DevGAMM

DevGAMM

Views:
3,005,973
Subscribers:
27,500
Videos:
1,716
Duration:
47:13:51:23

DevGAMM is a content creator on YouTube with over 27.5 thousand subscribers, publishing roughly 1.72 thousand videos which altogether total more than 3.01 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCgoMppmHUHU_3vxMD7oDG7g





Top 300 Most Viewed Videos by DevGAMM


Video TitleViewsCategoryGame
201.Chelsea Blasko: Uniting through Open Conversations at DevGAMM84
202.Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popcore)92
203.DevGAMM Unwrapped: Jon Carnage's Incredible Journey69
204.From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla)53
205.Leszek Szczepański's DevGAMM Journey: A Game Conference Like No Other!74
206.Investing money in game studios: how to get and how to give / Law Firm TRINITI JUREX84
207.Linnea Harrison's DevGAMM: Where Community Feels Like a Warm Hug387
208.5 things I wish I knew before becoming a VFX Artist / Paulina Grigonis (Tuatara)455
209.DevGAMM Turns 15: Martine Spaans' Unforgettable First Visit!125
210.How to Craft the Perfect Pitch / Nathan Sölbrandt (Xsolla)131Guide
211.How to make your game stay relevant in a constantly evolving market? / Martynas Rekstys(Nordcurrent)144
212.Breaking up with FMOD - Why we ended things and embraced Metasounds / Daniel Nielsen109
213.Pitching with Killer Demos / Jaroslav Stacevič (Nordcurrent)208
214.Kickstart Your Networking: 10 Essential Tips for Events412
215.New PR Tech and AI Tools for 2023: A Game Changer for Outreach/ Kirill Perevozchikov(White Label PR)108
216.How Audio Objects Improve Spatial Accuracy / Mads Maretty Sønderup (Audiokinetic)99
217.Google ML & GenAI for Games: Player Acquisition & Retention / Fireside Chat94
218.Ephemeral backend for your solid success: scaling to millions of players free of operational burden128
219.DevGAMM Lisbon 2023 – Gamedev getaway in Portugal3,925
220.Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)75
221.Strategies and case studies to grow LTV in 2023 / Julia Iljuk (Balancy)218
222.Making Games We Like aka Personal Biases in Game Design / Rok Mioč (Outfit7)141
223.Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha Astermam (Asterman)163
224.Decentralization of HR / Olga Barlet (tinyBuild)151
225.Why is ASO not working in 2023 and how to change it? / Olena Vedmedenko (Keyapp.top)196Guide
226.How to game the Xbox system / Neil Holmes (Xbox)147Grand Theft Auto V
227.Rob Carr from Redhill Games invites to #DevGAMM Lisbon 2023 #reddeadredemption #gta5320
228.AI-Enhanced Game Development: Unleashing Creativity and Empowering Leaders/Mike Rafiienko(tinyBuild)162
229.AI for Art Generation / Dave Savio (Artifactory.ai)198
230.How to make career decisions in the era of mass layoffs and crisis /Jelena Kotelova(Hypercell Games)180
231.Moritz Lehr from CD PROJEKT RED invites to #DevGAMM Game Conference #cyberpunk2077100
232.Seven Reasons Why Your LiveOps Is Not Performing / Alexander Devyaterikov (Belka Games)160
233.Sarah Beaulieu from Ubisoft invites you to #DevGAMM Lisbon #assasinscreedmirage324
234.Linda Komsic from Square Enix invites to #DevGAMM Game Conference in Lisbon #lifeisstrange381
235.Ilari Kuittinen from #Housemarque invites to #DevGAMM Lisbon in November #returnal #exmachina544Returnal
236.Gabby Llanillo from Riot Games invites to #DevGAMM Game Conference #thelastofus #valorant442
237.Why indie developers should consider hyper casual right now / Igor Gurenyov391
238.Dennis Micka from Guerrilla Games invites to #DevGAMM Lisbon 2023 #gamedev #horizonforbiddenwest267Horizon Forbidden West
239.Cloud Native Development Level Up for Smaller Teams / Yoyu Li (Infinite Whys)119
240.What Do You Do at DevGAMM Vilnius 2023?1,178
241.Games Industry in Baltics: What's New? / Panel discussion72Discussion
242.The Power of Game and Music Collaborations: Reaching and Engaging the Masses / Alexey Zhdanovich72
243.AI / ML for Indies / Tyler Coleman (Retora Games)165
244.Agility is the Key: Power Up Your GameDev Project Management with Agile Practices! / Fireside Chat99
245.Nurturing Employee Well - being in Turbulent Times / Ilona Lekavičiūtė (Wargaming Vilnius, UAB)87
246.Branded Content: How to overcome players' immunity to advertising / Alex Brodsky (Playsense)82Let's Play
247.Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii Potapov (General Arcade)221Chasm: The Rift
248.Big Games Industry Employment Survey 2023: first results / Katya Sabirova (Values Value)232
249.Indie Strategy: How To Run A Games Studio Like You Mean It / Rami Ismail583
250.Where is the money in mobile gaming? / Martin Macmillan (Pollen VC)224
251.How indie studios can get an investment / Panel discussion239Discussion
252.Ride the Storm: Navigating Through Unstable Periods / Katerina Rudko (Belka Games)143
253.The role of government in co-creating the gamedev ecosystem in Lithuania / Panel discussion105Discussion
254.Where and how to raise money for your studio/game / Alisa Lynn (Sintakon)256
255.Is AI stealing our jobs? / Panel discussion142Discussion
256.10 things you need to do to make it in gaming and four things you don't need/Paul Barnett(Wargaming)281
257.Hello Neighbor 2: Post-Mortem / Alex Nichiporchik (tinyBuild)1,558Hello Neighbor 2
258.410 trillion permutations: the art of knowing what NOT to test / Marko Drvarič (Outfit7)122
259.Balancing Creative and Work For Hire Projects for Stability / Chelsea Blasko (Iron Galaxy Studios)144
260.Realism vs Stylized / Kim Aava (EA Dice)584
261.Public Pitch (Vilnius 2023 Edition)348
262.Finite state machines:why using them and how they can save devs and designers mental sanity226
263.Navigating the MENA Gaming Market: A Guide for Game Developers / Alex Brodsky (Playsense)116
264.Modular games in Unity / Paweł Krakowiak (Rage Quit Games)435
265.DevGAMM Awards (Vilnius 2023 Edition)221
266.Art Direction for small teams / Sergei Dragunov (Fat Snail Studios)267
267.Why many educational games are not fun - And what to learn form that / Florian Friedrich175
268.Animations queue based on dependency graphs / Viachaslau Kukhtsiuk (Glera Games)147
269.Hardsurface Modeling Techniques for Games / Pedro Augusto (Ten Square Games)149
270.Game Design: The Pillars of a Game / Henrique Olifiers (Bossa Studios)396
271.Reversing the leaderboard - importance of seeing a person as a human / Michalina Milewicz Zalewska262
272.Crushing Investment Pitch Common Mistakes to Avoid / Kinga Waclawik Erebor Capital240
273.Unleashing the Magic of Team Energy / Lyosha Davydov205
274.Event Highlights – DevGAMM Vilnius 2023456
275.Skill Gaming - Growth, Opportunities & Challanges / Priyank Badkul (Tripledot Fortune)185
276.17 years in the making: Surviving and Thriving in a Turbulent Industry / Derk de Geus124
277.Environment creation using a modular approach / Carlos Casals (Ten Square Games)165
278.How to organize complex game content to streamline workflow / Julia Iljuk (Balancy)345
279.Making a living as a concept artist / Darek Zabrocki (Darek Zabrocki Studio)160
280.Learning from Failure and Success: Keys to Growth for Companies and Employees / Tomek Majka131
281.Bringing Chat to Games: A Practical Guide / Daniel Sierpiński (Stream Inc)99
282.How Neuroscience revolutionizes User Research / Philipp Zent (Brainamics GmbH)160
283.From Games to Animation: The Story of Hello Neighbor Welcome to Raven Brooks / Jon Carnage406
284.One for all, all for one: co-marketing on Steam in 2023 / Panel discussion136Discussion
285.The meaningful difference between a Narrative Designer and a Writer / Maria Borys-Piątkowska189
286.How we halved the time for LQA and didn't break anything / Denis Ivanov (Belka Games)167
287.How to approach the job search process in Polish gamedev? / Panel discussion161Discussion
288.Olle Pridiuksson invites to DevGAMM Vilnius 2023160
289.Prisijunkite prie DevGAMM žaidimų konferencijos!59
290.Game Roast (DevGAMM Gdańsk 2023 Edition)181
291.The Snowball Effect - how we got 1M players to try out The Riftbreaker / Piotr Bomak (EXOR Studios)207The Riftbreaker
292.Investing in the gaming sector in Poland / Panel discussion178Discussion
293.Paulina Grigonis Invited To DevGAMM Vilnius 20231,732
294.Using Stories As The Foundation - Roadwarden Postmortem / Aureus (Moral Anxiety Studio)253Roadwarden
295.Which Game Character Would You Bring To Life?114
296.Publishing Games Everywhere All At Once / Fireside chat274
297.Business' View on The Challenges and Opportunities of Job Seeking / Panel discussion129Discussion
298.Discovering new UA sources and ways of lowered CPI / Fireside chat102
299.Trends in the video game industry / Panel discussion295Discussion
300.What Do You Do at DevGAMM Gdańsk 2023?273