GameDaily Connect

GameDaily Connect

Views:
2,290,104
Subscribers:
11,400
Videos:
3,024
Duration:
59:13:04:34
United States
United States

GameDaily Connect is an American YouTube content creator with more than 11.4 thousand subscribers. He published at least 3.02 thousand videos which altogether total more than 2.29 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCVGEoDhiu9qvkWChClq_xzg





Top 500 Videos With The Most Comments by GameDaily Connect


Video TitleCommentsCategoryGame
401.Designing SimCity BuildIt │Petri Ikonen1SimCity BuildIt
402.MAXimizing Fraud in Online Games (or Fraud is Your Friend) | Monty KERR1
403.Navigating Different Devices: How to Make Successful Cross-Platform Games1
404.Stop Ignoring 98 Percent Of Your Audience! Best Practices for Monetizing Non-paying Users | MARSHALL1
405.So You Want to Make an eSports Game | Ohad Barzilay1Hearthstone
406.Sex and the App Store: Finding Love for Your Mobile Game | Julia LEBEDEVA1
407.Creating Value Through Business Development | Tarush Agarwal1Changes
408.10 Things I Hate About Casual Games | Dave ROBERTS1
409.Hype vs Real Deal | VAN DE CASTEL, ALM, SEYLER, SMITH, NIXON1
410.The Digital Dawn & The Sunrise Gaming Industry in India | Vishal GONDAL1
411.What the Top 50 Do with In App Purchasing | Mike Hines1
412.The Era of Convenience and Why The Browser is the Next Big Thing in Games | Trip HAWKINS,1The Next Big Thing
413.Programmatic Ad Mediation | Pavel Golubev1
414.State of the Industry: Where is the Fun in Games? | Mirko TOPALSKI1
415.Beyond Metrics: Predictive Analytics, with Lessons from Related Industries | Nick LIM1
416.The Tension Between Starving Artist & Selling Out | Jason Della Rocca1
417.Freemium vs. Premium, an Indie Dilemma | Ian GREGORY1
418.Insights You Need to Win in Mobile Gaming | Herman Lee1
419.Data in Support of Live Operations : Real-Life Examples | Julien Alphonse1Let's Play
420.Lance Priebe Interview | GameDaily Connect USA 20191Club Penguin
421.Social VR and Social Presence | Richard Marks1
422.From Mediocre Prototype to Smash Hit Game | Henrik Johansson1Smash Hit
423.Monetisation Beyond Ads | Ilya Kuznetsov1
424.Steam Early Access Done Right | Tomer Barkan1Prison Architect
425.East vs West – The Critical Market Differences Between Asia and the West | PANEL1
426.Production Music Libraries for Game Developers (Pros & Cons) | Xiao'an Li1
427.Irrational Thinking: How to Manipulate Players' Choices? Cvetan Rusimov1
428.Composing Video Games for Music | Arnold Nesis1
429.Using Theory & Ear Training to Create Better Video Game Music| Aaron WALZ1
430.What the Top 50 Apps Do with in App Purchasing That the Rest of Us Don't | Mario Viviani1
431.My Life in Games | Ed Fries1Halo 2600
432.TabTale and BuildBox Discuss Hyper Casual | FIRESIDE CHAT1Discussion
433.Why Asian Games Can't Copy Their Own Success Overseas and How to Fix It | Cvetan Rusimov1
434.How to Optimize Games Based on Firebase Data? | Mariusz Gasiewski1Guide
435.One of Mobile's Greatest Success Stories- QuizUp | Spencer SCOTT1
436.Valthirian Arc II: Transforming Players Feedback into the Sequel | Wimindra LEE1
437.Building Games That Last | Anatoly Ropotov1
438.The State of Social Casino Q1 2015 | Elad KUSHNIR1
439.Overcoming Pitfalls of Launching Kids Apps | Natalie Portier1
440.Strategies for Effective App Store Optimization | PANEL1
441.The Neuropsychology of Engagement – An Audio Perspective | David Ortega1Vlog
442.Bridging The Gap Between Audio & Games: Managing Your Music In The Game Space | Mona IBRAHIM1
443.Successful In-Game Ads: The Secret Sauce for Monetization | Tammy Levy1
444.Dragon City: A Journey to the Top Grossing Ranks | Jose "Pepe" CANTOS1
445.Understanding Your Power Users and Fostering More | Mike Hines1
446.How Indie Developers Can Effectively Work With Streamers | PANEL1
447.V for Video: Monetizing your App with Mobile’s Most Powerful Ad Format | PANEL1
448.How External Factors Affected Our Development Cycle | Volkan TABAN1
449.Coping with a Diversified Mobile Gaming Market | Gonzague de VALLOIS1
450.How to Get Strategic Investors to Eat From Your Hands | Sean Lee1Guide
451.The Damned App Store | Teut Weidemann1
452.Games-Based Learning: One Company's Search for the Holy Grail | Ian HOOK1
453.Zero to 80 Million: How Ski Safari Became a Chinese Hit | Jung SUH1
454.Casual, Social & Mobile Games and the Audio that Makes Them Successful | Nick THOMAS1
455.Tips and Winning in the Japanese App Market | YANAI1
456.Monetizing Free-to-Play 3.0: In-App Purchases vs. Ads | Sampada TELANG1
457.Dissecting Game Design's Inherent Goal of Building Bias | Tomo MORIWAKI1
458.Stealing Your Heart, Eating Your Brain | Timo DRIES1
459.Gamification of Education - New Frontier | Marko SUVAJDZIC1
460.Pushing Your App on a Shoestring Budget. Useful Tips for Indie Developers | Margarita VASILEVSKAYA1
461.The 5 Mortal Sins of Launching an Online Game | Michalina KIERA, Jendrik PÖSCHE1
462.Flying on Bullets, Rainbows and Cash: Jetpack Joyride | Phil LARSEN1Jetpack Joyride
463.The Future of Social Casino Gaming | Rob GLASER1
464.Mobile Games Promotion: Tools and Case Studies | Evgeny GALKIN1
465.How WebGL Makes HTML5 Ready for Prime Time | Ola DE FREITAS1
466.The Rise of the Interactive Casino Experience: Implications for Casino Gaming | Daniel Sahl1
467.Getting Funding For Your (Gaming)Startup | Ruben HAAS1
468.Cloud Gaming for Mobile is Here. Are You Ready? | Vesa Jutila1
469.10 Years of Casual Games | Michael KALKOWSKI1
470.The Long Game: It’s Not Prime Time for VR… Yet | Clive Downie1
471.The Changing Face of Mobile Gaming | Darya TRUSHKINA1
472.Mobile Ad Monetization for Games | Christian Calderon1
473.Creating a Niche-Based Game Development Company | Anuj TANDON1
474.Battling Fake High Scores | Nataly Eliyahu1
475.The Blockchain Opportunity for Casual Games | Idan Zuckerman1
476.10 Ways to Make the Worst Social Casual Game | Artur Sakalis1
477.Building Multi-platform Games -- The Proof is in the Pudding | Riccardo ZACCONI1
478.The Challenge of Scaling | Stephanie KAISER1
479.Goodbye Flash, Hello OpenFL: Next Generation Cross-Platform Game Development | Craig Robinson1
480.Leveraging Visual Programming to Build Compelling VR | Ray Davis1
481.Monetizing Your Game Soundtracks | Greg Rahn, David Weiner, Aaron Walz, Brian Cho1
482.HTML5 Audio: Maximize the Android Audio Sprite Experience | Jesse HOLT, Marc MAUGER1
483.Bankers are Not Evil | BERNSTEIN1
484.Dissecting King Games | Teut WEIDEMANN1Candy Crush Saga
485.How Indie Devs Can Compete with Giants and Remain True to Themselves | PANEL1
486.The Crossplatform Experience Challenge | Andres BOU, Horacio MARTOS1Dragon City
487.Avatar Warrior’s Journey | Benjamin CHEVALIER1
488.The 7 Elements of Fun | Arseny LEBEDEV1
489.How to Make Your Next Game Go BIG | Emmanuel Carraud1Guide
490.Make Real Money on Android without Giving Away Your IP | Matt SHEA1
491.What the Top 50 Do with In-App Purchasing | Mike HINES1
492.Exploring Real Money Gaming Business in a Closely Regulated Market (Holland) | Eric OLDERS1
493.LiveOps 101 | Andrew Munden1Marvel Contest of Champions
494.Investor Panel | PANEL1
495.Saving Time and Energy with Unity Cloud Build | Danny DYER1
496.Lessons Learnt And Challenges Faced in Mobile and Social QA at Electronic Arts1
497.Monetizing Mobile Apps w/3rd-Party App Stores & Alternative Payments | Panel1
498.Are the Female Voices Really Changing the Game | PANEL1
499.Stalagflight | STALAGFLIGHT1League of Legends
500.How to Teach Your Robot Unicorn to Attack Growing Small Games Into Multi-Platform Hits | Jeff OLSEN1