Games User Research SIG

Games User Research SIG

Views:
122,625
Subscribers:
2,470
Videos:
231
Duration:
6:04:58:02

Games User Research SIG is a YouTube content creator with over 2.47 thousand subscribers, publishing 231 videos which altogether total roughly 122.63 thousand views.

Created on ● Channel Link: https://www.youtube.com/channel/UCJI0-SDgfwxfb_hSADU7UyQ





Top 100 Videos With The Most Comments by Games User Research SIG


Video TitleCommentsCategoryGame
1.Gamer Motivation Profile Findings - #GamesUR US Conference 201614
2.GRUXonline TRACK ONE - Games User Research and User Experience5
3.Keynote: Storytelling with Statistics - #GamesUR US Conference 20173
4.Methods in Telemetry and Research at Volition - #GamesUR US Conference 20163
5.Forest Fires: A Usability Post-Mortem of Root | Joshua Yearsley3
6.How to playtest Dead by Daylight: an exploratory approach - Émilie Paquin3
7.How to get games user research experience without a job, Steve Bromley - GRUX Online 20213Guide
8.Deep Representation in Tell Me Why - Deborah Hendersen, Microsoft - GRUXonline3
9.GRUXonline TRACK TWO - Games User Research and User Experience3
10.Accessible Horror: Everyone is Entitled to One Good Scare - GRUX Online2
11.GRUX Online: Complete Track One • 19th Nov 2021 • Video game user research and UX2
12.What does GUR mean? Asked by a game designer2
13.A reseachers' guide to teaching players (without more tutorials) | Sebastian Long2Guide
14.Building Confidence in Topics of Games User Research2
15.Group Therapy For Old Timers | Jonthan Dankoff2
16.Playtesting in VR: Takeaways - Laura Glibert, Ubisoft Paris - #GamesUR London 20162
17.Games User Research: A World of Warcraft Case Study - Dan Jenrette2
18.What does GUR mean? Asked by children2
19.Communicating Research To Teams and Stakeholders - Johan Dorell, EA DICE #GamesUR London 20162Battlefield 1
20.QnA with Celia Hodent, Consultant, hosted by Emma Varjo - GRUXonline2
21.2015US - Dissecting the Dragon: UX Research in Bioware's Dragon Age Inquisition1Dragon Age: Inquisition
22.Presence in Practice: Affinity vs Contrast in Video Game UX - Ahmed Salama1
23.MindMaps: Get In Front of Game Design Decisions - Steve Bromley - GUR Virtual Summer Camp 20201
24.Accessibility User Research in The Last of Us 2 | Kevin Keeker1The Last of Us Part II
25.Borderlands 3 User Research: Old and new approaches in franchise testing | Jonathan Cohen1
26.Building UX Process from scratch: Experiences of UX at small & mid-sized studios - GRUXonline Panel1
27.Our Foot's In The Door, Now What? - Panel: Ash, Zhou, Dircks, Mixan - GUR Virtual Summer Camp 20201
28.Game Analytics for Game User Research - Anders Drachen, PhD1
29.A Methodological Framework for Eye-tracking - Nicolas Mathieu, Ubisoft Paris - #GamesUR London 20161Vlog
30.Narrative Usability Workshop - Deborah Hendersen, Todd Kelley1Discussion
31.Effectively Using Biosensors In Game Testing - Nam Nguyen - GUR Virtual Summer Camp 20201
32.2015US 2.10 Panel Lab Spaces & Setups - Greenwood Erickson1
33.Do I need Technical Knowledge for a career in UX/UI? - Andreia Gonçalves -1
34.Diary Studies To Research Long Term Behaviour - Jochen Peketz, Ubisoft Blue Byte - #GamesUR 20161
35.Games User Research Salary Survey 2019 - Jonathan Dankoff & Seb Long1
36.Thinking outside the lab: case study of a mobile AR game - Minecraft Earth | Olga Zielinska1Minecraft Earth
37.Dark Side of Gaming: Dark Patterns in Games - Swati S1
38.2015US 1.06 Destiny Combatants - Ash1
39.A Heuristic Checklist for VR Design - Daniel Smith - GUR Summer Virtual Camp 20201
40.Designer-inspired Maturity Framework for Sustainable Game Design Experiences - Nandhini Giri1
41.Games User Research Salary Survey 2021 | Dankoff, Long & Menger-Ogle1
42.Problem-solving strategies and learning in The Witness - Megan Pusey - GRUXonline1
43.What Makes A Great Usability Expert Review? Lessons From My Practice Game Analyses - Seb Long1Review
44.Revisiting Reporting: Create Stronger Research Engagement - Josh Rivers0
45.How to get into games UX? - Panel session at GRUX Online 20210Guide
46.Get Your Player Pulse - Émelie Paquin, Stefania Pecóre, Clara Alexandra Stafford0
47.Research Sprints for Gaining Trust - Nordeus0
48.#games UR Summit: Advice for getting your talk accepted with Jonathan Dankoff0
49.Player Interviews 101: What Questions to Ask and How to Ask Them - Harvey Owen0Guide
50.Accessibility Diary Research: Insights for Academia and Industry - Jozef Kulik0
51.Reducing biases in User Research - #GamesUR US Conference 20170
52.#games UR Summit: Hannah Murphy on the value of speaking at the summit0
53.SIG Chair Update - Hannah Murphy0
54.Experimental Research Showcase0
55.2015US 2.05 Forza Skill & Progression - Debeauvais0
56.Industry-academic partnership to train next generation GURs - Ahmed Ghoneim & Pejman Mirza-Babaei0
57.The Evolution of Insight at Riot Games - #GamesUR US Conference 20160
58.Rapport and participant interaction in games user research - Bob Tilford0
59.Including the User Voice in Algorithm World - Lauren White, Devesh Tiwari0
60.Play time is over: Running games user research on non-games - Lauren White & Tom Lorusso, Microsoft0
61.User Research vs. Data Science - #GamesUR US Conference 20170
62.Effective Communication in Chaos: Lessons for Communication System Design in Team Play - Evelyn Tan0
63.Plantopia: the UX challenges of developing an innovative mobile game, Marianne Le Gall, Voodoo0
64.Increasing Research Impact through Collaborative Studies - Steve Bromley, Consultant - GRUXonline0
65.Live Test Experience on Rainbow Six Siege - #GamesUR US Conference 20160Rainbow Six Siege
66.GRUX SIG Live Stream0
67.How Do I Get This Plane Airborne - Salem Kazi0
68.Starting In GUR With Only A High School Degree - Tyler Sterle - GUR Virtual Summer Camp 20200
69.Mind the Gap Between Academia and Games - Josh Rivers, CCP - GRUXonline0
70.Eliciting Play Experiences with an Argumentative Qualitative Interview Method - Heidi Rautalahti0
71.From Body Signals to Brainy Player Insights - Lennart Nacke - #GamesUR Conference 20150
72.2015US 2.01 Rage Quitting - Schmidlin0
73.Researching Researchers: Results From our First Research Surveys - John Hopson0
74.How Xbox supports accessible game design through user research, Anna Waismeyer, Xbox - GRUX Online0
75.What does GUR mean? *Extra credits*0
76.Survey Design in the Wild: Lessons to be Learned from Bad Survey Questions - Elizabeth Zelle0
77.Methods for Long Term Engagement & Competitor Research - Big Fish Games - #GamesUR 20150Clash of Clans
78.How to save the forest when all the trees are on fire - #GamesUR US Conference 20170
79.Researching League of Legends' Largest Update0VlogLeague of Legends
80.Developing the Skills of Your UR Team, Deborah Hendersen, Xbox - GRUX Online 20210
81.COVID Realities from the GamesUR Salary Survey - Seb Long0
82.Games User Research SIG Chair Update0Vlog
83.Analytics in Game Development | Andrei Muratov, Kris Havlak & Phil Keck0
84.Our Subversive Goal in Teaching - #GamesUR US Conference 20160
85.Roundtable: Constructive Conversations about Racism and Sexism0
86.Leveling Up Your Skills as a Student User Researcher: Working with Local Devs and More - Panel0
87.How Do We Run Remote Research With Kids Who Are So Over Zoom? - Carissa Kang0
88.2015US 2.03 Panel Recruiting Tactics - Vorlick0
89.VR Play: Usability and Playability Guidelines for VR Games0Guide
90.Challenges in the Game Analytics Pipeline0
91.How Sony is approaching accessibility for disabled gamers - Sony (SCEE) - #GamesUR Conference 20150
92.2015US 1.07 Panel Destiny GUR - Ash0
93.2015US 2.06 Demo Usability Approach by Academic - Dubbels0
94.GRUX Online: Complete Track Two • 19th Nov 2021 • Video game user research and UX0
95.Building your Insights Community - Lanie Dixon0
96.2015US 1.12 Keynote UX & Developer Collaboration - Hodent0
97.Games Research and User Experience SIG Chair Update - Ben Lewis-Evans0Vlog
98.The In-House Tools Of A Small Games User Research Team - Paradox Interactive0
99.Ubisoft’s Narrative Review Process - Ubisoft - #GamesUR Conference 20150ReviewAssassin's Creed
100.A Trait Model and Scale of Game Playing Preferences | Karina Arrambide & Lennart Nacke0