2020-03-03 | Cheryl Vance - Pitching Games to Publishers [Game Development Brisbane, July 2019] | 1:41:24 | 213 | |
|
2020-02-11 | Brendan Bennett - Scriptable Render Pipelines [Brisbane Unity Developers, October 2019] | 46:15 | 125 | |
|
2019-05-13 | Lessons Learnt From Jamming | 1:25:13 | 199 | |
|
2018-11-29 | Small fractions of time in game play can matter; Blizzard's expansion launches | 1:10:18 | 77 | |
|
2018-11-28 | Designing Game AI for Player Enjoyment | 1:18:23 | 45 | |
|
2018-08-29 | Integrating Unity app with Google's Firebase System | 52:33 | 216 | |
|
2018-06-02 | Are new iOS features making Unity redundant? | 1:23:51 | 240 | |
|
2018-04-05 | Tina (MoltenCherry) Howard - Quantum Suicide: My writing, my production and my spectacular fails. | 53:11 | 255 | |
|
2018-03-29 | Adric Polkinhorne - Taking ‘Think of The Children’ from 48 Hour Jam to Full Production | 1:06:46 | 77 | | Think of the Children
|
2018-03-29 | Alex Driml - Hacking your way out of a jam | 1:42:19 | 102 | |
|
2018-03-19 | Gameplay Programming - Gameplay Programming - my experience, thoughts and opinions | 35:06 | 337 | |
|
2018-03-06 | Merging Art Design and Game Design in The Eyes of Ara | 1:28:49 | 192 | | The Eyes of Ara
|
2017-02-20 | Anthony Wood - Building the world of Damsel | 1:34:27 | 95 | | Damsel
|
2017-02-20 | Jason Stark - All Your Platform Are Belong to Us | 1:42:43 | 74 | |
|
2017-02-01 | Dan Sugars - Does your sound have vision? | 19:38 | 108 | |
|
2017-01-31 | James Clark - Creating a Memorable Moment in your Video Game using Game Mechanics | 15:06 | 48 | |
|
2017-01-31 | Daniel Schiffer - Why every game developer should play Dungeons & Dragons | 10:17 | 62 | |
|
2017-01-31 | Kaydos - Video Game Marketing 101 | 16:12 | 95 | |
|
2016-10-15 | Screen Queensland in conversation with Queensland game developers | 1:51:36 | 180 | |
|
2016-09-27 | Ariel Marcy - A Biologist's Perspective on Creativity and Science in Games | 21:48 | 82 | Vlog |
|
2016-09-27 | Matthew Lee - Emergent Effects, Autonomy and Community: The Phenomenon of Pokemon GO | 19:31 | 38 | |
|
2016-09-26 | Ben Droste - Artistic Composition + Level Design = Pretty, Playable, Worlds | 17:30 | 120 | |
|
2016-09-08 | Sarah Smith - I can't believe its not Unity - Sprite Kit in iOS 10 | 16:43 | 3,018 | |
|
2016-07-23 | Brisbane Unity Developers - Augmented Reality and Locative Storytelling | 58:19 | 116 | |
|
2016-07-16 | The Science of Fun: Psychology in Game Design | 1:38:28 | 1,424 | Vlog |
|
2016-07-12 | Noobs in Game Development: How we level up! | 1:36:22 | 268 | |
|
2016-06-24 | Adaptive Audio For Indies – Bringing Your Game's Sound And Music To Life | 54:33 | 406 | |
|
2016-06-17 | Managing many lights in real time with clustered shading | 1:23:19 | 3,060 | |
|
2016-06-13 | A retrospective of Fluffy Knuckleduster's Wizzed Off! | 1:12:11 | 79 | |
|
2016-05-09 | Live Game Design : designing for an MMO when people are already playing it | 1:41:10 | 1,505 | | Vega Conflict
|
2016-05-03 | We're Doing it Live: Behind the scenes of supporting an MMORTS | 43:52 | 367 | |
|
2016-04-19 | Why computer game designers should make tabletop games | 40:13 | 186 | |
|
2016-04-15 | A Pre-Mortem 2: beautiful, fast, epic, and amazing (P.S. you have no resources) | 2:43:39 | 269 | |
|
2016-04-15 | An Unreal Perspective into VR | 1:29:23 | 95 | |
|
2016-04-07 | The Fuzzy Adventures of Lupinball (so far) | 50:09 | 43 | |
|
2016-04-07 | Satellite Reign Retrospective | 58:52 | 520 | |
|
2016-03-18 | Dealing with Distress | 1:17:05 | 168 | |
|
2016-02-13 | When you've been through it all, what's next? Start again! | 1:09:17 | 95 | |
|
2016-02-11 | Inside VEGA Conflict | 1:09:03 | 434 | |
|
2016-01-31 | BAPFF The Gurus of Games Part 2 - 360 Video | 31:22 | 89 | |
|
2016-01-31 | BAPFF - The Gurus of Games Part 3 - 360 Video | 32:57 | 68 | |
|
2016-01-30 | BAPFF - The Gurus of Games Part 1 - 360 Video | 31:16 | 213 | |
|
2015-11-28 | Notes From the Trenches - The ins and outs of music and audio for game | 1:01:57 | 88 | |
|
2015-11-21 | A Retrospective of Assault Android Cactus | 2:37:33 | 235 | | Assault Android Cactus
|
2015-10-23 | Artificial Life, Behavior Trees and Optimization | 1:48:31 | 628 | |
|
2015-09-21 | Layton Hawkes - Perfecting Our Puzzles: Lessons in Level Design from Bears vs. Art | 1:06:06 | 940 | |
|
2015-09-10 | Michael Swan on AGI | 1:32:10 | 93 | |
|
2015-08-10 | Ash on IL2CPP | 10:21 | 197 | |
|
2015-07-09 | Michael Swan on RAD | 17:41 | 54 | |
|
2015-07-09 | Greg on Text and Font Rendering | 14:03 | 462 | |
|
2015-07-09 | Zander Hume on Music Shingling | 17:00 | 45 | |
|
2015-07-09 | Lex on VR and Gaming | 15:11 | 101 | |
|
2015-06-22 | Virtual Reality Panel | 1:20:26 | 359 | |
|
2015-06-19 | Jason & Nichole Stark - Narrative design Vs Game design | 1:04:21 | 115 | |
|
2015-05-06 | Game Technology Brisbane - Steve 'Sly' Williams on MonoGame | 46:51 | 153 | |
|
2015-04-17 | Morgan Jaffit on Indie Game Development | 1:10:39 | 452 | |
|
2015-04-17 | Boris Sanchez on Corona SDK | 52:49 | 94 | |
|
2015-04-17 | Alex Norton - Optimizing Cathartic Response in User Interactions | 1:02:38 | 59 | |
|
2015-03-02 | Pablo Farias Navarro - HTML5 Mobile Game Development for Beginners | 1:06:40 | 1,143 | |
|
2015-02-05 | Dan Treble - Scaling Unity | 1:24:15 | 400 | |
|
2015-02-04 | Luke Muscat - 21 Tips for Creative People | 42:14 | 1,079 | |
|