DevGAMM

DevGAMM

Views:
3,005,973
Subscribers:
27,500
Videos:
1,716
Duration:
47:13:51:23

DevGAMM is a content creator on YouTube with over 27.5 thousand subscribers, publishing roughly 1.72 thousand videos which altogether total more than 3.01 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCgoMppmHUHU_3vxMD7oDG7g





Top 200 Most Viewed Videos by DevGAMM


Video TitleViewsCategoryGame
101.When will VR become mainstream in the world of digital entertainment? / Panel Discussion74Discussion
102.How does it impact the employment market in our industry - Tomek Majka (Imponderabilia)128
103.How to make thousands of games $6 a pop? - Klavdia Potapova (Megamod)170Guide
104.Future of Game Development with AI / Panel discussion308Discussion
105.Marketing artist is the dirtiest job you could ever imagine. - Hanna Gulid (Glera Games)286
106.Among the avatars - Dana Sydorenko (GameTree)150
107.Global Investment and M&A Trends in the Video Games Sector / Panel discussion94Discussion
108.Pushing boundaries in realistic NPC dialogues - Vagiz Duseev, Software Architect (Dynatrace)101Vlog
109.Boosting revenue with smart Live Ops research - Stan Minasov, VP of Product (AppMagic)247
110.Rytis Jadzevičius iš LŽKA kviečia tave į DevGAMM74
111.Olle Pridiuksson invites you to DevGAMM Vilnius 2024213
112.Olle Pridiuksson kviečia tave į „DevGAMM“60
113.Empowering UX/UI quality of event iterations - Andrii Taliashvili, Senior UX/UI Designer (Wargaming)230
114.Beyond Child's Play: Making Business on Roblox - Yaroslav Kravtsov, CEO & Co-Founder (Space Trace)156Roblox
115.Craft your perfect onboarding process & level up your hiring - Michalina Milewicz-Zalewska (BoomBit)105
116.AwayFL: Fantastic Bugs And How To Fix Them - Rob Bateman, Director (The Away Foundation)132
117.5 Stages of a Game Designer’s Decision-Making Process - Ekaterina Shtirts (Belka Games)179
118.How embracing imperfection can make you a better gamedev - Afonso Ferreira (DECA Games)131
119.Jakub Kukuryk invites to DevGAMM Vilnius 2024184
120.Journey from Soft launch to Worldwide launch - Neha Joshi, Game Lead (Metacore)70
121.Erik Ortman invites to DevGAMM Vilnius 202461
122.Pascal Luban Invites To DevGAMM Vilnius 202445
123.Wessel Mast from Guerrilla invites to DevGAMM in Vilnius115
124.Stoyan Stoyanov Invites You to DevGAMM Vilnius 202467
125.Sophie Vo invites to DevGAMM Vilnius 202475
126.Harmony Amidst Chaos: Building Inclusive Teams - Artem Shein, Project Manager (Strikerz Inc.)80
127.Overcoming network latency in real-time multiplayer - Chris Hong (CosmoUniverse)186
128.When to Call in a Balance Designer - Victoria Chernikova and Svetlana Sutyrka (Made on Earth Games)109
129.Creative Vision vs. Game Production: The Beating Heart of Successful Game Development - Rami Ismail287
130.Entering the unknown - Make China your #1 Market - Aleksander Ptak (Huqiao)156
131.How To Pitch Games (In 2024) - Alex Nichiporchik, CEO, tinyBuild470Guide
132.The improbable choices that created 20 years of EVE Online - Bergur Finnbogason (CCP Games)183EVE Online
133.Things I Wish I Didn't Have To Do - Workflows For The Near Future - Nickole Li (Mojang Studios)136
134.Creating an ultra-portable game witthout an engine - Sos Sosowski, Game Developer, Sos397
135.Recruit or Ruin:How recruitment mistakes impact your brand-Patrycja Wojciuk & Monika Michalak (8Bit)86
136.Turning indie in turbulent times - Dino Patti & Rami Ismail204
137.Let me hear you a story... - how to collaborate with Voice Talents? - Maria Borys-Piątkowska86Guide
138.How to effectively integrate an IP/Brand into your game - Ismael Jorge Soler (Yodo1 Games)218Guide
139.Switch Helter Skelter, The Scary Story of FNAF Porting - Katleen Evers (Pingle game Studio)78
140.Yesterday's Debt and Tomorrow's Dream - Ali Farha, Senior Producer, Star Stable Entertainment114
141.Gaming with a Purpose:Empowering Players through Citizen Science-Attila Szantner& Bergur Finnbogason69
142.Public Pitch (Gdańsk 2024 Edition)216
143.Game Roast (DevGAMM Gdańsk 2024 Edition)191
144.Event Highlights – DevGAMM Gdańsk 2024401
145.Digital Vikings Awards Ceremony // Live from DevGAMM Gdańsk 2024489
146.The Programmer's Odyssey in Long-Term Live Ops - Merve Meszaros, Tech Lead (Threaks)163
147.Designing Cauldrons for 'Horizon Forbidden West' - Dennis Micka (Senior Game Designer, Guerrilla)196Horizon Forbidden West
148.How to Self-fund a 20 Million Euro Space Action RPG - Michael Schade (ROCKFISH Games)181
149.How We (and You!) Can Do Better / Panel discussion130Discussion
150.Namestorming: Tips to Help You Find a Lasting Identity - Diogo Vasconcelos (CEO, Nerd Monkeys)126Let's Play
151.Unleashing Creativity: Exploring the Power of User-Generated Content - Albina Baigarina(Nordcurrent)120
152.Behind Portuguese Pixels - Filipe Duarte Pina, Senior Producer, Mr Kite86
153.Creating Believable NPCs in AAA games - Vasco Magalhães Pereira, AI Programmer (IO-Interactive)281
154.Michalina from BoomBit joins DevGAMM in Gdańsk136
155.Pragmatic Design: a very boring way to make very exciting games - Stoyan Stoyanov (Jyamma Games)545
156.Ismael Gelabert from Gameloft invites to DevGAMM Gdańsk 2024135
157.Sos Sosowski invites you to DevGAMM Gdańsk 2024149
158.CEO of 8Bit invites you to DevGAMM Gdańsk 2024121
159.Why vision and leadership matters! A chat between veterans - Henrique Olifiers and Dino Patti112
160.Public Pitch (Lisbon 2023 Edition)214
161.Leading People that Lead Projects - A Creative Production Approach - Mafalda Duarte(Telescope Games)99
162.How EVE Online's support team brings value with world class support - Davíð Einarsson (CCP Games)140EVE Online
163.2023 in the Games Industry: Trends, People, Layoffs/ Tanja Loktionova (Values Value, InGame Job)1,033
164.The Ethics of Sentient AI: Dilemmas of Delamain in Cyberpunk 2077 - Moritz Lehr (CD PROJEKT RED)86Cyberpunk 2077
165.How to do Business in Brazil - Rodrigo Terra (Brazil Games Association)61Guide
166.Imposter syndrome: how to overcome yourself - Sergei Belkov(Lead Game Designer, iLogos Game Studios)155Vlog
167.Lessons Learned from the big hyper - hybrid transition - Tom Cunliffe (Product Manager, Kwalee)97
168.Life is Strange: A (Brief) QA Retrospective - Linda Komsic (Senior QA Manager, Square Enix)107
169.How to find promising mobile game niches - Stan Minasov (VP of Product, AppMagic)229Guide
170.A TikTok success story - David Westerman Ferreira (Senior Online Marketing Manager, Bytro)121
171.Is Crowdfunding Still An Option? - Anya Combs (Freelance, Games Consultant )160
172.Best practices on how to write and integrate dialogues in video games- Sarah Beaulieu (Ubisoft)258Vlog
173.Top Mobile User Acquisition Trends in 2023 - Dmytro Sigov (Customer success manager, Tenjin)124
174.Creating an Award Winning Soundtrack - Pedro Macedo Camacho87
175.Embedding and Empowering your QA - Gabby Llanillo (QA Supervisor, Riot Games)160
176.Strategic decisions of independent studios - Ilari Kuittinen (Studio Head, Housemarque)137
177.How NOT to run a games studio - Rami Ismail872
178.Confessions of an audio expat: Let your audio designers DESIGN - Robert Carr (Redhill Games)231
179.DO NOT go with the (wrong) flow - Giulia Zamboni (Lead Producer, Supermassive Games)201
180.Cinematic Branching Narrative - Will Byles, Director, Dial M for Monkey179
181.Developing key art for games - Viktor Blanke, Art Director, Mojang Studios153
182.How Neuroscience revolutionizes User Research - Philipp Zent and Gustav Pastucha103
183.When and Why does your company need own data platform? - Roman Nazarenko (Lead DE, Playkot)122
184.Thoughts I Live By - Warren Spector (OtherSide Entertainment)294
185.The future of software development in video games - Jonathan Blow and Tiago Loureiro12,384
186.Designing 1,000 Hour Games - Alex Nichiporchik (CEO, tinyBuild)683
187.How UI for Games Has Evolved - Guido Rosso (CEO / Co-Founder, Rive)433
188.DevGAMM Celebrates 15 Years!276
189.The 6 reasons your QA may think you are #@(₴ $0 / - Vladyslav Lykhatskyi, (Lead QA, Hologryp)279
190.The art of small steps, or how to make sound for games in conditions of war / Irina Chaban159
191.Ressa Schwarzwald's DevGAMM Magic: Goosebumps and Unmissable Moments141
192.Best ways to fail your indie studio / Olegas Pridiukas & Valeryia Batsian329
193.Olle Pridiuksson's DevGAMM Chronicles: Embracing the Inclusive Spirit152
194.Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera Games)109
195.DevGAMM Vibes: Henrique Olifiers' Unforgettable Moments96
196.Retrospect: Designing tesla gun sounds in Volcanoids / David Wurczel (Volcanoids)105Volcanoids
197.Empowering Women in Games: Maria Kameko's DevGAMM Insights166
198.How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Kokhan (NightCat Studios)68Show
199.Stephen Lee's DevGAMM Journey: Passion & Commitment57
200.Launching a title in Asia Pacific and China / Maxim Chuvalov (Wargaming)76