Games User Research SIG

Games User Research SIG

Views:
122,625
Subscribers:
2,470
Videos:
231
Duration:
6:04:58:02

Games User Research SIG is a YouTube content creator with over 2.47 thousand subscribers, publishing 231 videos which altogether total roughly 122.63 thousand views.

Created on ● Channel Link: https://www.youtube.com/channel/UCJI0-SDgfwxfb_hSADU7UyQ





Top 200 Most Viewed Videos by Games User Research SIG


Video TitleViewsCategoryGame
101.Gesture Methods The New Sign Language - #GamesUR US Conference 2016323
102.Flighting & UR: A retrospective from Age of Empires IV - Todd Kelley & Savannah Harrison321
103.From Body Signals to Brainy Player Insights - Lennart Nacke - #GamesUR Conference 2015321
104.2015US - Dissecting the Dragon: UX Research in Bioware's Dragon Age Inquisition317Dragon Age: Inquisition
105.Crowdsourcing Player Experience Evaluation - #GamesUR US Conference 2016317
106.Blending UR in the Design Cycle to Maximize Impact - Julien Huguenin317
107.Assessment of Responses to Narrative in Games - #GamesUR US Conference 2016316
108.Understanding Player Behaviour Through Visualization - Günter Wallner - GUR Virtual Summer Camp 2020316
109.The Ethics of Our Art: Research Ethics and the Games User Experience | Ann Johnson & Lisa Rigtrup315Guide
110.The Good, The Bad and The Ugly. UX Research in Pre-Production - Molly Sirota & Nick Livingston314
111.Industry-academic partnership to train next generation GURs - Ahmed Ghoneim & Pejman Mirza-Babaei311
112.Usability and accessibility pro-tips for games user research lab design | Ashley Brown310
113.High Impact Opportunities For User Research With Mobile F2P Games - Rovio307
114.#GamesUR Summit 2022 Keynote - Melissa Boone307
115.Why Looking At Non-Games UX Makes For Better Games UX - Bernice Wong, Pixelberry Studios303
116.Mind the Gap Between Academia and Games - Josh Rivers, CCP - GRUXonline302
117.Immersion, Flow and Usability in Games - Raphael Leroy - GUR Virtual Summer Camp 2020302
118.Your Survey Sucks: Exposing Truths to Mobile Games Dev Teams Through Better Quant299
119.Hold on to your Butts: A debate on teaching teams to do research | Ian Livingston & Tom Lorusso298Discussion
120.Developing the Skills of Your UR Team, Deborah Hendersen, Xbox - GRUX Online 2021294
121.Fireside Chat PS3 ♥'s Xbox - #GamesUR US Conference 2016285
122.A Heuristic Checklist for VR Design - Daniel Smith - GUR Summer Virtual Camp 2020281
123.A Trait Model and Scale of Game Playing Preferences | Karina Arrambide & Lennart Nacke278
124.GUR Lessons from Mars and the Last Star (DOOM & Battleborn) - #GamesUR US Conference 2017276
125.Games User Research Salary Survey 2018275
126.Diary of a Playtest Recruiter - You Want Me to do What Now? (And by When?) - Santino Garcia273
127.What does your future games user research employer want you to do? Raphaël Leroy - GRUX Online 2021267
128.Accessibility Versus Difficulty, Ian Hamilton, Consultant - GRUX Online 2021266
129.COVID Realities from the GamesUR Salary Survey - Seb Long266
130.Academic-Industry partnerships for positive change in GUR | Pejman Mirza-Babaei & Samantha Stahlke256
131.How to Communicate with 41+ Dev Studios - Maria Amirkhanyan & Ekaterina Lisovskaia256
132.Group Therapy For Old Timers | Jonthan Dankoff253
133.Kick-Off: #gamesUR US Summit 2019 - Nicolaas VanMeerten248
134.You Play Like a GURL: Perspectives from Female-Identifying Researchers - Panel247
135.Rapport and participant interaction in games user research - Bob Tilford247
136.How to get into games UX? - Panel session at GRUX Online 2021246Guide
137.#gamesUR 2021 - Keynote Plenary Panel245
138.On a Break: Improving the Returning Player Experience - Elisabeth Whyte242
139.Problem-solving strategies and learning in The Witness - Megan Pusey - GRUXonline241
140.Lessons Learnt in User Research for Indie Studios - Pejman Mirza-Babaei - #GamesUR London 2016240
141.Design Barriers for Deaf & Hard-of-Hearing Gamers - Jasmine Granados - GUR Virtual Summer Camp 2020239
142.What does GUR mean? Asked by grandparents238
143.Opening Address: GamesUR US Summit 2018232
144.User Research vs. Data Science - #GamesUR US Conference 2017231
145.Why doing the boring stuff you think is not your job, really is your job | Emma Varjo229
146.Microtalks - #GamesUR US Conference 2017223
147.Starting In GUR With Only A High School Degree - Tyler Sterle - GUR Virtual Summer Camp 2020220
148.Play time is over: Running games user research on non-games - Lauren White & Tom Lorusso, Microsoft219
149.Climbing mountains: 10 years in accessibility | Steve Saylor & Ian Hamilton216
150.Plantopia: the UX challenges of developing an innovative mobile game, Marianne Le Gall, Voodoo211
151.How Do We Run Remote Research With Kids Who Are So Over Zoom? - Carissa Kang210
152.Thinking outside the lab: case study of a mobile AR game - Minecraft Earth | Olga Zielinska208Minecraft Earth
153.A Framework for the Fine-grained Evaluation of the Interactive Narrative Experience205
154.Interactive Visualization Of Data - Erica Kleinman, Magy Seif El-Nasr - GUR Virtual Summer Camp 2020204
155.Keynote: How to Win Friends and Influence Developers196Guide
156.Open Discussion - #GamesUR US Conference 2016193Discussion
157.Hexbin Maps as a Tool in GUR, Guenter Wallner, Johannes Kepler Uni - GRUX Online 2021 Microtalk188
158.Testing in VR: Practicalities and considerations - #GamesUR US Conference 2017181
159.Turn Your Research Into Action with a Workshop - Emma Varjo177
160.Crash Course: What is Deaf Accessibility?, Morgan Baker, The Odd Gentlemen - GRUX Online 2021176
161.QnA with Celia Hodent, Consultant, hosted by Emma Varjo - GRUXonline176
162.UX as a Competence Center for Collaboration: Workshop Methods - Steven Mathiesen, Travian Games176
163.Designer-inspired Maturity Framework for Sustainable Game Design Experiences - Nandhini Giri170
164.Our Subversive Goal in Teaching - #GamesUR US Conference 2016170
165.Lessons on User Research with Gaming Robots - Kieron Kirkland, Reach Robotics169
166.Effective Communication in Chaos: Lessons for Communication System Design in Team Play - Evelyn Tan169
167.Our Foot's In The Door, Now What? - Panel: Ash, Zhou, Dircks, Mixan - GUR Virtual Summer Camp 2020168
168.Players are not lab rats! A retrospection on model concerning human experience | Laureline Chiapello168
169.Accessible Horror: Everyone is Entitled to One Good Scare - GRUX Online167
170.Debating Return on Investment for Games User Research - #GamesUR US Conference 2017166
171.Challenges in the Game Analytics Pipeline165
172.GURSIG Update - #GamesUR US Conference 2016163Vlog
173.Eliciting Play Experiences with an Argumentative Qualitative Interview Method - Heidi Rautalahti162
174.10 Checkpoints for Cultural Representation in Games - Udaya Lakshmi - GRUXonline160
175.Qualitative Research: Why We Hired a Tax Researcher to Work on a Baseball Game158
176.Roundtable: Technologies for User Research - Andrei Muratov156
177.Social Experiences In Single Player Puzzle Games - Megan Pusey - GUR Virtual Summer Camp 2020154
178.2015US 1.06 Destiny Combatants - Ash154
179.#games UR Summit: Advice for getting your talk accepted with Jonathan Dankoff152
180.#games UR Summit: Hannah Murphy on the value of speaking at the summit151
181.How to save the forest when all the trees are on fire - #GamesUR US Conference 2017148
182.SWaGUR – Training the Next Generation of Games User Researchers - #GamesUR US Conference 2017144
183.Revisiting Reporting: Create Stronger Research Engagement - Josh Rivers144
184.How Do I Get This Plane Airborne - Salem Kazi143
185.Panel: Breaking into GUR - #GamesUR US Conference 2017142
186.A Player-centered Look at Spending and Advertising in Mobile Games136Cognition: An Erica Reed Thriller
187.How to design for player persistence, Megan Pusey, Murdoch University - GRUX Online 2021 Microtalk133
188.Chasing Rabbits - Tom Lorusso - GUR Virtual Summer Camp 2020131
189.#games UR Summit: Randy Pagulayan shares his thoughts on being last year's keynote speaker123
190.Virtual Reality Open RoundTable - #GamesUR US Conference 2016123
191.A How-To-Guide for Muslim Representation in Video Games, Osama Dorias, Warner Brothers - GRUX Online122Guide
192.How Xbox supports accessible game design through user research, Anna Waismeyer, Xbox - GRUX Online120
193.The Future of E-Sports is the Future of GUR - Levy, Medler, & Harris - GUR Virtual Summer Camp 2020118
194.8 Ways To Bring Research Strategy To Your Research Organisation, Sarah Romoslawski -GRUX Online 2021116
195.Take Control: Building a UR Process at Remedy, Elise Torfs, Remedy - GRUX Online 2021112
196.2015US 1.08 User Profiling - Drachen112
197.Where Academia Meets Business - Benjamin Linz111
198.Shaping Wastrels into Proper Citizens: Impacts of UR on We Happy Few - Jon Cohen107
199.GUR Salary Survey 202397
200.2015US 1.04 Review Analysis - Livingston89Review