DevGAMM

DevGAMM

Views:
3,018,317
Subscribers:
27,500
Videos:
1,726
Duration:
47:13:51:23

DevGAMM is a content creator on YouTube with over 27.5 thousand subscribers, publishing roughly 1.73 thousand videos which altogether total more than 3.02 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCgoMppmHUHU_3vxMD7oDG7g





Top 200 Most Controversial Videos by DevGAMM


Video TitleRatingCategoryGame
101.How to Pitch Your Game to Publishers (DevGAMM Lisbon 2025)16
102.Why AI Isn't The New Crypto In Gaming - Gordon Midwood, CEO / Co-Founder, Anything World7
103.Public Pitch (Vilnius 2024 Edition)7
104.Gabby Llanillo invites to DevGAMM Gdańsk 20254
105.Hacking gaming BD for developers and publishers in a challenging ecosystem - Mehdi Benkirane3
106.Shepherding the Flock: Community Strategy for ‘Cult of the Lamb' - Lorna Power (Massive Monster)8Cult of the Lamb
107.DevGAMM Lisbon 2024 – November 14-157
108.Lessons Learned from the big hyper - hybrid transition - Tom Cunliffe (Product Manager, Kwalee)3
109.Оптимизация в Unity: простые советы для разработки без сюрпризов / Антон Керп (Frostgate)0
110.Стрим Игромании на DevGAMM Fall 2021 (День 2)0
111.5 things I wish I knew before becoming a VFX Artist / Paulina Grigonis (Tuatara)0
112.6waves: The End of Social Games? (Flash GAMM Moscow 2013)0
113.DevGAMM Fall 2021 Opening0
114.Interactive Installations: Massively Single-player Offline Games (DevGAMM Moscow 2014)0
115.Going Global with GREE -- best practice and current trends.0
116.Внутри игрового сервера / Марк Локшин (IT Territory)0
117.Discussion panel 2: Pitch & Match -- the European formula for successful business meetings0Discussion
118.Adinnovation. Inc: Road To Japan -- How To Do Marketing of Japanese Gaming App Market0Guide
119.Google ML & GenAI for Games: Player Acquisition & Retention / Fireside Chat0
120.Neil Leslie (Microsoft) - DevGAMM Opening0
121.6waves: Getting Big on Facebook0
122.Top technologies and channels for user acquisition 2022 / Panel discussion0
123.Как системно находить новый топовый креатив / Сергей Рябов (AdSide Media)0
124.DevGAMM Awards Ceremony (Fall 2021 Edition)0
125.Как добиться успеха, если ты инди-разработчик и тебе 16 лет / Роман Каплин0
126.Tomas Piktozis (Chartboost) - Your Guide to Growing a Mobile Strategy Game Business0Guide
127.Among the avatars - Dana Sydorenko (GameTree)1
128.The Craft of Game Design / Henrique Olifiers (Bossa Studios)0
129.Jaime Rodriguez (Microsoft) - Windows 10 UWP Development Overview0
130.DevGAMM Awards Trailer / Fall 20210
131.Стрим DTF на DevGAMM Fall 2021 (День 3)0
132.Нарратив в мобильных играх: бизнес vs. творчество / Панельная дискуссия0
133.New PR Tech and AI Tools for 2023: A Game Changer for Outreach/ Kirill Perevozchikov(White Label PR)0
134.How to pitch your game? / #PublicPitch. Stream 4 (Fall 2021)0
135.The Revolution in 48 hours -- The Global Game Jam (Flash GAMM Moscow 2013)0
136.ДеньгиOnline: Платежные системы для online игр (Flash GAMM Moscow 2012)0
137.Game Roast (DevGAMM Moscow 2021 Edition)0
138.Neil Leslie (Microsoft) - Microsoft Platform for Game Developers0Guide
139.Wessel Mast from Guerrilla invites to DevGAMM in Vilnius0
140.Интервью с Сергеем Максимовичем @ Flash GAMM Kyiv 20120
141.Запуск ML системы мониторинга аномалий в игровых метриках / Александр Толмачев (Xsolla)0
142.Funtomic: Ten Key Steps to a Successful Release Partnership (DevGAMM Moscow 2014)0
143.Sean Druitt, Daniel Fisher (QUT) - Oculus + Lasers = Dinosaurs: Riding the wave of new technology0Vlog
144.Что я делаю каждый день: дневник креативного продюсера / Альберт Жильцов (1C Game Studios)0
145.Marmalade: Get more from your existing iOS apps by recompiling them for Android. (DevGAMM Moscow)0
146.Top Mobile User Acquisition Trends in 2023 - Dmytro Sigov (Customer success manager, Tenjin)3
147.GamesPassport: Monetizing of flash games (Flash GAMM Kyiv 2011)0
148.Pixonic: Детальная статистика в играх (Flash GAMM)0
149.Стрим Stopgame на DevGAMM Fall 2021 (День 1). Часть 10
150.Additional Nominations & Cards Ruffle before Awards Ceremony (DevGAMM Minsk 2014)0
151.Jaime Rodriguez (Microsoft) - Boosting Engagement in UWP apps0
152.Facebook: Сила и мощь платформы Facebook для игровых разработчиков (DevGAMM Moscow 2014)0
153.Gaming with a Purpose:Empowering Players through Citizen Science-Attila Szantner& Bergur Finnbogason0
154.Games Passport about game market during economic crisis (Flash GAMM Moscow 2012)0
155.Olle Pridiuksson kviečia tave į „DevGAMM“0
156.Confessions of an audio expat: Let your audio designers DESIGN - Robert Carr (Redhill Games)8
157.Стрим Stopgame на DevGAMM Fall 2021 (День 1). Часть 20
158.Dr. Christian Rauda (GRAEF Rechtsanwälte) - Clone Wars0
159.Миграция Flash проектов на JS/Html средствами RASE1
160.Creating an Award Winning Soundtrack - Pedro Macedo Camacho4
161.Prisijunkite prie DevGAMM žaidimų konferencijos!1
162.Stoyan Stoyanov Invites You to DevGAMM Vilnius 20243
163.Interview with Rob Bateman (Away 3D) @ Flash GAMM Kyiv 20121
164.Sophie Vo invites to DevGAMM Vilnius 20241
165.A TikTok success story - David Westerman Ferreira (Senior Online Marketing Manager, Bytro)4
166.FreetoPay: Основные правила работы с офферами (Flash GAMM Kyiv 2011)1
167.The Programmer's Odyssey in Long-Term Live Ops - Merve Meszaros, Tech Lead (Threaks)2
168.Виктор Кисилев (Microsoft) - Новый функционал Windows 10 Store, Tips&Tricks для разработчиков игр1
169.Interview with Eyal Rabinovich (MoMinis) @ Flash GAMM Kyiv 20121
170.Is Crowdfunding Still An Option? - Anya Combs (Freelance, Games Consultant )5
171.Navigating the MENA Gaming Market: A Guide for Game Developers / Alex Brodsky (Playsense)1
172.Jon Carnage (Twitch) - Twitch: Behind The Scenes1
173.Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera Games)4
174.Adobe: Accelerating 2D and 3D Games on the GPU (Flash GAMM Kyiv 2011)1
175.Switch Helter Skelter, The Scary Story of FNAF Porting - Katleen Evers (Pingle game Studio)4
176.Decentralization of HR / Olga Barlet (tinyBuild)1
177.Jaludo: Successful flash games (Flash GAMM Kyiv 2011)1
178.Круглый стол: Progrestar, Skazka, Webgames, AlternativaPlatform (Flash GAMM)1
179.Gate2Shop: Улучшение конверсии в играх (Flash GAMM Kyiv 2011)1
180.The role of government in co-creating the gamedev ecosystem in Lithuania / Panel discussion1Discussion
181.Fireside Chat with Simas Budrys (FunPlus) / DevRel.Events @ DevGAMM 20201
182.When will VR become mainstream in the world of digital entertainment? / Panel Discussion2Discussion
183.Investing money in game studios: how to get and how to give / Law Firm TRINITI JUREX1
184.Мобильные платежи от Gate2Shop (Flash GAMM Moscow 2012)1
185.Leading People that Lead Projects - A Creative Production Approach - Mafalda Duarte(Telescope Games)1
186.Recruit or Ruin:How recruitment mistakes impact your brand-Patrycja Wojciuk & Monika Michalak (8Bit)1
187.Adobe Gaming NOW! (Flash GAMM Moscow 2013)1
188.Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)1
189.Rytis Jadzevičius iš LŽKA kviečia tave į DevGAMM2
190.Интервью с Александром Колесником (ToonGuru) @ Flash GAMM Kyiv 20121
191.SORIANEN: Opening studio in the European Union (DevGAMM Minsk 2014)1
192.Boostermedia: Overcome the bottleneck of HTML5 mobile game performance (DevGAMM Moscow 2014)1Overcome
193.Johan Lofstrom (Chartboost) - Dominating Influencer Marketing1
194.When and Why does your company need own data platform? - Roman Nazarenko (Lead DE, Playkot)6
195.FDG Entertainment: Staying Unique at the Age of Clones (Flash GAMM Moscow 2013)1
196.Away3D: Finding AwayJS (DevGAMM Moscow 2014)1
197.Playscape: The next big thing is Real-Time Multiplayer Games (DevGAMM Kyiv 2013)1Let's PlayThe Next Big Thing
198.Behind Portuguese Pixels - Filipe Duarte Pina, Senior Producer, Mr Kite1
199.Thierry Platon (Gloomywood) - 2Dark, How Do We Get Our Neo-pixel Unique Look?12DARK
200.Global Investment and M&A Trends in the Video Games Sector / Panel discussion3Discussion