2023-07-17 | Reaching the Broadest Audience - Jonathan Ehrich | 42:13 | 331 | |
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2023-07-17 | How to Succeed as a Early Career Researcher - Pat Dimaandal, Cianna Robinson, Carlo Escobar, Yi Chen | 1:01:27 | 445 | |
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2023-07-17 | Analyzing Longitudinal Studies - Drake Levere | 1:01:09 | 399 | |
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2023-07-17 | Riot R&D: User Research Processes for Prototype and Pre Production - Austin Harley, Tom Barnes | 1:01:49 | 1,728 | | League of Legends
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2023-07-17 | Thesis Validation - Aligning product teams to the work that needs to be done - Alex Arndt | 45:59 | 834 | |
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2023-07-17 | Accessibility Practical Advice for Working with Dev - James Berg | 1:14:38 | 361 | |
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2023-07-17 | How Do I Get This Plane Airborne - Salem Kazi | 41:26 | 143 | |
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2023-07-17 | Where Academia Meets Business - Benjamin Linz | 26:16 | 111 | |
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2023-07-17 | Building your Insights Community - Lanie Dixon | 26:59 | 618 | |
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2023-07-17 | Communicating with Creatives: How to Build Influence When Stakes are High - Kirk Rodgers | 47:33 | 65 | |
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2023-07-17 | Turn Your Research Into Action with a Workshop - Emma Varjo | 21:50 | 177 | |
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2023-07-17 | On a Break: Improving the Returning Player Experience - Elisabeth Whyte | 37:01 | 242 | |
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2023-07-17 | Dark Side of Gaming: Dark Patterns in Games - Swati S | 59:54 | 395 | |
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2023-07-17 | Designing and Building A Games User Research Lab, Revisited - Sebastian Long | 59:12 | 476 | |
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2023-07-17 | Revisiting Reporting: Create Stronger Research Engagement - Josh Rivers | 44:30 | 144 | |
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2023-07-17 | Roundtable: Technologies for User Research - Andrei Muratov | 59:54 | 156 | |
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2023-07-17 | Get Your Player Pulse - Émelie Paquin, Stefania Pecóre, Clara Alexandra Stafford | 23:00 | 40 | |
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2023-07-17 | Accessibility Diary Research: Insights for Academia and Industry - Jozef Kulik | 59:54 | 54 | |
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2023-07-17 | GUR Salary Survey 2023 | 21:18 | 97 | |
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2023-07-17 | SIG Chair Update - Hannah Murphy | 18:03 | 48 | |
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2023-07-17 | Researching Researchers: Results From our First Research Surveys - John Hopson | 38:37 | 375 | |
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2022-07-05 | GUR Salary Survey 2022 | 26:15 | 561 | |
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2022-06-11 | #GamesUR Summit 2022 Keynote - Melissa Boone | 25:51 | 307 | |
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2022-05-23 | Industry-academic partnership to train next generation GURs - Ahmed Ghoneim & Pejman Mirza-Babaei | 29:50 | 311 | |
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2022-05-23 | Flighting & UR: A retrospective from Age of Empires IV - Todd Kelley & Savannah Harrison | 21:17 | 321 | |
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2022-05-23 | The Ethics of Our Art: Research Ethics and the Games User Experience | Ann Johnson & Lisa Rigtrup | 58:52 | 315 | Guide |
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2022-05-23 | Ladders in Games User Research: A Flexible Framework to Unify Stakeholders - Bill Hardin | 28:32 | 427 | |
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2022-05-23 | A Games User Researcher’s Toolkit - Gareth Lloyd | 19:57 | 577 | |
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2022-05-23 | COVID Realities from the GamesUR Salary Survey - Seb Long | 24:50 | 266 | |
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2022-05-23 | How to playtest Dead by Daylight: an exploratory approach - Émilie Paquin | 20:40 | 714 | |
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2022-05-23 | Presence in Practice: Affinity vs Contrast in Video Game UX - Ahmed Salama | 38:10 | 987 | |
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2022-05-23 | How Do We Run Remote Research With Kids Who Are So Over Zoom? - Carissa Kang | 16:17 | 210 | |
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2022-05-23 | How to Communicate with 41+ Dev Studios - Maria Amirkhanyan & Ekaterina Lisovskaia | 33:28 | 256 | |
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2022-05-23 | Designer-inspired Maturity Framework for Sustainable Game Design Experiences - Nandhini Giri | 20:12 | 170 | |
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2022-05-23 | LITE: Not Quite RITE - Jonathan Ehrich | 17:00 | 373 | |
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2021-12-16 | Hexbin Maps as a Tool in GUR, Guenter Wallner, Johannes Kepler Uni - GRUX Online 2021 Microtalk | 5:19 | 188 | |
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2021-12-16 | How to get into games UX? - Panel session at GRUX Online 2021 | 51:15 | 246 | Guide |
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2021-12-16 | Accessible Horror: Everyone is Entitled to One Good Scare - GRUX Online | 34:39 | 167 | |
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2021-12-16 | GUR Cafe: What does it mean to be a blended researcher? - GRUX Online 2021 | 54:29 | 67 | |
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2021-12-16 | What does your future games user research employer want you to do? Raphaël Leroy - GRUX Online 2021 | 13:53 | 267 | |
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2021-12-16 | What I learned about Games UX from building an arcade cabinet, Izzan Bacharrudin Soedarsono - GRUX | 5:19 | 44 | |
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2021-12-16 | Understanding Players: Value of Social Media, Simone Kriglstein, Masaryk Uni - GRUX Online Microtalk | 4:59 | 56 | |
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2021-12-16 | How we remotely researched LatAm through COVID-19, for Jogatina Dominoes, Gazeus - GRUX Online 2021 | 47:55 | 66 | |
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2021-12-16 | I Need More Mana! Cognitive Accessibility Considerations in Digital Card Games, Stacey Jenkins | 23:57 | 335 | |
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2021-12-16 | Crash Course: What is Deaf Accessibility?, Morgan Baker, The Odd Gentlemen - GRUX Online 2021 | 6:42 | 176 | |
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2021-12-16 | 8 Ways To Bring Research Strategy To Your Research Organisation, Sarah Romoslawski -GRUX Online 2021 | 24:31 | 116 | |
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2021-12-16 | A How-To-Guide for Muslim Representation in Video Games, Osama Dorias, Warner Brothers - GRUX Online | 27:40 | 122 | Guide |
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2021-12-16 | How to get games user research experience without a job, Steve Bromley - GRUX Online 2021 | 24:36 | 1,485 | Guide |
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2021-12-16 | Take Control: Building a UR Process at Remedy, Elise Torfs, Remedy - GRUX Online 2021 | 23:11 | 112 | |
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2021-12-16 | Accessibility Versus Difficulty, Ian Hamilton, Consultant - GRUX Online 2021 | 6:11 | 266 | |
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2021-12-16 | How Xbox supports accessible game design through user research, Anna Waismeyer, Xbox - GRUX Online | 43:00 | 120 | |
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2021-12-16 | How to design for player persistence, Megan Pusey, Murdoch University - GRUX Online 2021 Microtalk | 5:30 | 133 | |
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2021-12-16 | Plantopia: the UX challenges of developing an innovative mobile game, Marianne Le Gall, Voodoo | 26:42 | 211 | |
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2021-12-16 | Developing the Skills of Your UR Team, Deborah Hendersen, Xbox - GRUX Online 2021 | 28:55 | 294 | |
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2021-11-19 | GRUX Online: Complete Track One • 19th Nov 2021 • Video game user research and UX | 5:51:59 | 1,147 | |
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2021-11-19 | GRUX Online: Complete Track Two • 19th Nov 2021 • Video game user research and UX | 5:41:47 | 633 | |
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2021-05-25 | #gamesUR Summit 2021 Director's Kick-off (Thursday, May 20) | 8:40 | 733 | |
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2021-05-25 | Group Therapy For Old Timers | Jonthan Dankoff | 1:20:26 | 253 | |
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2021-05-25 | IGDA GRUX SIG Update 2021 | James Berg | 14:59 | 71 | Vlog |
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2021-05-25 | Games User Research Salary Survey 2021 | Dankoff, Long & Menger-Ogle | 12:51 | 557 | |
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2021-05-25 | Borderlands 3 User Research: Old and new approaches in franchise testing | Jonathan Cohen | 51:08 | 479 | |
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2021-05-25 | Academic-Industry partnerships for positive change in GUR | Pejman Mirza-Babaei & Samantha Stahlke | 37:40 | 256 | |
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2021-05-25 | Climbing mountains: 10 years in accessibility | Steve Saylor & Ian Hamilton | 25:30 | 216 | |
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2021-05-25 | Players are not lab rats! A retrospection on model concerning human experience | Laureline Chiapello | 13:48 | 168 | |
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2021-05-25 | Usability and accessibility pro-tips for games user research lab design | Ashley Brown | 25:59 | 310 | |
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2021-05-25 | A Trait Model and Scale of Game Playing Preferences | Karina Arrambide & Lennart Nacke | 23:10 | 278 | |
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2021-05-25 | Why doing the boring stuff you think is not your job, really is your job | Emma Varjo | 17:10 | 229 | |
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2021-05-25 | Forest Fires: A Usability Post-Mortem of Root | Joshua Yearsley | 41:03 | 650 | |
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2021-05-25 | Hold on to your Butts: A debate on teaching teams to do research | Ian Livingston & Tom Lorusso | 30:22 | 298 | Discussion |
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2021-05-25 | Accessibility User Research in The Last of Us 2 | Kevin Keeker | 24:51 | 634 | | The Last of Us Part II
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2021-05-25 | Thinking outside the lab: case study of a mobile AR game - Minecraft Earth | Olga Zielinska | 18:15 | 208 | | Minecraft Earth
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2021-05-25 | A reseachers' guide to teaching players (without more tutorials) | Sebastian Long | 30:40 | 1,244 | Guide |
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2021-05-25 | #gamesUR 2021 - Keynote Plenary Panel | 1:05:33 | 245 | |
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2021-05-25 | Analytics in Game Development | Andrei Muratov, Kris Havlak & Phil Keck | 35:49 | 542 | |
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2021-01-10 | Effective Communication in Chaos: Lessons for Communication System Design in Team Play - Evelyn Tan | 22:24 | 169 | |
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2020-12-24 | Play time is over: Running games user research on non-games - Lauren White & Tom Lorusso, Microsoft | 18:16 | 219 | |
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2020-12-14 | QnA with Celia Hodent, Consultant, hosted by Emma Varjo - GRUXonline | 40:49 | 176 | |
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2020-12-14 | Increasing Research Impact through Collaborative Studies - Steve Bromley, Consultant - GRUXonline | 27:25 | 386 | |
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2020-12-14 | Deep Representation in Tell Me Why - Deborah Hendersen, Microsoft - GRUXonline | 55:46 | 2,165 | |
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2020-12-14 | GRUX 2020 Census - Elizabeth Zelle, Amazon Games - GRUXonline | 22:51 | 85 | |
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2020-12-14 | Mind the Gap Between Academia and Games - Josh Rivers, CCP - GRUXonline | 17:14 | 302 | |
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2020-12-14 | Problem-solving strategies and learning in The Witness - Megan Pusey - GRUXonline | 24:50 | 241 | |
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2020-12-14 | Building UX Process from scratch: Experiences of UX at small & mid-sized studios - GRUXonline Panel | 30:37 | 337 | |
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2020-12-14 | Why Looking At Non-Games UX Makes For Better Games UX - Bernice Wong, Pixelberry Studios | 29:43 | 303 | |
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2020-12-14 | Eliciting Play Experiences with an Argumentative Qualitative Interview Method - Heidi Rautalahti | 16:28 | 162 | |
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2020-12-14 | 10 Checkpoints for Cultural Representation in Games - Udaya Lakshmi - GRUXonline | 16:06 | 160 | |
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2020-12-14 | Do I need Technical Knowledge for a career in UX/UI? - Andreia Gonçalves - | 22:49 | 360 | |
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2020-11-27 | GRUXonline TRACK ONE - Games User Research and User Experience | 5:59:02 | 1,798 | |
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2020-11-27 | GRUXonline TRACK TWO - Games User Research and User Experience | 5:03:12 | 862 | |
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2020-06-03 | GRUX Games User Research Salary Survey - Dankoff, Menger-Ogle, Long - GUR Virtual Summer Camp 2020 | 39:48 | 621 | |
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2020-06-03 | Chasing Rabbits - Tom Lorusso - GUR Virtual Summer Camp 2020 | 24:03 | 131 | |
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2020-06-01 | Our Foot's In The Door, Now What? - Panel: Ash, Zhou, Dircks, Mixan - GUR Virtual Summer Camp 2020 | 1:37:25 | 168 | |
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2020-06-01 | Starting In GUR With Only A High School Degree - Tyler Sterle - GUR Virtual Summer Camp 2020 | 30:26 | 220 | |
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2020-06-01 | Effectively Using Biosensors In Game Testing - Nam Nguyen - GUR Virtual Summer Camp 2020 | 51:18 | 345 | |
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2020-06-01 | Balancing in Rainbow Six Siege (R6) - Lanie Dixon - GUR Virtual Summer Camp | 28:28 | 818 | | Rainbow Six Siege
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2020-06-01 | Understanding Player Behaviour Through Visualization - Günter Wallner - GUR Virtual Summer Camp 2020 | 28:06 | 316 | |
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2020-06-01 | Social Experiences In Single Player Puzzle Games - Megan Pusey - GUR Virtual Summer Camp 2020 | 30:48 | 154 | |
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2020-06-01 | A Heuristic Checklist for VR Design - Daniel Smith - GUR Summer Virtual Camp 2020 | 56:52 | 281 | |
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2020-06-01 | The Future of E-Sports is the Future of GUR - Levy, Medler, & Harris - GUR Virtual Summer Camp 2020 | 55:58 | 118 | |
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2020-06-01 | Interactive Visualization Of Data - Erica Kleinman, Magy Seif El-Nasr - GUR Virtual Summer Camp 2020 | 29:42 | 204 | |
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