1. | 2015US 2.05 Forza Skill & Progression - Debeauvais | 0 | |
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2. | UX as a Competence Center for Collaboration: Workshop Methods - Steven Mathiesen, Travian Games | 0 | |
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3. | Communicating with Creatives: How to Build Influence When Stakes are High - Kirk Rodgers | 0 | |
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4. | Turn Your Research Into Action with a Workshop - Emma Varjo | 0 | |
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5. | What I learned about Games UX from building an arcade cabinet, Izzan Bacharrudin Soedarsono - GRUX | 0 | |
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6. | SIG Chair Update - Hannah Murphy | 0 | |
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7. | 2015US 1.03 Panel Education & Training - Greenwood Erickson | 0 | |
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8. | 2015US 1.11 Closing Update - Tisserand | 0 | |
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9. | 2015US 2.09 Demo PlayStation Lab Tour - Tanimura | 0 | |
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10. | Understanding Players: Value of Social Media, Simone Kriglstein, Masaryk Uni - GRUX Online Microtalk | 0 | |
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11. | Revisiting Reporting: Create Stronger Research Engagement - Josh Rivers | 1 | |
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12. | 2015US 1.07 Panel Destiny GUR - Ash | 0 | |
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13. | GRUX 2020 Census - Elizabeth Zelle, Amazon Games - GRUXonline | 0 | |
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14. | Open Discussion - #GamesUR US Conference 2016 | 0 | Discussion |
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15. | 2015US 2.08 Demo Usability by UX Consultant - Schklar | 0 | |
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16. | 2015US 2.06 Demo Usability Approach by Academic - Dubbels | 0 | |
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17. | SWaGUR – Training the Next Generation of Games User Researchers - #GamesUR US Conference 2017 | 0 | |
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18. | GUR Salary Survey 2022 | 0 | |
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19. | GRUX SIG Live Stream | 0 | |
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20. | 2015US 1.05 Mobile Diaries - Leroy | 0 | |
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21. | Eliciting Play Experiences with an Argumentative Qualitative Interview Method - Heidi Rautalahti | 0 | |
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22. | IGDA GRUX SIG Update 2021 | James Berg | 0 | Vlog |
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23. | Building Ubisoft's Games User Research Machine - Ubisoft Paris - #GamesUR Conference 2015 | 0 | Guide |
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24. | Games User Research SIG Chair Update | 0 | Vlog |
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25. | A Player-centered Look at Spending and Advertising in Mobile Games | 1 | | Cognition: An Erica Reed Thriller
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26. | Kick-Off: #gamesUR US Summit 2019 - Nicolaas VanMeerten | 1 | |
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27. | Including the User Voice in Algorithm World - Lauren White, Devesh Tiwari | 1 | |
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28. | Opening Remarks - #GamesUR US Conference 2017 | 1 | |
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29. | Accessibility Diary Research: Insights for Academia and Industry - Jozef Kulik | 1 | |
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30. | Chasing Rabbits - Tom Lorusso - GUR Virtual Summer Camp 2020 | 1 | |
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31. | 2015US 2.01 Rage Quitting - Schmidlin | 1 | |
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32. | Analyzing Longitudinal Studies - Drake Levere | 8 | |
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33. | Virtual Reality Open RoundTable - #GamesUR US Conference 2016 | 1 | |
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34. | Effective Communication in Chaos: Lessons for Communication System Design in Team Play - Evelyn Tan | 1 | |
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35. | Opening Address: GamesUR US Summit 2018 | 1 | |
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36. | Our Subversive Goal in Teaching - #GamesUR US Conference 2016 | 1 | |
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37. | A Framework for the Fine-grained Evaluation of the Interactive Narrative Experience | 1 | |
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38. | GURSIG Update - #GamesUR US Conference 2016 | 1 | Vlog |
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39. | Ask Us (Almost) Anything So We Can Argue About It - Panel | 1 | |
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40. | Get Your Player Pulse - Émelie Paquin, Stefania Pecóre, Clara Alexandra Stafford | 1 | |
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41. | Your Survey Sucks: Exposing Truths to Mobile Games Dev Teams Through Better Quant | 1 | |
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42. | Games User Research SIG Chair Update - #GamesUR US Conference 2017 | 1 | |
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43. | Roundtable: Constructive Conversations about Racism and Sexism | 1 | |
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44. | How to Succeed as a Early Career Researcher - Pat Dimaandal, Cianna Robinson, Carlo Escobar, Yi Chen | 4 | |
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45. | What does GUR mean? Asked by grandparents | 2 | |
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46. | Designer-inspired Maturity Framework for Sustainable Game Design Experiences - Nandhini Giri | 2 | |
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47. | How Do I Get This Plane Airborne - Salem Kazi | 7 | |
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48. | Our Foot's In The Door, Now What? - Panel: Ash, Zhou, Dircks, Mixan - GUR Virtual Summer Camp 2020 | 2 | |
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49. | Challenges in the Game Analytics Pipeline | 2 | |
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50. | 2015US 2.03 Panel Recruiting Tactics - Vorlick | 2 | |
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51. | 8 Ways To Bring Research Strategy To Your Research Organisation, Sarah Romoslawski -GRUX Online 2021 | 2 | |
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52. | 2015US 2.10 Panel Lab Spaces & Setups - Greenwood Erickson | 2 | |
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53. | Lessons on User Research with Gaming Robots - Kieron Kirkland, Reach Robotics | 2 | |
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54. | How we remotely researched LatAm through COVID-19, for Jogatina Dominoes, Gazeus - GRUX Online 2021 | 2 | |
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55. | 2015US 1.12 Keynote UX & Developer Collaboration - Hodent | 2 | |
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56. | Roundtable: Technologies for User Research - Andrei Muratov | 2 | |
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57. | How Xbox supports accessible game design through user research, Anna Waismeyer, Xbox - GRUX Online | 2 | |
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58. | Games Research and User Experience SIG Chair Update - Ben Lewis-Evans | 2 | Vlog |
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59. | Building your Insights Community - Lanie Dixon | 7 | |
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60. | #games UR Summit: Hannah Murphy on the value of speaking at the summit | 2 | |
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61. | Fireside Chat PS3 ♥'s Xbox - #GamesUR US Conference 2016 | 2 | |
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62. | VR Play: Usability and Playability Guidelines for VR Games | 2 | Guide |
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63. | GUR Cafe: What does it mean to be a blended researcher? - GRUX Online 2021 | 2 | |
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64. | GRUX Games User Research Salary Survey - Dankoff, Menger-Ogle, Long - GUR Virtual Summer Camp 2020 | 2 | |
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65. | Panel: Breaking into GUR - #GamesUR US Conference 2017 | 3 | |
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66. | The Good, The Bad and The Ugly. UX Research in Pre-Production - Molly Sirota & Nick Livingston | 3 | |
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67. | The Future of E-Sports is the Future of GUR - Levy, Medler, & Harris - GUR Virtual Summer Camp 2020 | 3 | |
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68. | Qualitative Research: Why We Hired a Tax Researcher to Work on a Baseball Game | 3 | |
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69. | User Research vs. Data Science - #GamesUR US Conference 2017 | 3 | |
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70. | Accessibility – Your Questions Answered - #GamesUR US Conference 2017 | 3 | |
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71. | #games UR Summit: Randy Pagulayan shares his thoughts on being last year's keynote speaker | 3 | |
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72. | Keynote: How to Win Friends and Influence Developers | 3 | Guide |
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73. | A How-To-Guide for Muslim Representation in Video Games, Osama Dorias, Warner Brothers - GRUX Online | 3 | Guide |
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74. | 2015US 1.06 Destiny Combatants - Ash | 3 | |
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75. | GUR Salary Survey 2023 | 3 | |
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76. | Lessons Learnt in User Research for Indie Studios - Pejman Mirza-Babaei - #GamesUR London 2016 | 3 | |
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77. | Where Academia Meets Business - Benjamin Linz | 4 | |
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78. | Social Experiences In Single Player Puzzle Games - Megan Pusey - GUR Virtual Summer Camp 2020 | 3 | |
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79. | Experimental Research Showcase | 3 | |
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80. | Ubisoft’s Narrative Review Process - Ubisoft - #GamesUR Conference 2015 | 3 | Review | Assassin's Creed
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81. | Quantum Break: A Tour of Methods We Used To Test This Rather Odd Product - #GamesUR US 2017 | 3 | |
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82. | Shaping Wastrels into Proper Citizens: Impacts of UR on We Happy Few - Jon Cohen | 3 | |
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83. | Take Control: Building a UR Process at Remedy, Elise Torfs, Remedy - GRUX Online 2021 | 3 | |
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84. | How to save the forest when all the trees are on fire - #GamesUR US Conference 2017 | 3 | |
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85. | Immersion, Flow and Usability in Games - Raphael Leroy - GUR Virtual Summer Camp 2020 | 3 | |
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86. | Games User Research Salary Survey 2021 | Dankoff, Long & Menger-Ogle | 4 | |
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87. | 2015US 1.08 User Profiling - Drachen | 4 | |
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88. | Group Therapy For Old Timers | Jonthan Dankoff | 4 | |
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89. | How to design for player persistence, Megan Pusey, Murdoch University - GRUX Online 2021 Microtalk | 4 | |
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90. | Accessibility Practical Advice for Working with Dev - James Berg | 10 | |
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91. | #gamesUR 2021 - Keynote Plenary Panel | 4 | |
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92. | Gesture Methods The New Sign Language - #GamesUR US Conference 2016 | 4 | |
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93. | Usability and accessibility pro-tips for games user research lab design | Ashley Brown | 4 | |
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94. | Crowdsourcing Player Experience Evaluation - #GamesUR US Conference 2016 | 4 | |
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95. | 10 Checkpoints for Cultural Representation in Games - Udaya Lakshmi - GRUXonline | 4 | |
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96. | Leveraging the Player Life Cycle with Data - Inês Santa Ana & Daniela Cunha, Miniclip | 4 | |
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97. | Hexbin Maps as a Tool in GUR, Guenter Wallner, Johannes Kepler Uni - GRUX Online 2021 Microtalk | 4 | |
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98. | COVID Realities from the GamesUR Salary Survey - Seb Long | 4 | |
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99. | Debating Return on Investment for Games User Research - #GamesUR US Conference 2017 | 4 | |
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100. | Understanding Player Behaviour Through Visualization - Günter Wallner - GUR Virtual Summer Camp 2020 | 4 | |
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