101. | Skill-Based Cash Gaming | Andrew PARADISE | 4 | |
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102. | Learnings from Shadow Cities: What is the Successful Recipe for Location Based Games? | VESTERINEN | 4 | | Shadow Cities
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103. | Finding The Right Voices For Your Games | Ken BOYNTON | 4 | |
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104. | Imagination and Game Design: A Philosophical Approach | 4 | |
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105. | Mastering Prototyping: How to Quickly Playtest Your Game | Ron Rejwan | 4 | |
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106. | Theory & Ear Training 101, Game Music, and You | Aaron WALZ | 4 | |
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107. | Developing Windows Phone 7 Games from the Ground Up | Charles COX | 4 | |
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108. | Extending Cocos2dx - Mobile 2D Framework by Happy Elements| Rony XU | 3 | |
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109. | Strategies to Gamblify Your Game | David CHANG | 3 | |
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110. | Social Casino Games: The Fastest Growing and Most Lucrative Casual Games | Brock PIERCE | 3 | |
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111. | The Netflix of Gaming is Already Dead | Asher Kagan | 3 | |
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112. | From Keyboards to Fingertips - Rethink Game Design! | Jens BEGEMANN | 3 | |
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113. | You're Spending Too Long Making Your Game | Jake Birkett | 3 | |
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114. | .io 2.0 – Insights into the .io Phenomena and Where it’s Going Next | Jamie Cason | 3 | |
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115. | Funding the Dream with Kickstarter | Jasper SMITH | 3 | |
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116. | Creatively Casual Games | Robin Hunicke | 3 | |
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117. | Quick to Market – 1 Game Every 8 Weeks | Jesse Divnich | 3 | |
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118. | UberStrike: The Rise of Hardcore Social Gaming | Ludovic BODIN | 3 | | Counter-Strike
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119. | Mobile Game Monetization for Indies | Martine SPAANS | 3 | |
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120. | Raising ARPPU & Conversion in your f2p Game | Teut Weidemann | 3 | |
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121. | Designing for Victory Using Strong Social Constructs | Brett Seyler | 3 | |
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122. | Games User Research: Tips and Techniques for projects of all sizes | 3 | |
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123. | Follow me to Casual Connect! | 3 | |
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124. | Designing Educational Games for Fun: Throwing out the Chocolate-Covered Broccoli | Jenna HOFFSTEIN | 3 | |
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125. | Multiplayer Made Easy with Photon | Christof WEGMANN | 3 | |
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126. | Get Your Game Out There: Publishing 101 | Juan GRIL, Chris NATSUUME | 3 | | Out There
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127. | Beyond Thunderdome: Debating the effectiveness of different user-research techniques | 3 | |
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128. | Monetize those Non-paying Users! Best Practices in Ad Monetization | 3 | |
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129. | Segmentation of 130 Million Users | Alex NICHIPORCHIK | 3 | |
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130. | Development Trends | Wanda MELONI | 3 | |
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131. | The Secret of Success for Outsourcing Services | Vera Velichko | 3 | |
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132. | Power Your Games with Adobe Gaming SDK | Tom KRCHA | 3 | |
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133. | How to Make a Publisher Fall in Love With You at First Sight | Nikita Vladimirov | 3 | Guide |
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134. | Bad Monetization Mechanics | Teut WEIDEMANN | 3 | |
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135. | Postmortem: The Hairy Road to Hairy Tales | Ricardo MENDEZ | 3 | | Postmortem
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136. | Monetization 101 | Erez NAVEH | 3 | |
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137. | Casual Connect Kyiv 2012! | 3 | |
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138. | Challenges of Making a Graphic Adventure| Hernan Lopez | 3 | |
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139. | Gaming Insiders: A Chat with Rob Winkler, CEO of 5th Planet Games | 3 | |
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140. | How To Bring A Game To Market | PANEL | 3 | |
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141. | The Top Grossing Mobile Games: Dissected and Explained | Nebojsha Mitrikeski | 3 | |
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142. | Kids' Apps - the Monetization Minefield | Barry O'NEILL | 3 | |
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143. | #IndieLife | George ZARKUA | 3 | |
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144. | Indie Survival Guide | Ernie PANG | 3 | |
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145. | Clones, Copies & Cease & Desists | Stephen McArthur | 3 | |
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146. | The Evolution of Zynga and What’s Next | FIRESIDE CHAT | 3 | |
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147. | How To Squeeze the Most Out of Your Voice Actors | Lea GULINO | 3 | Guide |
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148. | Design Meets Data: Creating Social Games That Delight Players | Cara ELY | 3 | |
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149. | Great Sound. Great Game. | Gwen GUO | 3 | |
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150. | Casual Game Design Roundtable: Social Casino | 3 | |
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151. | AR Gamers – The Next Generation | Mark Shovman | 3 | |
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152. | Natural Game Design | Greg Costikyan | 3 | |
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153. | Dance with Casual Connect Europe and Indie Prize Berlin 2017 | 2 | |
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154. | Rami Rambles About Design Problems | Rami Ismail | 2 | |
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155. | 5 Mistakes That Kill 99% of Slot Companies | Guy Hasson | 2 | |
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156. | Keys to Mid-core Success | Michail KATKOFF | 2 | | Dota 2
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157. | The Seven Questions of Core Game Design | Tadhg Kelly | 2 | |
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158. | 23 Strangers in a Cabin, What Could Go Wrong? | Jana Karlikova | 2 | |
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159. | The Twists and Turns of Alphabear | David Edery | 2 | Let's Play | Alphabear
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160. | High Five to Casual Connect! CC Europe in Amsterdam 2016 | 2 | |
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161. | Indie Development and the Economy of Favors | Theresa DURINGER | 2 | |
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162. | 4 Years, 300 Games: What We've Learned About Free-2-Play | Emily GREER | 2 | |
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163. | Topping the Western Charts from China: Kabam's Kingdoms of Camelot: Battle for the North | SHEPPARD | 2 | | Kingdoms of Camelot
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164. | State of the Social Casino | Elad Kushnir | 2 | |
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165. | Lessons Learned From AirMech | James Green | 2 | | AirMech
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166. | App Store Optimization: What You're Probably Doing Wrong | Yonatan Dotan | 2 | |
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167. | Interview with Chris Taylor, Gas Powered Games at Casual Connect Indie | 2 | |
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168. | Monetizing Each of Your Games on a Dedicated Website | Konrad HOLUBEK | 2 | |
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169. | Crime City: Next-Gen Social RPG | Dan CHAO | 2 | |
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170. | Making Money with Games -- What's Real Today | Paul THELEN | 2 | |
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171. | "I Play 5 Hours a Day, but I’m Not a Gamer": Women Gamers | Martine SPAANS | 2 | |
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172. | Publishing. Publishing! Publishing? | Brett SEYLER | 2 | |
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173. | Failure: Sowing the Seeds of Innovation | Peter Molyneux, Milo Bygrave | 2 | |
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174. | Getting Anal with Analytics | Don Park, Dave Bezahler | 2 | |
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175. | Mike Domaguing Interview | GameDaily Connect USA 2019 | 2 | |
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176. | Intuition vs Metrics: How Social Game Design Has Evolved | Laralyn McWILLIAMS | 2 | |
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177. | Social Mobile Games as a Result of Game Development Evolution | Edgars STRODS | 2 | |
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178. | Gameology: Gamer Behaviors and Engagement with Game Virtual Goods and Currencies | Robb LEWIS | 2 | Vlog |
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179. | Wizard Ops Tactics by Phyken Media - Building an Indie Studio from Scratch | Kunal PATEL | 2 | |
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180. | The Risks & Rewards of Innovation | Jeff HYMAN | 2 | |
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181. | Successful In-Game Ads: The Secret Sauce for Monetization | Tammy Levy | 2 | |
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182. | Using Microsoft's Windows Azure Cloud Backend Successfully for Games | 2 | |
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183. | The Unbreakable Rules of User Experience in Ad Monetization | Ville HEIJARI | 2 | | The Ville
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184. | Building Immersion in HOPA Games | Vladimir ZIVKOVIC | 2 | |
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185. | What is a Good Game? (From the Perspective of a Game Publisher) | Christopher Liu | 2 | |
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186. | Bite-Sized Narratives: Conveying Impactful Narrative with Emotional Hooks | Levi BUCHANAN | 2 | |
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187. | Dev by Day, Dev by Night | Juan Karlo Licudine | 2 | |
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188. | Crowdfunding on Kickstarter -- Do's and Don'ts | Michael PAECK | 2 | |
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189. | Developing Native Cross Platform Games | Markku KERO | 2 | |
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190. | Promoting Your Indie Game with a Low Budget: Cyto's Puzzle Adventure Case Study | VASILEVSKAYA | 2 | | Cyto
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191. | Designing Games Around Repetitive Mechanics | Danilo RADOJCIN | 2 | |
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192. | Do You Want to Rule the World? | Gabe LEYDON | 2 | |
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193. | Infectonator: Survivors - a Journey from Flash to Steam | Kris Antoni HADIPUTRA | 2 | | Infectonator: Survivors
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194. | 3 Useful Case Studies from Hyper-Casual Games and Ad-Funded Apps | Yaniv Nizan | 2 | |
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195. | Survival of the Indies | Debbie Bestwick | 2 | |
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196. | Tips for Making a Good Game Great | Oleg PRIDIUK | 2 | |
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197. | The Sandbox | PIXOWL | 2 | | The Sandbox
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198. | Embedding Narrative in Game Design: Telling Stories with Balls | David EVANS | 2 | |
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199. | Entering the Chinese Market – Can Western Developers Succeed | PANEL | 2 | |
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200. | Breaking the Silence: Audio for Games | Jeremy GOH | 2 | |
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