Game Design with Michael

Game Design with Michael

Views:
365,953
Subscribers:
12,500
Videos:
100
Duration:
1:00:18:38
Australia
Australia

Game Design with Michael is an Australian YouTube content creator with approximately 12.5 thousand subscribers, publishing 100 videos which altogether total at least 365.95 thousand views.

Created on ● Channel Link: https://www.youtube.com/channel/UCBDJsz_SgRaV96Xd9gqEemg





Top 100 Videos With The Most Comments by Game Design with Michael


Video TitleCommentsCategoryGame
1.I finished CLOUDPUNK.... Here's my review94ReviewCloudpunk
2.I finished Days Gone... Here's My Review91ReviewDays Gone
3.Doom Eternal is designed to be played a specific way...........- Interesting Design Decisions76Doom Eternal
4.What are loops in game design? - Loops - Game Design Theory61
5.Elden Ring's Levels are built different...61Elden Ring
6.Level Design techniques used in GOD OF WAR ..... An in-depth breakdown of a level46TutorialGod of War
7.How designers silently tell you what to do? - Affordances and Signifiers - Game Design Theory40GuideTomb Raider
8.What is FLOW THEORY in game design? - The Basics - (Part 1)38VlogUncharted: The Lost Legacy
9.I finished The Outer Wilds... here's my review37ReviewOuter Wilds
10.The different ways SCREEN SHAKE is used in games?35Gears of War 4
11.How are the puzzles constructed in LIMBO? - Part 1 - Design Run32TutorialLIMBO
12.I finished Control..... Here's my review29ReviewControl
13.6 Low Poly Art Tricks used in Assassin's Creed Origins - Design Run - Assassin's Creed Origins29Assassin's Creed Origins
14.Go from Ideas to Gameplay using Gameplay Loops28
15.How are the puzzles constructed in LIMBO? - Part 2 - Design Run27GuideLIMBO
16.Why you should use the 3 Act Structure??? It's like photoshop...26
17.Why DOOM Combat Spaces work? ... Analyzing Arenas from DOOM and DOOM Eternal25Doom Eternal
18.I finished Ori and the Will of the Wisps..... Here's my REVIEW25ReviewOri and the Will of the Wisps
19.Why these enemies are deliberately HARD to shoot?23Resident Evil 7
20.Why are so many video game characters HOT??? - The Halo Effect & Attractiveness - Game Design Theory23GuideFinal Fantasy XIII
21.Who is the Horizon Remake for?...Hint: probably not you21Horizon Zero Dawn
22.Super Simple TRICK for making Better Levels21Rise of the Tomb Raider
23.I want to hear from you....... channel name change, 1000 subs & more19Control
24.What are Diegetic and Non-Diegetic Sound? Examples and Explanation PLUS How to - Game Design Theory18Tutorial
25.Make your game less annoying... - Warriors Orochi 3 Ultimate - Design Run18Warriors Orochi 3
26.I finished PUMPKIN JACK, Here's my Review17ReviewPumpkin Jack
27.2 Amazing Mechanics in Florence17Florence
28.How to POP your foreground off your Background!!! - One Minute Game Design16TutorialMetal Slug 3
29.The Constant Struggle of being a Small Youtuber15
30.What is different between The Outer Worlds and Fallout?14The Outer Worlds
31.TIPS for Mario Maker 2 from a professional Level Designer14Super Mario Maker 2
32.Is this the MOST DESIGNED corner in a game???14Thirty Flights of Loving
33.How Drawers Affect Difficulty in The Last of Us? - One Minute Game Design13The Last of Us
34.EASY COLOR TRICK for better gameplay - One Minute Game Design12Uncharted 4: A Thief's End
35.How God of War uses WHIP PANS... - One Minute Game Design12God of War
36.How to structure your story? Lots of examples - Prologues and Act 112VlogThe Last of Us
37.Taking FLOW Further - What is FLOW THEORY in Game Design? - (Part 2)11Uncharted: The Lost Legacy
38.Why flying in ANTHEM looks SO GOOD??10Anthem
39.Why you should watch these videos? - About the Channel10
40.The FUNDAMENTAL UI element most games miss...10Final Fantasy VII Remake
41.I finished Bugsnax... here's my Review10ReviewBugsnax
42.Whats happening in 2019 ..... also my face!10
43.How overcooked thrives on simplicity? The BENEFITS of shallow gameplay9Overcooked! 2
44.How to make Complimentary Mechanics?8Tutorial
45.How to structure your story? Act 2 & 38Guide
46.How to entice players by manipulating view direction - One Minute Game Design8
47.The SECRET of Negative Space in games8Hue
48.My thoughts on The Outer Worlds8The Outer Worlds
49.How stereotypes help us communicate FAST!!! - Stereotypes - Game Design Theory8Let's Play
50.What are WEENIES in Level Design?8The Legend of Zelda: Breath of the Wild
51.Enter cutscenes like this.... - One Minute Game Design - Cinematics8Tomb Raider
52.Funny EXPLOIT that Is Completely Useless8Overcooked! 2
53.How to set BETTER GOALS... and stick to them?7Guide
54.When is RAIN more than JUST rain?7Call of Duty: Black Ops III
55.5 ways to make your WORLD feel MORE REAL... - Game Design Theory7The Elder Scrolls V: Skyrim
56.5 Short GDC Talks Every Aspiring Game Developer Should Watch7
57.How NOT to design a multiplayer game!7Fallout 76
58.Get more CINEMATIC audio with this SIMPLE TRICK...7Shadow of the Tomb Raider
59.Evolving Halo's Linear Design for Open World6Halo Infinite
60.Final Fantasy: What EXACTLY is it? - The 19 key elements6Final Fantasy XVI
61.A BUTTON might SOLVE your problem.... One Minute Game Design6
62.Tim Schafer takes the piss...6
63.An in-depth ANALYSIS of STORY STRUCTURE in TLOU 2 asking Did Abby ruin TLOU2?6The Last of Us Part II
64.God of War's SECRET 🎥 Camera trick5God of War
65.Mt Gelmir is actually a SECRET DUNGEON! Here's why?5Elden Ring
66.🏌️_`_⛳ I finished Golf Club:Wasteland... Here's my review5ReviewGolf Club: Wasteland
67.What do T-Shirts and the 3 Act Structure have in Common?5
68.YOU should play Days Gone. HERE'S WHY5ReviewDays Gone
69.Do you love video games? - WELCOME TO THE CHANNEL5
70.Are you lighting things like this?... - One Minute Game Design5Cyberpunk 2077
71.Do this ONE THING to get great Game Mechanics...4Kingsway
72.These LITTLE TWEAKS make Final Fantasy VII Remake BETTER!!!4Final Fantasy VII Remake
73.The Last of Us Part 2 has PROBLEMS! He doesn't agree... (spoilercast)4The Last of Us Part II
74.How does it compare? ... Here's my impressions4ReviewCrash Bandicoot 4: It's About Time
75.This Erdtree is WORLD DESIGN at it's peak4Elden Ring
76.A Quick Word about this series on the 3 Act Structure...2
77.Interesting Design in Rise of the Tomb Raider | Design Run | #22Rise of the Tomb Raider
78.I finished Scorn... Here's My Review2ReviewScorn
79.WEIRD quirk of Light💡 in games2Final Fantasy VII Remake
80.....you would be helping me out a bunch2Death Stranding
81.How to make game cutscenes seamless 🎬2
82.🌈 The 2 colors that make BETTER games2
83.EASY 🎨 TRICK to pop your foreground off the background2
84.Why GAME designers use BUTTONS🔺🔻2Half-Life: Alyx
85.What's going on for the next 2 months?? - Channel Update2VlogTooth and Tail
86.Get IDEAS into GAME PLAY using Loops #shorts2
87.I finished Star Wars:Squadrons! Here's my review...1ReviewStar Wars: Squadrons
88.My thoughts on Death Stranding1Death Stranding
89.Use this strategy to SELL MORE DLC!! - Design Run - Game Analysis1Final Fantasy XV
90.Drawers in TLOU🍄 do WHAT to difficulty???1The Last of Us
91.Interesting Design in Rise of the Tomb Raider | Design Run | #31Rise of the Tomb Raider
92.The FUNDAMENTAL UI element most games miss... FULL VIDEO1
93.Interesting Design in Rise of the Tomb Raider | Design Run | #11Rise of the Tomb Raider
94....it's under 2 minutes0
95.🔴 Gears Tactics - OORAH but like... strategically.0Gears Tactics
96.My thoughts on Ori and The Blind Forest0Ori and the Blind Forest
97.First Thoughts on Red Dead 2 - A long conversation with Mitch0Red Dead Redemption 2
98.Players🎮 need to look in the right direction0
99.What are backpacks and will they fix Fallout's inventory?0Fallout 76
100.Design Run Delayed + What I've Been Playing??0Rime