DevGAMM

DevGAMM

Views:
3,002,388
Subscribers:
27,500
Videos:
1,709
Duration:
47:13:51:23

DevGAMM is a content creator on YouTube with over 27.5 thousand subscribers, publishing roughly 1.71 thousand videos which altogether total more than 3 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCgoMppmHUHU_3vxMD7oDG7g





Top 100 Most Viewed Videos by DevGAMM


Video TitleViewsCategoryGame
1.Music Design in Clair Obscur : Expedition 33 - Raphaël Joffres (Sandfall Interactive)70Clair Obscur: Expedition 33
2.Lessons Learned and Best Practices for Using AI in Trust & Safety - Supercell65
3.From AAA to Ashes: Why the Future Belongs to the Bold - Alexandre Amancio (Studio Ellipsis)123
4.How to Create Unskippable Cutscenes - Petr Pekař (Warhorse Studios)1,034Kingdom Come: Deliverance II
5.Managing the Complexity of Live-Service Games - Abby LeMaster (Riot Games)223
6.Maximizing Your Global Success with Xbox - Сhris Сharla (Xbox)80Doom
7.Smart Marketing Tactics for Studios - Gabriela Siemienkowicz (11 bit studios)172
8.The Power of Communication - James Binns(Network N Group) & Catherine Channon(The Treks Consulting)61
9.Pitching Indie Games (Lisbon 2025 Edition)181
10.How to Pitch Your Game to Publishers (DevGAMM Lisbon 2025)304
11.DevGAMM Awards 2025 Live from Lisbon2,709
12.DevGAMM brings the party to Lisbon, says Marie Mejerwall1,934
13.Bea from 80 Level invites you to DevGAMM in Lisbon1,415
14.Two doggos waiting for Travis at DevGAMM Lisbon 🐶288
15.Studio Ellipsis joins DevGAMM in Portugal258
16.A Special Message from Adam Boyes1,280
17.Sony Interactive at DevGAMM Lisbon 20251,300
18.Michal Korek will be partying at DevGAMM in Lisbon1,092
19.Corrie Green (Unity) at DevGAMM Lisbon 20251,195
20.Brooke Burgess invites you to DevGAMM in Lisbon1,346
21.Live Service. Designing Beyond The Game - Artem Shein (Strikerz Inc.)254
22.To Stream or Not to Stream, That is the Question - Łukasz Łukasik (Techland)221Dying Light 2
23.The Crucial Partnership Between Product Manager and Tech Lead - Boombit139
24.Tomorrow's Game Development and Publishing - Henrique Olifiers (Bossa Games)248
25.How to Throw a Secret Night City Concert with Minimal Budget - Maria Mazur (CD PROJEKT RED)283Cyberpunk 2077
26.Can You Make a Game Without an Engine in 45 Minutes? - Sos Sosowski344
27.Silent Hill 2 Remake Level Design Postmortem - Monika Chmura (Bloober Team)384
28.Metaprogramming: Writing Code That Writes Code - Vadzim Varabyou, Team lead, PAPAYA414
29.Indie Devs vs. Game Industry Legends | Game Roast @ DevGAMM Gdańsk 2025264
30.Steam Launch Marketing Handbook 2025 - Alex Nichiporchik & Artem Bochkarev (tinyBuild)793
31.13 Years of Subway Surfers: Developing The World’s Most Downloaded Game - Thomas Frøhlich (SYBO)193Subway Surfers
32.Surviving the Storm – The State of The Video Game Industry - Lukasz Hacura, CEO (Anshar Studios)300
33.Crafting resonant death animations in video games - Sho Stilo, Senior Animation Lead (Riot Games)187League of Legends
34.Public Pitch (Gdańsk 2025 Edition)275
35.Gdańsk 2025 Aftermovie362
36.How To Retain Your Teams When the Market Inevitably Improves - Richard Fisher (Skillsearch)102
37.Maintaining quality while bringing efficiencies to development151
38.Making our gaming communities safer, but still fun and engaging - Peter Gerson (Keywords Studios)71
39.The Investment Game175
40.Use Your Words - Lee Williams149
41.How to harness the multidisciplinary power of developing a game? - Simay Dinc (Recontact Games)108
42.Public Pitch (Lisbon 2024 Edition)303
43.EquinoxBD will help navigate Asian gaming market at DevGAMM139
44.PixelAnt Games will be at DevGAMM in Poland on Feb 27-28, 202571
45.Gabby Llanillo invites to DevGAMM Gdańsk 2025327
46.Municipal Initiatives for Growth103
47.Balancing Responsibilities: Thriving as a Lead Programmer - João Xavier (Studio Ellipsis)121
48.BoomBit invites to DevGAMM Game Conference in Poland337
49.DUCKSIDE: Making a hit MMO Shooter in under a year - Alex Nichiporchik (tinyBuild)353DUCKSIDE
50.UX as a strategy for your game and studio - Celia Hodent155
51.Best Monetization and LiveOps Trends 2024 - Stan Minasov (AppMagic)247
52.Hacking gaming BD for developers and publishers in a challenging ecosystem - Mehdi Benkirane100
53.Talking With Programmers 101 - João Eiras Antunes (Studio Ellipsis)134
54.The Difference Between Success and Failure in Game Design - Vincent Frappier (LysTek)194
55.Portuguese Gaming Startups Ecosystem69
56.Entrepreneurship in the video game industry - Odile Limpach (SpielFabrique)88
57.Women in Games Ambassadors driving change123
58.How We Brought Ad Production Internal (And Your Studio Can Too) - Jamie Christensen (Bytro)82
59.Step up your Engineering Game! - Jisan Haider Joy (Kolibri Games GmbH)156
60.Potion Craft: Obsession with detail as a feature - Mikhail Chuprakov (niceplay games)292
61.Unlocking New Paths for Mobile Game Distribution and Revenue Growth - Omar Suby (Aptoide)83
62.Boosters and Blockers. Bridging gaps between code and business - Ahmed Sallam (King)101
63.Mentoring in Game Dev. Is it necessary or not? - Polina Malisheva, Head of Products, Wargaming145
64.Efficiently Organizing UI/UX Design in R&D with Figma - Andrey Ivkin (Belka Games)163
65.Neuromarketing in business development: play the minds to win the game - Herlinda Garcia (TapNation)84
66.Eight Lessons from Eight Years at Iron Galaxy - Adam Boyes (Iron Galaxy)98
67.You don't want to be a lead - Guido Schmidt, Director of Design, Rovio120
68.DOOM: The Game That Changed Games - John Romero, Creative Director (Romero Games)452
69.Shepherding the Flock: Community Strategy for ‘Cult of the Lamb' - Lorna Power (Massive Monster)222Cult of the Lamb
70.The Game Maker’s Zodiac - Isaque Sanches, Senior Game Designer, Ubisoft Redlynx186
71.DevGAMM Awards 2024 Ceremony1,660
72.Why AI Isn't The New Crypto In Gaming - Gordon Midwood, CEO / Co-Founder, Anything World139
73.How to (Re)Announce Your Steam Game - Anton Daty, Senior Marketing Manager, tinyBuild453Anton
74.Design For The Win - UX for the Competitive Gaming Landscape - Erik Ortman, UX Director, GOALS89
75.Kevin Hagen from Tiny Roar invites to DevGAMM in Lisbon 🇵🇹181
76.A toolbox for designing for community - Andie Nordgren, Senior Director, Unity Technologies87
77.Mehdi Benkirane of i3d.net invites to DevGAMM Lisbon 2024316
78.Unreal World Building Tips and Tricks in 2024 - Chris Murphy, Senior Technical Artist, Epic Games1,532
79.DevGAMM Lisbon 2024 – November 14-151,411
80.John Romero invites to DevGAMM Lisbon 2024676
81.Terrance Cohen from Insomniac Games will speak at DevGAMM Lisbon 2024 🇵🇹460
82.Joshua Flitcroft from IO Interactive invites to DevGAMM Lisbon 2024 🇵🇹266
83.Lee Williams invites to DevGAMM Lisbon 2024 🌊205
84.Guido Schmidt from ROVIO invites you to DevGAMM in Lisbon 🇵🇹343
85.Respec(t) your player: bring engagement back to mainstream gaming - Stoyan Stoyanov (Jyamma Games)169
86.The power of ”good enough” (when less allows you to do more) - Philip Martin (Hazelight)174
87.UIPainter: Tile-Based Rendering in One Draw Call - Wessel Mast, Tools Programmer, Guerrilla195
88.Public Pitch (Vilnius 2024 Edition)202
89.The Wwise Weather Experience - Bjørn Jacobsen, Sound Designer (Cujo Sound)119
90.What I wish I knew when founding a game studio in 2024 - Sophie Vo (Rise and Play)286
91.The Red & Green Flags of Studio Leadership - Rami Ismail433
92.DevGAMM Vilnius 2024 Hghlights551
93.Game optimization in Unreal Engine - Dominik Sójka, Senior Technical Artist (Mountaintop Studios)501
94.When will VR become mainstream in the world of digital entertainment? / Panel Discussion74Discussion
95.How does it impact the employment market in our industry - Tomek Majka (Imponderabilia)128
96.How to make thousands of games $6 a pop? - Klavdia Potapova (Megamod)170Guide
97.Future of Game Development with AI / Panel discussion308Discussion
98.Marketing artist is the dirtiest job you could ever imagine. - Hanna Gulid (Glera Games)286
99.Among the avatars - Dana Sydorenko (GameTree)150
100.Global Investment and M&A Trends in the Video Games Sector / Panel discussion94Discussion