DevGAMM

DevGAMM

Views:
3,005,973
Subscribers:
27,500
Videos:
1,716
Duration:
47:13:51:23

DevGAMM is a content creator on YouTube with over 27.5 thousand subscribers, publishing roughly 1.72 thousand videos which altogether total more than 3.01 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCgoMppmHUHU_3vxMD7oDG7g





Top 400 Most Controversial Videos by DevGAMM


Video TitleRatingCategoryGame
301.Marmelade - Кросплатформенность мобильных игр (Flash GAMM Moscow)3
302.Playtestix: Плейтест в кейсах и цифрах. «До-После», пути достижения, метрики (DevGAMM Kyiv 2013)3
303.Andy Hess (Epic Games) - Introduction to Unreal Engine (Part 2)3Unreal
304.Narrative Challenge (Part 1)3
305.CRM & Data: love or hate? / Anna Antonenko (Rovio Entertainment)4
306.Imre Jele (Bossa Studio) - Gamejamming to Success: Surgeon Simulator, Worlds Adrift and Beyond4Worlds Adrift
307.Agility is the Key: Power Up Your GameDev Project Management with Agile Practices! / Fireside Chat4
308.Making Games We Like aka Personal Biases in Game Design / Rok Mioč (Outfit7)4
309.Antony Douglas & Andy Touch (Unity Technologies) - Unity & VR4Vlog
310.#GameDesignReview. School of Magic vs. Evgeniy Borodyanskiy (Nexters Boost)4Review
311.Arthur Chow (6waves) - Road to success in Japan4
312.Versus Evil & Drop Bear Bytes: Collaboration Between Publishers and Developers / Fireside chat4Broken Roads
313.One for all, all for one: co-marketing on Steam in 2023 / Panel discussion4Discussion
314.Branded Content: How to overcome players' immunity to advertising / Alex Brodsky (Playsense)4Let's Play
315.FlashGameLicense system for indie developers and flash portals (Flash GAMM Kyiv 2011)4
316.Cinematic Branching Narrative - Will Byles, Director, Dial M for Monkey5
317.Is AI stealing our jobs? / Panel discussion4Discussion
318.Playmous. Tap the Frog: развитие продукта от Flash до топов iOS и Android. (Flash GAMM Moscow 2013)4
319.Game Roast preview (DevGAMM Vilnius 2022)4
320.How to make career decisions in the era of mass layoffs and crisis /Jelena Kotelova(Hypercell Games)4
321.CEO of 8Bit invites you to DevGAMM Gdańsk 20245
322.Namestorming: Tips to Help You Find a Lasting Identity - Diogo Vasconcelos (CEO, Nerd Monkeys)4Let's Play
323.Fireside Chat with Fawzi Mesmar (Electronic Arts) / DevRel.Events @ DevGAMM 20204
324.Moritz Lehr from CD PROJEKT RED invites to #DevGAMM Game Conference #cyberpunk20774
325.John Krajewski (Strange Loop Games) - New Worlds: Getting Funding With Grants4Eco
326.Cedric Bache (Neko Ent.) - Certification/Dev & Publishing on Wii U for an Indie Studio4Neko
327.Zac Litton (Telltale Games) - Optimization and automation in cross platform development4Batman: The Enemy Within
328.Harmony Amidst Chaos: Building Inclusive Teams - Artem Shein, Project Manager (Strikerz Inc.)7
329.6 waves: Key metrics and benchmarks for Facebook games (Flash GAMM Moscow 2012)4
330.Награждение победителей конкурса игр Flash GAMM Moscow 20124
331.Game Lynch Kyiv 20134
332.StaalMedia: Designing Intelligence (DevGAMM Kyiv 2013)4
333.WillArk: Интересные факты о японской игровой индустрии. (Flash GAMM Moscow 2013)4
334.How Neuroscience revolutionizes User Research - Philipp Zent and Gustav Pastucha4
335.Viewer-centric design for eSports & interactive streams / Christopher Hamilton (Genvid Technologies)4Vlog
336.Sos Sosowski invites you to DevGAMM Gdańsk 20244
337.How to Craft the Perfect Pitch / Nathan Sölbrandt (Xsolla)4Guide
338.Cloud Native Development Level Up for Smaller Teams / Yoyu Li (Infinite Whys)4
339.Mike Rose (tinyBuild) - How Well Do Games Sell in 2015?4
340.How Audio Objects Improve Spatial Accuracy / Mads Maretty Sønderup (Audiokinetic)4
341.Nizar Romdan (ARM) - ARM’s Technology Insight on the Future of Mobile Gaming Platforms4Vlog
342.Imposter syndrome: how to overcome yourself - Sergei Belkov(Lead Game Designer, iLogos Game Studios)10Vlog
343.How to game the Xbox system / Neil Holmes (Xbox)4Grand Theft Auto V
344.Google: Как увеличить метрики монетизации и вовлеченнности в приложениях (DevGAMM Minsk 2014)4
345.Nival Network: Оперирование глазами разработки: Эффективные коммуникации (DevGAMM Moscow 2014)4
346.Empowering UX/UI quality of event iterations - Andrii Taliashvili, Senior UX/UI Designer (Wargaming)10
347.Unity: Чего стоит запуск браузерной игры на телефоне (Flash GAMM Moscow 2013)4
348.Rob Bateman (Away 3D Fundation) - Cross Platform Animation with WebGL and AwayJS4
349.Ephemeral backend for your solid success: scaling to millions of players free of operational burden4
350.Live Ops and their importance for your game / Aleksandar Ivanov (Imperia Online JSC)4Imperia Online
351.Dinamic Pixels: Удачный мобильный арт паззл из мелких деталей4
352.How to Pitch: The Frosted, Warshmallows, Torn Away, You Suck at Parking / #PublicPitch (2020)5Guide
353.Animations queue based on dependency graphs / Viachaslau Kukhtsiuk (Glera Games)5
354.Михаил Юрчанка (4 I Lab) - Особенности геймдизайна в VR на хакатоне5Drunk or Dead
355.Creating Believable NPCs in AAA games - Vasco Magalhães Pereira, AI Programmer (IO-Interactive)5
356.Fireside chat with Mike Bithell (Bithell Games) by Vladimir Semykin (DTF)5The Solitaire Conspiracy
357.Empowering Women in Games: Maria Kameko's DevGAMM Insights5
358.Rob Carr from Redhill Games invites to #DevGAMM Lisbon 2023 #reddeadredemption #gta55
359.Discussion panel: Instant games: new word in game industry?5Discussion
360.Discussion panel 1: Team and project management (Flash GAMM Moscow 2013)5Discussion
361.Michalina from BoomBit joins DevGAMM in Gdańsk6
362.Александр Солопов (Arzinger & Partners) – Можно создать рынок мечей или марсианских жуков. Но зачем?5
363.Crushing Investment Pitch Common Mistakes to Avoid / Kinga Waclawik Erebor Capital5
364.Mareike Ottrand, Alexander Pieper (Studio Fizbin) - Creativity Through Tinkering5
365.How We (and You!) Can Do Better / Panel discussion5Discussion
366.The 6 reasons your QA may think you are #@(₴ $0 / - Vladyslav Lykhatskyi, (Lead QA, Hologryp)5
367.Chelsea Blasko: Uniting through Open Conversations at DevGAMM5
368.Mike Hines (Amazon) - Boosting Engagement with Competitive Games5
369.True Token: Squire -- разрушитель легенд о HTML5 (Flash GAMM Kyiv 2012)5
370.Виктор Кузьмин (Vizor Interactive) - Как собираются проекты в Vizor Interactive.5
371.The Power of Game and Music Collaborations: Reaching and Engaging the Masses / Alexey Zhdanovich5
372.Putting the Pieces Together For Launch / Andrew Kasbari (@unity), Omar Abdelwahed (@EastSideGames)​5
373.Christopher Floyd (Indies Workshop, Radial Games) - Indies Workshop: Building a Co-Working Community5
374.Linnea Harrison's DevGAMM: Where Community Feels Like a Warm Hug5
375.Евгений Козлов (Httpool) - Twitter: как найти во всём мире аудиторию для своей игры5
376.Pitching with Killer Demos / Jaroslav Stacevič (Nordcurrent)5
377.How to approach the job search process in Polish gamedev? / Panel discussion5Discussion
378.Itai Edry (TabTale) - The Idea Factory – What it takes to create and manage a Super Casual studio5
379.How to make your game stay relevant in a constantly evolving market? / Martynas Rekstys(Nordcurrent)5
380.Away3D: A million little triangles (Flash GAMM Kyiv 2012)5
381.Mladen Vlašić (Google) - App User Acquisition Strategy Best Practice – Top Eleven5
382.Unity: A Hands-On Guide to Unity's New GUI System (DevGAMM Moscow 2014)5Guide
383.DevGAMM Moscow 2014 - Interviews5
384.Strategic Music: Особенности музыкального оформления детских игр (DevGAMM Moscow 2014)5
385.Skill Gaming - Growth, Opportunities & Challanges / Priyank Badkul (Tripledot Fortune)5
386.Круглый стол: Новые реальности и форм-факторы геймдева5
387.Flexis: Генерация новых идей для игр (Flash GAMM Kyiv 2011)5
388.Boosting revenue with smart Live Ops research - Stan Minasov, VP of Product (AppMagic)5
389.Przemyslaw Solski (11 bit studios) - Winterhome must fall: Frostpunk scenario creative process5Frostpunk
390.Андрей Ивашенцев (Game Insight) - Различные типы реальностей - VR, AR и Голограммы5
391.Michael Peiffert (Mi-Clos Studio) - Out There: Post Mortem5Out There
392.Away3D: Changing the script: Away3D coding with Typescript and WebGL (DevGAMM Kyiv 2013)5
393.Marmelade: кросплатформенные приложения (Flash GAMM)5
394.Ressa Schwarzwald's DevGAMM Magic: Goosebumps and Unmissable Moments5
395.Picaboum: How to diversify core gameplay in casual games? (DevGAMM Kyiv 2013)5Guide
396.The Time is Now to Embrace UGC / Shahar Sorek (Overwolf)5
397.International Growth for Mobile Games in Different Markets / Stefano Pigliafreddo (Google)5
398.Wolf Lang (THREAKS) - Successful with the first game? The weird story of Beatbuddy5
399.Dell Siefert (Blind Squirrel Games) - Finding the Game5
400.Overcoming network latency in real-time multiplayer - Chris Hong (CosmoUniverse)6