1. | Valve Source Code 2013 Tutorial (Episode 2): Fixing the Physgun | 81 | Tutorial | Half-Life 2
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2. | Valve Source Code 2013 Tutorial (Episode 25): Adding 3 Half-Life 2 Beta Weapons! | 67 | Tutorial | Half-Life 2
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3. | Valve Source Code 2013 Tutorial (Episode 18): Restoring The Molotov Weapon | 61 | Tutorial | Half-Life 2
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4. | Valve Source Code 2013 Tutorial (Episode 27): Miscellaneous Flashlight Features | 47 | | Half-Life 2
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5. | Valve Source Code 2013 Tutorial (Episode 22): Adding Dynamic Render-to-Texture (RTT) Shadows | 46 | Tutorial | Half-Life 2
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6. | Valve Source Code 2013 Tutorial (Episode 0): Downloading and Compiling the Code | 45 | Tutorial | Half-Life 2
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7. | Valve Source Code 2013 Tutorial (Episode 19): Adding Dynamic Lights For Weapons & Items | 44 | Tutorial | Half-Life 2
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8. | Valve Source Code 2013 Tutorial (Episode 24): Shader Authoring Part 4 [Adding a Dynamic Sky Effect] | 42 | Show | Half-Life 2
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9. | Hammer Tutorial 19 - How to Import Half-Life 2 Beta Models Into Retail Half-Life 2 | 39 | | Half-Life 2
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10. | Valve Source Code 2013 Tutorial (Episode 23): Fixing Viewmodel Bobbing Issues | 36 | Tutorial | Half-Life 2
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11. | Valve Source Code 2013 Tutorial (Episode 21): Adding The Flaregun & Fixing a Game-Breaking Bug | 34 | Show | Half-Life 2
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12. | Valve Source Code 2013 Tutorial (Episode 10): Creating a Laser Weapon | 32 | Tutorial | Half-Life 2
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13. | Valve Source Code 2013 Tutorial (Episode 17): Adding The Stunstick & Fixing Glow Effects | 32 | Tutorial | Half-Life 2
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14. | Valve Source Code 2013 Tutorial (Episode 20): Adding The Hopwire [Black Hole] Grenade & Issues! | 26 | Show | Half-Life 2
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15. | Hammer Tutorial 24 - Setting Up Dropships | 26 | | Half-Life 2
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16. | Source Shorts #2 - Fixing a Shotgun Reload Glitch (Source 2013 MP) | 26 | | Half-Life 2
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17. | Valve Source Code 2013 Tutorial (Episode 26): Adding a Full Holster Sequence Feature | 25 | Tutorial | Half-Life 2
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18. | Source Shorts #7 - Fixing Jeep/Magnet Game Crash (Mapbase) | 23 | | Half-Life 2
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19. | Valve Source Code 2013 Tutorial (Episode 16): Adding The SLAM & Floating Tripmine Fix | 22 | Tutorial | Half-Life 2
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20. | Hammer Tutorial 25 - Pseudorandom Razor Train Setup | 21 | Tutorial | Half-Life 2
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21. | Hammer Tutorial 19.5 - How To Import Half-Life 2 Beta Viewmodels Into Retail Half-Life 2 | 21 | Tutorial | Half-Life 2
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22. | Hammer Tutorial 13 - How to Import Half-Life 2 Beta Maps Into Retail Half-Life 2 | 21 | Tutorial | Half-Life 2
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23. | Valve Source Code 2013 Tutorial (Episode 6 Alt): Shader Authoring Part 1.5 [Using SCell555s Version] | 20 | Show | Half-Life 2
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24. | Hammer Tutorial 23 - Wake Up Sequence From Half-Life 2 And Portal | 19 | Tutorial | Half-Life 2
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25. | Valve Source Code 2013 Tutorial (Episode 16.5): Fixing SLAM Satchel Charges & Floating Tripmines | 18 | | Half-Life 2
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26. | Valve Source Code 2013 Tutorial (Episode 0.5/1): Debugging the Code and Coding Console Messages | 18 | Tutorial | Half-Life 2
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27. | Valve Source Code 2013 Tutorial (Episode 0 Alt): Downloading and Compiling the Code [Linux Edition!] | 18 | Tutorial | Half-Life 2
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28. | Valve Source Code 2013 Tutorial (Episode 15): Shader Authoring Part 3 [Adding The PBR Shader] | 14 | Tutorial | Half-Life 2
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29. | My Thoughts/Opinions About Playing Half-Life: Alyx Without VR | 13 | | Half-Life 2
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30. | Valve Source Code 2013 Tutorial (Episode 7): Shader Authoring Part 2 [Parallax Corrected Cubemap] | 12 | Tutorial | Half-Life 2
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31. | Valve Source Code 2013 Tutorial (Episode 17.5): Fixing Metrocop Functionality [That I Broke!] | 12 | Tutorial | Half-Life 2
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32. | Valve Source Code 2013 Tutorial (Episode 4): Changing FOV Bounds | 11 | Tutorial | Half-Life 2
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33. | Valve Source Code 2013 Tutorial (Episode 11): Sphere of Sprites P1 [Creating a Sphere of Sprites] | 9 | Tutorial | Half-Life 2
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34. | Valve Source Code 2013 Tutorial (Episode 14): Fixing Burst Fire Weapons | 9 | Tutorial | Half-Life 2
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35. | Valve Source Code 2013 Tutorial (Episode 6): Shader Authoring Part 1 [Setting Up Perl & DirectX SDK] | 9 | Show | Half-Life 2
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36. | Hammer Tutorial 15 - Creating a Curved Arch Tunnel + An Idea For Complicated Tunnel Designs | 8 | Tutorial | Half-Life 2
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37. | Half-Life 2 Beta - City 17 (HL2 Beta Mod Playthrough) | 8 | Let's Play | Half-Life 2
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38. | Valve Source Code 2013 Tutorial (Episode 3): Sniper Scope-In Bug After Level Transition Fix | 7 | Tutorial | Half-Life 2
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39. | Hammer Tutorial 18 - Using The func_reflective_glass Entity To Create RTX-Style Floors in Source | 6 | Tutorial | Half-Life 2
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40. | Valve Source Code 2013 Tutorial (Episode 3.5): Scope-In Colour Overlay & Beta Binoculars Similar Fix | 6 | Tutorial | Half-Life 2
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41. | Half-Life 2 Beta - Air Exchange (HL2 Beta Mod Playthrough) | 5 | Let's Play | Half-Life 2
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42. | Hammer Tutorial 21 - Combine Wall Crusher | 4 | Tutorial | Half-Life 2
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43. | Half-Life 2 Drivable APCs? -- Investigations Episode #4 | 4 | Show | Half-Life 2
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44. | Half-Life 2 Beta - Ravenholm (Prototype Maps, E3 2002 Demo & LeakNet HL2 Beta Chapter Playthrough) | 3 | Let's Play | Half-Life 2
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45. | Hammer Tutorial 1: Black Hole Grenade...in Portal? | 3 | Tutorial | Half-Life 2
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46. | Valve Source Code 2013 Tutorial (Episode 13.5): Coded Factorial Method & Variable Limitations | 3 | Tutorial | Half-Life 2
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47. | Hammer Tutorial 27 - Destructible Breencast Monitors | 3 | Tutorial | Half-Life 2
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48. | Half-Life 2 Beta - Sewers (Beta Maps and Streetwar Revision Playthrough) | 3 | Let's Play | Half-Life 2
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49. | Hammer Tutorial 26 - Setting Up a Bombing Hunter-Chopper | 2 | Tutorial | Half-Life 2
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50. | Destiny 2: Well of Stars LOST Area -- Investigations Episode #3 | 2 | Show | Half-Life 2
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51. | Gareth Showcases: Non-Euclidean Geometry Demo | 2 | Show | Half-Life 2
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52. | Half-Life 2 Beta - Borealis (HL2 Beta Mod Playthrough) | 2 | Let's Play | Half-Life 2
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53. | Internet Exploration: Wanna Be Friends?/XimerTracks/Cash App Spam Comments/Channels on YouTube | 2 | | Half-Life 2
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54. | Black Mesa's HIDDEN Xen Dev Level -- Investigations Episode #1 | 2 | Show | Half-Life 2
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55. | Half-Life 2 Beta - Hyperborea (Missing Information Mod Playthrough) | 2 | Let's Play | Half-Life 2
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56. | Half-Life 2 Beta - Kraken Base (deep_01_011 & proto_deep002b Maps Playthrough) | 2 | Let's Play | Half-Life 2
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57. | Half-Life 2 Beta - Canals (Beta Maps & LeakNet HL2 Beta Chapter Playthrough) | 2 | Let's Play | Half-Life 2
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58. | Half-Life 2 RANDOMIZED! [Full] | 1 | | Half-Life 2
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59. | Valve Source Code 2013 Tutorial (Episode 9): Mathematical Function Visualizer Idea | 1 | Tutorial | Half-Life 2
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60. | Gareth Plays: Entropy : Zero 2 Part 5 (A Firefight...At Cave Johnson's House!?!) | 1 | Let's Play | Half-Life 2
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61. | Gareth Plays: Missing Information - Part 7 (Black Mesa East) | 1 | Let's Play | Half-Life 2
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62. | Gareth Plays: Half-Life 2: Raising the Bar: Redux Division 2 Part 1 (Escaping City 17 & Meeting Eli) | 1 | Let's Play | Half-Life 2
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63. | Half-Life 2 Cut Stream Moment (because of a game bug, I guess?) | 1 | | Half-Life 2
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64. | Half-Life 2 Beta - Palace (d4_palace_01 and d4_palace_02a Maps Playthrough) | 1 | Let's Play | Half-Life 2
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65. | Gareth Plays: Prospekt FULL Launch Playthrough {Old TIS Playthrough} | 1 | Let's Play | Half-Life 2
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66. | Gareth Plays: Dark Interval Part 1 (Amazing HL2 Beta Based Mod!) | 1 | Let's Play | Half-Life 2
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67. | Half-Life 2 Beta - Depot (Mod Playthrough) | 1 | Let's Play | Half-Life 2
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68. | Half-Life 2 Beta - Wasteland Train Introduction (Possible Level Development Concept I Thought Up) | 1 | | Half-Life 2
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69. | Gareth Plays: MINERVA: Metastasis Part 1 (Infiltrating a Combine Base!) | 1 | Let's Play | Half-Life 2
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70. | Half-Life 2 Beta - Streetwars (Rooftops, sniper_029, e3_strider & Various LeakNet Maps Playthrough) | 0 | Let's Play | Half-Life 2
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71. | Gareth Plays: Missing Information - Part 10 (Sandtraps) | 0 | Let's Play | Half-Life 2
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72. | Gareth Plays: Missing Information - Part 14 (Follow Freeman!) | 0 | Let's Play | Half-Life 2
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73. | Gareth Plays: Missing Information - Part 3 (Depot, Terminal & Rooftops with James) | 0 | Let's Play | Half-Life 2
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74. | Gareth Plays: Missing Information - Part 8 (Ravenholm) | 0 | Let's Play | Half-Life 2
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75. | Gareth Plays: Half-Life 2: Raising the Bar: Redux Division 1 (Another Amazing HL2 Beta Based Mod!) | 0 | Let's Play | Half-Life 2
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76. | Gareth Plays: Missing Information - Part 2 (E3 2003 Demonstration) | 0 | Let's Play | Half-Life 2
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77. | Hammer Tutorial 19 Alternative - Using The mdlconverter Tool | 0 | Tutorial | Half-Life 2
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78. | Valve Source Code 2013 Tutorial (Episode 12): Fixing VGUI Screens [Fixing Functionality] | 0 | Tutorial | Half-Life 2
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79. | Gareth Plays: MINERVA: Metastasis Part 2 (A Disturbing Discovery...) | 0 | Let's Play | Half-Life 2
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80. | I Try Out Lambda Wars (Essentially Half-Life 2 Meets Halo Wars!) | 0 | | Half-Life 2
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81. | Gareth Plays: Missing Information - Part 13 (Anticitizen One) | 0 | Let's Play | Half-Life 2
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82. | Gareth Plays: Missing Information - Part 11 (Nova Prospekt) | 0 | Let's Play | Half-Life 2
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83. | Gareth Plays: Missing Information - Part 5 (Route Kanal) | 0 | Let's Play | Half-Life 2
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84. | Gareth Plays: Missing Information - Part 15 (Dark Energy) | 0 | Let's Play | Half-Life 2
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85. | A Bumpy Ride in Half-Life 2 | 0 | | Half-Life 2
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86. | Gareth Plays: Missing Information - Part 4 (Point Insertion) | 0 | Let's Play | Half-Life 2
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87. | Gareth Plays: Half-Life 2: Year Long Alarm (Short & Sweet HL2 Mod!) | 0 | Let's Play | Half-Life 2
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88. | Half-Life 2 Beta - Eli's Lab (Prototype Map & LeakNet HL2 Beta Chapter Playthrough) | 0 | Let's Play | Half-Life 2
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89. | Air Exchange Retail Mod: Behind The Scenes (Sticky Launcher Detonation Issue With No Ammo) | 0 | | Half-Life 2
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90. | Gareth Plays: MINERVA: Metastasis Part 4 (A Daring Escape!) | 0 | Let's Play | Half-Life 2
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91. | Gareth Plays: MINERVA: Metastasis Part 3 (The Heart of the Facility) | 0 | Let's Play | Half-Life 2
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92. | Gareth Plays: Missing Information - Part 6 (Water Hazard) | 0 | Let's Play | Half-Life 2
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93. | Reviewing The First Four Episodes -- Investigations Follow-Up Episode #1 | 0 | Show | Half-Life 2
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94. | Gareth Plays: Missing Information - Part 9 (Highway 17) | 0 | Let's Play | Half-Life 2
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95. | Dark Interval Old Build Mini Playthrough (Wasteland Train Intro & Kraken Base Map) | 0 | Let's Play | Half-Life 2
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96. | Gareth Plays: Half-Life: Alyx [Without VR] Part 6 (The Worst Part?) | 0 | Let's Play | Half-Life 2
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97. | Valve Source Code 2013 Tutorial (Episode 5): Modifying The Concussive Blast Entity To Alter Damage | 0 | Tutorial | Half-Life 2
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98. | Half-Life 2 Beta - Vertigo (Mod Playthrough) | 0 | Let's Play | Half-Life 2
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99. | Valve Source Code 2013 Tutorial (Episode 33): Adding a Custom Loading Image Dependent On The Map | 0 | | Half-Life 2
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100. | Valve Source Code 2013 Tutorial (Episode 35): Implementing Hitmarkers/Hitnumbers | 0 | | Half-Life 2
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