201. | Zeroranger 1CC Challenge | Zeroranger Complete Play | 1,440 | Let's Play | ZeroRanger
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202. | How to Create Effective Demos for Videogames | Critical Thought, Game Dev, Indie Game Marketing Tips | 1,426 | Guide |
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203. | Dusk's Insane Finale is here -- Episode 3 Hard Play | 1,419 | Show | DUSK
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204. | How to Play Darkest Dungeon Part 6 -- A Light in the Dark | 1,412 | Guide | Darkest Dungeon
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205. | How Resident Evil 1 Remastered Improved Horror Game Design | 1,406 | | Resident Evil
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206. | Rebel Galaxy: Ramming Speed | 1,404 | | Rebel Galaxy
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207. | Hellsign Quick Poltergeist Guide -- Beating the Kelpie | 1,402 | Let's Play | HellSign
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208. | Treasures of the Aegean is a Hidden Gem | Review, Treasures of the Aegean review | 1,389 | | Treasures of the Aegean
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209. | Let's Play 2Dark: Hospice Stealth Run | 1,386 | Let's Play | 2DARK
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210. | Studying the Success of Vampire Survivors | Dissecting Design, Game Design Analysis | 1,379 | | Vampire Survivors
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211. | Perceptive Podcast -- Adventure Game Design with Wadjet Eye Games | 1,374 | Show | Unavowed
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212. | Let's Build a Clockwork Empire (1): The Frontier Life | 1,368 | | Clockwork
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213. | Dusk Returns: Let's Play Episode 2 (1) -- Climbing Into Trouble | 1,365 | Show | DUSK
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214. | A Critical Thought on Creating Enemy Behaviors in Game Design | 1,333 | |
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215. | (Game) Industry Insight Into the Cuphead Tutorial Debacle | 1,330 | Tutorial | Cuphead
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216. | How to Play the Darkest Dungeon Part 9: An Unlucky End? | 1,329 | Guide | Darkest Dungeon
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217. | First Look Stream at Vision Soft Reset (1) -- Groundhog Day-vania | 1,321 | | Vision Soft Reset
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218. | Let's Play Grim Dawn Hardcore (2): Shadow Dancing | 1,320 | Let's Play | Grim Dawn
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219. | The Secret to Video Game Replayability Lesson One -- What are Biomes? | 1,318 | |
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220. | The Design of Castlevania 1 -- Dissecting Design and Full Play | 1,308 | | Castlevania
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221. | Dissecting Design -- How Resident Evil 4 Changed the Game Industry Forever | 1,299 | | Resident Evil 4
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222. | Explaining the Decline in 3D Platformers | Critical Thought | 1,285 | | Yooka-Laylee
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223. | Flynn Son of Crimson Complete Play on Hard | Levels Timestamped | 1,270 | | Flynn: Son of Crimson
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224. | Dying to Metroidvania | 8 doors Arum's Afterlife Adventure Review | 1,261 | Review | 8Doors: Arum's Afterlife Adventure
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225. | Saving Lives in Rescue 911 (Pinball Arcade Spotlight) | 1,261 | | The Pinball Arcade
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226. | The Shapeshifting Detective Review -- An FMV Whodunit | 1,252 | Review | The Shapeshifting Detective
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227. | How to Keep Players Invested in a Videogame | Critical Thought | 1,242 | Tutorial | Disney Infinity
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228. | Nioh Sidequest Success -- A Cursed Doppleganger | 1,240 | Let's Play | Nioh
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229. | Third-Person Rogue-Like: Dimension Drifter First Look | 1,230 | First Impressions | Dimension Drifter
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230. | George Fan (Plants vs Zombies Creator) on Game Design | Perceptive Podcast | 1,229 | Show | Plants vs. Zombies
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231. | The RPG Shmup is Back -- Jets 'N' Guns 2 First Look | 1,225 | | Jets'n'Guns 2
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232. | Blood Card First Look | Getting Blood From a Roguelike | 1,225 | First Impressions |
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233. | External vs. Internal Skill Tree Design in Videogames | Critical Thought, Game Design, Game dev talk | 1,215 | | 7 Days to Die
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234. | How to Analyze Game Design Like a Pro | Perceptive Podcast | 1,210 | Show |
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235. | A First Look (Recorded) at HellSign -- Supernatural RPG | 1,209 | Let's Play | HellSign
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236. | Grim Dawn and the Hidden Path (Part 2): Stuck in the Mountains | 1,205 | Let's Play | Grim Dawn
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237. | Why Recettear is Still King of the Shop Simulator Genre -- Critical Thought | 1,202 | | Recettear: An Item Shop's Tale
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238. | A Critical Thought on Environmental Storytelling in Video Games | 1,198 | |
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239. | Super Meat Boy Forever Fails Fast | Review (Super Meat Boy Forever ) | 1,188 | Review | Super Meat Boy Forever
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240. | The Game Design Problem that Led to Anthem's Downfall | Industry Insight | 1,184 | | Anthem
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241. | How to Define Gameplay in Videogames | Critical Thought | 1,177 | | Dark Souls
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242. | Pinball FX 2 Balls of Glory Spotlight | 1,176 | | Pinball FX 2
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243. | Clockwork Empires Second Life? Unofficial Patch Play [Recorded Stream] | 1,174 | Let's Play | Clockwork
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244. | Examining Roguelike Design | Game Design Lecture Series | 1,172 | |
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245. | The Secret to Replayable Video Games: Defining Variance (Critical Thought) | 1,171 | |
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246. | Settling the Roguelike vs RogueLite Debate | Critical Thought | 1,167 | | Risk of Rain
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247. | Game-Wisdom Presents: Learning Offworld Trading Company with Soren Johnson | 1,165 | | Offworld Trading Company
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248. | Modern Retro Shooters With "Dusk" David Szymanski | Perceptive Podcast, boomer shooters, FPS design | 1,154 | Show | DUSK
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249. | What Marketing Means for Indie Devs | Key to Games Podcast | 1,139 | Show |
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250. | A Very Metroid-Like Metroidvania | Zordak Demo Playthrough | 1,138 | Let's Play | Super Metroid
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251. | Zombasite Early Access Spotlight | 1,122 | | Zombasite
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252. | Return to Zombasite -- Orc Schism First Look | 1,121 | Let's Play | Zombasite
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253. | Dissecting Design -- An Animated Look at Cuphead | 1,120 | | Cuphead
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254. | Dissecting Design -- The Accessibility of Plants vs Zombies | 1,118 | | Plants vs. Zombies
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255. | Let's Crush Cuphead (2): Island 2 Part 1 | 1,116 | | Cuphead
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256. | Queen's Wish the Conqueror Continues the Spiderweb Games Formula | First Look | 1,114 | First Impressions | Queen's Wish: The Conqueror
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257. | Let's Look at Asura | 1,101 | Let's Play | Diablo III
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258. | Darkest Dungeon Live (1): It Begins | 1,094 | | Darkest Dungeon
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259. | Odallus: The Dark Call -- Veteran Mode Play Part 2 | 1,093 | | Odallus: The Dark Call
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260. | How to Play Clockwork Empires Beta -- New Player Guide | 1,091 | Guide | Clockwork
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261. | Dissecting Resident Evil 2's Survival Horror Design | Dissecting Design | 1,085 | Discussion | Resident Evil 2
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262. | Alwa's Awakening: Final Stage and Ending | 1,083 | Discussion | Alwa's Awakening
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263. | First Look at Pinball FX2's Bethesda Pack | 1,078 | First Impressions | Pinball FX 2
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264. | Darkest Dungeon Guide for New Players: The Arrival of the Abomination | 1,076 | Guide | Darkest Dungeon
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265. | Shovel Knight Challenge Mode How to: Mole Knight | 1,076 | Guide | Shovel Knight
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266. | Tower Climb: Beating Chapter One | 1,070 | |
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267. | Let's Play Tower 57 (1) -- Beginning our Climb | 1,066 | Let's Play | Tower 57
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268. | The Adventure Game Design Roundtable Podcast | Adventure Game Design Discussion | 1,064 | Discussion |
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269. | Understanding "Moment To Moment" Gameplay | Critical Thought | 1,061 | |
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270. | A Critical Thought on the Foundation of Emergent Gameplay | 1,058 | |
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271. | Let's Play Grim Dawn Hardcore Battle Mage Build (1): For real this time | 1,052 | Let's Play | Grim Dawn
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272. | The Difference Between Procedural and Randomly Generated Content in Video Games-- Critical Thought | 1,039 | | No Man's Sky
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273. | Cuphead's Hardest Speed Run : 200% Glitchless in 1:28:54:93 | 1,035 | | Cuphead
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274. | Let's Play 2Dark: The Scrapyard | 1,020 | Let's Play | 2DARK
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275. | Let's Look at Deathstate Abyssal Edition | 1,004 | Review |
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276. | How Black Mirror's Bandersnatch Episode Teaches The Illusion of Choice in Videogames | 1,000 | Show | Black Mirror
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277. | Odallus: The Dark Call -- Veteran Mode Play Day 3 | 999 | | Odallus: The Dark Call
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278. | Barricadez Delivers a Tower-less Tower Defense | First Look (Sponsored) | 995 | First Impressions | BARRICADEZ
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279. | Quantum Protocol's Different Take on Deck Building Design | Review (Quantum Protocol Gameplay) | 994 | Review | Quantum Protocol
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280. | The Modern Retro RPG Design of Nox Archaist | Perceptive Podcast Developer Interview, Apple 2 Games | 982 | Show | Nox Archaist
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281. | Sucker For Love: First Date is a Lovecraftian Love Story | Review | 980 | | Sucker for Love: First Date
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282. | Dissecting Design -- The Flow of Hotline Miami | 975 | | Hotline Miami 2: Wrong Number
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283. | Defining Points of Interest in Game Design | Critical Thought (Game Design Talk) | 973 | | Slay The Spire
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284. | How to Play the Darkest Dungeon Part 10: Fighting the Prophet | 964 | Guide | Darkest Dungeon
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285. | Slay the Spire's Newest Class | The Watcher Beta Impressions | 960 | | Slay The Spire
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286. | Bloodstained Ritual of the Night Review | Measuring Metroidvania Design | 958 | Review | Bloodstained: Ritual of the Night
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287. | Walking the Plank with Black Rose (Pinball Arcade Spotlight) | 956 | | The Pinball Arcade
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288. | Library of Ruina Hits the RPG Books | Early Access First Look, Library of Ruina | 941 | First Impressions | Library Of Ruina
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289. | A Critical Thought on the Flow State and Video Games | 941 | Discussion |
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290. | Let's Play Tower 57 (Finale) -- Climbing to the Top | 939 | Let's Play | Tower 57
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291. | The Deeper Design Behind the Dark Souls Formula -- Critical Thought | 935 | | Dark Souls
|
292. | Monolith Relics of the Past Delivers on an Amazing Expansion | Review | 930 | Review | Monolith
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293. | Mobius Front '83 Goes for An Advance-ier Wars | Mobius Front 83 review | 930 | Review |
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294. | (Head) West of Loathing Let's Play (2) -- To Breadwood we Go | 921 | Let's Play | West of Loathing
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295. | Shovel Knight Challenge Mode How to: Tinker Knight | 920 | | Shovel Knight
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296. | Let's Play Grim Dawn Hardcore Gunslinger's Journey (1) -- Off to a Bang | 920 | Let's Play | Grim Dawn
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297. | The B-Side Battle of Celeste -- Chapter 2 Complete Play | 916 | Let's Play | Celeste
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298. | A Critical Thought on Making Competitive Games | 915 | Discussion | Counter-Strike: Source
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299. | Grim Dawn and the Hidden Path (Part 1): Getting Lost | 915 | Let's Play | Grim Dawn
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300. | Skyshine's Bedlam Redux Spotlight | 910 | | Skyshine's Bedlam
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