Game Wisdom

Game Wisdom

Views:
2,531,972
Subscribers:
11,800
Videos:
5,340
Duration:
171:03:51:50
United States
United States

Game Wisdom is an American content creator on YouTube with roughly 11.8 thousand subscribers. His content totals over 2.53 million views views across roughly 5.34 thousand videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCJPQyAGAbIcXZXfM01oOPOA





Top 200 Most Viewed Videos by Game Wisdom


Video TitleViewsCategoryGame
101.A Critical Thought on WRPG vs CRPG Design3,155Discussion
102.First Look at West of Loathing -- The Next Chapter of Kingdom of Loathing3,155First ImpressionsWest of Loathing
103.The Newest area of the Darkest Dungeon -- Fighting the Farmstead3,102Darkest Dungeon
104.A Critical Thought on Gacha Design3,042Discussion
105.Dissecting Design: How Blizzard Saved Diablo 33,032DiscussionDiablo III
106.When a Game Kills You Adorably | #gamewisdom #indiegames3,030
107.New Nioh Mission NG+ Crushed -- Secrets of the Dead2,995Let's PlayNioh
108.Why Sekiro Shadows Die Twice is a Broken, Easy, Game | Dissecting Design2,987Sekiro: Shadows Die Twice
109.Deep Sky Derelicts -- Final Boss and Ending2,934Deep Sky Derelicts
110.Snake Fight| Nioh 2 Beta Yatsu-no-Kami Boss Defeated and Guide2,856GuideNioh 2
111.A Reverse Darkest Dungeon -- First Look at Iratus Lord of the Dead2,843First ImpressionsIratus: Lord of the Dead
112.A Technical Beat-em-Up: Fight 'N Rage Review2,828ReviewFight'N Rage
113.What Makes Good Metroidvania Design | Game Design Lecture, Metroidvania Design Tips2,789Neverwinter
114.Talking RPG Design With Jeff Vogel (Audiocast) | Perceptive Podcast2,780ShowQueen's Wish: The Conqueror
115.(Head) West of Loathing Let's Play (1) -- Cow Punchin2,764Let's PlayWest of Loathing
116.High School RPGvania? First Look at Super Daryl Deluxe2,745First ImpressionsSuper Daryl Deluxe
117.Zen Studios' Huge Gain With Classic Pinball Tables -- Industry Insight2,739DiscussionPinball FX3
118.The Game Design Trap of a Zelda Roguelike2,605
119.Let's Play Dark Quest 2 (1) -- Meet the Team2,570Let's PlayDark Quest 2
120.A Monetization Review of Limbus Company | #limbuscompany #gamedev #gamedesign2,557ReviewLimbus Company
121.Clockwork Empires v39 Spotlight2,546Clockwork
122.Dissecting Design -- The Alluring Design of the Idle/Clicker Genre2,545Clicker Heroes
123.Dissecting Design -- What Fighting Games Should Learn From Skullgirls2,540Skullgirls
124.Talking Indie Development With Edmund McMillen (Part 1)| Perceptive Podcast2,527ShowThe Binding of Isaac
125.The Wrong Kind of Farming in Stardew Valley | #gamewisdom2,519Stardew Valley
126.A Critical Thought on Puzzle Design2,518DiscussionGood puzzle
127.A Critical Thought on Dark Souls 3 vs Bloodborne2,465Dark Souls III
128.Last Call BBS is Zachtronic's Final Brain Teaser | Last Call BBS Review2,460
129.Unruly Heroes Provides a Frantic (but local) Co-Op Experience -- First Look2,440Unruly Heroes
130.Cursed Castilla Complete Run With Good Ending2,438Let's PlayMaldita Castilla
131.How to "Fail" At the Darkest Dungeon (Epic Shambler Fail)2,413Darkest Dungeon
132.Half Life 2 Episode One Complete Play | The One Free Bullet Achievement on Hard2,321ShowHalf-Life 2
133.Discussing HOPA Game Design, 9 Clues 2 and Artifex Mundi2,3049 Clues 2: The Ward
134.The Difference Between Environmental and Level Design in Video Games -- Critical Thought2,282Discussion
135.Let's Look at Hyperrogue -- Distilled Rogue-Like Design2,256HyperRogue
136.Let's Play 2Dark -- The Amusement Park2,249Let's Play2DARK
137.Let's Play Lock's Quest Remastered2,242Let's PlayLock's Quest
138.How to Make Replayable Gameplay | Critical Thought, Roguelike Design, Replayability2,228GuideHearthstone
139.Let's Play Enter the Gungeon (16) Meeting the Lord of the Jammed2,214Let's PlayEnter the Gungeon
140.Revita is a Respectable Roguelike | Revita Review, Revita Game, Roguelikes2,210ReviewRevita
141.What Makes an Immersive Sim? (Critical Thought)2,199Prey
142.A Critical Thought on WRPG vs JRPG Design2,138Discussion
143.Halcyon 6 Lightspeed Edition is No Joke2,131Halcyon 6
144.Let's Play Flinthook -- The Final Battle?2,090Let's PlayFlinthook
145.The Basics of Progression Models in Game Design (Critical Thought)2,089Graveyard Keeper
146.A Critical Thought on Project Management Skills in Game Development2,046
147.Odallus: The Dark Call -- Veteran Mode Play Part 12,034Odallus: The Dark Call
148.Subnautica Survival Guide (New Player's Guide)2,024GuideSubnautica: Below Zero
149.How to Play the Darkest Dungeon Part 7: Tide Keeps on Turning2,003GuideDarkest Dungeon
150.A Critical Thought on Good Stealth Game Design1,971DiscussionStealth
151.How to Select a HQ in Offworld Trading Company1,951GuideOffworld Trading Company
152.TIS-100 Spotlight and Tutorial1,949TutorialTIS-100
153.Little Big Workshop has a Strong Foundation | Review1,899ReviewLittle Big Workshop
154.Let's Play 2Dark -- Scarlett Tower1,893Let's Play2DARK
155.Galaxy of Pen and Paper Let's Play (1) -- Beginning the PNPRPG1,879Let's PlayGalaxy of Pen & Paper
156.Victor Vran: Maxing out1,857Victor Vran
157.A Critical Thought on High Level Racing Game Design1,830
158.How to Beat Cultist Simulator in Less Than 25 Minutes1,816GuideCultist Simulator
159.New Nioh NG+ Crushed - Tea Time Entertainment1,790Let's PlayNioh
160.The Dark Side of Wargaming.net | Perceptive Podcast, Wargaming.net controversy1,786ShowWorld of Tanks
161.First look at Folk Tale1,784First ImpressionsHinterland
162.Dissecting Design -- The Procedurally Generated Greatness of Spelunky1,781Spelunky
163.A Robot Named Fight's New Biome and Epic Final Boss1,769Let's PlayA Robot Named Fight!
164.Zombasite Let's Play Primer1,755Let's PlayZombasite
165.Hellsign Recorded Stream -- Playing as the Drifter1,741HellSign
166.Dead Cells' Latest Boss -- The Watcher1,736WalkthroughDead Cells
167.Examining the Implementation of Rock, Paper, Scissors, Balance in Video Games (Critical Thought)1,734Foundation
168.Supraland is a Superlative Metroidvania | Supraland Review1,728ReviewSupraland
169.How to Build Effective Puzzles in Video Games (Critical Thought)1,711GuideLa-Mulana
170.Bad Dream Fever Delivers a Lucid Adventure Game -- Review1,710ReviewBad Dream: Fever
171.Dissecting Design -- Super Meat Boy's Platforming Greatness1,706DiscussionSuper Meat Boy
172.Now It Gets Hard -- Dead Cells Very Hard Play (Recorded Stream)1,679Dead Cells
173.Grim Dawn Co-Op (Part 2): We're Back1,645Let's PlayGrim Dawn
174.Breaking Jets 'N' Guns 2 With the Disco Ball of Death Strategy (Recorded Stream)1,630Jets'n'Guns 2
175.A Critical Thought on Game Pricing1,618
176.Designing A Megaman Action Roguelike | 30XX Developer Interview1,61230XX
177.When Consumers Go Too Far | Critical Thought, Boyfriend Dungeon Stalking Controversy1,595Boyfriend Dungeon
178.Darkest Dungeon Guide for New Players Part 6: Weald Weariness1,592GuideDarkest Dungeon
179.Game-Wisdom Plays The Warlock of Firetop Mountain1,583Let's PlayThe Warlock of Firetop Mountain
180.Hellsign Quick Poltergeist Guide -- Fighting the Shadow1,582GuideHellSign
181.Hand of Fate 2 -- Getting Gold on Devil Challenge1,577Let's PlayHand of Fate 2
182.Setting the Standard of Tower Defense Design with Defense Grid -- Dissecting Design1,575Defense Grid: The Awakening
183.Game Design Lecture Series | ARPG Design1,574Diablo III
184.A Heavy Metal Complete Play of Valfaris | Valfaris Walkthrough and Ending1,574WalkthroughValfaris
185.Beating Hades | Early Access Final Boss Win1,550Hades
186.Game-Wisdom Plays Necropolis Brutal Edition1,530Let's PlayNecropolis
187.Let's Play Zombasite (1): Founder's Day1,530Let's PlayZombasite
188.A Nioh NG+ Nightmare -- Hyakki Yagyo1,528Let's PlayNioh
189.Let's Play 2Dark -- The Slaughterhouse1,522Let's Play2DARK
190.A Quick Discussion on Twin Stick Shooter Game Design (Game-Wisdom Live Segment)1,519Discussion
191.Evolution of Ages Settlements Gives us the First City Builder RPG | First Look1,514First ImpressionsThe Elder Scrolls Online
192.How to Play the Darkest Dungeon Part 8: Preparing for Battle1,512GuideDarkest Dungeon
193.Titan Quest Returns -- Let's Play Titan Quest Anniversary Edition1,505Let's PlayTitan Quest
194.Monolith's True Ending -- The Real Final Boss1,495Monolith
195.Dissecting Design: The Fall of Clockwork Empires1,488Clockwork
196.Repentance Brings the Binding of Isaac to a Difficult End | Binding of Isaac Review1,475ReviewThe Binding of Isaac: Rebirth
197.Beanslinging Magic in West of Loathing (Hard Mode)1,467Let's PlayWest of Loathing
198.The Challenge of Asymmetrical Game Design (Critical Thought)1,461Left 4 Dead
199.Odallus the Dark Call: Veteran Mode Conquered1,454Odallus: The Dark Call
200.Let's Play Dead Cells (7) Crazy Combinations1,444Let's PlayDead Cells