Game Design with Michael

Game Design with Michael

Views:
365,366
Subscribers:
12,400
Videos:
100
Duration:
1:00:18:38
Australia
Australia

Game Design with Michael is an Australian YouTube content creator with approximately 12.4 thousand subscribers, publishing 100 videos which altogether total at least 365.37 thousand views.

Created on ● Channel Link: https://www.youtube.com/channel/UCBDJsz_SgRaV96Xd9gqEemg





Top 100 Videos With The Longest Duration by Game Design with Michael


Video TitleDurationCategoryGame
1.🔴 Gears Tactics - OORAH but like... strategically.1:47:17Gears Tactics
2.An in-depth ANALYSIS of STORY STRUCTURE in TLOU 2 asking Did Abby ruin TLOU2?1:39:04The Last of Us Part II
3.Final Fantasy: What EXACTLY is it? - The 19 key elements1:38:30Final Fantasy VII
4.The Last of Us Part 2 has PROBLEMS! He doesn't agree... (spoilercast)1:34:34The Last of Us Part II
5.First Thoughts on Red Dead 2 - A long conversation with Mitch1:34:23Red Dead Redemption 2
6.My thoughts on Death Stranding1:11:31Death Stranding
7.The FUNDAMENTAL UI element most games miss... FULL VIDEO48:16
8.My thoughts on The Outer Worlds44:50The Outer Worlds
9.Level Design techniques used in GOD OF WAR ..... An in-depth breakdown of a level34:17TutorialGod of War
10.The Constant Struggle of being a Small Youtuber33:43
11.Interesting Design in Rise of the Tomb Raider | Design Run | #328:39Rise of the Tomb Raider
12.Evolving Halo's Linear Design for Open World27:18Halo Infinite
13.Interesting Design in Rise of the Tomb Raider | Design Run | #125:01Rise of the Tomb Raider
14.Interesting Design in Rise of the Tomb Raider | Design Run | #224:04Rise of the Tomb Raider
15.The FUNDAMENTAL UI element most games miss...19:52Final Fantasy VII Remake
16.🏌️_`_⛳ I finished Golf Club:Wasteland... Here's my review15:44ReviewGolf Club: Wasteland
17.I finished The Outer Wilds... here's my review15:38ReviewOuter Wilds
18.I finished Scorn... Here's My Review15:38ReviewScorn
19.I finished Star Wars:Squadrons! Here's my review...15:27ReviewStar Wars: Squadrons
20.How NOT to design a multiplayer game!14:06Fallout 76
21.I finished Ori and the Will of the Wisps..... Here's my REVIEW13:26ReviewOri and the Will of the Wisps
22.How to make Complimentary Mechanics?13:11Tutorial
23.Whats happening in 2019 ..... also my face!13:11
24.YOU should play Days Gone. HERE'S WHY13:02ReviewDays Gone
25.I finished Control..... Here's my review13:01ReviewAlan Wake
26.How to set BETTER GOALS... and stick to them?12:51Guide
27.Tim Schafer takes the piss...12:50
28.How are the puzzles constructed in LIMBO? - Part 2 - Design Run12:32GuideLIMBO
29.I finished Bugsnax... here's my Review12:19ReviewBugsnax
30.TIPS for Mario Maker 2 from a professional Level Designer12:19Super Mario Maker 2
31.I finished CLOUDPUNK.... Here's my review12:12ReviewCloudpunk
32.My thoughts on Ori and The Blind Forest11:45Ori and the Blind Forest
33.Why DOOM Combat Spaces work? ... Analyzing Arenas from DOOM and DOOM Eternal11:38Doom Eternal
34.Doom Eternal is designed to be played a specific way...........- Interesting Design Decisions10:59Doom Eternal
35.How to structure your story? Act 2 & 310:40Guide
36.The different ways SCREEN SHAKE is used in games?10:32Gears of War 4
37.Who is the Horizon Remake for?...Hint: probably not you10:19Horizon Zero Dawn
38.How designers silently tell you what to do? - Affordances and Signifiers - Game Design Theory10:15GuideTomb Raider
39.I finished Days Gone... Here's My Review9:57ReviewDays Gone
40.Use this strategy to SELL MORE DLC!! - Design Run - Game Analysis9:55Final Fantasy XV
41.Get more CINEMATIC audio with this SIMPLE TRICK...9:45Shadow of the Tomb Raider
42.What are loops in game design? - Loops - Game Design Theory9:44
43.I finished PUMPKIN JACK, Here's my Review9:20ReviewPumpkin Jack
44.How does it compare? ... Here's my impressions9:15ReviewCrash Bandicoot 4: It's About Time
45.Why flying in ANTHEM looks SO GOOD??9:04Anthem
46.Make your game less annoying... - Warriors Orochi 3 Ultimate - Design Run8:52Warriors Orochi 3
47.I want to hear from you....... channel name change, 1000 subs & more8:42Control
48.What is FLOW THEORY in game design? - The Basics - (Part 1)8:42VlogUncharted: The Lost Legacy
49.How are the puzzles constructed in LIMBO? - Part 1 - Design Run8:40TutorialLIMBO
50.Is this the MOST DESIGNED corner in a game???8:38Thirty Flights of Loving
51.Do this ONE THING to get great Game Mechanics...8:34Tooth and Tail
52.How stereotypes help us communicate FAST!!! - Stereotypes - Game Design Theory8:13Let's Play
53.What are Diegetic and Non-Diegetic Sound? Examples and Explanation PLUS How to - Game Design Theory8:03Tutorial
54.Design Run Delayed + What I've Been Playing??7:52Rime
55.Why you should watch these videos? - About the Channel7:47
56.Why you should use the 3 Act Structure??? It's like photoshop...7:37
57.How to structure your story? Lots of examples - Prologues and Act 17:37VlogThe Last of Us
58.What is different between The Outer Worlds and Fallout?7:19The Outer Worlds
59.5 ways to make your WORLD feel MORE REAL... - Game Design Theory7:16The Elder Scrolls V: Skyrim
60.How overcooked thrives on simplicity? The BENEFITS of shallow gameplay7:07Overcooked! 2
61.What are backpacks and will they fix Fallout's inventory?7:06Fallout 76
62.6 Low Poly Art Tricks used in Assassin's Creed Origins - Design Run - Assassin's Creed Origins6:57Assassin's Creed Origins
63.Why are so many video game characters HOT??? - The Halo Effect & Attractiveness - Game Design Theory6:49GuideFinal Fantasy XIII
64.Super Simple TRICK for making Better Levels6:31Rise of the Tomb Raider
65.These LITTLE TWEAKS make Final Fantasy VII Remake BETTER!!!6:19Final Fantasy VII Remake
66.Why these enemies are deliberately HARD to shoot?6:16Resident Evil 7
67.The SECRET of Negative Space in games6:10Hue
68.Taking FLOW Further - What is FLOW THEORY in Game Design? - (Part 2)6:05Uncharted: The Lost Legacy
69.5 Short GDC Talks Every Aspiring Game Developer Should Watch5:55
70.2 Amazing Mechanics in Florence5:49Florence
71.Mt Gelmir is actually a SECRET DUNGEON! Here's why?5:33Elden Ring
72.Go from Ideas to Gameplay using Gameplay Loops5:32
73.When is RAIN more than JUST rain?5:18Call of Duty: Black Ops III
74.Elden Ring's Levels are built different...5:18Elden Ring
75.What do T-Shirts and the 3 Act Structure have in Common?4:48
76.What are WEENIES in Level Design?4:06The Legend of Zelda: Breath of the Wild
77.This Erdtree is WORLD DESIGN at it's peak3:21Elden Ring
78.What's going on for the next 2 months?? - Channel Update2:39VlogTooth and Tail
79.Funny EXPLOIT that Is Completely Useless2:23Overcooked! 2
80....it's under 2 minutes1:47
81.A Quick Word about this series on the 3 Act Structure...1:35
82.How Drawers Affect Difficulty in The Last of Us? - One Minute Game Design1:34The Last of Us
83.How God of War uses WHIP PANS... - One Minute Game Design1:21God of War
84.How to POP your foreground off your Background!!! - One Minute Game Design1:12Tutorial
85.Enter cutscenes like this.... - One Minute Game Design - Cinematics1:10Tomb Raider
86.How to entice players by manipulating view direction - One Minute Game Design1:04
87.A BUTTON might SOLVE your problem.... One Minute Game Design1:02
88.EASY COLOR TRICK for better gameplay - One Minute Game Design1:02Uncharted 4: A Thief's End
89.....you would be helping me out a bunch1:02Death Stranding
90.How to make game cutscenes seamless 🎬0:59
91.Players🎮 need to look in the right direction0:59
92.🌈 The 2 colors that make BETTER games0:59
93.EASY 🎨 TRICK to pop your foreground off the background0:59
94.God of War's SECRET 🎥 Camera trick0:58God of War
95.Why GAME designers use BUTTONS🔺🔻0:58Half-Life: Alyx
96.Drawers in TLOU🍄 do WHAT to difficulty???0:57The Last of Us
97.Get IDEAS into GAME PLAY using Loops #shorts0:55
98.Are you lighting things like this?... - One Minute Game Design0:48Cyberpunk 2077
99.WEIRD quirk of Light💡 in games0:46Final Fantasy VII Remake
100.Do you love video games? - WELCOME TO THE CHANNEL0:43