DevGAMM

DevGAMM

Views:
3,018,317
Subscribers:
27,500
Videos:
1,726
Duration:
47:13:51:23

DevGAMM is a content creator on YouTube with over 27.5 thousand subscribers, publishing roughly 1.73 thousand videos which altogether total more than 3.02 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCgoMppmHUHU_3vxMD7oDG7g





Top 100 Most Controversial Videos by DevGAMM


Video TitleRatingCategoryGame
1.Monika Michalak from 8Bit is coming to DevGAMM Gdańsk 202611
2.Municipal Initiatives for Growth4
3.Join Poland's key gamedev event on June 18-19, 20260
4.Corrie Green (Unity) at DevGAMM Lisbon 20253
5.The Crucial Partnership Between Product Manager and Tech Lead - Boombit4
6.Surviving the Storm – The State of The Video Game Industry - Lukasz Hacura, CEO (Anshar Studios)18
7.Pitching Indie Games (Lisbon 2025 Edition)9
8.A toolbox for designing for community - Andie Nordgren, Senior Director, Unity Technologies3
9.Madeira Games Summit by DevGAMM / May 7-8, 20264
10.Live Service. Designing Beyond The Game - Artem Shein (Strikerz Inc.)9
11.Guido Schmidt from ROVIO invites you to DevGAMM in Lisbon 🇵🇹9
12.Crafting resonant death animations in video games - Sho Stilo, Senior Animation Lead (Riot Games)6League of Legends
13.The power of ”good enough” (when less allows you to do more) - Philip Martin (Hazelight)3
14.Madeira Games Summit on May 7-8, 20260
15.DevGAMM brings the party to Lisbon, says Marie Mejerwall10
16.The Power of Communication - James Binns(Network N Group) & Catherine Channon(The Treks Consulting)1
17.Curve Games' CEO joins Madeira Games Summit on May 7-8, 20264
18.Step up your Engineering Game! - Jisan Haider Joy (Kolibri Games GmbH)5
19.The Difference Between Success and Failure in Game Design - Vincent Frappier (LysTek)6
20.Talking With Programmers 101 - João Eiras Antunes (Studio Ellipsis)3
21.PixelAnt Games will be at DevGAMM in Poland on Feb 27-28, 20253
22.Public Pitch (Gdańsk 2025 Edition)11
23.Public Pitch (Lisbon 2024 Edition)10
24.Kevin Hagen from Tiny Roar invites to DevGAMM in Lisbon 🇵🇹3
25.Unlocking New Paths for Mobile Game Distribution and Revenue Growth - Omar Suby (Aptoide)1
26.CEO of Playsense joins DevGAMM Gdańsk 2026 on June 18-197
27.Jani Torppa will be at DevGAMM in Gdańsk on June 18-19, 20260
28.Gdańsk 2025 Aftermovie16
29.EquinoxBD will help navigate Asian gaming market at DevGAMM4
30.BoomBit invites to DevGAMM Game Conference in Poland4
31.Navigating the World of S.T.A.L.K.E.R. 2 - Yegor Ostapenko (GSC Game World)23S.T.A.L.K.E.R. 2: Heart of Chernobyl
32.Public Pitch (Vilnius 2024 Edition)7
33.Neuromarketing in business development: play the minds to win the game - Herlinda Garcia (TapNation)3
34.The Game Maker’s Zodiac - Isaque Sanches, Senior Game Designer, Ubisoft Redlynx4
35.Bea from 80 Level invites you to DevGAMM in Lisbon5
36.Join gamedev conference in Poland in June 20263
37.How to Pitch Your Game to Publishers (DevGAMM Lisbon 2025)16
38.DevGAMM Awards 2025 Live from Lisbon115
39.The Investment Game5
40.Kill Your Darlings and Save Your Game - Marie Mejerwall (Mejerwall Consulting)11
41.Terrance Cohen from Insomniac Games will speak at DevGAMM Lisbon 2024 🇵🇹16
42.DOOM: The Game That Changed Games - John Romero, Creative Director (Romero Games)25
43.How to Create Unskippable Cutscenes - Petr Pekař (Warhorse Studios)59Kingdom Come: Deliverance II
44.Gabby Llanillo invites to DevGAMM Gdańsk 20254
45.Sony Interactive at DevGAMM Lisbon 20251
46.Best Monetization and LiveOps Trends 2024 - Stan Minasov (AppMagic)14
47.13 Years of Subway Surfers: Developing The World’s Most Downloaded Game - Thomas Frøhlich (SYBO)9Subway Surfers
48.Lee Williams invites to DevGAMM Lisbon 2024 🌊6
49.Portuguese Gaming Startups Ecosystem1
50.Making our gaming communities safer, but still fun and engaging - Peter Gerson (Keywords Studios)3
51.DevGAMM Awards 2024 Ceremony72
52.From AAA to Ashes: Why the Future Belongs to the Bold - Alexandre Amancio (Studio Ellipsis)10
53.Music Design in Clair Obscur : Expedition 33 - Raphaël Joffres (Sandfall Interactive)16Clair Obscur: Expedition 33
54.Efficiently Organizing UI/UX Design in R&D with Figma - Andrey Ivkin (Belka Games)5
55.What I wish I knew when founding a game studio in 2024 - Sophie Vo (Rise and Play)14
56.Mehdi Benkirane of i3d.net invites to DevGAMM Lisbon 20245
57.Studio Ellipsis joins DevGAMM in Portugal3
58.Smart Marketing Tactics for Studios - Gabriela Siemienkowicz (11 bit studios)32
59.How to (Re)Announce Your Steam Game - Anton Daty, Senior Marketing Manager, tinyBuild22Anton
60.Indie Devs vs. Game Industry Legends | Game Roast @ DevGAMM Gdańsk 20258
61.Entrepreneurship in the video game industry - Odile Limpach (SpielFabrique)5
62.Nordeus will be at Madeira Games Summit on May 7-8, 20260
63.Jakub Dudkowski from QLOC invites to DevGAMM Gdańsk 20266
64.Maintaining quality while bringing efficiencies to development2
65.Why AI Isn't The New Crypto In Gaming - Gordon Midwood, CEO / Co-Founder, Anything World7
66.Michal Korek will be partying at DevGAMM in Lisbon3
67.Travis George invites to Madeira Games Summit 20264
68.Use Your Words - Lee Williams8
69.How to harness the multidisciplinary power of developing a game? - Simay Dinc (Recontact Games)2
70.Two doggos waiting for Travis at DevGAMM Lisbon 🐶4
71.Design For The Win - UX for the Competitive Gaming Landscape - Erik Ortman, UX Director, GOALS4
72.Women in Games Ambassadors driving change9
73.How We Brought Ad Production Internal (And Your Studio Can Too) - Jamie Christensen (Bytro)3
74.Potion Craft: Obsession with detail as a feature - Mikhail Chuprakov (niceplay games)8
75.Mentoring in Game Dev. Is it necessary or not? - Polina Malisheva, Head of Products, Wargaming4
76.To Stream or Not to Stream, That is the Question - Łukasz Łukasik (Techland)14Dying Light 2
77.John Romero invites to DevGAMM Lisbon 202417
78.Hacking gaming BD for developers and publishers in a challenging ecosystem - Mehdi Benkirane3
79.Tomorrow's Game Development and Publishing - Henrique Olifiers (Bossa Games)15
80.Silent Hill 2 Remake Level Design Postmortem - Monika Chmura (Bloober Team)16
81.Shepherding the Flock: Community Strategy for ‘Cult of the Lamb' - Lorna Power (Massive Monster)8Cult of the Lamb
82.Eight Lessons from Eight Years at Iron Galaxy - Adam Boyes (Iron Galaxy)4
83.Boosters and Blockers. Bridging gaps between code and business - Ahmed Sallam (King)6
84.DevGAMM Lisbon 2024 – November 14-157
85.Joshua Flitcroft from IO Interactive invites to DevGAMM Lisbon 2024 🇵🇹9
86.Metaprogramming: Writing Code That Writes Code - Vadzim Varabyou, Team lead, PAPAYA9
87.DevGAMM in Madeira – How was it?11
88.The Wwise Weather Experience - Bjørn Jacobsen, Sound Designer (Cujo Sound)6
89.Steam Launch Marketing Handbook 2025 - Alex Nichiporchik & Artem Bochkarev (tinyBuild)24
90.A Special Message from Adam Boyes13
91.Kat Schreiber (Disobey) invites to DevGAMM Gdańsk 20264
92.How To Retain Your Teams When the Market Inevitably Improves - Richard Fisher (Skillsearch)7
93.Can You Make a Game Without an Engine in 45 Minutes? - Sos Sosowski10
94.Managing the Complexity of Live-Service Games - Abby LeMaster (Riot Games)7
95.Unreal World Building Tips and Tricks in 2024 - Chris Murphy, Senior Technical Artist, Epic Games103
96.Balancing Responsibilities: Thriving as a Lead Programmer - João Xavier (Studio Ellipsis)3
97.Respec(t) your player: bring engagement back to mainstream gaming - Stoyan Stoyanov (Jyamma Games)9
98.Michał Bujko will be at DevGAMM in Gdańsk this June 20262
99.DUCKSIDE: Making a hit MMO Shooter in under a year - Alex Nichiporchik (tinyBuild)11DUCKSIDE
100.Joanna Buganik (Try Evidence) invites to DevGAMM Gdańsk 20266