1. | My first ever Rokoko Motion Capture in Unreal Engine π₯³ | 25 | |
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2. | The Bra Strap Episode | 51 | |
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3. | Render with Jay #03: Importing a Character from a Blend file | 33 | |
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4. | Groom Hair in Metahuman Creator - Unreal Engine 5.6 Preview | 110 | |
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5. | How to use Spring Joints Plus in iClone 8 | 23 | |
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6. | Handling Daz Assets with overlapping UVs in Substance Painter (feat. Daz Horse 2) | 43 | |
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7. | Windmill Valley River Cruise Update (Time-lapse) - Jay's Garage | 16 | |
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8. | Happy (Chinese) New Year π | 13 | |
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9. | New Year's Eve with Jay, Saga, Sam and Alan Wake π | 20 | | Alan Wake 2
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10. | Jay's rad unriggable Cloak Workflow (MD CC iClone and UE) | 18 | |
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11. | Retargeting Daz Figures in Unreal Engine 5.4 | 107 | |
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12. | Render with Jay #06: Environment Detail Lights | 17 | |
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13. | Shakify your Unreal Engine camera moves with Blender | 11 | |
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14. | Render with Jay #04: Lighting your Character | 25 | |
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15. | PCG Geometry Decals - Quick Demo | 22 | |
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16. | Jay Plays the CREEPIEST game EVER ππ¨π±π» | 27 | |
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17. | Lighting and Rendering Characters in Blender: An Overview | 37 | |
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18. | All Metahuman Grooms in UE 5.6 Preview | 14 | |
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19. | Easy Motion Blur in After Effects | 17 | |
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20. | Installing macOS Monterey on unsupported hardware from 2011 π€ | 24 | |
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21. | Alan and the Cabin Inspector | 12 | | Alan Wake's American Nightmare
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22. | Saving our Rifle as a Prop Product - Rifle Rigging in Daz Studio, Part 8 | 16 | |
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23. | Creating Aliases - Rifle Rigging in Daz Studio, Part 5 | 14 | |
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24. | Animate Morph Targets with Sequencer in Unreal Engine | 21 | |
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25. | Jay Plays the CREEPIEST game EVER π«¨π₯Άπ±π«£ (Part 10 - The End) | 13 | |
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26. | Alan Wake and the Whatsits of Whatever πΆ | 16 | | Alan Wake 2
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27. | Animate Material Properties with Sequencer in Unreal Engine | 22 | |
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28. | Rigging the Back Pieces - Rifle Rigging in Daz Studio, Part 4 | 18 | |
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29. | 3D Universe Toon Male with HEAT Animation and dForce #DazStudio | 19 | |
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30. | Render with Jay #02: Lighting and HDRI Setup in Blender | 28 | |
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31. | Jay Plays Dave the Diver π€Ώ | 10 | | Dave The Diver
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32. | Camila x Narrative Pro | 21 | |
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33. | Render with Jay #05: Environment Base Lighting | 18 | |
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34. | We finally get BODY SLIDERS in Metahuman Creator #UnrealEngine 5.6 | 55 | |
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35. | Bake Daz HD Detail in Substance Painter | 38 | |
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36. | We met a SERVE ROBOTICS delivery bot today π€ | 14 | |
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37. | HAPPY HALLOWEEN from the Silent Hill Mannequin ππ | 17 | |
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38. | They do these things in pink now? #cybertruck | 0 | |
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39. | Alan Wake is BACK in The Signal DLC | 12 | |
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40. | Adobe asked me why Premiere Pro 2025 sucks (so I've showed them) | 38 | |
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41. | Let the Light follow your Camera in Substance Painter! | 11 | |
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42. | Brian's Virtual 50th Birthday Party π₯³π | 18 | |
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43. | Alan brings Bright Falls back to normal maybe πͺοΈπͺ¦π¨ | 13 | |
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44. | Jay Plays the CREEPIEST game EVER π«¨π₯Άπ±π«£ (Part 9) | 15 | |
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45. | Render with Jay #08: Lighting up the Windows | 22 | |
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46. | Jay Plays the CREEPIEST game EVER π«¨π₯Άπ±π«£ (Part 7) | 16 | |
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47. | Spring Dynamics with Dfromers in Daz Studio | 68 | |
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48. | Extracting dForce Drapes from the Daz Studio Timeline | 37 | |
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49. | Using the HEAT Animation Bridge in Unreal Engine | 22 | |
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50. | Setting up Vertex Groups in Blender - Rifle Rigging in Daz Studio, Part 1 | 37 | |
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51. | Get ALL Metahuman Grooms working in Unreal Engine 5.6 Preview π€© | 60 | |
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52. | Make Decals in Blender with the Shrink Wrap Modifier | 29 | |
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53. | Thanksgiving at the Funny Farm - with Alan Wake πΆπ¨π«¦ | 20 | | Alan Wake
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54. | Render with Jay #11: Rendering Resolution and Postwork | 19 | |
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55. | Indiana Jones and the Vatican Photographs π | 12 | |
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56. | Export from Rokoko Studio to iClone | 11 | |
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57. | Animating with Keyed Properties - Rifle Rigging in Daz Studio, Part 6 | 13 | |
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58. | Indiana Jones and the Great Advanced Access Scam ππ© | 18 | |
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59. | Setting up Face Groups in Daz Studio - Rifle Rigging in Daz Studio, Part 2 | 27 | |
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60. | Making UE Assets Weathered and Old with Substance Painter | 25 | |
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61. | Posing Human Figures in Blender | 40 | |
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62. | 3D Shenanigans - Doing Stuff in iClone | 23 | | Shenanigans
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63. | Metahuman Groom Hair Shader ROCKS π€ | 16 | |
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64. | Indiana Jones and the Man who tries again π | 21 | |
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65. | Render with Jay #10: Depth of Field in Blender | 10 | |
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66. | Jay Plays the original SIMS | 22 | | The Sims
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67. | Sanitize Assets for use in Unreal Engine with Blender | 36 | |
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68. | Arrested and Escaped with Jay and Alan Wake πΆπ¨π«¦ | 17 | |
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69. | Alan Wake and the Aimless Hunt for an Exit π» | 18 | | Alan Wake 2
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70. | FBI Agents in Bright Falls, ca. 2023 βπ¦ | 17 | |
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71. | Rigging the Sight Piece - Rifle Rigging in Daz Studio, Part 3 | 24 | |
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72. | Transfer Head Scans to Genesis 9 with Faceform Wrap | 75 | |
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73. | Jay Plays the CREEPIEST game EVER ππ¨π±π» (Part 5) | 12 | |
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74. | Easy Gradients in Substance Painter | 43 | |
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75. | Escape from the Funny Farm with Alan Wake πΆπ¨π«¦ | 17 | |
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76. | Jay Plays the CREEPIEST game EVER ππ¨π±π» (Part 6) | 17 | |
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77. | Shallower Depth of Field with same Aperture and Framing in Unreal Engine | 27 | |
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78. | Saga says we should have coffee in Bright Falls βπ¦ | 16 | |
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79. | Jay Plays the CREEPIEST game EVER ππ¨π±π» (Part 4) | 15 | |
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80. | Render with Jay #09: Lighting Tweaks and Render Test | 15 | |
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81. | Chapel Post Mortem: Child Actor Components and Light Controller Demo in Unreal Engine | 17 | |
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82. | Toon Ocean Experiment #b3d | 24 | |
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83. | Render with Jay #01: Navigation and Camera Setup in Blender | 35 | |
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84. | Render with Jay #07: Even MORE Detail Lights | 14 | |
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85. | Jay Plays the CREEPIEST game EVER π«¨π₯Άπ±π«£ (Part 8) | 16 | |
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86. | Virtual Textures in Unreal Engine | 24 | |
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87. | Turning Photos into a 3D Object with RealityCapture | 51 | |
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88. | Jay Plays the CREEPIEST game EVER ππ¨π±π» (Part 2) | 15 | |
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89. | Setting up Textures - Rifle Rigging in Daz Studio, Part 7 | 16 | |
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90. | I've made the Silent Hill 2 Mannequin in Daz Studio!! ππ | 35 | | Silent Hill 2
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91. | Glassify: Turn objects into glass with Daz to Unreal | 19 | |
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92. | 102 - Get to know your Dashboard | 0 | |
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93. | From MD to DAZ Studio via Blender and Substance Painter (Daniel's Corset) - 3D Shenanigans | 0 | |
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94. | Kinetic Light Paintings - NFT Collection Launch | 0 | |
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95. | Pouring Coffee into a Cup: Fluid Simulations in Blender | 0 | |
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96. | DAZ Studio 4.16.1 Beta - New Library Navigation and Docking Features | 0 | |
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97. | Particle Shop, Corel Painter and compiling an animation - 3D Shenanigans | 0 | |
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98. | NFTs for Noobs - with Jay and Nate - Episode 2 | 0 | |
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99. | Midtown is lovely this time of year - STRAY (4) | 0 | |
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100. | Fun with R3DS Wrap: Turning Lilith 6 into Genesis 8.1 - 3D Shenanigans | 0 | |
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