1. | Gamer Motivation Profile Findings - #GamesUR US Conference 2016 | 15,423 | |
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2. | The Evolution of Insight at Riot Games - #GamesUR US Conference 2016 | 5,747 | |
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3. | Games User Research: A World of Warcraft Case Study - Dan Jenrette | 3,197 | |
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4. | What Makes A Great Usability Expert Review? Lessons From My Practice Game Analyses - Seb Long | 2,466 | Review |
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5. | Deep Representation in Tell Me Why - Deborah Hendersen, Microsoft - GRUXonline | 2,165 | |
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6. | What does GUR mean? Asked by a CEO | 2,131 | |
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7. | What does GUR mean? Asked by a game designer | 2,091 | |
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8. | GRUXonline TRACK ONE - Games User Research and User Experience | 1,798 | |
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9. | Building Confidence in Topics of Games User Research | 1,763 | |
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10. | Riot R&D: User Research Processes for Prototype and Pre Production - Austin Harley, Tom Barnes | 1,728 | | League of Legends
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11. | Building Ubisoft's Games User Research Machine - Ubisoft Paris - #GamesUR Conference 2015 | 1,721 | Guide |
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12. | Designing and Building a Research Lab - #GamesUR US Conference 2016 | 1,605 | |
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13. | Ghost Recon: Wildlands Analytics Success Stories - Yossef Benzeghadi, Ubisoft | 1,508 | | Ghost Recon Wildlands
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14. | How to get games user research experience without a job, Steve Bromley - GRUX Online 2021 | 1,485 | Guide |
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15. | Player Segmentation: A Practical Mixed Method Approach | 1,429 | |
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16. | A reseachers' guide to teaching players (without more tutorials) | Sebastian Long | 1,244 | Guide |
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17. | An Introduction to Sony London’s User Research Team | 1,202 | |
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18. | Game Analytics for Game User Research - Anders Drachen, PhD | 1,198 | |
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19. | GRUX Online: Complete Track One • 19th Nov 2021 • Video game user research and UX | 1,147 | |
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20. | Welcome to Summoner’s Rift: A look into research at Riot Games - Riot Games - #GamesUR 2015 | 1,135 | | League of Legends
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21. | Careers: Forging a Career in #GamesUR - Sebastian Long, Player Research - #GamesUR 2016 London | 1,119 | |
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22. | Biometrics at Ubisoft Montreal - #GamesUR US Conference 2016 | 1,106 | |
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23. | MindMaps: Get In Front of Game Design Decisions - Steve Bromley - GUR Virtual Summer Camp 2020 | 1,036 | |
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24. | What does GUR mean? Asked by children | 1,010 | |
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25. | Presence in Practice: Affinity vs Contrast in Video Game UX - Ahmed Salama | 987 | |
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26. | Narrative Usability Workshop - Deborah Hendersen, Todd Kelley | 965 | Discussion |
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27. | Diary Studies To Research Long Term Behaviour - Jochen Peketz, Ubisoft Blue Byte - #GamesUR 2016 | 921 | |
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28. | Starting a UX revolution (One New Game at a Time) - Carmen Hevia, King | 915 | |
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29. | Ghost Recon: Wildlands Case Study: Looking through the lens of self-determination theory - Ubisoft | 905 | | Ghost Recon Wildlands
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30. | Reducing biases in User Research - #GamesUR US Conference 2017 | 895 | |
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31. | The Business of User Research - Matt Streit, Scopely | 888 | |
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32. | Survey Design in the Wild: Lessons to be Learned from Bad Survey Questions - Elizabeth Zelle | 863 | |
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33. | GRUXonline TRACK TWO - Games User Research and User Experience | 862 | |
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34. | Appreciation Combining Qualitative and Quantitative Lenses - Massive Entertainment | 847 | |
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35. | Thesis Validation - Aligning product teams to the work that needs to be done - Alex Arndt | 834 | |
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36. | Balancing in Rainbow Six Siege (R6) - Lanie Dixon - GUR Virtual Summer Camp | 818 | | Rainbow Six Siege
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37. | Researching League of Legends' Largest Update | 778 | Vlog | League of Legends
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38. | Playtesting in VR: Takeaways - Laura Glibert, Ubisoft Paris - #GamesUR London 2016 | 775 | |
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39. | Testing Story and Character: Process, Learnings, and Results - #GamesUR US Conference 2017 | 766 | |
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40. | Ubisoft’s Narrative Review Process - Ubisoft - #GamesUR Conference 2015 | 761 | Review | Assassin's Creed
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41. | Leveling Up Your Skills as a Student User Researcher: Working with Local Devs and More - Panel | 739 | |
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42. | #gamesUR Summit 2021 Director's Kick-off (Thursday, May 20) | 733 | |
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43. | Developing a Research Strategy and Budget - Jonathan Dankoff, Warner Bros. | 720 | |
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44. | How to playtest Dead by Daylight: an exploratory approach - Émilie Paquin | 714 | |
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45. | The In-House Tools Of A Small Games User Research Team - Paradox Interactive | 675 | |
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46. | Guidelines for Inclusive and Accessible Games - #GamesUR US Conference 2017 | 661 | |
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47. | Forest Fires: A Usability Post-Mortem of Root | Joshua Yearsley | 650 | |
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48. | Keynote: Storytelling with Statistics - #GamesUR US Conference 2017 | 635 | |
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49. | Accessibility User Research in The Last of Us 2 | Kevin Keeker | 634 | | The Last of Us Part II
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50. | Live Test Experience on Rainbow Six Siege - #GamesUR US Conference 2016 | 633 | | Rainbow Six Siege
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51. | GRUX Online: Complete Track Two • 19th Nov 2021 • Video game user research and UX | 633 | |
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52. | GRUX Games User Research Salary Survey - Dankoff, Menger-Ogle, Long - GUR Virtual Summer Camp 2020 | 621 | |
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53. | Building your Insights Community - Lanie Dixon | 618 | |
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54. | Designing for Gamers with Deafness - Tom Lorusso, Microsoft - #GamesUR London 2016 | 581 | |
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55. | A Golden Age of Research: A Framework for Advancement - Randy Pagulayan | 577 | |
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56. | A Games User Researcher’s Toolkit - Gareth Lloyd | 577 | |
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57. | How To Easily and Effectively Communicate with Dev Teams - #GamesUR US Conference 2016 | 573 | Guide |
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58. | Why You Don’t Need an Army to Run Long Term Diary Studies - Lanie Dixon | 572 | | Rainbow Six Siege
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59. | GUR Salary Survey 2022 | 561 | |
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60. | Games User Research Salary Survey 2021 | Dankoff, Long & Menger-Ogle | 557 | |
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61. | The Gamer Motivation Profile: New Findings & Analytic Techniques - #GamesUR US Conference 2017 | 549 | |
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62. | Analytics in Game Development | Andrei Muratov, Kris Havlak & Phil Keck | 542 | |
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63. | All Your Methods Are Belong To Us: Lessons GamesUR Can Learn From ‘Mainstream’ User Research | 541 | |
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64. | A Methodological Framework for Eye-tracking - Nicolas Mathieu, Ubisoft Paris - #GamesUR London 2016 | 534 | Vlog |
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65. | Quantum Break: A Tour of Methods We Used To Test This Rather Odd Product - #GamesUR US 2017 | 527 | |
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66. | Player Interviews 101: What Questions to Ask and How to Ask Them - Harvey Owen | 521 | Guide |
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67. | How Sony is approaching accessibility for disabled gamers - Sony (SCEE) - #GamesUR Conference 2015 | 513 | |
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68. | Solving the Mystery Using the Wizard of Oz Method | 500 | |
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69. | Context and Game Analytics: Hearthstone and Overwatch Gotchas | 490 | |
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70. | Borderlands 3 User Research: Old and new approaches in franchise testing | Jonathan Cohen | 479 | |
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71. | Methods in Telemetry and Research at Volition - #GamesUR US Conference 2016 | 478 | |
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72. | Designing and Building A Games User Research Lab, Revisited - Sebastian Long | 476 | |
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73. | How to Succeed as a Early Career Researcher - Pat Dimaandal, Cianna Robinson, Carlo Escobar, Yi Chen | 445 | |
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74. | Preparing Students to be Game User Researchers - Dr. Kelly Boudreau, Brunel - #GamesUR London 2016 | 432 | |
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75. | Methods for Long Term Engagement & Competitor Research - Big Fish Games - #GamesUR 2015 | 427 | | Clash of Clans
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76. | Ladders in Games User Research: A Flexible Framework to Unify Stakeholders - Bill Hardin | 427 | |
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77. | Playtesting and Data Analysis in Saints Row - Deep-Silver Volition - #GamesUR Conference 2015 | 419 | |
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78. | What does GUR mean? Asked by a student | 406 | |
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79. | Leveraging the Player Life Cycle with Data - Inês Santa Ana & Daniela Cunha, Miniclip | 401 | |
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80. | Analyzing Longitudinal Studies - Drake Levere | 399 | |
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81. | Dark Side of Gaming: Dark Patterns in Games - Swati S | 395 | |
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82. | How to Create a Quality Research Budget and Schedule for You Game Project - Microtalk | 388 | Guide |
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83. | Increasing Research Impact through Collaborative Studies - Steve Bromley, Consultant - GRUXonline | 386 | |
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84. | What does GUR mean? *Extra credits* | 383 | |
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85. | Researching Researchers: Results From our First Research Surveys - John Hopson | 375 | |
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86. | LITE: Not Quite RITE - Jonathan Ehrich | 373 | |
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87. | Accessibility Practical Advice for Working with Dev - James Berg | 361 | |
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88. | Do I need Technical Knowledge for a career in UX/UI? - Andreia Gonçalves - | 360 | |
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89. | VR Play: Usability and Playability Guidelines for VR Games | 359 | Guide |
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90. | A Fireside chat with John & Mike - John Hopson & Mike Ambinder | 348 | |
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91. | Success Factors as Communication Tools in Mobile - #GamesUR US Conference 2016 | 346 | |
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92. | Games User Research Salary Survey 2019 - Jonathan Dankoff & Seb Long | 345 | |
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93. | Effectively Using Biosensors In Game Testing - Nam Nguyen - GUR Virtual Summer Camp 2020 | 345 | |
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94. | Research Sprints for Gaining Trust - Nordeus | 344 | |
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95. | Communicating Research To Teams and Stakeholders - Johan Dorell, EA DICE #GamesUR London 2016 | 343 | | Battlefield 1
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96. | Opening Remarks - #GamesUR US Conference 2017 | 340 | |
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97. | Building UX Process from scratch: Experiences of UX at small & mid-sized studios - GRUXonline Panel | 337 | |
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98. | I Need More Mana! Cognitive Accessibility Considerations in Digital Card Games, Stacey Jenkins | 335 | |
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99. | Reaching the Broadest Audience - Jonathan Ehrich | 331 | |
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100. | Experimental Research Showcase | 329 | |
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