101. | A Critical Thought on WRPG vs CRPG Design | 3,155 | Discussion |
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102. | First Look at West of Loathing -- The Next Chapter of Kingdom of Loathing | 3,155 | First Impressions | West of Loathing
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103. | The Newest area of the Darkest Dungeon -- Fighting the Farmstead | 3,102 | | Darkest Dungeon
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104. | A Critical Thought on Gacha Design | 3,042 | Discussion |
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105. | Dissecting Design: How Blizzard Saved Diablo 3 | 3,032 | Discussion | Diablo III
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106. | When a Game Kills You Adorably | #gamewisdom #indiegames | 3,030 | |
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107. | New Nioh Mission NG+ Crushed -- Secrets of the Dead | 2,995 | Let's Play | Nioh
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108. | Why Sekiro Shadows Die Twice is a Broken, Easy, Game | Dissecting Design | 2,987 | | Sekiro: Shadows Die Twice
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109. | Deep Sky Derelicts -- Final Boss and Ending | 2,934 | | Deep Sky Derelicts
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110. | Snake Fight| Nioh 2 Beta Yatsu-no-Kami Boss Defeated and Guide | 2,856 | Guide | Nioh 2
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111. | A Reverse Darkest Dungeon -- First Look at Iratus Lord of the Dead | 2,843 | First Impressions | Iratus: Lord of the Dead
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112. | A Technical Beat-em-Up: Fight 'N Rage Review | 2,828 | Review | Fight'N Rage
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113. | What Makes Good Metroidvania Design | Game Design Lecture, Metroidvania Design Tips | 2,789 | | Neverwinter
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114. | Talking RPG Design With Jeff Vogel (Audiocast) | Perceptive Podcast | 2,780 | Show | Queen's Wish: The Conqueror
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115. | (Head) West of Loathing Let's Play (1) -- Cow Punchin | 2,764 | Let's Play | West of Loathing
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116. | High School RPGvania? First Look at Super Daryl Deluxe | 2,745 | First Impressions | Super Daryl Deluxe
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117. | Zen Studios' Huge Gain With Classic Pinball Tables -- Industry Insight | 2,739 | Discussion | Pinball FX3
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118. | The Game Design Trap of a Zelda Roguelike | 2,605 | |
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119. | Let's Play Dark Quest 2 (1) -- Meet the Team | 2,570 | Let's Play | Dark Quest 2
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120. | A Monetization Review of Limbus Company | #limbuscompany #gamedev #gamedesign | 2,557 | Review | Limbus Company
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121. | Clockwork Empires v39 Spotlight | 2,546 | | Clockwork
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122. | Dissecting Design -- The Alluring Design of the Idle/Clicker Genre | 2,545 | | Clicker Heroes
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123. | Dissecting Design -- What Fighting Games Should Learn From Skullgirls | 2,540 | | Skullgirls
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124. | Talking Indie Development With Edmund McMillen (Part 1)| Perceptive Podcast | 2,527 | Show | The Binding of Isaac
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125. | The Wrong Kind of Farming in Stardew Valley | #gamewisdom | 2,519 | | Stardew Valley
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126. | A Critical Thought on Puzzle Design | 2,518 | Discussion | Good puzzle
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127. | A Critical Thought on Dark Souls 3 vs Bloodborne | 2,465 | | Dark Souls III
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128. | Last Call BBS is Zachtronic's Final Brain Teaser | Last Call BBS Review | 2,460 | |
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129. | Unruly Heroes Provides a Frantic (but local) Co-Op Experience -- First Look | 2,440 | | Unruly Heroes
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130. | Cursed Castilla Complete Run With Good Ending | 2,438 | Let's Play | Maldita Castilla
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131. | How to "Fail" At the Darkest Dungeon (Epic Shambler Fail) | 2,413 | | Darkest Dungeon
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132. | Half Life 2 Episode One Complete Play | The One Free Bullet Achievement on Hard | 2,321 | Show | Half-Life 2
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133. | Discussing HOPA Game Design, 9 Clues 2 and Artifex Mundi | 2,304 | | 9 Clues 2: The Ward
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134. | The Difference Between Environmental and Level Design in Video Games -- Critical Thought | 2,282 | Discussion |
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135. | Let's Look at Hyperrogue -- Distilled Rogue-Like Design | 2,256 | | HyperRogue
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136. | Let's Play 2Dark -- The Amusement Park | 2,249 | Let's Play | 2DARK
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137. | Let's Play Lock's Quest Remastered | 2,242 | Let's Play | Lock's Quest
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138. | How to Make Replayable Gameplay | Critical Thought, Roguelike Design, Replayability | 2,228 | Guide | Hearthstone
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139. | Let's Play Enter the Gungeon (16) Meeting the Lord of the Jammed | 2,214 | Let's Play | Enter the Gungeon
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140. | Revita is a Respectable Roguelike | Revita Review, Revita Game, Roguelikes | 2,210 | Review | Revita
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141. | What Makes an Immersive Sim? (Critical Thought) | 2,199 | | Prey
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142. | A Critical Thought on WRPG vs JRPG Design | 2,138 | Discussion |
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143. | Halcyon 6 Lightspeed Edition is No Joke | 2,131 | | Halcyon 6
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144. | Let's Play Flinthook -- The Final Battle? | 2,090 | Let's Play | Flinthook
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145. | The Basics of Progression Models in Game Design (Critical Thought) | 2,089 | | Graveyard Keeper
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146. | A Critical Thought on Project Management Skills in Game Development | 2,046 | |
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147. | Odallus: The Dark Call -- Veteran Mode Play Part 1 | 2,034 | | Odallus: The Dark Call
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148. | Subnautica Survival Guide (New Player's Guide) | 2,024 | Guide | Subnautica: Below Zero
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149. | How to Play the Darkest Dungeon Part 7: Tide Keeps on Turning | 2,003 | Guide | Darkest Dungeon
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150. | A Critical Thought on Good Stealth Game Design | 1,971 | Discussion | Stealth
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151. | How to Select a HQ in Offworld Trading Company | 1,951 | Guide | Offworld Trading Company
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152. | TIS-100 Spotlight and Tutorial | 1,949 | Tutorial | TIS-100
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153. | Little Big Workshop has a Strong Foundation | Review | 1,899 | Review | Little Big Workshop
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154. | Let's Play 2Dark -- Scarlett Tower | 1,893 | Let's Play | 2DARK
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155. | Galaxy of Pen and Paper Let's Play (1) -- Beginning the PNPRPG | 1,879 | Let's Play | Galaxy of Pen & Paper
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156. | Victor Vran: Maxing out | 1,857 | | Victor Vran
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157. | A Critical Thought on High Level Racing Game Design | 1,830 | |
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158. | How to Beat Cultist Simulator in Less Than 25 Minutes | 1,816 | Guide | Cultist Simulator
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159. | New Nioh NG+ Crushed - Tea Time Entertainment | 1,790 | Let's Play | Nioh
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160. | The Dark Side of Wargaming.net | Perceptive Podcast, Wargaming.net controversy | 1,786 | Show | World of Tanks
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161. | First look at Folk Tale | 1,784 | First Impressions | Hinterland
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162. | Dissecting Design -- The Procedurally Generated Greatness of Spelunky | 1,781 | | Spelunky
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163. | A Robot Named Fight's New Biome and Epic Final Boss | 1,769 | Let's Play | A Robot Named Fight!
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164. | Zombasite Let's Play Primer | 1,755 | Let's Play | Zombasite
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165. | Hellsign Recorded Stream -- Playing as the Drifter | 1,741 | | HellSign
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166. | Dead Cells' Latest Boss -- The Watcher | 1,736 | Walkthrough | Dead Cells
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167. | Examining the Implementation of Rock, Paper, Scissors, Balance in Video Games (Critical Thought) | 1,734 | | Foundation
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168. | Supraland is a Superlative Metroidvania | Supraland Review | 1,728 | Review | Supraland
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169. | How to Build Effective Puzzles in Video Games (Critical Thought) | 1,711 | Guide | La-Mulana
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170. | Bad Dream Fever Delivers a Lucid Adventure Game -- Review | 1,710 | Review | Bad Dream: Fever
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171. | Dissecting Design -- Super Meat Boy's Platforming Greatness | 1,706 | Discussion | Super Meat Boy
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172. | Now It Gets Hard -- Dead Cells Very Hard Play (Recorded Stream) | 1,679 | | Dead Cells
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173. | Grim Dawn Co-Op (Part 2): We're Back | 1,645 | Let's Play | Grim Dawn
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174. | Breaking Jets 'N' Guns 2 With the Disco Ball of Death Strategy (Recorded Stream) | 1,630 | | Jets'n'Guns 2
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175. | A Critical Thought on Game Pricing | 1,618 | |
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176. | Designing A Megaman Action Roguelike | 30XX Developer Interview | 1,612 | | 30XX
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177. | When Consumers Go Too Far | Critical Thought, Boyfriend Dungeon Stalking Controversy | 1,595 | | Boyfriend Dungeon
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178. | Darkest Dungeon Guide for New Players Part 6: Weald Weariness | 1,592 | Guide | Darkest Dungeon
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179. | Game-Wisdom Plays The Warlock of Firetop Mountain | 1,583 | Let's Play | The Warlock of Firetop Mountain
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180. | Hellsign Quick Poltergeist Guide -- Fighting the Shadow | 1,582 | Guide | HellSign
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181. | Hand of Fate 2 -- Getting Gold on Devil Challenge | 1,577 | Let's Play | Hand of Fate 2
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182. | Setting the Standard of Tower Defense Design with Defense Grid -- Dissecting Design | 1,575 | | Defense Grid: The Awakening
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183. | Game Design Lecture Series | ARPG Design | 1,574 | | Diablo III
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184. | A Heavy Metal Complete Play of Valfaris | Valfaris Walkthrough and Ending | 1,574 | Walkthrough | Valfaris
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185. | Beating Hades | Early Access Final Boss Win | 1,550 | | Hades
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186. | Game-Wisdom Plays Necropolis Brutal Edition | 1,530 | Let's Play | Necropolis
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187. | Let's Play Zombasite (1): Founder's Day | 1,530 | Let's Play | Zombasite
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188. | A Nioh NG+ Nightmare -- Hyakki Yagyo | 1,528 | Let's Play | Nioh
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189. | Let's Play 2Dark -- The Slaughterhouse | 1,522 | Let's Play | 2DARK
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190. | A Quick Discussion on Twin Stick Shooter Game Design (Game-Wisdom Live Segment) | 1,519 | Discussion |
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191. | Evolution of Ages Settlements Gives us the First City Builder RPG | First Look | 1,514 | First Impressions | The Elder Scrolls Online
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192. | How to Play the Darkest Dungeon Part 8: Preparing for Battle | 1,512 | Guide | Darkest Dungeon
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193. | Titan Quest Returns -- Let's Play Titan Quest Anniversary Edition | 1,505 | Let's Play | Titan Quest
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194. | Monolith's True Ending -- The Real Final Boss | 1,495 | | Monolith
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195. | Dissecting Design: The Fall of Clockwork Empires | 1,488 | | Clockwork
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196. | Repentance Brings the Binding of Isaac to a Difficult End | Binding of Isaac Review | 1,475 | Review | The Binding of Isaac: Rebirth
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197. | Beanslinging Magic in West of Loathing (Hard Mode) | 1,467 | Let's Play | West of Loathing
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198. | The Challenge of Asymmetrical Game Design (Critical Thought) | 1,461 | | Left 4 Dead
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199. | Odallus the Dark Call: Veteran Mode Conquered | 1,454 | | Odallus: The Dark Call
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200. | Let's Play Dead Cells (7) Crazy Combinations | 1,444 | Let's Play | Dead Cells
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