GameDaily Connect

GameDaily Connect

Views:
2,289,885
Subscribers:
11,300
Videos:
3,024
Duration:
59:13:04:34
United States
United States

GameDaily Connect is an American YouTube content creator with more than 11.3 thousand subscribers. He published at least 3.02 thousand videos which altogether total more than 2.29 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCVGEoDhiu9qvkWChClq_xzg





Top 400 Videos With The Most Comments by GameDaily Connect


Video TitleCommentsCategoryGame
301.Things I'm Seeing (and Being) in VR/AR | Tim Chang1
302.LiveOps 101 | Andrew Munden1Marvel Contest of Champions
303.Pay for Pleasure, Not Pain | Greg Costikyan1
304.Succeeding on Mobile with Premium Games | Patrick Naud1Deus Ex Go
305.Influencers: The Opportunity and Responsibility | Saralyn Smith1
306.The Neuropsychology of Engagement – An Audio Perspective | David Ortega1Vlog
307.Growth Features That All Game Developers Should Know About | Aurora Klaeboe Berg1
308.Monetizing Mobile Apps w/3rd-Party App Stores & Alternative Payments | Panel1
309.AI, VR, & AR: Powering Our Future | Arnaud Dazin1
310.The Insider Tricks to Customer Care in Social Casino | Thomas Andreasen1
311.Understanding Tomorrow’s Gamers, Today! | Michael Cai1
312.Audio Middleware - The Quantum Leap in Interactive Immersion | PANEL1
313.Can a Virtual Pet Break Your Heart? | Wendelin Reich1
314.Operating Games in the Modern Mobile Market | Andy Zhong1
315.Designing for Exponential Scaling | Tomo Moriwaki1
316.Casual Games- Key to Bringing VR to the Masses | Carl-Arvid Ewerbring1
317.Demystifying Japan | Dr. Serkan TOTO1
318.V for Video: Monetizing your App with Mobile’s Most Powerful Ad Format | PANEL1
319.Future of Games | Panel1
320.Bite-Sized Learning | Nancy MacIntyre1
321.Representing Real-World Issues through the Medium of Games | Ansh PATEL1The Medium
322.Kakao Games: How to Get to the Top | Inna ZAICHENKO1Guide
323.Adaptation of an Existing Game to Oculus Rift, Best Practices | Igor DEGTYAREV1Rift
324.Games-Based Learning: One Company's Search for the Holy Grail | Ian HOOK1
325.How Video, eSports and Free-to-play are Accelerating Growth of the Global Games Market1Dota 2
326.Mobile SDKs: Use with Caution to Protect Your Young Users | Orly Shoavi1
327.Designing Simple UI for Great User Experience: Createrria Case Study | Wojciech BORCZYK1
328.Postmortem: Transmorpher | Alexander KALINOVYCH1Postmortem
329.Profitable Longevity Strategies for Social Gaming -- No More Risky Business | Aber WHITCOMB1
330.Dissecting Game Design's Inherent Goal of Building Bias | Tomo MORIWAKI1
331.HUEBRIX | YELLOW MONKEY STUDIOS1
332.Why You Need to Pay Attention to Both Emerging and Mature Gaming Markets | John GOLDEN1
333.Android, Google Play, and the Mobile Gaming Opportunity | Purnima KOCHIKAR1
334.The Autumn of Indie Games | PANEL1
335.The Art of Negotiation | Tom Buscaglia1
336.The 5 Mortal Sins of Launching an Online Game | Michalina KIERA, Jendrik PÖSCHE1
337.Case Studies: Winning in Social Mobile | Thomas CHUNG1
338.The First Cambodian Game Development Studio: It All Started From Zero | Ear UY1
339.MAXimizing Fraud in Online Games (or Fraud is Your Friend) | Monty KERR1
340.Designing SimCity BuildIt │Petri Ikonen1SimCity BuildIt
341.How WebGL Makes HTML5 Ready for Prime Time | Ola DE FREITAS1
342.Soft Launch Planning and Management | Dylan Tredrea1
343.Show, Don't Tell? Play, Don't Show! | Stanislav Costiuc1
344.Growing a Hardcore Game on Facebook| Leonard Frankel1
345.10 Things I Hate About Casual Games | Dave ROBERTS1
346.Creating Value Through Business Development | Tarush Agarwal1Changes
347.10 Years of Casual Games | Michael KALKOWSKI1
348.Indie Survival | Panel1
349.Multiply Your Social Casino Revenues via Live Operations | Thomas Andreasen1
350.Turning Your Poker Club Leaders into Game Managers | Xiang LIN1
351.Pitching Indie Publishers – The Hip Source of Project Funding | Panel1
352.Programmatic Ad Mediation | Pavel Golubev1
353.Creating a Niche-Based Game Development Company | Anuj TANDON1
354.Acumen Report - Constant Content | Alexander Macris1
355.Peak VC Games Investment? | Panel1
356.Immersive Narrative Gameplay Experiences and Why the SoundNovel Series Works | AUTO, ARIFIN1
357.Leveraging Mobile User Acquisition with High Profile Celebrities | Barak Levanon1
358.The Tension Between Starving Artist & Selling Out | Jason Della Rocca1
359.Building Multi-platform Games -- The Proof is in the Pudding | Riccardo ZACCONI1
360.Why Your Game Will Not Work | Juan LI1
361.The Road to Crossy Road | Matt HALL and Andy SUM1Crossy Road
362.The Top 5 Cultural Issues in Games | Kate Edwards1
363.NextGen Ads: A Tool for a Good Gaming Experience | Julien Grajs1
364.From Mediocre Prototype to Smash Hit Game | Henrik Johansson1Smash Hit
365.Monetizing Your Game Soundtracks | Greg Rahn, David Weiner, Aaron Walz, Brian Cho1
366.Building a Community of 80M Players from Scratch | Marek RABAS1
367.Old Friends' Reunion, or Kickstarting Pathologic | Ivan SLOVTSOV1
368.The New BlackBerry: We Play! | Volker HIRSCH1
369.Be a Market Leaders with a Small 'Commando' Team | David Kalmanson1
370.Using Theory & Ear Training to Create Better Video Game Music| Aaron WALZ1
371.Maintaining 100% Indie with a Publisher | Bari SILVESTRE1
372.Deeper in Retro Gaming | Frederic SOMMER, William DYCE1The Expanse
373.The Tower Of Want | Ethan Levy1
374.Valthirian Arc II: Transforming Players Feedback into the Sequel | Wimindra LEE1
375.Autumn Radke1
376.Online Games: The Past and the Future through the Eyes of Aeria Games| Dr. Pascal ZUTA1
377.Interactive Storytelling for Adventure Games | Himanshu KAPOOR1
378.Bridging The Gap Between Audio & Games: Managing Your Music In The Game Space | Mona IBRAHIM1
379.Messaging, Messenger, iMessage & More: Learnings & Predictions from the Leaders | PANEL1
380.You Only Pitch Once – Getting Game Pitches Right The First Time | Gregan Dunn1
381.Sell Your Game Forever: How We Survived 5 Years Without a Hit | Brandon Sheffield1
382.Data in Support of Live Operations : Real-Life Examples | Julien Alphonse1Let's Play
383.HTML5 and the Future of Mobile and Web Gaming | Albert LAI1
384.Guide to Clans: Setting Up a Strong Clan System | Leonard Frankel1GuideClash of Clans
385.Running Live Games at King London Studio | James Nicholls1
386.Ads as a Part of Game Design: Best Practices | Slava Taraskin1
387.Production Music Libraries for Game Developers (Pros & Cons) | Xiao'an Li1
388.F2P in MMORPG, OMG! Cryptic Studios Redefines UGC | Jack EMMERT1Neverwinter
389.The Democratization of Game Promotion | Jason Akel1
390.From Bootstrap into Indonesia's Biggest Gaming Company | Arief Whidiyasa1
391.CasualConnect Live Stream1
392.Why Asian Games Can't Copy Their Own Success Overseas and How to Fix It | Cvetan Rusimov1
393.Proper Care and Feeding of your MAU MAM (Monthly Active Monsters) | Stephanie KAISER1
394.HTML5 Games in 2015: Trends & Untapped Opportunities | Alexander Krug1
395.Get Off The Treadmill! | Chelsea HOWE1
396.The First Dollar | My N. Tran1
397.Strategies for Effective App Store Optimization | PANEL1
398.DIY: Indie Game Dev from Napkin to Profitability | Mark BAXTER1
399.Survival On The Open Market For Indies | Dejan OMASTA1
400.Managing A Casual Indie Studio: History of HipSoft | Brian GOBLE, Bryan BOUWMAN1