GameDaily Connect

GameDaily Connect

Views:
2,290,104
Subscribers:
11,400
Videos:
3,024
Duration:
59:13:04:34
United States
United States

GameDaily Connect is an American YouTube content creator with more than 11.4 thousand subscribers. He published at least 3.02 thousand videos which altogether total more than 2.29 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCVGEoDhiu9qvkWChClq_xzg





Top 200 Videos With The Most Comments by GameDaily Connect


Video TitleCommentsCategoryGame
101.Global Opportunities for Social and Mobile Games | Rex NG4
102.Consumer as Producer: Games & Video Converge | Panel4League of Legends
103.Data Scientists Need Not Apply: How Anyone Can Do Game Analytics4
104.Next Generation of Online Games | Ilkka PAANANEN4
105.The Rise of Agar.io | Sergio Varanda4Agar.io
106.Keys for Mobile Game Marketing Success | Agell, Schultz, Seyler, Kriese4
107.Learnings from Shadow Cities: What is the Successful Recipe for Location Based Games? | VESTERINEN4Shadow Cities
108.Kids' Apps - the Monetization Minefield | Barry O'NEILL3
109.The Netflix of Gaming is Already Dead | Asher Kagan3
110.Indie Survival Guide | Ernie PANG3
111.Funding the Dream with Kickstarter | Jasper SMITH3
112.Casual Game Design Roundtable: Social Casino3
113.Raising ARPPU & Conversion in your f2p Game | Teut Weidemann3
114.The Secret of Success for Outsourcing Services | Vera Velichko3
115.Quick to Market – 1 Game Every 8 Weeks | Jesse Divnich3
116.How To Bring A Game To Market | PANEL3
117.Natural Game Design | Greg Costikyan3
118.Gaming Insiders: A Chat with Rob Winkler, CEO of 5th Planet Games3
119.Extending Cocos2dx - Mobile 2D Framework by Happy Elements| Rony XU3
120.Get Your Game Out There: Publishing 101 | Juan GRIL, Chris NATSUUME3
121.#IndieLife | George ZARKUA3
122.Follow me to Casual Connect!3
123.Designing Educational Games for Fun: Throwing out the Chocolate-Covered Broccoli | Jenna HOFFSTEIN3
124.Segmentation of 130 Million Users | Alex NICHIPORCHIK3
125.Monetization 101 | Erez NAVEH3
126.Beyond Thunderdome: Debating the effectiveness of different user-research techniques3
127.How To Squeeze the Most Out of Your Voice Actors | Lea GULINO3Guide
128.AR Gamers – The Next Generation | Mark Shovman3
129.Strategies to Gamblify Your Game | David CHANG3
130.From Keyboards to Fingertips - Rethink Game Design! | Jens BEGEMANN3
131.Multiplayer Made Easy with Photon | Christof WEGMANN3
132.Power Your Games with Adobe Gaming SDK | Tom KRCHA3
133.You're Spending Too Long Making Your Game | Jake Birkett3
134.UberStrike: The Rise of Hardcore Social Gaming | Ludovic BODIN3Town of Salem 2
135.Monetize those Non-paying Users! Best Practices in Ad Monetization3
136.Casual Connect Kyiv 2012!3
137.Challenges of Making a Graphic Adventure| Hernan Lopez3
138.Bad Monetization Mechanics | Teut WEIDEMANN3
139.Development Trends | Wanda MELONI3
140.How to Make a Publisher Fall in Love With You at First Sight | Nikita Vladimirov3Guide
141.Creatively Casual Games | Robin Hunicke3
142.Postmortem: The Hairy Road to Hairy Tales | Ricardo MENDEZ3
143.Designing for Victory Using Strong Social Constructs | Brett Seyler3
144.Games User Research: Tips and Techniques for projects of all sizes3
145.The Top Grossing Mobile Games: Dissected and Explained | Nebojsha Mitrikeski3
146.Clones, Copies & Cease & Desists | Stephen McArthur3
147..io 2.0 – Insights into the .io Phenomena and Where it’s Going Next | Jamie Cason3
148.Mobile Game Monetization for Indies | Martine SPAANS3
149.Design Meets Data: Creating Social Games That Delight Players | Cara ELY3
150.The Evolution of Zynga and What’s Next | FIRESIDE CHAT3
151.Social Casino Games: The Fastest Growing and Most Lucrative Casual Games | Brock PIERCE3
152.Great Sound. Great Game. | Gwen GUO3
153.Building a Media Sharing Platform on the AWS Cloud | Carlos CONDE2
154.Breaking the Rules of Idle Games in Trailer Park Boys: Greasy Money | Dave Rohrl, Jim Wagner2PreviewTrailer Park Boys: Greasy Money
155.Using Microsoft's Windows Azure Cloud Backend Successfully for Games2
156.Emerging Strategies to User Acquisition2
157.Failure: Sowing the Seeds of Innovation | Peter Molyneux, Milo Bygrave2
158.Indie Game Studio Survival Panel | GRIL, MARCHAL, NATSUUME, YUE TAN, GREGORY2Shenmue 3
159.Esports 101: Past, Present and Future of an Industry | Bill Mooney2
160.Survival of the Indies | Debbie Bestwick2
161.Crowdfunding on Kickstarter -- Do's and Don'ts | Michael PAECK2
162.5 Mistakes That Kill 99% of Slot Companies | Guy Hasson2
163.Wizard Ops Tactics by Phyken Media - Building an Indie Studio from Scratch | Kunal PATEL2
164.Our Kickstarter was saved by an image: FORCED Case Study | Steffen Kabbelgaard GRØNNING2
165.10 Reasons Why Your App Won't Succeed | Oliver JONES2
166.Entering the Chinese Market – Can Western Developers Succeed | PANEL2
167.Indie Development and the Economy of Favors | Theresa DURINGER2
168.Why HTML5 Instant Games will Disrupt the App Stores │Alexander Krug2
169.23 Strangers in a Cabin, What Could Go Wrong? | Jana Karlikova2
170.Making Games for a Streaming-first World | Joseph Knowles,2
171.Twitch & Youtube Live: New Platforms That Will Change Gaming Business | Ali Moiz2
172.5 Reasons HTML5 Apps are Easy to Monetize | Alexander KRUG2
173.Interview with Chris Taylor, Gas Powered Games at Casual Connect Indie2
174.User Acquisition for Start-Ups | Christian CALDERON2
175.State of the Social Casino | Elad Kushnir2
176.The Importance of Managing Whales in MENA | Lamia Shreim2
177.Evil Game Design Challenge 2 | Ben COUSINS, Teut WEIDEMANN, Laralyn MCWILLIAMS, Scott FOE2Minecraft
178.Publishing. Publishing! Publishing? | Brett SEYLER2
179.Why You Should Consider Using HTML5 for Your Next Game Project | Pavle Goloskokovic2
180.High Five to Casual Connect! CC Europe in Amsterdam 20162
181.Crime City: Next-Gen Social RPG | Dan CHAO2
182.The Elusive Tween Girl Gamer | Fredric Gunnarson, Taina Malén2
183.Creative Game Design Behind Tobe's Series: Making Classic Platformers for the New Generation | TEO2
184.Gameology: Gamer Behaviors and Engagement with Game Virtual Goods and Currencies | Robb LEWIS2Vlog
185.Harnessing Your Community | Michael ROSEN2
186.App Store Optimization: What You're Probably Doing Wrong | Yonatan Dotan2
187.Growth and Expansion in Esports | PANEL2
188.10 Tips to Get Your Game Funded/Published | John YOUNG2
189."I Play 5 Hours a Day, but I’m Not a Gamer": Women Gamers | Martine SPAANS2
190.Smile with Casual Connect! Official video report from Casual Connect USA 2018 at Disneyland® Hotel2
191.Mike Domaguing Interview | GameDaily Connect USA 20192
192.Keys to Mid-core Success | Michail KATKOFF2Dota 2
193.An Interactive Roadmap For Getting Your Game To Market | Chris Hewish2
194.No Need for the Pink Hair Ribbon | Shulamit Ferber2
195.Social Mobile Games as a Result of Game Development Evolution | Edgars STRODS2
196.Only in VR: The Secret to Great VR Game Design | Patrick O'Luanaigh2
197.How To Make Your Sausage Grow | Yaron Avissar2
198.4 Years, 300 Games: What We've Learned About Free-2-Play | Emily GREER2
199.How to Build a Sequel: Best Practices for Mobile Games | Mike Inglehart2
200.Digital-First, Kid-Friendly User Acquisition Strategy | Mitch Smiley2