1. | 🔴 Gears Tactics - OORAH but like... strategically. | 1:47:17 | | Gears Tactics
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2. | An in-depth ANALYSIS of STORY STRUCTURE in TLOU 2 asking Did Abby ruin TLOU2? | 1:39:04 | | The Last of Us Part II
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3. | Final Fantasy: What EXACTLY is it? - The 19 key elements | 1:38:30 | | Final Fantasy XVI
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4. | The Last of Us Part 2 has PROBLEMS! He doesn't agree... (spoilercast) | 1:34:34 | | The Last of Us Part II
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5. | First Thoughts on Red Dead 2 - A long conversation with Mitch | 1:34:23 | | Red Dead Redemption 2
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6. | My thoughts on Death Stranding | 1:11:31 | | Death Stranding
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7. | The FUNDAMENTAL UI element most games miss... FULL VIDEO | 48:16 | |
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8. | My thoughts on The Outer Worlds | 44:50 | | The Outer Worlds
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9. | Level Design techniques used in GOD OF WAR ..... An in-depth breakdown of a level | 34:17 | Tutorial | God of War
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10. | The Constant Struggle of being a Small Youtuber | 33:43 | |
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11. | Interesting Design in Rise of the Tomb Raider | Design Run | #3 | 28:39 | | Rise of the Tomb Raider
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12. | Evolving Halo's Linear Design for Open World | 27:18 | | Halo Infinite
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13. | Interesting Design in Rise of the Tomb Raider | Design Run | #1 | 25:01 | | Rise of the Tomb Raider
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14. | Interesting Design in Rise of the Tomb Raider | Design Run | #2 | 24:04 | | Rise of the Tomb Raider
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15. | The FUNDAMENTAL UI element most games miss... | 19:52 | | Final Fantasy VII Remake
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16. | 🏌️_`_⛳ I finished Golf Club:Wasteland... Here's my review | 15:44 | Review | Golf Club: Wasteland
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17. | I finished The Outer Wilds... here's my review | 15:38 | Review | Outer Wilds
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18. | I finished Scorn... Here's My Review | 15:38 | Review | Scorn
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19. | I finished Star Wars:Squadrons! Here's my review... | 15:27 | Review | Star Wars: Squadrons
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20. | How NOT to design a multiplayer game! | 14:06 | | Fallout 76
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21. | I finished Ori and the Will of the Wisps..... Here's my REVIEW | 13:26 | Review | Ori and the Will of the Wisps
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22. | Whats happening in 2019 ..... also my face! | 13:11 | |
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23. | How to make Complimentary Mechanics? | 13:11 | Tutorial |
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24. | YOU should play Days Gone. HERE'S WHY | 13:02 | Review | Days Gone
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25. | I finished Control..... Here's my review | 13:01 | Review | Control
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26. | How to set BETTER GOALS... and stick to them? | 12:51 | Guide |
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27. | Tim Schafer takes the piss... | 12:50 | |
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28. | How are the puzzles constructed in LIMBO? - Part 2 - Design Run | 12:32 | Guide | LIMBO
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29. | I finished Bugsnax... here's my Review | 12:19 | Review | Bugsnax
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30. | TIPS for Mario Maker 2 from a professional Level Designer | 12:19 | | Super Mario Maker 2
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31. | I finished CLOUDPUNK.... Here's my review | 12:12 | Review | Cloudpunk
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32. | My thoughts on Ori and The Blind Forest | 11:45 | | Ori and the Blind Forest
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33. | Why DOOM Combat Spaces work? ... Analyzing Arenas from DOOM and DOOM Eternal | 11:38 | | Doom Eternal
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34. | Doom Eternal is designed to be played a specific way...........- Interesting Design Decisions | 10:59 | | Doom Eternal
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35. | How to structure your story? Act 2 & 3 | 10:40 | Guide |
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36. | The different ways SCREEN SHAKE is used in games? | 10:32 | | Gears of War 4
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37. | Who is the Horizon Remake for?...Hint: probably not you | 10:19 | | Horizon Zero Dawn
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38. | How designers silently tell you what to do? - Affordances and Signifiers - Game Design Theory | 10:15 | Guide | Tomb Raider
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39. | I finished Days Gone... Here's My Review | 9:57 | Review | Days Gone
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40. | Use this strategy to SELL MORE DLC!! - Design Run - Game Analysis | 9:55 | | Final Fantasy XV
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41. | Get more CINEMATIC audio with this SIMPLE TRICK... | 9:45 | | Shadow of the Tomb Raider
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42. | What are loops in game design? - Loops - Game Design Theory | 9:44 | |
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43. | I finished PUMPKIN JACK, Here's my Review | 9:20 | Review | Pumpkin Jack
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44. | How does it compare? ... Here's my impressions | 9:15 | Review | Crash Bandicoot 4: It's About Time
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45. | Why flying in ANTHEM looks SO GOOD?? | 9:04 | | Anthem
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46. | Make your game less annoying... - Warriors Orochi 3 Ultimate - Design Run | 8:52 | | Warriors Orochi 3
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47. | I want to hear from you....... channel name change, 1000 subs & more | 8:42 | | Control
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48. | What is FLOW THEORY in game design? - The Basics - (Part 1) | 8:42 | Vlog | Uncharted: The Lost Legacy
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49. | How are the puzzles constructed in LIMBO? - Part 1 - Design Run | 8:40 | Tutorial | LIMBO
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50. | Is this the MOST DESIGNED corner in a game??? | 8:38 | | Thirty Flights of Loving
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51. | Do this ONE THING to get great Game Mechanics... | 8:34 | | Kingsway
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52. | How stereotypes help us communicate FAST!!! - Stereotypes - Game Design Theory | 8:13 | Let's Play |
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53. | What are Diegetic and Non-Diegetic Sound? Examples and Explanation PLUS How to - Game Design Theory | 8:03 | Tutorial |
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54. | Design Run Delayed + What I've Been Playing?? | 7:52 | | Rime
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55. | Why you should watch these videos? - About the Channel | 7:47 | |
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56. | Why you should use the 3 Act Structure??? It's like photoshop... | 7:37 | |
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57. | How to structure your story? Lots of examples - Prologues and Act 1 | 7:37 | Vlog | The Last of Us
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58. | What is different between The Outer Worlds and Fallout? | 7:19 | | The Outer Worlds
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59. | 5 ways to make your WORLD feel MORE REAL... - Game Design Theory | 7:16 | | The Elder Scrolls V: Skyrim
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60. | How overcooked thrives on simplicity? The BENEFITS of shallow gameplay | 7:07 | | Overcooked! 2
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61. | What are backpacks and will they fix Fallout's inventory? | 7:06 | | Fallout 76
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62. | 6 Low Poly Art Tricks used in Assassin's Creed Origins - Design Run - Assassin's Creed Origins | 6:57 | | Assassin's Creed Origins
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63. | Why are so many video game characters HOT??? - The Halo Effect & Attractiveness - Game Design Theory | 6:49 | Guide | Final Fantasy XIII
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64. | The Secret Sauce of Remedy's Map Design | 6:36 | |
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65. | Super Simple TRICK for making Better Levels | 6:31 | | Rise of the Tomb Raider
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66. | These LITTLE TWEAKS make Final Fantasy VII Remake BETTER!!! | 6:19 | | Final Fantasy VII Remake
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67. | Why these enemies are deliberately HARD to shoot? | 6:16 | | Resident Evil 7
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68. | The SECRET of Negative Space in games | 6:10 | | Hue
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69. | Taking FLOW Further - What is FLOW THEORY in Game Design? - (Part 2) | 6:05 | | Uncharted: The Lost Legacy
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70. | 5 Short GDC Talks Every Aspiring Game Developer Should Watch | 5:55 | |
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71. | 2 Amazing Mechanics in Florence | 5:49 | | Florence
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72. | Mt Gelmir is actually a SECRET DUNGEON! Here's why? | 5:33 | | Elden Ring
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73. | Go from Ideas to Gameplay using Gameplay Loops | 5:32 | |
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74. | When is RAIN more than JUST rain? | 5:18 | | Call of Duty: Black Ops III
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75. | Elden Ring's Levels are built different... | 5:18 | | Elden Ring
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76. | What do T-Shirts and the 3 Act Structure have in Common? | 4:48 | |
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77. | What are WEENIES in Level Design? | 4:06 | | The Legend of Zelda: Breath of the Wild
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78. | This Erdtree is WORLD DESIGN at it's peak | 3:21 | | Elden Ring
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79. | What's going on for the next 2 months?? - Channel Update | 2:39 | Vlog | Tooth and Tail
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80. | Funny EXPLOIT that Is Completely Useless | 2:23 | | Overcooked! 2
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81. | ...it's under 2 minutes | 1:47 | |
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82. | A Quick Word about this series on the 3 Act Structure... | 1:35 | |
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83. | How Drawers Affect Difficulty in The Last of Us? - One Minute Game Design | 1:34 | | The Last of Us
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84. | How God of War uses WHIP PANS... - One Minute Game Design | 1:21 | | God of War
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85. | How to POP your foreground off your Background!!! - One Minute Game Design | 1:12 | Tutorial |
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86. | Enter cutscenes like this.... - One Minute Game Design - Cinematics | 1:10 | | Tomb Raider
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87. | How to entice players by manipulating view direction - One Minute Game Design | 1:04 | |
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88. | ....you would be helping me out a bunch | 1:02 | | Death Stranding
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89. | EASY COLOR TRICK for better gameplay - One Minute Game Design | 1:02 | | Uncharted 4: A Thief's End
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90. | A BUTTON might SOLVE your problem.... One Minute Game Design | 1:02 | |
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91. | Players🎮 need to look in the right direction | 0:59 | |
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92. | How to make game cutscenes seamless 🎬 | 0:59 | |
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93. | 🌈 The 2 colors that make BETTER games | 0:59 | |
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94. | EASY 🎨 TRICK to pop your foreground off the background | 0:59 | |
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95. | God of War's SECRET 🎥 Camera trick | 0:58 | | God of War
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96. | Why GAME designers use BUTTONS🔺🔻 | 0:58 | | Half-Life: Alyx
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97. | Drawers in TLOU🍄 do WHAT to difficulty??? | 0:57 | | The Last of Us
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98. | Get IDEAS into GAME PLAY using Loops #shorts | 0:55 | |
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99. | Are you lighting things like this?... - One Minute Game Design | 0:48 | | Cyberpunk 2077
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100. | WEIRD quirk of Light💡 in games | 0:46 | | Final Fantasy VII Remake
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