GameDaily Connect

GameDaily Connect

Views:
2,289,759
Subscribers:
11,300
Videos:
3,024
Duration:
59:13:04:34
United States
United States

GameDaily Connect is an American YouTube channel which has approximately 11.3 thousand subscribers, publishing at least 3.02 thousand videos which altogether total around 2.29 million views.

Created on ● Channel Link: https://www.youtube.com/@CasualConnect





Top 200 Videos With The Most Comments by GameDaily Connect


Video TitleCommentsCategoryGame
101.Skill-Based Cash Gaming | Andrew PARADISE4
102.Learnings from Shadow Cities: What is the Successful Recipe for Location Based Games? | VESTERINEN4Shadow Cities
103.Finding The Right Voices For Your Games | Ken BOYNTON4
104.Imagination and Game Design: A Philosophical Approach4
105.Mastering Prototyping: How to Quickly Playtest Your Game | Ron Rejwan4
106.Theory & Ear Training 101, Game Music, and You | Aaron WALZ4
107.Developing Windows Phone 7 Games from the Ground Up | Charles COX4
108.Extending Cocos2dx - Mobile 2D Framework by Happy Elements| Rony XU3
109.Strategies to Gamblify Your Game | David CHANG3
110.Social Casino Games: The Fastest Growing and Most Lucrative Casual Games | Brock PIERCE3
111.The Netflix of Gaming is Already Dead | Asher Kagan3
112.From Keyboards to Fingertips - Rethink Game Design! | Jens BEGEMANN3
113.You're Spending Too Long Making Your Game | Jake Birkett3
114..io 2.0 – Insights into the .io Phenomena and Where it’s Going Next | Jamie Cason3
115.Funding the Dream with Kickstarter | Jasper SMITH3
116.Creatively Casual Games | Robin Hunicke3
117.Quick to Market – 1 Game Every 8 Weeks | Jesse Divnich3
118.UberStrike: The Rise of Hardcore Social Gaming | Ludovic BODIN3Counter-Strike
119.Mobile Game Monetization for Indies | Martine SPAANS3
120.Raising ARPPU & Conversion in your f2p Game | Teut Weidemann3
121.Designing for Victory Using Strong Social Constructs | Brett Seyler3
122.Games User Research: Tips and Techniques for projects of all sizes3
123.Follow me to Casual Connect!3
124.Designing Educational Games for Fun: Throwing out the Chocolate-Covered Broccoli | Jenna HOFFSTEIN3
125.Multiplayer Made Easy with Photon | Christof WEGMANN3
126.Get Your Game Out There: Publishing 101 | Juan GRIL, Chris NATSUUME3Out There
127.Beyond Thunderdome: Debating the effectiveness of different user-research techniques3
128.Monetize those Non-paying Users! Best Practices in Ad Monetization3
129.Segmentation of 130 Million Users | Alex NICHIPORCHIK3
130.Development Trends | Wanda MELONI3
131.The Secret of Success for Outsourcing Services | Vera Velichko3
132.Power Your Games with Adobe Gaming SDK | Tom KRCHA3
133.How to Make a Publisher Fall in Love With You at First Sight | Nikita Vladimirov3Guide
134.Bad Monetization Mechanics | Teut WEIDEMANN3
135.Postmortem: The Hairy Road to Hairy Tales | Ricardo MENDEZ3Postmortem
136.Monetization 101 | Erez NAVEH3
137.Casual Connect Kyiv 2012!3
138.Challenges of Making a Graphic Adventure| Hernan Lopez3
139.Gaming Insiders: A Chat with Rob Winkler, CEO of 5th Planet Games3
140.How To Bring A Game To Market | PANEL3
141.The Top Grossing Mobile Games: Dissected and Explained | Nebojsha Mitrikeski3
142.Kids' Apps - the Monetization Minefield | Barry O'NEILL3
143.#IndieLife | George ZARKUA3
144.Indie Survival Guide | Ernie PANG3
145.Clones, Copies & Cease & Desists | Stephen McArthur3
146.The Evolution of Zynga and What’s Next | FIRESIDE CHAT3
147.How To Squeeze the Most Out of Your Voice Actors | Lea GULINO3Guide
148.Design Meets Data: Creating Social Games That Delight Players | Cara ELY3
149.Great Sound. Great Game. | Gwen GUO3
150.Casual Game Design Roundtable: Social Casino3
151.AR Gamers – The Next Generation | Mark Shovman3
152.Natural Game Design | Greg Costikyan3
153.Dance with Casual Connect Europe and Indie Prize Berlin 20172
154.Rami Rambles About Design Problems | Rami Ismail2
155.5 Mistakes That Kill 99% of Slot Companies | Guy Hasson2
156.Keys to Mid-core Success | Michail KATKOFF2Dota 2
157.The Seven Questions of Core Game Design | Tadhg Kelly2
158.23 Strangers in a Cabin, What Could Go Wrong? | Jana Karlikova2
159.The Twists and Turns of Alphabear | David Edery2Let's PlayAlphabear
160.High Five to Casual Connect! CC Europe in Amsterdam 20162
161.Indie Development and the Economy of Favors | Theresa DURINGER2
162.4 Years, 300 Games: What We've Learned About Free-2-Play | Emily GREER2
163.Topping the Western Charts from China: Kabam's Kingdoms of Camelot: Battle for the North | SHEPPARD2Kingdoms of Camelot
164.State of the Social Casino | Elad Kushnir2
165.Lessons Learned From AirMech | James Green2AirMech
166.App Store Optimization: What You're Probably Doing Wrong | Yonatan Dotan2
167.Interview with Chris Taylor, Gas Powered Games at Casual Connect Indie2
168.Monetizing Each of Your Games on a Dedicated Website | Konrad HOLUBEK2
169.Crime City: Next-Gen Social RPG | Dan CHAO2
170.Making Money with Games -- What's Real Today | Paul THELEN2
171."I Play 5 Hours a Day, but I’m Not a Gamer": Women Gamers | Martine SPAANS2
172.Publishing. Publishing! Publishing? | Brett SEYLER2
173.Failure: Sowing the Seeds of Innovation | Peter Molyneux, Milo Bygrave2
174.Getting Anal with Analytics | Don Park, Dave Bezahler2
175.Mike Domaguing Interview | GameDaily Connect USA 20192
176.Intuition vs Metrics: How Social Game Design Has Evolved | Laralyn McWILLIAMS2
177.Social Mobile Games as a Result of Game Development Evolution | Edgars STRODS2
178.Gameology: Gamer Behaviors and Engagement with Game Virtual Goods and Currencies | Robb LEWIS2Vlog
179.Wizard Ops Tactics by Phyken Media - Building an Indie Studio from Scratch | Kunal PATEL2
180.The Risks & Rewards of Innovation | Jeff HYMAN2
181.Successful In-Game Ads: The Secret Sauce for Monetization | Tammy Levy2
182.Using Microsoft's Windows Azure Cloud Backend Successfully for Games2
183.The Unbreakable Rules of User Experience in Ad Monetization | Ville HEIJARI2The Ville
184.Building Immersion in HOPA Games | Vladimir ZIVKOVIC2
185.What is a Good Game? (From the Perspective of a Game Publisher) | Christopher Liu2
186.Bite-Sized Narratives: Conveying Impactful Narrative with Emotional Hooks | Levi BUCHANAN2
187.Dev by Day, Dev by Night | Juan Karlo Licudine2
188.Crowdfunding on Kickstarter -- Do's and Don'ts | Michael PAECK2
189.Developing Native Cross Platform Games | Markku KERO2
190.Promoting Your Indie Game with a Low Budget: Cyto's Puzzle Adventure Case Study | VASILEVSKAYA2Cyto
191.Designing Games Around Repetitive Mechanics | Danilo RADOJCIN2
192.Do You Want to Rule the World? | Gabe LEYDON2
193.Infectonator: Survivors - a Journey from Flash to Steam | Kris Antoni HADIPUTRA2Infectonator: Survivors
194.3 Useful Case Studies from Hyper-Casual Games and Ad-Funded Apps | Yaniv Nizan2
195.Survival of the Indies | Debbie Bestwick2
196.Tips for Making a Good Game Great | Oleg PRIDIUK2
197.The Sandbox | PIXOWL2The Sandbox
198.Embedding Narrative in Game Design: Telling Stories with Balls | David EVANS2
199.Entering the Chinese Market – Can Western Developers Succeed | PANEL2
200.Breaking the Silence: Audio for Games | Jeremy GOH2