GameDaily Connect

GameDaily Connect

Views:
2,289,759
Subscribers:
11,300
Videos:
3,024
Duration:
59:13:04:34
United States
United States

GameDaily Connect is an American YouTube channel which has approximately 11.3 thousand subscribers, publishing at least 3.02 thousand videos which altogether total around 2.29 million views.

Created on ● Channel Link: https://www.youtube.com/@CasualConnect





Top 500 Videos With The Most Comments by GameDaily Connect


Video TitleCommentsCategoryGame
401.Mobile VR Is Already at Your Fingertips | Andrew Trickett1
402.Doing the Hard Things – Critical Areas of Facebook UA | PANEL1
403.Get Off The Treadmill! | Chelsea HOWE1
404.Deeper in Retro Gaming | Frederic SOMMER, William DYCE1The Expanse
405.HUEBRIX | YELLOW MONKEY STUDIOS1
406.Acumen Report - Constant Content | Alexander Macris1
407.Tips and Winning in the Japanese App Market | YANAI1
408.Retention Mechanics in Games | Anatolii Henis1
409.Managing A Casual Indie Studio: History of HipSoft | Brian GOBLE, Bryan BOUWMAN1
410.Online Games: The Past and the Future through the Eyes of Aeria Games| Dr. Pascal ZUTA1
411.Case Studies: Winning in Social Mobile | Thomas CHUNG1
412.Why Your Game Will Not Work | Juan LI1
413.Gamification of Education - New Frontier | Marko SUVAJDZIC1
414.Retaining and Monetizing Your Mobile Gamers in a Hyper-competitive Market | Vineet TANWAR1
415.Programming HW-accelerated 2D games on GPU for iOS, Android and browser | Tom KRCHA1
416.Building a Community of 80M Players from Scratch | Marek RABAS1
417.The Future of Social Casino Gaming | Rob GLASER1
418.The Secrets of a Moderate Success: An Indie's Tale of The Long Tail | Joe CASSAVAUGH1Long Tail
419.Browser-based Mobile Social Gaming: Distribution Beyond the App Stores | Laurens RUTTEN1
420.Maintaining 100% Indie with a Publisher | Bari SILVESTRE1
421.Getting Funding For Your (Gaming)Startup | Ruben HAAS1
422.Mahjongg Dimensions Case Study | Neal SINNO1Mahjongg
423.Autumn Radke1
424.The Changing Face of Mobile Gaming | Darya TRUSHKINA1
425.Setting Your Company Up for Success | WILSON, HOOPER, BERNSTEIN, CHAMBERLAIN, HUDSON1Discussion
426.Immersive Audio is Possible on an Indie Budget | Damian Kastbauer1
427.The Creative Evolution of Social Casinos from Launch to Maturity | Jon Gagnon1
428.Casual Connect Europe 2019 Trailer1
429.How to Use Loot Boxes Without Upsetting Players | Teut Weidemann1GuideHearthstone
430.The Blockchain Opportunity for Casual Games | Idan Zuckerman1
431.Tools to Improve Narrative | Hernan Lopez1
432.How the Hidden Object Genre Can Reach Top 20 Grossing | Diana Platonova1The Hidden
433.Freemium FTUE Best Practices, Tried and Tested with 100+ Clients | Adrian Crook, Peter Knudson1
434.Putting the “Social” in Social Casinos | Alain Xalabarde1
435.Goodbye Flash, Hello OpenFL: Next Generation Cross-Platform Game Development | Craig Robinson1
436.Mobile Advertising Best Practices for Game Developers | Phalgun RAJU1
437.eSports for Competitive Mobile & Indie Games | David Hiltscher1League of Legends
438.Setting up an Effective Data Pipeline for LiveOps | James Gwertzman1
439.Kids, Social Media & Influencers: How to Grow Your Own YouTube Stars | Clark Stacey1
440.Bankers are Not Evil | BERNSTEIN1
441.The New Hero in Gaming: iOS and Android Apps | Patrick MINOTTI1
442.Boost Downloads, Increase Sales & Get Banned| Heinrich1
443.Reflecting on 40 Years of Making and Loving Casual Games | Robert Glaser1
444.Succeeding on Mobile with Premium Games | Patrick Naud1
445.Avatar Warrior’s Journey | Benjamin CHEVALIER1
446.The Gamer with a Thousand Faces | FINLEY, MYERS, VARNADO1
447.EMERGING TRENDS: Virtual Micro-Currency and Why it Matters | Ari MIR1
448.The Reality of AR/VR | Tim Merel1
449.The Insider Tricks to Customer Care in Social Casino | Thomas Andreasen1
450.What the Top 50 Do with In-App Purchasing | Mike HINES1
451.Investing in Games: Europe’s Top Games Investors and Their Perspectives | PANEL1
452.The Rise of the Interactive Casino Experience: Implications for Casino Gaming | Daniel Sahl1
453.Self-Published Your F2P Game and Failed?...Thought So. | Matt SHEA1
454.Buyer's Power Panel | Remco WESTERMANN, Emil SUNVISSON, Jim PERKINS1
455.Casual Games- Key to Bringing VR to the Masses | Carl-Arvid Ewerbring1
456.Saving Time and Energy with Unity Cloud Build | Danny DYER1
457.Location Based VR: VR Internet Cafe & VR Arcade | Jikhan Jung1
458.The Long Game: It’s Not Prime Time for VR… Yet | Clive Downie1
459.Nihilumbra | BEAUTIFUN GAMES1Nihilumbra
460.David vs Goliath: Why Smaller Developers Can Win in the New Mobile Gaming Landscape | Chris GRAY1Goliath
461.Kakao Games: How to Get to the Top | Inna ZAICHENKO1Guide
462.Data Intelligence and International Mobile Game Monetization | Kieran BARR1
463.How Developers Can Enter the Most Lucrative Mobile Market | Serkan Toto1
464.Battling Fake High Scores | Nataly Eliyahu1
465.Vlambeer - The Indie Business Model | Rami ISMAIL1
466.The Future of Mobile & Online Game Marketing | Jan BECKERS1
467.Postmortem: Transmorpher | Alexander KALINOVYCH1Postmortem
468.Stalagflight | STALAGFLIGHT1League of Legends
469.Justin NG | From Lurking to Stifled, a Student Project to an Indie Title1
470.The Challenge of Scaling | Stephanie KAISER1
471.Future of Games with Augmented Reality | Ivan DEMBICKI1
472.Online Games: The Past and the Future through the Eyes of Bigpoint | Heiko HUBERTZ1
473.Learnings from a YouTube Influencer1
474.How Did Hipster Whale Make $1M W/O Making Players Cross? | Clark, Hall1Crossy Road
475.HTML5 Audio: Maximize the Android Audio Sprite Experience | Jesse HOLT, Marc MAUGER1
476.Guns of Icarus Online Kickstarter Case Study | Howard TSAO1Guns of Icarus Online
477.Transitioning from a Conventional Games Publisher to Mobile | Antony DOUGLAS1
478.Steam Early Access Done Right | Tomer Barkan1Prison Architect
479.Mobile Game Monetization: Separating Myth from Reality | Marco DeMIROZ1
480.The Crossplatform Experience Challenge | Andres BOU, Horacio MARTOS1Dragon City
481.How Gaming Will Become A Billion Dollar Business In India1
482.The Era of Convenience and Why The Browser is the Next Big Thing in Games | Trip HAWKINS,1The Next Big Thing
483.My Life in Games | Ed Fries1Halo 2600
484.Beyond Metrics: Predictive Analytics, with Lessons from Related Industries | Nick LIM1
485.Make Real Money on Android without Giving Away Your IP | Matt SHEA1
486.Mathematical Analysis of Game Mechanics | Nick BERRY1
487.Audio & Game Developers in Perfect Harmony: Best Practices Roundtable | Barry DOWSETT1
488.The State of Social Casino Q1 2015 | Elad KUSHNIR1
489.All-Star Write Club | Wendy Despain, Tom Abernathy, James Portnow1
490.Holiday Season User Acquisition: What’s Your Strategy? | PANEL1
491.Publishing & Distribution "Ask Me Anything" | PANEL1
492.Dragon City: A Journey to the Top Grossing Ranks | Jose "Pepe" CANTOS1Dragon City
493.Simulating 10,000 Guests in Planet Coaster | Owen McCarthy1Planet Coaster
494.The Land Where Games Unicorns Grow | Gigi Levy1
495.Coping with a Diversified Mobile Gaming Market | Gonzague de VALLOIS1
496.Same But Different: Traps and Loopholes of International IP Law | Eva Vonau1
497.Casual Game Design Roundtable: Level-Based Puzzle Games1
498.Casual, Social & Mobile Games and the Audio that Makes Them Successful | Nick THOMAS1
499.Lessons Learned from 12 Years in Social Casino | Konrad Gadzina1Ragnarok Online
500.Crossy Road: Something for Everyone | Matt HALL1Crossy Road