DevGAMM

DevGAMM

Views:
3,018,317
Subscribers:
27,500
Videos:
1,726
Duration:
47:13:51:23

DevGAMM is a content creator on YouTube with over 27.5 thousand subscribers, publishing roughly 1.73 thousand videos which altogether total more than 3.02 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCgoMppmHUHU_3vxMD7oDG7g





Top 400 Most Viewed Videos by DevGAMM


Video TitleViewsCategoryGame
301.The Snowball Effect - how we got 1M players to try out The Riftbreaker / Piotr Bomak (EXOR Studios)207The Riftbreaker
302.Investing in the gaming sector in Poland / Panel discussion178Discussion
303.Paulina Grigonis Invited To DevGAMM Vilnius 20231,732
304.Using Stories As The Foundation - Roadwarden Postmortem / Aureus (Moral Anxiety Studio)253Roadwarden
305.Which Game Character Would You Bring To Life?114
306.Publishing Games Everywhere All At Once / Fireside chat274
307.Business' View on The Challenges and Opportunities of Job Seeking / Panel discussion129Discussion
308.Discovering new UA sources and ways of lowered CPI / Fireside chat102
309.Trends in the video game industry / Panel discussion295Discussion
310.What Do You Do at DevGAMM Gdańsk 2023?273
311.Kim Aava Invited To DevGAMM Vilnius 2023909
312.Layoffs in the games industry: analytics and forecasts / Sasha Kononenko (Values Value)249
313.Ad monetization tips: 5 dos and don’ts / Olga Ignatova (OpenMyGame)235
314.Lessons from Indies / Rami Ismail346
315.Event Highlights – DevGAMM Gdańsk 20231,795
316.Special projects for games: why ad integrations don’t work anymore / Tanya Lavorenko (Zorka.Agency)539
317.Impact of strategic session. HR culture and trust / Kirill Goncharik (Nord Beaver)232
318.Automating QA in Unity / Marco Knietzsch (2GuyGames)639
319.Audience-Driven Entertainment: Next Frontier in Gaming / Christopher Hamilton (@genvidtechnologies)219Vlog
320.Everything we know about benchmarks on Steam / Artem Korovkin (Futugama)553
321.Porting from A to Z / Anton Vinogradov (Samustai)268
322.Applied Data Science for monetization: pitfalls and misconceptions / Vladislav Grozin (INCYMO.AI)214
323.Creating a culture: hard lessons from 10+ years of running a studio / Vladimir Funtikov (@cm_games)632
324.Not For Broadcast: How Not To Make A TV Show Into A Game / NotGames629Show
325.DevGAMM Fortune Teller2,606
326.Organic RNG Maps / Dalius Gražinskis (Golem House)308
327.Make games out of your everyday worktools / Daniel Nielsen (Åudio Sounddesign)284
328.DevGAMM Karaoke!2,296
329.Where does the fun in video games come from, anyway? / Andrea Zampedri (@Nordcurrent)633
330.UA growth with TikTok / Amit Vaghasiya (Httpool)294
331.Live outside of game updates / Sergei Vasjuk (Wargaming)362Vlog
332.Recharging classic Atari games for modern times / Tadas Migauskas (@SneakyBoxStudios)256
333.Games Industry HR in 2022: war, recession and more / Tanja Loktionova (Values Value, InGame Job)930
334.How and why we “Recharge” Games from Before I was Born / Jason Polansky (Atari)273
335.Presence in Practice: Affinity vs. Contrast in Video Game UX / Ahmed Salama (@Ubisoft)732
336.Why enter VR? Learnings from Into The Radius VR / Aleksei Shulga, Bohdan Sereda (CM Games)301Into the Radius
337.Versus Evil & Drop Bear Bytes: Collaboration Between Publishers and Developers / Fireside chat148Broken Roads
338.Kowloon Nights & Plethora Project: Collaboration Between Publishers and Developers / Fireside chat141
339.Best practices when releasing HTML5 games (using Defold) / Björn Ritzl (Defold)748
340.Those Awesome Guys & Panik Arcade: Collaboration Between Publishers and Developers / Fireside chat113Yellow Taxi Goes Vroom
341.How to pitch your game to publishers and VC funds / Panel discusiion401Guide
342.Growing Pains: Scaling Up Your Indie Studio / Grzegorz Mazur (Vile Monarch)300
343.How to choose and integrate analytics for game’s growth? / Julia Iljuk (@Devtodev)362Guide
344.Programming the player as a way of influence / Anna Pisarevskaia (@BelkaGames)492
345.Live Interviews Day 3 / DevGAMM Game Fest 2022711
346.DevGAMM Awards 20226,614World of WarCraft
347.Live Interviews Day 2 / DevGAMM Game Fest 20221,129
348.Live Interviews Day 1 / DevGAMM Game Fest 20221,544
349.Welcome to DevGAMM Game Fest 2022!573
350.Again But Better: Working with Voice Actors / Mike Bodie177
351.Feedback culture or anybody can offend an artist / Polina Navnyko (@BelkaGames)462
352.Same Game, Different Music: a Battle of Composers / Panel discussion280Discussion
353.DevGAMM Awards Trailer / Game Fest 20224,129
354.Attention, Perception and Motivation of Players / Sergei Savchenko (Bethesda Game Studios)472The Elder Scrolls: Blades
355.Design the Holiday Ops boxes / Alexey Astapov (Wargaming)417
356.Top technologies and channels for user acquisition 2022 / Panel discussion389
357.The Craft of Game Design / Henrique Olifiers (Bossa Studios)1,001
358.How to create a sexy Steam page / Andrius Mackevičius (@Nordcurrent)917Guide
359.Differences and similarities between Eastern and Western European game audio / Panel discussion309Discussion
360.Designing emergent gameplay / Alex Nichiporchik (@tinyBuildGAMES)1,361
361.Promoting games in Asia with influencer marketing / Karyna Tsvyrava (HypeFactory)310
362.Procedural Encounters in Horizon Forbidden West / Leszek Szczepański (Guerrilla Games)472Horizon Forbidden West
363.Lithuanian Gamedev Industry Overview / Ricardas Jascemskas (Lithuanian Game Developers Association)322
364.Are Universities a Scam Since Nobody Wants to Hire Juniors? / Panel Discussion377Discussion
365.Lithuanian Business Environment: Key Things to Know / Anastasija Hadunkina (Invest Lithuania)358
366.Q&A With Steam Business Team (Vilnius 2022) / Alden Kroll, Tom Giardino (Valve)243
367.3 Skills a Sound Designer Gets During a War / Anton Panfilov (4Friends)303
368.Game Developers React to DevGAMM Awards4,673
369.The State of Ukrainian Games Industry & Impact of War / Tanja Loktionova (Values Value, InGame Job)789
370.Game Roast preview (DevGAMM Vilnius 2022)334
371.Game Roast (DevGAMM Vilnius 2022 Edition)283
372.What Do You Do at DevGAMM Vilnus 2022 / Part 2528
373.#MarketingReview. Trash Tycoon vs. Алексей Андреев598Review
374.Быстрое и качественное масштабирование команды производства UA видео / Антон Незнамов570
375.What Do You Do at DevGAMM Vilnus 2022 / Part 1593
376.How to build a new game IP / Pontus Mähler (Global Top Round)305Guide
377.Из программиста в аналитики / Евгений Павлов (Vizor)688
378.#MarketingReview. March! March! vs. Ярослав Кадышев (mrktng4)522Review
379.#ArtReview. Welcome to Goodland vs. Александр Погребицкий (Owl Studio)352Review
380.Games that make you think / Pascal Luban426
381.Физический движок для пиксельного платформера / Сергей Лерг (Spiral Code Studio)1,742
382.#MarketingReview. Lost Scavenger vs. Игорь Поспешный (GTP Media)358Review
383.Event Highlights – DevGAMM VIlnius 20221,612
384.#ArtReview. Lost Scavenger vs. Сергей Зубков (Owl Studio)397Review
385.5 Tips and Tricks to Skyrocket your VFX Quality / Micah Davis (Starloop Studios)402
386.Дистрибуция гиперказуальных игр на html5 порталах и в социальных сетях / Тимур Таепов (Justforward)917
387.The Time is Now to Embrace UGC / Shahar Sorek (Overwolf)205
388.How to build amazing mobile games with rapid user testing / John Li (PickFu)286
389.Взаимодействие с инфлюенсерами. 8 советов как увеличить доход с игры / Яна Левенчук (Xsolla)618
390.Углублённые методы описательной статистики в анализе данных / Максим Неронов (Nexters)467
391.Статические слои данных на карте для игрового AI в шутерах / Александр Пиндык (Wargaming)854
392.#MarketingReview. Beyond Dark Tales vs. Анна Дядькова (Geeky House)525Review
393.#GameDesignReview. Elmarion: the Lost Temple vs. Антон Ахапкин (Fatshark)437ReviewElmarion: the Lost Temple
394.Scaling games with performance marketing / Daniel Rysan (SuperScale)300
395.Арт-лид, который не рисует / Виталия Бредихина (Allcorrect)1,198
396.#MarketingReview. Burn the Witch vs. Егор Матвеев (Harpy Media)750Review
397.#ArtReview. STERN vs. Кирилл Харьковский (Owl Studio)347Review
398.75% code coverage на Unity: Как создать тестируемую архитектуру / Андрей Вишницкий (Playtika)2,128
399.Introducing the MENA Market to Game Developers / Dina Rashdan (Tamatem Games)221
400.#MarketingReview. Jupiter Moons: Mecha vs. Yaroslav Kadyshev (mrktng4)215ReviewJupiter Moons: Mecha