401. | Mobile VR Is Already at Your Fingertips | Andrew Trickett | 1 | |
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402. | Doing the Hard Things – Critical Areas of Facebook UA | PANEL | 1 | |
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403. | Get Off The Treadmill! | Chelsea HOWE | 1 | |
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404. | Deeper in Retro Gaming | Frederic SOMMER, William DYCE | 1 | | The Expanse
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405. | HUEBRIX | YELLOW MONKEY STUDIOS | 1 | |
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406. | Acumen Report - Constant Content | Alexander Macris | 1 | |
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407. | Tips and Winning in the Japanese App Market | YANAI | 1 | |
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408. | Retention Mechanics in Games | Anatolii Henis | 1 | |
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409. | Managing A Casual Indie Studio: History of HipSoft | Brian GOBLE, Bryan BOUWMAN | 1 | |
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410. | Online Games: The Past and the Future through the Eyes of Aeria Games| Dr. Pascal ZUTA | 1 | |
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411. | Case Studies: Winning in Social Mobile | Thomas CHUNG | 1 | |
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412. | Why Your Game Will Not Work | Juan LI | 1 | |
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413. | Gamification of Education - New Frontier | Marko SUVAJDZIC | 1 | |
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414. | Retaining and Monetizing Your Mobile Gamers in a Hyper-competitive Market | Vineet TANWAR | 1 | |
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415. | Programming HW-accelerated 2D games on GPU for iOS, Android and browser | Tom KRCHA | 1 | |
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416. | Building a Community of 80M Players from Scratch | Marek RABAS | 1 | |
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417. | The Future of Social Casino Gaming | Rob GLASER | 1 | |
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418. | The Secrets of a Moderate Success: An Indie's Tale of The Long Tail | Joe CASSAVAUGH | 1 | | Long Tail
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419. | Browser-based Mobile Social Gaming: Distribution Beyond the App Stores | Laurens RUTTEN | 1 | |
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420. | Maintaining 100% Indie with a Publisher | Bari SILVESTRE | 1 | |
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421. | Getting Funding For Your (Gaming)Startup | Ruben HAAS | 1 | |
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422. | Mahjongg Dimensions Case Study | Neal SINNO | 1 | | Mahjongg
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423. | Autumn Radke | 1 | |
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424. | The Changing Face of Mobile Gaming | Darya TRUSHKINA | 1 | |
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425. | Setting Your Company Up for Success | WILSON, HOOPER, BERNSTEIN, CHAMBERLAIN, HUDSON | 1 | Discussion |
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426. | Immersive Audio is Possible on an Indie Budget | Damian Kastbauer | 1 | |
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427. | The Creative Evolution of Social Casinos from Launch to Maturity | Jon Gagnon | 1 | |
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428. | Casual Connect Europe 2019 Trailer | 1 | |
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429. | How to Use Loot Boxes Without Upsetting Players | Teut Weidemann | 1 | Guide | Hearthstone
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430. | The Blockchain Opportunity for Casual Games | Idan Zuckerman | 1 | |
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431. | Tools to Improve Narrative | Hernan Lopez | 1 | |
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432. | How the Hidden Object Genre Can Reach Top 20 Grossing | Diana Platonova | 1 | | The Hidden
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433. | Freemium FTUE Best Practices, Tried and Tested with 100+ Clients | Adrian Crook, Peter Knudson | 1 | |
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434. | Putting the “Social” in Social Casinos | Alain Xalabarde | 1 | |
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435. | Goodbye Flash, Hello OpenFL: Next Generation Cross-Platform Game Development | Craig Robinson | 1 | |
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436. | Mobile Advertising Best Practices for Game Developers | Phalgun RAJU | 1 | |
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437. | eSports for Competitive Mobile & Indie Games | David Hiltscher | 1 | | League of Legends
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438. | Setting up an Effective Data Pipeline for LiveOps | James Gwertzman | 1 | |
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439. | Kids, Social Media & Influencers: How to Grow Your Own YouTube Stars | Clark Stacey | 1 | |
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440. | Bankers are Not Evil | BERNSTEIN | 1 | |
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441. | The New Hero in Gaming: iOS and Android Apps | Patrick MINOTTI | 1 | |
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442. | Boost Downloads, Increase Sales & Get Banned| Heinrich | 1 | |
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443. | Reflecting on 40 Years of Making and Loving Casual Games | Robert Glaser | 1 | |
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444. | Succeeding on Mobile with Premium Games | Patrick Naud | 1 | |
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445. | Avatar Warrior’s Journey | Benjamin CHEVALIER | 1 | |
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446. | The Gamer with a Thousand Faces | FINLEY, MYERS, VARNADO | 1 | |
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447. | EMERGING TRENDS: Virtual Micro-Currency and Why it Matters | Ari MIR | 1 | |
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448. | The Reality of AR/VR | Tim Merel | 1 | |
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449. | The Insider Tricks to Customer Care in Social Casino | Thomas Andreasen | 1 | |
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450. | What the Top 50 Do with In-App Purchasing | Mike HINES | 1 | |
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451. | Investing in Games: Europe’s Top Games Investors and Their Perspectives | PANEL | 1 | |
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452. | The Rise of the Interactive Casino Experience: Implications for Casino Gaming | Daniel Sahl | 1 | |
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453. | Self-Published Your F2P Game and Failed?...Thought So. | Matt SHEA | 1 | |
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454. | Buyer's Power Panel | Remco WESTERMANN, Emil SUNVISSON, Jim PERKINS | 1 | |
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455. | Casual Games- Key to Bringing VR to the Masses | Carl-Arvid Ewerbring | 1 | |
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456. | Saving Time and Energy with Unity Cloud Build | Danny DYER | 1 | |
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457. | Location Based VR: VR Internet Cafe & VR Arcade | Jikhan Jung | 1 | |
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458. | The Long Game: It’s Not Prime Time for VR… Yet | Clive Downie | 1 | |
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459. | Nihilumbra | BEAUTIFUN GAMES | 1 | | Nihilumbra
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460. | David vs Goliath: Why Smaller Developers Can Win in the New Mobile Gaming Landscape | Chris GRAY | 1 | | Goliath
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461. | Kakao Games: How to Get to the Top | Inna ZAICHENKO | 1 | Guide |
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462. | Data Intelligence and International Mobile Game Monetization | Kieran BARR | 1 | |
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463. | How Developers Can Enter the Most Lucrative Mobile Market | Serkan Toto | 1 | |
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464. | Battling Fake High Scores | Nataly Eliyahu | 1 | |
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465. | Vlambeer - The Indie Business Model | Rami ISMAIL | 1 | |
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466. | The Future of Mobile & Online Game Marketing | Jan BECKERS | 1 | |
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467. | Postmortem: Transmorpher | Alexander KALINOVYCH | 1 | | Postmortem
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468. | Stalagflight | STALAGFLIGHT | 1 | | League of Legends
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469. | Justin NG | From Lurking to Stifled, a Student Project to an Indie Title | 1 | |
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470. | The Challenge of Scaling | Stephanie KAISER | 1 | |
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471. | Future of Games with Augmented Reality | Ivan DEMBICKI | 1 | |
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472. | Online Games: The Past and the Future through the Eyes of Bigpoint | Heiko HUBERTZ | 1 | |
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473. | Learnings from a YouTube Influencer | 1 | |
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474. | How Did Hipster Whale Make $1M W/O Making Players Cross? | Clark, Hall | 1 | | Crossy Road
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475. | HTML5 Audio: Maximize the Android Audio Sprite Experience | Jesse HOLT, Marc MAUGER | 1 | |
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476. | Guns of Icarus Online Kickstarter Case Study | Howard TSAO | 1 | | Guns of Icarus Online
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477. | Transitioning from a Conventional Games Publisher to Mobile | Antony DOUGLAS | 1 | |
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478. | Steam Early Access Done Right | Tomer Barkan | 1 | | Prison Architect
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479. | Mobile Game Monetization: Separating Myth from Reality | Marco DeMIROZ | 1 | |
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480. | The Crossplatform Experience Challenge | Andres BOU, Horacio MARTOS | 1 | | Dragon City
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481. | How Gaming Will Become A Billion Dollar Business In India | 1 | |
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482. | The Era of Convenience and Why The Browser is the Next Big Thing in Games | Trip HAWKINS, | 1 | | The Next Big Thing
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483. | My Life in Games | Ed Fries | 1 | | Halo 2600
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484. | Beyond Metrics: Predictive Analytics, with Lessons from Related Industries | Nick LIM | 1 | |
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485. | Make Real Money on Android without Giving Away Your IP | Matt SHEA | 1 | |
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486. | Mathematical Analysis of Game Mechanics | Nick BERRY | 1 | |
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487. | Audio & Game Developers in Perfect Harmony: Best Practices Roundtable | Barry DOWSETT | 1 | |
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488. | The State of Social Casino Q1 2015 | Elad KUSHNIR | 1 | |
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489. | All-Star Write Club | Wendy Despain, Tom Abernathy, James Portnow | 1 | |
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490. | Holiday Season User Acquisition: What’s Your Strategy? | PANEL | 1 | |
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491. | Publishing & Distribution "Ask Me Anything" | PANEL | 1 | |
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492. | Dragon City: A Journey to the Top Grossing Ranks | Jose "Pepe" CANTOS | 1 | | Dragon City
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493. | Simulating 10,000 Guests in Planet Coaster | Owen McCarthy | 1 | | Planet Coaster
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494. | The Land Where Games Unicorns Grow | Gigi Levy | 1 | |
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495. | Coping with a Diversified Mobile Gaming Market | Gonzague de VALLOIS | 1 | |
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496. | Same But Different: Traps and Loopholes of International IP Law | Eva Vonau | 1 | |
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497. | Casual Game Design Roundtable: Level-Based Puzzle Games | 1 | |
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498. | Casual, Social & Mobile Games and the Audio that Makes Them Successful | Nick THOMAS | 1 | |
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499. | Lessons Learned from 12 Years in Social Casino | Konrad Gadzina | 1 | | Ragnarok Online
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500. | Crossy Road: Something for Everyone | Matt HALL | 1 | | Crossy Road
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