Games User Research SIG

Games User Research SIG

Views:
122,625
Subscribers:
2,470
Videos:
231
Duration:
6:04:58:02

Games User Research SIG is a YouTube content creator with over 2.47 thousand subscribers, publishing 231 videos which altogether total roughly 122.63 thousand views.

Created on ● Channel Link: https://www.youtube.com/channel/UCJI0-SDgfwxfb_hSADU7UyQ





Top 100 Most Controversial Videos by Games User Research SIG


Video TitleRatingCategoryGame
1.2015US 2.05 Forza Skill & Progression - Debeauvais0
2.UX as a Competence Center for Collaboration: Workshop Methods - Steven Mathiesen, Travian Games0
3.Communicating with Creatives: How to Build Influence When Stakes are High - Kirk Rodgers0
4.Turn Your Research Into Action with a Workshop - Emma Varjo0
5.What I learned about Games UX from building an arcade cabinet, Izzan Bacharrudin Soedarsono - GRUX0
6.SIG Chair Update - Hannah Murphy0
7.2015US 1.03 Panel Education & Training - Greenwood Erickson0
8.2015US 1.11 Closing Update - Tisserand0
9.2015US 2.09 Demo PlayStation Lab Tour - Tanimura0
10.Understanding Players: Value of Social Media, Simone Kriglstein, Masaryk Uni - GRUX Online Microtalk0
11.Revisiting Reporting: Create Stronger Research Engagement - Josh Rivers1
12.2015US 1.07 Panel Destiny GUR - Ash0
13.GRUX 2020 Census - Elizabeth Zelle, Amazon Games - GRUXonline0
14.Open Discussion - #GamesUR US Conference 20160Discussion
15.2015US 2.08 Demo Usability by UX Consultant - Schklar0
16.2015US 2.06 Demo Usability Approach by Academic - Dubbels0
17.SWaGUR – Training the Next Generation of Games User Researchers - #GamesUR US Conference 20170
18.GUR Salary Survey 20220
19.GRUX SIG Live Stream0
20.2015US 1.05 Mobile Diaries - Leroy0
21.Eliciting Play Experiences with an Argumentative Qualitative Interview Method - Heidi Rautalahti0
22.IGDA GRUX SIG Update 2021 | James Berg0Vlog
23.Building Ubisoft's Games User Research Machine - Ubisoft Paris - #GamesUR Conference 20150Guide
24.Games User Research SIG Chair Update0Vlog
25.A Player-centered Look at Spending and Advertising in Mobile Games1Cognition: An Erica Reed Thriller
26.Kick-Off: #gamesUR US Summit 2019 - Nicolaas VanMeerten1
27.Including the User Voice in Algorithm World - Lauren White, Devesh Tiwari1
28.Opening Remarks - #GamesUR US Conference 20171
29.Accessibility Diary Research: Insights for Academia and Industry - Jozef Kulik1
30.Chasing Rabbits - Tom Lorusso - GUR Virtual Summer Camp 20201
31.2015US 2.01 Rage Quitting - Schmidlin1
32.Analyzing Longitudinal Studies - Drake Levere8
33.Virtual Reality Open RoundTable - #GamesUR US Conference 20161
34.Effective Communication in Chaos: Lessons for Communication System Design in Team Play - Evelyn Tan1
35.Opening Address: GamesUR US Summit 20181
36.Our Subversive Goal in Teaching - #GamesUR US Conference 20161
37.A Framework for the Fine-grained Evaluation of the Interactive Narrative Experience1
38.GURSIG Update - #GamesUR US Conference 20161Vlog
39.Ask Us (Almost) Anything So We Can Argue About It - Panel1
40.Get Your Player Pulse - Émelie Paquin, Stefania Pecóre, Clara Alexandra Stafford1
41.Your Survey Sucks: Exposing Truths to Mobile Games Dev Teams Through Better Quant1
42.Games User Research SIG Chair Update - #GamesUR US Conference 20171
43.Roundtable: Constructive Conversations about Racism and Sexism1
44.How to Succeed as a Early Career Researcher - Pat Dimaandal, Cianna Robinson, Carlo Escobar, Yi Chen4
45.What does GUR mean? Asked by grandparents2
46.Designer-inspired Maturity Framework for Sustainable Game Design Experiences - Nandhini Giri2
47.How Do I Get This Plane Airborne - Salem Kazi7
48.Our Foot's In The Door, Now What? - Panel: Ash, Zhou, Dircks, Mixan - GUR Virtual Summer Camp 20202
49.Challenges in the Game Analytics Pipeline2
50.2015US 2.03 Panel Recruiting Tactics - Vorlick2
51.8 Ways To Bring Research Strategy To Your Research Organisation, Sarah Romoslawski -GRUX Online 20212
52.2015US 2.10 Panel Lab Spaces & Setups - Greenwood Erickson2
53.Lessons on User Research with Gaming Robots - Kieron Kirkland, Reach Robotics2
54.How we remotely researched LatAm through COVID-19, for Jogatina Dominoes, Gazeus - GRUX Online 20212
55.2015US 1.12 Keynote UX & Developer Collaboration - Hodent2
56.Roundtable: Technologies for User Research - Andrei Muratov2
57.How Xbox supports accessible game design through user research, Anna Waismeyer, Xbox - GRUX Online2
58.Games Research and User Experience SIG Chair Update - Ben Lewis-Evans2Vlog
59.Building your Insights Community - Lanie Dixon7
60.#games UR Summit: Hannah Murphy on the value of speaking at the summit2
61.Fireside Chat PS3 ♥'s Xbox - #GamesUR US Conference 20162
62.VR Play: Usability and Playability Guidelines for VR Games2Guide
63.GUR Cafe: What does it mean to be a blended researcher? - GRUX Online 20212
64.GRUX Games User Research Salary Survey - Dankoff, Menger-Ogle, Long - GUR Virtual Summer Camp 20202
65.Panel: Breaking into GUR - #GamesUR US Conference 20173
66.The Good, The Bad and The Ugly. UX Research in Pre-Production - Molly Sirota & Nick Livingston3
67.The Future of E-Sports is the Future of GUR - Levy, Medler, & Harris - GUR Virtual Summer Camp 20203
68.Qualitative Research: Why We Hired a Tax Researcher to Work on a Baseball Game3
69.User Research vs. Data Science - #GamesUR US Conference 20173
70.Accessibility – Your Questions Answered - #GamesUR US Conference 20173
71.#games UR Summit: Randy Pagulayan shares his thoughts on being last year's keynote speaker3
72.Keynote: How to Win Friends and Influence Developers3Guide
73.A How-To-Guide for Muslim Representation in Video Games, Osama Dorias, Warner Brothers - GRUX Online3Guide
74.2015US 1.06 Destiny Combatants - Ash3
75.GUR Salary Survey 20233
76.Lessons Learnt in User Research for Indie Studios - Pejman Mirza-Babaei - #GamesUR London 20163
77.Where Academia Meets Business - Benjamin Linz4
78.Social Experiences In Single Player Puzzle Games - Megan Pusey - GUR Virtual Summer Camp 20203
79.Experimental Research Showcase3
80.Ubisoft’s Narrative Review Process - Ubisoft - #GamesUR Conference 20153ReviewAssassin's Creed
81.Quantum Break: A Tour of Methods We Used To Test This Rather Odd Product - #GamesUR US 20173
82.Shaping Wastrels into Proper Citizens: Impacts of UR on We Happy Few - Jon Cohen3
83.Take Control: Building a UR Process at Remedy, Elise Torfs, Remedy - GRUX Online 20213
84.How to save the forest when all the trees are on fire - #GamesUR US Conference 20173
85.Immersion, Flow and Usability in Games - Raphael Leroy - GUR Virtual Summer Camp 20203
86.Games User Research Salary Survey 2021 | Dankoff, Long & Menger-Ogle4
87.2015US 1.08 User Profiling - Drachen4
88.Group Therapy For Old Timers | Jonthan Dankoff4
89.How to design for player persistence, Megan Pusey, Murdoch University - GRUX Online 2021 Microtalk4
90.Accessibility Practical Advice for Working with Dev - James Berg10
91.#gamesUR 2021 - Keynote Plenary Panel4
92.Gesture Methods The New Sign Language - #GamesUR US Conference 20164
93.Usability and accessibility pro-tips for games user research lab design | Ashley Brown4
94.Crowdsourcing Player Experience Evaluation - #GamesUR US Conference 20164
95.10 Checkpoints for Cultural Representation in Games - Udaya Lakshmi - GRUXonline4
96.Leveraging the Player Life Cycle with Data - Inês Santa Ana & Daniela Cunha, Miniclip4
97.Hexbin Maps as a Tool in GUR, Guenter Wallner, Johannes Kepler Uni - GRUX Online 2021 Microtalk4
98.COVID Realities from the GamesUR Salary Survey - Seb Long4
99.Debating Return on Investment for Games User Research - #GamesUR US Conference 20174
100.Understanding Player Behaviour Through Visualization - Günter Wallner - GUR Virtual Summer Camp 20204