Game Dev Brisbane

Game Dev Brisbane

Views:
22,100
Subscribers:
368
Videos:
61
Duration:
2:14:42:35
Australia
Australia

Game Dev Brisbane is an Australian YouTube channel which has 368 subscribers, with his content totaling over 22.1 thousand views views across 61 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCCocdQGfRocGdb3xBOXovxg





Top 100 Videos With The Longest Duration by Game Dev Brisbane


Video TitleDurationCategoryGame
1.A Pre-Mortem 2: beautiful, fast, epic, and amazing (P.S. you have no resources)2:43:39
2.A Retrospective of Assault Android Cactus2:37:33Assault Android Cactus
3.Screen Queensland in conversation with Queensland game developers1:51:36
4.Artificial Life, Behavior Trees and Optimization1:48:31
5.Jason Stark - All Your Platform Are Belong to Us1:42:43
6.Alex Driml - Hacking your way out of a jam1:42:19
7.Cheryl Vance - Pitching Games to Publishers [Game Development Brisbane, July 2019]1:41:24
8.Live Game Design : designing for an MMO when people are already playing it1:41:10Vega Conflict
9.The Science of Fun: Psychology in Game Design1:38:28Vlog
10.Noobs in Game Development: How we level up!1:36:22
11.Anthony Wood - Building the world of Damsel1:34:27Damsel
12.Michael Swan on AGI1:32:10
13.An Unreal Perspective into VR1:29:23
14.Merging Art Design and Game Design in The Eyes of Ara1:28:49The Eyes of Ara
15.Lessons Learnt From Jamming1:25:13
16.Dan Treble - Scaling Unity1:24:15
17.Are new iOS features making Unity redundant?1:23:51
18.Managing many lights in real time with clustered shading1:23:19
19.Virtual Reality Panel1:20:26
20.Designing Game AI for Player Enjoyment1:18:23
21.Dealing with Distress1:17:05
22.A retrospective of Fluffy Knuckleduster's­ Wizzed Off!1:12:11
23.Morgan Jaffit on Indie Game Development1:10:39
24.Small fractions of time in game play can matter; Blizzard's expansion launches1:10:18
25.When you've been through it all, what's next? Start again!1:09:17
26.Inside VEGA Conflict1:09:03
27.Adric Polkinhorne - Taking ‘Think of The Children’ from 48 Hour Jam to Full Production1:06:46Think of the Children
28.Pablo Farias Navarro - HTML5 Mobile Game Development for Beginners1:06:40
29.Layton Hawkes - Perfecting Our Puzzles: Lessons in Level Design from Bears vs. Art1:06:06
30.Jason & Nichole Stark - Narrative design Vs Game design1:04:21
31.Alex Norton - Optimizing Cathartic Response in User Interactions1:02:38
32.Notes From the Trenches - The ins and outs of music and audio for game1:01:57
33.Satellite Reign Retrospective58:52
34.Brisbane Unity Developers - Augmented Reality and Locative Storytelling58:19
35.Adaptive Audio For Indies – Bringing Your Game's Sound And Music To Life54:33
36.Tina (MoltenCherry) Howard - Quantum Suicide: My writing, my production and my spectacular fails.53:11
37.Boris Sanchez on Corona SDK52:49
38.Integrating Unity app with Google's Firebase System52:33
39.The Fuzzy Adventures of Lupinball (so far)50:09
40.Game Technology Brisbane - Steve 'Sly' Williams on MonoGame46:51
41.Brendan Bennett - Scriptable Render Pipelines [Brisbane Unity Developers, October 2019]46:15
42.We're Doing it Live: Behind the scenes of supporting an MMORTS43:52
43.Luke Muscat - 21 Tips for Creative People42:14
44.Why computer game designers should make tabletop games40:13
45.Gameplay Programming - Gameplay Programming - my experience, thoughts and opinions35:06
46.BAPFF - The Gurus of Games Part 3 - 360 Video32:57
47.BAPFF The Gurus of Games Part 2 - 360 Video31:22
48.BAPFF - The Gurus of Games Part 1 - 360 Video31:16
49.Ariel Marcy - A Biologist's Perspective on Creativity and Science in Games21:48Vlog
50.Dan Sugars - Does your sound have vision?19:38
51.Matthew Lee - Emergent Effects, Autonomy and Community: The Phenomenon of Pokemon GO19:31
52.Michael Swan on RAD17:41
53.Ben Droste - Artistic Composition + Level Design = Pretty, Playable, Worlds17:30
54.Zander Hume on Music Shingling17:00
55.Sarah Smith - I can't believe its not Unity - Sprite Kit in iOS 1016:43
56.Kaydos - Video Game Marketing 10116:12
57.Lex on VR and Gaming15:11
58.James Clark - Creating a Memorable Moment in your Video Game using Game Mechanics15:06
59.Greg on Text and Font Rendering14:03
60.Ash on IL2CPP10:21
61.Daniel Schiffer - Why every game developer should play Dungeons & Dragons10:17