GameDaily Connect

GameDaily Connect

Views:
2,290,104
Subscribers:
11,400
Videos:
3,024
Duration:
59:13:04:34
United States
United States

GameDaily Connect is an American YouTube content creator with more than 11.4 thousand subscribers. He published at least 3.02 thousand videos which altogether total more than 2.29 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCVGEoDhiu9qvkWChClq_xzg





Top 400 Most Controversial Videos by GameDaily Connect


Video TitleRatingCategoryGame
301.Sell, Sell, Sell! | Jon WINTERMEYER0
302.A Discussion with PayPal on the Future of Digital Payments | Mary KU0Discussion
303.Guaranteeing Fun Factor With Game Audio | Dmitry KUZMENKO0
304.Hardcore Connect | MOLEDINA, FOUST0
305.Casual Connect Casino Day Review and Wrap-up0Review
306.Jumping the Great Wall – Funding Insights for China | PANEL0
307.The Merits of Multiplayer | Rik HAANDRIKMAN0
308.Twinspin | GLOBZ0
309.The Future of Games Emerging Markets: Russia and CIS | Evgeniy KUPRIN0
310.Distribution Platforms that Drive Discovery| MAKHDUMI, SIMISTER, CHANG, CRAWLEY0
311.New Platform and Publishing Opportunities for Building and Growing Your Social Game | WITZ, KAYE0
312.The Unvarnished Truth | Jamil MOLEDINA0
313.Gamification with BlackBerry in Asia and beyond: Benefits for Developers | Johan KREMER0
314.Painless Animation for the Mobile Web | Matt NEPSA0
315.Overseas Game Developer - Relocate to the US? | Simon Newstead0
316.Keeping The Quality Bar High When You're On A Budget | Matt GOLZ0
317.There's No Looking Back: How We Transitioned From a Contract Shop to an IP House | Shilpa BHAT0
318.Legislative Patchwork in the Field of Real Money Gambling and Social Gaming in Europe | Olga FINKEL0
319.Care and Feeding of your Favorite Game Reviewer | Carolyn KOH0Review
320.Jumpstart Your Game with Google! | DIETERLE, PREUSCHE0
321.Reaching the users: Distribution with the new channels0
322.Challenges Faced by Eastern European Developers on the Global Stage | Valentin MERZLIKIN0
323.Big in Japan: Projecting the Future of Asia's Social Game Market | Kiyoshi SHIN0
324.Production Strategies for Service-based Games | Vincent VERGONEJEANNE0
325.How to Plan and Launch a Kickstarter Project| BALANI0
326.Designing the UA Process: How to Excel on Buying ROI Positive Traffic | Dr. Hanno FICHTNER0Guide
327.Co-Development: More than Just Outsourcing | Rajesh RAO0
328.Western View on Asian Market Changes & Dynamics | Paha SCHULZ0
329.M&A Gaming Market Update | JIM PERKINS0
330.Casual Game Design Roundtable: Mid core Games0
331.The End of Social Games? | Arthur CHOW0
332.From Core to Casual -- The Importance of Diversification | Jan-Michel SAAKSMEIER0
333.SimCity BuildIt: A GameTuner Session | Leonard Frankel0SimCity BuildIt
334.The Smart Way to Make Gaming Pay | John SZEDER0
335.Increasing Engagement and Revenue with Location Features | Christian PETERSEN0
336.How to Monetise Indonesia | SOEHARYO, HUANG0
337.Monetization Lessons From The Downloadable Console Game World | Steve TAYLOR0
338.New & Exciting: Gamification | Ivan TKACHENKO0
339.The Achilles Heel of Mobile Games: Discovery & Monetization | KATZ, TENNENHAUS, WYNANDS, LEE0
340.Making Global Games Local: Creating Player Delight via Internationalization | Brian TAPTICH0
341.Hype vs Real Deal | Eastern Europe Edition0
342.Building Company Value: Do's and Don'ts When Selling Your Company | Jim PERKINS0
343.Dos and Don'ts for Making Money On Multiple Platforms | Ivo WUBBELS0
344.StarCraft II: Taking a Core Game Free-to-Play | Tim Morten, Christopher Reed0StarCraft II
345.EMERGING TRENDS: The Television Industry and 2nd Screen Casual Games | Matt DOMINIANNI0
346.The Nomad and the Yak | Scot Frank0
347.Lineage 2: Revolution – Bringing South Korea’s Massive Mobile Hit to the West | Simon Sim0Lineage 2: Revolution
348.How To Benefit From The Present And Future Of App Store Search | Matthaus KRZYKOWSKI0Guide
349.Meet The Devs Episode #40
350.Tough Fun, Games and Education | Guy VARDI0
351.Evolution of Android Discovery | Eyal RABINOVICH0
352.EdTech Games for the Consumer Market | Peter HOFSTEDE0
353."Video" Games Redux | Jin SHA0
354.Mobile Publisher: The Good, The Bad, The Ugly | Kyu LEE0
355.Data Protection, COPPA|GARDNER, SORENSEN, DENNIS, COLLINS, TEHARNE-JONES0
356.The Near Future of Real Money Gaming | Marcus YODER0
357.Going Core on the Browser - How to Make Jagged Alliance Into a Browser Game | Michael PAECK0
358.Streaming Interactions on Twitch | Alexey MENSHIKOV0
359.A Case Study of the IGN People's Choice Award Winner: Fairway Solitaire | Pat WYLIE0Fairway Solitaire
360.The State and Future of Kids' Mobile Play | Bryant, Levine0
361.There's An App for That: Apps for Hardcore PC Gamers | Fabian AHMADI0
362.Franchise Writing Across Sub-Franchises | DANSKY, ABERNATHY, PITTS, DESPAIN0
363.Cross Border Success in Asia | Choy Wai CHEONG0
364.The Best Ways to Kill an Online Game (And How to Avoid Them) | Brendan VANOUS0
365.Venture Capital and Games: Can They Get Along? | Bryant, Howard, Porter, Fries0
366.From AAA to Casual | Dave PADILLA0
367.Keys to Successful Android App Marketing in Asia | Choy WAI CHEONG0
368.Defining the Future of Mobile Gaming | TAN0
369.Ad Networks: Comparing the Options | Kelly MULLINS0
370.Leveraging Data to Build Better Games | PRATHER, FASULO, BALABANIAN, CONNELLY, ROTHKOPF0
371.Demystifying Compliance for Kids’ Games | PANEL0
372.PlayStation(R)Vita: Games for Everyone | Eitaro NAGANO0Let's Play
373.How to be Successful in Taking a Game to a Global Audience | Michael ZHANG0Guide
374.Focusing Too Much on UA is a Mistake | Joe Tartaglia0
375.App Discovery by Kids in Brick & Mortar Establishments | John REGAL0
376.Creating A Mobile App With Longevity | DALLAS, ZEMKE, SANDWICK, VAN DEN BERG, HUGHES0
377.Success in the Chinese Gaming Market | Grace MENG0
378.Beyond Facebook: A look at social gaming opportunities outside of Facebook | Oh THONGSRINOON0
379.Indie Funding Panel: One Dream. Three Ways | KONINGS, DIEPEVEEN, DE GEUS, VAN SEVENTER0Castaway Paradise
380.Publishing Panel | Moderator: Chris NATSUUME0
381.How to improve the probability of a first pass certification | Cardwell, Chelius0
382.What You Should Keep In Mind When Drafting an Agreement with a VC | SKURNIK, LIEVONEn0
383.Gamifying a Non-Gaming Brand | KIRIN,OVINGTON, HUXTER, HUXTER0
384.The Arsenal to Triumph in Asia’s Mobile Gaming Battleground | Paul Barnes0
385.Blackjack Casino: Intersecting Social Casino and Real-money Gaming | Jeremy STRAUSER0
386.Doctor Who Game Combines Gameplay with Teaching Kids to Code | Paul BENNUN0
387.How Advertiser Tools are Changing & What You Need to Know to Drive More Revenue | Martin Price0
388.Buyers Power Panel | WAKEFORD, O'BRIEN, BERTUCCI, PERKINS0
389.Running a Central Service Audio Department at a Premier Social Gaming Company | Greg RAHN0
390.Blitz Session: How We Squeezed Tanks Into Tablets | Alexey ALEXEEV0World of Tanks
391.Games Solution Centre: Supercharging Game Development in Singapore | Albert LIM0
392.What Game Designers Need to Know About The Cloud | Ian VOGEL, Collin DAVIS0
393.Funding the Next Billion Dollar Gaming Company | MILLER, BALLARD, SANDERSON, CLUSS, METZGER0
394.The Evolution of Brand Advertising: How Brands Are Changing Game Monetization | Jim GERBER0
395.Why is Social Casino Important? What is the Opportunity? | Barak RABINOWITZ0
396.Buyer's Power Panel | Remco WESTERMANN, Emil SUNVISSON, Jim PERKINS0
397.Taking Action: How to Develop a Diverse Workforce | PANEL0
398.Managing Success at the Intersection of Casual and Casino | Dan FIDEN0
399.From Virtual Casinos to Mid-Core RTS, the Future of Casual Audio has Arrived! | Nick THOMAS0
400.Better App Marketing ROI through Unified Creative & Media | Sid Bhatt0