DevGAMM

DevGAMM

Views:
3,018,317
Subscribers:
27,500
Videos:
1,726
Duration:
47:13:51:23

DevGAMM is a content creator on YouTube with over 27.5 thousand subscribers, publishing roughly 1.73 thousand videos which altogether total more than 3.02 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCgoMppmHUHU_3vxMD7oDG7g





Top 300 Most Viewed Videos by DevGAMM


Video TitleViewsCategoryGame
201.Ressa Schwarzwald's DevGAMM Magic: Goosebumps and Unmissable Moments141
202.Best ways to fail your indie studio / Olegas Pridiukas & Valeryia Batsian329
203.Olle Pridiuksson's DevGAMM Chronicles: Embracing the Inclusive Spirit152
204.Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera Games)109
205.DevGAMM Vibes: Henrique Olifiers' Unforgettable Moments96
206.Retrospect: Designing tesla gun sounds in Volcanoids / David Wurczel (Volcanoids)105Volcanoids
207.Empowering Women in Games: Maria Kameko's DevGAMM Insights166
208.How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Kokhan (NightCat Studios)68Show
209.Stephen Lee's DevGAMM Journey: Passion & Commitment57
210.Launching a title in Asia Pacific and China / Maxim Chuvalov (Wargaming)76
211.Chelsea Blasko: Uniting through Open Conversations at DevGAMM84
212.Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popcore)92
213.DevGAMM Unwrapped: Jon Carnage's Incredible Journey69
214.From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla)53
215.Leszek Szczepański's DevGAMM Journey: A Game Conference Like No Other!74
216.Investing money in game studios: how to get and how to give / Law Firm TRINITI JUREX84
217.Linnea Harrison's DevGAMM: Where Community Feels Like a Warm Hug387
218.5 things I wish I knew before becoming a VFX Artist / Paulina Grigonis (Tuatara)455
219.DevGAMM Turns 15: Martine Spaans' Unforgettable First Visit!125
220.How to Craft the Perfect Pitch / Nathan Sölbrandt (Xsolla)131Guide
221.How to make your game stay relevant in a constantly evolving market? / Martynas Rekstys(Nordcurrent)144
222.Breaking up with FMOD - Why we ended things and embraced Metasounds / Daniel Nielsen109
223.Pitching with Killer Demos / Jaroslav Stacevič (Nordcurrent)208
224.Kickstart Your Networking: 10 Essential Tips for Events412
225.New PR Tech and AI Tools for 2023: A Game Changer for Outreach/ Kirill Perevozchikov(White Label PR)108
226.How Audio Objects Improve Spatial Accuracy / Mads Maretty Sønderup (Audiokinetic)99
227.Google ML & GenAI for Games: Player Acquisition & Retention / Fireside Chat94
228.Ephemeral backend for your solid success: scaling to millions of players free of operational burden128
229.DevGAMM Lisbon 2023 – Gamedev getaway in Portugal3,925
230.Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)75
231.Strategies and case studies to grow LTV in 2023 / Julia Iljuk (Balancy)218
232.Making Games We Like aka Personal Biases in Game Design / Rok Mioč (Outfit7)141
233.Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha Astermam (Asterman)163
234.Decentralization of HR / Olga Barlet (tinyBuild)151
235.Why is ASO not working in 2023 and how to change it? / Olena Vedmedenko (Keyapp.top)196Guide
236.How to game the Xbox system / Neil Holmes (Xbox)147Grand Theft Auto V
237.Rob Carr from Redhill Games invites to #DevGAMM Lisbon 2023 #reddeadredemption #gta5320
238.AI-Enhanced Game Development: Unleashing Creativity and Empowering Leaders/Mike Rafiienko(tinyBuild)162
239.AI for Art Generation / Dave Savio (Artifactory.ai)198
240.How to make career decisions in the era of mass layoffs and crisis /Jelena Kotelova(Hypercell Games)180
241.Moritz Lehr from CD PROJEKT RED invites to #DevGAMM Game Conference #cyberpunk2077100
242.Seven Reasons Why Your LiveOps Is Not Performing / Alexander Devyaterikov (Belka Games)160
243.Sarah Beaulieu from Ubisoft invites you to #DevGAMM Lisbon #assasinscreedmirage324
244.Linda Komsic from Square Enix invites to #DevGAMM Game Conference in Lisbon #lifeisstrange381
245.Ilari Kuittinen from #Housemarque invites to #DevGAMM Lisbon in November #returnal #exmachina544Returnal
246.Gabby Llanillo from Riot Games invites to #DevGAMM Game Conference #thelastofus #valorant442
247.Why indie developers should consider hyper casual right now / Igor Gurenyov391
248.Dennis Micka from Guerrilla Games invites to #DevGAMM Lisbon 2023 #gamedev #horizonforbiddenwest267Horizon Forbidden West
249.Cloud Native Development Level Up for Smaller Teams / Yoyu Li (Infinite Whys)119
250.What Do You Do at DevGAMM Vilnius 2023?1,178
251.Games Industry in Baltics: What's New? / Panel discussion72Discussion
252.The Power of Game and Music Collaborations: Reaching and Engaging the Masses / Alexey Zhdanovich72
253.AI / ML for Indies / Tyler Coleman (Retora Games)165
254.Agility is the Key: Power Up Your GameDev Project Management with Agile Practices! / Fireside Chat99
255.Nurturing Employee Well - being in Turbulent Times / Ilona Lekavičiūtė (Wargaming Vilnius, UAB)87
256.Branded Content: How to overcome players' immunity to advertising / Alex Brodsky (Playsense)82Let's Play
257.Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii Potapov (General Arcade)221Chasm: The Rift
258.Big Games Industry Employment Survey 2023: first results / Katya Sabirova (Values Value)232
259.Indie Strategy: How To Run A Games Studio Like You Mean It / Rami Ismail583
260.Where is the money in mobile gaming? / Martin Macmillan (Pollen VC)224
261.How indie studios can get an investment / Panel discussion239Discussion
262.Ride the Storm: Navigating Through Unstable Periods / Katerina Rudko (Belka Games)143
263.The role of government in co-creating the gamedev ecosystem in Lithuania / Panel discussion105Discussion
264.Where and how to raise money for your studio/game / Alisa Lynn (Sintakon)256
265.Is AI stealing our jobs? / Panel discussion142Discussion
266.10 things you need to do to make it in gaming and four things you don't need/Paul Barnett(Wargaming)281
267.Hello Neighbor 2: Post-Mortem / Alex Nichiporchik (tinyBuild)1,558Hello Neighbor 2
268.410 trillion permutations: the art of knowing what NOT to test / Marko Drvarič (Outfit7)122
269.Balancing Creative and Work For Hire Projects for Stability / Chelsea Blasko (Iron Galaxy Studios)144
270.Realism vs Stylized / Kim Aava (EA Dice)584
271.Public Pitch (Vilnius 2023 Edition)348
272.Finite state machines:why using them and how they can save devs and designers mental sanity226
273.Navigating the MENA Gaming Market: A Guide for Game Developers / Alex Brodsky (Playsense)116
274.Modular games in Unity / Paweł Krakowiak (Rage Quit Games)435
275.DevGAMM Awards (Vilnius 2023 Edition)221
276.Art Direction for small teams / Sergei Dragunov (Fat Snail Studios)267
277.Why many educational games are not fun - And what to learn form that / Florian Friedrich175
278.Animations queue based on dependency graphs / Viachaslau Kukhtsiuk (Glera Games)147
279.Hardsurface Modeling Techniques for Games / Pedro Augusto (Ten Square Games)149
280.Game Design: The Pillars of a Game / Henrique Olifiers (Bossa Studios)396
281.Reversing the leaderboard - importance of seeing a person as a human / Michalina Milewicz Zalewska262
282.Crushing Investment Pitch Common Mistakes to Avoid / Kinga Waclawik Erebor Capital240
283.Unleashing the Magic of Team Energy / Lyosha Davydov205
284.Event Highlights – DevGAMM Vilnius 2023456
285.Skill Gaming - Growth, Opportunities & Challanges / Priyank Badkul (Tripledot Fortune)185
286.17 years in the making: Surviving and Thriving in a Turbulent Industry / Derk de Geus124
287.Environment creation using a modular approach / Carlos Casals (Ten Square Games)165
288.How to organize complex game content to streamline workflow / Julia Iljuk (Balancy)345
289.Making a living as a concept artist / Darek Zabrocki (Darek Zabrocki Studio)160
290.Learning from Failure and Success: Keys to Growth for Companies and Employees / Tomek Majka131
291.Bringing Chat to Games: A Practical Guide / Daniel Sierpiński (Stream Inc)99
292.How Neuroscience revolutionizes User Research / Philipp Zent (Brainamics GmbH)160
293.From Games to Animation: The Story of Hello Neighbor Welcome to Raven Brooks / Jon Carnage406
294.One for all, all for one: co-marketing on Steam in 2023 / Panel discussion136Discussion
295.The meaningful difference between a Narrative Designer and a Writer / Maria Borys-Piątkowska189
296.How we halved the time for LQA and didn't break anything / Denis Ivanov (Belka Games)167
297.How to approach the job search process in Polish gamedev? / Panel discussion161Discussion
298.Olle Pridiuksson invites to DevGAMM Vilnius 2023160
299.Prisijunkite prie DevGAMM žaidimų konferencijos!59
300.Game Roast (DevGAMM Gdańsk 2023 Edition)181