DevGAMM

DevGAMM

Views:
3,018,317
Subscribers:
27,500
Videos:
1,726
Duration:
47:13:51:23

DevGAMM is a content creator on YouTube with over 27.5 thousand subscribers, publishing roughly 1.73 thousand videos which altogether total more than 3.02 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCgoMppmHUHU_3vxMD7oDG7g





Top 200 Most Controversial Videos by DevGAMM


Video TitleRatingCategoryGame
101.Public Pitch (Gdańsk 2025 Edition)11
102.Metaprogramming: Writing Code That Writes Code - Vadzim Varabyou, Team lead, PAPAYA9
103.Gdańsk 2025 Aftermovie16
104.Steam Launch Marketing Handbook 2025 - Alex Nichiporchik & Artem Bochkarev (tinyBuild)24
105.Public Pitch (Vilnius 2024 Edition)7
106.How To Retain Your Teams When the Market Inevitably Improves - Richard Fisher (Skillsearch)7
107.Unreal World Building Tips and Tricks in 2024 - Chris Murphy, Senior Technical Artist, Epic Games103
108.Стрим DTF на DevGAMM Fall 2021 (День 3)0
109.Оптимизация в Unity: простые советы для разработки без сюрпризов / Антон Керп (Frostgate)0
110.Google ML & GenAI for Games: Player Acquisition & Retention / Fireside Chat0
111.5 things I wish I knew before becoming a VFX Artist / Paulina Grigonis (Tuatara)0
112.Как системно находить новый топовый креатив / Сергей Рябов (AdSide Media)0
113.6waves: The End of Social Games? (Flash GAMM Moscow 2013)0
114.Going Global with GREE -- best practice and current trends.0
115.Как добиться успеха, если ты инди-разработчик и тебе 16 лет / Роман Каплин0
116.Discussion panel 2: Pitch & Match -- the European formula for successful business meetings0Discussion
117.Jaime Rodriguez (Microsoft) - Windows 10 UWP Development Overview0
118.Интервью с Сергеем Максимовичем @ Flash GAMM Kyiv 20120
119.Нарратив в мобильных играх: бизнес vs. творчество / Панельная дискуссия0
120.Top Mobile User Acquisition Trends in 2023 - Dmytro Sigov (Customer success manager, Tenjin)3
121.Lessons Learned from the big hyper - hybrid transition - Tom Cunliffe (Product Manager, Kwalee)3
122.The Revolution in 48 hours -- The Global Game Jam (Flash GAMM Moscow 2013)0
123.Wessel Mast from Guerrilla invites to DevGAMM in Vilnius0
124.Game Roast (DevGAMM Moscow 2021 Edition)0
125.Стрим Stopgame на DevGAMM Fall 2021 (День 1). Часть 10
126.Sean Druitt, Daniel Fisher (QUT) - Oculus + Lasers = Dinosaurs: Riding the wave of new technology0Vlog
127.Запуск ML системы мониторинга аномалий в игровых метриках / Александр Толмачев (Xsolla)0
128.Among the avatars - Dana Sydorenko (GameTree)1
129.New PR Tech and AI Tools for 2023: A Game Changer for Outreach/ Kirill Perevozchikov(White Label PR)0
130.Games Passport about game market during economic crisis (Flash GAMM Moscow 2012)0
131.Additional Nominations & Cards Ruffle before Awards Ceremony (DevGAMM Minsk 2014)0
132.GamesPassport: Monetizing of flash games (Flash GAMM Kyiv 2011)0
133.Marmalade: Get more from your existing iOS apps by recompiling them for Android. (DevGAMM Moscow)0
134.Стрим Игромании на DevGAMM Fall 2021 (День 2)0
135.Neil Leslie (Microsoft) - DevGAMM Opening0
136.Gaming with a Purpose:Empowering Players through Citizen Science-Attila Szantner& Bergur Finnbogason0
137.Olle Pridiuksson kviečia tave į „DevGAMM“0
138.Внутри игрового сервера / Марк Локшин (IT Territory)0
139.Tomas Piktozis (Chartboost) - Your Guide to Growing a Mobile Strategy Game Business0Guide
140.Top technologies and channels for user acquisition 2022 / Panel discussion0
141.Interactive Installations: Massively Single-player Offline Games (DevGAMM Moscow 2014)0
142.How to pitch your game? / #PublicPitch. Stream 4 (Fall 2021)0
143.The Craft of Game Design / Henrique Olifiers (Bossa Studios)0
144.DevGAMM Fall 2021 Opening0
145.Neil Leslie (Microsoft) - Microsoft Platform for Game Developers0Guide
146.Facebook: Сила и мощь платформы Facebook для игровых разработчиков (DevGAMM Moscow 2014)0
147.Adinnovation. Inc: Road To Japan -- How To Do Marketing of Japanese Gaming App Market0Guide
148.Что я делаю каждый день: дневник креативного продюсера / Альберт Жильцов (1C Game Studios)0
149.6waves: Getting Big on Facebook0
150.Jaime Rodriguez (Microsoft) - Boosting Engagement in UWP apps0
151.Pixonic: Детальная статистика в играх (Flash GAMM)0
152.Confessions of an audio expat: Let your audio designers DESIGN - Robert Carr (Redhill Games)8
153.Funtomic: Ten Key Steps to a Successful Release Partnership (DevGAMM Moscow 2014)0
154.DevGAMM Awards Ceremony (Fall 2021 Edition)0
155.Dr. Christian Rauda (GRAEF Rechtsanwälte) - Clone Wars0
156.Стрим Stopgame на DevGAMM Fall 2021 (День 1). Часть 20
157.DevGAMM Awards Trailer / Fall 20210
158.ДеньгиOnline: Платежные системы для online игр (Flash GAMM Moscow 2012)0
159.The Programmer's Odyssey in Long-Term Live Ops - Merve Meszaros, Tech Lead (Threaks)2
160.Stoyan Stoyanov Invites You to DevGAMM Vilnius 20243
161.Prisijunkite prie DevGAMM žaidimų konferencijos!1
162.Interview with Rob Bateman (Away 3D) @ Flash GAMM Kyiv 20121
163.Sophie Vo invites to DevGAMM Vilnius 20241
164.Jaludo: Successful flash games (Flash GAMM Kyiv 2011)1
165.Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera Games)4
166.Виктор Кисилев (Microsoft) - Новый функционал Windows 10 Store, Tips&Tricks для разработчиков игр1
167.When and Why does your company need own data platform? - Roman Nazarenko (Lead DE, Playkot)6
168.Interview with Eyal Rabinovich (MoMinis) @ Flash GAMM Kyiv 20121
169.Recruit or Ruin:How recruitment mistakes impact your brand-Patrycja Wojciuk & Monika Michalak (8Bit)1
170.Investing money in game studios: how to get and how to give / Law Firm TRINITI JUREX1
171.Navigating the MENA Gaming Market: A Guide for Game Developers / Alex Brodsky (Playsense)1
172.Playscape: The next big thing is Real-Time Multiplayer Games (DevGAMM Kyiv 2013)1Let's PlayThe Next Big Thing
173.Adobe: Accelerating 2D and 3D Games on the GPU (Flash GAMM Kyiv 2011)1
174.Rytis Jadzevičius iš LŽKA kviečia tave į DevGAMM2
175.A TikTok success story - David Westerman Ferreira (Senior Online Marketing Manager, Bytro)4
176.The role of government in co-creating the gamedev ecosystem in Lithuania / Panel discussion1Discussion
177.Boostermedia: Overcome the bottleneck of HTML5 mobile game performance (DevGAMM Moscow 2014)1Overcome
178.When will VR become mainstream in the world of digital entertainment? / Panel Discussion2Discussion
179.Jon Carnage (Twitch) - Twitch: Behind The Scenes1
180.Adobe Gaming NOW! (Flash GAMM Moscow 2013)1
181.Switch Helter Skelter, The Scary Story of FNAF Porting - Katleen Evers (Pingle game Studio)4
182.FDG Entertainment: Staying Unique at the Age of Clones (Flash GAMM Moscow 2013)1
183.Leading People that Lead Projects - A Creative Production Approach - Mafalda Duarte(Telescope Games)1
184.Johan Lofstrom (Chartboost) - Dominating Influencer Marketing1
185.Интервью с Александром Колесником (ToonGuru) @ Flash GAMM Kyiv 20121
186.Decentralization of HR / Olga Barlet (tinyBuild)1
187.Fireside Chat with Simas Budrys (FunPlus) / DevRel.Events @ DevGAMM 20201
188.Away3D: Finding AwayJS (DevGAMM Moscow 2014)1
189.Круглый стол: Progrestar, Skazka, Webgames, AlternativaPlatform (Flash GAMM)1
190.Is Crowdfunding Still An Option? - Anya Combs (Freelance, Games Consultant )5
191.Мобильные платежи от Gate2Shop (Flash GAMM Moscow 2012)1
192.SORIANEN: Opening studio in the European Union (DevGAMM Minsk 2014)1
193.Gate2Shop: Улучшение конверсии в играх (Flash GAMM Kyiv 2011)1
194.Миграция Flash проектов на JS/Html средствами RASE1
195.FreetoPay: Основные правила работы с офферами (Flash GAMM Kyiv 2011)1
196.Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)1
197.Creating an Award Winning Soundtrack - Pedro Macedo Camacho4
198.Behind Portuguese Pixels - Filipe Duarte Pina, Senior Producer, Mr Kite1
199.Thierry Platon (Gloomywood) - 2Dark, How Do We Get Our Neo-pixel Unique Look?12DARK
200.Developing key art for games - Viktor Blanke, Art Director, Mojang Studios4