| 301. | The Snowball Effect - how we got 1M players to try out The Riftbreaker / Piotr Bomak (EXOR Studios) | 207 | | The Riftbreaker
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| 302. | Investing in the gaming sector in Poland / Panel discussion | 178 | Discussion |
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| 303. | Paulina Grigonis Invited To DevGAMM Vilnius 2023 | 1,732 | |
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| 304. | Using Stories As The Foundation - Roadwarden Postmortem / Aureus (Moral Anxiety Studio) | 253 | | Roadwarden
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| 305. | Which Game Character Would You Bring To Life? | 114 | |
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| 306. | Publishing Games Everywhere All At Once / Fireside chat | 274 | |
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| 307. | Business' View on The Challenges and Opportunities of Job Seeking / Panel discussion | 129 | Discussion |
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| 308. | Discovering new UA sources and ways of lowered CPI / Fireside chat | 102 | |
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| 309. | Trends in the video game industry / Panel discussion | 295 | Discussion |
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| 310. | What Do You Do at DevGAMM Gdańsk 2023? | 273 | |
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| 311. | Kim Aava Invited To DevGAMM Vilnius 2023 | 909 | |
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| 312. | Layoffs in the games industry: analytics and forecasts / Sasha Kononenko (Values Value) | 249 | |
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| 313. | Ad monetization tips: 5 dos and don’ts / Olga Ignatova (OpenMyGame) | 235 | |
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| 314. | Lessons from Indies / Rami Ismail | 346 | |
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| 315. | Event Highlights – DevGAMM Gdańsk 2023 | 1,795 | |
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| 316. | Special projects for games: why ad integrations don’t work anymore / Tanya Lavorenko (Zorka.Agency) | 539 | |
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| 317. | Impact of strategic session. HR culture and trust / Kirill Goncharik (Nord Beaver) | 232 | |
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| 318. | Automating QA in Unity / Marco Knietzsch (2GuyGames) | 639 | |
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| 319. | Audience-Driven Entertainment: Next Frontier in Gaming / Christopher Hamilton (@genvidtechnologies) | 219 | Vlog |
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| 320. | Everything we know about benchmarks on Steam / Artem Korovkin (Futugama) | 553 | |
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| 321. | Porting from A to Z / Anton Vinogradov (Samustai) | 268 | |
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| 322. | Applied Data Science for monetization: pitfalls and misconceptions / Vladislav Grozin (INCYMO.AI) | 214 | |
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| 323. | Creating a culture: hard lessons from 10+ years of running a studio / Vladimir Funtikov (@cm_games) | 632 | |
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| 324. | Not For Broadcast: How Not To Make A TV Show Into A Game / NotGames | 629 | Show |
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| 325. | DevGAMM Fortune Teller | 2,606 | |
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| 326. | Organic RNG Maps / Dalius Gražinskis (Golem House) | 308 | |
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| 327. | Make games out of your everyday worktools / Daniel Nielsen (Åudio Sounddesign) | 284 | |
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| 328. | DevGAMM Karaoke! | 2,296 | |
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| 329. | Where does the fun in video games come from, anyway? / Andrea Zampedri (@Nordcurrent) | 633 | |
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| 330. | UA growth with TikTok / Amit Vaghasiya (Httpool) | 294 | |
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| 331. | Live outside of game updates / Sergei Vasjuk (Wargaming) | 362 | Vlog |
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| 332. | Recharging classic Atari games for modern times / Tadas Migauskas (@SneakyBoxStudios) | 256 | |
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| 333. | Games Industry HR in 2022: war, recession and more / Tanja Loktionova (Values Value, InGame Job) | 930 | |
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| 334. | How and why we “Recharge” Games from Before I was Born / Jason Polansky (Atari) | 273 | |
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| 335. | Presence in Practice: Affinity vs. Contrast in Video Game UX / Ahmed Salama (@Ubisoft) | 732 | |
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| 336. | Why enter VR? Learnings from Into The Radius VR / Aleksei Shulga, Bohdan Sereda (CM Games) | 301 | | Into the Radius
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| 337. | Versus Evil & Drop Bear Bytes: Collaboration Between Publishers and Developers / Fireside chat | 148 | | Broken Roads
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| 338. | Kowloon Nights & Plethora Project: Collaboration Between Publishers and Developers / Fireside chat | 141 | |
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| 339. | Best practices when releasing HTML5 games (using Defold) / Björn Ritzl (Defold) | 748 | |
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| 340. | Those Awesome Guys & Panik Arcade: Collaboration Between Publishers and Developers / Fireside chat | 113 | | Yellow Taxi Goes Vroom
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| 341. | How to pitch your game to publishers and VC funds / Panel discusiion | 401 | Guide |
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| 342. | Growing Pains: Scaling Up Your Indie Studio / Grzegorz Mazur (Vile Monarch) | 300 | |
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| 343. | How to choose and integrate analytics for game’s growth? / Julia Iljuk (@Devtodev) | 362 | Guide |
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| 344. | Programming the player as a way of influence / Anna Pisarevskaia (@BelkaGames) | 492 | |
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| 345. | Live Interviews Day 3 / DevGAMM Game Fest 2022 | 711 | |
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| 346. | DevGAMM Awards 2022 | 6,614 | | World of WarCraft
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| 347. | Live Interviews Day 2 / DevGAMM Game Fest 2022 | 1,129 | |
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| 348. | Live Interviews Day 1 / DevGAMM Game Fest 2022 | 1,544 | |
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| 349. | Welcome to DevGAMM Game Fest 2022! | 573 | |
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| 350. | Again But Better: Working with Voice Actors / Mike Bodie | 177 | |
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| 351. | Feedback culture or anybody can offend an artist / Polina Navnyko (@BelkaGames) | 462 | |
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| 352. | Same Game, Different Music: a Battle of Composers / Panel discussion | 280 | Discussion |
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| 353. | DevGAMM Awards Trailer / Game Fest 2022 | 4,129 | |
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| 354. | Attention, Perception and Motivation of Players / Sergei Savchenko (Bethesda Game Studios) | 472 | | The Elder Scrolls: Blades
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| 355. | Design the Holiday Ops boxes / Alexey Astapov (Wargaming) | 417 | |
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| 356. | Top technologies and channels for user acquisition 2022 / Panel discussion | 389 | |
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| 357. | The Craft of Game Design / Henrique Olifiers (Bossa Studios) | 1,001 | |
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| 358. | How to create a sexy Steam page / Andrius Mackevičius (@Nordcurrent) | 917 | Guide |
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| 359. | Differences and similarities between Eastern and Western European game audio / Panel discussion | 309 | Discussion |
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| 360. | Designing emergent gameplay / Alex Nichiporchik (@tinyBuildGAMES) | 1,361 | |
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| 361. | Promoting games in Asia with influencer marketing / Karyna Tsvyrava (HypeFactory) | 310 | |
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| 362. | Procedural Encounters in Horizon Forbidden West / Leszek Szczepański (Guerrilla Games) | 472 | | Horizon Forbidden West
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| 363. | Lithuanian Gamedev Industry Overview / Ricardas Jascemskas (Lithuanian Game Developers Association) | 322 | |
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| 364. | Are Universities a Scam Since Nobody Wants to Hire Juniors? / Panel Discussion | 377 | Discussion |
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| 365. | Lithuanian Business Environment: Key Things to Know / Anastasija Hadunkina (Invest Lithuania) | 358 | |
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| 366. | Q&A With Steam Business Team (Vilnius 2022) / Alden Kroll, Tom Giardino (Valve) | 243 | |
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| 367. | 3 Skills a Sound Designer Gets During a War / Anton Panfilov (4Friends) | 303 | |
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| 368. | Game Developers React to DevGAMM Awards | 4,673 | |
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| 369. | The State of Ukrainian Games Industry & Impact of War / Tanja Loktionova (Values Value, InGame Job) | 789 | |
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| 370. | Game Roast preview (DevGAMM Vilnius 2022) | 334 | |
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| 371. | Game Roast (DevGAMM Vilnius 2022 Edition) | 283 | |
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| 372. | What Do You Do at DevGAMM Vilnus 2022 / Part 2 | 528 | |
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| 373. | #MarketingReview. Trash Tycoon vs. Алексей Андреев | 598 | Review |
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| 374. | Быстрое и качественное масштабирование команды производства UA видео / Антон Незнамов | 570 | |
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| 375. | What Do You Do at DevGAMM Vilnus 2022 / Part 1 | 593 | |
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| 376. | How to build a new game IP / Pontus Mähler (Global Top Round) | 305 | Guide |
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| 377. | Из программиста в аналитики / Евгений Павлов (Vizor) | 688 | |
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| 378. | #MarketingReview. March! March! vs. Ярослав Кадышев (mrktng4) | 522 | Review |
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| 379. | #ArtReview. Welcome to Goodland vs. Александр Погребицкий (Owl Studio) | 352 | Review |
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| 380. | Games that make you think / Pascal Luban | 426 | |
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| 381. | Физический движок для пиксельного платформера / Сергей Лерг (Spiral Code Studio) | 1,742 | |
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| 382. | #MarketingReview. Lost Scavenger vs. Игорь Поспешный (GTP Media) | 358 | Review |
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| 383. | Event Highlights – DevGAMM VIlnius 2022 | 1,612 | |
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| 384. | #ArtReview. Lost Scavenger vs. Сергей Зубков (Owl Studio) | 397 | Review |
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| 385. | 5 Tips and Tricks to Skyrocket your VFX Quality / Micah Davis (Starloop Studios) | 402 | |
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| 386. | Дистрибуция гиперказуальных игр на html5 порталах и в социальных сетях / Тимур Таепов (Justforward) | 917 | |
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| 387. | The Time is Now to Embrace UGC / Shahar Sorek (Overwolf) | 205 | |
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| 388. | How to build amazing mobile games with rapid user testing / John Li (PickFu) | 286 | |
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| 389. | Взаимодействие с инфлюенсерами. 8 советов как увеличить доход с игры / Яна Левенчук (Xsolla) | 618 | |
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| 390. | Углублённые методы описательной статистики в анализе данных / Максим Неронов (Nexters) | 467 | |
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| 391. | Статические слои данных на карте для игрового AI в шутерах / Александр Пиндык (Wargaming) | 854 | |
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| 392. | #MarketingReview. Beyond Dark Tales vs. Анна Дядькова (Geeky House) | 525 | Review |
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| 393. | #GameDesignReview. Elmarion: the Lost Temple vs. Антон Ахапкин (Fatshark) | 437 | Review | Elmarion: the Lost Temple
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| 394. | Scaling games with performance marketing / Daniel Rysan (SuperScale) | 300 | |
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| 395. | Арт-лид, который не рисует / Виталия Бредихина (Allcorrect) | 1,198 | |
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| 396. | #MarketingReview. Burn the Witch vs. Егор Матвеев (Harpy Media) | 750 | Review |
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| 397. | #ArtReview. STERN vs. Кирилл Харьковский (Owl Studio) | 347 | Review |
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| 398. | 75% code coverage на Unity: Как создать тестируемую архитектуру / Андрей Вишницкий (Playtika) | 2,128 | |
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| 399. | Introducing the MENA Market to Game Developers / Dina Rashdan (Tamatem Games) | 221 | |
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| 400. | #MarketingReview. Jupiter Moons: Mecha vs. Yaroslav Kadyshev (mrktng4) | 215 | Review | Jupiter Moons: Mecha
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