GameDaily Connect

GameDaily Connect

Views:
2,289,759
Subscribers:
11,300
Videos:
3,024
Duration:
59:13:04:34
United States
United States

GameDaily Connect is an American YouTube channel which has approximately 11.3 thousand subscribers, publishing at least 3.02 thousand videos which altogether total around 2.29 million views.

Created on ● Channel Link: https://www.youtube.com/@CasualConnect





Top 300 Videos With The Most Comments by GameDaily Connect


Video TitleCommentsCategoryGame
201.Details Matter: How To Increase Downloads and Sales of a Mobile Game | Julia LEBEDEVA2GuideJ.U.L.I.A.
202.10 Tips to Get Your Game Funded/Published | John YOUNG2
203.Your Game Just Went Live. Now What? | Jay Minn2
204.3 Useful Case Studies from Hyper-Casual Games and Ad-Funded Apps | Yaniv Nizan2
205.An Interactive Roadmap For Getting Your Game To Market | Chris Hewish2
206.The Seven Questions of Core Game Design | Tadhg Kelly2
207.How To Not Create A Game Startup | Dr. Christopher ERHARDT2Guide
208.Getting Anal with Analytics | Don Park, Dave Bezahler2
209.Investing in VR & AR Opportunities and Challenges | Panel2
210.Embedding Narrative in Game Design: Telling Stories with Balls | David EVANS2
211.How to Build a Sequel: Best Practices for Mobile Games | Mike Inglehart2
212.Topping the Western Charts from China: Kabam's Kingdoms of Camelot: Battle for the North | SHEPPARD2Kingdoms of Camelot
213.The Risks & Rewards of Innovation | Jeff HYMAN2
214.Mobile Game Event Design | Rich Marmura2Family Guy: The Quest for Stuff
215.User-Acquisition Tips When You Are an Indie Developer | Sébastien BORGET2
216.Mobile Video Ads – Your Best Bet for Acquiring Valuable New Users | PANEL2
217.Monetizing Each of Your Games on a Dedicated Website | Konrad HOLUBEK2
218.Bite-Sized Narratives: Conveying Impactful Narrative with Emotional Hooks | Levi BUCHANAN2
219.Virtual Goods for Core Gamers: What Works and What Doesn't on Kongregate | GREER, PECORELLA2
220.Postmortem: Nihilumbra - Delivering Indie Awesomeness | Kevin CERDA2Nihilumbra
221.State of the Social Casino Industry - Q3 2014 | Elad KUSHNIR2
222.Dance with Casual Connect Europe and Indie Prize Berlin 20172
223.The Perfect Storm: How Cloud Gaming will Change the Future of Games | Candice Mudrick2
224.Mike Domaguing Interview | GameDaily Connect USA 20192
225.Customising for Your Audience: How Game Art Affects Monetization | Diana Platonova2
226.Focusing on Your Community to Combat High CPIs | Tim TEH2
227.The Twists and Turns of Alphabear | David Edery2Let's PlayAlphabear
228.Esports 101: Past, Present and Future of an Industry | Bill Mooney2
229.Successful In-Game Ads: The Secret Sauce for Monetization | Tammy Levy2
230.Your Game is None of Your Business | Randall Robbins2
231.Zombies on the Great Wall | Leo Liu Kun2Plants vs. Zombies
232.Lessons Learned From AirMech | James Green2AirMech
233.Game Design Principles and Inspiration | John SAY2
234.Dev by Day, Dev by Night | Juan Karlo Licudine2
235.The 5 Best Ways to Fail Your Unity Game | Oleg PRIDIUK2
236.Making Money with Games -- What's Real Today | Paul THELEN2
237.Do You Want to Rule the World? | Gabe LEYDON2
238.In-App Marketing: 6 Tips For Maximizing Player LTV | Steve COLLINS2
239.Intuition vs Metrics: How Social Game Design Has Evolved | Laralyn McWILLIAMS2
240.The Long Way to Find the Right Monetization Model | Bjoern Bergstein2
241.Postmortem: Zombotron 2 | Zakhar GADZHIEV2Zombotron
242.Another Side of Poker | Anatolii Henis2
243.Snail Bob: Success on Mobile and Flash | Andrey KOVALISHIN2
244.Measure or Die: Analytics and F2P Mobile Game Design | Jeferson Valadares2
245.How a Publisher Can Be Your Best Friend | Julia PALATOVSKA2J.U.L.I.A.
246.Casual Games on Mobile -- Prosperous or Profitless? | Paul THELEN2
247.Retention! Retention! Retention! | My N. Tran2
248.Not Your Father's Oldsmobile: New Ways to Acquire and Retain Gamers in a Mobile First Society2
249.Indie Game Studio Survival Panel | GRIL, MARCHAL, NATSUUME, YUE TAN, GREGORY2Shenmue 3
250.EMERGING TRENDS: Welcome to the Microconsole Generation | Tadhg KELLY2
251.Skill Based Gaming and Wagering on Core Games | Paul KIM2
252.Our Kickstarter was saved by an image: FORCED Case Study | Steffen Kabbelgaard GRØNNING2
253.Opportunities in Free to Play: How Big Fish is Expanding into Free to Play Gaming on Mobile and PC2The Sims 4
254.No Need for the Pink Hair Ribbon | Shulamit Ferber2
255.Casual Connect/ Indie Prize Official Video Report2
256.How to Make a Living Developing Games | Wade TINNEY2Guide
257.Digital-First, Kid-Friendly User Acquisition Strategy | Mitch Smiley2
258.Mobile Marketing and User Acquisition Trends - 2014 and Beyond | Bryan BUSKAS2
259.Emerging Strategies to User Acquisition2
260.10 Reasons Why Your App Won't Succeed | Oliver JONES2
261.Failure: Sowing the Seeds of Innovation | Peter Molyneux, Milo Bygrave2
262.Flexibility and Creativity| Robert Antokol, Dean Takahashi2
263.How to Benefit from Classic Game Design| WENTING2GuideThe Legend of Zelda: A Link to the Past
264.Wizard Ops Tactics by Phyken Media - Building an Indie Studio from Scratch | Kunal PATEL2
265.Building a Media Sharing Platform on the AWS Cloud | Carlos CONDE2
266.Driving Player Engagement and Core Monetization through In-game Events | Anwar DALATI2
267.VR 101 — Jumping into a New World! | Ed Lago2
268.Designing for Virality: Turning Users Into Influencers | Jeroen Bouwman2
269.An Intersection of Industries: Online Gambling and Casual Games | Chris GRIFFIN2
270.Why You Should Consider Using HTML5 for Your Next Game Project | Pavle Goloskokovic2
271.Kickstarting Shadowrun Returns | Jordan WEISMAN2Shadowrun Returns
272.China Anything is Possible, Nothing is Easy: PopCap's Experience Entering China | James GWERTZMAN2
273.Harnessing Your Community | Michael ROSEN2
274.HTML5 brings Casual Gaming to the Mobile Web | Alex KRUG2
275.23 Strangers in a Cabin, What Could Go Wrong? | Jana Karlikova2
276.5 Mistakes That Kill 99% of Slot Companies | Guy Hasson2
277.Keys to Mid-core Success | Michail KATKOFF2Dota 2
278.State of the Social Casino | Elad Kushnir2
279.Indie Development and the Economy of Favors | Theresa DURINGER2
280.4 Years, 300 Games: What We've Learned About Free-2-Play | Emily GREER2
281.Crime City: Next-Gen Social RPG | Dan CHAO2
282.Interview with Chris Taylor, Gas Powered Games at Casual Connect Indie2
283.Publishing. Publishing! Publishing? | Brett SEYLER2
284.Gameology: Gamer Behaviors and Engagement with Game Virtual Goods and Currencies | Robb LEWIS2Vlog
285.Monetisation Beyond Ads | Ilya Kuznetsov1
286.Show, Don't Tell? Play, Don't Show! | Stanislav Costiuc1
287.Cloud Gaming for Mobile is Here. Are You Ready? | Vesa Jutila1
288.Investing in Games: Europe’s Top Games Investors and Their Perspectives | PANEL1
289.App Store Optimization (ASO) & Mobile Traffic Monetization | Enric Pedró1
290.The Year in Mobile Games 2019 GameDaily Connect USA Edition1Clash of Clans
291.What the Top 50 Apps Do with in App Purchasing That the Rest of Us Don't | Mario Viviani1
292.Multiply Your Social Casino Revenues via Live Operations | Thomas Andreasen1
293.Mobile Ad Monetization for Games | Christian Calderon1
294.Location Based VR: VR Internet Cafe & VR Arcade | Jikhan Jung1
295.Casual Connect Serbia 2018, next stop Casual Connect China 2018. Video report1
296.Best Practices for Running In-App Purchase Promotions | Slava Taraskin1
297.Building Games That Last | Anatoly Ropotov1
298.Peak VC Games Investment? | Panel1
299.10 Ways to Make the Worst Social Casual Game | Artur Sakalis1
300.How Developers Can Enter the Most Lucrative Mobile Market | Serkan Toto1