101. | Analyzing Longitudinal Studies - Drake Levere | 0 | |
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102. | 2015US 1.08 User Profiling - Drachen | 0 | |
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103. | What does GUR mean? Asked by a CEO | 0 | |
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104. | Player Interviews 101: What Questions to Ask and How to Ask Them - Harvey Owen | 0 | Guide |
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105. | Ladders in Games User Research: A Flexible Framework to Unify Stakeholders - Bill Hardin | 0 | |
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106. | Turn Your Research Into Action with a Workshop - Emma Varjo | 0 | |
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107. | 8 Ways To Bring Research Strategy To Your Research Organisation, Sarah Romoslawski -GRUX Online 2021 | 0 | |
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108. | High Impact Opportunities For User Research With Mobile F2P Games - Rovio | 0 | |
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109. | 2015US 2.05 Forza Skill & Progression - Debeauvais | 0 | |
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110. | IGDA GRUX SIG Update 2021 | James Berg | 0 | Vlog |
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111. | LITE: Not Quite RITE - Jonathan Ehrich | 0 | |
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112. | How to Create a Quality Research Budget and Schedule for You Game Project - Microtalk | 0 | Guide |
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113. | Testing Story and Character: Process, Learnings, and Results - #GamesUR US Conference 2017 | 0 | |
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114. | User Research vs. Data Science - #GamesUR US Conference 2017 | 0 | |
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115. | The Future of E-Sports is the Future of GUR - Levy, Medler, & Harris - GUR Virtual Summer Camp 2020 | 0 | |
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116. | GRUX 2020 Census - Elizabeth Zelle, Amazon Games - GRUXonline | 0 | |
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117. | Developing a Research Strategy and Budget - Jonathan Dankoff, Warner Bros. | 0 | |
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118. | What does your future games user research employer want you to do? Raphaël Leroy - GRUX Online 2021 | 0 | |
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119. | Accessibility Practical Advice for Working with Dev - James Berg | 0 | |
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120. | Design Barriers for Deaf & Hard-of-Hearing Gamers - Jasmine Granados - GUR Virtual Summer Camp 2020 | 0 | |
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121. | Balancing in Rainbow Six Siege (R6) - Lanie Dixon - GUR Virtual Summer Camp | 0 | | Rainbow Six Siege
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122. | 2015US 1.05 Mobile Diaries - Leroy | 0 | |
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123. | Games User Research SIG Chair Update - #GamesUR US Conference 2017 | 0 | |
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124. | Climbing mountains: 10 years in accessibility | Steve Saylor & Ian Hamilton | 0 | |
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125. | #games UR Summit: Randy Pagulayan shares his thoughts on being last year's keynote speaker | 0 | |
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126. | A Golden Age of Research: A Framework for Advancement - Randy Pagulayan | 0 | |
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127. | Building Ubisoft's Games User Research Machine - Ubisoft Paris - #GamesUR Conference 2015 | 0 | Guide |
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128. | Careers: Forging a Career in #GamesUR - Sebastian Long, Player Research - #GamesUR 2016 London | 0 | |
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129. | UX as a Competence Center for Collaboration: Workshop Methods - Steven Mathiesen, Travian Games | 0 | |
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130. | Lessons Learnt in User Research for Indie Studios - Pejman Mirza-Babaei - #GamesUR London 2016 | 0 | |
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131. | Playtesting and Data Analysis in Saints Row - Deep-Silver Volition - #GamesUR Conference 2015 | 0 | |
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132. | #gamesUR Summit 2021 Director's Kick-off (Thursday, May 20) | 0 | |
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133. | Plantopia: the UX challenges of developing an innovative mobile game, Marianne Le Gall, Voodoo | 0 | |
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134. | SIG Chair Update - Hannah Murphy | 0 | |
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135. | On a Break: Improving the Returning Player Experience - Elisabeth Whyte | 0 | |
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136. | Flighting & UR: A retrospective from Age of Empires IV - Todd Kelley & Savannah Harrison | 0 | |
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137. | #gamesUR 2021 - Keynote Plenary Panel | 0 | |
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138. | Mind the Gap Between Academia and Games - Josh Rivers, CCP - GRUXonline | 0 | |
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139. | Including the User Voice in Algorithm World - Lauren White, Devesh Tiwari | 0 | |
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140. | Why Looking At Non-Games UX Makes For Better Games UX - Bernice Wong, Pixelberry Studios | 0 | |
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141. | Immersion, Flow and Usability in Games - Raphael Leroy - GUR Virtual Summer Camp 2020 | 0 | |
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142. | Kick-Off: #gamesUR US Summit 2019 - Nicolaas VanMeerten | 0 | |
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143. | What does GUR mean? *Extra credits* | 0 | |
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144. | Live Test Experience on Rainbow Six Siege - #GamesUR US Conference 2016 | 0 | | Rainbow Six Siege
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145. | The Good, The Bad and The Ugly. UX Research in Pre-Production - Molly Sirota & Nick Livingston | 0 | |
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146. | Guidelines for Inclusive and Accessible Games - #GamesUR US Conference 2017 | 0 | |
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147. | Panel: Breaking into GUR - #GamesUR US Conference 2017 | 0 | |
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148. | #GamesUR Summit 2022 Keynote - Melissa Boone | 0 | |
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149. | From Body Signals to Brainy Player Insights - Lennart Nacke - #GamesUR Conference 2015 | 0 | |
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150. | Designing for Gamers with Deafness - Tom Lorusso, Microsoft - #GamesUR London 2016 | 0 | |
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151. | How Xbox supports accessible game design through user research, Anna Waismeyer, Xbox - GRUX Online | 0 | |
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152. | Riot R&D: User Research Processes for Prototype and Pre Production - Austin Harley, Tom Barnes | 0 | | League of Legends
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153. | Crash Course: What is Deaf Accessibility?, Morgan Baker, The Odd Gentlemen - GRUX Online 2021 | 0 | |
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154. | Methods for Long Term Engagement & Competitor Research - Big Fish Games - #GamesUR 2015 | 0 | | Clash of Clans
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155. | Biometrics at Ubisoft Montreal - #GamesUR US Conference 2016 | 0 | |
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156. | Developing the Skills of Your UR Team, Deborah Hendersen, Xbox - GRUX Online 2021 | 0 | |
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157. | Thesis Validation - Aligning product teams to the work that needs to be done - Alex Arndt | 0 | |
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158. | Play time is over: Running games user research on non-games - Lauren White & Tom Lorusso, Microsoft | 0 | |
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159. | Hexbin Maps as a Tool in GUR, Guenter Wallner, Johannes Kepler Uni - GRUX Online 2021 Microtalk | 0 | |
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160. | Gesture Methods The New Sign Language - #GamesUR US Conference 2016 | 0 | |
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161. | Leveling Up Your Skills as a Student User Researcher: Working with Local Devs and More - Panel | 0 | |
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162. | An Introduction to Sony London’s User Research Team | 0 | |
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163. | GRUX SIG Live Stream | 0 | |
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164. | Understanding Player Behaviour Through Visualization - Günter Wallner - GUR Virtual Summer Camp 2020 | 0 | |
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165. | GUR Salary Survey 2022 | 0 | |
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166. | 2015US 1.07 Panel Destiny GUR - Ash | 0 | |
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167. | #games UR Summit: Tom Lorusso on the value of presenting at the Summit | 0 | |
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168. | 2015US 2.01 Rage Quitting - Schmidlin | 0 | |
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169. | Blending UR in the Design Cycle to Maximize Impact - Julien Huguenin | 0 | |
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170. | GUR Cafe: What does it mean to be a blended researcher? - GRUX Online 2021 | 0 | |
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171. | The In-House Tools Of A Small Games User Research Team - Paradox Interactive | 0 | |
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172. | Ask Us (Almost) Anything So We Can Argue About It - Panel | 0 | |
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173. | How to save the forest when all the trees are on fire - #GamesUR US Conference 2017 | 0 | |
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174. | Ghost Recon: Wildlands Case Study: Looking through the lens of self-determination theory - Ubisoft | 0 | | Ghost Recon Wildlands
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175. | COVID Realities from the GamesUR Salary Survey - Seb Long | 0 | |
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176. | GRUX Games User Research Salary Survey - Dankoff, Menger-Ogle, Long - GUR Virtual Summer Camp 2020 | 0 | |
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177. | Lessons on User Research with Gaming Robots - Kieron Kirkland, Reach Robotics | 0 | |
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178. | Our Subversive Goal in Teaching - #GamesUR US Conference 2016 | 0 | |
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179. | Opening Remarks - #GamesUR US Conference 2017 | 0 | |
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180. | How Do We Run Remote Research With Kids Who Are So Over Zoom? - Carissa Kang | 0 | |
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181. | Accessibility – Your Questions Answered - #GamesUR US Conference 2017 | 0 | |
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182. | Games User Research Salary Survey 2018 | 0 | |
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183. | Virtual Reality Open RoundTable - #GamesUR US Conference 2016 | 0 | |
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184. | 2015US 2.06 Demo Usability Approach by Academic - Dubbels | 0 | |
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185. | Take Control: Building a UR Process at Remedy, Elise Torfs, Remedy - GRUX Online 2021 | 0 | |
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186. | 2015US 1.04 Review Analysis - Livingston | 0 | Review |
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187. | Where Academia Meets Business - Benjamin Linz | 0 | |
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188. | Ubisoft’s Narrative Review Process - Ubisoft - #GamesUR Conference 2015 | 0 | Review | Assassin's Creed
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189. | Academic-Industry partnerships for positive change in GUR | Pejman Mirza-Babaei & Samantha Stahlke | 0 | |
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190. | What does GUR mean? Asked by a student | 0 | |
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191. | The Business of User Research - Matt Streit, Scopely | 0 | |
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192. | How Do I Get This Plane Airborne - Salem Kazi | 0 | |
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193. | Diary of a Playtest Recruiter - You Want Me to do What Now? (And by When?) - Santino Garcia | 0 | |
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194. | How to get into games UX? - Panel session at GRUX Online 2021 | 0 | Guide |
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195. | Leveraging the Player Life Cycle with Data - Inês Santa Ana & Daniela Cunha, Miniclip | 0 | |
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196. | Researching Researchers: Results From our First Research Surveys - John Hopson | 0 | |
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197. | The Ethics of Our Art: Research Ethics and the Games User Experience | Ann Johnson & Lisa Rigtrup | 0 | Guide |
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198. | Reducing biases in User Research - #GamesUR US Conference 2017 | 0 | |
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199. | How to design for player persistence, Megan Pusey, Murdoch University - GRUX Online 2021 Microtalk | 0 | |
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200. | Researching League of Legends' Largest Update | 0 | Vlog | League of Legends
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