301. | Kids, Social Media & Influencers: How to Grow Your Own YouTube Stars | Clark Stacey | 1 | |
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302. | Iterating on Success | Mario Wynands | 1 | |
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303. | The Reality of AR/VR | Tim Merel | 1 | |
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304. | Strategies for Effective App Store Optimization | PANEL | 1 | |
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305. | Financing Your Indie Game, Alternatives to the Vulture Capitalist | Panel | 1 | |
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306. | Programmatic Ad Mediation | Pavel Golubev | 1 | |
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307. | Succeeding on Mobile with Premium Games | Patrick Naud | 1 | | Deus Ex Go
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308. | Influencers: The Opportunity and Responsibility | Saralyn Smith | 1 | |
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309. | Buyer's Power Panel | Remco WESTERMANN, Emil SUNVISSON, Jim PERKINS | 1 | |
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310. | How Indie Developers Can Effectively Work With Streamers | PANEL | 1 | |
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311. | How eSports are Shaping the Future of Games and Media | Peter Warman | 1 | |
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312. | The Tension Between Starving Artist & Selling Out | Jason Della Rocca | 1 | |
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313. | The Insider Tricks to Customer Care in Social Casino | Thomas Andreasen | 1 | |
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314. | Understanding Tomorrow’s Gamers, Today! | Michael Cai | 1 | |
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315. | David vs Goliath: Why Smaller Developers Can Win in the New Mobile Gaming Landscape | Chris GRAY | 1 | |
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316. | The Damned App Store | Teut Weidemann | 1 | |
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317. | China: A Survival Guide for Game Developers | Panel | 1 | Guide |
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318. | From Mediocre Prototype to Smash Hit Game | Henrik Johansson | 1 | | Smash Hit
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319. | Casual Games- Key to Bringing VR to the Masses | Carl-Arvid Ewerbring | 1 | |
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320. | Adaptation of an Existing Game to Oculus Rift, Best Practices | Igor DEGTYAREV | 1 | |
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321. | The Future of Mobile & Online Game Marketing | Jan BECKERS | 1 | |
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322. | Monetizing Free-to-Play 3.0: In-App Purchases vs. Ads | Sampada TELANG | 1 | |
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323. | Augmented and Virtual Reality The Biggest Opportunity in Games | Tim Merel | 1 | |
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324. | Using Theory & Ear Training to Create Better Video Game Music| Aaron WALZ | 1 | |
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325. | Kakao Games: How to Get to the Top | Inna ZAICHENKO | 1 | Guide |
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326. | Profitable Longevity Strategies for Social Gaming -- No More Risky Business | Aber WHITCOMB | 1 | |
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327. | Online Games: The Past and the Future through the Eyes of Bigpoint | Heiko HUBERTZ | 1 | |
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328. | Pushing Your App on a Shoestring Budget. Useful Tips for Indie Developers | Margarita VASILEVSKAYA | 1 | |
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329. | The Gaming World is Flat | Dan FIDEN | 1 | |
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330. | Valthirian Arc II: Transforming Players Feedback into the Sequel | Wimindra LEE | 1 | |
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331. | Postmortem: Transmorpher | Alexander KALINOVYCH | 1 | |
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332. | The Art of Negotiation | Tom Buscaglia | 1 | |
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333. | Transitioning from a Conventional Games Publisher to Mobile | Antony DOUGLAS | 1 | |
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334. | Mobile Games Promotion: Tools and Case Studies | Evgeny GALKIN | 1 | |
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335. | Why Art Matters in Mobile and Casual Games | James ZHANG | 1 | |
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336. | Bridging The Gap Between Audio & Games: Managing Your Music In The Game Space | Mona IBRAHIM | 1 | |
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337. | Clicker Cadences: Limited Time Event Design in Idle Games | Drew Levin | 1 | |
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338. | Audio & Game Developers in Perfect Harmony: Best Practices Roundtable | Barry DOWSETT | 1 | |
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339. | The Future of Esports | PANEL | 1 | |
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340. | Immersive Audio is Possible on an Indie Budget | Damian Kastbauer | 1 | |
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341. | How to Add Gambling to Your Mobile Game: Legal, Technical, and Design Considerations | David CHANG | 1 | Guide |
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342. | The Year in Mobile Games 2019 GameDaily Connect USA Edition | 1 | | Clash of Clans
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343. | Crowdfunding for Indies | PANEL | 1 | |
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344. | Blockchain Needs Games | Robby Yung | 1 | |
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345. | Tools to Improve Narrative | Hernan Lopez | 1 | |
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346. | Monster Galaxy: Building Social Games for Gamers | Mike SEGO | 1 | |
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347. | Best Practices for Running In-App Purchase Promotions | Slava Taraskin | 1 | |
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348. | Successful Games Business on Google Play | SONI | 1 | |
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349. | The State of the App Economy: Trends and Tactics for 2018 and Beyond | Eric Seufert | 1 | |
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350. | Mobile Advertising Best Practices for Game Developers | Phalgun RAJU | 1 | |
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351. | Bringing Esports to Mobile | Anatoly Ropotov | 1 | | Guns of Boom
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352. | F* Free-to-Play | Morgan JAFFIT | 1 | |
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353. | Farming & Fishermen: The Future of Free-to-Play | Aaron Loeb | 1 | | Clash of Clans
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354. | The New Hero in Gaming: iOS and Android Apps | Patrick MINOTTI | 1 | |
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355. | LATAM: A Growing Market of Players and Developers | Hernan Lopez | 1 | |
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356. | From 0 to 200M Downloads - TabTale's Fab Tale | Elinor SCHOPS | 1 | |
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357. | Industry Challenges that Game Engines Should Solve | PANEL | 1 | |
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358. | The Gamer with a Thousand Faces | FINLEY, MYERS, VARNADO | 1 | |
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359. | King and the Evolution of Casual | Stephen Jarrett, Arseny Lebedev | 1 | |
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360. | Ecosystems & Platform Patterns | Jan BECKERS | 1 | |
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361. | App Store Optimization for Game Developers | Gabriel MACHURET | 1 | |
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362. | Tommy Tallarico Interview | GameDaily Connect USA 2019 | 1 | | Final Fantasy VIII
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363. | How Fin-Tech and Health-Tech are Shaping the Way Kids Learn and Think | Filippo Yacob | 1 | |
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364. | Maintaining A Profitable User Acquisition Strategy | Patrick Witham | 1 | |
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365. | Marketing & Monetization for Mobile Indies: Data from the Trenches | Keith KATZ | 1 | |
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366. | You're Doing It Wrong: Game Devs vs Game Journos | Russ Pitts, James Portnow, Wendy Despain | 1 | |
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367. | Don't Jump into Free-2-Play if You Don't Know How | Artem BOCHAROV | 1 | |
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368. | Running Live Games at King London Studio | James Nicholls | 1 | |
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369. | The VR Investment Landscape Today | PANEL | 1 | |
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370. | Things I'm Seeing (and Being) in VR/AR | Tim Chang | 1 | |
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371. | Entering the Mobile Game Market | NARLINGER | 1 | |
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372. | You Only Pitch Once – Getting Game Pitches Right The First Time | Gregan Dunn | 1 | |
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373. | HTML5 Games: How to Start to Write Games and Stay Alive | Yulia PUCHNINA | 1 | |
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374. | Investing in Games: Europe’s Top Games Investors and Their Perspectives | PANEL | 1 | |
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375. | Doing the Hard Things – Critical Areas of Facebook UA | PANEL | 1 | |
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376. | Growth Features That All Game Developers Should Know About | Aurora Klaeboe Berg | 1 | |
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377. | Why Game Jams are the Best Practice for Indies | Chirag CHOPRA | 1 | |
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378. | From Bootstrap into Indonesia's Biggest Gaming Company | Arief Whidiyasa | 1 | |
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379. | Tips For the Indie Web Game Developer Moving to Mobile | Chris HUGHES | 1 | |
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380. | Freemium FTUE Best Practices, Tried and Tested with 100+ Clients | Adrian Crook, Peter Knudson | 1 | |
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381. | Retention Mechanics in Games | Anatolii Henis | 1 | |
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382. | Can a Virtual Pet Break Your Heart? | Wendelin Reich | 1 | |
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383. | Building a Thriving and Profitable Virtual RPG World | Justin BECK | 1 | | Parallel Kingdom
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384. | Get Off The Treadmill! | Chelsea HOWE | 1 | |
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385. | Navigating Different Devices: How to Make Successful Cross-Platform Games | 1 | |
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386. | How to Have It All? Ad Revenue AND Stellar User Experience | Natalie Portier | 1 | Guide |
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387. | Retaining and Monetizing Your Mobile Gamers in a Hyper-competitive Market | Vineet TANWAR | 1 | |
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388. | Future of Games | Panel | 1 | |
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389. | Is There a Series A Crunch in Asia?| PAINE, LEVIT, CHUA KEE LOCK, SIM, BEHNAM, THONGSRINOON | 1 | |
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390. | Managing A Casual Indie Studio: History of HipSoft | Brian GOBLE, Bryan BOUWMAN | 1 | |
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391. | Hype vs Real Deal | VAN DE CASTEL, ALM, SEYLER, SMITH, NIXON | 1 | |
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392. | The Democratization of Game Promotion | Jason Akel | 1 | |
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393. | The Secrets of a Moderate Success: An Indie's Tale of The Long Tail | Joe CASSAVAUGH | 1 | |
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394. | How Video, eSports and Free-to-play are Accelerating Growth of the Global Games Market | 1 | | Dota 2
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395. | Programming HW-accelerated 2D games on GPU for iOS, Android and browser | Tom KRCHA | 1 | |
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396. | What Engines and Code Should Be Powering Your Game | PANEL | 1 | |
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397. | Learnings from a YouTube Influencer | 1 | |
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398. | The Business and Law of eSports (in 20 minutes) | Jas Purewal | 1 | |
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399. | Mahjongg Dimensions Case Study | Neal SINNO | 1 | | Mahjongg
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400. | HUEBRIX | YELLOW MONKEY STUDIOS | 1 | |
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