Games User Research SIG

Games User Research SIG

Views:
122,625
Subscribers:
2,470
Videos:
231
Duration:
6:04:58:02

Games User Research SIG is a YouTube content creator with over 2.47 thousand subscribers, publishing 231 videos which altogether total roughly 122.63 thousand views.

Created on ● Channel Link: https://www.youtube.com/channel/UCJI0-SDgfwxfb_hSADU7UyQ





Top 100 Most Viewed Videos by Games User Research SIG


Video TitleViewsCategoryGame
1.Gamer Motivation Profile Findings - #GamesUR US Conference 201615,423
2.The Evolution of Insight at Riot Games - #GamesUR US Conference 20165,747
3.Games User Research: A World of Warcraft Case Study - Dan Jenrette3,197
4.What Makes A Great Usability Expert Review? Lessons From My Practice Game Analyses - Seb Long2,466Review
5.Deep Representation in Tell Me Why - Deborah Hendersen, Microsoft - GRUXonline2,165
6.What does GUR mean? Asked by a CEO2,131
7.What does GUR mean? Asked by a game designer2,091
8.GRUXonline TRACK ONE - Games User Research and User Experience1,798
9.Building Confidence in Topics of Games User Research1,763
10.Riot R&D: User Research Processes for Prototype and Pre Production - Austin Harley, Tom Barnes1,728League of Legends
11.Building Ubisoft's Games User Research Machine - Ubisoft Paris - #GamesUR Conference 20151,721Guide
12.Designing and Building a Research Lab - #GamesUR US Conference 20161,605
13.Ghost Recon: Wildlands Analytics Success Stories - Yossef Benzeghadi, Ubisoft1,508Ghost Recon Wildlands
14.How to get games user research experience without a job, Steve Bromley - GRUX Online 20211,485Guide
15.Player Segmentation: A Practical Mixed Method Approach1,429
16.A reseachers' guide to teaching players (without more tutorials) | Sebastian Long1,244Guide
17.An Introduction to Sony London’s User Research Team1,202
18.Game Analytics for Game User Research - Anders Drachen, PhD1,198
19.GRUX Online: Complete Track One • 19th Nov 2021 • Video game user research and UX1,147
20.Welcome to Summoner’s Rift: A look into research at Riot Games - Riot Games - #GamesUR 20151,135League of Legends
21.Careers: Forging a Career in #GamesUR - Sebastian Long, Player Research - #GamesUR 2016 London1,119
22.Biometrics at Ubisoft Montreal - #GamesUR US Conference 20161,106
23.MindMaps: Get In Front of Game Design Decisions - Steve Bromley - GUR Virtual Summer Camp 20201,036
24.What does GUR mean? Asked by children1,010
25.Presence in Practice: Affinity vs Contrast in Video Game UX - Ahmed Salama987
26.Narrative Usability Workshop - Deborah Hendersen, Todd Kelley965Discussion
27.Diary Studies To Research Long Term Behaviour - Jochen Peketz, Ubisoft Blue Byte - #GamesUR 2016921
28.Starting a UX revolution (One New Game at a Time) - Carmen Hevia, King915
29.Ghost Recon: Wildlands Case Study: Looking through the lens of self-determination theory - Ubisoft905Ghost Recon Wildlands
30.Reducing biases in User Research - #GamesUR US Conference 2017895
31.The Business of User Research - Matt Streit, Scopely888
32.Survey Design in the Wild: Lessons to be Learned from Bad Survey Questions - Elizabeth Zelle863
33.GRUXonline TRACK TWO - Games User Research and User Experience862
34.Appreciation Combining Qualitative and Quantitative Lenses - Massive Entertainment847
35.Thesis Validation - Aligning product teams to the work that needs to be done - Alex Arndt834
36.Balancing in Rainbow Six Siege (R6) - Lanie Dixon - GUR Virtual Summer Camp818Rainbow Six Siege
37.Researching League of Legends' Largest Update778VlogLeague of Legends
38.Playtesting in VR: Takeaways - Laura Glibert, Ubisoft Paris - #GamesUR London 2016775
39.Testing Story and Character: Process, Learnings, and Results - #GamesUR US Conference 2017766
40.Ubisoft’s Narrative Review Process - Ubisoft - #GamesUR Conference 2015761ReviewAssassin's Creed
41.Leveling Up Your Skills as a Student User Researcher: Working with Local Devs and More - Panel739
42.#gamesUR​ Summit 2021 Director's Kick-off (Thursday, May 20)733
43.Developing a Research Strategy and Budget - Jonathan Dankoff, Warner Bros.720
44.How to playtest Dead by Daylight: an exploratory approach - Émilie Paquin714
45.The In-House Tools Of A Small Games User Research Team - Paradox Interactive675
46.Guidelines for Inclusive and Accessible Games - #GamesUR US Conference 2017661
47.Forest Fires: A Usability Post-Mortem of Root | Joshua Yearsley650
48.Keynote: Storytelling with Statistics - #GamesUR US Conference 2017635
49.Accessibility User Research in The Last of Us 2 | Kevin Keeker634The Last of Us Part II
50.Live Test Experience on Rainbow Six Siege - #GamesUR US Conference 2016633Rainbow Six Siege
51.GRUX Online: Complete Track Two • 19th Nov 2021 • Video game user research and UX633
52.GRUX Games User Research Salary Survey - Dankoff, Menger-Ogle, Long - GUR Virtual Summer Camp 2020621
53.Building your Insights Community - Lanie Dixon618
54.Designing for Gamers with Deafness - Tom Lorusso, Microsoft - #GamesUR London 2016581
55.A Golden Age of Research: A Framework for Advancement - Randy Pagulayan577
56.A Games User Researcher’s Toolkit - Gareth Lloyd577
57.How To Easily and Effectively Communicate with Dev Teams - #GamesUR US Conference 2016573Guide
58.Why You Don’t Need an Army to Run Long Term Diary Studies - Lanie Dixon572Rainbow Six Siege
59.GUR Salary Survey 2022561
60.Games User Research Salary Survey 2021 | Dankoff, Long & Menger-Ogle557
61.The Gamer Motivation Profile: New Findings & Analytic Techniques - #GamesUR US Conference 2017549
62.Analytics in Game Development | Andrei Muratov, Kris Havlak & Phil Keck542
63.All Your Methods Are Belong To Us: Lessons GamesUR Can Learn From ‘Mainstream’ User Research541
64.A Methodological Framework for Eye-tracking - Nicolas Mathieu, Ubisoft Paris - #GamesUR London 2016534Vlog
65.Quantum Break: A Tour of Methods We Used To Test This Rather Odd Product - #GamesUR US 2017527
66.Player Interviews 101: What Questions to Ask and How to Ask Them - Harvey Owen521Guide
67.How Sony is approaching accessibility for disabled gamers - Sony (SCEE) - #GamesUR Conference 2015513
68.Solving the Mystery Using the Wizard of Oz Method500
69.Context and Game Analytics: Hearthstone and Overwatch Gotchas490
70.Borderlands 3 User Research: Old and new approaches in franchise testing | Jonathan Cohen479
71.Methods in Telemetry and Research at Volition - #GamesUR US Conference 2016478
72.Designing and Building A Games User Research Lab, Revisited - Sebastian Long476
73.How to Succeed as a Early Career Researcher - Pat Dimaandal, Cianna Robinson, Carlo Escobar, Yi Chen445
74.Preparing Students to be Game User Researchers - Dr. Kelly Boudreau, Brunel - #GamesUR London 2016432
75.Methods for Long Term Engagement & Competitor Research - Big Fish Games - #GamesUR 2015427Clash of Clans
76.Ladders in Games User Research: A Flexible Framework to Unify Stakeholders - Bill Hardin427
77.Playtesting and Data Analysis in Saints Row - Deep-Silver Volition - #GamesUR Conference 2015419
78.What does GUR mean? Asked by a student406
79.Leveraging the Player Life Cycle with Data - Inês Santa Ana & Daniela Cunha, Miniclip401
80.Analyzing Longitudinal Studies - Drake Levere399
81.Dark Side of Gaming: Dark Patterns in Games - Swati S395
82.How to Create a Quality Research Budget and Schedule for You Game Project - Microtalk388Guide
83.Increasing Research Impact through Collaborative Studies - Steve Bromley, Consultant - GRUXonline386
84.What does GUR mean? *Extra credits*383
85.Researching Researchers: Results From our First Research Surveys - John Hopson375
86.LITE: Not Quite RITE - Jonathan Ehrich373
87.Accessibility Practical Advice for Working with Dev - James Berg361
88.Do I need Technical Knowledge for a career in UX/UI? - Andreia Gonçalves -360
89.VR Play: Usability and Playability Guidelines for VR Games359Guide
90.A Fireside chat with John & Mike - John Hopson & Mike Ambinder348
91.Success Factors as Communication Tools in Mobile - #GamesUR US Conference 2016346
92.Games User Research Salary Survey 2019 - Jonathan Dankoff & Seb Long345
93.Effectively Using Biosensors In Game Testing - Nam Nguyen - GUR Virtual Summer Camp 2020345
94.Research Sprints for Gaining Trust - Nordeus344
95.Communicating Research To Teams and Stakeholders - Johan Dorell, EA DICE #GamesUR London 2016343Battlefield 1
96.Opening Remarks - #GamesUR US Conference 2017340
97.Building UX Process from scratch: Experiences of UX at small & mid-sized studios - GRUXonline Panel337
98.I Need More Mana! Cognitive Accessibility Considerations in Digital Card Games, Stacey Jenkins335
99.Reaching the Broadest Audience - Jonathan Ehrich331
100.Experimental Research Showcase329