101. | Global Opportunities for Social and Mobile Games | Rex NG | 4 | |
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102. | Consumer as Producer: Games & Video Converge | Panel | 4 | | League of Legends
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103. | Data Scientists Need Not Apply: How Anyone Can Do Game Analytics | 4 | |
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104. | Next Generation of Online Games | Ilkka PAANANEN | 4 | |
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105. | The Rise of Agar.io | Sergio Varanda | 4 | | Agar.io
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106. | Keys for Mobile Game Marketing Success | Agell, Schultz, Seyler, Kriese | 4 | |
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107. | Learnings from Shadow Cities: What is the Successful Recipe for Location Based Games? | VESTERINEN | 4 | | Shadow Cities
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108. | Kids' Apps - the Monetization Minefield | Barry O'NEILL | 3 | |
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109. | The Netflix of Gaming is Already Dead | Asher Kagan | 3 | |
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110. | Indie Survival Guide | Ernie PANG | 3 | |
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111. | Funding the Dream with Kickstarter | Jasper SMITH | 3 | |
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112. | Casual Game Design Roundtable: Social Casino | 3 | |
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113. | Raising ARPPU & Conversion in your f2p Game | Teut Weidemann | 3 | |
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114. | The Secret of Success for Outsourcing Services | Vera Velichko | 3 | |
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115. | Quick to Market – 1 Game Every 8 Weeks | Jesse Divnich | 3 | |
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116. | How To Bring A Game To Market | PANEL | 3 | |
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117. | Natural Game Design | Greg Costikyan | 3 | |
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118. | Gaming Insiders: A Chat with Rob Winkler, CEO of 5th Planet Games | 3 | |
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119. | Extending Cocos2dx - Mobile 2D Framework by Happy Elements| Rony XU | 3 | |
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120. | Get Your Game Out There: Publishing 101 | Juan GRIL, Chris NATSUUME | 3 | |
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121. | #IndieLife | George ZARKUA | 3 | |
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122. | Follow me to Casual Connect! | 3 | |
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123. | Designing Educational Games for Fun: Throwing out the Chocolate-Covered Broccoli | Jenna HOFFSTEIN | 3 | |
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124. | Segmentation of 130 Million Users | Alex NICHIPORCHIK | 3 | |
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125. | Monetization 101 | Erez NAVEH | 3 | |
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126. | Beyond Thunderdome: Debating the effectiveness of different user-research techniques | 3 | |
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127. | How To Squeeze the Most Out of Your Voice Actors | Lea GULINO | 3 | Guide |
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128. | AR Gamers – The Next Generation | Mark Shovman | 3 | |
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129. | Strategies to Gamblify Your Game | David CHANG | 3 | |
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130. | From Keyboards to Fingertips - Rethink Game Design! | Jens BEGEMANN | 3 | |
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131. | Multiplayer Made Easy with Photon | Christof WEGMANN | 3 | |
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132. | Power Your Games with Adobe Gaming SDK | Tom KRCHA | 3 | |
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133. | You're Spending Too Long Making Your Game | Jake Birkett | 3 | |
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134. | UberStrike: The Rise of Hardcore Social Gaming | Ludovic BODIN | 3 | | Town of Salem 2
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135. | Monetize those Non-paying Users! Best Practices in Ad Monetization | 3 | |
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136. | Casual Connect Kyiv 2012! | 3 | |
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137. | Challenges of Making a Graphic Adventure| Hernan Lopez | 3 | |
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138. | Bad Monetization Mechanics | Teut WEIDEMANN | 3 | |
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139. | Development Trends | Wanda MELONI | 3 | |
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140. | How to Make a Publisher Fall in Love With You at First Sight | Nikita Vladimirov | 3 | Guide |
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141. | Creatively Casual Games | Robin Hunicke | 3 | |
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142. | Postmortem: The Hairy Road to Hairy Tales | Ricardo MENDEZ | 3 | |
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143. | Designing for Victory Using Strong Social Constructs | Brett Seyler | 3 | |
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144. | Games User Research: Tips and Techniques for projects of all sizes | 3 | |
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145. | The Top Grossing Mobile Games: Dissected and Explained | Nebojsha Mitrikeski | 3 | |
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146. | Clones, Copies & Cease & Desists | Stephen McArthur | 3 | |
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147. | .io 2.0 – Insights into the .io Phenomena and Where it’s Going Next | Jamie Cason | 3 | |
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148. | Mobile Game Monetization for Indies | Martine SPAANS | 3 | |
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149. | Design Meets Data: Creating Social Games That Delight Players | Cara ELY | 3 | |
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150. | The Evolution of Zynga and What’s Next | FIRESIDE CHAT | 3 | |
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151. | Social Casino Games: The Fastest Growing and Most Lucrative Casual Games | Brock PIERCE | 3 | |
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152. | Great Sound. Great Game. | Gwen GUO | 3 | |
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153. | Building a Media Sharing Platform on the AWS Cloud | Carlos CONDE | 2 | |
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154. | Breaking the Rules of Idle Games in Trailer Park Boys: Greasy Money | Dave Rohrl, Jim Wagner | 2 | Preview | Trailer Park Boys: Greasy Money
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155. | Using Microsoft's Windows Azure Cloud Backend Successfully for Games | 2 | |
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156. | Emerging Strategies to User Acquisition | 2 | |
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157. | Failure: Sowing the Seeds of Innovation | Peter Molyneux, Milo Bygrave | 2 | |
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158. | Indie Game Studio Survival Panel | GRIL, MARCHAL, NATSUUME, YUE TAN, GREGORY | 2 | | Shenmue 3
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159. | Esports 101: Past, Present and Future of an Industry | Bill Mooney | 2 | |
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160. | Survival of the Indies | Debbie Bestwick | 2 | |
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161. | Crowdfunding on Kickstarter -- Do's and Don'ts | Michael PAECK | 2 | |
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162. | 5 Mistakes That Kill 99% of Slot Companies | Guy Hasson | 2 | |
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163. | Wizard Ops Tactics by Phyken Media - Building an Indie Studio from Scratch | Kunal PATEL | 2 | |
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164. | Our Kickstarter was saved by an image: FORCED Case Study | Steffen Kabbelgaard GRØNNING | 2 | |
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165. | 10 Reasons Why Your App Won't Succeed | Oliver JONES | 2 | |
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166. | Entering the Chinese Market – Can Western Developers Succeed | PANEL | 2 | |
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167. | Indie Development and the Economy of Favors | Theresa DURINGER | 2 | |
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168. | Why HTML5 Instant Games will Disrupt the App Stores │Alexander Krug | 2 | |
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169. | 23 Strangers in a Cabin, What Could Go Wrong? | Jana Karlikova | 2 | |
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170. | Making Games for a Streaming-first World | Joseph Knowles, | 2 | |
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171. | Twitch & Youtube Live: New Platforms That Will Change Gaming Business | Ali Moiz | 2 | |
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172. | 5 Reasons HTML5 Apps are Easy to Monetize | Alexander KRUG | 2 | |
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173. | Interview with Chris Taylor, Gas Powered Games at Casual Connect Indie | 2 | |
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174. | User Acquisition for Start-Ups | Christian CALDERON | 2 | |
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175. | State of the Social Casino | Elad Kushnir | 2 | |
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176. | The Importance of Managing Whales in MENA | Lamia Shreim | 2 | |
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177. | Evil Game Design Challenge 2 | Ben COUSINS, Teut WEIDEMANN, Laralyn MCWILLIAMS, Scott FOE | 2 | | Minecraft
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178. | Publishing. Publishing! Publishing? | Brett SEYLER | 2 | |
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179. | Why You Should Consider Using HTML5 for Your Next Game Project | Pavle Goloskokovic | 2 | |
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180. | High Five to Casual Connect! CC Europe in Amsterdam 2016 | 2 | |
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181. | Crime City: Next-Gen Social RPG | Dan CHAO | 2 | |
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182. | The Elusive Tween Girl Gamer | Fredric Gunnarson, Taina Malén | 2 | |
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183. | Creative Game Design Behind Tobe's Series: Making Classic Platformers for the New Generation | TEO | 2 | |
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184. | Gameology: Gamer Behaviors and Engagement with Game Virtual Goods and Currencies | Robb LEWIS | 2 | Vlog |
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185. | Harnessing Your Community | Michael ROSEN | 2 | |
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186. | App Store Optimization: What You're Probably Doing Wrong | Yonatan Dotan | 2 | |
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187. | Growth and Expansion in Esports | PANEL | 2 | |
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188. | 10 Tips to Get Your Game Funded/Published | John YOUNG | 2 | |
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189. | "I Play 5 Hours a Day, but I’m Not a Gamer": Women Gamers | Martine SPAANS | 2 | |
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190. | Smile with Casual Connect! Official video report from Casual Connect USA 2018 at Disneyland® Hotel | 2 | |
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191. | Mike Domaguing Interview | GameDaily Connect USA 2019 | 2 | |
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192. | Keys to Mid-core Success | Michail KATKOFF | 2 | | Dota 2
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193. | An Interactive Roadmap For Getting Your Game To Market | Chris Hewish | 2 | |
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194. | No Need for the Pink Hair Ribbon | Shulamit Ferber | 2 | |
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195. | Social Mobile Games as a Result of Game Development Evolution | Edgars STRODS | 2 | |
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196. | Only in VR: The Secret to Great VR Game Design | Patrick O'Luanaigh | 2 | |
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197. | How To Make Your Sausage Grow | Yaron Avissar | 2 | |
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198. | 4 Years, 300 Games: What We've Learned About Free-2-Play | Emily GREER | 2 | |
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199. | How to Build a Sequel: Best Practices for Mobile Games | Mike Inglehart | 2 | |
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200. | Digital-First, Kid-Friendly User Acquisition Strategy | Mitch Smiley | 2 | |
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