Game Wisdom

Game Wisdom

Views:
2,531,972
Subscribers:
11,800
Videos:
5,340
Duration:
171:03:51:50
United States
United States

Game Wisdom is an American content creator on YouTube with roughly 11.8 thousand subscribers. His content totals over 2.53 million views views across roughly 5.34 thousand videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCJPQyAGAbIcXZXfM01oOPOA





Top 500 Most Viewed Videos by Game Wisdom


Video TitleViewsCategoryGame
401.Let's Play Dark Quest 2 (2) -- Wiped Out610Let's PlayDark Quest 2
402.The Pros and Cons of Platform Creation With Path of Titans | Perceptive Podcast609ShowPath of Titans
403.Let's Play Skyshine's Bedlam Redux Campaign Mode (1) -- The First Run602Let's PlaySkyshine's Bedlam
404.How to Get Started in Rimworld: The First Hour601Let's PlayRimWorld
405.First Look at Antihero and How to Play Guide597GuideAntihero
406.Tips for Successful Steam Store Pages | Critical Thought, Game Dev Tips, Videogame Marketing, Indie597Slay The Spire
407.How Do You Study Game Design? (Critical Thought)594Spelunky
408.Let's Play Zombasite (Finale): Poor Management592Let's PlayZombasite
409.The Limits of Battle Royale Game Design | Critical Thought592Apex Legends
410.The Design Flaws of Battle Royale, and how to fix them (Critical Thought)591GuideApex Legends
411.A Lesson on Progression Models With Cookie Clicker589Cookie Clicker
412.Let's Crush Cuphead (4) -- The Third Island587Cuphead
413.Designing a Modern Retro RPG with Skald Against the Black Priory | Perceptive Podcast586Show
414.Let's Play Grim Dawn Ashes of Malmouth (1) -- The Frozen North585Let's PlayGrim Dawn
415.Welcome to Game-Wisdom 2017 Edition581Discussion
416.Defining (And Reducing) Grinding in Video Games -- Critical Thought578
417.Why New Players Matter to Videogames | Critical Thought576TutorialPathologic 2
418.Broforce 1.0 Spotlight574Broforce
419.Looking at Level Design and Combat with Max Pears | Perceptive Podcast574Show
420.The Indie Game Spotlight Stream -- Steampunk Idle Spinner573Steam Punks
421.The Best Ways to Design a Steam Store Page | Indie Inquiries Review Guidelines573Review
422.Let's Play Dark Souls 3 (Depraved) 1: The Dying Begins573Let's PlayDark Souls III
423.First Look at Dark Quest 2 -- A Rough Rogue-Like571First ImpressionsDark Quest 2
424.The Biggest Game Design Trap of First Time Developers | Critical Thought570Discussion
425.Let's Play Grim Dawn Hardcore (5): Ghost Busting569Let's PlayGrim Dawn
426.Who Knew Time Travel Could Get Confusing? Vision Soft Reset Complete Play Part 2567Vision Soft Reset
427.Fallback Complete Play | All Bosses and Ending567
428.A Critical Thought on ELO Rating Systems567Discussion
429.The Appeal of Mr.X -- Examining Alpha Antagonist Design566Let's PlayAlien: Isolation
430.Let's Play Avernum 3 Ruined World (Part 1) Welcome to the Underground565Let's PlayAvernum 3: Ruined World
431.Nioh Sidequest Sucess -- Become Thy Enemy565Let's PlayNioh
432.Building the Game: Zavix Tower565Zavix Tower
433.Understanding Payday 2: Perk Decks564Payday 2
434.Dissecting Design -- The Multi-System Design of X-Com UFO Defense562X-COM: UFO Defense
435.How RNG in Games is Like a Spice -- Critical Thought561
436.Blizzard's Mistake With the Diablo Immortal Announcement -- Critical Thought560Diablo Immortal
437.Unlocking Looping Mode in Monolith | Monolith Relics of the Past Run558Monolith
438.How Dark Souls Elevated Boss Design | Critical Thought , Game Design Talk, Dark Souls Design554Dark Souls
439.Returning to the Darkest Dungeon (2) -- The Courtyard Beckons554Let's PlayDarkest Dungeon
440.Blazing Chrome Complete Play | Hardcore Run, No Continues552Blazing Chrome
441.How "Push Forward" has Changed Game Design | Critical Thought, Action Game Design Talk548Doom
442.A Safe For Work Talk About Sex in Videogames | Critical Thought547Discussion
443.Building the Game: Star Vikings546Let's PlayThe Vikings
444.Game Design Discussion | Loot Generation and Design546Discussion
445.A (Game) Industry Insight Into Tencent vs. Valve545Discussion
446.Darkest Dungeon Primer539Darkest Dungeon
447.The Three Elements of Good Level Design in Video Games -- Critical Thought539
448.A Critical Thought on Disgaea's Design and Layered Game Systems539Disgaea: Hour of Darkness
449.Void Bastards Design Interview with Blue Manchu Games | Perceptive Podcast536ShowVoid Bastards
450.A Truly Scary Ending For Fatal Frame (photosensitivity warning) | #gamewisdom #gaming536Fatal Frame: Mask of the Lunar Eclipse
451.The Final Areas and Ending of The Surge (Recorded Stream)535Let's PlayThe Surge
452.A Critical Thought on Curing Gameplay Hoarding Syndrome532
453.Let's Play Grim Dawn Hardcore (11): A Farming Accident532Let's PlayGrim Dawn
454.Terminator 2 Judgement Day Pinball Spotlight532Terminator 2: Judgment Day
455.Understanding Darkest Dungeon: Meet the Plague Doctor530Darkest Dungeon
456.A Critical Thought on Probability in Game Design528
457.First Look at Super Hydorah -- Return of the Shmup526Let's PlaySuper Hydorah
458.Shadowman Returns | Shadowman Remastered Review525ReviewShadow Man
459.Game-Wisdom Plays the Warlock of Firetop Mountain (Part 1)523Let's PlayThe Warlock of Firetop Mountain
460.A Critical Thought on Probability and 800 Sub Thank You523
461.What Video Game Consolidation Means to the Industry | Critical Thought523
462.The Problems With Punishment Systems in Videogames | Critical Thought519Dark Souls
463.Pinpointing Pain Points in Videogames | Critical Thought (Game Development, Game Design)518
464.Why Devil May Cry 5's Microtransactions are a Mistake (Critical Thought)518Devil May Cry 5
465.Let's Examine Space Pirates and Zombies 2 (5): Raising a Faction517Let's PlaySpace Pirates and Zombies 2
466.Catching Up With Chris Knowles and Hexahedra | Perceptive Podcast, Indie Game Dev,517Hexahedra
467.A Critical Thought on Accessibility in Fighting Games516Marvel vs. Capcom: Infinite
468.Let's Build a Clockwork Empire (2): Fishy Furious Foreigners515Clockwork
469.Game-Wisdom Patreon Campaign514
470.Enter the Gungeon -- The Robot's Past Fight and Ending514Enter the Gungeon
471.Crafting Customization Systems in Game Design | Critical Thought512Payday: The Heist
472.Can Kaizo Be Considered Good Game Design? (Game-Wisdom Live Segment)511
473.Unsighted is a Speedy Metroidvania | Unsighted Review510Unsighted
474.Defining Quality of Life Features in Videogames | Critical Thought510Diablo III
475.Darkest Dungeon Live (2): Night Time507Darkest Dungeon
476.Game-Wisdom Plays Drox Operative Part 1507Let's PlayDrox Operative
477.A Critical Thought on Designing Multiplayer for Video Games506
478.The Binding of Isaac Afterbirth: All Endings (Spoiler Warning)505The Binding of Isaac: Rebirth
479.When the X-Com Luck Catches Up To You | #gamewisdom #xcom505
480.Nioh Side Quest Success -- Disturbances in the North504Let's PlayNioh
481.Let's Play Dark Quest 2 (7) -- The 1.0 End504Let's PlayDark Quest 2
482.Space Pirates and Zombies 2 (Finale): Beating the Game503Let's PlaySpace Pirates and Zombies 2
483.The Problem With Putting Indie Games on a Pedestal | Critical Thought503Darkest Dungeon
484.Examining Hades and Action Roguelike Design | Videogame of the Month Podcast502ShowHades
485.How to Teach (or Learn) Game Design | Game Design Roundtable Cast502Tutorial
486.A Critical Thought on Lessons Learned from Prison Architect501DiscussionPrison Architect
487.First Look at Hellmut: The Badass From Hell -- Body Swapping Rogue-Like500First ImpressionsHellmut: The Badass from Hell
488.Enter the Gungeon -- The Bullet's Past Boss Fight and Ending499Enter the Gungeon
489.Spotlighting Polynomial 2495Let's Play
490.Nioh 2 Demo First Impressions | Demo Boss Fight492Nioh 2
491.Thoth First Look489First ImpressionsThoth
492.Let's Examine Space Pirates and Zombies 2 (3): Bigger Ships and Bigger Bugs488Let's PlaySpace Pirates and Zombies 2
493.Dissecting Design -- The Haunting Treat of Ghost Master487Ghost Master
494.What Makes a Metroidvania Work? | Critical Thought486Bloodstained: Ritual of the Night
495.A Critical Thought on Randomization486
496.Let's Play Flinthook -- Third Bounty Success480Let's PlayFlinthook
497.A Critical Thought on my Falling out with Telltale Games479The Wolf Among Us
498.Grim Dawn Hardcore Battle Mage Let's Play (35): The Best Gunslinger Weapon?477Let's PlayGrim Dawn
499.First Look at Opus Magnum -- Transmuting Thinking475First ImpressionsOpus Magnum
500.A Quick Lesson on Metroidvania Design | #metroidvania #gamewisdom #gamedeveloper #indiegamedevs474Hollow Knight