2020-06-01 | Immersion, Flow and Usability in Games - Raphael Leroy - GUR Virtual Summer Camp 2020 | 28:57 | 302 | |
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2020-06-01 | MindMaps: Get In Front of Game Design Decisions - Steve Bromley - GUR Virtual Summer Camp 2020 | 30:37 | 1,036 | |
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2020-05-29 | Design Barriers for Deaf & Hard-of-Hearing Gamers - Jasmine Granados - GUR Virtual Summer Camp 2020 | 26:12 | 239 | |
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2019-10-29 | #games UR Summit: Hannah Murphy on the value of speaking at the summit | 0:32 | 151 | |
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2019-10-22 | #games UR Summit: Tom Lorusso on the value of presenting at the Summit | 1:08 | 88 | |
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2019-10-14 | #games UR Summit: Randy Pagulayan shares his thoughts on being last year's keynote speaker | 0:45 | 123 | |
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2019-10-09 | #games UR Summit: Advice for getting your talk accepted with Jonathan Dankoff | 1:10 | 152 | |
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2019-09-03 | Games Research and User Experience SIG Chair Update - Ben Lewis-Evans | 12:32 | 81 | Vlog |
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2019-09-03 | Games User Research Salary Survey 2019 - Jonathan Dankoff & Seb Long | 16:02 | 345 | |
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2019-09-02 | A Fireside chat with John & Mike - John Hopson & Mike Ambinder | 44:13 | 348 | |
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2019-09-02 | Blending UR in the Design Cycle to Maximize Impact - Julien Huguenin | 41:37 | 317 | |
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2019-09-02 | The Good, The Bad and The Ugly. UX Research in Pre-Production - Molly Sirota & Nick Livingston | 46:19 | 314 | |
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2019-09-02 | Why You Don’t Need an Army to Run Long Term Diary Studies - Lanie Dixon | 59:20 | 572 | | Rainbow Six Siege
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2019-09-02 | How to Create a Quality Research Budget and Schedule for You Game Project - Microtalk | 37:05 | 388 | Guide |
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2019-08-25 | Leveling Up Your Skills as a Student User Researcher: Working with Local Devs and More - Panel | 43:17 | 739 | |
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2019-08-21 | Ask Us (Almost) Anything So We Can Argue About It - Panel | 39:21 | 77 | |
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2019-08-21 | Rapport and participant interaction in games user research - Bob Tilford | 30:36 | 247 | |
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2019-08-21 | What Makes A Great Usability Expert Review? Lessons From My Practice Game Analyses - Seb Long | 53:48 | 2,466 | Review |
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2019-08-21 | Player Interviews 101: What Questions to Ask and How to Ask Them - Harvey Owen | 26:23 | 521 | Guide |
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2019-08-21 | Survey Design in the Wild: Lessons to be Learned from Bad Survey Questions - Elizabeth Zelle | 38:37 | 863 | |
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2019-08-05 | Including the User Voice in Algorithm World - Lauren White, Devesh Tiwari | 28:11 | 76 | |
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2019-08-05 | Diary of a Playtest Recruiter - You Want Me to do What Now? (And by When?) - Santino Garcia | 39:48 | 273 | |
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2019-08-05 | Games User Research: A World of Warcraft Case Study - Dan Jenrette | 51:11 | 3,197 | |
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2019-08-05 | Narrative Usability Workshop - Deborah Hendersen, Todd Kelley | 30:22 | 965 | Discussion |
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2019-08-05 | You Play Like a GURL: Perspectives from Female-Identifying Researchers - Panel | 45:37 | 247 | |
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2019-08-05 | Shaping Wastrels into Proper Citizens: Impacts of UR on We Happy Few - Jon Cohen | 30:47 | 107 | |
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2019-08-05 | A Golden Age of Research: A Framework for Advancement - Randy Pagulayan | 53:07 | 577 | |
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2019-08-05 | Kick-Off: #gamesUR US Summit 2019 - Nicolaas VanMeerten | 4:33 | 248 | |
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2019-03-18 | GRUX SIG Live Stream | 0:00 | 0 | |
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2018-12-13 | Starting a UX revolution (One New Game at a Time) - Carmen Hevia, King | 43:21 | 915 | |
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2018-12-13 | Ghost Recon: Wildlands Analytics Success Stories - Yossef Benzeghadi, Ubisoft | 38:50 | 1,508 | | Ghost Recon Wildlands
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2018-12-13 | Lessons on User Research with Gaming Robots - Kieron Kirkland, Reach Robotics | 32:47 | 169 | |
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2018-12-13 | The Business of User Research - Matt Streit, Scopely | 39:24 | 888 | |
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2018-12-13 | UX as a Competence Center for Collaboration: Workshop Methods - Steven Mathiesen, Travian Games | 35:55 | 176 | |
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2018-12-13 | Developing a Research Strategy and Budget - Jonathan Dankoff, Warner Bros. | 42:57 | 720 | |
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2018-12-13 | Leveraging the Player Life Cycle with Data - Inês Santa Ana & Daniela Cunha, Miniclip | 37:06 | 401 | |
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2018-10-10 | Context and Game Analytics: Hearthstone and Overwatch Gotchas | 26:33 | 490 | |
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2018-10-10 | Researching League of Legends' Largest Update | 55:58 | 778 | Vlog | League of Legends
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2018-10-10 | Solving the Mystery Using the Wizard of Oz Method | 42:06 | 500 | |
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2018-10-10 | Building Confidence in Topics of Games User Research | 57:25 | 1,763 | |
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2018-10-10 | VR Play: Usability and Playability Guidelines for VR Games | 23:17 | 359 | Guide |
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2018-10-10 | Keynote: How to Win Friends and Influence Developers | 45:24 | 196 | Guide |
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2018-10-10 | Player Segmentation: A Practical Mixed Method Approach | 41:04 | 1,429 | |
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2018-10-10 | Games User Research Salary Survey 2018 | 10:25 | 275 | |
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2018-10-10 | Your Survey Sucks: Exposing Truths to Mobile Games Dev Teams Through Better Quant | 24:23 | 299 | |
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2018-10-10 | Roundtable: Constructive Conversations about Racism and Sexism | 58:33 | 73 | |
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2018-10-10 | A Player-centered Look at Spending and Advertising in Mobile Games | 36:08 | 136 | | Cognition: An Erica Reed Thriller
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2018-10-10 | Challenges in the Game Analytics Pipeline | 45:48 | 165 | |
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2018-10-10 | Games User Research SIG Chair Update | 6:36 | 59 | Vlog |
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2018-10-10 | Opening Address: GamesUR US Summit 2018 | 6:37 | 232 | |
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2018-10-10 | Experimental Research Showcase | 44:31 | 329 | |
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2018-06-12 | 2015US 2.09 Demo PlayStation Lab Tour - Tanimura | 24:11 | 44 | |
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2018-06-12 | 2015US 2.10 Panel Lab Spaces & Setups - Greenwood Erickson | 47:48 | 55 | |
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2018-06-12 | 2015US 1.06 Destiny Combatants - Ash | 27:08 | 154 | |
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2018-06-12 | 2015US 2.03 Panel Recruiting Tactics - Vorlick | 26:21 | 42 | |
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2018-06-12 | 2015US 1.08 User Profiling - Drachen | 47:24 | 112 | |
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2018-06-12 | 2015US 1.03 Panel Education & Training - Greenwood Erickson | 55:24 | 79 | |
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2018-06-12 | 2015US 1.07 Panel Destiny GUR - Ash | 23:33 | 41 | |
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2018-06-12 | 2015US 2.06 Demo Usability Approach by Academic - Dubbels | 1:05:42 | 16 | |
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2018-06-12 | 2015US 2.01 Rage Quitting - Schmidlin | 29:07 | 49 | |
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2018-06-12 | 2015US 1.11 Closing Update - Tisserand | 7:52 | 22 | |
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2018-06-12 | 2015US 1.05 Mobile Diaries - Leroy | 26:26 | 75 | |
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2018-06-12 | 2015US 1.04 Review Analysis - Livingston | 20:59 | 89 | Review |
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2018-06-12 | 2015US 1.12 Keynote UX & Developer Collaboration - Hodent | 48:06 | 80 | |
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2018-06-12 | 2015US 2.08 Demo Usability by UX Consultant - Schklar | 35:33 | 49 | |
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2018-06-12 | 2015US - Dissecting the Dragon: UX Research in Bioware's Dragon Age Inquisition | 59:53 | 317 | | Dragon Age: Inquisition
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2018-06-12 | 2015US 2.05 Forza Skill & Progression - Debeauvais | 29:39 | 28 | |
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2017-12-29 | High Impact Opportunities For User Research With Mobile F2P Games - Rovio | 39:34 | 307 | |
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2017-12-29 | A Framework for the Fine-grained Evaluation of the Interactive Narrative Experience | 38:44 | 205 | |
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2017-12-29 | An Introduction to Sony London’s User Research Team | 17:45 | 1,202 | |
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2017-12-29 | Appreciation Combining Qualitative and Quantitative Lenses - Massive Entertainment | 48:54 | 847 | |
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2017-12-29 | The In-House Tools Of A Small Games User Research Team - Paradox Interactive | 38:57 | 675 | |
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2017-12-29 | All Your Methods Are Belong To Us: Lessons GamesUR Can Learn From ‘Mainstream’ User Research | 41:41 | 541 | |
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2017-12-29 | Game Analytics for Game User Research - Anders Drachen, PhD | 29:51 | 1,198 | |
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2017-12-29 | Research Sprints for Gaining Trust - Nordeus | 29:43 | 344 | |
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2017-12-29 | Ghost Recon: Wildlands Case Study: Looking through the lens of self-determination theory - Ubisoft | 43:31 | 905 | | Ghost Recon Wildlands
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2017-04-19 | Testing Story and Character: Process, Learnings, and Results - #GamesUR US Conference 2017 | 39:41 | 766 | |
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2017-04-10 | Debating Return on Investment for Games User Research - #GamesUR US Conference 2017 | 27:26 | 166 | |
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2017-04-10 | Quantum Break: A Tour of Methods We Used To Test This Rather Odd Product - #GamesUR US 2017 | 37:14 | 527 | |
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2017-04-10 | Opening Remarks - #GamesUR US Conference 2017 | 7:21 | 340 | |
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2017-04-10 | Keynote: Storytelling with Statistics - #GamesUR US Conference 2017 | 44:23 | 635 | |
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2017-04-10 | Guidelines for Inclusive and Accessible Games - #GamesUR US Conference 2017 | 53:35 | 661 | |
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2017-04-10 | Qualitative Research: Why We Hired a Tax Researcher to Work on a Baseball Game | 26:02 | 158 | |
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2017-04-10 | Games User Research SIG Chair Update - #GamesUR US Conference 2017 | 15:30 | 52 | |
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2017-04-10 | GUR Lessons from Mars and the Last Star (DOOM & Battleborn) - #GamesUR US Conference 2017 | 54:53 | 276 | |
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2017-04-10 | The Gamer Motivation Profile: New Findings & Analytic Techniques - #GamesUR US Conference 2017 | 31:40 | 549 | |
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2017-04-10 | Reducing biases in User Research - #GamesUR US Conference 2017 | 48:33 | 895 | |
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2017-04-10 | Panel: Breaking into GUR - #GamesUR US Conference 2017 | 22:42 | 142 | |
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2017-04-10 | How to save the forest when all the trees are on fire - #GamesUR US Conference 2017 | 27:07 | 148 | |
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2017-04-10 | Testing in VR: Practicalities and considerations - #GamesUR US Conference 2017 | 53:20 | 181 | |
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2017-04-10 | Accessibility – Your Questions Answered - #GamesUR US Conference 2017 | 39:14 | 77 | |
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2017-04-10 | Microtalks - #GamesUR US Conference 2017 | 41:47 | 223 | |
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2017-04-10 | SWaGUR – Training the Next Generation of Games User Researchers - #GamesUR US Conference 2017 | 21:55 | 144 | |
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2017-04-10 | User Research vs. Data Science - #GamesUR US Conference 2017 | 29:21 | 231 | |
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2016-11-15 | Preparing Students to be Game User Researchers - Dr. Kelly Boudreau, Brunel - #GamesUR London 2016 | 18:37 | 432 | |
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2016-11-15 | Lessons Learnt in User Research for Indie Studios - Pejman Mirza-Babaei - #GamesUR London 2016 | 43:12 | 240 | |
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2016-11-15 | Playtesting in VR: Takeaways - Laura Glibert, Ubisoft Paris - #GamesUR London 2016 | 44:08 | 775 | |
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2016-11-15 | Communicating Research To Teams and Stakeholders - Johan Dorell, EA DICE #GamesUR London 2016 | 42:59 | 343 | | Battlefield 1
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2016-11-15 | Diary Studies To Research Long Term Behaviour - Jochen Peketz, Ubisoft Blue Byte - #GamesUR 2016 | 37:34 | 921 | |
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2016-11-15 | Careers: Forging a Career in #GamesUR - Sebastian Long, Player Research - #GamesUR 2016 London | 13:12 | 1,119 | |
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