DevGAMM

DevGAMM

Views:
3,018,317
Subscribers:
27,500
Videos:
1,726
Duration:
47:13:51:23

DevGAMM is a content creator on YouTube with over 27.5 thousand subscribers, publishing roughly 1.73 thousand videos which altogether total more than 3.02 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCgoMppmHUHU_3vxMD7oDG7g





Top 100 Most Controversial Videos by DevGAMM


Video TitleRatingCategoryGame
1.Portuguese Gaming Startups Ecosystem1
2.Boosters and Blockers. Bridging gaps between code and business - Ahmed Sallam (King)6
3.Join Poland's key gamedev event on June 18-19, 20260
4.Madeira Games Summit by DevGAMM / May 7-8, 20264
5.Potion Craft: Obsession with detail as a feature - Mikhail Chuprakov (niceplay games)8
6.Corrie Green (Unity) at DevGAMM Lisbon 20253
7.Efficiently Organizing UI/UX Design in R&D with Figma - Andrey Ivkin (Belka Games)5
8.The power of ”good enough” (when less allows you to do more) - Philip Martin (Hazelight)3
9.Silent Hill 2 Remake Level Design Postmortem - Monika Chmura (Bloober Team)16
10.DevGAMM brings the party to Lisbon, says Marie Mejerwall10
11.John Romero invites to DevGAMM Lisbon 202417
12.Live Service. Designing Beyond The Game - Artem Shein (Strikerz Inc.)9
13.Monika Michalak from 8Bit is coming to DevGAMM Gdańsk 202611
14.The Investment Game5
15.CEO of Playsense joins DevGAMM Gdańsk 2026 on June 18-197
16.PixelAnt Games will be at DevGAMM in Poland on Feb 27-28, 20253
17.DevGAMM Awards 2025 Live from Lisbon115
18.Metaprogramming: Writing Code That Writes Code - Vadzim Varabyou, Team lead, PAPAYA9
19.Pitching Indie Games (Lisbon 2025 Edition)9
20.Best Monetization and LiveOps Trends 2024 - Stan Minasov (AppMagic)14
21.BoomBit invites to DevGAMM Game Conference in Poland4
22.Municipal Initiatives for Growth4
23.Sony Interactive at DevGAMM Lisbon 20251
24.Steam Launch Marketing Handbook 2025 - Alex Nichiporchik & Artem Bochkarev (tinyBuild)24
25.Crafting resonant death animations in video games - Sho Stilo, Senior Animation Lead (Riot Games)6League of Legends
26.DevGAMM Awards 2024 Ceremony72
27.The Game Maker’s Zodiac - Isaque Sanches, Senior Game Designer, Ubisoft Redlynx4
28.A toolbox for designing for community - Andie Nordgren, Senior Director, Unity Technologies3
29.Making our gaming communities safer, but still fun and engaging - Peter Gerson (Keywords Studios)3
30.How To Retain Your Teams When the Market Inevitably Improves - Richard Fisher (Skillsearch)7
31.Terrance Cohen from Insomniac Games will speak at DevGAMM Lisbon 2024 🇵🇹16
32.What I wish I knew when founding a game studio in 2024 - Sophie Vo (Rise and Play)14
33.Unreal World Building Tips and Tricks in 2024 - Chris Murphy, Senior Technical Artist, Epic Games103
34.Join gamedev conference in Poland in June 20263
35.Curve Games' CEO joins Madeira Games Summit on May 7-8, 20264
36.Smart Marketing Tactics for Studios - Gabriela Siemienkowicz (11 bit studios)32
37.From AAA to Ashes: Why the Future Belongs to the Bold - Alexandre Amancio (Studio Ellipsis)10
38.Jani Torppa will be at DevGAMM in Gdańsk on June 18-19, 20260
39.How to Create Unskippable Cutscenes - Petr Pekař (Warhorse Studios)59Kingdom Come: Deliverance II
40.Public Pitch (Lisbon 2024 Edition)10
41.Madeira Games Summit on May 7-8, 20260
42.Mehdi Benkirane of i3d.net invites to DevGAMM Lisbon 20245
43.Navigating the World of S.T.A.L.K.E.R. 2 - Yegor Ostapenko (GSC Game World)23S.T.A.L.K.E.R. 2: Heart of Chernobyl
44.Lee Williams invites to DevGAMM Lisbon 2024 🌊6
45.EquinoxBD will help navigate Asian gaming market at DevGAMM4
46.Talking With Programmers 101 - João Eiras Antunes (Studio Ellipsis)3
47.Jakub Dudkowski from QLOC invites to DevGAMM Gdańsk 20266
48.Bea from 80 Level invites you to DevGAMM in Lisbon5
49.Neuromarketing in business development: play the minds to win the game - Herlinda Garcia (TapNation)3
50.Unlocking New Paths for Mobile Game Distribution and Revenue Growth - Omar Suby (Aptoide)1
51.Two doggos waiting for Travis at DevGAMM Lisbon 🐶4
52.DOOM: The Game That Changed Games - John Romero, Creative Director (Romero Games)25
53.The Power of Communication - James Binns(Network N Group) & Catherine Channon(The Treks Consulting)1
54.How to Pitch Your Game to Publishers (DevGAMM Lisbon 2025)16
55.Music Design in Clair Obscur : Expedition 33 - Raphaël Joffres (Sandfall Interactive)16Clair Obscur: Expedition 33
56.Michał Bujko will be at DevGAMM in Gdańsk this June 20262
57.Public Pitch (Gdańsk 2025 Edition)11
58.Gabby Llanillo invites to DevGAMM Gdańsk 20254
59.Maximizing Your Global Success with Xbox - Сhris Сharla (Xbox)4Doom
60.Lessons Learned and Best Practices for Using AI in Trust & Safety - Supercell1
61.Gdańsk 2025 Aftermovie16
62.DevGAMM in Madeira – How was it?11
63.Brooke Burgess invites you to DevGAMM in Lisbon4
64.Public Pitch (Vilnius 2024 Edition)7
65.A Special Message from Adam Boyes13
66.You don't want to be a lead - Guido Schmidt, Director of Design, Rovio5
67.How We Brought Ad Production Internal (And Your Studio Can Too) - Jamie Christensen (Bytro)3
68.Can You Make a Game Without an Engine in 45 Minutes? - Sos Sosowski10
69.UIPainter: Tile-Based Rendering in One Draw Call - Wessel Mast, Tools Programmer, Guerrilla7
70.Kill Your Darlings and Save Your Game - Marie Mejerwall (Mejerwall Consulting)11
71.Balancing Responsibilities: Thriving as a Lead Programmer - João Xavier (Studio Ellipsis)3
72.Indie Devs vs. Game Industry Legends | Game Roast @ DevGAMM Gdańsk 20258
73.13 Years of Subway Surfers: Developing The World’s Most Downloaded Game - Thomas Frøhlich (SYBO)9Subway Surfers
74.DUCKSIDE: Making a hit MMO Shooter in under a year - Alex Nichiporchik (tinyBuild)11DUCKSIDE
75.Maintaining quality while bringing efficiencies to development2
76.To Stream or Not to Stream, That is the Question - Łukasz Łukasik (Techland)14Dying Light 2
77.UX as a strategy for your game and studio - Celia Hodent9
78.Use Your Words - Lee Williams8
79.Tomorrow's Game Development and Publishing - Henrique Olifiers (Bossa Games)15
80.Kat Schreiber (Disobey) invites to DevGAMM Gdańsk 20264
81.Design For The Win - UX for the Competitive Gaming Landscape - Erik Ortman, UX Director, GOALS4
82.Eight Lessons from Eight Years at Iron Galaxy - Adam Boyes (Iron Galaxy)4
83.Managing the Complexity of Live-Service Games - Abby LeMaster (Riot Games)7
84.Studio Ellipsis joins DevGAMM in Portugal3
85.Joshua Flitcroft from IO Interactive invites to DevGAMM Lisbon 2024 🇵🇹9
86.Respec(t) your player: bring engagement back to mainstream gaming - Stoyan Stoyanov (Jyamma Games)9
87.Entrepreneurship in the video game industry - Odile Limpach (SpielFabrique)5
88.The Wwise Weather Experience - Bjørn Jacobsen, Sound Designer (Cujo Sound)6
89.Travis George invites to Madeira Games Summit 20264
90.Why AI Isn't The New Crypto In Gaming - Gordon Midwood, CEO / Co-Founder, Anything World7
91.The Crucial Partnership Between Product Manager and Tech Lead - Boombit4
92.The Difference Between Success and Failure in Game Design - Vincent Frappier (LysTek)6
93.Joanna Buganik (Try Evidence) invites to DevGAMM Gdańsk 20266
94.Surviving the Storm – The State of The Video Game Industry - Lukasz Hacura, CEO (Anshar Studios)18
95.Kevin Hagen from Tiny Roar invites to DevGAMM in Lisbon 🇵🇹3
96.How to Throw a Secret Night City Concert with Minimal Budget - Maria Mazur (CD PROJEKT RED)11Cyberpunk 2077
97.Guido Schmidt from ROVIO invites you to DevGAMM in Lisbon 🇵🇹9
98.Step up your Engineering Game! - Jisan Haider Joy (Kolibri Games GmbH)5
99.Nordeus will be at Madeira Games Summit on May 7-8, 20260
100.Hacking gaming BD for developers and publishers in a challenging ecosystem - Mehdi Benkirane3