GameDaily Connect

GameDaily Connect

Views:
2,290,104
Subscribers:
11,400
Videos:
3,024
Duration:
59:13:04:34
United States
United States

GameDaily Connect is an American YouTube content creator with more than 11.4 thousand subscribers. He published at least 3.02 thousand videos which altogether total more than 2.29 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCVGEoDhiu9qvkWChClq_xzg





Top 400 Videos With The Most Comments by GameDaily Connect


Video TitleCommentsCategoryGame
301.Kids, Social Media & Influencers: How to Grow Your Own YouTube Stars | Clark Stacey1
302.Iterating on Success | Mario Wynands1
303.The Reality of AR/VR | Tim Merel1
304.Strategies for Effective App Store Optimization | PANEL1
305.Financing Your Indie Game, Alternatives to the Vulture Capitalist | Panel1
306.Programmatic Ad Mediation | Pavel Golubev1
307.Succeeding on Mobile with Premium Games | Patrick Naud1Deus Ex Go
308.Influencers: The Opportunity and Responsibility | Saralyn Smith1
309.Buyer's Power Panel | Remco WESTERMANN, Emil SUNVISSON, Jim PERKINS1
310.How Indie Developers Can Effectively Work With Streamers | PANEL1
311.How eSports are Shaping the Future of Games and Media | Peter Warman1
312.The Tension Between Starving Artist & Selling Out | Jason Della Rocca1
313.The Insider Tricks to Customer Care in Social Casino | Thomas Andreasen1
314.Understanding Tomorrow’s Gamers, Today! | Michael Cai1
315.David vs Goliath: Why Smaller Developers Can Win in the New Mobile Gaming Landscape | Chris GRAY1
316.The Damned App Store | Teut Weidemann1
317.China: A Survival Guide for Game Developers | Panel1Guide
318.From Mediocre Prototype to Smash Hit Game | Henrik Johansson1Smash Hit
319.Casual Games- Key to Bringing VR to the Masses | Carl-Arvid Ewerbring1
320.Adaptation of an Existing Game to Oculus Rift, Best Practices | Igor DEGTYAREV1
321.The Future of Mobile & Online Game Marketing | Jan BECKERS1
322.Monetizing Free-to-Play 3.0: In-App Purchases vs. Ads | Sampada TELANG1
323.Augmented and Virtual Reality The Biggest Opportunity in Games | Tim Merel1
324.Using Theory & Ear Training to Create Better Video Game Music| Aaron WALZ1
325.Kakao Games: How to Get to the Top | Inna ZAICHENKO1Guide
326.Profitable Longevity Strategies for Social Gaming -- No More Risky Business | Aber WHITCOMB1
327.Online Games: The Past and the Future through the Eyes of Bigpoint | Heiko HUBERTZ1
328.Pushing Your App on a Shoestring Budget. Useful Tips for Indie Developers | Margarita VASILEVSKAYA1
329.The Gaming World is Flat | Dan FIDEN1
330.Valthirian Arc II: Transforming Players Feedback into the Sequel | Wimindra LEE1
331.Postmortem: Transmorpher | Alexander KALINOVYCH1
332.The Art of Negotiation | Tom Buscaglia1
333.Transitioning from a Conventional Games Publisher to Mobile | Antony DOUGLAS1
334.Mobile Games Promotion: Tools and Case Studies | Evgeny GALKIN1
335.Why Art Matters in Mobile and Casual Games | James ZHANG1
336.Bridging The Gap Between Audio & Games: Managing Your Music In The Game Space | Mona IBRAHIM1
337.Clicker Cadences: Limited Time Event Design in Idle Games | Drew Levin1
338.Audio & Game Developers in Perfect Harmony: Best Practices Roundtable | Barry DOWSETT1
339.The Future of Esports | PANEL1
340.Immersive Audio is Possible on an Indie Budget | Damian Kastbauer1
341.How to Add Gambling to Your Mobile Game: Legal, Technical, and Design Considerations | David CHANG1Guide
342.The Year in Mobile Games 2019 GameDaily Connect USA Edition1Clash of Clans
343.Crowdfunding for Indies | PANEL1
344.Blockchain Needs Games | Robby Yung1
345.Tools to Improve Narrative | Hernan Lopez1
346.Monster Galaxy: Building Social Games for Gamers | Mike SEGO1
347.Best Practices for Running In-App Purchase Promotions | Slava Taraskin1
348.Successful Games Business on Google Play | SONI1
349.The State of the App Economy: Trends and Tactics for 2018 and Beyond | Eric Seufert1
350.Mobile Advertising Best Practices for Game Developers | Phalgun RAJU1
351.Bringing Esports to Mobile | Anatoly Ropotov1Guns of Boom
352.F* Free-to-Play | Morgan JAFFIT1
353.Farming & Fishermen: The Future of Free-to-Play | Aaron Loeb1Clash of Clans
354.The New Hero in Gaming: iOS and Android Apps | Patrick MINOTTI1
355.LATAM: A Growing Market of Players and Developers | Hernan Lopez1
356.From 0 to 200M Downloads - TabTale's Fab Tale | Elinor SCHOPS1
357.Industry Challenges that Game Engines Should Solve | PANEL1
358.The Gamer with a Thousand Faces | FINLEY, MYERS, VARNADO1
359.King and the Evolution of Casual | Stephen Jarrett, Arseny Lebedev1
360.Ecosystems & Platform Patterns | Jan BECKERS1
361.App Store Optimization for Game Developers | Gabriel MACHURET1
362.Tommy Tallarico Interview | GameDaily Connect USA 20191Final Fantasy VIII
363.How Fin-Tech and Health-Tech are Shaping the Way Kids Learn and Think | Filippo Yacob1
364.Maintaining A Profitable User Acquisition Strategy | Patrick Witham1
365.Marketing & Monetization for Mobile Indies: Data from the Trenches | Keith KATZ1
366.You're Doing It Wrong: Game Devs vs Game Journos | Russ Pitts, James Portnow, Wendy Despain1
367.Don't Jump into Free-2-Play if You Don't Know How | Artem BOCHAROV1
368.Running Live Games at King London Studio | James Nicholls1
369.The VR Investment Landscape Today | PANEL1
370.Things I'm Seeing (and Being) in VR/AR | Tim Chang1
371.Entering the Mobile Game Market | NARLINGER1
372.You Only Pitch Once – Getting Game Pitches Right The First Time | Gregan Dunn1
373.HTML5 Games: How to Start to Write Games and Stay Alive | Yulia PUCHNINA1
374.Investing in Games: Europe’s Top Games Investors and Their Perspectives | PANEL1
375.Doing the Hard Things – Critical Areas of Facebook UA | PANEL1
376.Growth Features That All Game Developers Should Know About | Aurora Klaeboe Berg1
377.Why Game Jams are the Best Practice for Indies | Chirag CHOPRA1
378.From Bootstrap into Indonesia's Biggest Gaming Company | Arief Whidiyasa1
379.Tips For the Indie Web Game Developer Moving to Mobile | Chris HUGHES1
380.Freemium FTUE Best Practices, Tried and Tested with 100+ Clients | Adrian Crook, Peter Knudson1
381.Retention Mechanics in Games | Anatolii Henis1
382.Can a Virtual Pet Break Your Heart? | Wendelin Reich1
383.Building a Thriving and Profitable Virtual RPG World | Justin BECK1Parallel Kingdom
384.Get Off The Treadmill! | Chelsea HOWE1
385.Navigating Different Devices: How to Make Successful Cross-Platform Games1
386.How to Have It All? Ad Revenue AND Stellar User Experience | Natalie Portier1Guide
387.Retaining and Monetizing Your Mobile Gamers in a Hyper-competitive Market | Vineet TANWAR1
388.Future of Games | Panel1
389.Is There a Series A Crunch in Asia?| PAINE, LEVIT, CHUA KEE LOCK, SIM, BEHNAM, THONGSRINOON1
390.Managing A Casual Indie Studio: History of HipSoft | Brian GOBLE, Bryan BOUWMAN1
391.Hype vs Real Deal | VAN DE CASTEL, ALM, SEYLER, SMITH, NIXON1
392.The Democratization of Game Promotion | Jason Akel1
393.The Secrets of a Moderate Success: An Indie's Tale of The Long Tail | Joe CASSAVAUGH1
394.How Video, eSports and Free-to-play are Accelerating Growth of the Global Games Market1Dota 2
395.Programming HW-accelerated 2D games on GPU for iOS, Android and browser | Tom KRCHA1
396.What Engines and Code Should Be Powering Your Game | PANEL1
397.Learnings from a YouTube Influencer1
398.The Business and Law of eSports (in 20 minutes) | Jas Purewal1
399.Mahjongg Dimensions Case Study | Neal SINNO1Mahjongg
400.HUEBRIX | YELLOW MONKEY STUDIOS1