| 201. | 5 Stages of a Game Designer’s Decision-Making Process - Ekaterina Shtirts (Belka Games) | 2 | |
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| 202. | Mike Hines (Amazon) - Lessons in Appstore Optimization from the Amazon Appstore | 2 | |
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| 203. | Tivola.de: Game Design Rules – Talking about the center of attention | 2 | |
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| 204. | Yesterday's Debt and Tomorrow's Dream - Ali Farha, Senior Producer, Star Stable Entertainment | 2 | |
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| 205. | How to do Business in Brazil - Rodrigo Terra (Brazil Games Association) | 2 | Guide |
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| 206. | MoMinis: Making it to the 1% (Flash GAMM Kyiv 2012) | 2 | |
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| 207. | Rocket Jump: Интеграция проекта в несколько социальных сетей не причина головной боли. (Flash GAMM) | 2 | |
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| 208. | Journey from Soft launch to Worldwide launch - Neha Joshi, Game Lead (Metacore) | 2 | |
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| 209. | Блиц-доклады по 5 минут @ Flash GAMM Moscow 2013 | 2 | |
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| 210. | From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla) | 2 | |
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| 211. | Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha Astermam (Asterman) | 2 | |
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| 212. | Game Contest Award (alternative version) | 2 | |
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| 213. | Marmelade: Portability and Performance without compromise (Flash GAMM Kyiv 2011) | 2 | | Portability
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| 214. | Webgames: маркетинг социальных игр (Flash GAMM Kyiv 2011) | 2 | |
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| 215. | Maxim Babichev (VK.com) - Bringing Your Games to the Most Popular Social Network in Russia | 2 | |
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| 216. | AlternativaPhysics - универсальный физический движок (Flash GAMM) | 2 | |
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| 217. | Launching a title in Asia Pacific and China / Maxim Chuvalov (Wargaming) | 2 | |
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| 218. | Flox: Building Games With A No-Fuzz Backend (DevGAMM Moscow 2014) | 2 | |
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| 219. | Gingee Games: Practics of Cross Platform Development with Gingee (case study) (DevGAMM Moscow 2014) | 2 | |
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| 220. | Roberto Lopez Mendez (ARM) - Optimized Rendering Techniques for Mobile VR | 2 | |
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| 221. | Developing key art for games - Viktor Blanke, Art Director, Mojang Studios | 4 | |
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| 222. | AI-Enhanced Game Development: Unleashing Creativity and Empowering Leaders/Mike Rafiienko(tinyBuild) | 2 | |
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| 223. | Agostino Simonetta (Microsoft) - ID@Xbox - your games on Xbox One and Windows 10 | 2 | |
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| 224. | Games Industry in Baltics: What's New? / Panel discussion | 2 | Discussion |
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| 225. | Al Yang (Bigpoint) - Leveraging eSports as a critical part of your development toolkit | 2 | | Dota 2
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| 226. | Craft your perfect onboarding process & level up your hiring - Michalina Milewicz-Zalewska (BoomBit) | 3 | |
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| 227. | Roberto Lopez Mendez (ARM) - Enhancing Your Unity Mobile VR Experience | 2 | |
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| 228. | Mariusz Gasiewski (Google) - How to improve app business based on data? | 2 | Guide |
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| 229. | Rob Bateman: Away3D for the accelerated age (Flash GAMM Moscow 2012) | 2 | |
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| 230. | Daniil Volkov (Wargaming.net) - Restructuring a Warship at full steam | 2 | |
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| 231. | Ismael Gelabert from Gameloft invites to DevGAMM Gdańsk 2024 | 8 | |
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| 232. | Озвучка для игр от Strategic Music (Flash GAMM Kyiv 2011) | 2 | |
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| 233. | Sylvain Cunzi (Next Games) - Lessons learned from The Walking Dead: No Man's Land | 2 | | The Walking Dead: No Man's Land
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| 234. | Alan Fu (Machinima) - Teaming up with Influencers to Fuel Fandom | 2 | | Minecraft
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| 235. | DO NOT go with the (wrong) flow - Giulia Zamboni (Lead Producer, Supermassive Games) | 4 | |
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| 236. | Технологический успех Зомби фермы от Vizor Interactive (Flash GAMM) | 2 | |
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| 237. | Renatus: Сиквел: панацея от старения бренда (DevGAMM Minsk 2014) | 2 | |
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| 238. | Монетизация в Моем Мире и Одноклассниках (Flash GAMM Kyiv 2011) | 2 | |
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| 239. | Retrospect: Designing tesla gun sounds in Volcanoids / David Wurczel (Volcanoids) | 5 | | Volcanoids
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| 240. | Let me hear you a story... - how to collaborate with Voice Talents? - Maria Borys-Piątkowska | 2 | Guide |
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| 241. | AwayFL: Fantastic Bugs And How To Fix Them - Rob Bateman, Director (The Away Foundation) | 4 | |
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| 242. | Malte Schmidt (CrazyBunch) - Virtual Reality: Real or Fantasy | 2 | |
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| 243. | Pascal Luban Invites To DevGAMM Vilnius 2024 | 2 | |
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| 244. | Unity: The Value of Collaboration (DevGAMM Moscow 2014) | 2 | |
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| 245. | Nurturing Employee Well - being in Turbulent Times / Ilona Lekavičiūtė (Wargaming Vilnius, UAB) | 2 | |
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| 246. | When to Call in a Balance Designer - Victoria Chernikova and Svetlana Sutyrka (Made on Earth Games) | 3 | |
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| 247. | Breaking up with FMOD - Why we ended things and embraced Metasounds / Daniel Nielsen | 2 | |
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| 248. | Andy Touch (Unity) - Hands-on with Audio Mixing in the Unity 5 Game Engine | 2 | Preview |
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| 249. | Erik Ortman invites to DevGAMM Vilnius 2024 | 3 | |
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| 250. | Game Lynch hosted by Alex Nichiporchik w/ Spil Games, FDG Entertainment, Rovio, Player.IO | 2 | |
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| 251. | Game Lynch hosted by Alex Nichiporchik w/ Spil Games, FlashGameLicense, 6waves, Jaludo | 2 | |
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| 252. | Narrative Challenge (Part 2) | 2 | |
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| 253. | Interview with Thibault Imbert (Abobe) @ Flash GAMM Kyiv 2012 | 2 | |
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| 254. | Strategic Music: Атмосфера успеха, часть вторая. (Flash GAMM Moscow 2013) | 2 | |
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| 255. | Global Investment and M&A Trends in the Video Games Sector / Panel discussion | 3 | Discussion |
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| 256. | Life is Strange: A (Brief) QA Retrospective - Linda Komsic (Senior QA Manager, Square Enix) | 3 | |
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| 257. | Investing in the gaming sector in Poland / Panel discussion | 2 | Discussion |
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| 258. | Award ceremony Game contest DevGAMM Kyiv 2013 | 2 | |
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| 259. | Interview with Martine Spaans (Gramble.com) @ Flash GAMM Kyiv 2012 | 3 | |
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| 260. | Balancing Creative and Work For Hire Projects for Stability / Chelsea Blasko (Iron Galaxy Studios) | 3 | |
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| 261. | 17 years in the making: Surviving and Thriving in a Turbulent Industry / Derk de Geus | 3 | |
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| 262. | Семен Фриш: Социальные медиа в маркетинге (Flash GAMM) | 3 | |
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| 263. | Game Lynch hosted by Alex Nichiporchik w/ Spil Games, FDG Entertainment, PlayScape, The Global Gam, | 3 | Let's Play |
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| 264. | Olle Pridiuksson invites you to DevGAMM Vilnius 2024 | 7 | |
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| 265. | Adinnovation: $hit Happens In Japan – Big titles in addition to Puzzle and Dragon (DevGAMM Minsk) | 3 | | Puzzle & Dragons
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| 266. | Discussion Panel «Analytics, Advertising & Monetization in mobile games» (DevGAMM Kyiv 2013) | 3 | Discussion |
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| 267. | Matias Nicolas Rodriguez (Globant) – The hidden analytics of eSports | 3 | |
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| 268. | Strategic decisions of independent studios - Ilari Kuittinen (Studio Head, Housemarque) | 5 | |
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| 269. | Narrative Challenge (Part 1) | 3 | |
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| 270. | Pushing boundaries in realistic NPC dialogues - Vagiz Duseev, Software Architect (Dynatrace) | 4 | Vlog |
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| 271. | PopAppFactory: Не детский бизнес на детских приложениях (DevGAMM Kyiv 2013) | 3 | |
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| 272. | Interview with Anastasios Katopodis (Rovio) @ Flash GAMM Kyiv 2012 | 3 | |
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| 273. | Strategic Music: Атмосфера успеха (Flash GAMM Kyiv 2012) | 3 | |
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| 274. | Agostino Simonetta (Microsoft) - ID@Xbox in a Windows 10 world | 3 | |
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| 275. | Those Awesome Guys & Panik Arcade: Collaboration Between Publishers and Developers / Fireside chat | 3 | | Yellow Taxi Goes Vroom
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| 276. | 9 блиц-докладов по 5 минут на Flash GAMM Moscow 2012 | 3 | |
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| 277. | Marmelade - Кросплатформенность мобильных игр (Flash GAMM Moscow) | 3 | |
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| 278. | Things I Wish I Didn't Have To Do - Workflows For The Near Future - Nickole Li (Mojang Studios) | 3 | |
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| 279. | VK: Мобильная игровая платформа и мобильная реклама ВКонтакте (DevGAMM Minsk 2014) | 3 | |
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| 280. | Иван Возняк (Mail.Ru Group) - Аудитория киберспорта и основные инструменты общения с ней | 3 | |
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| 281. | Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popcore) | 3 | |
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| 282. | Stephen Lee (6waves) - Mobile publishing and platforms landscape in Asia | 3 | |
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| 283. | Why vision and leadership matters! A chat between veterans - Henrique Olifiers and Dino Patti | 6 | |
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| 284. | QA - Google Apps & Games Track | 3 | |
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| 285. | Rocket Jump: Эволюция команды при переходе к многопроектности. (Flash GAMM Moscow 2013) | 3 | |
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| 286. | Playtestix: Плейтест в кейсах и цифрах. «До-После», пути достижения, метрики (DevGAMM Kyiv 2013) | 3 | |
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| 287. | Анализ широкой аудитории порталов Spil Games (Flash GAMM Kyiv 2011) | 3 | |
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| 288. | Microsoft: Мобильные игры под Windows – интеграция с возможностями системы (DevGAMM Minsk 2014) | 3 | |
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| 289. | Награждение победителей конкурса игр Flash GAMM Kyiv 2012 | 3 | | Intrusion 2
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| 290. | 410 trillion permutations: the art of knowing what NOT to test / Marko Drvarič (Outfit7) | 3 | |
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| 291. | Unity: Unity Android и Java. Демо сессия (DevGAMM Minsk 2014) | 3 | |
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| 292. | How to make thousands of games $6 a pop? - Klavdia Potapova (Megamod) | 3 | Guide |
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| 293. | Fredrik Keitel (clans.de) -Collaborative Gaming, eSport and the Impact for the Gaming Industry | 3 | |
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| 294. | Bringing Chat to Games: A Practical Guide / Daniel Sierpiński (Stream Inc) | 3 | |
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| 295. | Алексей Корнышев (Wargaming.net) - Как издать киберспортивную игру | 3 | | Dota 2
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| 296. | Andy Hess (Epic Games) - Introduction to Unreal Engine (Part 2) | 3 | | Unreal
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| 297. | Embedding and Empowering your QA - Gabby Llanillo (QA Supervisor, Riot Games) | 5 | |
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| 298. | Al Yang (Bigpoint) - Preserving the Core - The Myth of Innovation | 3 | |
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| 299. | Dan Da Rocha (Toxic Games) - Turning Your Indie Game Into An Indie Franchise | 3 | |
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| 300. | Adobe Workshop: AIR Native Extensions for Android and iOS (Flash GAMM Kyiv 2011) | 3 | |
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