DevGAMM

DevGAMM

Views:
3,018,317
Subscribers:
27,500
Videos:
1,726
Duration:
47:13:51:23

DevGAMM is a content creator on YouTube with over 27.5 thousand subscribers, publishing roughly 1.73 thousand videos which altogether total more than 3.02 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCgoMppmHUHU_3vxMD7oDG7g





Top 300 Most Controversial Videos by DevGAMM


Video TitleRatingCategoryGame
201.5 Stages of a Game Designer’s Decision-Making Process - Ekaterina Shtirts (Belka Games)2
202.Mike Hines (Amazon) - Lessons in Appstore Optimization from the Amazon Appstore2
203.Tivola.de: Game Design Rules – Talking about the center of attention2
204.Yesterday's Debt and Tomorrow's Dream - Ali Farha, Senior Producer, Star Stable Entertainment2
205.How to do Business in Brazil - Rodrigo Terra (Brazil Games Association)2Guide
206.MoMinis: Making it to the 1% (Flash GAMM Kyiv 2012)2
207.Rocket Jump: Интеграция проекта в несколько социальных сетей не причина головной боли. (Flash GAMM)2
208.Journey from Soft launch to Worldwide launch - Neha Joshi, Game Lead (Metacore)2
209.Блиц-доклады по 5 минут @ Flash GAMM Moscow 20132
210.From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla)2
211.Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha Astermam (Asterman)2
212.Game Contest Award (alternative version)2
213.Marmelade: Portability and Performance without compromise (Flash GAMM Kyiv 2011)2Portability
214.Webgames: маркетинг социальных игр (Flash GAMM Kyiv 2011)2
215.Maxim Babichev (VK.com) - Bringing Your Games to the Most Popular Social Network in Russia2
216.AlternativaPhysics - универсальный физический движок (Flash GAMM)2
217.Launching a title in Asia Pacific and China / Maxim Chuvalov (Wargaming)2
218.Flox: Building Games With A No-Fuzz Backend (DevGAMM Moscow 2014)2
219.Gingee Games: Practics of Cross Platform Development with Gingee (case study) (DevGAMM Moscow 2014)2
220.Roberto Lopez Mendez (ARM) - Optimized Rendering Techniques for Mobile VR2
221.Developing key art for games - Viktor Blanke, Art Director, Mojang Studios4
222.AI-Enhanced Game Development: Unleashing Creativity and Empowering Leaders/Mike Rafiienko(tinyBuild)2
223.Agostino Simonetta (Microsoft) - ID@Xbox - your games on Xbox One and Windows 102
224.Games Industry in Baltics: What's New? / Panel discussion2Discussion
225.Al Yang (Bigpoint) - Leveraging eSports as a critical part of your development toolkit2Dota 2
226.Craft your perfect onboarding process & level up your hiring - Michalina Milewicz-Zalewska (BoomBit)3
227.Roberto Lopez Mendez (ARM) - Enhancing Your Unity Mobile VR Experience2
228.Mariusz Gasiewski (Google) - How to improve app business based on data?2Guide
229.Rob Bateman: Away3D for the accelerated age (Flash GAMM Moscow 2012)2
230.Daniil Volkov (Wargaming.net) - Restructuring a Warship at full steam2
231.Ismael Gelabert from Gameloft invites to DevGAMM Gdańsk 20248
232.Озвучка для игр от Strategic Music (Flash GAMM Kyiv 2011)2
233.Sylvain Cunzi (Next Games) - Lessons learned from The Walking Dead: No Man's Land2The Walking Dead: No Man's Land
234.Alan Fu (Machinima) - Teaming up with Influencers to Fuel Fandom2Minecraft
235.DO NOT go with the (wrong) flow - Giulia Zamboni (Lead Producer, Supermassive Games)4
236.Технологический успех Зомби фермы от Vizor Interactive (Flash GAMM)2
237.Renatus: Сиквел: панацея от старения бренда (DevGAMM Minsk 2014)2
238.Монетизация в Моем Мире и Одноклассниках (Flash GAMM Kyiv 2011)2
239.Retrospect: Designing tesla gun sounds in Volcanoids / David Wurczel (Volcanoids)5Volcanoids
240.Let me hear you a story... - how to collaborate with Voice Talents? - Maria Borys-Piątkowska2Guide
241.AwayFL: Fantastic Bugs And How To Fix Them - Rob Bateman, Director (The Away Foundation)4
242.Malte Schmidt (CrazyBunch) - Virtual Reality: Real or Fantasy2
243.Pascal Luban Invites To DevGAMM Vilnius 20242
244.Unity: The Value of Collaboration (DevGAMM Moscow 2014)2
245.Nurturing Employee Well - being in Turbulent Times / Ilona Lekavičiūtė (Wargaming Vilnius, UAB)2
246.When to Call in a Balance Designer - Victoria Chernikova and Svetlana Sutyrka (Made on Earth Games)3
247.Breaking up with FMOD - Why we ended things and embraced Metasounds / Daniel Nielsen2
248.Andy Touch (Unity) - Hands-on with Audio Mixing in the Unity 5 Game Engine2Preview
249.Erik Ortman invites to DevGAMM Vilnius 20243
250.Game Lynch hosted by Alex Nichiporchik w/ Spil Games, FDG Entertainment, Rovio, Player.IO2
251.Game Lynch hosted by Alex Nichiporchik w/ Spil Games, FlashGameLicense, 6waves, Jaludo2
252.Narrative Challenge (Part 2)2
253.Interview with Thibault Imbert (Abobe) @ Flash GAMM Kyiv 20122
254.Strategic Music: Атмосфера успеха, часть вторая. (Flash GAMM Moscow 2013)2
255.Global Investment and M&A Trends in the Video Games Sector / Panel discussion3Discussion
256.Life is Strange: A (Brief) QA Retrospective - Linda Komsic (Senior QA Manager, Square Enix)3
257.Investing in the gaming sector in Poland / Panel discussion2Discussion
258.Award ceremony Game contest DevGAMM Kyiv 20132
259.Interview with Martine Spaans (Gramble.com) @ Flash GAMM Kyiv 20123
260.Balancing Creative and Work For Hire Projects for Stability / Chelsea Blasko (Iron Galaxy Studios)3
261.17 years in the making: Surviving and Thriving in a Turbulent Industry / Derk de Geus3
262.Семен Фриш: Социальные медиа в маркетинге (Flash GAMM)3
263.Game Lynch hosted by Alex Nichiporchik w/ Spil Games, FDG Entertainment, PlayScape, The Global Gam,3Let's Play
264.Olle Pridiuksson invites you to DevGAMM Vilnius 20247
265.Adinnovation: $hit Happens In Japan – Big titles in addition to Puzzle and Dragon (DevGAMM Minsk)3Puzzle & Dragons
266.Discussion Panel «Analytics, Advertising & Monetization in mobile games» (DevGAMM Kyiv 2013)3Discussion
267.Matias Nicolas Rodriguez (Globant) – The hidden analytics of eSports3
268.Strategic decisions of independent studios - Ilari Kuittinen (Studio Head, Housemarque)5
269.Narrative Challenge (Part 1)3
270.Pushing boundaries in realistic NPC dialogues - Vagiz Duseev, Software Architect (Dynatrace)4Vlog
271.PopAppFactory: Не детский бизнес на детских приложениях (DevGAMM Kyiv 2013)3
272.Interview with Anastasios Katopodis (Rovio) @ Flash GAMM Kyiv 20123
273.Strategic Music: Атмосфера успеха (Flash GAMM Kyiv 2012)3
274.Agostino Simonetta (Microsoft) - ID@Xbox in a Windows 10 world3
275.Those Awesome Guys & Panik Arcade: Collaboration Between Publishers and Developers / Fireside chat3Yellow Taxi Goes Vroom
276.9 блиц-докладов по 5 минут на Flash GAMM Moscow 20123
277.Marmelade - Кросплатформенность мобильных игр (Flash GAMM Moscow)3
278.Things I Wish I Didn't Have To Do - Workflows For The Near Future - Nickole Li (Mojang Studios)3
279.VK: Мобильная игровая платформа и мобильная реклама ВКонтакте (DevGAMM Minsk 2014)3
280.Иван Возняк (Mail.Ru Group) - Аудитория киберспорта и основные инструменты общения с ней3
281.Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popcore)3
282.Stephen Lee (6waves) - Mobile publishing and platforms landscape in Asia3
283.Why vision and leadership matters! A chat between veterans - Henrique Olifiers and Dino Patti6
284.QA - Google Apps & Games Track3
285.Rocket Jump: Эволюция команды при переходе к многопроектности. (Flash GAMM Moscow 2013)3
286.Playtestix: Плейтест в кейсах и цифрах. «До-После», пути достижения, метрики (DevGAMM Kyiv 2013)3
287.Анализ широкой аудитории порталов Spil Games (Flash GAMM Kyiv 2011)3
288.Microsoft: Мобильные игры под Windows – интеграция с возможностями системы (DevGAMM Minsk 2014)3
289.Награждение победителей конкурса игр Flash GAMM Kyiv 20123Intrusion 2
290.410 trillion permutations: the art of knowing what NOT to test / Marko Drvarič (Outfit7)3
291.Unity: Unity Android и Java. Демо сессия (DevGAMM Minsk 2014)3
292.How to make thousands of games $6 a pop? - Klavdia Potapova (Megamod)3Guide
293.Fredrik Keitel (clans.de) -Collaborative Gaming, eSport and the Impact for the Gaming Industry3
294.Bringing Chat to Games: A Practical Guide / Daniel Sierpiński (Stream Inc)3
295.Алексей Корнышев (Wargaming.net) - Как издать киберспортивную игру3Dota 2
296.Andy Hess (Epic Games) - Introduction to Unreal Engine (Part 2)3Unreal
297.Embedding and Empowering your QA - Gabby Llanillo (QA Supervisor, Riot Games)5
298.Al Yang (Bigpoint) - Preserving the Core - The Myth of Innovation3
299.Dan Da Rocha (Toxic Games) - Turning Your Indie Game Into An Indie Franchise3
300.Adobe Workshop: AIR Native Extensions for Android and iOS (Flash GAMM Kyiv 2011)3