Games User Research SIG

Games User Research SIG

Views:
122,625
Subscribers:
2,470
Videos:
231
Duration:
6:04:58:02

Games User Research SIG is a YouTube content creator with over 2.47 thousand subscribers, publishing 231 videos which altogether total roughly 122.63 thousand views.

Created on ● Channel Link: https://www.youtube.com/channel/UCJI0-SDgfwxfb_hSADU7UyQ





All Videos by Games User Research SIG



PublishedVideo TitleDurationViewsCategoryGame
2023-07-17Reaching the Broadest Audience - Jonathan Ehrich42:13331
2023-07-17How to Succeed as a Early Career Researcher - Pat Dimaandal, Cianna Robinson, Carlo Escobar, Yi Chen1:01:27445
2023-07-17Analyzing Longitudinal Studies - Drake Levere1:01:09399
2023-07-17Riot R&D: User Research Processes for Prototype and Pre Production - Austin Harley, Tom Barnes1:01:491,728League of Legends
2023-07-17Thesis Validation - Aligning product teams to the work that needs to be done - Alex Arndt45:59834
2023-07-17Accessibility Practical Advice for Working with Dev - James Berg1:14:38361
2023-07-17How Do I Get This Plane Airborne - Salem Kazi41:26143
2023-07-17Where Academia Meets Business - Benjamin Linz26:16111
2023-07-17Building your Insights Community - Lanie Dixon26:59618
2023-07-17Communicating with Creatives: How to Build Influence When Stakes are High - Kirk Rodgers47:3365
2023-07-17Turn Your Research Into Action with a Workshop - Emma Varjo21:50177
2023-07-17On a Break: Improving the Returning Player Experience - Elisabeth Whyte37:01242
2023-07-17Dark Side of Gaming: Dark Patterns in Games - Swati S59:54395
2023-07-17Designing and Building A Games User Research Lab, Revisited - Sebastian Long59:12476
2023-07-17Revisiting Reporting: Create Stronger Research Engagement - Josh Rivers44:30144
2023-07-17Roundtable: Technologies for User Research - Andrei Muratov59:54156
2023-07-17Get Your Player Pulse - Émelie Paquin, Stefania Pecóre, Clara Alexandra Stafford23:0040
2023-07-17Accessibility Diary Research: Insights for Academia and Industry - Jozef Kulik59:5454
2023-07-17GUR Salary Survey 202321:1897
2023-07-17SIG Chair Update - Hannah Murphy18:0348
2023-07-17Researching Researchers: Results From our First Research Surveys - John Hopson38:37375
2022-07-05GUR Salary Survey 202226:15561
2022-06-11#GamesUR Summit 2022 Keynote - Melissa Boone25:51307
2022-05-23Industry-academic partnership to train next generation GURs - Ahmed Ghoneim & Pejman Mirza-Babaei29:50311
2022-05-23Flighting & UR: A retrospective from Age of Empires IV - Todd Kelley & Savannah Harrison21:17321
2022-05-23The Ethics of Our Art: Research Ethics and the Games User Experience | Ann Johnson & Lisa Rigtrup58:52315Guide
2022-05-23Ladders in Games User Research: A Flexible Framework to Unify Stakeholders - Bill Hardin28:32427
2022-05-23A Games User Researcher’s Toolkit - Gareth Lloyd19:57577
2022-05-23COVID Realities from the GamesUR Salary Survey - Seb Long24:50266
2022-05-23How to playtest Dead by Daylight: an exploratory approach - Émilie Paquin20:40714
2022-05-23Presence in Practice: Affinity vs Contrast in Video Game UX - Ahmed Salama38:10987
2022-05-23How Do We Run Remote Research With Kids Who Are So Over Zoom? - Carissa Kang16:17210
2022-05-23How to Communicate with 41+ Dev Studios - Maria Amirkhanyan & Ekaterina Lisovskaia33:28256
2022-05-23Designer-inspired Maturity Framework for Sustainable Game Design Experiences - Nandhini Giri20:12170
2022-05-23LITE: Not Quite RITE - Jonathan Ehrich17:00373
2021-12-16Hexbin Maps as a Tool in GUR, Guenter Wallner, Johannes Kepler Uni - GRUX Online 2021 Microtalk5:19188
2021-12-16How to get into games UX? - Panel session at GRUX Online 202151:15246Guide
2021-12-16Accessible Horror: Everyone is Entitled to One Good Scare - GRUX Online34:39167
2021-12-16GUR Cafe: What does it mean to be a blended researcher? - GRUX Online 202154:2967
2021-12-16What does your future games user research employer want you to do? Raphaël Leroy - GRUX Online 202113:53267
2021-12-16What I learned about Games UX from building an arcade cabinet, Izzan Bacharrudin Soedarsono - GRUX5:1944
2021-12-16Understanding Players: Value of Social Media, Simone Kriglstein, Masaryk Uni - GRUX Online Microtalk4:5956
2021-12-16How we remotely researched LatAm through COVID-19, for Jogatina Dominoes, Gazeus - GRUX Online 202147:5566
2021-12-16I Need More Mana! Cognitive Accessibility Considerations in Digital Card Games, Stacey Jenkins23:57335
2021-12-16Crash Course: What is Deaf Accessibility?, Morgan Baker, The Odd Gentlemen - GRUX Online 20216:42176
2021-12-168 Ways To Bring Research Strategy To Your Research Organisation, Sarah Romoslawski -GRUX Online 202124:31116
2021-12-16A How-To-Guide for Muslim Representation in Video Games, Osama Dorias, Warner Brothers - GRUX Online27:40122Guide
2021-12-16How to get games user research experience without a job, Steve Bromley - GRUX Online 202124:361,485Guide
2021-12-16Take Control: Building a UR Process at Remedy, Elise Torfs, Remedy - GRUX Online 202123:11112
2021-12-16Accessibility Versus Difficulty, Ian Hamilton, Consultant - GRUX Online 20216:11266
2021-12-16How Xbox supports accessible game design through user research, Anna Waismeyer, Xbox - GRUX Online43:00120
2021-12-16How to design for player persistence, Megan Pusey, Murdoch University - GRUX Online 2021 Microtalk5:30133
2021-12-16Plantopia: the UX challenges of developing an innovative mobile game, Marianne Le Gall, Voodoo26:42211
2021-12-16Developing the Skills of Your UR Team, Deborah Hendersen, Xbox - GRUX Online 202128:55294
2021-11-19GRUX Online: Complete Track One • 19th Nov 2021 • Video game user research and UX5:51:591,147
2021-11-19GRUX Online: Complete Track Two • 19th Nov 2021 • Video game user research and UX5:41:47633
2021-05-25#gamesUR​ Summit 2021 Director's Kick-off (Thursday, May 20)8:40733
2021-05-25Group Therapy For Old Timers | Jonthan Dankoff1:20:26253
2021-05-25IGDA GRUX SIG Update 2021 | James Berg14:5971Vlog
2021-05-25Games User Research Salary Survey 2021 | Dankoff, Long & Menger-Ogle12:51557
2021-05-25Borderlands 3 User Research: Old and new approaches in franchise testing | Jonathan Cohen51:08479
2021-05-25Academic-Industry partnerships for positive change in GUR | Pejman Mirza-Babaei & Samantha Stahlke37:40256
2021-05-25Climbing mountains: 10 years in accessibility | Steve Saylor & Ian Hamilton25:30216
2021-05-25Players are not lab rats! A retrospection on model concerning human experience | Laureline Chiapello13:48168
2021-05-25Usability and accessibility pro-tips for games user research lab design | Ashley Brown25:59310
2021-05-25A Trait Model and Scale of Game Playing Preferences | Karina Arrambide & Lennart Nacke23:10278
2021-05-25Why doing the boring stuff you think is not your job, really is your job | Emma Varjo17:10229
2021-05-25Forest Fires: A Usability Post-Mortem of Root | Joshua Yearsley41:03650
2021-05-25Hold on to your Butts: A debate on teaching teams to do research | Ian Livingston & Tom Lorusso30:22298Discussion
2021-05-25Accessibility User Research in The Last of Us 2 | Kevin Keeker24:51634The Last of Us Part II
2021-05-25Thinking outside the lab: case study of a mobile AR game - Minecraft Earth | Olga Zielinska18:15208Minecraft Earth
2021-05-25A reseachers' guide to teaching players (without more tutorials) | Sebastian Long30:401,244Guide
2021-05-25#gamesUR 2021 - Keynote Plenary Panel1:05:33245
2021-05-25Analytics in Game Development | Andrei Muratov, Kris Havlak & Phil Keck35:49542
2021-01-10Effective Communication in Chaos: Lessons for Communication System Design in Team Play - Evelyn Tan22:24169
2020-12-24Play time is over: Running games user research on non-games - Lauren White & Tom Lorusso, Microsoft18:16219
2020-12-14QnA with Celia Hodent, Consultant, hosted by Emma Varjo - GRUXonline40:49176
2020-12-14Increasing Research Impact through Collaborative Studies - Steve Bromley, Consultant - GRUXonline27:25386
2020-12-14Deep Representation in Tell Me Why - Deborah Hendersen, Microsoft - GRUXonline55:462,165
2020-12-14GRUX 2020 Census - Elizabeth Zelle, Amazon Games - GRUXonline22:5185
2020-12-14Mind the Gap Between Academia and Games - Josh Rivers, CCP - GRUXonline17:14302
2020-12-14Problem-solving strategies and learning in The Witness - Megan Pusey - GRUXonline24:50241
2020-12-14Building UX Process from scratch: Experiences of UX at small & mid-sized studios - GRUXonline Panel30:37337
2020-12-14Why Looking At Non-Games UX Makes For Better Games UX - Bernice Wong, Pixelberry Studios29:43303
2020-12-14Eliciting Play Experiences with an Argumentative Qualitative Interview Method - Heidi Rautalahti16:28162
2020-12-1410 Checkpoints for Cultural Representation in Games - Udaya Lakshmi - GRUXonline16:06160
2020-12-14Do I need Technical Knowledge for a career in UX/UI? - Andreia Gonçalves -22:49360
2020-11-27GRUXonline TRACK ONE - Games User Research and User Experience5:59:021,798
2020-11-27GRUXonline TRACK TWO - Games User Research and User Experience5:03:12862
2020-06-03GRUX Games User Research Salary Survey - Dankoff, Menger-Ogle, Long - GUR Virtual Summer Camp 202039:48621
2020-06-03Chasing Rabbits - Tom Lorusso - GUR Virtual Summer Camp 202024:03131
2020-06-01Our Foot's In The Door, Now What? - Panel: Ash, Zhou, Dircks, Mixan - GUR Virtual Summer Camp 20201:37:25168
2020-06-01Starting In GUR With Only A High School Degree - Tyler Sterle - GUR Virtual Summer Camp 202030:26220
2020-06-01Effectively Using Biosensors In Game Testing - Nam Nguyen - GUR Virtual Summer Camp 202051:18345
2020-06-01Balancing in Rainbow Six Siege (R6) - Lanie Dixon - GUR Virtual Summer Camp28:28818Rainbow Six Siege
2020-06-01Understanding Player Behaviour Through Visualization - Günter Wallner - GUR Virtual Summer Camp 202028:06316
2020-06-01Social Experiences In Single Player Puzzle Games - Megan Pusey - GUR Virtual Summer Camp 202030:48154
2020-06-01A Heuristic Checklist for VR Design - Daniel Smith - GUR Summer Virtual Camp 202056:52281
2020-06-01The Future of E-Sports is the Future of GUR - Levy, Medler, & Harris - GUR Virtual Summer Camp 202055:58118
2020-06-01Interactive Visualization Of Data - Erica Kleinman, Magy Seif El-Nasr - GUR Virtual Summer Camp 202029:42204