Games User Research SIG

Games User Research SIG

Views:
122,951
Subscribers:
2,500
Videos:
238
Duration:
6:04:58:02

Games User Research SIG is a YouTube content creator with over 2.5 thousand subscribers, publishing 238 videos which altogether total roughly 122.95 thousand views.

Created on ● Channel Link: https://www.youtube.com/channel/UCJI0-SDgfwxfb_hSADU7UyQ





Top 100 Most Liked Videos by Games User Research SIG


Video TitleRatingCategoryGame
1.Gamer Motivation Profile Findings - #GamesUR US Conference 2016263
2.The Evolution of Insight at Riot Games - #GamesUR US Conference 201694
3.GRUXonline TRACK ONE - Games User Research and User Experience68
4.How to get games user research experience without a job, Steve Bromley - GRUX Online 202165Guide
5.Games User Research: A World of Warcraft Case Study - Dan Jenrette65
6.What Makes A Great Usability Expert Review? Lessons From My Practice Game Analyses - Seb Long59Review
7.A reseachers' guide to teaching players (without more tutorials) | Sebastian Long49Guide
8.What does GUR mean? Asked by a game designer46
9.Building Confidence in Topics of Games User Research40
10.Careers: Forging a Career in #GamesUR - Sebastian Long, Player Research - #GamesUR 2016 London37
11.Presence in Practice: Affinity vs Contrast in Video Game UX - Ahmed Salama36
12.GRUX Online: Complete Track One • 19th Nov 2021 • Video game user research and UX36
13.Forest Fires: A Usability Post-Mortem of Root | Joshua Yearsley33
14.GRUXonline TRACK TWO - Games User Research and User Experience32
15.Game Analytics for Game User Research - Anders Drachen, PhD30
16.Ghost Recon: Wildlands Analytics Success Stories - Yossef Benzeghadi, Ubisoft29Ghost Recon Wildlands
17.MindMaps: Get In Front of Game Design Decisions - Steve Bromley - GUR Virtual Summer Camp 202026
18.Starting a UX revolution (One New Game at a Time) - Carmen Hevia, King26
19.Player Segmentation: A Practical Mixed Method Approach26
20.Leveling Up Your Skills as a Student User Researcher: Working with Local Devs and More - Panel24
21.Accessibility User Research in The Last of Us 2 | Kevin Keeker22The Last of Us Part II
22.What does GUR mean? Asked by children22
23.Survey Design in the Wild: Lessons to be Learned from Bad Survey Questions - Elizabeth Zelle21
24.GRUX Online: Complete Track Two • 19th Nov 2021 • Video game user research and UX21
25.An Introduction to Sony London’s User Research Team20
26.How to playtest Dead by Daylight: an exploratory approach - Émilie Paquin20
27.Deep Representation in Tell Me Why - Deborah Hendersen, Microsoft - GRUXonline19
28.Playtesting in VR: Takeaways - Laura Glibert, Ubisoft Paris - #GamesUR London 201619
29.What does GUR mean? Asked by a CEO18
30.Narrative Usability Workshop - Deborah Hendersen, Todd Kelley18Discussion
31.Player Interviews 101: What Questions to Ask and How to Ask Them - Harvey Owen17Guide
32.Designing and Building a Research Lab - #GamesUR US Conference 201617
33.2015US - Dissecting the Dragon: UX Research in Bioware's Dragon Age Inquisition17Dragon Age: Inquisition
34.Ghost Recon: Wildlands Case Study: Looking through the lens of self-determination theory - Ubisoft17Ghost Recon Wildlands
35.Balancing in Rainbow Six Siege (R6) - Lanie Dixon - GUR Virtual Summer Camp16Rainbow Six Siege
36.Welcome to Summoner’s Rift: A look into research at Riot Games - Riot Games - #GamesUR 201516League of Legends
37.Biometrics at Ubisoft Montreal - #GamesUR US Conference 201616
38.Accessibility Versus Difficulty, Ian Hamilton, Consultant - GRUX Online 202115
39.A Heuristic Checklist for VR Design - Daniel Smith - GUR Summer Virtual Camp 202015
40.The Business of User Research - Matt Streit, Scopely14
41.A Golden Age of Research: A Framework for Advancement - Randy Pagulayan14
42.How Sony is approaching accessibility for disabled gamers - Sony (SCEE) - #GamesUR Conference 201514
43.A Games User Researcher’s Toolkit - Gareth Lloyd13
44.Testing Story and Character: Process, Learnings, and Results - #GamesUR US Conference 201713
45.Games User Research Salary Survey 2019 - Jonathan Dankoff & Seb Long12
46.Mind the Gap Between Academia and Games - Josh Rivers, CCP - GRUXonline12
47.Developing the Skills of Your UR Team, Deborah Hendersen, Xbox - GRUX Online 202112
48.Developing a Research Strategy and Budget - Jonathan Dankoff, Warner Bros.12
49.Researching League of Legends' Largest Update12VlogLeague of Legends
50.Keynote: Storytelling with Statistics - #GamesUR US Conference 201712
51.Preparing Students to be Game User Researchers - Dr. Kelly Boudreau, Brunel - #GamesUR London 201612
52.Do I need Technical Knowledge for a career in UX/UI? - Andreia Gonçalves -12
53.Riot R&D: User Research Processes for Prototype and Pre Production - Austin Harley, Tom Barnes39League of Legends
54.Borderlands 3 User Research: Old and new approaches in franchise testing | Jonathan Cohen12
55.The Gamer Motivation Profile: New Findings & Analytic Techniques - #GamesUR US Conference 201711
56.The In-House Tools Of A Small Games User Research Team - Paradox Interactive11
57.Researching Researchers: Results From our First Research Surveys - John Hopson11
58.#gamesUR​ Summit 2021 Director's Kick-off (Thursday, May 20)11
59.Analytics in Game Development | Andrei Muratov, Kris Havlak & Phil Keck10
60.LITE: Not Quite RITE - Jonathan Ehrich10
61.#GamesUR Summit 2022 Keynote - Melissa Boone10
62.You Play Like a GURL: Perspectives from Female-Identifying Researchers - Panel10
63.A Fireside chat with John & Mike - John Hopson & Mike Ambinder10
64.Why You Don’t Need an Army to Run Long Term Diary Studies - Lanie Dixon10Rainbow Six Siege
65.Hold on to your Butts: A debate on teaching teams to do research | Ian Livingston & Tom Lorusso10Discussion
66.The Ethics of Our Art: Research Ethics and the Games User Experience | Ann Johnson & Lisa Rigtrup10Guide
67.All Your Methods Are Belong To Us: Lessons GamesUR Can Learn From ‘Mainstream’ User Research10
68.Methods in Telemetry and Research at Volition - #GamesUR US Conference 201610
69.Diary Studies To Research Long Term Behaviour - Jochen Peketz, Ubisoft Blue Byte - #GamesUR 20169
70.Accessible Horror: Everyone is Entitled to One Good Scare - GRUX Online9
71.#games UR Summit: Advice for getting your talk accepted with Jonathan Dankoff9
72.Building UX Process from scratch: Experiences of UX at small & mid-sized studios - GRUXonline Panel9
73.Microtalks - #GamesUR US Conference 20179
74.Why Looking At Non-Games UX Makes For Better Games UX - Bernice Wong, Pixelberry Studios9
75.Design Barriers for Deaf & Hard-of-Hearing Gamers - Jasmine Granados - GUR Virtual Summer Camp 20209
76.How to get into games UX? - Panel session at GRUX Online 20219Guide
77.Reducing biases in User Research - #GamesUR US Conference 20179
78.Appreciation Combining Qualitative and Quantitative Lenses - Massive Entertainment8
79.Industry-academic partnership to train next generation GURs - Ahmed Ghoneim & Pejman Mirza-Babaei8
80.Designing and Building A Games User Research Lab, Revisited - Sebastian Long14
81.Effectively Using Biosensors In Game Testing - Nam Nguyen - GUR Virtual Summer Camp 20208
82.Ladders in Games User Research: A Flexible Framework to Unify Stakeholders - Bill Hardin8
83.Starting In GUR With Only A High School Degree - Tyler Sterle - GUR Virtual Summer Camp 20208
84.Context and Game Analytics: Hearthstone and Overwatch Gotchas8
85.A Trait Model and Scale of Game Playing Preferences | Karina Arrambide & Lennart Nacke8
86.Flighting & UR: A retrospective from Age of Empires IV - Todd Kelley & Savannah Harrison8
87.How to Create a Quality Research Budget and Schedule for You Game Project - Microtalk8Guide
88.A Methodological Framework for Eye-tracking - Nicolas Mathieu, Ubisoft Paris - #GamesUR London 20167Vlog
89.Diary of a Playtest Recruiter - You Want Me to do What Now? (And by When?) - Santino Garcia7
90.Rapport and participant interaction in games user research - Bob Tilford7
91.Solving the Mystery Using the Wizard of Oz Method7
92.Designing for Gamers with Deafness - Tom Lorusso, Microsoft - #GamesUR London 20167
93.Playtesting and Data Analysis in Saints Row - Deep-Silver Volition - #GamesUR Conference 20157
94.Live Test Experience on Rainbow Six Siege - #GamesUR US Conference 20167Rainbow Six Siege
95.Guidelines for Inclusive and Accessible Games - #GamesUR US Conference 20177
96.Crash Course: What is Deaf Accessibility?, Morgan Baker, The Odd Gentlemen - GRUX Online 20217
97.Blending UR in the Design Cycle to Maximize Impact - Julien Huguenin7
98.What does your future games user research employer want you to do? Raphaël Leroy - GRUX Online 20216
99.What does GUR mean? Asked by a student6
100.Increasing Research Impact through Collaborative Studies - Steve Bromley, Consultant - GRUXonline6