Games User Research SIG

Games User Research SIG

Views:
122,625
Subscribers:
2,470
Videos:
231
Duration:
6:04:58:02

Games User Research SIG is a YouTube content creator with over 2.47 thousand subscribers, publishing 231 videos which altogether total roughly 122.63 thousand views.

Created on ● Channel Link: https://www.youtube.com/channel/UCJI0-SDgfwxfb_hSADU7UyQ





Top 200 Videos With The Most Comments by Games User Research SIG


Video TitleCommentsCategoryGame
101.Analyzing Longitudinal Studies - Drake Levere0
102.2015US 1.08 User Profiling - Drachen0
103.What does GUR mean? Asked by a CEO0
104.Player Interviews 101: What Questions to Ask and How to Ask Them - Harvey Owen0Guide
105.Ladders in Games User Research: A Flexible Framework to Unify Stakeholders - Bill Hardin0
106.Turn Your Research Into Action with a Workshop - Emma Varjo0
107.8 Ways To Bring Research Strategy To Your Research Organisation, Sarah Romoslawski -GRUX Online 20210
108.High Impact Opportunities For User Research With Mobile F2P Games - Rovio0
109.2015US 2.05 Forza Skill & Progression - Debeauvais0
110.IGDA GRUX SIG Update 2021 | James Berg0Vlog
111.LITE: Not Quite RITE - Jonathan Ehrich0
112.How to Create a Quality Research Budget and Schedule for You Game Project - Microtalk0Guide
113.Testing Story and Character: Process, Learnings, and Results - #GamesUR US Conference 20170
114.User Research vs. Data Science - #GamesUR US Conference 20170
115.The Future of E-Sports is the Future of GUR - Levy, Medler, & Harris - GUR Virtual Summer Camp 20200
116.GRUX 2020 Census - Elizabeth Zelle, Amazon Games - GRUXonline0
117.Developing a Research Strategy and Budget - Jonathan Dankoff, Warner Bros.0
118.What does your future games user research employer want you to do? Raphaël Leroy - GRUX Online 20210
119.Accessibility Practical Advice for Working with Dev - James Berg0
120.Design Barriers for Deaf & Hard-of-Hearing Gamers - Jasmine Granados - GUR Virtual Summer Camp 20200
121.Balancing in Rainbow Six Siege (R6) - Lanie Dixon - GUR Virtual Summer Camp0Rainbow Six Siege
122.2015US 1.05 Mobile Diaries - Leroy0
123.Games User Research SIG Chair Update - #GamesUR US Conference 20170
124.Climbing mountains: 10 years in accessibility | Steve Saylor & Ian Hamilton0
125.#games UR Summit: Randy Pagulayan shares his thoughts on being last year's keynote speaker0
126.A Golden Age of Research: A Framework for Advancement - Randy Pagulayan0
127.Building Ubisoft's Games User Research Machine - Ubisoft Paris - #GamesUR Conference 20150Guide
128.Careers: Forging a Career in #GamesUR - Sebastian Long, Player Research - #GamesUR 2016 London0
129.UX as a Competence Center for Collaboration: Workshop Methods - Steven Mathiesen, Travian Games0
130.Lessons Learnt in User Research for Indie Studios - Pejman Mirza-Babaei - #GamesUR London 20160
131.Playtesting and Data Analysis in Saints Row - Deep-Silver Volition - #GamesUR Conference 20150
132.#gamesUR​ Summit 2021 Director's Kick-off (Thursday, May 20)0
133.Plantopia: the UX challenges of developing an innovative mobile game, Marianne Le Gall, Voodoo0
134.SIG Chair Update - Hannah Murphy0
135.On a Break: Improving the Returning Player Experience - Elisabeth Whyte0
136.Flighting & UR: A retrospective from Age of Empires IV - Todd Kelley & Savannah Harrison0
137.#gamesUR 2021 - Keynote Plenary Panel0
138.Mind the Gap Between Academia and Games - Josh Rivers, CCP - GRUXonline0
139.Including the User Voice in Algorithm World - Lauren White, Devesh Tiwari0
140.Why Looking At Non-Games UX Makes For Better Games UX - Bernice Wong, Pixelberry Studios0
141.Immersion, Flow and Usability in Games - Raphael Leroy - GUR Virtual Summer Camp 20200
142.Kick-Off: #gamesUR US Summit 2019 - Nicolaas VanMeerten0
143.What does GUR mean? *Extra credits*0
144.Live Test Experience on Rainbow Six Siege - #GamesUR US Conference 20160Rainbow Six Siege
145.The Good, The Bad and The Ugly. UX Research in Pre-Production - Molly Sirota & Nick Livingston0
146.Guidelines for Inclusive and Accessible Games - #GamesUR US Conference 20170
147.Panel: Breaking into GUR - #GamesUR US Conference 20170
148.#GamesUR Summit 2022 Keynote - Melissa Boone0
149.From Body Signals to Brainy Player Insights - Lennart Nacke - #GamesUR Conference 20150
150.Designing for Gamers with Deafness - Tom Lorusso, Microsoft - #GamesUR London 20160
151.How Xbox supports accessible game design through user research, Anna Waismeyer, Xbox - GRUX Online0
152.Riot R&D: User Research Processes for Prototype and Pre Production - Austin Harley, Tom Barnes0League of Legends
153.Crash Course: What is Deaf Accessibility?, Morgan Baker, The Odd Gentlemen - GRUX Online 20210
154.Methods for Long Term Engagement & Competitor Research - Big Fish Games - #GamesUR 20150Clash of Clans
155.Biometrics at Ubisoft Montreal - #GamesUR US Conference 20160
156.Developing the Skills of Your UR Team, Deborah Hendersen, Xbox - GRUX Online 20210
157.Thesis Validation - Aligning product teams to the work that needs to be done - Alex Arndt0
158.Play time is over: Running games user research on non-games - Lauren White & Tom Lorusso, Microsoft0
159.Hexbin Maps as a Tool in GUR, Guenter Wallner, Johannes Kepler Uni - GRUX Online 2021 Microtalk0
160.Gesture Methods The New Sign Language - #GamesUR US Conference 20160
161.Leveling Up Your Skills as a Student User Researcher: Working with Local Devs and More - Panel0
162.An Introduction to Sony London’s User Research Team0
163.GRUX SIG Live Stream0
164.Understanding Player Behaviour Through Visualization - Günter Wallner - GUR Virtual Summer Camp 20200
165.GUR Salary Survey 20220
166.2015US 1.07 Panel Destiny GUR - Ash0
167.#games UR Summit: Tom Lorusso on the value of presenting at the Summit0
168.2015US 2.01 Rage Quitting - Schmidlin0
169.Blending UR in the Design Cycle to Maximize Impact - Julien Huguenin0
170.GUR Cafe: What does it mean to be a blended researcher? - GRUX Online 20210
171.The In-House Tools Of A Small Games User Research Team - Paradox Interactive0
172.Ask Us (Almost) Anything So We Can Argue About It - Panel0
173.How to save the forest when all the trees are on fire - #GamesUR US Conference 20170
174.Ghost Recon: Wildlands Case Study: Looking through the lens of self-determination theory - Ubisoft0Ghost Recon Wildlands
175.COVID Realities from the GamesUR Salary Survey - Seb Long0
176.GRUX Games User Research Salary Survey - Dankoff, Menger-Ogle, Long - GUR Virtual Summer Camp 20200
177.Lessons on User Research with Gaming Robots - Kieron Kirkland, Reach Robotics0
178.Our Subversive Goal in Teaching - #GamesUR US Conference 20160
179.Opening Remarks - #GamesUR US Conference 20170
180.How Do We Run Remote Research With Kids Who Are So Over Zoom? - Carissa Kang0
181.Accessibility – Your Questions Answered - #GamesUR US Conference 20170
182.Games User Research Salary Survey 20180
183.Virtual Reality Open RoundTable - #GamesUR US Conference 20160
184.2015US 2.06 Demo Usability Approach by Academic - Dubbels0
185.Take Control: Building a UR Process at Remedy, Elise Torfs, Remedy - GRUX Online 20210
186.2015US 1.04 Review Analysis - Livingston0Review
187.Where Academia Meets Business - Benjamin Linz0
188.Ubisoft’s Narrative Review Process - Ubisoft - #GamesUR Conference 20150ReviewAssassin's Creed
189.Academic-Industry partnerships for positive change in GUR | Pejman Mirza-Babaei & Samantha Stahlke0
190.What does GUR mean? Asked by a student0
191.The Business of User Research - Matt Streit, Scopely0
192.How Do I Get This Plane Airborne - Salem Kazi0
193.Diary of a Playtest Recruiter - You Want Me to do What Now? (And by When?) - Santino Garcia0
194.How to get into games UX? - Panel session at GRUX Online 20210Guide
195.Leveraging the Player Life Cycle with Data - Inês Santa Ana & Daniela Cunha, Miniclip0
196.Researching Researchers: Results From our First Research Surveys - John Hopson0
197.The Ethics of Our Art: Research Ethics and the Games User Experience | Ann Johnson & Lisa Rigtrup0Guide
198.Reducing biases in User Research - #GamesUR US Conference 20170
199.How to design for player persistence, Megan Pusey, Murdoch University - GRUX Online 2021 Microtalk0
200.Researching League of Legends' Largest Update0VlogLeague of Legends