1. | Gamer Motivation Profile Findings - #GamesUR US Conference 2016 | 263 | |
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2. | The Evolution of Insight at Riot Games - #GamesUR US Conference 2016 | 94 | |
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3. | GRUXonline TRACK ONE - Games User Research and User Experience | 68 | |
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4. | How to get games user research experience without a job, Steve Bromley - GRUX Online 2021 | 65 | Guide |
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5. | Games User Research: A World of Warcraft Case Study - Dan Jenrette | 65 | |
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6. | What Makes A Great Usability Expert Review? Lessons From My Practice Game Analyses - Seb Long | 59 | Review |
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7. | A reseachers' guide to teaching players (without more tutorials) | Sebastian Long | 49 | Guide |
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8. | What does GUR mean? Asked by a game designer | 46 | |
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9. | Building Confidence in Topics of Games User Research | 40 | |
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10. | Careers: Forging a Career in #GamesUR - Sebastian Long, Player Research - #GamesUR 2016 London | 37 | |
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11. | Presence in Practice: Affinity vs Contrast in Video Game UX - Ahmed Salama | 36 | |
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12. | GRUX Online: Complete Track One • 19th Nov 2021 • Video game user research and UX | 36 | |
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13. | Forest Fires: A Usability Post-Mortem of Root | Joshua Yearsley | 33 | |
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14. | GRUXonline TRACK TWO - Games User Research and User Experience | 32 | |
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15. | Game Analytics for Game User Research - Anders Drachen, PhD | 30 | |
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16. | Ghost Recon: Wildlands Analytics Success Stories - Yossef Benzeghadi, Ubisoft | 29 | | Ghost Recon Wildlands
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17. | Starting a UX revolution (One New Game at a Time) - Carmen Hevia, King | 26 | |
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18. | MindMaps: Get In Front of Game Design Decisions - Steve Bromley - GUR Virtual Summer Camp 2020 | 26 | |
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19. | Player Segmentation: A Practical Mixed Method Approach | 26 | |
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20. | Leveling Up Your Skills as a Student User Researcher: Working with Local Devs and More - Panel | 24 | |
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21. | What does GUR mean? Asked by children | 22 | |
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22. | Accessibility User Research in The Last of Us 2 | Kevin Keeker | 22 | | The Last of Us Part II
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23. | GRUX Online: Complete Track Two • 19th Nov 2021 • Video game user research and UX | 21 | |
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24. | Survey Design in the Wild: Lessons to be Learned from Bad Survey Questions - Elizabeth Zelle | 21 | |
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25. | How to playtest Dead by Daylight: an exploratory approach - Émilie Paquin | 20 | |
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26. | An Introduction to Sony London’s User Research Team | 20 | |
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27. | Deep Representation in Tell Me Why - Deborah Hendersen, Microsoft - GRUXonline | 19 | |
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28. | Playtesting in VR: Takeaways - Laura Glibert, Ubisoft Paris - #GamesUR London 2016 | 19 | |
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29. | What does GUR mean? Asked by a CEO | 18 | |
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30. | Narrative Usability Workshop - Deborah Hendersen, Todd Kelley | 18 | Discussion |
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31. | Player Interviews 101: What Questions to Ask and How to Ask Them - Harvey Owen | 17 | Guide |
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32. | Ghost Recon: Wildlands Case Study: Looking through the lens of self-determination theory - Ubisoft | 17 | | Ghost Recon Wildlands
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33. | Designing and Building a Research Lab - #GamesUR US Conference 2016 | 17 | |
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34. | 2015US - Dissecting the Dragon: UX Research in Bioware's Dragon Age Inquisition | 17 | | Dragon Age: Inquisition
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35. | Welcome to Summoner’s Rift: A look into research at Riot Games - Riot Games - #GamesUR 2015 | 16 | | League of Legends
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36. | Biometrics at Ubisoft Montreal - #GamesUR US Conference 2016 | 16 | |
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37. | Balancing in Rainbow Six Siege (R6) - Lanie Dixon - GUR Virtual Summer Camp | 16 | | Rainbow Six Siege
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38. | A Heuristic Checklist for VR Design - Daniel Smith - GUR Summer Virtual Camp 2020 | 15 | |
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39. | Accessibility Versus Difficulty, Ian Hamilton, Consultant - GRUX Online 2021 | 15 | |
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40. | How Sony is approaching accessibility for disabled gamers - Sony (SCEE) - #GamesUR Conference 2015 | 14 | |
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41. | A Golden Age of Research: A Framework for Advancement - Randy Pagulayan | 14 | |
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42. | The Business of User Research - Matt Streit, Scopely | 14 | |
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43. | A Games User Researcher’s Toolkit - Gareth Lloyd | 13 | |
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44. | Testing Story and Character: Process, Learnings, and Results - #GamesUR US Conference 2017 | 13 | |
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45. | Developing a Research Strategy and Budget - Jonathan Dankoff, Warner Bros. | 12 | |
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46. | Riot R&D: User Research Processes for Prototype and Pre Production - Austin Harley, Tom Barnes | 37 | | League of Legends
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47. | Researching League of Legends' Largest Update | 12 | Vlog | League of Legends
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48. | Preparing Students to be Game User Researchers - Dr. Kelly Boudreau, Brunel - #GamesUR London 2016 | 12 | |
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49. | Developing the Skills of Your UR Team, Deborah Hendersen, Xbox - GRUX Online 2021 | 12 | |
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50. | Mind the Gap Between Academia and Games - Josh Rivers, CCP - GRUXonline | 12 | |
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51. | Games User Research Salary Survey 2019 - Jonathan Dankoff & Seb Long | 12 | |
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52. | Borderlands 3 User Research: Old and new approaches in franchise testing | Jonathan Cohen | 12 | |
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53. | Do I need Technical Knowledge for a career in UX/UI? - Andreia Gonçalves - | 12 | |
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54. | Keynote: Storytelling with Statistics - #GamesUR US Conference 2017 | 12 | |
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55. | #gamesUR Summit 2021 Director's Kick-off (Thursday, May 20) | 11 | |
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56. | Researching Researchers: Results From our First Research Surveys - John Hopson | 11 | |
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57. | The In-House Tools Of A Small Games User Research Team - Paradox Interactive | 11 | |
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58. | The Gamer Motivation Profile: New Findings & Analytic Techniques - #GamesUR US Conference 2017 | 11 | |
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59. | Why You Don’t Need an Army to Run Long Term Diary Studies - Lanie Dixon | 10 | | Rainbow Six Siege
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60. | You Play Like a GURL: Perspectives from Female-Identifying Researchers - Panel | 10 | |
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61. | All Your Methods Are Belong To Us: Lessons GamesUR Can Learn From ‘Mainstream’ User Research | 10 | |
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62. | The Ethics of Our Art: Research Ethics and the Games User Experience | Ann Johnson & Lisa Rigtrup | 10 | Guide |
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63. | Hold on to your Butts: A debate on teaching teams to do research | Ian Livingston & Tom Lorusso | 10 | Discussion |
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64. | Methods in Telemetry and Research at Volition - #GamesUR US Conference 2016 | 10 | |
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65. | #GamesUR Summit 2022 Keynote - Melissa Boone | 10 | |
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66. | LITE: Not Quite RITE - Jonathan Ehrich | 10 | |
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67. | Analytics in Game Development | Andrei Muratov, Kris Havlak & Phil Keck | 10 | |
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68. | A Fireside chat with John & Mike - John Hopson & Mike Ambinder | 10 | |
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69. | Diary Studies To Research Long Term Behaviour - Jochen Peketz, Ubisoft Blue Byte - #GamesUR 2016 | 9 | |
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70. | #games UR Summit: Advice for getting your talk accepted with Jonathan Dankoff | 9 | |
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71. | Design Barriers for Deaf & Hard-of-Hearing Gamers - Jasmine Granados - GUR Virtual Summer Camp 2020 | 9 | |
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72. | Microtalks - #GamesUR US Conference 2017 | 9 | |
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73. | Accessible Horror: Everyone is Entitled to One Good Scare - GRUX Online | 9 | |
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74. | Building UX Process from scratch: Experiences of UX at small & mid-sized studios - GRUXonline Panel | 9 | |
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75. | How to get into games UX? - Panel session at GRUX Online 2021 | 9 | Guide |
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76. | Why Looking At Non-Games UX Makes For Better Games UX - Bernice Wong, Pixelberry Studios | 9 | |
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77. | Reducing biases in User Research - #GamesUR US Conference 2017 | 9 | |
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78. | Industry-academic partnership to train next generation GURs - Ahmed Ghoneim & Pejman Mirza-Babaei | 8 | |
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79. | Flighting & UR: A retrospective from Age of Empires IV - Todd Kelley & Savannah Harrison | 8 | |
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80. | A Trait Model and Scale of Game Playing Preferences | Karina Arrambide & Lennart Nacke | 8 | |
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81. | Ladders in Games User Research: A Flexible Framework to Unify Stakeholders - Bill Hardin | 8 | |
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82. | Effectively Using Biosensors In Game Testing - Nam Nguyen - GUR Virtual Summer Camp 2020 | 8 | |
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83. | Starting In GUR With Only A High School Degree - Tyler Sterle - GUR Virtual Summer Camp 2020 | 8 | |
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84. | How to Create a Quality Research Budget and Schedule for You Game Project - Microtalk | 8 | Guide |
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85. | Designing and Building A Games User Research Lab, Revisited - Sebastian Long | 14 | |
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86. | Appreciation Combining Qualitative and Quantitative Lenses - Massive Entertainment | 8 | |
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87. | Context and Game Analytics: Hearthstone and Overwatch Gotchas | 8 | |
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88. | Live Test Experience on Rainbow Six Siege - #GamesUR US Conference 2016 | 7 | | Rainbow Six Siege
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89. | Designing for Gamers with Deafness - Tom Lorusso, Microsoft - #GamesUR London 2016 | 7 | |
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90. | Playtesting and Data Analysis in Saints Row - Deep-Silver Volition - #GamesUR Conference 2015 | 7 | |
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91. | Crash Course: What is Deaf Accessibility?, Morgan Baker, The Odd Gentlemen - GRUX Online 2021 | 7 | |
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92. | Guidelines for Inclusive and Accessible Games - #GamesUR US Conference 2017 | 7 | |
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93. | Solving the Mystery Using the Wizard of Oz Method | 7 | |
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94. | Blending UR in the Design Cycle to Maximize Impact - Julien Huguenin | 7 | |
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95. | Diary of a Playtest Recruiter - You Want Me to do What Now? (And by When?) - Santino Garcia | 7 | |
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96. | A Methodological Framework for Eye-tracking - Nicolas Mathieu, Ubisoft Paris - #GamesUR London 2016 | 7 | Vlog |
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97. | Rapport and participant interaction in games user research - Bob Tilford | 7 | |
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98. | Increasing Research Impact through Collaborative Studies - Steve Bromley, Consultant - GRUXonline | 6 | |
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99. | Why doing the boring stuff you think is not your job, really is your job | Emma Varjo | 6 | |
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100. | How Do We Run Remote Research With Kids Who Are So Over Zoom? - Carissa Kang | 6 | |
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