Game Design with Michael

Game Design with Michael

Views:
365,366
Subscribers:
12,300
Videos:
100
Duration:
1:00:18:38
Australia
Australia

Game Design with Michael is an Australian YouTube content creator with approximately 12.3 thousand subscribers, publishing 100 videos which altogether total at least 365.37 thousand views.

Created on ● Channel Link: https://www.youtube.com/channel/UCBDJsz_SgRaV96Xd9gqEemg





Top 100 Most Controversial Videos by Game Design with Michael


Video TitleRatingCategoryGame
1.🔴 Gears Tactics - OORAH but like... strategically.1Gears Tactics
2.First Thoughts on Red Dead 2 - A long conversation with Mitch4Red Dead Redemption 2
3....it's under 2 minutes5
4.What's going on for the next 2 months?? - Channel Update5VlogTooth and Tail
5.Design Run Delayed + What I've Been Playing??6Rime
6.My thoughts on Ori and The Blind Forest6Ori and the Blind Forest
7.What are backpacks and will they fix Fallout's inventory?6Fallout 76
8.Interesting Design in Rise of the Tomb Raider | Design Run | #28Rise of the Tomb Raider
9.Whats happening in 2019 ..... also my face!8
10.Funny EXPLOIT that Is Completely Useless10Overcooked! 2
11.My thoughts on The Outer Worlds13The Outer Worlds
12.Why you should watch these videos? - About the Channel14
13.Interesting Design in Rise of the Tomb Raider | Design Run | #314Rise of the Tomb Raider
14.YOU should play Days Gone. HERE'S WHY15ReviewDays Gone
15.The Last of Us Part 2 has PROBLEMS! He doesn't agree... (spoilercast)16The Last of Us Part II
16.How NOT to design a multiplayer game!16Fallout 76
17.Interesting Design in Rise of the Tomb Raider | Design Run | #117Rise of the Tomb Raider
18.Do you love video games? - WELCOME TO THE CHANNEL18
19.How to set BETTER GOALS... and stick to them?19Guide
20.My thoughts on Death Stranding19Death Stranding
21.I want to hear from you....... channel name change, 1000 subs & more19Control
22.How does it compare? ... Here's my impressions21ReviewCrash Bandicoot 4: It's About Time
23.Use this strategy to SELL MORE DLC!! - Design Run - Game Analysis21Final Fantasy XV
24.Final Fantasy: What EXACTLY is it? - The 19 key elements22Final Fantasy VII
25.I finished Star Wars:Squadrons! Here's my review...25ReviewStar Wars: Squadrons
26.I finished Scorn... Here's My Review26ReviewScorn
27.Tim Schafer takes the piss...25
28.The Constant Struggle of being a Small Youtuber26
29.Who is the Horizon Remake for?...Hint: probably not you33Horizon Zero Dawn
30.How overcooked thrives on simplicity? The BENEFITS of shallow gameplay30Overcooked! 2
31.....you would be helping me out a bunch33Death Stranding
32.EASY 🎨 TRICK to pop your foreground off the background36
33.Do this ONE THING to get great Game Mechanics...37Tooth and Tail
34.These LITTLE TWEAKS make Final Fantasy VII Remake BETTER!!!38Final Fantasy VII Remake
35.How stereotypes help us communicate FAST!!! - Stereotypes - Game Design Theory39Let's Play
36.Make your game less annoying... - Warriors Orochi 3 Ultimate - Design Run42Warriors Orochi 3
37.An in-depth ANALYSIS of STORY STRUCTURE in TLOU 2 asking Did Abby ruin TLOU2?43The Last of Us Part II
38.I finished Control..... Here's my review44ReviewAlan Wake
39.The SECRET of Negative Space in games45Hue
40.I finished Bugsnax... here's my Review45ReviewBugsnax
41.Mt Gelmir is actually a SECRET DUNGEON! Here's why?67Elden Ring
42.The FUNDAMENTAL UI element most games miss... FULL VIDEO49
43.🏌️_`_⛳ I finished Golf Club:Wasteland... Here's my review55ReviewGolf Club: Wasteland
44.What do T-Shirts and the 3 Act Structure have in Common?53
45.When is RAIN more than JUST rain?57Call of Duty: Black Ops III
46.A Quick Word about this series on the 3 Act Structure...57
47.Evolving Halo's Linear Design for Open World67Halo Infinite
48.Drawers in TLOU🍄 do WHAT to difficulty???70The Last of Us
49.Why flying in ANTHEM looks SO GOOD??65Anthem
50.🌈 The 2 colors that make BETTER games100
51.What is different between The Outer Worlds and Fallout?73The Outer Worlds
52.I finished Ori and the Will of the Wisps..... Here's my REVIEW74ReviewOri and the Will of the Wisps
53.How to make Complimentary Mechanics?75Tutorial
54.Get more CINEMATIC audio with this SIMPLE TRICK...88Shadow of the Tomb Raider
55.How to structure your story? Lots of examples - Prologues and Act 189VlogThe Last of Us
56.This Erdtree is WORLD DESIGN at it's peak132Elden Ring
57.Why you should use the 3 Act Structure??? It's like photoshop...98
58.Players🎮 need to look in the right direction119
59.Why are so many video game characters HOT??? - The Halo Effect & Attractiveness - Game Design Theory102GuideFinal Fantasy XIII
60.How to entice players by manipulating view direction - One Minute Game Design103
61.Why GAME designers use BUTTONS🔺🔻137Half-Life: Alyx
62.The FUNDAMENTAL UI element most games miss...105Final Fantasy VII Remake
63.How to structure your story? Act 2 & 3117Guide
64.How Drawers Affect Difficulty in The Last of Us? - One Minute Game Design121The Last of Us
65.A BUTTON might SOLVE your problem.... One Minute Game Design121
66.Get IDEAS into GAME PLAY using Loops #shorts134
67.I finished The Outer Wilds... here's my review137ReviewOuter Wilds
68.Why these enemies are deliberately HARD to shoot?160Resident Evil 7
69.EASY COLOR TRICK for better gameplay - One Minute Game Design161Uncharted 4: A Thief's End
70.Is this the MOST DESIGNED corner in a game???163Thirty Flights of Loving
71.5 Short GDC Talks Every Aspiring Game Developer Should Watch163
72.Doom Eternal is designed to be played a specific way...........- Interesting Design Decisions166Doom Eternal
73.WEIRD quirk of Light💡 in games183Final Fantasy VII Remake
74.Are you lighting things like this?... - One Minute Game Design185Cyberpunk 2077
75.What are WEENIES in Level Design?191The Legend of Zelda: Breath of the Wild
76.How God of War uses WHIP PANS... - One Minute Game Design206God of War
77.God of War's SECRET 🎥 Camera trick208God of War
78.How to make game cutscenes seamless 🎬625
79.Why DOOM Combat Spaces work? ... Analyzing Arenas from DOOM and DOOM Eternal211Doom Eternal
80.5 ways to make your WORLD feel MORE REAL... - Game Design Theory217The Elder Scrolls V: Skyrim
81.I finished PUMPKIN JACK, Here's my Review222ReviewPumpkin Jack
82.The different ways SCREEN SHAKE is used in games?228Gears of War 4
83.Super Simple TRICK for making Better Levels250Rise of the Tomb Raider
84.Elden Ring's Levels are built different...396Elden Ring
85.TIPS for Mario Maker 2 from a professional Level Designer275Super Mario Maker 2
86.2 Amazing Mechanics in Florence282Florence
87.Taking FLOW Further - What is FLOW THEORY in Game Design? - (Part 2)304Uncharted: The Lost Legacy
88.I finished Days Gone... Here's My Review307ReviewDays Gone
89.How are the puzzles constructed in LIMBO? - Part 2 - Design Run310GuideLIMBO
90.What are Diegetic and Non-Diegetic Sound? Examples and Explanation PLUS How to - Game Design Theory311Tutorial
91.How to POP your foreground off your Background!!! - One Minute Game Design361Tutorial
92.6 Low Poly Art Tricks used in Assassin's Creed Origins - Design Run - Assassin's Creed Origins398Assassin's Creed Origins
93.I finished CLOUDPUNK.... Here's my review458ReviewCloudpunk
94.How are the puzzles constructed in LIMBO? - Part 1 - Design Run509TutorialLIMBO
95.Enter cutscenes like this.... - One Minute Game Design - Cinematics538Tomb Raider
96.How designers silently tell you what to do? - Affordances and Signifiers - Game Design Theory540GuideTomb Raider
97.Level Design techniques used in GOD OF WAR ..... An in-depth breakdown of a level578TutorialGod of War
98.Go from Ideas to Gameplay using Gameplay Loops787
99.What is FLOW THEORY in game design? - The Basics - (Part 1)864VlogUncharted: The Lost Legacy
100.What are loops in game design? - Loops - Game Design Theory2,435