2016-11-15 | A Methodological Framework for Eye-tracking - Nicolas Mathieu, Ubisoft Paris - #GamesUR London 2016 | 47:39 | 534 | Vlog |
|
2016-11-15 | Designing for Gamers with Deafness - Tom Lorusso, Microsoft - #GamesUR London 2016 | 42:02 | 581 | |
|
2016-10-10 | What does GUR mean? *Extra credits* | 3:19 | 383 | |
|
2016-10-10 | What does GUR mean? Asked by children | 7:03 | 1,010 | |
|
2016-10-10 | What does GUR mean? Asked by a CEO | 9:36 | 2,131 | |
|
2016-10-10 | What does GUR mean? Asked by a game designer | 5:27 | 2,091 | |
|
2016-10-10 | What does GUR mean? Asked by a student | 9:19 | 406 | |
|
2016-10-10 | What does GUR mean? Asked by grandparents | 9:34 | 238 | |
|
2016-03-25 | Assessment of Responses to Narrative in Games - #GamesUR US Conference 2016 | 54:51 | 316 | |
|
2016-03-25 | Virtual Reality Open RoundTable - #GamesUR US Conference 2016 | 43:49 | 123 | |
|
2016-03-25 | Methods in Telemetry and Research at Volition - #GamesUR US Conference 2016 | 26:54 | 478 | |
|
2016-03-25 | Open Discussion - #GamesUR US Conference 2016 | 54:55 | 193 | Discussion |
|
2016-03-25 | Success Factors as Communication Tools in Mobile - #GamesUR US Conference 2016 | 38:41 | 346 | |
|
2016-03-25 | Crowdsourcing Player Experience Evaluation - #GamesUR US Conference 2016 | 30:49 | 317 | |
|
2016-03-25 | How To Easily and Effectively Communicate with Dev Teams - #GamesUR US Conference 2016 | 43:55 | 573 | Guide |
|
2016-03-25 | Fireside Chat PS3 ♥'s Xbox - #GamesUR US Conference 2016 | 44:58 | 285 | |
|
2016-03-25 | GURSIG Update - #GamesUR US Conference 2016 | 13:34 | 163 | Vlog |
|
2016-03-25 | Live Test Experience on Rainbow Six Siege - #GamesUR US Conference 2016 | 49:30 | 633 | | Rainbow Six Siege
|
2016-03-25 | Designing and Building a Research Lab - #GamesUR US Conference 2016 | 43:23 | 1,605 | |
|
2016-03-25 | Our Subversive Goal in Teaching - #GamesUR US Conference 2016 | 26:22 | 170 | |
|
2016-03-25 | Biometrics at Ubisoft Montreal - #GamesUR US Conference 2016 | 54:39 | 1,106 | |
|
2016-03-25 | Gamer Motivation Profile Findings - #GamesUR US Conference 2016 | 30:32 | 15,423 | |
|
2016-03-25 | Gesture Methods The New Sign Language - #GamesUR US Conference 2016 | 37:01 | 323 | |
|
2016-03-25 | The Evolution of Insight at Riot Games - #GamesUR US Conference 2016 | 40:19 | 5,747 | |
|
2015-07-28 | Welcome to Summoner’s Rift: A look into research at Riot Games - Riot Games - #GamesUR 2015 | 44:01 | 1,135 | | League of Legends
|
2015-07-28 | From Body Signals to Brainy Player Insights - Lennart Nacke - #GamesUR Conference 2015 | 45:46 | 321 | |
|
2015-07-28 | Playtesting and Data Analysis in Saints Row - Deep-Silver Volition - #GamesUR Conference 2015 | 46:59 | 419 | |
|
2015-07-28 | Building Ubisoft's Games User Research Machine - Ubisoft Paris - #GamesUR Conference 2015 | 25:01 | 1,721 | Guide |
|
2015-07-28 | Methods for Long Term Engagement & Competitor Research - Big Fish Games - #GamesUR 2015 | 40:22 | 427 | | Clash of Clans
|
2015-07-28 | Ubisoft’s Narrative Review Process - Ubisoft - #GamesUR Conference 2015 | 38:47 | 761 | Review | Assassin's Creed
|
2015-07-28 | How Sony is approaching accessibility for disabled gamers - Sony (SCEE) - #GamesUR Conference 2015 | 41:46 | 513 | |
|