GameDaily Connect

GameDaily Connect

Views:
2,290,104
Subscribers:
11,400
Videos:
3,024
Duration:
59:13:04:34
United States
United States

GameDaily Connect is an American YouTube content creator with more than 11.4 thousand subscribers. He published at least 3.02 thousand videos which altogether total more than 2.29 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCVGEoDhiu9qvkWChClq_xzg





Top 400 Most Liked Videos by GameDaily Connect


Video TitleRatingCategoryGame
301.Pushing Your App on a Shoestring Budget. Useful Tips for Indie Developers | Margarita VASILEVSKAYA12
302.Quick to Market – 1 Game Every 8 Weeks | Jesse Divnich12
303.Show, Don't Tell? Play, Don't Show! | Stanislav Costiuc12
304.Blockchain Needs Games | Robby Yung12
305.The Seven Questions of Core Game Design | Tadhg Kelly12
306.Super Happy Modern HTML5 Browser Games | Vincent SCHEIB12
307.Why Just Making Great Games Is Not Enough | Anders Lykke12
308.The Era of Convenience and Why The Browser is the Next Big Thing in Games | Trip HAWKINS,12The Next Big Thing
309.Turning Your Players into Collectors | Derrick MORTON12
310.Imagination and Game Design: A Philosophical Approach12
311.The Importance of Indie Games to eSports | Andrew Paradise12
312.Designing Mobile Games for Optimal IAP | PANEL12
313.State of the Social Casino Industry Q2/Q3 2016 | Elad Kushnir12
314.Monetization: What Differentiates Top Earners from Everyone Else | Peter HEINRICH12
315.The Importance of Latin American Market | Maximo Cavazzani12
316.Dev by Day, Dev by Night | Juan Karlo Licudine12
317.Keys to Mid-core Success | Michail KATKOFF12Dota 2
318.Postmortem: Nihilumbra - Delivering Indie Awesomeness | Kevin CERDA12Nihilumbra
319.Developing Success in Mobile with Unreal Engine 4 | David Stelzer12
320.Running Live Games at King London Studio | James Nicholls12
321.5 Keys to Success When Building HTML5 Games | Jesse FREEMAN12
322.You Only Pitch Once – Getting Game Pitches Right The First Time | Gregan Dunn12
323.Indie Prize Ceremony Awards | Asia 201512
324.Telling a Deep Story in a Casual Game | Chris SKAGGS12Soma
325.Indie Survival Guide | Ernie PANG12
326.Video Game Subscriptions – Deconstruction and Game Design | Chris Early11
327.Jenova Chen Interview | GameDaily Connect USA 201911Sky: Children of the Light
328.Messenger Games 2017 Year in Review | James C Smith11ReviewThe Messenger
329.Strategies for Effective App Store Optimization | PANEL11
330.Designing a Studio For Game Designers | Luna Javier11
331.Why Players Leave | Nelson Rodriguez11
332.”New” Ways of Mobile Game Marketing | Wenyi JIN11
333.The Video Games Industry in Latin America | Arturo Velez11
334.ASO App Store Optimization or Bust! | Panel11
335.Nom Cat- 2M Downloads Within 2 Months W/O a UA Budget | Herdjie Zhou11
336.The Reality of AR/VR | Tim Merel11
337.Playtika's growth by change | Boaz Levin11
338.How to Talk to Publishers? | Falko Boecker11Guide
339.Composing Video Games for Music | Arnold Nesis11
340.5 Key Fun Indicators that Every Indie Dev Should Attempt | Nadav Bar Kama11
341.Balancing Logic & Chance to Create Compelling Puzzles | Layton Hawkes11Vlog
342.Why Art Matters in Mobile and Casual Games | James ZHANG11
343.Designing Criminal Case for Virality and Retention | CAZENAVE, RAUX11Criminal Case
344.Teaching Stable Game Development Skills for the Game Development Industry | Hilmy Abdul RAHIM11
345.VR 101 — Jumping into a New World! | Ed Lago11
346.Finding Inspiration for Game Design Everywhere You Look | Greg LEMON11
347.Magic Numbers: The wooga Way of Retaining Users | Stephanie KAISER, Timo DRIES11
348.High Replayability in Browser-Based Games: How to Generate It | Felix Faber11
349.Demystifying Japan | Dr. Serkan TOTO11
350.10 Years of Casual Games | Michael KALKOWSKI11
351.The First Cambodian Game Development Studio: It All Started From Zero | Ear UY11
352.Talking Game Engines Without Drama | Panel11
353.The 4 Most Popular Slot Archetypes | Guy Hasson11
354.Publishers Ask Me Anything | PANEL11
355.Design Secrets Revealed! How to Attract a Wider Female Audience | Brandii Grace11Guide
356.The First Dollar | My N. Tran11
357.Using Data to Rethink Our Live Ops Strategy | Cristian Radulescu11
358.Successful In-Game Ads: The Secret Sauce for Monetization | Tammy Levy11
359.How Flippy Bottle Became a Most Played Game! | Derrick Alain Mapagu11
360.A Hands-On Guide to Unity's New UI System | Andy TOUCH11Preview
361.Developing Windows Phone 7 Games from the Ground Up | Charles COX11
362.Mobile Game Event Design | Rich Marmura11Family Guy: The Quest for Stuff
363.F* Free-to-Play | Morgan JAFFIT11
364.Redefining Publishing for Today's Marketplace | PANEL11
365.Making Money with F2P Games | Stefan Behrens11
366.Monetizing When Your Game Isn't Even Open | Abdullah Hamed11
367.Crossy Road: Something for Everyone | Matt HALL11Crossy Road
368.The State of Viral User Acquisition | Jeroen Bouwman11
369.Postmortem: Dream Symphony | George ZARKUA11Postmortem
370.I Can’t Code…So What — I Make Great Games! | James PRUCEY, Gary CARR10
371.Freemium vs. Premium, an Indie Dilemma | Ian GREGORY10
372.Tasty Recipes for Cooking up an Amazing GUI | Vera Velichko10
373.Avatar Warrior’s Journey | Benjamin CHEVALIER10
374.Cloud Gaming for Mobile is Here. Are You Ready? | Vesa Jutila10
375.How to Make a Publisher Fall in Love With You at First Sight | Nikita Vladimirov10Guide
376.7 Phrases That will Kill Your Game | SHALGI10
377.Mobile Advertising on Facebook: From Install to Maximized Lifetime ROI | Leah NA'AMAN10
378.Programmatic Ad Mediation | Pavel Golubev10
379.Indie Survival | Panel10
380.Game Design Principles and Inspiration | John SAY10
381.5 Reasons HTML5 Apps are Easy to Monetize | Alexander KRUG10
382.Synchronous vs. Asynchronous Mobile Gameplay | BOEHM, HELLMUND10
383.Building a Media Sharing Platform on the AWS Cloud | Carlos CONDE10
384.Free To Play Mobile Monetization 2.0 | Brian SAPP10
385.Please, Sir, I Want Some More... Ads | Matthew Hall10
386.Immersive Narrative Gameplay Experiences and Why the SoundNovel Series Works | AUTO, ARIFIN10
387.How to Leverage a Genre System in Strategic Mobile Game Development | Patrick WALKER10Guide
388.Challenging Social Success Conventions: Making Every Game a Success Story | Jens BEGEMANN10
389.AS3/AIR to iOS in 157 Easy Steps | Ryan Henson CREIGHTON10
390.How Game Publishers Dramatically Grow Ad-Related Income through Direct Deals | Pepe AGELL10
391.Mobile Games Market 2014: Fundamentals and Future | Stephanie LLAMAS10
392.Ads as a Part of Game Design: Best Practices | Slava Taraskin10
393.Legality in Esports | PANEL12
394.How Card Games are Keeping Up | DAVID-MARSHALL, COLLINS, WINKLER, ARAKI, VAN DREUNEN10
395.Ad Monetization Design Patterns in Free-to-Play Games | Eric Seufert10
396.Out There- Making and Marketing a Innovative Premium Mobile Game | Michael PEIFERT10Out There
397.Building Your Unity Games In The Cloud | Josh NAYLOR10
398.The Game Developer and Audio Designer Handshake | WALZ, LEPARD, BOYNTON, THOMAS, DOWSETT, TONE10
399.How Did Hipster Whale Make $1M W/O Making Players Cross? | Clark, Hall10Crossy Road
400.Kickstarting Shadowrun Returns | Jordan WEISMAN10Shadowrun Returns