DevGAMM

DevGAMM

Views:
3,018,317
Subscribers:
27,500
Videos:
1,726
Duration:
47:13:51:23

DevGAMM is a content creator on YouTube with over 27.5 thousand subscribers, publishing roughly 1.73 thousand videos which altogether total more than 3.02 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCgoMppmHUHU_3vxMD7oDG7g





Top 100 Most Viewed Videos by DevGAMM


Video TitleViewsCategoryGame
1.Jani Torppa will be at DevGAMM in Gdańsk on June 18-19, 2026285
2.Kat Schreiber (Disobey) invites to DevGAMM Gdańsk 2026918
3.DevGAMM in Madeira – How was it?149
4.Michał Bujko will be at DevGAMM in Gdańsk this June 2026354
5.Monika Michalak from 8Bit is coming to DevGAMM Gdańsk 20261,471
6.CEO of Playsense joins DevGAMM Gdańsk 2026 on June 18-19880
7.Join Poland's key gamedev event on June 18-19, 2026152
8.Join gamedev conference in Poland in June 2026352
9.Joanna Buganik (Try Evidence) invites to DevGAMM Gdańsk 20263,113
10.Jakub Dudkowski from QLOC invites to DevGAMM Gdańsk 20264,294
11.Nordeus will be at Madeira Games Summit on May 7-8, 202672
12.Travis George invites to Madeira Games Summit 2026613
13.Curve Games' CEO joins Madeira Games Summit on May 7-8, 2026976
14.Madeira Games Summit by DevGAMM / May 7-8, 2026141
15.Madeira Games Summit on May 7-8, 2026481
16.Kill Your Darlings and Save Your Game - Marie Mejerwall (Mejerwall Consulting)235
17.Navigating the World of S.T.A.L.K.E.R. 2 - Yegor Ostapenko (GSC Game World)432S.T.A.L.K.E.R. 2: Heart of Chernobyl
18.Music Design in Clair Obscur : Expedition 33 - Raphaël Joffres (Sandfall Interactive)314Clair Obscur: Expedition 33
19.Lessons Learned and Best Practices for Using AI in Trust & Safety - Supercell98
20.From AAA to Ashes: Why the Future Belongs to the Bold - Alexandre Amancio (Studio Ellipsis)231
21.How to Create Unskippable Cutscenes - Petr Pekař (Warhorse Studios)1,328Kingdom Come: Deliverance II
22.Managing the Complexity of Live-Service Games - Abby LeMaster (Riot Games)293
23.Maximizing Your Global Success with Xbox - Сhris Сharla (Xbox)89Doom
24.Smart Marketing Tactics for Studios - Gabriela Siemienkowicz (11 bit studios)255
25.The Power of Communication - James Binns(Network N Group) & Catherine Channon(The Treks Consulting)72
26.Pitching Indie Games (Lisbon 2025 Edition)225
27.How to Pitch Your Game to Publishers (DevGAMM Lisbon 2025)382
28.DevGAMM Awards 2025 Live from Lisbon2,746
29.DevGAMM brings the party to Lisbon, says Marie Mejerwall1,934
30.Bea from 80 Level invites you to DevGAMM in Lisbon1,415
31.Two doggos waiting for Travis at DevGAMM Lisbon 🐶288
32.Studio Ellipsis joins DevGAMM in Portugal258
33.A Special Message from Adam Boyes1,280
34.Sony Interactive at DevGAMM Lisbon 20251,300
35.Michal Korek will be partying at DevGAMM in Lisbon1,092
36.Corrie Green (Unity) at DevGAMM Lisbon 20251,195
37.Brooke Burgess invites you to DevGAMM in Lisbon1,346
38.Live Service. Designing Beyond The Game - Artem Shein (Strikerz Inc.)254
39.To Stream or Not to Stream, That is the Question - Łukasz Łukasik (Techland)221Dying Light 2
40.The Crucial Partnership Between Product Manager and Tech Lead - Boombit139
41.Tomorrow's Game Development and Publishing - Henrique Olifiers (Bossa Games)248
42.How to Throw a Secret Night City Concert with Minimal Budget - Maria Mazur (CD PROJEKT RED)283Cyberpunk 2077
43.Can You Make a Game Without an Engine in 45 Minutes? - Sos Sosowski344
44.Silent Hill 2 Remake Level Design Postmortem - Monika Chmura (Bloober Team)384
45.Metaprogramming: Writing Code That Writes Code - Vadzim Varabyou, Team lead, PAPAYA414
46.Indie Devs vs. Game Industry Legends | Game Roast @ DevGAMM Gdańsk 2025264
47.Steam Launch Marketing Handbook 2025 - Alex Nichiporchik & Artem Bochkarev (tinyBuild)793
48.13 Years of Subway Surfers: Developing The World’s Most Downloaded Game - Thomas Frøhlich (SYBO)193Subway Surfers
49.Surviving the Storm – The State of The Video Game Industry - Lukasz Hacura, CEO (Anshar Studios)300
50.Crafting resonant death animations in video games - Sho Stilo, Senior Animation Lead (Riot Games)187League of Legends
51.Public Pitch (Gdańsk 2025 Edition)275
52.Gdańsk 2025 Aftermovie362
53.How To Retain Your Teams When the Market Inevitably Improves - Richard Fisher (Skillsearch)102
54.Maintaining quality while bringing efficiencies to development151
55.Making our gaming communities safer, but still fun and engaging - Peter Gerson (Keywords Studios)71
56.The Investment Game175
57.Use Your Words - Lee Williams149
58.How to harness the multidisciplinary power of developing a game? - Simay Dinc (Recontact Games)108
59.Public Pitch (Lisbon 2024 Edition)303
60.EquinoxBD will help navigate Asian gaming market at DevGAMM139
61.PixelAnt Games will be at DevGAMM in Poland on Feb 27-28, 202571
62.Gabby Llanillo invites to DevGAMM Gdańsk 2025327
63.Municipal Initiatives for Growth103
64.Balancing Responsibilities: Thriving as a Lead Programmer - João Xavier (Studio Ellipsis)121
65.BoomBit invites to DevGAMM Game Conference in Poland337
66.DUCKSIDE: Making a hit MMO Shooter in under a year - Alex Nichiporchik (tinyBuild)353DUCKSIDE
67.UX as a strategy for your game and studio - Celia Hodent155
68.Best Monetization and LiveOps Trends 2024 - Stan Minasov (AppMagic)247
69.Hacking gaming BD for developers and publishers in a challenging ecosystem - Mehdi Benkirane100
70.Talking With Programmers 101 - João Eiras Antunes (Studio Ellipsis)134
71.The Difference Between Success and Failure in Game Design - Vincent Frappier (LysTek)194
72.Portuguese Gaming Startups Ecosystem69
73.Entrepreneurship in the video game industry - Odile Limpach (SpielFabrique)88
74.Women in Games Ambassadors driving change123
75.How We Brought Ad Production Internal (And Your Studio Can Too) - Jamie Christensen (Bytro)82
76.Step up your Engineering Game! - Jisan Haider Joy (Kolibri Games GmbH)156
77.Potion Craft: Obsession with detail as a feature - Mikhail Chuprakov (niceplay games)292
78.Unlocking New Paths for Mobile Game Distribution and Revenue Growth - Omar Suby (Aptoide)83
79.Boosters and Blockers. Bridging gaps between code and business - Ahmed Sallam (King)101
80.Mentoring in Game Dev. Is it necessary or not? - Polina Malisheva, Head of Products, Wargaming145
81.Efficiently Organizing UI/UX Design in R&D with Figma - Andrey Ivkin (Belka Games)163
82.Neuromarketing in business development: play the minds to win the game - Herlinda Garcia (TapNation)84
83.Eight Lessons from Eight Years at Iron Galaxy - Adam Boyes (Iron Galaxy)98
84.You don't want to be a lead - Guido Schmidt, Director of Design, Rovio120
85.DOOM: The Game That Changed Games - John Romero, Creative Director (Romero Games)452
86.Shepherding the Flock: Community Strategy for ‘Cult of the Lamb' - Lorna Power (Massive Monster)222Cult of the Lamb
87.The Game Maker’s Zodiac - Isaque Sanches, Senior Game Designer, Ubisoft Redlynx186
88.DevGAMM Awards 2024 Ceremony1,660
89.Why AI Isn't The New Crypto In Gaming - Gordon Midwood, CEO / Co-Founder, Anything World139
90.How to (Re)Announce Your Steam Game - Anton Daty, Senior Marketing Manager, tinyBuild453Anton
91.Design For The Win - UX for the Competitive Gaming Landscape - Erik Ortman, UX Director, GOALS89
92.Kevin Hagen from Tiny Roar invites to DevGAMM in Lisbon 🇵🇹181
93.A toolbox for designing for community - Andie Nordgren, Senior Director, Unity Technologies87
94.Mehdi Benkirane of i3d.net invites to DevGAMM Lisbon 2024316
95.Unreal World Building Tips and Tricks in 2024 - Chris Murphy, Senior Technical Artist, Epic Games1,532
96.DevGAMM Lisbon 2024 – November 14-151,411
97.John Romero invites to DevGAMM Lisbon 2024676
98.Terrance Cohen from Insomniac Games will speak at DevGAMM Lisbon 2024 🇵🇹460
99.Joshua Flitcroft from IO Interactive invites to DevGAMM Lisbon 2024 🇵🇹266
100.Lee Williams invites to DevGAMM Lisbon 2024 🌊205