GameDaily Connect

GameDaily Connect

Views:
2,290,104
Subscribers:
11,400
Videos:
3,024
Duration:
59:13:04:34
United States
United States

GameDaily Connect is an American YouTube content creator with more than 11.4 thousand subscribers. He published at least 3.02 thousand videos which altogether total more than 2.29 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCVGEoDhiu9qvkWChClq_xzg





Top 300 Videos With The Most Comments by GameDaily Connect


Video TitleCommentsCategoryGame
201.The Perfect Storm: How Cloud Gaming will Change the Future of Games | Candice Mudrick2
202.Lessons Learned From AirMech | James Green2AirMech
203.Building Your Unity Games In The Cloud | Josh NAYLOR2
204.VR 101 — Jumping into a New World! | Ed Lago2
205.Esports 101: Past, Present and Future of an Industry | Bill Mooney2
206.Indie PR Refresher | Joe LIEBERMAN2
207.Investing in VR & AR Opportunities and Challenges | Panel2
208.Game Design Principles and Inspiration | John SAY2
209.Making Money with Games -- What's Real Today | Paul THELEN2
210.Better Game Design Through Blood And Tears | Nick YONGE2
211.10 Reasons Why Your App Won't Succeed | Oliver JONES2
212."Magic Particles": How to Use Particle Special Effects in Games | Alexey SEDOV2Guide
213.Mobile Game Event Design | Rich Marmura2Family Guy: The Quest for Stuff
214.Intuition vs Metrics: How Social Game Design Has Evolved | Laralyn McWILLIAMS2
215.The Long Way to Find the Right Monetization Model | Bjoern Bergstein2
216.EMERGING TRENDS: Welcome to the Microconsole Generation | Tadhg KELLY2
217.Virtual Goods for Core Gamers: What Works and What Doesn't on Kongregate | GREER, PECORELLA2
218.Designing for Virality: Turning Users Into Influencers | Jeroen Bouwman2
219.Snail Bob: Success on Mobile and Flash | Andrey KOVALISHIN2
220.Opportunities in Free to Play: How Big Fish is Expanding into Free to Play Gaming on Mobile and PC2The Sims 4
221.Mike Domaguing Interview | GameDaily Connect USA 20192
222.Kickstarting Shadowrun Returns | Jordan WEISMAN2Shadowrun Returns
223.Casual Games on Mobile -- Prosperous or Profitless? | Paul THELEN2
224.How to Make a Living Developing Games | Wade TINNEY2Guide
225.How To Make Your Sausage Grow | Yaron Avissar2
226.HTML5 brings Casual Gaming to the Mobile Web | Alex KRUG2
227.Emerging Strategies to User Acquisition2
228.23 Strangers in a Cabin, What Could Go Wrong? | Jana Karlikova2
229.Flexibility and Creativity| Robert Antokol, Dean Takahashi2
230.Indie Game Studio Survival Panel | GRIL, MARCHAL, NATSUUME, YUE TAN, GREGORY2Shenmue 3
231.State of the Social Casino | Elad Kushnir2
232.Retention! Retention! Retention! | My N. Tran2
233.Our Kickstarter was saved by an image: FORCED Case Study | Steffen Kabbelgaard GRØNNING2
234.Crime City: Next-Gen Social RPG | Dan CHAO2
235.Today's Golden Age of Games Investment... | Eric GOLDBERG2
236.Another Side of Poker | Anatolii Henis2
237.Growth and Expansion in Esports | PANEL2
238.The Sandbox | PIXOWL2The Sandbox
239.Not Your Father's Oldsmobile: New Ways to Acquire and Retain Gamers in a Mobile First Society2
240.Smile with Casual Connect! Official video report from Casual Connect USA 2018 at Disneyland® Hotel2
241.Monetizing Each of Your Games on a Dedicated Website | Konrad HOLUBEK2
242.Skill Based Gaming and Wagering on Core Games | Paul KIM2
243.Only in VR: The Secret to Great VR Game Design | Patrick O'Luanaigh2
244.High Five to Casual Connect! CC Europe in Amsterdam 20162
245.Building Immersion in HOPA Games | Vladimir ZIVKOVIC2
246.The Easy Way to Stop Making Unsuccessful Games | Alexander EGOSHIN2
247.App Store Optimization: What You're Probably Doing Wrong | Yonatan Dotan2
248.Promoting Your Indie Game with a Low Budget: Cyto's Puzzle Adventure Case Study | VASILEVSKAYA2
249.Acquisition, Retention, Monetization | Josh WILLIAMS2
250."I Play 5 Hours a Day, but I’m Not a Gamer": Women Gamers | Martine SPAANS2
251.Tips for Making a Good Game Great | Oleg PRIDIUK2
252.Survival of the Indies | Debbie Bestwick2
253.Social Mobile Games as a Result of Game Development Evolution | Edgars STRODS2
254.Making Games for a Streaming-first World | Joseph Knowles,2
255.Entering the Chinese Market – Can Western Developers Succeed | PANEL2
256.Casual Connect/ Indie Prize Official Video Report2
257.The Importance of Managing Whales in MENA | Lamia Shreim2
258.5 Reasons HTML5 Apps are Easy to Monetize | Alexander KRUG2
259.Mobile Marketing and User Acquisition Trends - 2014 and Beyond | Bryan BUSKAS2
260.The Elusive Tween Girl Gamer | Fredric Gunnarson, Taina Malén2
261.Why You Should Consider Using HTML5 for Your Next Game Project | Pavle Goloskokovic2
262.3 Useful Case Studies from Hyper-Casual Games and Ad-Funded Apps | Yaniv Nizan2
263.10 Tips to Get Your Game Funded/Published | John YOUNG2
264.Harnessing Your Community | Michael ROSEN2
265.Embedding Narrative in Game Design: Telling Stories with Balls | David EVANS2Rollers of the Realm
266.An Interactive Roadmap For Getting Your Game To Market | Chris Hewish2
267.Jesse Rapczak – Co-Creator of ARK | FIRESIDE CHAT2
268.User-Acquisition Tips When You Are an Indie Developer | Sébastien BORGET2
269.How to Build a Sequel: Best Practices for Mobile Games | Mike Inglehart2
270.Dating App Design | Jason Loia2
271.Postmortem: Nihilumbra - Delivering Indie Awesomeness | Kevin CERDA2Nihilumbra
272.Mobile Video Ads – Your Best Bet for Acquiring Valuable New Users | PANEL2
273.Making Small Games With Simple Mechanics for Success | Pavel CARPOV2
274.What is a Good Game? (From the Perspective of a Game Publisher) | Christopher Liu2
275.State of the Social Casino Industry - Q3 2014 | Elad KUSHNIR2
276.Details Matter: How To Increase Downloads and Sales of a Mobile Game | Julia LEBEDEVA2Guide
277.Designing Games Around Repetitive Mechanics | Danilo RADOJCIN2
278.Focusing on Your Community to Combat High CPIs | Tim TEH2
279.How To Not Create A Game Startup | Dr. Christopher ERHARDT2Guide
280.Rami Rambles About Design Problems | Rami Ismail2
281.Zombies on the Great Wall | Leo Liu Kun2Plants vs. Zombies
282.Twitch & Youtube Live: New Platforms That Will Change Gaming Business | Ali Moiz2
283.Evil Game Design Challenge 2 | Ben COUSINS, Teut WEIDEMANN, Laralyn MCWILLIAMS, Scott FOE2Minecraft
284.Creative Game Design Behind Tobe's Series: Making Classic Platformers for the New Generation | TEO2
285.Immersive Audio is Possible on an Indie Budget | Damian Kastbauer1
286.The Creative Evolution of Social Casinos from Launch to Maturity | Jon Gagnon1
287.How Indie Devs Can Compete with Giants and Remain True to Themselves | PANEL1
288.Lessons from Real Money Casino | Lloyd Melnick1
289.Show, Don't Tell? Play, Don't Show! | Stanislav Costiuc1
290.Maximizing Your User Acquisition Campaigns | Katya Kornilova1
291.Tools to Improve Narrative | Hernan Lopez1
292.How the Hidden Object Genre Can Reach Top 20 Grossing | Diana Platonova1The Hidden
293.How to Make Your Next Game Go BIG | Emmanuel Carraud1Guide
294.Social Features in Casual Gaming | Robby Yung1Ragnarok Online
295.Multiply Your Social Casino Revenues via Live Operations | Thomas Andreasen1
296.Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert1
297.Mobile Advertising Best Practices for Game Developers | Phalgun RAJU1
298.eSports for Competitive Mobile & Indie Games | David Hiltscher1League of Legends
299.LiveOps 101 | Andrew Munden1Marvel Contest of Champions
300.Asian vs. Western Games: Successful Gameplay and Design | Ohad Barzilay1