1. | Gamer Motivation Profile Findings - #GamesUR US Conference 2016 | 14 | |
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2. | GRUXonline TRACK ONE - Games User Research and User Experience | 5 | |
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3. | Keynote: Storytelling with Statistics - #GamesUR US Conference 2017 | 3 | |
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4. | Methods in Telemetry and Research at Volition - #GamesUR US Conference 2016 | 3 | |
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5. | Forest Fires: A Usability Post-Mortem of Root | Joshua Yearsley | 3 | |
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6. | How to playtest Dead by Daylight: an exploratory approach - Émilie Paquin | 3 | |
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7. | How to get games user research experience without a job, Steve Bromley - GRUX Online 2021 | 3 | Guide |
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8. | Deep Representation in Tell Me Why - Deborah Hendersen, Microsoft - GRUXonline | 3 | |
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9. | GRUXonline TRACK TWO - Games User Research and User Experience | 3 | |
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10. | Accessible Horror: Everyone is Entitled to One Good Scare - GRUX Online | 2 | |
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11. | GRUX Online: Complete Track One • 19th Nov 2021 • Video game user research and UX | 2 | |
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12. | What does GUR mean? Asked by a game designer | 2 | |
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13. | A reseachers' guide to teaching players (without more tutorials) | Sebastian Long | 2 | Guide |
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14. | Building Confidence in Topics of Games User Research | 2 | |
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15. | Group Therapy For Old Timers | Jonthan Dankoff | 2 | |
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16. | Playtesting in VR: Takeaways - Laura Glibert, Ubisoft Paris - #GamesUR London 2016 | 2 | |
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17. | Games User Research: A World of Warcraft Case Study - Dan Jenrette | 2 | |
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18. | What does GUR mean? Asked by children | 2 | |
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19. | Communicating Research To Teams and Stakeholders - Johan Dorell, EA DICE #GamesUR London 2016 | 2 | | Battlefield 1
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20. | QnA with Celia Hodent, Consultant, hosted by Emma Varjo - GRUXonline | 2 | |
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21. | 2015US - Dissecting the Dragon: UX Research in Bioware's Dragon Age Inquisition | 1 | | Dragon Age: Inquisition
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22. | Presence in Practice: Affinity vs Contrast in Video Game UX - Ahmed Salama | 1 | |
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23. | MindMaps: Get In Front of Game Design Decisions - Steve Bromley - GUR Virtual Summer Camp 2020 | 1 | |
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24. | Accessibility User Research in The Last of Us 2 | Kevin Keeker | 1 | | The Last of Us Part II
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25. | Borderlands 3 User Research: Old and new approaches in franchise testing | Jonathan Cohen | 1 | |
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26. | Building UX Process from scratch: Experiences of UX at small & mid-sized studios - GRUXonline Panel | 1 | |
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27. | Our Foot's In The Door, Now What? - Panel: Ash, Zhou, Dircks, Mixan - GUR Virtual Summer Camp 2020 | 1 | |
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28. | Game Analytics for Game User Research - Anders Drachen, PhD | 1 | |
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29. | A Methodological Framework for Eye-tracking - Nicolas Mathieu, Ubisoft Paris - #GamesUR London 2016 | 1 | Vlog |
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30. | Narrative Usability Workshop - Deborah Hendersen, Todd Kelley | 1 | Discussion |
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31. | Effectively Using Biosensors In Game Testing - Nam Nguyen - GUR Virtual Summer Camp 2020 | 1 | |
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32. | 2015US 2.10 Panel Lab Spaces & Setups - Greenwood Erickson | 1 | |
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33. | Do I need Technical Knowledge for a career in UX/UI? - Andreia Gonçalves - | 1 | |
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34. | Diary Studies To Research Long Term Behaviour - Jochen Peketz, Ubisoft Blue Byte - #GamesUR 2016 | 1 | |
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35. | Games User Research Salary Survey 2019 - Jonathan Dankoff & Seb Long | 1 | |
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36. | Thinking outside the lab: case study of a mobile AR game - Minecraft Earth | Olga Zielinska | 1 | | Minecraft Earth
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37. | Dark Side of Gaming: Dark Patterns in Games - Swati S | 1 | |
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38. | 2015US 1.06 Destiny Combatants - Ash | 1 | |
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39. | A Heuristic Checklist for VR Design - Daniel Smith - GUR Summer Virtual Camp 2020 | 1 | |
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40. | Designer-inspired Maturity Framework for Sustainable Game Design Experiences - Nandhini Giri | 1 | |
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41. | Games User Research Salary Survey 2021 | Dankoff, Long & Menger-Ogle | 1 | |
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42. | Problem-solving strategies and learning in The Witness - Megan Pusey - GRUXonline | 1 | |
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43. | What Makes A Great Usability Expert Review? Lessons From My Practice Game Analyses - Seb Long | 1 | Review |
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44. | Revisiting Reporting: Create Stronger Research Engagement - Josh Rivers | 0 | |
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45. | How to get into games UX? - Panel session at GRUX Online 2021 | 0 | Guide |
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46. | Get Your Player Pulse - Émelie Paquin, Stefania Pecóre, Clara Alexandra Stafford | 0 | |
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47. | Research Sprints for Gaining Trust - Nordeus | 0 | |
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48. | #games UR Summit: Advice for getting your talk accepted with Jonathan Dankoff | 0 | |
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49. | Player Interviews 101: What Questions to Ask and How to Ask Them - Harvey Owen | 0 | Guide |
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50. | Accessibility Diary Research: Insights for Academia and Industry - Jozef Kulik | 0 | |
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51. | Reducing biases in User Research - #GamesUR US Conference 2017 | 0 | |
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52. | #games UR Summit: Hannah Murphy on the value of speaking at the summit | 0 | |
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53. | SIG Chair Update - Hannah Murphy | 0 | |
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54. | Experimental Research Showcase | 0 | |
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55. | 2015US 2.05 Forza Skill & Progression - Debeauvais | 0 | |
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56. | Industry-academic partnership to train next generation GURs - Ahmed Ghoneim & Pejman Mirza-Babaei | 0 | |
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57. | The Evolution of Insight at Riot Games - #GamesUR US Conference 2016 | 0 | |
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58. | Rapport and participant interaction in games user research - Bob Tilford | 0 | |
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59. | Including the User Voice in Algorithm World - Lauren White, Devesh Tiwari | 0 | |
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60. | Play time is over: Running games user research on non-games - Lauren White & Tom Lorusso, Microsoft | 0 | |
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61. | User Research vs. Data Science - #GamesUR US Conference 2017 | 0 | |
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62. | Effective Communication in Chaos: Lessons for Communication System Design in Team Play - Evelyn Tan | 0 | |
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63. | Plantopia: the UX challenges of developing an innovative mobile game, Marianne Le Gall, Voodoo | 0 | |
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64. | Increasing Research Impact through Collaborative Studies - Steve Bromley, Consultant - GRUXonline | 0 | |
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65. | Live Test Experience on Rainbow Six Siege - #GamesUR US Conference 2016 | 0 | | Rainbow Six Siege
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66. | GRUX SIG Live Stream | 0 | |
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67. | How Do I Get This Plane Airborne - Salem Kazi | 0 | |
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68. | Starting In GUR With Only A High School Degree - Tyler Sterle - GUR Virtual Summer Camp 2020 | 0 | |
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69. | Mind the Gap Between Academia and Games - Josh Rivers, CCP - GRUXonline | 0 | |
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70. | Eliciting Play Experiences with an Argumentative Qualitative Interview Method - Heidi Rautalahti | 0 | |
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71. | From Body Signals to Brainy Player Insights - Lennart Nacke - #GamesUR Conference 2015 | 0 | |
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72. | 2015US 2.01 Rage Quitting - Schmidlin | 0 | |
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73. | Researching Researchers: Results From our First Research Surveys - John Hopson | 0 | |
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74. | How Xbox supports accessible game design through user research, Anna Waismeyer, Xbox - GRUX Online | 0 | |
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75. | What does GUR mean? *Extra credits* | 0 | |
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76. | Survey Design in the Wild: Lessons to be Learned from Bad Survey Questions - Elizabeth Zelle | 0 | |
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77. | Methods for Long Term Engagement & Competitor Research - Big Fish Games - #GamesUR 2015 | 0 | | Clash of Clans
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78. | How to save the forest when all the trees are on fire - #GamesUR US Conference 2017 | 0 | |
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79. | Researching League of Legends' Largest Update | 0 | Vlog | League of Legends
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80. | Developing the Skills of Your UR Team, Deborah Hendersen, Xbox - GRUX Online 2021 | 0 | |
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81. | COVID Realities from the GamesUR Salary Survey - Seb Long | 0 | |
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82. | Games User Research SIG Chair Update | 0 | Vlog |
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83. | Analytics in Game Development | Andrei Muratov, Kris Havlak & Phil Keck | 0 | |
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84. | Our Subversive Goal in Teaching - #GamesUR US Conference 2016 | 0 | |
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85. | Roundtable: Constructive Conversations about Racism and Sexism | 0 | |
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86. | Leveling Up Your Skills as a Student User Researcher: Working with Local Devs and More - Panel | 0 | |
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87. | How Do We Run Remote Research With Kids Who Are So Over Zoom? - Carissa Kang | 0 | |
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88. | 2015US 2.03 Panel Recruiting Tactics - Vorlick | 0 | |
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89. | VR Play: Usability and Playability Guidelines for VR Games | 0 | Guide |
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90. | Challenges in the Game Analytics Pipeline | 0 | |
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91. | How Sony is approaching accessibility for disabled gamers - Sony (SCEE) - #GamesUR Conference 2015 | 0 | |
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92. | 2015US 1.07 Panel Destiny GUR - Ash | 0 | |
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93. | 2015US 2.06 Demo Usability Approach by Academic - Dubbels | 0 | |
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94. | GRUX Online: Complete Track Two • 19th Nov 2021 • Video game user research and UX | 0 | |
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95. | Building your Insights Community - Lanie Dixon | 0 | |
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96. | 2015US 1.12 Keynote UX & Developer Collaboration - Hodent | 0 | |
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97. | Games Research and User Experience SIG Chair Update - Ben Lewis-Evans | 0 | Vlog |
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98. | The In-House Tools Of A Small Games User Research Team - Paradox Interactive | 0 | |
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99. | Ubisoft’s Narrative Review Process - Ubisoft - #GamesUR Conference 2015 | 0 | Review | Assassin's Creed
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100. | A Trait Model and Scale of Game Playing Preferences | Karina Arrambide & Lennart Nacke | 0 | |
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