Game Wisdom

Game Wisdom

Views:
2,531,972
Subscribers:
11,800
Videos:
5,340
Duration:
171:03:51:50
United States
United States

Game Wisdom is an American content creator on YouTube with roughly 11.8 thousand subscribers. His content totals over 2.53 million views views across roughly 5.34 thousand videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCJPQyAGAbIcXZXfM01oOPOA





Top 300 Most Viewed Videos by Game Wisdom


Video TitleViewsCategoryGame
201.Zeroranger 1CC Challenge | Zeroranger Complete Play1,440Let's PlayZeroRanger
202.How to Create Effective Demos for Videogames | Critical Thought, Game Dev, Indie Game Marketing Tips1,426Guide
203.Dusk's Insane Finale is here -- Episode 3 Hard Play1,419ShowDUSK
204.How to Play Darkest Dungeon Part 6 -- A Light in the Dark1,412GuideDarkest Dungeon
205.How Resident Evil 1 Remastered Improved Horror Game Design1,406Resident Evil
206.Rebel Galaxy: Ramming Speed1,404Rebel Galaxy
207.Hellsign Quick Poltergeist Guide -- Beating the Kelpie1,402Let's PlayHellSign
208.Treasures of the Aegean is a Hidden Gem | Review, Treasures of the Aegean review1,389Treasures of the Aegean
209.Let's Play 2Dark: Hospice Stealth Run1,386Let's Play2DARK
210.Studying the Success of Vampire Survivors | Dissecting Design, Game Design Analysis1,379Vampire Survivors
211.Perceptive Podcast -- Adventure Game Design with Wadjet Eye Games1,374ShowUnavowed
212.Let's Build a Clockwork Empire (1): The Frontier Life1,368Clockwork
213.Dusk Returns: Let's Play Episode 2 (1) -- Climbing Into Trouble1,365ShowDUSK
214.A Critical Thought on Creating Enemy Behaviors in Game Design1,333
215.(Game) Industry Insight Into the Cuphead Tutorial Debacle1,330TutorialCuphead
216.How to Play the Darkest Dungeon Part 9: An Unlucky End?1,329GuideDarkest Dungeon
217.First Look Stream at Vision Soft Reset (1) -- Groundhog Day-vania1,321Vision Soft Reset
218.Let's Play Grim Dawn Hardcore (2): Shadow Dancing1,320Let's PlayGrim Dawn
219.The Secret to Video Game Replayability Lesson One -- What are Biomes?1,318
220.The Design of Castlevania 1 -- Dissecting Design and Full Play1,308Castlevania
221.Dissecting Design -- How Resident Evil 4 Changed the Game Industry Forever1,299Resident Evil 4
222.Explaining the Decline in 3D Platformers | Critical Thought1,285Yooka-Laylee
223.Flynn Son of Crimson Complete Play on Hard | Levels Timestamped1,270Flynn: Son of Crimson
224.Dying to Metroidvania | 8 doors Arum's Afterlife Adventure Review1,261Review8Doors: Arum's Afterlife Adventure
225.Saving Lives in Rescue 911 (Pinball Arcade Spotlight)1,261The Pinball Arcade
226.The Shapeshifting Detective Review -- An FMV Whodunit1,252ReviewThe Shapeshifting Detective
227.How to Keep Players Invested in a Videogame | Critical Thought1,242TutorialDisney Infinity
228.Nioh Sidequest Success -- A Cursed Doppleganger1,240Let's PlayNioh
229.Third-Person Rogue-Like: Dimension Drifter First Look1,230First ImpressionsDimension Drifter
230.George Fan (Plants vs Zombies Creator) on Game Design | Perceptive Podcast1,229ShowPlants vs. Zombies
231.The RPG Shmup is Back -- Jets 'N' Guns 2 First Look1,225Jets'n'Guns 2
232.Blood Card First Look | Getting Blood From a Roguelike1,225First Impressions
233.External vs. Internal Skill Tree Design in Videogames | Critical Thought, Game Design, Game dev talk1,2157 Days to Die
234.How to Analyze Game Design Like a Pro | Perceptive Podcast1,210Show
235.A First Look (Recorded) at HellSign -- Supernatural RPG1,209Let's PlayHellSign
236.Grim Dawn and the Hidden Path (Part 2): Stuck in the Mountains1,205Let's PlayGrim Dawn
237.Why Recettear is Still King of the Shop Simulator Genre -- Critical Thought1,202Recettear: An Item Shop's Tale
238.A Critical Thought on Environmental Storytelling in Video Games1,198
239.Super Meat Boy Forever Fails Fast | Review (Super Meat Boy Forever )1,188ReviewSuper Meat Boy Forever
240.The Game Design Problem that Led to Anthem's Downfall | Industry Insight1,184Anthem
241.How to Define Gameplay in Videogames | Critical Thought1,177Dark Souls
242.Pinball FX 2 Balls of Glory Spotlight1,176Pinball FX 2
243.Clockwork Empires Second Life? Unofficial Patch Play [Recorded Stream]1,174Let's PlayClockwork
244.Examining Roguelike Design | Game Design Lecture Series1,172
245.The Secret to Replayable Video Games: Defining Variance (Critical Thought)1,171
246.Settling the Roguelike vs RogueLite Debate | Critical Thought1,167Risk of Rain
247.Game-Wisdom Presents: Learning Offworld Trading Company with Soren Johnson1,165Offworld Trading Company
248.Modern Retro Shooters With "Dusk" David Szymanski | Perceptive Podcast, boomer shooters, FPS design1,154ShowDUSK
249.What Marketing Means for Indie Devs | Key to Games Podcast1,139Show
250.A Very Metroid-Like Metroidvania | Zordak Demo Playthrough1,138Let's PlaySuper Metroid
251.Zombasite Early Access Spotlight1,122Zombasite
252.Return to Zombasite -- Orc Schism First Look1,121Let's PlayZombasite
253.Dissecting Design -- An Animated Look at Cuphead1,120Cuphead
254.Dissecting Design -- The Accessibility of Plants vs Zombies1,118Plants vs. Zombies
255.Let's Crush Cuphead (2): Island 2 Part 11,116Cuphead
256.Queen's Wish the Conqueror Continues the Spiderweb Games Formula | First Look1,114First ImpressionsQueen's Wish: The Conqueror
257.Let's Look at Asura1,101Let's PlayDiablo III
258.Darkest Dungeon Live (1): It Begins1,094Darkest Dungeon
259.Odallus: The Dark Call -- Veteran Mode Play Part 21,093Odallus: The Dark Call
260.How to Play Clockwork Empires Beta -- New Player Guide1,091GuideClockwork
261.Dissecting Resident Evil 2's Survival Horror Design | Dissecting Design1,085DiscussionResident Evil 2
262.Alwa's Awakening: Final Stage and Ending1,083DiscussionAlwa's Awakening
263.First Look at Pinball FX2's Bethesda Pack1,078First ImpressionsPinball FX 2
264.Darkest Dungeon Guide for New Players: The Arrival of the Abomination1,076GuideDarkest Dungeon
265.Shovel Knight Challenge Mode How to: Mole Knight1,076GuideShovel Knight
266.Tower Climb: Beating Chapter One1,070
267.Let's Play Tower 57 (1) -- Beginning our Climb1,066Let's PlayTower 57
268.The Adventure Game Design Roundtable Podcast | Adventure Game Design Discussion1,064Discussion
269.Understanding "Moment To Moment" Gameplay | Critical Thought1,061
270.A Critical Thought on the Foundation of Emergent Gameplay1,058
271.Let's Play Grim Dawn Hardcore Battle Mage Build (1): For real this time1,052Let's PlayGrim Dawn
272.The Difference Between Procedural and Randomly Generated Content in Video Games-- Critical Thought1,039No Man's Sky
273.Cuphead's Hardest Speed Run : 200% Glitchless in 1:28:54:931,035Cuphead
274.Let's Play 2Dark: The Scrapyard1,020Let's Play2DARK
275.Let's Look at Deathstate Abyssal Edition1,004Review
276.How Black Mirror's Bandersnatch Episode Teaches The Illusion of Choice in Videogames1,000ShowBlack Mirror
277.Odallus: The Dark Call -- Veteran Mode Play Day 3999Odallus: The Dark Call
278.Barricadez Delivers a Tower-less Tower Defense | First Look (Sponsored)995First ImpressionsBARRICADEZ
279.Quantum Protocol's Different Take on Deck Building Design | Review (Quantum Protocol Gameplay)994ReviewQuantum Protocol
280.The Modern Retro RPG Design of Nox Archaist | Perceptive Podcast Developer Interview, Apple 2 Games982ShowNox Archaist
281.Sucker For Love: First Date is a Lovecraftian Love Story | Review980Sucker for Love: First Date
282.Dissecting Design -- The Flow of Hotline Miami975Hotline Miami 2: Wrong Number
283.Defining Points of Interest in Game Design | Critical Thought (Game Design Talk)973Slay The Spire
284.How to Play the Darkest Dungeon Part 10: Fighting the Prophet964GuideDarkest Dungeon
285.Slay the Spire's Newest Class | The Watcher Beta Impressions960Slay The Spire
286.Bloodstained Ritual of the Night Review | Measuring Metroidvania Design958ReviewBloodstained: Ritual of the Night
287.Walking the Plank with Black Rose (Pinball Arcade Spotlight)956The Pinball Arcade
288.Library of Ruina Hits the RPG Books | Early Access First Look, Library of Ruina941First ImpressionsLibrary Of Ruina
289.A Critical Thought on the Flow State and Video Games941Discussion
290.Let's Play Tower 57 (Finale) -- Climbing to the Top939Let's PlayTower 57
291.The Deeper Design Behind the Dark Souls Formula -- Critical Thought935Dark Souls
292.Monolith Relics of the Past Delivers on an Amazing Expansion | Review930ReviewMonolith
293.Mobius Front '83 Goes for An Advance-ier Wars | Mobius Front 83 review930Review
294.(Head) West of Loathing Let's Play (2) -- To Breadwood we Go921Let's PlayWest of Loathing
295.Shovel Knight Challenge Mode How to: Tinker Knight920Shovel Knight
296.Let's Play Grim Dawn Hardcore Gunslinger's Journey (1) -- Off to a Bang920Let's PlayGrim Dawn
297.The B-Side Battle of Celeste -- Chapter 2 Complete Play916Let's PlayCeleste
298.A Critical Thought on Making Competitive Games915DiscussionCounter-Strike: Source
299.Grim Dawn and the Hidden Path (Part 1): Getting Lost915Let's PlayGrim Dawn
300.Skyshine's Bedlam Redux Spotlight910Skyshine's Bedlam