2025-04-02 | Public Pitch (Gdańsk 2025 Edition) | 0:00 | 126 | |
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2025-03-10 | Gdańsk 2025 Aftermovie | 0:00 | 260 | |
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2025-02-21 | How To Retain Your Teams When the Market Inevitably Improves - Richard Fisher (Skillsearch) | 0:00 | 94 | |
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2025-02-19 | Maintaining quality while bringing efficiencies to development | 0:00 | 103 | |
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2025-02-14 | Making our gaming communities safer, but still fun and engaging - Peter Gerson (Keywords Studios) | 0:00 | 63 | |
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2025-02-12 | The Investment Game | 0:00 | 144 | |
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2025-02-07 | Use Your Words - Lee Williams | 0:00 | 124 | |
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2025-02-05 | How to harness the multidisciplinary power of developing a game? - Simay Dinc (Recontact Games) | 0:00 | 100 | |
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2025-01-31 | Public Pitch (Lisbon 2024 Edition) | 0:00 | 303 | |
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2025-01-29 | EquinoxBD will help navigate Asian gaming market at DevGAMM | 0:00 | 139 | |
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2025-01-29 | PixelAnt Games will be at DevGAMM in Poland on Feb 27-28, 2025 | 0:00 | 71 | |
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2025-01-29 | Gabby Llanillo invites to DevGAMM Gdańsk 2025 | 0:00 | 327 | |
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2025-01-29 | Municipal Initiatives for Growth | 0:00 | 103 | |
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2025-01-27 | Balancing Responsibilities: Thriving as a Lead Programmer - João Xavier (Studio Ellipsis) | 0:00 | 121 | |
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2025-01-24 | BoomBit invites to DevGAMM Game Conference in Poland | 0:00 | 337 | |
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2025-01-23 | DUCKSIDE: Making a hit MMO Shooter in under a year - Alex Nichiporchik (tinyBuild) | 0:00 | 353 | | DUCKSIDE
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2025-01-20 | UX as a strategy for your game and studio - Celia Hodent | 0:00 | 155 | |
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2025-01-17 | Best Monetization and LiveOps Trends 2024 - Stan Minasov (AppMagic) | 0:00 | 247 | |
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2025-01-15 | Hacking gaming BD for developers and publishers in a challenging ecosystem - Mehdi Benkirane | 0:00 | 100 | |
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2025-01-13 | Talking With Programmers 101 - João Eiras Antunes (Studio Ellipsis) | 0:00 | 134 | |
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2025-01-10 | The Difference Between Success and Failure in Game Design - Vincent Frappier (LysTek) | 0:00 | 194 | |
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2025-01-09 | Portuguese Gaming Startups Ecosystem | 0:00 | 69 | |
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2025-01-08 | Entrepreneurship in the video game industry - Odile Limpach (SpielFabrique) | 0:00 | 88 | |
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2025-01-06 | Women in Games Ambassadors driving change | 0:00 | 123 | |
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2025-01-03 | How We Brought Ad Production Internal (And Your Studio Can Too) - Jamie Christensen (Bytro) | 0:00 | 82 | |
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2025-01-02 | Step up your Engineering Game! - Jisan Haider Joy (Kolibri Games GmbH) | 0:00 | 156 | |
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2024-12-30 | Potion Craft: Obsession with detail as a feature - Mikhail Chuprakov (niceplay games) | 0:00 | 292 | |
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2024-12-27 | Unlocking New Paths for Mobile Game Distribution and Revenue Growth - Omar Suby (Aptoide) | 0:00 | 83 | |
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2024-12-25 | Boosters and Blockers. Bridging gaps between code and business - Ahmed Sallam (King) | 0:00 | 101 | |
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2024-12-23 | Mentoring in Game Dev. Is it necessary or not? - Polina Malisheva, Head of Products, Wargaming | 0:00 | 145 | |
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2024-12-16 | Efficiently Organizing UI/UX Design in R&D with Figma - Andrey Ivkin (Belka Games) | 0:00 | 163 | |
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2024-12-13 | Neuromarketing in business development: play the minds to win the game - Herlinda Garcia (TapNation) | 0:00 | 84 | |
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2024-12-12 | Eight Lessons from Eight Years at Iron Galaxy - Adam Boyes (Iron Galaxy) | 0:00 | 98 | |
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2024-12-09 | You don't want to be a lead - Guido Schmidt, Director of Design, Rovio | 0:00 | 120 | |
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2024-12-05 | DOOM: The Game That Changed Games - John Romero, Creative Director (Romero Games) | 0:00 | 452 | |
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2024-12-03 | Shepherding the Flock: Community Strategy for ‘Cult of the Lamb' - Lorna Power (Massive Monster) | 0:00 | 222 | | Cult of the Lamb
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2024-11-18 | The Game Maker’s Zodiac - Isaque Sanches, Senior Game Designer, Ubisoft Redlynx | 0:00 | 186 | |
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2024-11-16 | DevGAMM Awards 2024 Ceremony | 0:00 | 1,660 | |
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2024-11-13 | Why AI Isn't The New Crypto In Gaming - Gordon Midwood, CEO / Co-Founder, Anything World | 0:00 | 139 | |
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2024-10-24 | How to (Re)Announce Your Steam Game - Anton Daty, Senior Marketing Manager, tinyBuild | 0:00 | 453 | | Anton
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2024-10-17 | Design For The Win - UX for the Competitive Gaming Landscape - Erik Ortman, UX Director, GOALS | 0:00 | 89 | |
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2024-10-16 | Kevin Hagen from Tiny Roar invites to DevGAMM in Lisbon 🇵🇹 | 0:00 | 181 | |
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2024-10-10 | A toolbox for designing for community - Andie Nordgren, Senior Director, Unity Technologies | 0:00 | 87 | |
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2024-10-01 | Mehdi Benkirane of i3d.net invites to DevGAMM Lisbon 2024 | 0:00 | 316 | |
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2024-09-26 | Unreal World Building Tips and Tricks in 2024 - Chris Murphy, Senior Technical Artist, Epic Games | 0:00 | 1,532 | |
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2024-09-25 | DevGAMM Lisbon 2024 – November 14-15 | 0:00 | 1,411 | |
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2024-09-25 | John Romero invites to DevGAMM Lisbon 2024 | 0:00 | 676 | |
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2024-09-20 | Terrance Cohen from Insomniac Games will speak at DevGAMM Lisbon 2024 🇵🇹 | 0:00 | 460 | |
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2024-09-20 | Joshua Flitcroft from IO Interactive invites to DevGAMM Lisbon 2024 🇵🇹 | 0:00 | 266 | |
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2024-09-18 | Lee Williams invites to DevGAMM Lisbon 2024 🌊 | 0:00 | 205 | |
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2024-09-18 | Guido Schmidt from ROVIO invites you to DevGAMM in Lisbon 🇵🇹 | 0:00 | 343 | |
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2024-09-12 | Respec(t) your player: bring engagement back to mainstream gaming - Stoyan Stoyanov (Jyamma Games) | 0:00 | 169 | |
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2024-09-04 | The power of ”good enough” (when less allows you to do more) - Philip Martin (Hazelight) | 0:00 | 174 | |
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2024-08-29 | UIPainter: Tile-Based Rendering in One Draw Call - Wessel Mast, Tools Programmer, Guerrilla | 0:00 | 195 | |
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2024-08-29 | Public Pitch (Vilnius 2024 Edition) | 0:00 | 202 | |
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2024-08-16 | The Wwise Weather Experience - Bjørn Jacobsen, Sound Designer (Cujo Sound) | 0:00 | 119 | |
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2024-08-08 | What I wish I knew when founding a game studio in 2024 - Sophie Vo (Rise and Play) | 0:00 | 286 | |
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2024-07-26 | The Red & Green Flags of Studio Leadership - Rami Ismail | 54:28 | 433 | |
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2024-06-25 | DevGAMM Vilnius 2024 Hghlights | 2:06 | 551 | |
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2024-06-10 | Game optimization in Unreal Engine - Dominik Sójka, Senior Technical Artist (Mountaintop Studios) | 47:59 | 501 | |
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2024-06-07 | When will VR become mainstream in the world of digital entertainment? / Panel Discussion | 46:26 | 74 | Discussion |
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2024-06-05 | How does it impact the employment market in our industry - Tomek Majka (Imponderabilia) | 27:56 | 128 | |
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2024-06-03 | How to make thousands of games $6 a pop? - Klavdia Potapova (Megamod) | 53:05 | 170 | Guide |
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2024-05-31 | Future of Game Development with AI / Panel discussion | 57:40 | 308 | Discussion |
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2024-05-29 | Marketing artist is the dirtiest job you could ever imagine. - Hanna Gulid (Glera Games) | 49:14 | 286 | |
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2024-05-27 | Among the avatars - Dana Sydorenko (GameTree) | 16:44 | 150 | |
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2024-05-24 | Global Investment and M&A Trends in the Video Games Sector / Panel discussion | 55:12 | 94 | Discussion |
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2024-05-22 | Pushing boundaries in realistic NPC dialogues - Vagiz Duseev, Software Architect (Dynatrace) | 27:02 | 101 | Vlog |
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2024-05-20 | Boosting revenue with smart Live Ops research - Stan Minasov, VP of Product (AppMagic) | 27:59 | 247 | |
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2024-05-17 | Rytis Jadzevičius iš LŽKA kviečia tave į DevGAMM | 0:33 | 74 | |
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2024-05-17 | Olle Pridiuksson invites you to DevGAMM Vilnius 2024 | 0:28 | 213 | |
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2024-05-17 | Olle Pridiuksson kviečia tave į „DevGAMM“ | 0:34 | 60 | |
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2024-05-16 | Empowering UX/UI quality of event iterations - Andrii Taliashvili, Senior UX/UI Designer (Wargaming) | 45:08 | 230 | |
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2024-05-15 | Beyond Child's Play: Making Business on Roblox - Yaroslav Kravtsov, CEO & Co-Founder (Space Trace) | 24:24 | 156 | | Roblox
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2024-05-13 | Craft your perfect onboarding process & level up your hiring - Michalina Milewicz-Zalewska (BoomBit) | 21:54 | 105 | |
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2024-05-10 | AwayFL: Fantastic Bugs And How To Fix Them - Rob Bateman, Director (The Away Foundation) | 33:41 | 132 | |
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2024-05-08 | 5 Stages of a Game Designer’s Decision-Making Process - Ekaterina Shtirts (Belka Games) | 30:42 | 179 | |
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2024-05-06 | How embracing imperfection can make you a better gamedev - Afonso Ferreira (DECA Games) | 24:15 | 131 | |
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2024-05-06 | Jakub Kukuryk invites to DevGAMM Vilnius 2024 | 0:34 | 184 | |
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2024-05-03 | Journey from Soft launch to Worldwide launch - Neha Joshi, Game Lead (Metacore) | 24:51 | 70 | |
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2024-05-03 | Erik Ortman invites to DevGAMM Vilnius 2024 | 0:33 | 61 | |
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2024-05-03 | Pascal Luban Invites To DevGAMM Vilnius 2024 | 0:38 | 45 | |
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2024-05-03 | Wessel Mast from Guerrilla invites to DevGAMM in Vilnius | 0:33 | 115 | |
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2024-05-03 | Stoyan Stoyanov Invites You to DevGAMM Vilnius 2024 | 0:36 | 67 | |
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2024-05-02 | Sophie Vo invites to DevGAMM Vilnius 2024 | 0:42 | 75 | |
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2024-05-01 | Harmony Amidst Chaos: Building Inclusive Teams - Artem Shein, Project Manager (Strikerz Inc.) | 19:49 | 80 | |
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2024-04-29 | Overcoming network latency in real-time multiplayer - Chris Hong (CosmoUniverse) | 40:56 | 186 | |
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2024-04-26 | When to Call in a Balance Designer - Victoria Chernikova and Svetlana Sutyrka (Made on Earth Games) | 24:31 | 109 | |
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2024-04-25 | Creative Vision vs. Game Production: The Beating Heart of Successful Game Development - Rami Ismail | 57:12 | 287 | |
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2024-04-22 | Entering the unknown - Make China your #1 Market - Aleksander Ptak (Huqiao) | 28:52 | 156 | |
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2024-04-19 | How To Pitch Games (In 2024) - Alex Nichiporchik, CEO, tinyBuild | 46:34 | 470 | Guide |
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2024-04-17 | The improbable choices that created 20 years of EVE Online - Bergur Finnbogason (CCP Games) | 22:01 | 183 | | EVE Online
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2024-04-15 | Things I Wish I Didn't Have To Do - Workflows For The Near Future - Nickole Li (Mojang Studios) | 25:23 | 136 | |
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2024-04-12 | Creating an ultra-portable game witthout an engine - Sos Sosowski, Game Developer, Sos | 36:05 | 397 | |
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2024-04-10 | Recruit or Ruin:How recruitment mistakes impact your brand-Patrycja Wojciuk & Monika Michalak (8Bit) | 36:31 | 86 | |
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2024-04-08 | Turning indie in turbulent times - Dino Patti & Rami Ismail | 55:10 | 204 | |
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2024-04-05 | Let me hear you a story... - how to collaborate with Voice Talents? - Maria Borys-Piątkowska | 33:02 | 86 | Guide |
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2024-04-03 | How to effectively integrate an IP/Brand into your game - Ismael Jorge Soler (Yodo1 Games) | 29:39 | 218 | Guide |
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2024-04-01 | Switch Helter Skelter, The Scary Story of FNAF Porting - Katleen Evers (Pingle game Studio) | 26:51 | 78 | |
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2024-03-29 | Yesterday's Debt and Tomorrow's Dream - Ali Farha, Senior Producer, Star Stable Entertainment | 47:20 | 114 | |
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