101. | Gesture Methods The New Sign Language - #GamesUR US Conference 2016 | 323 | |
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102. | Flighting & UR: A retrospective from Age of Empires IV - Todd Kelley & Savannah Harrison | 321 | |
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103. | From Body Signals to Brainy Player Insights - Lennart Nacke - #GamesUR Conference 2015 | 321 | |
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104. | 2015US - Dissecting the Dragon: UX Research in Bioware's Dragon Age Inquisition | 317 | | Dragon Age: Inquisition
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105. | Crowdsourcing Player Experience Evaluation - #GamesUR US Conference 2016 | 317 | |
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106. | Blending UR in the Design Cycle to Maximize Impact - Julien Huguenin | 317 | |
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107. | Assessment of Responses to Narrative in Games - #GamesUR US Conference 2016 | 316 | |
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108. | Understanding Player Behaviour Through Visualization - Günter Wallner - GUR Virtual Summer Camp 2020 | 316 | |
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109. | The Ethics of Our Art: Research Ethics and the Games User Experience | Ann Johnson & Lisa Rigtrup | 315 | Guide |
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110. | The Good, The Bad and The Ugly. UX Research in Pre-Production - Molly Sirota & Nick Livingston | 314 | |
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111. | Industry-academic partnership to train next generation GURs - Ahmed Ghoneim & Pejman Mirza-Babaei | 311 | |
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112. | Usability and accessibility pro-tips for games user research lab design | Ashley Brown | 310 | |
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113. | High Impact Opportunities For User Research With Mobile F2P Games - Rovio | 307 | |
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114. | #GamesUR Summit 2022 Keynote - Melissa Boone | 307 | |
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115. | Why Looking At Non-Games UX Makes For Better Games UX - Bernice Wong, Pixelberry Studios | 303 | |
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116. | Mind the Gap Between Academia and Games - Josh Rivers, CCP - GRUXonline | 302 | |
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117. | Immersion, Flow and Usability in Games - Raphael Leroy - GUR Virtual Summer Camp 2020 | 302 | |
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118. | Your Survey Sucks: Exposing Truths to Mobile Games Dev Teams Through Better Quant | 299 | |
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119. | Hold on to your Butts: A debate on teaching teams to do research | Ian Livingston & Tom Lorusso | 298 | Discussion |
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120. | Developing the Skills of Your UR Team, Deborah Hendersen, Xbox - GRUX Online 2021 | 294 | |
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121. | Fireside Chat PS3 ♥'s Xbox - #GamesUR US Conference 2016 | 285 | |
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122. | A Heuristic Checklist for VR Design - Daniel Smith - GUR Summer Virtual Camp 2020 | 281 | |
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123. | A Trait Model and Scale of Game Playing Preferences | Karina Arrambide & Lennart Nacke | 278 | |
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124. | GUR Lessons from Mars and the Last Star (DOOM & Battleborn) - #GamesUR US Conference 2017 | 276 | |
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125. | Games User Research Salary Survey 2018 | 275 | |
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126. | Diary of a Playtest Recruiter - You Want Me to do What Now? (And by When?) - Santino Garcia | 273 | |
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127. | What does your future games user research employer want you to do? Raphaël Leroy - GRUX Online 2021 | 267 | |
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128. | Accessibility Versus Difficulty, Ian Hamilton, Consultant - GRUX Online 2021 | 266 | |
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129. | COVID Realities from the GamesUR Salary Survey - Seb Long | 266 | |
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130. | Academic-Industry partnerships for positive change in GUR | Pejman Mirza-Babaei & Samantha Stahlke | 256 | |
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131. | How to Communicate with 41+ Dev Studios - Maria Amirkhanyan & Ekaterina Lisovskaia | 256 | |
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132. | Group Therapy For Old Timers | Jonthan Dankoff | 253 | |
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133. | Kick-Off: #gamesUR US Summit 2019 - Nicolaas VanMeerten | 248 | |
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134. | You Play Like a GURL: Perspectives from Female-Identifying Researchers - Panel | 247 | |
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135. | Rapport and participant interaction in games user research - Bob Tilford | 247 | |
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136. | How to get into games UX? - Panel session at GRUX Online 2021 | 246 | Guide |
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137. | #gamesUR 2021 - Keynote Plenary Panel | 245 | |
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138. | On a Break: Improving the Returning Player Experience - Elisabeth Whyte | 242 | |
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139. | Problem-solving strategies and learning in The Witness - Megan Pusey - GRUXonline | 241 | |
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140. | Lessons Learnt in User Research for Indie Studios - Pejman Mirza-Babaei - #GamesUR London 2016 | 240 | |
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141. | Design Barriers for Deaf & Hard-of-Hearing Gamers - Jasmine Granados - GUR Virtual Summer Camp 2020 | 239 | |
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142. | What does GUR mean? Asked by grandparents | 238 | |
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143. | Opening Address: GamesUR US Summit 2018 | 232 | |
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144. | User Research vs. Data Science - #GamesUR US Conference 2017 | 231 | |
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145. | Why doing the boring stuff you think is not your job, really is your job | Emma Varjo | 229 | |
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146. | Microtalks - #GamesUR US Conference 2017 | 223 | |
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147. | Starting In GUR With Only A High School Degree - Tyler Sterle - GUR Virtual Summer Camp 2020 | 220 | |
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148. | Play time is over: Running games user research on non-games - Lauren White & Tom Lorusso, Microsoft | 219 | |
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149. | Climbing mountains: 10 years in accessibility | Steve Saylor & Ian Hamilton | 216 | |
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150. | Plantopia: the UX challenges of developing an innovative mobile game, Marianne Le Gall, Voodoo | 211 | |
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151. | How Do We Run Remote Research With Kids Who Are So Over Zoom? - Carissa Kang | 210 | |
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152. | Thinking outside the lab: case study of a mobile AR game - Minecraft Earth | Olga Zielinska | 208 | | Minecraft Earth
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153. | A Framework for the Fine-grained Evaluation of the Interactive Narrative Experience | 205 | |
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154. | Interactive Visualization Of Data - Erica Kleinman, Magy Seif El-Nasr - GUR Virtual Summer Camp 2020 | 204 | |
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155. | Keynote: How to Win Friends and Influence Developers | 196 | Guide |
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156. | Open Discussion - #GamesUR US Conference 2016 | 193 | Discussion |
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157. | Hexbin Maps as a Tool in GUR, Guenter Wallner, Johannes Kepler Uni - GRUX Online 2021 Microtalk | 188 | |
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158. | Testing in VR: Practicalities and considerations - #GamesUR US Conference 2017 | 181 | |
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159. | Turn Your Research Into Action with a Workshop - Emma Varjo | 177 | |
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160. | Crash Course: What is Deaf Accessibility?, Morgan Baker, The Odd Gentlemen - GRUX Online 2021 | 176 | |
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161. | QnA with Celia Hodent, Consultant, hosted by Emma Varjo - GRUXonline | 176 | |
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162. | UX as a Competence Center for Collaboration: Workshop Methods - Steven Mathiesen, Travian Games | 176 | |
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163. | Designer-inspired Maturity Framework for Sustainable Game Design Experiences - Nandhini Giri | 170 | |
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164. | Our Subversive Goal in Teaching - #GamesUR US Conference 2016 | 170 | |
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165. | Lessons on User Research with Gaming Robots - Kieron Kirkland, Reach Robotics | 169 | |
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166. | Effective Communication in Chaos: Lessons for Communication System Design in Team Play - Evelyn Tan | 169 | |
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167. | Our Foot's In The Door, Now What? - Panel: Ash, Zhou, Dircks, Mixan - GUR Virtual Summer Camp 2020 | 168 | |
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168. | Players are not lab rats! A retrospection on model concerning human experience | Laureline Chiapello | 168 | |
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169. | Accessible Horror: Everyone is Entitled to One Good Scare - GRUX Online | 167 | |
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170. | Debating Return on Investment for Games User Research - #GamesUR US Conference 2017 | 166 | |
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171. | Challenges in the Game Analytics Pipeline | 165 | |
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172. | GURSIG Update - #GamesUR US Conference 2016 | 163 | Vlog |
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173. | Eliciting Play Experiences with an Argumentative Qualitative Interview Method - Heidi Rautalahti | 162 | |
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174. | 10 Checkpoints for Cultural Representation in Games - Udaya Lakshmi - GRUXonline | 160 | |
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175. | Qualitative Research: Why We Hired a Tax Researcher to Work on a Baseball Game | 158 | |
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176. | Roundtable: Technologies for User Research - Andrei Muratov | 156 | |
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177. | Social Experiences In Single Player Puzzle Games - Megan Pusey - GUR Virtual Summer Camp 2020 | 154 | |
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178. | 2015US 1.06 Destiny Combatants - Ash | 154 | |
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179. | #games UR Summit: Advice for getting your talk accepted with Jonathan Dankoff | 152 | |
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180. | #games UR Summit: Hannah Murphy on the value of speaking at the summit | 151 | |
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181. | How to save the forest when all the trees are on fire - #GamesUR US Conference 2017 | 148 | |
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182. | SWaGUR – Training the Next Generation of Games User Researchers - #GamesUR US Conference 2017 | 144 | |
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183. | Revisiting Reporting: Create Stronger Research Engagement - Josh Rivers | 144 | |
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184. | How Do I Get This Plane Airborne - Salem Kazi | 143 | |
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185. | Panel: Breaking into GUR - #GamesUR US Conference 2017 | 142 | |
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186. | A Player-centered Look at Spending and Advertising in Mobile Games | 136 | | Cognition: An Erica Reed Thriller
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187. | How to design for player persistence, Megan Pusey, Murdoch University - GRUX Online 2021 Microtalk | 133 | |
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188. | Chasing Rabbits - Tom Lorusso - GUR Virtual Summer Camp 2020 | 131 | |
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189. | #games UR Summit: Randy Pagulayan shares his thoughts on being last year's keynote speaker | 123 | |
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190. | Virtual Reality Open RoundTable - #GamesUR US Conference 2016 | 123 | |
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191. | A How-To-Guide for Muslim Representation in Video Games, Osama Dorias, Warner Brothers - GRUX Online | 122 | Guide |
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192. | How Xbox supports accessible game design through user research, Anna Waismeyer, Xbox - GRUX Online | 120 | |
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193. | The Future of E-Sports is the Future of GUR - Levy, Medler, & Harris - GUR Virtual Summer Camp 2020 | 118 | |
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194. | 8 Ways To Bring Research Strategy To Your Research Organisation, Sarah Romoslawski -GRUX Online 2021 | 116 | |
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195. | Take Control: Building a UR Process at Remedy, Elise Torfs, Remedy - GRUX Online 2021 | 112 | |
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196. | 2015US 1.08 User Profiling - Drachen | 112 | |
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197. | Where Academia Meets Business - Benjamin Linz | 111 | |
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198. | Shaping Wastrels into Proper Citizens: Impacts of UR on We Happy Few - Jon Cohen | 107 | |
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199. | GUR Salary Survey 2023 | 97 | |
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200. | 2015US 1.04 Review Analysis - Livingston | 89 | Review |
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