1. | I finished CLOUDPUNK.... Here's my review | 94 | Review | Cloudpunk
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2. | I finished Days Gone... Here's My Review | 91 | Review | Days Gone
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3. | Doom Eternal is designed to be played a specific way...........- Interesting Design Decisions | 76 | | Doom Eternal
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4. | What are loops in game design? - Loops - Game Design Theory | 61 | |
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5. | Elden Ring's Levels are built different... | 61 | | Elden Ring
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6. | Level Design techniques used in GOD OF WAR ..... An in-depth breakdown of a level | 46 | Tutorial | God of War
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7. | How designers silently tell you what to do? - Affordances and Signifiers - Game Design Theory | 40 | Guide | Tomb Raider
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8. | What is FLOW THEORY in game design? - The Basics - (Part 1) | 38 | Vlog | Uncharted: The Lost Legacy
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9. | I finished The Outer Wilds... here's my review | 37 | Review | Outer Wilds
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10. | The different ways SCREEN SHAKE is used in games? | 35 | | Gears of War 4
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11. | How are the puzzles constructed in LIMBO? - Part 1 - Design Run | 32 | Tutorial | LIMBO
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12. | I finished Control..... Here's my review | 29 | Review | Control
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13. | 6 Low Poly Art Tricks used in Assassin's Creed Origins - Design Run - Assassin's Creed Origins | 29 | | Assassin's Creed Origins
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14. | Go from Ideas to Gameplay using Gameplay Loops | 28 | |
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15. | How are the puzzles constructed in LIMBO? - Part 2 - Design Run | 27 | Guide | LIMBO
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16. | Why you should use the 3 Act Structure??? It's like photoshop... | 26 | |
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17. | Why DOOM Combat Spaces work? ... Analyzing Arenas from DOOM and DOOM Eternal | 25 | | Doom Eternal
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18. | I finished Ori and the Will of the Wisps..... Here's my REVIEW | 25 | Review | Ori and the Will of the Wisps
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19. | Why these enemies are deliberately HARD to shoot? | 23 | | Resident Evil 7
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20. | Why are so many video game characters HOT??? - The Halo Effect & Attractiveness - Game Design Theory | 23 | Guide | Final Fantasy XIII
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21. | Who is the Horizon Remake for?...Hint: probably not you | 21 | | Horizon Zero Dawn
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22. | Super Simple TRICK for making Better Levels | 21 | | Rise of the Tomb Raider
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23. | I want to hear from you....... channel name change, 1000 subs & more | 19 | | Control
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24. | Make your game less annoying... - Warriors Orochi 3 Ultimate - Design Run | 18 | | Warriors Orochi 3
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25. | What are Diegetic and Non-Diegetic Sound? Examples and Explanation PLUS How to - Game Design Theory | 18 | Tutorial |
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26. | 2 Amazing Mechanics in Florence | 17 | | Florence
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27. | I finished PUMPKIN JACK, Here's my Review | 17 | Review | Pumpkin Jack
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28. | How to POP your foreground off your Background!!! - One Minute Game Design | 16 | Tutorial |
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29. | The Constant Struggle of being a Small Youtuber | 15 | |
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30. | TIPS for Mario Maker 2 from a professional Level Designer | 14 | | Super Mario Maker 2
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31. | What is different between The Outer Worlds and Fallout? | 14 | | The Outer Worlds
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32. | Is this the MOST DESIGNED corner in a game??? | 14 | | Thirty Flights of Loving
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33. | How Drawers Affect Difficulty in The Last of Us? - One Minute Game Design | 13 | | The Last of Us
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34. | EASY COLOR TRICK for better gameplay - One Minute Game Design | 12 | | Uncharted 4: A Thief's End
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35. | How God of War uses WHIP PANS... - One Minute Game Design | 12 | | God of War
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36. | How to structure your story? Lots of examples - Prologues and Act 1 | 12 | Vlog | The Last of Us
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37. | Taking FLOW Further - What is FLOW THEORY in Game Design? - (Part 2) | 11 | | Uncharted: The Lost Legacy
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38. | I finished Bugsnax... here's my Review | 10 | Review | Bugsnax
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39. | Why flying in ANTHEM looks SO GOOD?? | 10 | | Anthem
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40. | Why you should watch these videos? - About the Channel | 10 | |
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41. | The FUNDAMENTAL UI element most games miss... | 10 | | Final Fantasy VII Remake
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42. | Whats happening in 2019 ..... also my face! | 10 | |
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43. | How overcooked thrives on simplicity? The BENEFITS of shallow gameplay | 9 | | Overcooked! 2
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44. | How to structure your story? Act 2 & 3 | 8 | Guide |
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45. | How stereotypes help us communicate FAST!!! - Stereotypes - Game Design Theory | 8 | Let's Play |
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46. | The SECRET of Negative Space in games | 8 | | Hue
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47. | My thoughts on The Outer Worlds | 8 | | The Outer Worlds
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48. | How to entice players by manipulating view direction - One Minute Game Design | 8 | |
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49. | How to make Complimentary Mechanics? | 8 | Tutorial |
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50. | What are WEENIES in Level Design? | 8 | | The Legend of Zelda: Breath of the Wild
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51. | Enter cutscenes like this.... - One Minute Game Design - Cinematics | 8 | | Tomb Raider
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52. | Funny EXPLOIT that Is Completely Useless | 8 | | Overcooked! 2
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53. | When is RAIN more than JUST rain? | 7 | | Call of Duty: Black Ops III
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54. | 5 ways to make your WORLD feel MORE REAL... - Game Design Theory | 7 | | The Elder Scrolls V: Skyrim
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55. | How NOT to design a multiplayer game! | 7 | | Fallout 76
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56. | 5 Short GDC Talks Every Aspiring Game Developer Should Watch | 7 | |
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57. | Get more CINEMATIC audio with this SIMPLE TRICK... | 7 | | Shadow of the Tomb Raider
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58. | How to set BETTER GOALS... and stick to them? | 7 | Guide |
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59. | Tim Schafer takes the piss... | 6 | |
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60. | Final Fantasy: What EXACTLY is it? - The 19 key elements | 6 | | Final Fantasy XVI
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61. | A BUTTON might SOLVE your problem.... One Minute Game Design | 6 | |
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62. | An in-depth ANALYSIS of STORY STRUCTURE in TLOU 2 asking Did Abby ruin TLOU2? | 6 | | The Last of Us Part II
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63. | Evolving Halo's Linear Design for Open World | 6 | | Halo Infinite
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64. | Mt Gelmir is actually a SECRET DUNGEON! Here's why? | 5 | | Elden Ring
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65. | God of War's SECRET 🎥 Camera trick | 5 | | God of War
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66. | 🏌️_`_⛳ I finished Golf Club:Wasteland... Here's my review | 5 | Review | Golf Club: Wasteland
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67. | Are you lighting things like this?... - One Minute Game Design | 5 | | Cyberpunk 2077
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68. | YOU should play Days Gone. HERE'S WHY | 5 | Review | Days Gone
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69. | What do T-Shirts and the 3 Act Structure have in Common? | 5 | |
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70. | Do you love video games? - WELCOME TO THE CHANNEL | 5 | |
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71. | The Secret Sauce of Remedy's Map Design | 5 | |
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72. | This Erdtree is WORLD DESIGN at it's peak | 4 | | Elden Ring
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73. | The Last of Us Part 2 has PROBLEMS! He doesn't agree... (spoilercast) | 4 | | The Last of Us Part II
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74. | How does it compare? ... Here's my impressions | 4 | Review | Crash Bandicoot 4: It's About Time
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75. | Do this ONE THING to get great Game Mechanics... | 4 | | Kingsway
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76. | These LITTLE TWEAKS make Final Fantasy VII Remake BETTER!!! | 4 | | Final Fantasy VII Remake
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77. | ....you would be helping me out a bunch | 2 | | Death Stranding
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78. | I finished Scorn... Here's My Review | 2 | Review | Scorn
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79. | 🌈 The 2 colors that make BETTER games | 2 | |
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80. | How to make game cutscenes seamless 🎬 | 2 | |
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81. | A Quick Word about this series on the 3 Act Structure... | 2 | |
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82. | WEIRD quirk of Light💡 in games | 2 | | Final Fantasy VII Remake
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83. | Interesting Design in Rise of the Tomb Raider | Design Run | #2 | 2 | | Rise of the Tomb Raider
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84. | Get IDEAS into GAME PLAY using Loops #shorts | 2 | |
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85. | Why GAME designers use BUTTONS🔺🔻 | 2 | | Half-Life: Alyx
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86. | EASY 🎨 TRICK to pop your foreground off the background | 2 | |
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87. | What's going on for the next 2 months?? - Channel Update | 2 | Vlog | Tooth and Tail
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88. | I finished Star Wars:Squadrons! Here's my review... | 1 | Review | Star Wars: Squadrons
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89. | Interesting Design in Rise of the Tomb Raider | Design Run | #1 | 1 | | Rise of the Tomb Raider
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90. | Use this strategy to SELL MORE DLC!! - Design Run - Game Analysis | 1 | | Final Fantasy XV
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91. | Interesting Design in Rise of the Tomb Raider | Design Run | #3 | 1 | | Rise of the Tomb Raider
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92. | My thoughts on Death Stranding | 1 | | Death Stranding
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93. | Drawers in TLOU🍄 do WHAT to difficulty??? | 1 | | The Last of Us
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94. | The FUNDAMENTAL UI element most games miss... FULL VIDEO | 1 | |
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95. | 🔴 Gears Tactics - OORAH but like... strategically. | 0 | | Gears Tactics
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96. | My thoughts on Ori and The Blind Forest | 0 | | Ori and the Blind Forest
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97. | What are backpacks and will they fix Fallout's inventory? | 0 | | Fallout 76
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98. | First Thoughts on Red Dead 2 - A long conversation with Mitch | 0 | | Red Dead Redemption 2
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99. | Players🎮 need to look in the right direction | 0 | |
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100. | Design Run Delayed + What I've Been Playing?? | 0 | | Rime
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