DevGAMM

DevGAMM

Views:
2,984,634
Subscribers:
27,200
Videos:
1,682
Duration:
47:13:51:23

DevGAMM is a content creator on YouTube with over 27.2 thousand subscribers, publishing roughly 1.68 thousand videos which altogether total more than 2.98 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCgoMppmHUHU_3vxMD7oDG7g





Top 400 Most Controversial Videos by DevGAMM


Video TitleRatingCategoryGame
301.Mladen Vlašić (Google) - App User Acquisition Strategy Best Practice – Top Eleven5
302.Marmelade: кросплатформенные приложения (Flash GAMM)5
303.#GameDesignReview. Orange Cast vs. Артем Волков5Review
304.How to make your game stay relevant in a constantly evolving market? / Martynas Rekstys(Nordcurrent)5
305.Александр Солопов (Arzinger & Partners) – Можно создать рынок мечей или марсианских жуков. Но зачем?5
306.How embracing imperfection can make you a better gamedev - Afonso Ferreira (DECA Games)5
307.True Token: Squire -- разрушитель легенд о HTML5 (Flash GAMM Kyiv 2012)5
308.Mike Hines (Amazon) - Boosting Engagement with Competitive Games5
309.Kowloon Nights & Plethora Project: Collaboration Between Publishers and Developers / Fireside chat5
310.Crushing Investment Pitch Common Mistakes to Avoid / Kinga Waclawik Erebor Capital5
311.Fireside chat with Mike Bithell (Bithell Games) by Vladimir Semykin (DTF)5The Solitaire Conspiracy
312.How to Pitch: The Frosted, Warshmallows, Torn Away, You Suck at Parking / #PublicPitch (2020)5Guide
313.Dell Siefert (Blind Squirrel Games) - Finding the Game5
314.Rob Carr from Redhill Games invites to #DevGAMM Lisbon 2023 #reddeadredemption #gta55
315.Евгений Козлов (Httpool) - Twitter: как найти во всём мире аудиторию для своей игры5
316.The Time is Now to Embrace UGC / Shahar Sorek (Overwolf)5
317.Away3D: A million little triangles (Flash GAMM Kyiv 2012)5
318.Александр Щепилов (VK) - VK для игр и киберспорта5
319.The improbable choices that created 20 years of EVE Online - Bergur Finnbogason (CCP Games)8EVE Online
320.Discussion panel: «Traffic Providers vs. Developers»6Discussion
321.Playtestix: Аналитика: как получить инсайты, не только цифры. (DevGAMM Minsk 2014)6
322.Интеграция бренда в детские приложения: Ожидание/Реальность6
323.Andy Hess (Epic Games) - Introduction to Unreal Engine (Part 1)6Unreal
324.Discussion panel 1: Key game metrics and and effective resource management6Discussion
325.Mozilla: Нативные игры и flash-игры на веб-платформе: Shumway, asm.js и WebGL (DevGAMM Kyiv 2013)6
326.True Token: Создание HTML5 игр для мобильных платформ (Flash GAMM)6
327.Ride the Storm: Navigating Through Unstable Periods / Katerina Rudko (Belka Games)6
328.Stephen Lee's DevGAMM Journey: Passion & Commitment6
329.Linda Komsic from Square Enix invites to #DevGAMM Game Conference in Lisbon #lifeisstrange6
330.Designing Cauldrons for 'Horizon Forbidden West' - Dennis Micka (Senior Game Designer, Guerrilla)8Horizon Forbidden West
331.Игорь Пащенко (Facebook) - Facebook: правильная стратегия для ваших игр6
332.How to Self-fund a 20 Million Euro Space Action RPG - Michael Schade (ROCKFISH Games)9
333.Discovering new UA sources and ways of lowered CPI / Fireside chat6
334.Impact of strategic session. HR culture and trust / Kirill Goncharik (Nord Beaver)6
335.Renatus: Коммерческий маркетинг для мобильных игровых приложений. (Flash GAMM Moscow 2013)6
336.Your successful launch with Google AC / Daria Bogdanova (Google)6
337.Слава Лукьяненка (Wargaming.net) - Плейтесты: от AAA до III6
338.Alexis Macklin (Greenlight Insights) - How VR is shaping future of eSports6League of Legends
339.AI for Art Generation / Dave Savio (Artifactory.ai)6
340.RJ Games: Community: кому это нужно? (DevGAMM Kyiv 2013)6
341.G5 Entertainment: Основные ошибки при работе с издателем. (DevGAMM Kyiv 2013)6
342.Nelson Rodriguez (Akamai) - Preorders Are Your Problem6
343.AlternativaPlatform: Как геймификация помогает зарабатывать больше? (DevGAMM Kyiv 2013)6
344.Мастер-класс AlternativaPlatform: 3D графика для flash игр (Flash GAMM)6
345.Адаптация мультипликационного арта для игр и издание по франшизе для детей (ВГТРК)6
346.Beyond Child's Play: Making Business on Roblox - Yaroslav Kravtsov, CEO & Co-Founder (Space Trace)8Roblox
347.Porting from A to Z / Anton Vinogradov (Samustai)6
348.Ilari Kuittinen from #Housemarque invites to #DevGAMM Lisbon in November #returnal #exmachina6Returnal
349.Dean Zhao (Perfect World Games) - Publishing in China: platforms, marketing and opportunities6Perfect World
350.AlternativaPlatform: Особенности производства графического контента с привлечением аутсорса6
351.Best practices on how to write and integrate dialogues in video games- Sarah Beaulieu (Ubisoft)11Vlog
352.Евгений Шкляр (Microsoft) - Особенности UI&UX для UWP под Windows 106
353.Christopher Hamilton (Genvid Technologies) – The Future of E-Sports and Interactive Livestreaming6Vlog
354.How to Pitch: One Day More, Aeon Drive, Far Orion, You Suck at Parking / #PublicPitch (2020)6GuideAeon Drive
355.Audience-Driven Entertainment: Next Frontier in Gaming / Christopher Hamilton (@genvidtechnologies)6Vlog
356.How to find promising mobile game niches - Stan Minasov (VP of Product, AppMagic)12Guide
357.Игры и LEGO: лицензионные игры про кубики в ритейле / Андрей Ивашенцев (Yode Group)6
358.Interview with Alex Nichiporchik (Spil Games) @Flash GAMM Kyiv 20126Angry Birds
359.SKAZKA: Потеря аудитории в соц играх и методики решения6
360.Дмитрий Дука (NVIDIA) - NVIDIA Gameworks: библиотеки и инструменты6
361.Ted Ursu (Funtomic), Alexey Davydov (Flazm) - Bob the Robber6
362.Target@Mail.ru: Как выгодно покупать аудиторию в свои приложения? (Flash GAMM Moscow 2013)6
363.Carola Berens (EA DICE) - Life and Death on the Battlefield6Battlefield 1
364.Games Jam Kanobu Awards Ceremony6
365.UX / UI Craft community / Anna Magieva (King)6
366.Designing Real-time Dashboards to support eSports spectating / Sven Charleer6
367.tinyBuild: Enjoy Game Animation and Be Better At It (DevGAMM Kyiv 2013)7
368.Awards Ceremony - DevGAMM Minsk 20147
369.#GameDesignReview. JUMPY QUADS vs. Анна Керсар (AppQuantum)7Review
370.Why indie developers should consider hyper casual right now / Igor Gurenyov7
371.Команда IzHard - OVIVO: от проекта на Джеме до победы в финале Microsoft Imagine Cup7OVIVO
372.Игорь Пащенко и Максим Слободянюк: Кейс c Facebook и Nika Entertainment7
373.Play & Chat by GameShow7ShowDota 2
374.Jonathan Joyce (Twitch) - Twitch Talk: The Dos and Don'ts of Broadcasting7
375.Ciro Continisio (Unity Technologies) - UX and Interaction in Virtual Reality7
376.How to pitch your game? / #PublicPitch Final (Spring 2021)7Guide
377.DevGAMM Turns 15: Martine Spaans' Unforgettable First Visit!7
378.Gamasutra: The cheat codes for talking to the press and YouTubers. (DevGAMM Minsk 2014)7
379.Консолидации на рекламном рынке / Панельная дискуссия7
380.Rovio Stars tips and tricks to game development (DevGAMM Kyiv 2013)7
381.#MarketingReview. Jupiter Moons: Mecha vs. Yaroslav Kadyshev (mrktng4)7ReviewJupiter Moons: Mecha
382.Александр Подрезов (Bigpoint) - Баланс мобильных шутеров. Методология и подход7
383.Why many educational games are not fun - And what to learn form that / Florian Friedrich7
384.Applied Data Science for monetization: pitfalls and misconceptions / Vladislav Grozin (INCYMO.AI)7
385.Триптих о саунд-дизайне от Strategic Music7
386.DevGAMM Vibes: Henrique Olifiers' Unforgettable Moments9
387.Dennis Micka from Guerrilla Games invites to #DevGAMM Lisbon 2023 #gamedev #horizonforbiddenwest7Horizon Forbidden West
388.Fireside Chat with Sitara Shefta (No Brakes Games) / DevRel.Events @ DevGAMM 20207
389.Дмитрий Андреев (Microsoft) - Глубокое погружение в DirectX 127
390.Olle Pridiuksson's DevGAMM Chronicles: Embracing the Inclusive Spirit8
391.#MarketingReview. Разбор игр Gamedec и The Emperor's Own7ReviewThe Emperor's Own
392.Александра Радченко (Playtestix) - Адаптация к виртуальной реальности7
393.Интервью с Максимом Донских (Game Insight) @ Flash GAMM Kyiv 20127
394.How Neuroscience revolutionizes User Research / Philipp Zent (Brainamics GmbH)7
395.Scaling games with performance marketing / Daniel Rysan (SuperScale)7
396.#MarketingReview. Gatewalkers vs. Karina Lavushkina & Max Fomichev (Pixonic)7Review
397.Александр Белоцерковский (Microsoft) - Microsoft Azure - Облачный бэкенд для ваших игр7
398.Chris Charla (ID@Xbox) - Taking full advantage of Game Pass and self-publishing on Xbox7Grand Theft Auto V
399.Discussion Panel: Indie Developers Survival Guide7Discussion
400.Gabby Llanillo from Riot Games invites to #DevGAMM Game Conference #thelastofus #valorant7