DevGAMM

DevGAMM

Views:
3,001,587
Subscribers:
27,500
Videos:
1,707
Duration:
47:13:51:23

DevGAMM is a content creator on YouTube with over 27.5 thousand subscribers, publishing roughly 1.71 thousand videos which altogether total more than 3 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCgoMppmHUHU_3vxMD7oDG7g





All Videos by DevGAMM



PublishedVideo TitleDurationViewsCategoryGame
2026-02-12From AAA to Ashes: Why the Future Belongs to the Bold - Alexandre Amancio (Studio Ellipsis)0:00103
2026-02-10How to Create Unskippable Cutscenes - Petr Pekař (Warhorse Studios)0:00494Kingdom Come: Deliverance II
2026-02-05Managing the Complexity of Live-Service Games - Abby LeMaster (Riot Games)0:00187
2026-02-03Maximizing Your Global Success with Xbox - Сhris Сharla (Xbox)0:0078Doom
2026-01-29Smart Marketing Tactics for Studios - Gabriela Siemienkowicz (11 bit studios)0:00135
2026-01-27The Power of Communication - James Binns(Network N Group) & Catherine Channon(The Treks Consulting)0:0059
2026-01-15Pitching Indie Games (Lisbon 2025 Edition)0:00174
2026-01-14How to Pitch Your Game to Publishers (DevGAMM Lisbon 2025)0:00294
2025-11-07DevGAMM Awards 2025 Live from Lisbon0:002,697
2025-10-03DevGAMM brings the party to Lisbon, says Marie Mejerwall0:001,934
2025-10-03Bea from 80 Level invites you to DevGAMM in Lisbon0:001,415
2025-09-24Two doggos waiting for Travis at DevGAMM Lisbon 🐶0:00288
2025-09-24Studio Ellipsis joins DevGAMM in Portugal0:00258
2025-09-17A Special Message from Adam Boyes0:001,280
2025-09-11Sony Interactive at DevGAMM Lisbon 20250:001,300
2025-09-10Michal Korek will be partying at DevGAMM in Lisbon0:001,092
2025-09-09Corrie Green (Unity) at DevGAMM Lisbon 20250:001,195
2025-09-09Brooke Burgess invites you to DevGAMM in Lisbon0:001,346
2025-06-06Live Service. Designing Beyond The Game - Artem Shein (Strikerz Inc.)0:00254
2025-06-04To Stream or Not to Stream, That is the Question - Łukasz Łukasik (Techland)0:00221Dying Light 2
2025-06-02The Crucial Partnership Between Product Manager and Tech Lead - Boombit0:00139
2025-05-30Tomorrow's Game Development and Publishing - Henrique Olifiers (Bossa Games)0:00248
2025-05-28How to Throw a Secret Night City Concert with Minimal Budget - Maria Mazur (CD PROJEKT RED)0:00283Cyberpunk 2077
2025-05-26Can You Make a Game Without an Engine in 45 Minutes? - Sos Sosowski0:00344
2025-05-22Silent Hill 2 Remake Level Design Postmortem - Monika Chmura (Bloober Team)0:00384
2025-05-20Metaprogramming: Writing Code That Writes Code - Vadzim Varabyou, Team lead, PAPAYA0:00414
2025-05-16Indie Devs vs. Game Industry Legends | Game Roast @ DevGAMM Gdańsk 20250:00264
2025-05-14Steam Launch Marketing Handbook 2025 - Alex Nichiporchik & Artem Bochkarev (tinyBuild)0:00793
2025-05-1213 Years of Subway Surfers: Developing The World’s Most Downloaded Game - Thomas Frøhlich (SYBO)0:00193Subway Surfers
2025-05-07Surviving the Storm – The State of The Video Game Industry - Lukasz Hacura, CEO (Anshar Studios)0:00300
2025-05-05Crafting resonant death animations in video games - Sho Stilo, Senior Animation Lead (Riot Games)0:00187League of Legends
2025-04-02Public Pitch (Gdańsk 2025 Edition)0:00275
2025-03-10Gdańsk 2025 Aftermovie0:00362
2025-02-21How To Retain Your Teams When the Market Inevitably Improves - Richard Fisher (Skillsearch)0:00102
2025-02-19Maintaining quality while bringing efficiencies to development0:00151
2025-02-14Making our gaming communities safer, but still fun and engaging - Peter Gerson (Keywords Studios)0:0071
2025-02-12The Investment Game0:00175
2025-02-07Use Your Words - Lee Williams0:00149
2025-02-05How to harness the multidisciplinary power of developing a game? - Simay Dinc (Recontact Games)0:00108
2025-01-31Public Pitch (Lisbon 2024 Edition)0:00303
2025-01-29EquinoxBD will help navigate Asian gaming market at DevGAMM0:00139
2025-01-29PixelAnt Games will be at DevGAMM in Poland on Feb 27-28, 20250:0071
2025-01-29Gabby Llanillo invites to DevGAMM Gdańsk 20250:00327
2025-01-29Municipal Initiatives for Growth0:00103
2025-01-27Balancing Responsibilities: Thriving as a Lead Programmer - João Xavier (Studio Ellipsis)0:00121
2025-01-24BoomBit invites to DevGAMM Game Conference in Poland0:00337
2025-01-23DUCKSIDE: Making a hit MMO Shooter in under a year - Alex Nichiporchik (tinyBuild)0:00353DUCKSIDE
2025-01-20UX as a strategy for your game and studio - Celia Hodent0:00155
2025-01-17Best Monetization and LiveOps Trends 2024 - Stan Minasov (AppMagic)0:00247
2025-01-15Hacking gaming BD for developers and publishers in a challenging ecosystem - Mehdi Benkirane0:00100
2025-01-13Talking With Programmers 101 - João Eiras Antunes (Studio Ellipsis)0:00134
2025-01-10The Difference Between Success and Failure in Game Design - Vincent Frappier (LysTek)0:00194
2025-01-09Portuguese Gaming Startups Ecosystem0:0069
2025-01-08Entrepreneurship in the video game industry - Odile Limpach (SpielFabrique)0:0088
2025-01-06Women in Games Ambassadors driving change0:00123
2025-01-03How We Brought Ad Production Internal (And Your Studio Can Too) - Jamie Christensen (Bytro)0:0082
2025-01-02Step up your Engineering Game! - Jisan Haider Joy (Kolibri Games GmbH)0:00156
2024-12-30Potion Craft: Obsession with detail as a feature - Mikhail Chuprakov (niceplay games)0:00292
2024-12-27Unlocking New Paths for Mobile Game Distribution and Revenue Growth - Omar Suby (Aptoide)0:0083
2024-12-25Boosters and Blockers. Bridging gaps between code and business - Ahmed Sallam (King)0:00101
2024-12-23Mentoring in Game Dev. Is it necessary or not? - Polina Malisheva, Head of Products, Wargaming0:00145
2024-12-16Efficiently Organizing UI/UX Design in R&D with Figma - Andrey Ivkin (Belka Games)0:00163
2024-12-13Neuromarketing in business development: play the minds to win the game - Herlinda Garcia (TapNation)0:0084
2024-12-12Eight Lessons from Eight Years at Iron Galaxy - Adam Boyes (Iron Galaxy)0:0098
2024-12-09You don't want to be a lead - Guido Schmidt, Director of Design, Rovio0:00120
2024-12-05DOOM: The Game That Changed Games - John Romero, Creative Director (Romero Games)0:00452
2024-12-03Shepherding the Flock: Community Strategy for ‘Cult of the Lamb' - Lorna Power (Massive Monster)0:00222Cult of the Lamb
2024-11-18The Game Maker’s Zodiac - Isaque Sanches, Senior Game Designer, Ubisoft Redlynx0:00186
2024-11-16DevGAMM Awards 2024 Ceremony0:001,660
2024-11-13Why AI Isn't The New Crypto In Gaming - Gordon Midwood, CEO / Co-Founder, Anything World0:00139
2024-10-24How to (Re)Announce Your Steam Game - Anton Daty, Senior Marketing Manager, tinyBuild0:00453Anton
2024-10-17Design For The Win - UX for the Competitive Gaming Landscape - Erik Ortman, UX Director, GOALS0:0089
2024-10-16Kevin Hagen from Tiny Roar invites to DevGAMM in Lisbon 🇵🇹0:00181
2024-10-10A toolbox for designing for community - Andie Nordgren, Senior Director, Unity Technologies0:0087
2024-10-01Mehdi Benkirane of i3d.net invites to DevGAMM Lisbon 20240:00316
2024-09-26Unreal World Building Tips and Tricks in 2024 - Chris Murphy, Senior Technical Artist, Epic Games0:001,532
2024-09-25DevGAMM Lisbon 2024 – November 14-150:001,411
2024-09-25John Romero invites to DevGAMM Lisbon 20240:00676
2024-09-20Terrance Cohen from Insomniac Games will speak at DevGAMM Lisbon 2024 🇵🇹0:00460
2024-09-20Joshua Flitcroft from IO Interactive invites to DevGAMM Lisbon 2024 🇵🇹0:00266
2024-09-18Lee Williams invites to DevGAMM Lisbon 2024 🌊0:00205
2024-09-18Guido Schmidt from ROVIO invites you to DevGAMM in Lisbon 🇵🇹0:00343
2024-09-12Respec(t) your player: bring engagement back to mainstream gaming - Stoyan Stoyanov (Jyamma Games)0:00169
2024-09-04The power of ”good enough” (when less allows you to do more) - Philip Martin (Hazelight)0:00174
2024-08-29UIPainter: Tile-Based Rendering in One Draw Call - Wessel Mast, Tools Programmer, Guerrilla0:00195
2024-08-29Public Pitch (Vilnius 2024 Edition)0:00202
2024-08-16The Wwise Weather Experience - Bjørn Jacobsen, Sound Designer (Cujo Sound)0:00119
2024-08-08What I wish I knew when founding a game studio in 2024 - Sophie Vo (Rise and Play)0:00286
2024-07-26The Red & Green Flags of Studio Leadership - Rami Ismail54:28433
2024-06-25DevGAMM Vilnius 2024 Hghlights2:06551
2024-06-10Game optimization in Unreal Engine - Dominik Sójka, Senior Technical Artist (Mountaintop Studios)47:59501
2024-06-07When will VR become mainstream in the world of digital entertainment? / Panel Discussion46:2674Discussion
2024-06-05How does it impact the employment market in our industry - Tomek Majka (Imponderabilia)27:56128
2024-06-03How to make thousands of games $6 a pop? - Klavdia Potapova (Megamod)53:05170Guide
2024-05-31Future of Game Development with AI / Panel discussion57:40308Discussion
2024-05-29Marketing artist is the dirtiest job you could ever imagine. - Hanna Gulid (Glera Games)49:14286
2024-05-27Among the avatars - Dana Sydorenko (GameTree)16:44150
2024-05-24Global Investment and M&A Trends in the Video Games Sector / Panel discussion55:1294Discussion
2024-05-22Pushing boundaries in realistic NPC dialogues - Vagiz Duseev, Software Architect (Dynatrace)27:02101Vlog
2024-05-20Boosting revenue with smart Live Ops research - Stan Minasov, VP of Product (AppMagic)27:59247