Game Design with Michael

Game Design with Michael

Views:
380,589
Subscribers:
14,900
Videos:
101
Duration:
1:00:25:14
Australia
Australia

Game Design with Michael is an Australian YouTube content creator with approximately 14.9 thousand subscribers, publishing 101 videos which altogether total at least 380.59 thousand views.

Created on ● Channel Link: https://www.youtube.com/channel/UCBDJsz_SgRaV96Xd9gqEemg





Top 100 Most Controversial Videos by Game Design with Michael


Video TitleRatingCategoryGame
1.🔴 Gears Tactics - OORAH but like... strategically.1Gears Tactics
2.First Thoughts on Red Dead 2 - A long conversation with Mitch4Red Dead Redemption 2
3....it's under 2 minutes5
4.What's going on for the next 2 months?? - Channel Update5VlogTooth and Tail
5.What are backpacks and will they fix Fallout's inventory?6Fallout 76
6.My thoughts on Ori and The Blind Forest6Ori and the Blind Forest
7.Design Run Delayed + What I've Been Playing??6Rime
8.Interesting Design in Rise of the Tomb Raider | Design Run | #28Rise of the Tomb Raider
9.Whats happening in 2019 ..... also my face!8
10.Funny EXPLOIT that Is Completely Useless10Overcooked! 2
11.My thoughts on The Outer Worlds13The Outer Worlds
12.Why you should watch these videos? - About the Channel14
13.Interesting Design in Rise of the Tomb Raider | Design Run | #314Rise of the Tomb Raider
14.YOU should play Days Gone. HERE'S WHY15ReviewDays Gone
15.The Last of Us Part 2 has PROBLEMS! He doesn't agree... (spoilercast)16The Last of Us Part II
16.How NOT to design a multiplayer game!16Fallout 76
17.Interesting Design in Rise of the Tomb Raider | Design Run | #117Rise of the Tomb Raider
18.Do you love video games? - WELCOME TO THE CHANNEL18
19.My thoughts on Death Stranding19Death Stranding
20.How to set BETTER GOALS... and stick to them?19Guide
21.I want to hear from you....... channel name change, 1000 subs & more19Control
22.How does it compare? ... Here's my impressions21ReviewCrash Bandicoot 4: It's About Time
23.Use this strategy to SELL MORE DLC!! - Design Run - Game Analysis21Final Fantasy XV
24.Tim Schafer takes the piss...25
25.I finished Scorn... Here's My Review26ReviewScorn
26.I finished Star Wars:Squadrons! Here's my review...25ReviewStar Wars: Squadrons
27.The Constant Struggle of being a Small Youtuber26
28.Final Fantasy: What EXACTLY is it? - The 19 key elements49Final Fantasy XVI
29.Who is the Horizon Remake for?...Hint: probably not you36Horizon Zero Dawn
30.How overcooked thrives on simplicity? The BENEFITS of shallow gameplay30Overcooked! 2
31.....you would be helping me out a bunch33Death Stranding
32.EASY 🎨 TRICK to pop your foreground off the background39
33.Do this ONE THING to get great Game Mechanics...37Kingsway
34.These LITTLE TWEAKS make Final Fantasy VII Remake BETTER!!!38Final Fantasy VII Remake
35.How stereotypes help us communicate FAST!!! - Stereotypes - Game Design Theory39Let's Play
36.Make your game less annoying... - Warriors Orochi 3 Ultimate - Design Run42Warriors Orochi 3
37.An in-depth ANALYSIS of STORY STRUCTURE in TLOU 2 asking Did Abby ruin TLOU2?43The Last of Us Part II
38.I finished Control..... Here's my review44ReviewControl
39.The SECRET of Negative Space in games45Hue
40.I finished Bugsnax... here's my Review45ReviewBugsnax
41.The Secret Sauce of Remedy's Map Design78
42.Mt Gelmir is actually a SECRET DUNGEON! Here's why?131Elden Ring
43.The FUNDAMENTAL UI element most games miss... FULL VIDEO49
44.🏌️_`_⛳ I finished Golf Club:Wasteland... Here's my review55ReviewGolf Club: Wasteland
45.What do T-Shirts and the 3 Act Structure have in Common?53
46.When is RAIN more than JUST rain?57Call of Duty: Black Ops III
47.A Quick Word about this series on the 3 Act Structure...57
48.Evolving Halo's Linear Design for Open World67Halo Infinite
49.Drawers in TLOU🍄 do WHAT to difficulty???85The Last of Us
50.Why flying in ANTHEM looks SO GOOD??65Anthem
51.🌈 The 2 colors that make BETTER games133
52.What is different between The Outer Worlds and Fallout?73The Outer Worlds
53.I finished Ori and the Will of the Wisps..... Here's my REVIEW74ReviewOri and the Will of the Wisps
54.How to make Complimentary Mechanics?75Tutorial
55.Get more CINEMATIC audio with this SIMPLE TRICK...88Shadow of the Tomb Raider
56.How to structure your story? Lots of examples - Prologues and Act 189VlogThe Last of Us
57.This Erdtree is WORLD DESIGN at it's peak154Elden Ring
58.Why you should use the 3 Act Structure??? It's like photoshop...98
59.Players🎮 need to look in the right direction140
60.Why are so many video game characters HOT??? - The Halo Effect & Attractiveness - Game Design Theory102GuideFinal Fantasy XIII
61.How to entice players by manipulating view direction - One Minute Game Design103
62.Why GAME designers use BUTTONS🔺🔻185Half-Life: Alyx
63.The FUNDAMENTAL UI element most games miss...105Final Fantasy VII Remake
64.How to structure your story? Act 2 & 3117Guide
65.How Drawers Affect Difficulty in The Last of Us? - One Minute Game Design121The Last of Us
66.A BUTTON might SOLVE your problem.... One Minute Game Design121
67.Get IDEAS into GAME PLAY using Loops #shorts134
68.I finished The Outer Wilds... here's my review137ReviewOuter Wilds
69.Why these enemies are deliberately HARD to shoot?160Resident Evil 7
70.EASY COLOR TRICK for better gameplay - One Minute Game Design161Uncharted 4: A Thief's End
71.5 Short GDC Talks Every Aspiring Game Developer Should Watch163
72.Is this the MOST DESIGNED corner in a game???163Thirty Flights of Loving
73.Doom Eternal is designed to be played a specific way...........- Interesting Design Decisions166Doom Eternal
74.WEIRD quirk of Light💡 in games198Final Fantasy VII Remake
75.Are you lighting things like this?... - One Minute Game Design185Cyberpunk 2077
76.What are WEENIES in Level Design?191The Legend of Zelda: Breath of the Wild
77.How God of War uses WHIP PANS... - One Minute Game Design206God of War
78.God of War's SECRET 🎥 Camera trick249God of War
79.How to make game cutscenes seamless 🎬758
80.Why DOOM Combat Spaces work? ... Analyzing Arenas from DOOM and DOOM Eternal211Doom Eternal
81.5 ways to make your WORLD feel MORE REAL... - Game Design Theory217The Elder Scrolls V: Skyrim
82.I finished PUMPKIN JACK, Here's my Review222ReviewPumpkin Jack
83.The different ways SCREEN SHAKE is used in games?228Gears of War 4
84.Super Simple TRICK for making Better Levels250Rise of the Tomb Raider
85.Elden Ring's Levels are built different...534Elden Ring
86.TIPS for Mario Maker 2 from a professional Level Designer275Super Mario Maker 2
87.2 Amazing Mechanics in Florence282Florence
88.Taking FLOW Further - What is FLOW THEORY in Game Design? - (Part 2)304Uncharted: The Lost Legacy
89.I finished Days Gone... Here's My Review307ReviewDays Gone
90.How are the puzzles constructed in LIMBO? - Part 2 - Design Run310GuideLIMBO
91.What are Diegetic and Non-Diegetic Sound? Examples and Explanation PLUS How to - Game Design Theory311Tutorial
92.How to POP your foreground off your Background!!! - One Minute Game Design361Tutorial
93.6 Low Poly Art Tricks used in Assassin's Creed Origins - Design Run - Assassin's Creed Origins398Assassin's Creed Origins
94.I finished CLOUDPUNK.... Here's my review458ReviewCloudpunk
95.How are the puzzles constructed in LIMBO? - Part 1 - Design Run509TutorialLIMBO
96.Enter cutscenes like this.... - One Minute Game Design - Cinematics538Tomb Raider
97.How designers silently tell you what to do? - Affordances and Signifiers - Game Design Theory540GuideTomb Raider
98.Level Design techniques used in GOD OF WAR ..... An in-depth breakdown of a level578TutorialGod of War
99.Go from Ideas to Gameplay using Gameplay Loops787
100.What is FLOW THEORY in game design? - The Basics - (Part 1)864VlogUncharted: The Lost Legacy