301. | Sell, Sell, Sell! | Jon WINTERMEYER | 0 | |
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302. | A Discussion with PayPal on the Future of Digital Payments | Mary KU | 0 | Discussion |
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303. | Guaranteeing Fun Factor With Game Audio | Dmitry KUZMENKO | 0 | |
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304. | Hardcore Connect | MOLEDINA, FOUST | 0 | |
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305. | Casual Connect Casino Day Review and Wrap-up | 0 | Review |
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306. | Jumping the Great Wall – Funding Insights for China | PANEL | 0 | |
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307. | The Merits of Multiplayer | Rik HAANDRIKMAN | 0 | |
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308. | Twinspin | GLOBZ | 0 | |
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309. | The Future of Games Emerging Markets: Russia and CIS | Evgeniy KUPRIN | 0 | |
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310. | Distribution Platforms that Drive Discovery| MAKHDUMI, SIMISTER, CHANG, CRAWLEY | 0 | |
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311. | New Platform and Publishing Opportunities for Building and Growing Your Social Game | WITZ, KAYE | 0 | |
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312. | The Unvarnished Truth | Jamil MOLEDINA | 0 | |
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313. | Gamification with BlackBerry in Asia and beyond: Benefits for Developers | Johan KREMER | 0 | |
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314. | Painless Animation for the Mobile Web | Matt NEPSA | 0 | |
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315. | Overseas Game Developer - Relocate to the US? | Simon Newstead | 0 | |
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316. | Keeping The Quality Bar High When You're On A Budget | Matt GOLZ | 0 | |
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317. | There's No Looking Back: How We Transitioned From a Contract Shop to an IP House | Shilpa BHAT | 0 | |
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318. | Legislative Patchwork in the Field of Real Money Gambling and Social Gaming in Europe | Olga FINKEL | 0 | |
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319. | Care and Feeding of your Favorite Game Reviewer | Carolyn KOH | 0 | Review |
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320. | Jumpstart Your Game with Google! | DIETERLE, PREUSCHE | 0 | |
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321. | Reaching the users: Distribution with the new channels | 0 | |
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322. | Challenges Faced by Eastern European Developers on the Global Stage | Valentin MERZLIKIN | 0 | |
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323. | Big in Japan: Projecting the Future of Asia's Social Game Market | Kiyoshi SHIN | 0 | |
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324. | Production Strategies for Service-based Games | Vincent VERGONEJEANNE | 0 | |
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325. | How to Plan and Launch a Kickstarter Project| BALANI | 0 | |
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326. | Designing the UA Process: How to Excel on Buying ROI Positive Traffic | Dr. Hanno FICHTNER | 0 | Guide |
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327. | Co-Development: More than Just Outsourcing | Rajesh RAO | 0 | |
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328. | Western View on Asian Market Changes & Dynamics | Paha SCHULZ | 0 | |
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329. | M&A Gaming Market Update | JIM PERKINS | 0 | |
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330. | Casual Game Design Roundtable: Mid core Games | 0 | |
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331. | The End of Social Games? | Arthur CHOW | 0 | |
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332. | From Core to Casual -- The Importance of Diversification | Jan-Michel SAAKSMEIER | 0 | |
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333. | SimCity BuildIt: A GameTuner Session | Leonard Frankel | 0 | | SimCity BuildIt
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334. | The Smart Way to Make Gaming Pay | John SZEDER | 0 | |
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335. | Increasing Engagement and Revenue with Location Features | Christian PETERSEN | 0 | |
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336. | How to Monetise Indonesia | SOEHARYO, HUANG | 0 | |
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337. | Monetization Lessons From The Downloadable Console Game World | Steve TAYLOR | 0 | |
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338. | New & Exciting: Gamification | Ivan TKACHENKO | 0 | |
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339. | The Achilles Heel of Mobile Games: Discovery & Monetization | KATZ, TENNENHAUS, WYNANDS, LEE | 0 | |
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340. | Making Global Games Local: Creating Player Delight via Internationalization | Brian TAPTICH | 0 | |
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341. | Hype vs Real Deal | Eastern Europe Edition | 0 | |
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342. | Building Company Value: Do's and Don'ts When Selling Your Company | Jim PERKINS | 0 | |
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343. | Dos and Don'ts for Making Money On Multiple Platforms | Ivo WUBBELS | 0 | |
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344. | StarCraft II: Taking a Core Game Free-to-Play | Tim Morten, Christopher Reed | 0 | | StarCraft II
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345. | EMERGING TRENDS: The Television Industry and 2nd Screen Casual Games | Matt DOMINIANNI | 0 | |
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346. | The Nomad and the Yak | Scot Frank | 0 | |
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347. | Lineage 2: Revolution – Bringing South Korea’s Massive Mobile Hit to the West | Simon Sim | 0 | | Lineage 2: Revolution
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348. | How To Benefit From The Present And Future Of App Store Search | Matthaus KRZYKOWSKI | 0 | Guide |
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349. | Meet The Devs Episode #4 | 0 | |
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350. | Tough Fun, Games and Education | Guy VARDI | 0 | |
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351. | Evolution of Android Discovery | Eyal RABINOVICH | 0 | |
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352. | EdTech Games for the Consumer Market | Peter HOFSTEDE | 0 | |
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353. | "Video" Games Redux | Jin SHA | 0 | |
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354. | Mobile Publisher: The Good, The Bad, The Ugly | Kyu LEE | 0 | |
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355. | Data Protection, COPPA|GARDNER, SORENSEN, DENNIS, COLLINS, TEHARNE-JONES | 0 | |
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356. | The Near Future of Real Money Gaming | Marcus YODER | 0 | |
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357. | Going Core on the Browser - How to Make Jagged Alliance Into a Browser Game | Michael PAECK | 0 | |
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358. | Streaming Interactions on Twitch | Alexey MENSHIKOV | 0 | |
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359. | A Case Study of the IGN People's Choice Award Winner: Fairway Solitaire | Pat WYLIE | 0 | | Fairway Solitaire
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360. | The State and Future of Kids' Mobile Play | Bryant, Levine | 0 | |
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361. | There's An App for That: Apps for Hardcore PC Gamers | Fabian AHMADI | 0 | |
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362. | Franchise Writing Across Sub-Franchises | DANSKY, ABERNATHY, PITTS, DESPAIN | 0 | |
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363. | Cross Border Success in Asia | Choy Wai CHEONG | 0 | |
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364. | The Best Ways to Kill an Online Game (And How to Avoid Them) | Brendan VANOUS | 0 | |
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365. | Venture Capital and Games: Can They Get Along? | Bryant, Howard, Porter, Fries | 0 | |
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366. | From AAA to Casual | Dave PADILLA | 0 | |
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367. | Keys to Successful Android App Marketing in Asia | Choy WAI CHEONG | 0 | |
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368. | Defining the Future of Mobile Gaming | TAN | 0 | |
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369. | Ad Networks: Comparing the Options | Kelly MULLINS | 0 | |
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370. | Leveraging Data to Build Better Games | PRATHER, FASULO, BALABANIAN, CONNELLY, ROTHKOPF | 0 | |
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371. | Demystifying Compliance for Kids’ Games | PANEL | 0 | |
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372. | PlayStation(R)Vita: Games for Everyone | Eitaro NAGANO | 0 | Let's Play |
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373. | How to be Successful in Taking a Game to a Global Audience | Michael ZHANG | 0 | Guide |
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374. | Focusing Too Much on UA is a Mistake | Joe Tartaglia | 0 | |
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375. | App Discovery by Kids in Brick & Mortar Establishments | John REGAL | 0 | |
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376. | Creating A Mobile App With Longevity | DALLAS, ZEMKE, SANDWICK, VAN DEN BERG, HUGHES | 0 | |
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377. | Success in the Chinese Gaming Market | Grace MENG | 0 | |
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378. | Beyond Facebook: A look at social gaming opportunities outside of Facebook | Oh THONGSRINOON | 0 | |
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379. | Indie Funding Panel: One Dream. Three Ways | KONINGS, DIEPEVEEN, DE GEUS, VAN SEVENTER | 0 | | Castaway Paradise
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380. | Publishing Panel | Moderator: Chris NATSUUME | 0 | |
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381. | How to improve the probability of a first pass certification | Cardwell, Chelius | 0 | |
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382. | What You Should Keep In Mind When Drafting an Agreement with a VC | SKURNIK, LIEVONEn | 0 | |
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383. | Gamifying a Non-Gaming Brand | KIRIN,OVINGTON, HUXTER, HUXTER | 0 | |
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384. | The Arsenal to Triumph in Asia’s Mobile Gaming Battleground | Paul Barnes | 0 | |
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385. | Blackjack Casino: Intersecting Social Casino and Real-money Gaming | Jeremy STRAUSER | 0 | |
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386. | Doctor Who Game Combines Gameplay with Teaching Kids to Code | Paul BENNUN | 0 | |
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387. | How Advertiser Tools are Changing & What You Need to Know to Drive More Revenue | Martin Price | 0 | |
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388. | Buyers Power Panel | WAKEFORD, O'BRIEN, BERTUCCI, PERKINS | 0 | |
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389. | Running a Central Service Audio Department at a Premier Social Gaming Company | Greg RAHN | 0 | |
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390. | Blitz Session: How We Squeezed Tanks Into Tablets | Alexey ALEXEEV | 0 | | World of Tanks
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391. | Games Solution Centre: Supercharging Game Development in Singapore | Albert LIM | 0 | |
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392. | What Game Designers Need to Know About The Cloud | Ian VOGEL, Collin DAVIS | 0 | |
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393. | Funding the Next Billion Dollar Gaming Company | MILLER, BALLARD, SANDERSON, CLUSS, METZGER | 0 | |
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394. | The Evolution of Brand Advertising: How Brands Are Changing Game Monetization | Jim GERBER | 0 | |
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395. | Why is Social Casino Important? What is the Opportunity? | Barak RABINOWITZ | 0 | |
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396. | Buyer's Power Panel | Remco WESTERMANN, Emil SUNVISSON, Jim PERKINS | 0 | |
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397. | Taking Action: How to Develop a Diverse Workforce | PANEL | 0 | |
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398. | Managing Success at the Intersection of Casual and Casino | Dan FIDEN | 0 | |
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399. | From Virtual Casinos to Mid-Core RTS, the Future of Casual Audio has Arrived! | Nick THOMAS | 0 | |
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400. | Better App Marketing ROI through Unified Creative & Media | Sid Bhatt | 0 | |
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