GameDaily Connect

GameDaily Connect

Views:
2,289,759
Subscribers:
11,300
Videos:
3,024
Duration:
59:13:04:34
United States
United States

GameDaily Connect is an American YouTube channel which has approximately 11.3 thousand subscribers, publishing at least 3.02 thousand videos which altogether total around 2.29 million views.

Created on ● Channel Link: https://www.youtube.com/@CasualConnect





Top 400 Videos With The Most Comments by GameDaily Connect


Video TitleCommentsCategoryGame
301.Adobe Gaming Solutions | Tom KRCHA1
302.Make Educational Games For Adolescents That Don't Suck | Justin Leites1
303.HTML5 Games in 2015: Trends & Untapped Opportunities | Alexander Krug1
304.Overcoming Pitfalls of Launching Kids Apps | Natalie Portier1
305.Get Off The Treadmill! | Chelsea HOWE1
306.The Road to Crossy Road | Matt HALL and Andy SUM1Crossy Road
307.Sex and the App Store: Finding Love for Your Mobile Game | Julia LEBEDEVA1
308.State of the Israeli Gaming Industry | Adi Hanin1
309.Survival On The Open Market For Indies | Dejan OMASTA1
310.Understanding Your Power Users and Fostering More | Mike Hines1
311.Managing A Casual Indie Studio: History of HipSoft | Brian GOBLE, Bryan BOUWMAN1
312.Old Friends' Reunion, or Kickstarting Pathologic | Ivan SLOVTSOV1Pathologic
313.Monetisation Beyond Ads | Ilya Kuznetsov1
314.Big Risks Outside the Box | David BASZUCKI1
315.LINE: Riding the New Wave of Game Distribution | Jun OTSUKA1
316.How to Get Strategic Investors to Eat From Your Hands | Sean Lee1Guide
317.Programming HW-accelerated 2D games on GPU for iOS, Android and browser | Tom KRCHA1
318.Deeper in Retro Gaming | Frederic SOMMER, William DYCE1The Expanse
319.What the Top 50 Apps Do with in App Purchasing That the Rest of Us Don't | Mario Viviani1
320.Free-to-Play - Lessons From the New Mobile Leaders | Maria ALEGRE1
321.Get Discovered & Grow: Reaching the Right Mobile Gamers with Facebook | Akin BABAYIGIT1
322.Mobile VR Is Already at Your Fingertips | Andrew Trickett1
323.Browser-based Mobile Social Gaming: Distribution Beyond the App Stores | Laurens RUTTEN1
324.Online Games: The Past and the Future through the Eyes of Aeria Games| Dr. Pascal ZUTA1
325.Building Games That Last | Anatoly Ropotov1
326.Postmortem: Goal Defense | Alexandra SIDORINA1Postmortem
327.Keeping Your Development Team Motivated to Run the Free-to-Play Marathon | Guy BENDOV1Marathon
328.Tips and Winning in the Japanese App Market | YANAI1
329.Testing Metagame Bounds on Products With Complex Strategy Selection | Sean Levatino1
330.Cloud Gaming for Mobile is Here. Are You Ready? | Vesa Jutila1
331.Successful In-Game Ads: The Secret Sauce for Monetization | Tammy Levy1
332.Rapid Cross Platform 2D Game Development with Marmalade Quick | Nick SMITH1
333.A Simple Approach to Procedural Content | Eli PIILONEN1
334.Gamification of Education - New Frontier | Marko SUVAJDZIC1
335.What Motivates Top Spenders in the Amazon Appstore│Mike Hines1
336.Mobile Ad Monetization for Games | Christian Calderon1
337.How External Factors Affected Our Development Cycle | Volkan TABAN1
338.Triple Threats & the Most Active Acquirers in Europe | Panel1
339.How to Localize, Monetize, QA and Grow Your Mobile Game Internationally | David KIM1
340.The Future of Social Casino Gaming | Rob GLASER1
341.Building a Social Casino App | Mark Beck1
342.10 Ways to Make the Worst Social Casual Game | Artur Sakalis1
343.Zero to 80 Million: How Ski Safari Became a Chinese Hit | Jung SUH1
344.Is My Game Suitable for Influencers? | PANEL1
345.Staying Lean and Vibrant: Secrets To Developing A World Class Work Place | Michael KALKOWSKI1
346.Getting Funding For Your (Gaming)Startup | Ruben HAAS1
347.How to Reach New Players (AND Monetize 100% of Them) | Mike Hines1Guide
348.Leveraging Visual Programming to Build Compelling VR | Ray Davis1
349.Stealing Your Heart, Eating Your Brain | Timo DRIES1
350.Mobile User Acquisition Trends | Assaf Vaknin1
351.Launching a #1 Game, After Launching a #1 Game | Matt WILSON1Angry Birds
352.The Changing Face of Mobile Gaming | Darya TRUSHKINA1
353.Social Casino: What's Going on and Why You Should Care | Elad KUSHNIR1
354.Dissecting King Games | Teut WEIDEMANN1Candy Crush Saga
355.Flying on Bullets, Rainbows and Cash: Jetpack Joyride | Phil LARSEN1Jetpack Joyride
356.Engaged To Social Casino | Cynthia WOLL1
357.Acoustic Storytelling and Interactive Radio Drama | Jonathon MYERS, Corey ROSEMOND1
358.The 7 Elements of Fun | Arseny LEBEDEV1
359.Immersive Audio is Possible on an Indie Budget | Damian Kastbauer1
360.The Future of Esports | PANEL1
361.Tommy Tallarico Interview | GameDaily Connect USA 20191Final Fantasy VIII
362.Mergers and Acquisitions: Market Overview | Dougan MILNE1
363.Children's Games and Entertainment on Tablets: The Whole Truth | Barry O'NEILL1
364.Exploring Real Money Gaming Business in a Closely Regulated Market (Holland) | Eric OLDERS1
365.Tools to Improve Narrative | Hernan Lopez1
366.Blockchain Needs Games | Robby Yung1
367.How Fin-Tech and Health-Tech are Shaping the Way Kids Learn and Think | Filippo Yacob1Kids Learn
368.App Store Optimization (ASO) & Mobile Traffic Monetization | Enric Pedró1
369.Monetization Trends for Mobile Games | Aaron RUBENSON1
370.Lessons Learnt And Challenges Faced in Mobile and Social QA at Electronic Arts1
371.Mobile Advertising Best Practices for Game Developers | Phalgun RAJU1
372.The State of the App Economy: Trends and Tactics for 2018 and Beyond | Eric Seufert1
373.The VR Investment Landscape Today | PANEL1
374.Casual Connect Serbia 2018, next stop Casual Connect China 2018. Video report1
375.How to Teach Your Robot Unicorn to Attack Growing Small Games Into Multi-Platform Hits | Jeff OLSEN1
376.The New Hero in Gaming: iOS and Android Apps | Patrick MINOTTI1
377.Farming & Fishermen: The Future of Free-to-Play | Aaron Loeb1
378.Doing the Hard Things – Critical Areas of Facebook UA | PANEL1
379.Breaking Branding Rules: NatGeo API for a Social Casino Game | Sergej Kochubej1
380.How to Deal with Having Money1Guide
381.The Gamer with a Thousand Faces | FINLEY, MYERS, VARNADO1
382.Industry Challenges that Game Engines Should Solve | PANEL1
383.Retention Mechanics in Games | Anatolii Henis1
384.So You Want to Make an eSports Game | Ohad Barzilay1Hearthstone
385.Data in Support of Live Operations : Real-Life Examples | Julien Alphonse1Let's Play
386.Lance Priebe Interview | GameDaily Connect USA 20191Club Penguin
387.Clicker Cadences: Limited Time Event Design in Idle Games | Drew Levin1
388.App Store Optimization for Game Developers | Gabriel MACHURET1
389.Retaining and Monetizing Your Mobile Gamers in a Hyper-competitive Market | Vineet TANWAR1
390.What the Top 50 Do with In App Purchasing | Mike Hines1
391.Production Music Libraries for Game Developers (Pros & Cons) | Xiao'an Li1
392.Irrational Thinking: How to Manipulate Players' Choices? Cvetan Rusimov1
393.Crowdfunding for Indies | PANEL1
394.Don't Jump into Free-2-Play if You Don't Know How | Artem BOCHAROV1
395.The Secrets of a Moderate Success: An Indie's Tale of The Long Tail | Joe CASSAVAUGH1Long Tail
396.State of the Industry: Where is the Fun in Games? | Mirko TOPALSKI1
397.Why Asian Games Can't Copy Their Own Success Overseas and How to Fix It | Cvetan Rusimov1
398.How to Optimize Games Based on Firebase Data? | Mariusz Gasiewski1Guide
399.Successful Games Business on Google Play | SONI1
400.HTML5 Games: How to Start to Write Games and Stay Alive | Yulia PUCHNINA1