DevGAMM

DevGAMM

Views:
3,018,317
Subscribers:
27,500
Videos:
1,726
Duration:
47:13:51:23

DevGAMM is a content creator on YouTube with over 27.5 thousand subscribers, publishing roughly 1.73 thousand videos which altogether total more than 3.02 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCgoMppmHUHU_3vxMD7oDG7g





Top 200 Most Viewed Videos by DevGAMM


Video TitleViewsCategoryGame
101.Guido Schmidt from ROVIO invites you to DevGAMM in Lisbon 🇵🇹343
102.Respec(t) your player: bring engagement back to mainstream gaming - Stoyan Stoyanov (Jyamma Games)169
103.The power of ”good enough” (when less allows you to do more) - Philip Martin (Hazelight)174
104.UIPainter: Tile-Based Rendering in One Draw Call - Wessel Mast, Tools Programmer, Guerrilla195
105.Public Pitch (Vilnius 2024 Edition)202
106.The Wwise Weather Experience - Bjørn Jacobsen, Sound Designer (Cujo Sound)119
107.What I wish I knew when founding a game studio in 2024 - Sophie Vo (Rise and Play)286
108.The Red & Green Flags of Studio Leadership - Rami Ismail433
109.DevGAMM Vilnius 2024 Hghlights551
110.Game optimization in Unreal Engine - Dominik Sójka, Senior Technical Artist (Mountaintop Studios)501
111.When will VR become mainstream in the world of digital entertainment? / Panel Discussion74Discussion
112.How does it impact the employment market in our industry - Tomek Majka (Imponderabilia)128
113.How to make thousands of games $6 a pop? - Klavdia Potapova (Megamod)170Guide
114.Future of Game Development with AI / Panel discussion308Discussion
115.Marketing artist is the dirtiest job you could ever imagine. - Hanna Gulid (Glera Games)286
116.Among the avatars - Dana Sydorenko (GameTree)150
117.Global Investment and M&A Trends in the Video Games Sector / Panel discussion94Discussion
118.Pushing boundaries in realistic NPC dialogues - Vagiz Duseev, Software Architect (Dynatrace)101Vlog
119.Boosting revenue with smart Live Ops research - Stan Minasov, VP of Product (AppMagic)247
120.Rytis Jadzevičius iš LŽKA kviečia tave į DevGAMM74
121.Olle Pridiuksson invites you to DevGAMM Vilnius 2024213
122.Olle Pridiuksson kviečia tave į „DevGAMM“60
123.Empowering UX/UI quality of event iterations - Andrii Taliashvili, Senior UX/UI Designer (Wargaming)230
124.Beyond Child's Play: Making Business on Roblox - Yaroslav Kravtsov, CEO & Co-Founder (Space Trace)156Roblox
125.Craft your perfect onboarding process & level up your hiring - Michalina Milewicz-Zalewska (BoomBit)105
126.AwayFL: Fantastic Bugs And How To Fix Them - Rob Bateman, Director (The Away Foundation)132
127.5 Stages of a Game Designer’s Decision-Making Process - Ekaterina Shtirts (Belka Games)179
128.How embracing imperfection can make you a better gamedev - Afonso Ferreira (DECA Games)131
129.Jakub Kukuryk invites to DevGAMM Vilnius 2024184
130.Journey from Soft launch to Worldwide launch - Neha Joshi, Game Lead (Metacore)70
131.Erik Ortman invites to DevGAMM Vilnius 202461
132.Pascal Luban Invites To DevGAMM Vilnius 202445
133.Wessel Mast from Guerrilla invites to DevGAMM in Vilnius115
134.Stoyan Stoyanov Invites You to DevGAMM Vilnius 202467
135.Sophie Vo invites to DevGAMM Vilnius 202475
136.Harmony Amidst Chaos: Building Inclusive Teams - Artem Shein, Project Manager (Strikerz Inc.)80
137.Overcoming network latency in real-time multiplayer - Chris Hong (CosmoUniverse)186
138.When to Call in a Balance Designer - Victoria Chernikova and Svetlana Sutyrka (Made on Earth Games)109
139.Creative Vision vs. Game Production: The Beating Heart of Successful Game Development - Rami Ismail287
140.Entering the unknown - Make China your #1 Market - Aleksander Ptak (Huqiao)156
141.How To Pitch Games (In 2024) - Alex Nichiporchik, CEO, tinyBuild470Guide
142.The improbable choices that created 20 years of EVE Online - Bergur Finnbogason (CCP Games)183EVE Online
143.Things I Wish I Didn't Have To Do - Workflows For The Near Future - Nickole Li (Mojang Studios)136
144.Creating an ultra-portable game witthout an engine - Sos Sosowski, Game Developer, Sos397
145.Recruit or Ruin:How recruitment mistakes impact your brand-Patrycja Wojciuk & Monika Michalak (8Bit)86
146.Turning indie in turbulent times - Dino Patti & Rami Ismail204
147.Let me hear you a story... - how to collaborate with Voice Talents? - Maria Borys-Piątkowska86Guide
148.How to effectively integrate an IP/Brand into your game - Ismael Jorge Soler (Yodo1 Games)218Guide
149.Switch Helter Skelter, The Scary Story of FNAF Porting - Katleen Evers (Pingle game Studio)78
150.Yesterday's Debt and Tomorrow's Dream - Ali Farha, Senior Producer, Star Stable Entertainment114
151.Gaming with a Purpose:Empowering Players through Citizen Science-Attila Szantner& Bergur Finnbogason69
152.Public Pitch (Gdańsk 2024 Edition)216
153.Game Roast (DevGAMM Gdańsk 2024 Edition)191
154.Event Highlights – DevGAMM Gdańsk 2024401
155.Digital Vikings Awards Ceremony // Live from DevGAMM Gdańsk 2024489
156.The Programmer's Odyssey in Long-Term Live Ops - Merve Meszaros, Tech Lead (Threaks)163
157.Designing Cauldrons for 'Horizon Forbidden West' - Dennis Micka (Senior Game Designer, Guerrilla)196Horizon Forbidden West
158.How to Self-fund a 20 Million Euro Space Action RPG - Michael Schade (ROCKFISH Games)181
159.How We (and You!) Can Do Better / Panel discussion130Discussion
160.Namestorming: Tips to Help You Find a Lasting Identity - Diogo Vasconcelos (CEO, Nerd Monkeys)126Let's Play
161.Unleashing Creativity: Exploring the Power of User-Generated Content - Albina Baigarina(Nordcurrent)120
162.Behind Portuguese Pixels - Filipe Duarte Pina, Senior Producer, Mr Kite86
163.Creating Believable NPCs in AAA games - Vasco Magalhães Pereira, AI Programmer (IO-Interactive)281
164.Michalina from BoomBit joins DevGAMM in Gdańsk136
165.Pragmatic Design: a very boring way to make very exciting games - Stoyan Stoyanov (Jyamma Games)545
166.Ismael Gelabert from Gameloft invites to DevGAMM Gdańsk 2024135
167.Sos Sosowski invites you to DevGAMM Gdańsk 2024149
168.CEO of 8Bit invites you to DevGAMM Gdańsk 2024121
169.Why vision and leadership matters! A chat between veterans - Henrique Olifiers and Dino Patti112
170.Public Pitch (Lisbon 2023 Edition)214
171.Leading People that Lead Projects - A Creative Production Approach - Mafalda Duarte(Telescope Games)99
172.How EVE Online's support team brings value with world class support - Davíð Einarsson (CCP Games)140EVE Online
173.2023 in the Games Industry: Trends, People, Layoffs/ Tanja Loktionova (Values Value, InGame Job)1,033
174.The Ethics of Sentient AI: Dilemmas of Delamain in Cyberpunk 2077 - Moritz Lehr (CD PROJEKT RED)86Cyberpunk 2077
175.How to do Business in Brazil - Rodrigo Terra (Brazil Games Association)61Guide
176.Imposter syndrome: how to overcome yourself - Sergei Belkov(Lead Game Designer, iLogos Game Studios)155Vlog
177.Lessons Learned from the big hyper - hybrid transition - Tom Cunliffe (Product Manager, Kwalee)97
178.Life is Strange: A (Brief) QA Retrospective - Linda Komsic (Senior QA Manager, Square Enix)107
179.How to find promising mobile game niches - Stan Minasov (VP of Product, AppMagic)229Guide
180.A TikTok success story - David Westerman Ferreira (Senior Online Marketing Manager, Bytro)121
181.Is Crowdfunding Still An Option? - Anya Combs (Freelance, Games Consultant )160
182.Best practices on how to write and integrate dialogues in video games- Sarah Beaulieu (Ubisoft)258Vlog
183.Top Mobile User Acquisition Trends in 2023 - Dmytro Sigov (Customer success manager, Tenjin)124
184.Creating an Award Winning Soundtrack - Pedro Macedo Camacho87
185.Embedding and Empowering your QA - Gabby Llanillo (QA Supervisor, Riot Games)160
186.Strategic decisions of independent studios - Ilari Kuittinen (Studio Head, Housemarque)137
187.How NOT to run a games studio - Rami Ismail872
188.Confessions of an audio expat: Let your audio designers DESIGN - Robert Carr (Redhill Games)231
189.DO NOT go with the (wrong) flow - Giulia Zamboni (Lead Producer, Supermassive Games)201
190.Cinematic Branching Narrative - Will Byles, Director, Dial M for Monkey179
191.Developing key art for games - Viktor Blanke, Art Director, Mojang Studios153
192.How Neuroscience revolutionizes User Research - Philipp Zent and Gustav Pastucha103
193.When and Why does your company need own data platform? - Roman Nazarenko (Lead DE, Playkot)122
194.Thoughts I Live By - Warren Spector (OtherSide Entertainment)294
195.The future of software development in video games - Jonathan Blow and Tiago Loureiro12,384
196.Designing 1,000 Hour Games - Alex Nichiporchik (CEO, tinyBuild)683
197.How UI for Games Has Evolved - Guido Rosso (CEO / Co-Founder, Rive)433
198.DevGAMM Celebrates 15 Years!276
199.The 6 reasons your QA may think you are #@(₴ $0 / - Vladyslav Lykhatskyi, (Lead QA, Hologryp)279
200.The art of small steps, or how to make sound for games in conditions of war / Irina Chaban159