| 1. | Gamer Motivation Profile Findings - #GamesUR US Conference 2016 | 14 | |
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| 2. | GRUXonline TRACK ONE - Games User Research and User Experience | 5 | |
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| 3. | GRUXonline TRACK TWO - Games User Research and User Experience | 3 | |
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| 4. | Methods in Telemetry and Research at Volition - #GamesUR US Conference 2016 | 3 | |
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| 5. | Forest Fires: A Usability Post-Mortem of Root | Joshua Yearsley | 3 | |
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| 6. | Keynote: Storytelling with Statistics - #GamesUR US Conference 2017 | 3 | |
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| 7. | How to playtest Dead by Daylight: an exploratory approach - Émilie Paquin | 3 | |
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| 8. | Deep Representation in Tell Me Why - Deborah Hendersen, Microsoft - GRUXonline | 3 | |
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| 9. | How to get games user research experience without a job, Steve Bromley - GRUX Online 2021 | 3 | Guide |
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| 10. | What does GUR mean? Asked by a game designer | 2 | |
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| 11. | GRUX Online: Complete Track One • 19th Nov 2021 • Video game user research and UX | 2 | |
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| 12. | Accessible Horror: Everyone is Entitled to One Good Scare - GRUX Online | 2 | |
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| 13. | Building Confidence in Topics of Games User Research | 2 | |
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| 14. | What does GUR mean? Asked by children | 2 | |
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| 15. | Games User Research: A World of Warcraft Case Study - Dan Jenrette | 2 | |
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| 16. | Group Therapy For Old Timers | Jonthan Dankoff | 2 | |
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| 17. | Communicating Research To Teams and Stakeholders - Johan Dorell, EA DICE #GamesUR London 2016 | 2 | | Battlefield 1
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| 18. | QnA with Celia Hodent, Consultant, hosted by Emma Varjo - GRUXonline | 2 | |
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| 19. | Playtesting in VR: Takeaways - Laura Glibert, Ubisoft Paris - #GamesUR London 2016 | 2 | |
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| 20. | A reseachers' guide to teaching players (without more tutorials) | Sebastian Long | 2 | Guide |
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| 21. | MindMaps: Get In Front of Game Design Decisions - Steve Bromley - GUR Virtual Summer Camp 2020 | 1 | |
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| 22. | 2015US - Dissecting the Dragon: UX Research in Bioware's Dragon Age Inquisition | 1 | | Dragon Age: Inquisition
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| 23. | Our Foot's In The Door, Now What? - Panel: Ash, Zhou, Dircks, Mixan - GUR Virtual Summer Camp 2020 | 1 | |
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| 24. | 2015US 1.06 Destiny Combatants - Ash | 1 | |
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| 25. | Accessibility User Research in The Last of Us 2 | Kevin Keeker | 1 | | The Last of Us Part II
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| 26. | Diary Studies To Research Long Term Behaviour - Jochen Peketz, Ubisoft Blue Byte - #GamesUR 2016 | 1 | |
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| 27. | Building UX Process from scratch: Experiences of UX at small & mid-sized studios - GRUXonline Panel | 1 | |
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| 28. | Do I need Technical Knowledge for a career in UX/UI? - Andreia Gonçalves - | 1 | |
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| 29. | Narrative Usability Workshop - Deborah Hendersen, Todd Kelley | 1 | Discussion |
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| 30. | Effectively Using Biosensors In Game Testing - Nam Nguyen - GUR Virtual Summer Camp 2020 | 1 | |
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| 31. | Thinking outside the lab: case study of a mobile AR game - Minecraft Earth | Olga Zielinska | 1 | | Minecraft Earth
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| 32. | Game Analytics for Game User Research - Anders Drachen, PhD | 1 | |
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| 33. | Games User Research Salary Survey 2019 - Jonathan Dankoff & Seb Long | 1 | |
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| 34. | A Methodological Framework for Eye-tracking - Nicolas Mathieu, Ubisoft Paris - #GamesUR London 2016 | 1 | Vlog |
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| 35. | A Heuristic Checklist for VR Design - Daniel Smith - GUR Summer Virtual Camp 2020 | 1 | |
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| 36. | 2015US 2.10 Panel Lab Spaces & Setups - Greenwood Erickson | 1 | |
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| 37. | Dark Side of Gaming: Dark Patterns in Games - Swati S | 1 | |
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| 38. | Games User Research Salary Survey 2021 | Dankoff, Long & Menger-Ogle | 1 | |
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| 39. | Presence in Practice: Affinity vs Contrast in Video Game UX - Ahmed Salama | 1 | |
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| 40. | Designer-inspired Maturity Framework for Sustainable Game Design Experiences - Nandhini Giri | 1 | |
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| 41. | Borderlands 3 User Research: Old and new approaches in franchise testing | Jonathan Cohen | 1 | |
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| 42. | Problem-solving strategies and learning in The Witness - Megan Pusey - GRUXonline | 1 | |
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| 43. | What Makes A Great Usability Expert Review? Lessons From My Practice Game Analyses - Seb Long | 1 | Review |
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| 44. | Reaching the Broadest Audience - Jonathan Ehrich | 0 | |
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| 45. | SIG Chair Update - Hannah Murphy | 0 | |
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| 46. | Designing and Building A Games User Research Lab, Revisited - Sebastian Long | 0 | |
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| 47. | #games UR Summit: Advice for getting your talk accepted with Jonathan Dankoff | 0 | |
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| 48. | Flighting & UR: A retrospective from Age of Empires IV - Todd Kelley & Savannah Harrison | 0 | |
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| 49. | Player Interviews 101: What Questions to Ask and How to Ask Them - Harvey Owen | 0 | Guide |
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| 50. | Accessibility Versus Difficulty, Ian Hamilton, Consultant - GRUX Online 2021 | 0 | |
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| 51. | Including the User Voice in Algorithm World - Lauren White, Devesh Tiwari | 0 | |
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| 52. | Hold on to your Butts: A debate on teaching teams to do research | Ian Livingston & Tom Lorusso | 0 | Discussion |
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| 53. | Experimental Research Showcase | 0 | |
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| 54. | Immersion, Flow and Usability in Games - Raphael Leroy - GUR Virtual Summer Camp 2020 | 0 | |
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| 55. | 2015US 2.05 Forza Skill & Progression - Debeauvais | 0 | |
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| 56. | Chasing Rabbits - Tom Lorusso - GUR Virtual Summer Camp 2020 | 0 | |
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| 57. | Live Test Experience on Rainbow Six Siege - #GamesUR US Conference 2016 | 0 | | Rainbow Six Siege
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| 58. | Context and Game Analytics: Hearthstone and Overwatch Gotchas | 0 | |
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| 59. | Communicating with Creatives: How to Build Influence When Stakes are High - Kirk Rodgers | 0 | |
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| 60. | Guidelines for Inclusive and Accessible Games - #GamesUR US Conference 2017 | 0 | |
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| 61. | User Research vs. Data Science - #GamesUR US Conference 2017 | 0 | |
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| 62. | A Fireside chat with John & Mike - John Hopson & Mike Ambinder | 0 | |
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| 63. | From Body Signals to Brainy Player Insights - Lennart Nacke - #GamesUR Conference 2015 | 0 | |
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| 64. | A Framework for the Fine-grained Evaluation of the Interactive Narrative Experience | 0 | |
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| 65. | Play time is over: Running games user research on non-games - Lauren White & Tom Lorusso, Microsoft | 0 | |
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| 66. | How to Communicate with 41+ Dev Studios - Maria Amirkhanyan & Ekaterina Lisovskaia | 0 | |
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| 67. | Games Research and User Experience SIG Chair Update - Ben Lewis-Evans | 0 | Vlog |
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| 68. | Opening Address: GamesUR US Summit 2018 | 0 | |
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| 69. | Methods for Long Term Engagement & Competitor Research - Big Fish Games - #GamesUR 2015 | 0 | | Clash of Clans
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| 70. | Analyzing Longitudinal Studies - Drake Levere | 0 | |
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| 71. | GRUX SIG Live Stream | 0 | |
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| 72. | I Need More Mana! Cognitive Accessibility Considerations in Digital Card Games, Stacey Jenkins | 0 | |
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| 73. | Ghost Recon: Wildlands Analytics Success Stories - Yossef Benzeghadi, Ubisoft | 0 | | Ghost Recon Wildlands
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| 74. | 2015US 1.11 Closing Update - Tisserand | 0 | |
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| 75. | Research Sprints for Gaining Trust - Nordeus | 0 | |
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| 76. | 8 Ways To Bring Research Strategy To Your Research Organisation, Sarah Romoslawski -GRUX Online 2021 | 0 | |
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| 77. | 2015US 2.01 Rage Quitting - Schmidlin | 0 | |
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| 78. | Social Experiences In Single Player Puzzle Games - Megan Pusey - GUR Virtual Summer Camp 2020 | 0 | |
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| 79. | Player Segmentation: A Practical Mixed Method Approach | 0 | |
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| 80. | Debating Return on Investment for Games User Research - #GamesUR US Conference 2017 | 0 | |
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| 81. | Ladders in Games User Research: A Flexible Framework to Unify Stakeholders - Bill Hardin | 0 | |
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| 82. | How to Create a Quality Research Budget and Schedule for You Game Project - Microtalk | 0 | Guide |
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| 83. | How to save the forest when all the trees are on fire - #GamesUR US Conference 2017 | 0 | |
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| 84. | Solving the Mystery Using the Wizard of Oz Method | 0 | |
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| 85. | 2015US 2.08 Demo Usability by UX Consultant - Schklar | 0 | |
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| 86. | Open Discussion - #GamesUR US Conference 2016 | 0 | Discussion |
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| 87. | IGDA GRUX SIG Update 2021 | James Berg | 0 | Vlog |
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| 88. | Developing a Research Strategy and Budget - Jonathan Dankoff, Warner Bros. | 0 | |
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| 89. | Our Subversive Goal in Teaching - #GamesUR US Conference 2016 | 0 | |
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| 90. | 2015US 2.09 Demo PlayStation Lab Tour - Tanimura | 0 | |
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| 91. | Fireside Chat PS3 ♥'s Xbox - #GamesUR US Conference 2016 | 0 | |
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| 92. | Success Factors as Communication Tools in Mobile - #GamesUR US Conference 2016 | 0 | |
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| 93. | The Future of E-Sports is the Future of GUR - Levy, Medler, & Harris - GUR Virtual Summer Camp 2020 | 0 | |
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| 94. | 2015US 1.05 Mobile Diaries - Leroy | 0 | |
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| 95. | Hexbin Maps as a Tool in GUR, Guenter Wallner, Johannes Kepler Uni - GRUX Online 2021 Microtalk | 0 | |
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| 96. | Quantum Break: A Tour of Methods We Used To Test This Rather Odd Product - #GamesUR US 2017 | 0 | |
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| 97. | Why You Don’t Need an Army to Run Long Term Diary Studies - Lanie Dixon | 0 | | Rainbow Six Siege
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| 98. | GURSIG Update - #GamesUR US Conference 2016 | 0 | Vlog |
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| 99. | Design Barriers for Deaf & Hard-of-Hearing Gamers - Jasmine Granados - GUR Virtual Summer Camp 2020 | 0 | |
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| 100. | Building Ubisoft's Games User Research Machine - Ubisoft Paris - #GamesUR Conference 2015 | 0 | Guide |
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