1. | Artificial Life, Behavior Trees and Optimization | 4 | |
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2. | Satellite Reign Retrospective | 3 | |
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3. | Sarah Smith - I can't believe its not Unity - Sprite Kit in iOS 10 | 3 | |
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4. | Layton Hawkes - Perfecting Our Puzzles: Lessons in Level Design from Bears vs. Art | 2 | |
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5. | A Retrospective of Assault Android Cactus | 2 | | Assault Android Cactus
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6. | Brendan Bennett - Scriptable Render Pipelines [Brisbane Unity Developers, October 2019] | 2 | |
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7. | A retrospective of Fluffy Knuckleduster's Wizzed Off! | 2 | |
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8. | Live Game Design : designing for an MMO when people are already playing it | 2 | | Vega Conflict
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9. | Luke Muscat - 21 Tips for Creative People | 2 | |
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10. | The Fuzzy Adventures of Lupinball (so far) | 1 | |
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11. | Gameplay Programming - Gameplay Programming - my experience, thoughts and opinions | 1 | |
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12. | Small fractions of time in game play can matter; Blizzard's expansion launches | 1 | |
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13. | Adric Polkinhorne - Taking ‘Think of The Children’ from 48 Hour Jam to Full Production | 1 | | Think of the Children
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14. | Noobs in Game Development: How we level up! | 1 | |
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15. | Jason Stark - All Your Platform Are Belong to Us | 1 | |
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16. | Dan Treble - Scaling Unity | 1 | |
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17. | Ben Droste - Artistic Composition + Level Design = Pretty, Playable, Worlds | 1 | |
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18. | Game Technology Brisbane - Steve 'Sly' Williams on MonoGame | 1 | |
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19. | We're Doing it Live: Behind the scenes of supporting an MMORTS | 1 | |
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20. | Managing many lights in real time with clustered shading | 1 | |
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21. | Inside VEGA Conflict | 1 | |
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22. | Matthew Lee - Emergent Effects, Autonomy and Community: The Phenomenon of Pokemon GO | 0 | |
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23. | Why computer game designers should make tabletop games | 0 | |
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24. | Anthony Wood - Building the world of Damsel | 0 | | Damsel
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25. | Integrating Unity app with Google's Firebase System | 0 | |
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26. | Lessons Learnt From Jamming | 0 | |
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27. | Tina (MoltenCherry) Howard - Quantum Suicide: My writing, my production and my spectacular fails. | 0 | |
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28. | BAPFF - The Gurus of Games Part 1 - 360 Video | 0 | |
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29. | Cheryl Vance - Pitching Games to Publishers [Game Development Brisbane, July 2019] | 0 | |
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30. | Notes From the Trenches - The ins and outs of music and audio for game | 0 | |
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31. | James Clark - Creating a Memorable Moment in your Video Game using Game Mechanics | 0 | |
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32. | Brisbane Unity Developers - Augmented Reality and Locative Storytelling | 0 | |
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33. | Michael Swan on RAD | 0 | |
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34. | Dealing with Distress | 0 | |
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35. | Pablo Farias Navarro - HTML5 Mobile Game Development for Beginners | 0 | |
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36. | Zander Hume on Music Shingling | 0 | |
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37. | An Unreal Perspective into VR | 0 | |
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38. | BAPFF - The Gurus of Games Part 3 - 360 Video | 0 | |
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39. | Screen Queensland in conversation with Queensland game developers | 0 | |
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40. | When you've been through it all, what's next? Start again! | 0 | |
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41. | Lex on VR and Gaming | 0 | |
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42. | Jason & Nichole Stark - Narrative design Vs Game design | 0 | |
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43. | Ariel Marcy - A Biologist's Perspective on Creativity and Science in Games | 0 | Vlog |
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44. | BAPFF The Gurus of Games Part 2 - 360 Video | 0 | |
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45. | A Pre-Mortem 2: beautiful, fast, epic, and amazing (P.S. you have no resources) | 0 | |
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46. | Merging Art Design and Game Design in The Eyes of Ara | 0 | | The Eyes of Ara
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47. | The Science of Fun: Psychology in Game Design | 0 | Vlog |
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48. | Adaptive Audio For Indies – Bringing Your Game's Sound And Music To Life | 0 | |
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49. | Daniel Schiffer - Why every game developer should play Dungeons & Dragons | 0 | |
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50. | Morgan Jaffit on Indie Game Development | 0 | |
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51. | Alex Driml - Hacking your way out of a jam | 0 | |
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52. | Designing Game AI for Player Enjoyment | 0 | |
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53. | Kaydos - Video Game Marketing 101 | 0 | |
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54. | Alex Norton - Optimizing Cathartic Response in User Interactions | 0 | |
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55. | Dan Sugars - Does your sound have vision? | 0 | |
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56. | Virtual Reality Panel | 0 | |
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57. | Greg on Text and Font Rendering | 0 | |
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58. | Michael Swan on AGI | 0 | |
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59. | Ash on IL2CPP | 0 | |
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60. | Are new iOS features making Unity redundant? | 0 | |
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61. | Boris Sanchez on Corona SDK | 0 | |
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