1. | Managing many lights in real time with clustered shading | 64 | |
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2. | Sarah Smith - I can't believe its not Unity - Sprite Kit in iOS 10 | 32 | |
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3. | The Science of Fun: Psychology in Game Design | 28 | Vlog |
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4. | Layton Hawkes - Perfecting Our Puzzles: Lessons in Level Design from Bears vs. Art | 26 | |
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5. | Luke Muscat - 21 Tips for Creative People | 23 | |
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6. | Artificial Life, Behavior Trees and Optimization | 22 | |
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7. | Satellite Reign Retrospective | 17 | |
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8. | Dan Treble - Scaling Unity | 15 | |
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9. | Adaptive Audio For Indies – Bringing Your Game's Sound And Music To Life | 12 | |
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10. | Live Game Design : designing for an MMO when people are already playing it | 11 | | Vega Conflict
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11. | A Retrospective of Assault Android Cactus | 10 | | Assault Android Cactus
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12. | Pablo Farias Navarro - HTML5 Mobile Game Development for Beginners | 10 | |
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13. | Tina (MoltenCherry) Howard - Quantum Suicide: My writing, my production and my spectacular fails. | 11 | |
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14. | Why computer game designers should make tabletop games | 8 | |
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15. | We're Doing it Live: Behind the scenes of supporting an MMORTS | 8 | |
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16. | Brendan Bennett - Scriptable Render Pipelines [Brisbane Unity Developers, October 2019] | 7 | |
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17. | Greg on Text and Font Rendering | 7 | |
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18. | Morgan Jaffit on Indie Game Development | 7 | |
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19. | Gameplay Programming - Gameplay Programming - my experience, thoughts and opinions | 8 | |
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20. | Cheryl Vance - Pitching Games to Publishers [Game Development Brisbane, July 2019] | 6 | |
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21. | Noobs in Game Development: How we level up! | 6 | |
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22. | Ben Droste - Artistic Composition + Level Design = Pretty, Playable, Worlds | 6 | |
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23. | Notes From the Trenches - The ins and outs of music and audio for game | 5 | |
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24. | Game Technology Brisbane - Steve 'Sly' Williams on MonoGame | 4 | |
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25. | Inside VEGA Conflict | 4 | |
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26. | When you've been through it all, what's next? Start again! | 4 | |
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27. | Are new iOS features making Unity redundant? | 4 | |
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28. | A retrospective of Fluffy Knuckleduster's Wizzed Off! | 4 | |
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29. | Kaydos - Video Game Marketing 101 | 3 | |
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30. | Michael Swan on AGI | 3 | |
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31. | Integrating Unity app with Google's Firebase System | 3 | |
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32. | Virtual Reality Panel | 3 | |
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33. | Dan Sugars - Does your sound have vision? | 3 | |
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34. | A Pre-Mortem 2: beautiful, fast, epic, and amazing (P.S. you have no resources) | 3 | |
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35. | Ariel Marcy - A Biologist's Perspective on Creativity and Science in Games | 3 | Vlog |
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36. | The Fuzzy Adventures of Lupinball (so far) | 3 | |
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37. | BAPFF - The Gurus of Games Part 1 - 360 Video | 2 | |
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38. | An Unreal Perspective into VR | 2 | |
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39. | BAPFF The Gurus of Games Part 2 - 360 Video | 2 | |
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40. | Jason Stark - All Your Platform Are Belong to Us | 2 | |
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41. | Screen Queensland in conversation with Queensland game developers | 2 | |
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42. | Lessons Learnt From Jamming | 3 | |
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43. | James Clark - Creating a Memorable Moment in your Video Game using Game Mechanics | 1 | |
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44. | Daniel Schiffer - Why every game developer should play Dungeons & Dragons | 1 | |
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45. | Dealing with Distress | 1 | |
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46. | Merging Art Design and Game Design in The Eyes of Ara | 1 | | The Eyes of Ara
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47. | Anthony Wood - Building the world of Damsel | 1 | | Damsel
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48. | BAPFF - The Gurus of Games Part 3 - 360 Video | 1 | |
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49. | Alex Driml - Hacking your way out of a jam | 1 | |
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50. | Ash on IL2CPP | 1 | |
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51. | Jason & Nichole Stark - Narrative design Vs Game design | 1 | |
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52. | Small fractions of time in game play can matter; Blizzard's expansion launches | 2 | |
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53. | Brisbane Unity Developers - Augmented Reality and Locative Storytelling | 1 | |
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54. | Designing Game AI for Player Enjoyment | 1 | |
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55. | Matthew Lee - Emergent Effects, Autonomy and Community: The Phenomenon of Pokemon GO | 1 | |
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56. | Zander Hume on Music Shingling | 0 | |
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57. | Adric Polkinhorne - Taking ‘Think of The Children’ from 48 Hour Jam to Full Production | 0 | | Think of the Children
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58. | Boris Sanchez on Corona SDK | 0 | |
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59. | Alex Norton - Optimizing Cathartic Response in User Interactions | 0 | |
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60. | Lex on VR and Gaming | 0 | |
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61. | Michael Swan on RAD | 0 | |
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