| 1. | How to Create Unskippable Cutscenes - Petr Pekař (Warhorse Studios) | 50 | | Kingdom Come: Deliverance II
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| 2. | Boosters and Blockers. Bridging gaps between code and business - Ahmed Sallam (King) | 6 | |
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| 3. | How We Brought Ad Production Internal (And Your Studio Can Too) - Jamie Christensen (Bytro) | 3 | |
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| 4. | Studio Ellipsis joins DevGAMM in Portugal | 3 | |
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| 5. | The Power of Communication - James Binns(Network N Group) & Catherine Channon(The Treks Consulting) | 1 | |
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| 6. | The Crucial Partnership Between Product Manager and Tech Lead - Boombit | 4 | |
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| 7. | Lee Williams invites to DevGAMM Lisbon 2024 🌊 | 6 | |
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| 8. | Managing the Complexity of Live-Service Games - Abby LeMaster (Riot Games) | 6 | |
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| 9. | Entrepreneurship in the video game industry - Odile Limpach (SpielFabrique) | 5 | |
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| 10. | Public Pitch (Gdańsk 2025 Edition) | 11 | |
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| 11. | From AAA to Ashes: Why the Future Belongs to the Bold - Alexandre Amancio (Studio Ellipsis) | 6 | |
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| 12. | Step up your Engineering Game! - Jisan Haider Joy (Kolibri Games GmbH) | 5 | |
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| 13. | Respec(t) your player: bring engagement back to mainstream gaming - Stoyan Stoyanov (Jyamma Games) | 9 | |
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| 14. | Why AI Isn't The New Crypto In Gaming - Gordon Midwood, CEO / Co-Founder, Anything World | 7 | |
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| 15. | Gdańsk 2025 Aftermovie | 16 | |
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| 16. | Mehdi Benkirane of i3d.net invites to DevGAMM Lisbon 2024 | 5 | |
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| 17. | The Investment Game | 5 | |
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| 18. | DevGAMM Awards 2025 Live from Lisbon | 114 | |
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| 19. | To Stream or Not to Stream, That is the Question - Łukasz Łukasik (Techland) | 14 | | Dying Light 2
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| 20. | Public Pitch (Vilnius 2024 Edition) | 7 | |
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| 21. | Indie Devs vs. Game Industry Legends | Game Roast @ DevGAMM Gdańsk 2025 | 8 | |
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| 22. | Metaprogramming: Writing Code That Writes Code - Vadzim Varabyou, Team lead, PAPAYA | 9 | |
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| 23. | Best Monetization and LiveOps Trends 2024 - Stan Minasov (AppMagic) | 14 | |
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| 24. | Sony Interactive at DevGAMM Lisbon 2025 | 1 | |
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| 25. | Tomorrow's Game Development and Publishing - Henrique Olifiers (Bossa Games) | 15 | |
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| 26. | Maintaining quality while bringing efficiencies to development | 2 | |
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| 27. | Steam Launch Marketing Handbook 2025 - Alex Nichiporchik & Artem Bochkarev (tinyBuild) | 24 | |
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| 28. | DevGAMM Awards 2024 Ceremony | 72 | |
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| 29. | Making our gaming communities safer, but still fun and engaging - Peter Gerson (Keywords Studios) | 3 | |
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| 30. | Eight Lessons from Eight Years at Iron Galaxy - Adam Boyes (Iron Galaxy) | 4 | |
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| 31. | Use Your Words - Lee Williams | 8 | |
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| 32. | How To Retain Your Teams When the Market Inevitably Improves - Richard Fisher (Skillsearch) | 7 | |
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| 33. | What I wish I knew when founding a game studio in 2024 - Sophie Vo (Rise and Play) | 14 | |
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| 34. | Joshua Flitcroft from IO Interactive invites to DevGAMM Lisbon 2024 🇵🇹 | 9 | |
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| 35. | Design For The Win - UX for the Competitive Gaming Landscape - Erik Ortman, UX Director, GOALS | 4 | |
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| 36. | Unreal World Building Tips and Tricks in 2024 - Chris Murphy, Senior Technical Artist, Epic Games | 103 | |
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| 37. | The Wwise Weather Experience - Bjørn Jacobsen, Sound Designer (Cujo Sound) | 6 | |
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| 38. | BoomBit invites to DevGAMM Game Conference in Poland | 4 | |
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| 39. | Two doggos waiting for Travis at DevGAMM Lisbon 🐶 | 4 | |
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| 40. | Bea from 80 Level invites you to DevGAMM in Lisbon | 5 | |
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| 41. | Talking With Programmers 101 - João Eiras Antunes (Studio Ellipsis) | 3 | |
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| 42. | Michal Korek will be partying at DevGAMM in Lisbon | 3 | |
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| 43. | The Game Maker’s Zodiac - Isaque Sanches, Senior Game Designer, Ubisoft Redlynx | 4 | |
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| 44. | Corrie Green (Unity) at DevGAMM Lisbon 2025 | 3 | |
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| 45. | DOOM: The Game That Changed Games - John Romero, Creative Director (Romero Games) | 25 | |
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| 46. | Unlocking New Paths for Mobile Game Distribution and Revenue Growth - Omar Suby (Aptoide) | 1 | |
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| 47. | How to harness the multidisciplinary power of developing a game? - Simay Dinc (Recontact Games) | 2 | |
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| 48. | Terrance Cohen from Insomniac Games will speak at DevGAMM Lisbon 2024 🇵🇹 | 16 | |
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| 49. | Live Service. Designing Beyond The Game - Artem Shein (Strikerz Inc.) | 9 | |
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| 50. | Public Pitch (Lisbon 2024 Edition) | 10 | |
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| 51. | Women in Games Ambassadors driving change | 9 | |
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| 52. | The power of ”good enough” (when less allows you to do more) - Philip Martin (Hazelight) | 3 | |
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| 53. | Silent Hill 2 Remake Level Design Postmortem - Monika Chmura (Bloober Team) | 16 | |
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| 54. | EquinoxBD will help navigate Asian gaming market at DevGAMM | 4 | |
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| 55. | Mentoring in Game Dev. Is it necessary or not? - Polina Malisheva, Head of Products, Wargaming | 4 | |
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| 56. | Surviving the Storm – The State of The Video Game Industry - Lukasz Hacura, CEO (Anshar Studios) | 18 | |
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| 57. | How to (Re)Announce Your Steam Game - Anton Daty, Senior Marketing Manager, tinyBuild | 22 | | Anton
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| 58. | Neuromarketing in business development: play the minds to win the game - Herlinda Garcia (TapNation) | 3 | |
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| 59. | Music Design in Clair Obscur : Expedition 33 - Raphaël Joffres (Sandfall Interactive) | 3 | | Clair Obscur: Expedition 33
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| 60. | Guido Schmidt from ROVIO invites you to DevGAMM in Lisbon 🇵🇹 | 9 | |
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| 61. | 13 Years of Subway Surfers: Developing The World’s Most Downloaded Game - Thomas Frøhlich (SYBO) | 9 | | Subway Surfers
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| 62. | Portuguese Gaming Startups Ecosystem | 1 | |
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| 63. | Lessons Learned and Best Practices for Using AI in Trust & Safety - Supercell | 0 | |
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| 64. | DevGAMM brings the party to Lisbon, says Marie Mejerwall | 10 | |
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| 65. | Efficiently Organizing UI/UX Design in R&D with Figma - Andrey Ivkin (Belka Games) | 5 | |
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| 66. | Pitching Indie Games (Lisbon 2025 Edition) | 9 | |
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| 67. | PixelAnt Games will be at DevGAMM in Poland on Feb 27-28, 2025 | 3 | |
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| 68. | How to Throw a Secret Night City Concert with Minimal Budget - Maria Mazur (CD PROJEKT RED) | 11 | | Cyberpunk 2077
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| 69. | Crafting resonant death animations in video games - Sho Stilo, Senior Animation Lead (Riot Games) | 6 | | League of Legends
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| 70. | Smart Marketing Tactics for Studios - Gabriela Siemienkowicz (11 bit studios) | 11 | |
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| 71. | A Special Message from Adam Boyes | 13 | |
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| 72. | The Difference Between Success and Failure in Game Design - Vincent Frappier (LysTek) | 6 | |
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| 73. | Potion Craft: Obsession with detail as a feature - Mikhail Chuprakov (niceplay games) | 8 | |
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| 74. | Can You Make a Game Without an Engine in 45 Minutes? - Sos Sosowski | 10 | |
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| 75. | Kevin Hagen from Tiny Roar invites to DevGAMM in Lisbon 🇵🇹 | 3 | |
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| 76. | John Romero invites to DevGAMM Lisbon 2024 | 17 | |
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| 77. | Balancing Responsibilities: Thriving as a Lead Programmer - João Xavier (Studio Ellipsis) | 3 | |
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| 78. | Maximizing Your Global Success with Xbox - Сhris Сharla (Xbox) | 4 | | Doom
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| 79. | How to Pitch Your Game to Publishers (DevGAMM Lisbon 2025) | 14 | |
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| 80. | DUCKSIDE: Making a hit MMO Shooter in under a year - Alex Nichiporchik (tinyBuild) | 11 | | DUCKSIDE
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| 81. | Brooke Burgess invites you to DevGAMM in Lisbon | 4 | |
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| 82. | Gabby Llanillo invites to DevGAMM Gdańsk 2025 | 4 | |
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| 83. | UX as a strategy for your game and studio - Celia Hodent | 9 | |
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| 84. | You don't want to be a lead - Guido Schmidt, Director of Design, Rovio | 5 | |
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| 85. | Municipal Initiatives for Growth | 4 | |
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| 86. | Hacking gaming BD for developers and publishers in a challenging ecosystem - Mehdi Benkirane | 3 | |
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| 87. | UIPainter: Tile-Based Rendering in One Draw Call - Wessel Mast, Tools Programmer, Guerrilla | 7 | |
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| 88. | A toolbox for designing for community - Andie Nordgren, Senior Director, Unity Technologies | 3 | |
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| 89. | Shepherding the Flock: Community Strategy for ‘Cult of the Lamb' - Lorna Power (Massive Monster) | 8 | | Cult of the Lamb
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| 90. | DevGAMM Lisbon 2024 – November 14-15 | 7 | |
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| 91. | Top Mobile User Acquisition Trends in 2023 - Dmytro Sigov (Customer success manager, Tenjin) | 3 | |
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| 92. | Что я делаю каждый день: дневник креативного продюсера / Альберт Жильцов (1C Game Studios) | 0 | |
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| 93. | New PR Tech and AI Tools for 2023: A Game Changer for Outreach/ Kirill Perevozchikov(White Label PR) | 0 | |
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| 94. | Как системно находить новый топовый креатив / Сергей Рябов (AdSide Media) | 0 | |
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| 95. | DevGAMM Fall 2021 Opening | 0 | |
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| 96. | Стрим Stopgame на DevGAMM Fall 2021 (День 1). Часть 1 | 0 | |
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| 97. | Pixonic: Детальная статистика в играх (Flash GAMM) | 0 | |
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| 98. | Jaime Rodriguez (Microsoft) - Windows 10 UWP Development Overview | 0 | |
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| 99. | Adinnovation. Inc: Road To Japan -- How To Do Marketing of Japanese Gaming App Market | 0 | Guide |
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| 100. | Games Passport about game market during economic crisis (Flash GAMM Moscow 2012) | 0 | |
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