DevGAMM

DevGAMM

Views:
3,018,317
Subscribers:
27,500
Videos:
1,726
Duration:
47:13:51:23

DevGAMM is a content creator on YouTube with over 27.5 thousand subscribers, publishing roughly 1.73 thousand videos which altogether total more than 3.02 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCgoMppmHUHU_3vxMD7oDG7g





Top 100 Most Controversial Videos by DevGAMM


Video TitleRatingCategoryGame
1.Portuguese Gaming Startups Ecosystem1
2.Curve Games' CEO joins Madeira Games Summit on May 7-8, 20264
3.Join Poland's key gamedev event on June 18-19, 20260
4.Music Design in Clair Obscur : Expedition 33 - Raphaël Joffres (Sandfall Interactive)16Clair Obscur: Expedition 33
5.Silent Hill 2 Remake Level Design Postmortem - Monika Chmura (Bloober Team)16
6.Efficiently Organizing UI/UX Design in R&D with Figma - Andrey Ivkin (Belka Games)5
7.Public Pitch (Lisbon 2024 Edition)10
8.Hacking gaming BD for developers and publishers in a challenging ecosystem - Mehdi Benkirane3
9.Joanna Buganik (Try Evidence) invites to DevGAMM Gdańsk 20266
10.Surviving the Storm – The State of The Video Game Industry - Lukasz Hacura, CEO (Anshar Studios)18
11.EquinoxBD will help navigate Asian gaming market at DevGAMM4
12.Shepherding the Flock: Community Strategy for ‘Cult of the Lamb' - Lorna Power (Massive Monster)8Cult of the Lamb
13.How to Throw a Secret Night City Concert with Minimal Budget - Maria Mazur (CD PROJEKT RED)11Cyberpunk 2077
14.Guido Schmidt from ROVIO invites you to DevGAMM in Lisbon 🇵🇹9
15.Neuromarketing in business development: play the minds to win the game - Herlinda Garcia (TapNation)3
16.DevGAMM Lisbon 2024 – November 14-157
17.DevGAMM Awards 2025 Live from Lisbon115
18.The Difference Between Success and Failure in Game Design - Vincent Frappier (LysTek)6
19.Municipal Initiatives for Growth4
20.The power of ”good enough” (when less allows you to do more) - Philip Martin (Hazelight)3
21.Madeira Games Summit on May 7-8, 20260
22.Kill Your Darlings and Save Your Game - Marie Mejerwall (Mejerwall Consulting)11
23.Sony Interactive at DevGAMM Lisbon 20251
24.Kevin Hagen from Tiny Roar invites to DevGAMM in Lisbon 🇵🇹3
25.A toolbox for designing for community - Andie Nordgren, Senior Director, Unity Technologies3
26.Nordeus will be at Madeira Games Summit on May 7-8, 20260
27.Talking With Programmers 101 - João Eiras Antunes (Studio Ellipsis)3
28.13 Years of Subway Surfers: Developing The World’s Most Downloaded Game - Thomas Frøhlich (SYBO)9Subway Surfers
29.Making our gaming communities safer, but still fun and engaging - Peter Gerson (Keywords Studios)3
30.Michal Korek will be partying at DevGAMM in Lisbon3
31.Unlocking New Paths for Mobile Game Distribution and Revenue Growth - Omar Suby (Aptoide)1
32.What I wish I knew when founding a game studio in 2024 - Sophie Vo (Rise and Play)14
33.How to harness the multidisciplinary power of developing a game? - Simay Dinc (Recontact Games)2
34.Boosters and Blockers. Bridging gaps between code and business - Ahmed Sallam (King)6
35.Join gamedev conference in Poland in June 20263
36.From AAA to Ashes: Why the Future Belongs to the Bold - Alexandre Amancio (Studio Ellipsis)10
37.How to Pitch Your Game to Publishers (DevGAMM Lisbon 2025)16
38.Jani Torppa will be at DevGAMM in Gdańsk on June 18-19, 20260
39.Women in Games Ambassadors driving change9
40.How to Create Unskippable Cutscenes - Petr Pekař (Warhorse Studios)59Kingdom Come: Deliverance II
41.Mehdi Benkirane of i3d.net invites to DevGAMM Lisbon 20245
42.Gabby Llanillo invites to DevGAMM Gdańsk 20254
43.Navigating the World of S.T.A.L.K.E.R. 2 - Yegor Ostapenko (GSC Game World)23S.T.A.L.K.E.R. 2: Heart of Chernobyl
44.Mentoring in Game Dev. Is it necessary or not? - Polina Malisheva, Head of Products, Wargaming4
45.Lee Williams invites to DevGAMM Lisbon 2024 🌊6
46.Metaprogramming: Writing Code That Writes Code - Vadzim Varabyou, Team lead, PAPAYA9
47.The Crucial Partnership Between Product Manager and Tech Lead - Boombit4
48.Bea from 80 Level invites you to DevGAMM in Lisbon5
49.Jakub Dudkowski from QLOC invites to DevGAMM Gdańsk 20266
50.Steam Launch Marketing Handbook 2025 - Alex Nichiporchik & Artem Bochkarev (tinyBuild)24
51.Smart Marketing Tactics for Studios - Gabriela Siemienkowicz (11 bit studios)32
52.DOOM: The Game That Changed Games - John Romero, Creative Director (Romero Games)25
53.Two doggos waiting for Travis at DevGAMM Lisbon 🐶4
54.How To Retain Your Teams When the Market Inevitably Improves - Richard Fisher (Skillsearch)7
55.Potion Craft: Obsession with detail as a feature - Mikhail Chuprakov (niceplay games)8
56.The Investment Game5
57.How to (Re)Announce Your Steam Game - Anton Daty, Senior Marketing Manager, tinyBuild22Anton
58.Unreal World Building Tips and Tricks in 2024 - Chris Murphy, Senior Technical Artist, Epic Games103
59.John Romero invites to DevGAMM Lisbon 202417
60.Best Monetization and LiveOps Trends 2024 - Stan Minasov (AppMagic)14
61.Kat Schreiber (Disobey) invites to DevGAMM Gdańsk 20264
62.Monika Michalak from 8Bit is coming to DevGAMM Gdańsk 202611
63.DevGAMM Awards 2024 Ceremony72
64.Managing the Complexity of Live-Service Games - Abby LeMaster (Riot Games)7
65.Pitching Indie Games (Lisbon 2025 Edition)9
66.Studio Ellipsis joins DevGAMM in Portugal3
67.Respec(t) your player: bring engagement back to mainstream gaming - Stoyan Stoyanov (Jyamma Games)9
68.Crafting resonant death animations in video games - Sho Stilo, Senior Animation Lead (Riot Games)6League of Legends
69.Entrepreneurship in the video game industry - Odile Limpach (SpielFabrique)5
70.Michał Bujko will be at DevGAMM in Gdańsk this June 20262
71.Step up your Engineering Game! - Jisan Haider Joy (Kolibri Games GmbH)5
72.Why AI Isn't The New Crypto In Gaming - Gordon Midwood, CEO / Co-Founder, Anything World7
73.Lessons Learned and Best Practices for Using AI in Trust & Safety - Supercell1
74.Maximizing Your Global Success with Xbox - Сhris Сharla (Xbox)4Doom
75.CEO of Playsense joins DevGAMM Gdańsk 2026 on June 18-197
76.DevGAMM in Madeira – How was it?11
77.Brooke Burgess invites you to DevGAMM in Lisbon4
78.BoomBit invites to DevGAMM Game Conference in Poland4
79.A Special Message from Adam Boyes13
80.You don't want to be a lead - Guido Schmidt, Director of Design, Rovio5
81.The Game Maker’s Zodiac - Isaque Sanches, Senior Game Designer, Ubisoft Redlynx4
82.Can You Make a Game Without an Engine in 45 Minutes? - Sos Sosowski10
83.UIPainter: Tile-Based Rendering in One Draw Call - Wessel Mast, Tools Programmer, Guerrilla7
84.Terrance Cohen from Insomniac Games will speak at DevGAMM Lisbon 2024 🇵🇹16
85.Balancing Responsibilities: Thriving as a Lead Programmer - João Xavier (Studio Ellipsis)3
86.Corrie Green (Unity) at DevGAMM Lisbon 20253
87.How We Brought Ad Production Internal (And Your Studio Can Too) - Jamie Christensen (Bytro)3
88.DUCKSIDE: Making a hit MMO Shooter in under a year - Alex Nichiporchik (tinyBuild)11DUCKSIDE
89.Live Service. Designing Beyond The Game - Artem Shein (Strikerz Inc.)9
90.Madeira Games Summit by DevGAMM / May 7-8, 20264
91.UX as a strategy for your game and studio - Celia Hodent9
92.Travis George invites to Madeira Games Summit 20264
93.DevGAMM brings the party to Lisbon, says Marie Mejerwall10
94.To Stream or Not to Stream, That is the Question - Łukasz Łukasik (Techland)14Dying Light 2
95.Indie Devs vs. Game Industry Legends | Game Roast @ DevGAMM Gdańsk 20258
96.PixelAnt Games will be at DevGAMM in Poland on Feb 27-28, 20253
97.Tomorrow's Game Development and Publishing - Henrique Olifiers (Bossa Games)15
98.Maintaining quality while bringing efficiencies to development2
99.The Power of Communication - James Binns(Network N Group) & Catherine Channon(The Treks Consulting)1
100.Eight Lessons from Eight Years at Iron Galaxy - Adam Boyes (Iron Galaxy)4