301. | Adobe Gaming Solutions | Tom KRCHA | 1 | |
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302. | Make Educational Games For Adolescents That Don't Suck | Justin Leites | 1 | |
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303. | HTML5 Games in 2015: Trends & Untapped Opportunities | Alexander Krug | 1 | |
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304. | Overcoming Pitfalls of Launching Kids Apps | Natalie Portier | 1 | |
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305. | Get Off The Treadmill! | Chelsea HOWE | 1 | |
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306. | The Road to Crossy Road | Matt HALL and Andy SUM | 1 | | Crossy Road
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307. | Sex and the App Store: Finding Love for Your Mobile Game | Julia LEBEDEVA | 1 | |
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308. | State of the Israeli Gaming Industry | Adi Hanin | 1 | |
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309. | Survival On The Open Market For Indies | Dejan OMASTA | 1 | |
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310. | Understanding Your Power Users and Fostering More | Mike Hines | 1 | |
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311. | Managing A Casual Indie Studio: History of HipSoft | Brian GOBLE, Bryan BOUWMAN | 1 | |
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312. | Old Friends' Reunion, or Kickstarting Pathologic | Ivan SLOVTSOV | 1 | | Pathologic
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313. | Monetisation Beyond Ads | Ilya Kuznetsov | 1 | |
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314. | Big Risks Outside the Box | David BASZUCKI | 1 | |
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315. | LINE: Riding the New Wave of Game Distribution | Jun OTSUKA | 1 | |
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316. | How to Get Strategic Investors to Eat From Your Hands | Sean Lee | 1 | Guide |
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317. | Programming HW-accelerated 2D games on GPU for iOS, Android and browser | Tom KRCHA | 1 | |
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318. | Deeper in Retro Gaming | Frederic SOMMER, William DYCE | 1 | | The Expanse
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319. | What the Top 50 Apps Do with in App Purchasing That the Rest of Us Don't | Mario Viviani | 1 | |
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320. | Free-to-Play - Lessons From the New Mobile Leaders | Maria ALEGRE | 1 | |
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321. | Get Discovered & Grow: Reaching the Right Mobile Gamers with Facebook | Akin BABAYIGIT | 1 | |
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322. | Mobile VR Is Already at Your Fingertips | Andrew Trickett | 1 | |
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323. | Browser-based Mobile Social Gaming: Distribution Beyond the App Stores | Laurens RUTTEN | 1 | |
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324. | Online Games: The Past and the Future through the Eyes of Aeria Games| Dr. Pascal ZUTA | 1 | |
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325. | Building Games That Last | Anatoly Ropotov | 1 | |
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326. | Postmortem: Goal Defense | Alexandra SIDORINA | 1 | | Postmortem
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327. | Keeping Your Development Team Motivated to Run the Free-to-Play Marathon | Guy BENDOV | 1 | | Marathon
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328. | Tips and Winning in the Japanese App Market | YANAI | 1 | |
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329. | Testing Metagame Bounds on Products With Complex Strategy Selection | Sean Levatino | 1 | |
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330. | Cloud Gaming for Mobile is Here. Are You Ready? | Vesa Jutila | 1 | |
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331. | Successful In-Game Ads: The Secret Sauce for Monetization | Tammy Levy | 1 | |
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332. | Rapid Cross Platform 2D Game Development with Marmalade Quick | Nick SMITH | 1 | |
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333. | A Simple Approach to Procedural Content | Eli PIILONEN | 1 | |
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334. | Gamification of Education - New Frontier | Marko SUVAJDZIC | 1 | |
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335. | What Motivates Top Spenders in the Amazon Appstore│Mike Hines | 1 | |
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336. | Mobile Ad Monetization for Games | Christian Calderon | 1 | |
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337. | How External Factors Affected Our Development Cycle | Volkan TABAN | 1 | |
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338. | Triple Threats & the Most Active Acquirers in Europe | Panel | 1 | |
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339. | How to Localize, Monetize, QA and Grow Your Mobile Game Internationally | David KIM | 1 | |
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340. | The Future of Social Casino Gaming | Rob GLASER | 1 | |
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341. | Building a Social Casino App | Mark Beck | 1 | |
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342. | 10 Ways to Make the Worst Social Casual Game | Artur Sakalis | 1 | |
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343. | Zero to 80 Million: How Ski Safari Became a Chinese Hit | Jung SUH | 1 | |
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344. | Is My Game Suitable for Influencers? | PANEL | 1 | |
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345. | Staying Lean and Vibrant: Secrets To Developing A World Class Work Place | Michael KALKOWSKI | 1 | |
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346. | Getting Funding For Your (Gaming)Startup | Ruben HAAS | 1 | |
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347. | How to Reach New Players (AND Monetize 100% of Them) | Mike Hines | 1 | Guide |
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348. | Leveraging Visual Programming to Build Compelling VR | Ray Davis | 1 | |
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349. | Stealing Your Heart, Eating Your Brain | Timo DRIES | 1 | |
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350. | Mobile User Acquisition Trends | Assaf Vaknin | 1 | |
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351. | Launching a #1 Game, After Launching a #1 Game | Matt WILSON | 1 | | Angry Birds
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352. | The Changing Face of Mobile Gaming | Darya TRUSHKINA | 1 | |
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353. | Social Casino: What's Going on and Why You Should Care | Elad KUSHNIR | 1 | |
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354. | Dissecting King Games | Teut WEIDEMANN | 1 | | Candy Crush Saga
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355. | Flying on Bullets, Rainbows and Cash: Jetpack Joyride | Phil LARSEN | 1 | | Jetpack Joyride
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356. | Engaged To Social Casino | Cynthia WOLL | 1 | |
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357. | Acoustic Storytelling and Interactive Radio Drama | Jonathon MYERS, Corey ROSEMOND | 1 | |
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358. | The 7 Elements of Fun | Arseny LEBEDEV | 1 | |
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359. | Immersive Audio is Possible on an Indie Budget | Damian Kastbauer | 1 | |
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360. | The Future of Esports | PANEL | 1 | |
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361. | Tommy Tallarico Interview | GameDaily Connect USA 2019 | 1 | | Final Fantasy VIII
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362. | Mergers and Acquisitions: Market Overview | Dougan MILNE | 1 | |
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363. | Children's Games and Entertainment on Tablets: The Whole Truth | Barry O'NEILL | 1 | |
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364. | Exploring Real Money Gaming Business in a Closely Regulated Market (Holland) | Eric OLDERS | 1 | |
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365. | Tools to Improve Narrative | Hernan Lopez | 1 | |
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366. | Blockchain Needs Games | Robby Yung | 1 | |
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367. | How Fin-Tech and Health-Tech are Shaping the Way Kids Learn and Think | Filippo Yacob | 1 | | Kids Learn
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368. | App Store Optimization (ASO) & Mobile Traffic Monetization | Enric Pedró | 1 | |
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369. | Monetization Trends for Mobile Games | Aaron RUBENSON | 1 | |
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370. | Lessons Learnt And Challenges Faced in Mobile and Social QA at Electronic Arts | 1 | |
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371. | Mobile Advertising Best Practices for Game Developers | Phalgun RAJU | 1 | |
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372. | The State of the App Economy: Trends and Tactics for 2018 and Beyond | Eric Seufert | 1 | |
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373. | The VR Investment Landscape Today | PANEL | 1 | |
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374. | Casual Connect Serbia 2018, next stop Casual Connect China 2018. Video report | 1 | |
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375. | How to Teach Your Robot Unicorn to Attack Growing Small Games Into Multi-Platform Hits | Jeff OLSEN | 1 | |
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376. | The New Hero in Gaming: iOS and Android Apps | Patrick MINOTTI | 1 | |
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377. | Farming & Fishermen: The Future of Free-to-Play | Aaron Loeb | 1 | |
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378. | Doing the Hard Things – Critical Areas of Facebook UA | PANEL | 1 | |
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379. | Breaking Branding Rules: NatGeo API for a Social Casino Game | Sergej Kochubej | 1 | |
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380. | How to Deal with Having Money | 1 | Guide |
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381. | The Gamer with a Thousand Faces | FINLEY, MYERS, VARNADO | 1 | |
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382. | Industry Challenges that Game Engines Should Solve | PANEL | 1 | |
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383. | Retention Mechanics in Games | Anatolii Henis | 1 | |
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384. | So You Want to Make an eSports Game | Ohad Barzilay | 1 | | Hearthstone
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385. | Data in Support of Live Operations : Real-Life Examples | Julien Alphonse | 1 | Let's Play |
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386. | Lance Priebe Interview | GameDaily Connect USA 2019 | 1 | | Club Penguin
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387. | Clicker Cadences: Limited Time Event Design in Idle Games | Drew Levin | 1 | |
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388. | App Store Optimization for Game Developers | Gabriel MACHURET | 1 | |
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389. | Retaining and Monetizing Your Mobile Gamers in a Hyper-competitive Market | Vineet TANWAR | 1 | |
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390. | What the Top 50 Do with In App Purchasing | Mike Hines | 1 | |
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391. | Production Music Libraries for Game Developers (Pros & Cons) | Xiao'an Li | 1 | |
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392. | Irrational Thinking: How to Manipulate Players' Choices? Cvetan Rusimov | 1 | |
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393. | Crowdfunding for Indies | PANEL | 1 | |
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394. | Don't Jump into Free-2-Play if You Don't Know How | Artem BOCHAROV | 1 | |
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395. | The Secrets of a Moderate Success: An Indie's Tale of The Long Tail | Joe CASSAVAUGH | 1 | | Long Tail
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396. | State of the Industry: Where is the Fun in Games? | Mirko TOPALSKI | 1 | |
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397. | Why Asian Games Can't Copy Their Own Success Overseas and How to Fix It | Cvetan Rusimov | 1 | |
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398. | How to Optimize Games Based on Firebase Data? | Mariusz Gasiewski | 1 | Guide |
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399. | Successful Games Business on Google Play | SONI | 1 | |
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400. | HTML5 Games: How to Start to Write Games and Stay Alive | Yulia PUCHNINA | 1 | |
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