1. | Gareth Rants: Crash Bandicoot 4's N. Sanely Perfect Relics [This Is Not Fun!] | 191 | | Crash Bandicoot 4: It's About Time
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2. | Valve Source Code 2013 Tutorial (Episode 2): Fixing the Physgun | 81 | Tutorial | Half-Life 2
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3. | Valve Source Code 2013 Tutorial (Episode 25): Adding 3 Half-Life 2 Beta Weapons! | 67 | Tutorial | Half-Life 2
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4. | A Guide on Creating a Gaming Virtual Machine! | 66 | Guide |
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5. | Valve Source Code 2013 Tutorial (Episode 18): Restoring The Molotov Weapon | 61 | Tutorial | Half-Life 2
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6. | Valve Source Code 2013 Tutorial (Episode 27): Miscellaneous Flashlight Features | 47 | | Half-Life 2
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7. | Valve Source Code 2013 Tutorial (Episode 22): Adding Dynamic Render-to-Texture (RTT) Shadows | 46 | Tutorial | Half-Life 2
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8. | Valve Source Code 2013 Tutorial (Episode 0): Downloading and Compiling the Code | 45 | Tutorial | Half-Life 2
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9. | Valve Source Code 2013 Tutorial (Episode 0): Downloading and Compiling the Code [2023 Edition!] | 44 | Tutorial |
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10. | Valve Source Code 2013 Tutorial (Episode 19): Adding Dynamic Lights For Weapons & Items | 44 | Tutorial | Half-Life 2
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11. | Valve Source Code 2013 Tutorial (Episode 24): Shader Authoring Part 4 [Adding a Dynamic Sky Effect] | 42 | Show | Half-Life 2
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12. | Gazzatron - Woo! Yeah! [2012] | 41 | |
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13. | Hammer Tutorial 19 - How to Import Half-Life 2 Beta Models Into Retail Half-Life 2 | 39 | | Half-Life 2
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14. | Valve Source Code 2013 Tutorial (Episode 23): Fixing Viewmodel Bobbing Issues | 36 | Tutorial | Half-Life 2
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15. | Source Shorts #1 - Restoring Friendly Fire (Sort Of?) | 35 | |
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16. | Valve Source Code 2013 Tutorial (Episode 21): Adding The Flaregun & Fixing a Game-Breaking Bug | 34 | Show | Half-Life 2
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17. | Source Shorts #9 - Making SMG1 Grenades Go Through Breakable Glass | 33 | |
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18. | Valve Source Code 2013 Tutorial (Episode 10): Creating a Laser Weapon | 32 | Tutorial | Half-Life 2
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19. | Valve Source Code 2013 Tutorial (Episode 17): Adding The Stunstick & Fixing Glow Effects | 32 | Tutorial | Half-Life 2
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20. | Hammer Tutorial 0: Looking at Hammer++ (An Improved Hammer Editor!) | 29 | Tutorial | THE EDITOR
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21. | Hammer Tutorial 24 - Setting Up Dropships | 26 | | Half-Life 2
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22. | Valve Source Code 2013 Tutorial (Episode 20): Adding The Hopwire [Black Hole] Grenade & Issues! | 26 | Show | Half-Life 2
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23. | Source Shorts #2 - Fixing a Shotgun Reload Glitch (Source 2013 MP) | 26 | | Half-Life 2
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24. | Source Shorts #3 - Fixing The Disappearing Sun Glitch (& Linux Issue?) | 26 | |
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25. | Valve Source Code 2013 Tutorial (Episode 26): Adding a Full Holster Sequence Feature | 25 | Tutorial | Half-Life 2
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26. | Valve Source Code Tutorial GitHub Page Is Now Live! | 25 | |
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27. | Source Shorts #7 - Fixing Jeep/Magnet Game Crash (Mapbase) | 23 | | Half-Life 2
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28. | Valve Source Code 2013 Tutorial (Episode 16): Adding The SLAM & Floating Tripmine Fix | 22 | Tutorial | Half-Life 2
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29. | Hammer Tutorial 25 - Pseudorandom Razor Train Setup | 21 | Tutorial | Half-Life 2
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30. | Hammer Tutorial 13 - How to Import Half-Life 2 Beta Maps Into Retail Half-Life 2 | 21 | Tutorial | Half-Life 2
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31. | Hammer Tutorial 19.5 - How To Import Half-Life 2 Beta Viewmodels Into Retail Half-Life 2 | 21 | Tutorial | Half-Life 2
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32. | Valve Source Code 2013 Tutorial (Episode 6 Alt): Shader Authoring Part 1.5 [Using SCell555s Version] | 20 | Show | Half-Life 2
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33. | Gareth and James Play: Portal 2 Co-op Part 3 (Hard-Light Surfaces Course!) | 20 | | Portal 2
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34. | Hammer Tutorial 23 - Wake Up Sequence From Half-Life 2 And Portal | 19 | Tutorial | Half-Life 2
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35. | Valve Source Code 2013 Tutorial (Episode 16.5): Fixing SLAM Satchel Charges & Floating Tripmines | 18 | | Half-Life 2
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36. | Valve Source Code 2013 Tutorial (Episode 0.5/1): Debugging the Code and Coding Console Messages | 18 | Tutorial | Half-Life 2
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37. | Valve Source Code 2013 Tutorial (Episode 0 Alt): Downloading and Compiling the Code [Linux Edition!] | 18 | Tutorial | Half-Life 2
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38. | Source Shorts #5 - Main Menu and Pause Menu Music (Source 2013 SP) | 17 | |
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39. | Valve Source Code 2013 Tutorial (Episode 8): Implementing The Source Shader Editor | 17 | Tutorial | Half-Life
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40. | Hammer Tutorial 3 REVISITED: How To Fix Cubemap Reflections (Updated Guide) | 16 | Tutorial |
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41. | January 2024 Update (What's Been Going On?) | 16 | Vlog |
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42. | Halo 3: ODST Firefight - Last Exit 200,000 Points Achievement (Solo Normal) | 16 | | Halo 3: ODST
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43. | Hammer Tutorial 31 - Adding Dynamic Light to a Portal Turret | 15 | Tutorial | Portal
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44. | Source Shorts #6 - Fixing Breakable Props When Launched By The Gravity Gun | 15 | | Garry's Mod
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45. | Gareth Showcases: Valve Source Code Leaks & The Advanced Source Engine Project! | 14 | Show |
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46. | Valve Source Code 2013 Tutorial (Episode 15): Shader Authoring Part 3 [Adding The PBR Shader] | 14 | Tutorial | Half-Life 2
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47. | My Thoughts/Opinions About Playing Half-Life: Alyx Without VR | 13 | | Half-Life 2
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48. | Getting Started With Portal with RTX Mapping! | 13 | | Portal
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49. | Source Shorts #4 - Restoring Autojumping | 13 | |
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50. | Hammer Tutorial 30 - Pneumatic Diversity Vent in Portal 2 | 12 | Tutorial | Portal 2
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51. | Hammer Tutorial 12 - logic_case For Pseudorandom Level Choices | 12 | Vlog | Portal
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52. | Valve Source Code 2013 Tutorial (Episode 17.5): Fixing Metrocop Functionality [That I Broke!] | 12 | Tutorial | Half-Life 2
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53. | Valve Source Code 2013 Tutorial (Episode 7): Shader Authoring Part 2 [Parallax Corrected Cubemap] | 12 | Tutorial | Half-Life 2
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54. | What's really in the blue mushroom house | 12 | | New Super Mario Bros.
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55. | Thermal Discouragement Beam in Portal 1 (Test Examples) | 12 | | Portal
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56. | Hammer Tutorial 11 - func_movelinear Replacement for Elevators | 12 | Tutorial | Portal
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57. | Valve Source Code 2013 Tutorial (Episode 4): Changing FOV Bounds | 11 | Tutorial | Half-Life 2
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58. | Hammer Tutorial 20 - Creating Custom Cubemap Textures For Materials/Models | 11 | Tutorial | Garry's Mod
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59. | Valve Source Code 2013 Tutorial (Episode 13): Basics of ConCommands | 10 | Show | Garry's Mod
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60. | Gareth Plays: Half-Life: Alyx [Without VR] Part 2 (Quaranta Giorni) | 10 | Let's Play | Half-Life: Alyx
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61. | Valve Source Code 2013 Tutorial (Episode 11): Sphere of Sprites P1 [Creating a Sphere of Sprites] | 9 | Tutorial | Half-Life 2
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62. | Valve Source Code 2013 Tutorial (Episode 14): Fixing Burst Fire Weapons | 9 | Tutorial | Half-Life 2
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63. | Valve Source Code 2013 Tutorial (Episode 6): Shader Authoring Part 1 [Setting Up Perl & DirectX SDK] | 9 | Show | Half-Life 2
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64. | Half-Life 2 Beta - City 17 (HL2 Beta Mod Playthrough) | 8 | Let's Play | Half-Life 2
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65. | Valve Source Code 2013 Tutorial (Episode 11.5): Sphere of Sprites P2 [Beam Drawing Between Points] | 8 | Tutorial |
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66. | Gareth Showcases: cstrike-sdk-2013 (Downloading & Testing A Counter-Strike Source Mod!) | 8 | Show | Counter-Strike: Source
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67. | Hammer Tutorial 3: How to fix cubemap reflections | 8 | Tutorial | Garry's Mod
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68. | Hammer Tutorial 15 - Creating a Curved Arch Tunnel + An Idea For Complicated Tunnel Designs | 8 | Tutorial | Half-Life 2
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69. | Gareth Plays: Portal with RTX (Portal's Never Looked This Good? + I Try The No Jump Challenge!) | 8 | Let's Play | Portal
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70. | PORTAL.EXE | 7 | | Portal
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71. | Trying To Get The Valve Hammer Editor And Hammer++ Working On Linux (& Results!) | 7 | |
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72. | Hammer Tutorial 28 - Electricity Field From Portal: Still Alive in Portal 1 | 7 | Tutorial | Portal: Still Alive
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73. | GMOD Project - SiN Episodes: Emergence Highrise Complete Chapter Map Talkthrough [Work In Progress] | 7 | Show | Garry's Mod
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74. | Hammer Tutorial 29 - Box Dropper From Portal 1 As A func_instance | 7 | Tutorial | Portal
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75. | Valve Source Code 2013 Tutorial (Episode 3): Sniper Scope-In Bug After Level Transition Fix | 7 | Tutorial | Half-Life 2
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76. | Crash Bandicoot N. Sane Trilogy: The Lost Recording (or The Lost City failed gem attempt) | 7 | Vlog | Crash Bandicoot N. Sane Trilogy
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77. | Source Shorts #11 - Fixing Flashlight Sounds Stopping Weapon Sounds | 6 | | Counter-Strike: Source
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78. | Hammer Tutorial 18 - Using The func_reflective_glass Entity To Create RTX-Style Floors in Source | 6 | Tutorial | Half-Life 2
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79. | Gareth and James Play: ERROR (A Great Psychological Horror Mod For Portal 1!?) | 6 | Vlog | Portal
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80. | Hammer Tutorial 22 - Setting Up Portal Test Chamber Signs (& Using Blender To Make Custom Signs!) | 6 | Tutorial | Portal
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81. | Valve Source Code 2013 Tutorial (Episode 3.5): Scope-In Colour Overlay & Beta Binoculars Similar Fix | 6 | Tutorial | Half-Life 2
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82. | Portal RANDOMIZED! [Full] | 6 | | Portal
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83. | Source Shorts #12 - Adding a Cinematic Camera | 6 | |
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84. | Source Shorts #13 - Adding a Claustrophobia View | 6 | |
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85. | August 2024 Update (Upcoming Playthrough and Channel Monetization Goal) | 6 | Let's Play |
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86. | Internet Exploration: 973-eht-namuh-973.com | 6 | |
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87. | Hammer Tutorial 7 - Combine Ball Spawner | 6 | Tutorial |
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88. | Gareth Plays: Portal: Prelude RTX Part 1 (Playing This Mod Again...With RTX On!) | 6 | Let's Play |
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89. | Early Portal Advanced Maps in Portal with RTX | 6 | | Portal
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90. | Gareth Plays: Portal: Companion Collection Part 8 (Beating The Portal 2 Singleplayer!) | 5 | Let's Play | Portal 2
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91. | June 2023 Update (Why Have There Been No Videos?) | 5 | Vlog | System Shock
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92. | Hammer Tutorial 8 - Portal's Introductory Clock Timer | 5 | Tutorial | Portal
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93. | Gareth Plays: Half-Life: Alyx [Without VR] Part 1 (Starting This Great Game!) | 5 | Let's Play | Half-Life: Alyx
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94. | Glitch-Life (with James) Part 1 | 5 | | Half-Life
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95. | Half-Life 2 Beta - Air Exchange (HL2 Beta Mod Playthrough) | 5 | Let's Play | Half-Life 2
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96. | Corruption Night #4 - Christmas Corruptions Part One (NES Collection) | 5 | | Super Mario Bros.
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97. | Gareth Plays: Aperture Tag Part 4 (The WORST Test Chamber EVER!?) | 5 | | Aperture Tag
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98. | Internet Exploration: ShayeSaintJohn.net | 5 | |
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99. | Left 4 Dead 2 with Bawters - Random Moments | 4 | | Left 4 Dead 2
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100. | Gareth Plays: Half-Life: Alyx [Without VR] Part 3 (Derailed!) | 4 | Let's Play | Half-Life: Alyx
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