DevGAMM

DevGAMM

Views:
3,002,388
Subscribers:
27,500
Videos:
1,709
Duration:
47:13:51:23

DevGAMM is a content creator on YouTube with over 27.5 thousand subscribers, publishing roughly 1.71 thousand videos which altogether total more than 3 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCgoMppmHUHU_3vxMD7oDG7g





Top 100 Most Controversial Videos by DevGAMM


Video TitleRatingCategoryGame
1.How to Create Unskippable Cutscenes - Petr Pekař (Warhorse Studios)50Kingdom Come: Deliverance II
2.Boosters and Blockers. Bridging gaps between code and business - Ahmed Sallam (King)6
3.How We Brought Ad Production Internal (And Your Studio Can Too) - Jamie Christensen (Bytro)3
4.Studio Ellipsis joins DevGAMM in Portugal3
5.The Power of Communication - James Binns(Network N Group) & Catherine Channon(The Treks Consulting)1
6.The Crucial Partnership Between Product Manager and Tech Lead - Boombit4
7.Lee Williams invites to DevGAMM Lisbon 2024 🌊6
8.Managing the Complexity of Live-Service Games - Abby LeMaster (Riot Games)6
9.Entrepreneurship in the video game industry - Odile Limpach (SpielFabrique)5
10.Public Pitch (Gdańsk 2025 Edition)11
11.From AAA to Ashes: Why the Future Belongs to the Bold - Alexandre Amancio (Studio Ellipsis)6
12.Step up your Engineering Game! - Jisan Haider Joy (Kolibri Games GmbH)5
13.Respec(t) your player: bring engagement back to mainstream gaming - Stoyan Stoyanov (Jyamma Games)9
14.Why AI Isn't The New Crypto In Gaming - Gordon Midwood, CEO / Co-Founder, Anything World7
15.Gdańsk 2025 Aftermovie16
16.Mehdi Benkirane of i3d.net invites to DevGAMM Lisbon 20245
17.The Investment Game5
18.DevGAMM Awards 2025 Live from Lisbon114
19.To Stream or Not to Stream, That is the Question - Łukasz Łukasik (Techland)14Dying Light 2
20.Public Pitch (Vilnius 2024 Edition)7
21.Indie Devs vs. Game Industry Legends | Game Roast @ DevGAMM Gdańsk 20258
22.Metaprogramming: Writing Code That Writes Code - Vadzim Varabyou, Team lead, PAPAYA9
23.Best Monetization and LiveOps Trends 2024 - Stan Minasov (AppMagic)14
24.Sony Interactive at DevGAMM Lisbon 20251
25.Tomorrow's Game Development and Publishing - Henrique Olifiers (Bossa Games)15
26.Maintaining quality while bringing efficiencies to development2
27.Steam Launch Marketing Handbook 2025 - Alex Nichiporchik & Artem Bochkarev (tinyBuild)24
28.DevGAMM Awards 2024 Ceremony72
29.Making our gaming communities safer, but still fun and engaging - Peter Gerson (Keywords Studios)3
30.Eight Lessons from Eight Years at Iron Galaxy - Adam Boyes (Iron Galaxy)4
31.Use Your Words - Lee Williams8
32.How To Retain Your Teams When the Market Inevitably Improves - Richard Fisher (Skillsearch)7
33.What I wish I knew when founding a game studio in 2024 - Sophie Vo (Rise and Play)14
34.Joshua Flitcroft from IO Interactive invites to DevGAMM Lisbon 2024 🇵🇹9
35.Design For The Win - UX for the Competitive Gaming Landscape - Erik Ortman, UX Director, GOALS4
36.Unreal World Building Tips and Tricks in 2024 - Chris Murphy, Senior Technical Artist, Epic Games103
37.The Wwise Weather Experience - Bjørn Jacobsen, Sound Designer (Cujo Sound)6
38.BoomBit invites to DevGAMM Game Conference in Poland4
39.Two doggos waiting for Travis at DevGAMM Lisbon 🐶4
40.Bea from 80 Level invites you to DevGAMM in Lisbon5
41.Talking With Programmers 101 - João Eiras Antunes (Studio Ellipsis)3
42.Michal Korek will be partying at DevGAMM in Lisbon3
43.The Game Maker’s Zodiac - Isaque Sanches, Senior Game Designer, Ubisoft Redlynx4
44.Corrie Green (Unity) at DevGAMM Lisbon 20253
45.DOOM: The Game That Changed Games - John Romero, Creative Director (Romero Games)25
46.Unlocking New Paths for Mobile Game Distribution and Revenue Growth - Omar Suby (Aptoide)1
47.How to harness the multidisciplinary power of developing a game? - Simay Dinc (Recontact Games)2
48.Terrance Cohen from Insomniac Games will speak at DevGAMM Lisbon 2024 🇵🇹16
49.Live Service. Designing Beyond The Game - Artem Shein (Strikerz Inc.)9
50.Public Pitch (Lisbon 2024 Edition)10
51.Women in Games Ambassadors driving change9
52.The power of ”good enough” (when less allows you to do more) - Philip Martin (Hazelight)3
53.Silent Hill 2 Remake Level Design Postmortem - Monika Chmura (Bloober Team)16
54.EquinoxBD will help navigate Asian gaming market at DevGAMM4
55.Mentoring in Game Dev. Is it necessary or not? - Polina Malisheva, Head of Products, Wargaming4
56.Surviving the Storm – The State of The Video Game Industry - Lukasz Hacura, CEO (Anshar Studios)18
57.How to (Re)Announce Your Steam Game - Anton Daty, Senior Marketing Manager, tinyBuild22Anton
58.Neuromarketing in business development: play the minds to win the game - Herlinda Garcia (TapNation)3
59.Music Design in Clair Obscur : Expedition 33 - Raphaël Joffres (Sandfall Interactive)3Clair Obscur: Expedition 33
60.Guido Schmidt from ROVIO invites you to DevGAMM in Lisbon 🇵🇹9
61.13 Years of Subway Surfers: Developing The World’s Most Downloaded Game - Thomas Frøhlich (SYBO)9Subway Surfers
62.Portuguese Gaming Startups Ecosystem1
63.Lessons Learned and Best Practices for Using AI in Trust & Safety - Supercell0
64.DevGAMM brings the party to Lisbon, says Marie Mejerwall10
65.Efficiently Organizing UI/UX Design in R&D with Figma - Andrey Ivkin (Belka Games)5
66.Pitching Indie Games (Lisbon 2025 Edition)9
67.PixelAnt Games will be at DevGAMM in Poland on Feb 27-28, 20253
68.How to Throw a Secret Night City Concert with Minimal Budget - Maria Mazur (CD PROJEKT RED)11Cyberpunk 2077
69.Crafting resonant death animations in video games - Sho Stilo, Senior Animation Lead (Riot Games)6League of Legends
70.Smart Marketing Tactics for Studios - Gabriela Siemienkowicz (11 bit studios)11
71.A Special Message from Adam Boyes13
72.The Difference Between Success and Failure in Game Design - Vincent Frappier (LysTek)6
73.Potion Craft: Obsession with detail as a feature - Mikhail Chuprakov (niceplay games)8
74.Can You Make a Game Without an Engine in 45 Minutes? - Sos Sosowski10
75.Kevin Hagen from Tiny Roar invites to DevGAMM in Lisbon 🇵🇹3
76.John Romero invites to DevGAMM Lisbon 202417
77.Balancing Responsibilities: Thriving as a Lead Programmer - João Xavier (Studio Ellipsis)3
78.Maximizing Your Global Success with Xbox - Сhris Сharla (Xbox)4Doom
79.How to Pitch Your Game to Publishers (DevGAMM Lisbon 2025)14
80.DUCKSIDE: Making a hit MMO Shooter in under a year - Alex Nichiporchik (tinyBuild)11DUCKSIDE
81.Brooke Burgess invites you to DevGAMM in Lisbon4
82.Gabby Llanillo invites to DevGAMM Gdańsk 20254
83.UX as a strategy for your game and studio - Celia Hodent9
84.You don't want to be a lead - Guido Schmidt, Director of Design, Rovio5
85.Municipal Initiatives for Growth4
86.Hacking gaming BD for developers and publishers in a challenging ecosystem - Mehdi Benkirane3
87.UIPainter: Tile-Based Rendering in One Draw Call - Wessel Mast, Tools Programmer, Guerrilla7
88.A toolbox for designing for community - Andie Nordgren, Senior Director, Unity Technologies3
89.Shepherding the Flock: Community Strategy for ‘Cult of the Lamb' - Lorna Power (Massive Monster)8Cult of the Lamb
90.DevGAMM Lisbon 2024 – November 14-157
91.Top Mobile User Acquisition Trends in 2023 - Dmytro Sigov (Customer success manager, Tenjin)3
92.Что я делаю каждый день: дневник креативного продюсера / Альберт Жильцов (1C Game Studios)0
93.New PR Tech and AI Tools for 2023: A Game Changer for Outreach/ Kirill Perevozchikov(White Label PR)0
94.Как системно находить новый топовый креатив / Сергей Рябов (AdSide Media)0
95.DevGAMM Fall 2021 Opening0
96.Стрим Stopgame на DevGAMM Fall 2021 (День 1). Часть 10
97.Pixonic: Детальная статистика в играх (Flash GAMM)0
98.Jaime Rodriguez (Microsoft) - Windows 10 UWP Development Overview0
99.Adinnovation. Inc: Road To Japan -- How To Do Marketing of Japanese Gaming App Market0Guide
100.Games Passport about game market during economic crisis (Flash GAMM Moscow 2012)0