401. | Designing SimCity BuildIt │Petri Ikonen | 1 | | SimCity BuildIt
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402. | MAXimizing Fraud in Online Games (or Fraud is Your Friend) | Monty KERR | 1 | |
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403. | Navigating Different Devices: How to Make Successful Cross-Platform Games | 1 | |
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404. | Stop Ignoring 98 Percent Of Your Audience! Best Practices for Monetizing Non-paying Users | MARSHALL | 1 | |
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405. | So You Want to Make an eSports Game | Ohad Barzilay | 1 | | Hearthstone
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406. | Sex and the App Store: Finding Love for Your Mobile Game | Julia LEBEDEVA | 1 | |
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407. | Creating Value Through Business Development | Tarush Agarwal | 1 | | Changes
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408. | 10 Things I Hate About Casual Games | Dave ROBERTS | 1 | |
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409. | Hype vs Real Deal | VAN DE CASTEL, ALM, SEYLER, SMITH, NIXON | 1 | |
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410. | The Digital Dawn & The Sunrise Gaming Industry in India | Vishal GONDAL | 1 | |
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411. | What the Top 50 Do with In App Purchasing | Mike Hines | 1 | |
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412. | The Era of Convenience and Why The Browser is the Next Big Thing in Games | Trip HAWKINS, | 1 | | The Next Big Thing
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413. | Programmatic Ad Mediation | Pavel Golubev | 1 | |
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414. | State of the Industry: Where is the Fun in Games? | Mirko TOPALSKI | 1 | |
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415. | Beyond Metrics: Predictive Analytics, with Lessons from Related Industries | Nick LIM | 1 | |
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416. | The Tension Between Starving Artist & Selling Out | Jason Della Rocca | 1 | |
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417. | Freemium vs. Premium, an Indie Dilemma | Ian GREGORY | 1 | |
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418. | Insights You Need to Win in Mobile Gaming | Herman Lee | 1 | |
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419. | Data in Support of Live Operations : Real-Life Examples | Julien Alphonse | 1 | Let's Play |
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420. | Lance Priebe Interview | GameDaily Connect USA 2019 | 1 | | Club Penguin
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421. | Social VR and Social Presence | Richard Marks | 1 | |
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422. | From Mediocre Prototype to Smash Hit Game | Henrik Johansson | 1 | | Smash Hit
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423. | Monetisation Beyond Ads | Ilya Kuznetsov | 1 | |
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424. | Steam Early Access Done Right | Tomer Barkan | 1 | | Prison Architect
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425. | East vs West – The Critical Market Differences Between Asia and the West | PANEL | 1 | |
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426. | Production Music Libraries for Game Developers (Pros & Cons) | Xiao'an Li | 1 | |
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427. | Irrational Thinking: How to Manipulate Players' Choices? Cvetan Rusimov | 1 | |
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428. | Composing Video Games for Music | Arnold Nesis | 1 | |
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429. | Using Theory & Ear Training to Create Better Video Game Music| Aaron WALZ | 1 | |
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430. | What the Top 50 Apps Do with in App Purchasing That the Rest of Us Don't | Mario Viviani | 1 | |
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431. | My Life in Games | Ed Fries | 1 | | Halo 2600
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432. | TabTale and BuildBox Discuss Hyper Casual | FIRESIDE CHAT | 1 | Discussion |
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433. | Why Asian Games Can't Copy Their Own Success Overseas and How to Fix It | Cvetan Rusimov | 1 | |
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434. | How to Optimize Games Based on Firebase Data? | Mariusz Gasiewski | 1 | Guide |
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435. | One of Mobile's Greatest Success Stories- QuizUp | Spencer SCOTT | 1 | |
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436. | Valthirian Arc II: Transforming Players Feedback into the Sequel | Wimindra LEE | 1 | |
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437. | Building Games That Last | Anatoly Ropotov | 1 | |
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438. | The State of Social Casino Q1 2015 | Elad KUSHNIR | 1 | |
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439. | Overcoming Pitfalls of Launching Kids Apps | Natalie Portier | 1 | |
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440. | Strategies for Effective App Store Optimization | PANEL | 1 | |
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441. | The Neuropsychology of Engagement – An Audio Perspective | David Ortega | 1 | Vlog |
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442. | Bridging The Gap Between Audio & Games: Managing Your Music In The Game Space | Mona IBRAHIM | 1 | |
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443. | Successful In-Game Ads: The Secret Sauce for Monetization | Tammy Levy | 1 | |
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444. | Dragon City: A Journey to the Top Grossing Ranks | Jose "Pepe" CANTOS | 1 | |
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445. | Understanding Your Power Users and Fostering More | Mike Hines | 1 | |
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446. | How Indie Developers Can Effectively Work With Streamers | PANEL | 1 | |
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447. | V for Video: Monetizing your App with Mobile’s Most Powerful Ad Format | PANEL | 1 | |
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448. | How External Factors Affected Our Development Cycle | Volkan TABAN | 1 | |
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449. | Coping with a Diversified Mobile Gaming Market | Gonzague de VALLOIS | 1 | |
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450. | How to Get Strategic Investors to Eat From Your Hands | Sean Lee | 1 | Guide |
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451. | The Damned App Store | Teut Weidemann | 1 | |
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452. | Games-Based Learning: One Company's Search for the Holy Grail | Ian HOOK | 1 | |
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453. | Zero to 80 Million: How Ski Safari Became a Chinese Hit | Jung SUH | 1 | |
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454. | Casual, Social & Mobile Games and the Audio that Makes Them Successful | Nick THOMAS | 1 | |
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455. | Tips and Winning in the Japanese App Market | YANAI | 1 | |
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456. | Monetizing Free-to-Play 3.0: In-App Purchases vs. Ads | Sampada TELANG | 1 | |
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457. | Dissecting Game Design's Inherent Goal of Building Bias | Tomo MORIWAKI | 1 | |
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458. | Stealing Your Heart, Eating Your Brain | Timo DRIES | 1 | |
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459. | Gamification of Education - New Frontier | Marko SUVAJDZIC | 1 | |
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460. | Pushing Your App on a Shoestring Budget. Useful Tips for Indie Developers | Margarita VASILEVSKAYA | 1 | |
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461. | The 5 Mortal Sins of Launching an Online Game | Michalina KIERA, Jendrik PÖSCHE | 1 | |
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462. | Flying on Bullets, Rainbows and Cash: Jetpack Joyride | Phil LARSEN | 1 | | Jetpack Joyride
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463. | The Future of Social Casino Gaming | Rob GLASER | 1 | |
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464. | Mobile Games Promotion: Tools and Case Studies | Evgeny GALKIN | 1 | |
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465. | How WebGL Makes HTML5 Ready for Prime Time | Ola DE FREITAS | 1 | |
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466. | The Rise of the Interactive Casino Experience: Implications for Casino Gaming | Daniel Sahl | 1 | |
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467. | Getting Funding For Your (Gaming)Startup | Ruben HAAS | 1 | |
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468. | Cloud Gaming for Mobile is Here. Are You Ready? | Vesa Jutila | 1 | |
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469. | 10 Years of Casual Games | Michael KALKOWSKI | 1 | |
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470. | The Long Game: It’s Not Prime Time for VR… Yet | Clive Downie | 1 | |
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471. | The Changing Face of Mobile Gaming | Darya TRUSHKINA | 1 | |
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472. | Mobile Ad Monetization for Games | Christian Calderon | 1 | |
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473. | Creating a Niche-Based Game Development Company | Anuj TANDON | 1 | |
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474. | Battling Fake High Scores | Nataly Eliyahu | 1 | |
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475. | The Blockchain Opportunity for Casual Games | Idan Zuckerman | 1 | |
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476. | 10 Ways to Make the Worst Social Casual Game | Artur Sakalis | 1 | |
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477. | Building Multi-platform Games -- The Proof is in the Pudding | Riccardo ZACCONI | 1 | |
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478. | The Challenge of Scaling | Stephanie KAISER | 1 | |
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479. | Goodbye Flash, Hello OpenFL: Next Generation Cross-Platform Game Development | Craig Robinson | 1 | |
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480. | Leveraging Visual Programming to Build Compelling VR | Ray Davis | 1 | |
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481. | Monetizing Your Game Soundtracks | Greg Rahn, David Weiner, Aaron Walz, Brian Cho | 1 | |
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482. | HTML5 Audio: Maximize the Android Audio Sprite Experience | Jesse HOLT, Marc MAUGER | 1 | |
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483. | Bankers are Not Evil | BERNSTEIN | 1 | |
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484. | Dissecting King Games | Teut WEIDEMANN | 1 | | Candy Crush Saga
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485. | How Indie Devs Can Compete with Giants and Remain True to Themselves | PANEL | 1 | |
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486. | The Crossplatform Experience Challenge | Andres BOU, Horacio MARTOS | 1 | | Dragon City
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487. | Avatar Warrior’s Journey | Benjamin CHEVALIER | 1 | |
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488. | The 7 Elements of Fun | Arseny LEBEDEV | 1 | |
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489. | How to Make Your Next Game Go BIG | Emmanuel Carraud | 1 | Guide |
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490. | Make Real Money on Android without Giving Away Your IP | Matt SHEA | 1 | |
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491. | What the Top 50 Do with In-App Purchasing | Mike HINES | 1 | |
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492. | Exploring Real Money Gaming Business in a Closely Regulated Market (Holland) | Eric OLDERS | 1 | |
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493. | LiveOps 101 | Andrew Munden | 1 | | Marvel Contest of Champions
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494. | Investor Panel | PANEL | 1 | |
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495. | Saving Time and Energy with Unity Cloud Build | Danny DYER | 1 | |
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496. | Lessons Learnt And Challenges Faced in Mobile and Social QA at Electronic Arts | 1 | |
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497. | Monetizing Mobile Apps w/3rd-Party App Stores & Alternative Payments | Panel | 1 | |
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498. | Are the Female Voices Really Changing the Game | PANEL | 1 | |
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499. | Stalagflight | STALAGFLIGHT | 1 | | League of Legends
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500. | How to Teach Your Robot Unicorn to Attack Growing Small Games Into Multi-Platform Hits | Jeff OLSEN | 1 | |
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