| 301. | Stephen Lee (6waves) - Mobile publishing and platforms landscape in Asia | 3 | |
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| 302. | 9 блиц-докладов по 5 минут на Flash GAMM Moscow 2012 | 3 | |
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| 303. | Discussion Panel «Analytics, Advertising & Monetization in mobile games» (DevGAMM Kyiv 2013) | 3 | Discussion |
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| 304. | Playtestix: Плейтест в кейсах и цифрах. «До-После», пути достижения, метрики (DevGAMM Kyiv 2013) | 3 | |
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| 305. | How EVE Online's support team brings value with world class support - Davíð Einarsson (CCP Games) | 3 | | EVE Online
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| 306. | How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Kokhan (NightCat Studios) | 3 | Show |
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| 307. | Embedding and Empowering your QA - Gabby Llanillo (QA Supervisor, Riot Games) | 5 | |
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| 308. | The Ethics of Sentient AI: Dilemmas of Delamain in Cyberpunk 2077 - Moritz Lehr (CD PROJEKT RED) | 5 | | Cyberpunk 2077
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| 309. | Adobe Gaming Solutions from Enrique Duvós (Flash GAMM Moscow 2012) | 3 | |
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| 310. | Adobe Workshop: AIR Native Extensions for Android and iOS (Flash GAMM Kyiv 2011) | 3 | |
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| 311. | 10 Must-Know Tips for Free-to-Play Game Distribution / Mariela Tzvetanova (Imperia Online) | 3 | | Imperia Online
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| 312. | Matias Nicolas Rodriguez (Globant) – The hidden analytics of eSports | 3 | |
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| 313. | Greg Smith, Gersh Payzer (Xbox/Mixer) - Game Design for Sub-Second Livestreaming | 3 | |
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| 314. | PopAppFactory: Не детский бизнес на детских приложениях (DevGAMM Kyiv 2013) | 3 | |
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| 315. | Imposter syndrome: how to overcome yourself - Sergei Belkov(Lead Game Designer, iLogos Game Studios) | 10 | Vlog |
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| 316. | Making Games We Like aka Personal Biases in Game Design / Rok Mioč (Outfit7) | 4 | |
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| 317. | Empowering UX/UI quality of event iterations - Andrii Taliashvili, Senior UX/UI Designer (Wargaming) | 10 | |
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| 318. | Cloud Native Development Level Up for Smaller Teams / Yoyu Li (Infinite Whys) | 4 | |
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| 319. | Nival Network: Оперирование глазами разработки: Эффективные коммуникации (DevGAMM Moscow 2014) | 4 | |
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| 320. | One for all, all for one: co-marketing on Steam in 2023 / Panel discussion | 4 | Discussion |
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| 321. | Ephemeral backend for your solid success: scaling to millions of players free of operational burden | 4 | |
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| 322. | #GameDesignReview. School of Magic vs. Evgeniy Borodyanskiy (Nexters Boost) | 4 | Review |
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| 323. | Live Ops and their importance for your game / Aleksandar Ivanov (Imperia Online JSC) | 4 | | Imperia Online
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| 324. | Antony Douglas & Andy Touch (Unity Technologies) - Unity & VR | 4 | Vlog |
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| 325. | CRM & Data: love or hate? / Anna Antonenko (Rovio Entertainment) | 4 | |
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| 326. | Zac Litton (Telltale Games) - Optimization and automation in cross platform development | 4 | | Batman: The Enemy Within
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| 327. | Unity: Чего стоит запуск браузерной игры на телефоне (Flash GAMM Moscow 2013) | 4 | |
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| 328. | Agility is the Key: Power Up Your GameDev Project Management with Agile Practices! / Fireside Chat | 4 | |
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| 329. | Dinamic Pixels: Удачный мобильный арт паззл из мелких деталей | 4 | |
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| 330. | Game Lynch Kyiv 2013 | 4 | |
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| 331. | Imre Jele (Bossa Studio) - Gamejamming to Success: Surgeon Simulator, Worlds Adrift and Beyond | 4 | | Worlds Adrift
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| 332. | Versus Evil & Drop Bear Bytes: Collaboration Between Publishers and Developers / Fireside chat | 4 | | Broken Roads
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| 333. | Cinematic Branching Narrative - Will Byles, Director, Dial M for Monkey | 5 | |
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| 334. | Harmony Amidst Chaos: Building Inclusive Teams - Artem Shein, Project Manager (Strikerz Inc.) | 7 | |
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| 335. | WillArk: Интересные факты о японской игровой индустрии. (Flash GAMM Moscow 2013) | 4 | |
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| 336. | Playmous. Tap the Frog: развитие продукта от Flash до топов iOS и Android. (Flash GAMM Moscow 2013) | 4 | |
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| 337. | Viewer-centric design for eSports & interactive streams / Christopher Hamilton (Genvid Technologies) | 4 | Vlog |
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| 338. | StaalMedia: Designing Intelligence (DevGAMM Kyiv 2013) | 4 | |
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| 339. | Arthur Chow (6waves) - Road to success in Japan | 4 | |
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| 340. | John Krajewski (Strange Loop Games) - New Worlds: Getting Funding With Grants | 4 | | Eco
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| 341. | CEO of 8Bit invites you to DevGAMM Gdańsk 2024 | 5 | |
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| 342. | Sos Sosowski invites you to DevGAMM Gdańsk 2024 | 4 | |
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| 343. | 6 waves: Key metrics and benchmarks for Facebook games (Flash GAMM Moscow 2012) | 4 | |
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| 344. | Namestorming: Tips to Help You Find a Lasting Identity - Diogo Vasconcelos (CEO, Nerd Monkeys) | 4 | Let's Play |
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| 345. | Mike Rose (tinyBuild) - How Well Do Games Sell in 2015? | 4 | |
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| 346. | Rob Bateman (Away 3D Fundation) - Cross Platform Animation with WebGL and AwayJS | 4 | |
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| 347. | Cedric Bache (Neko Ent.) - Certification/Dev & Publishing on Wii U for an Indie Studio | 4 | | Neko
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| 348. | FlashGameLicense system for indie developers and flash portals (Flash GAMM Kyiv 2011) | 4 | |
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| 349. | Nizar Romdan (ARM) - ARM’s Technology Insight on the Future of Mobile Gaming Platforms | 4 | Vlog |
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| 350. | Награждение победителей конкурса игр Flash GAMM Moscow 2012 | 4 | |
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| 351. | How to make career decisions in the era of mass layoffs and crisis /Jelena Kotelova(Hypercell Games) | 4 | |
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| 352. | Google: Как увеличить метрики монетизации и вовлеченнности в приложениях (DevGAMM Minsk 2014) | 4 | |
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| 353. | How Audio Objects Improve Spatial Accuracy / Mads Maretty Sønderup (Audiokinetic) | 4 | |
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| 354. | Moritz Lehr from CD PROJEKT RED invites to #DevGAMM Game Conference #cyberpunk2077 | 4 | |
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| 355. | Is AI stealing our jobs? / Panel discussion | 4 | Discussion |
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| 356. | How to game the Xbox system / Neil Holmes (Xbox) | 4 | | Grand Theft Auto V
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| 357. | Branded Content: How to overcome players' immunity to advertising / Alex Brodsky (Playsense) | 4 | Let's Play |
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| 358. | How Neuroscience revolutionizes User Research - Philipp Zent and Gustav Pastucha | 4 | |
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| 359. | Game Roast preview (DevGAMM Vilnius 2022) | 4 | |
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| 360. | How to Craft the Perfect Pitch / Nathan Sölbrandt (Xsolla) | 4 | Guide |
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| 361. | Fireside Chat with Fawzi Mesmar (Electronic Arts) / DevRel.Events @ DevGAMM 2020 | 4 | |
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| 362. | Empowering Women in Games: Maria Kameko's DevGAMM Insights | 5 | |
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| 363. | Skill Gaming - Growth, Opportunities & Challanges / Priyank Badkul (Tripledot Fortune) | 5 | |
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| 364. | How To Get From Dammtor Station to Grand Elysee Hotel @DevGAMM | 5 | Guide |
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| 365. | Chelsea Blasko: Uniting through Open Conversations at DevGAMM | 5 | |
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| 366. | Александр Щепилов (VK) - VK для игр и киберспорта | 5 | |
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| 367. | Marmelade: кросплатформенные приложения (Flash GAMM) | 5 | |
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| 368. | How to Pitch: The Frosted, Warshmallows, Torn Away, You Suck at Parking / #PublicPitch (2020) | 5 | Guide |
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| 369. | Room8: Внедрение практик code review как важная составляющая успеха мобильного продукта | 5 | Review |
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| 370. | Putting the Pieces Together For Launch / Andrew Kasbari (@unity), Omar Abdelwahed (@EastSideGames) | 5 | |
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| 371. | Михаил Юрчанка (4 I Lab) - Особенности геймдизайна в VR на хакатоне | 5 | | Drunk or Dead
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| 372. | Animations queue based on dependency graphs / Viachaslau Kukhtsiuk (Glera Games) | 5 | |
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| 373. | Pitching with Killer Demos / Jaroslav Stacevič (Nordcurrent) | 5 | |
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| 374. | Boosting revenue with smart Live Ops research - Stan Minasov, VP of Product (AppMagic) | 5 | |
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| 375. | Christopher Floyd (Indies Workshop, Radial Games) - Indies Workshop: Building a Co-Working Community | 5 | |
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| 376. | Discussion panel 1: Team and project management (Flash GAMM Moscow 2013) | 5 | Discussion |
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| 377. | Discussion panel: Instant games: new word in game industry? | 5 | Discussion |
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| 378. | Mladen Vlašić (Google) - App User Acquisition Strategy Best Practice – Top Eleven | 5 | |
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| 379. | Away3D: Changing the script: Away3D coding with Typescript and WebGL (DevGAMM Kyiv 2013) | 5 | |
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| 380. | Itai Edry (TabTale) - The Idea Factory – What it takes to create and manage a Super Casual studio | 5 | |
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| 381. | Круглый стол: Новые реальности и форм-факторы геймдева | 5 | |
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| 382. | How to make your game stay relevant in a constantly evolving market? / Martynas Rekstys(Nordcurrent) | 5 | |
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| 383. | Fireside chat with Mike Bithell (Bithell Games) by Vladimir Semykin (DTF) | 5 | | The Solitaire Conspiracy
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| 384. | G5 Entertainment: Издание free-to-play игр на iOS и Android на опыте G5. (Flash GAMM Moscow 2013) | 5 | |
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| 385. | Overcoming network latency in real-time multiplayer - Chris Hong (CosmoUniverse) | 6 | |
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| 386. | DevGAMM Moscow 2014 - Interviews | 5 | |
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| 387. | Rob Carr from Redhill Games invites to #DevGAMM Lisbon 2023 #reddeadredemption #gta5 | 5 | |
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| 388. | Александр Солопов (Arzinger & Partners) – Можно создать рынок мечей или марсианских жуков. Но зачем? | 5 | |
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| 389. | The 6 reasons your QA may think you are #@(₴ $0 / - Vladyslav Lykhatskyi, (Lead QA, Hologryp) | 5 | |
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| 390. | Reversing the leaderboard - importance of seeing a person as a human / Michalina Milewicz Zalewska | 5 | |
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| 391. | Linnea Harrison's DevGAMM: Where Community Feels Like a Warm Hug | 5 | |
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| 392. | Mike Hines (Amazon) - Boosting Engagement with Competitive Games | 5 | |
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| 393. | The Power of Game and Music Collaborations: Reaching and Engaging the Masses / Alexey Zhdanovich | 5 | |
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| 394. | How embracing imperfection can make you a better gamedev - Afonso Ferreira (DECA Games) | 5 | |
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| 395. | How We (and You!) Can Do Better / Panel discussion | 5 | Discussion |
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| 396. | Jakub Kukuryk invites to DevGAMM Vilnius 2024 | 6 | |
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| 397. | How to approach the job search process in Polish gamedev? / Panel discussion | 5 | Discussion |
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| 398. | Kowloon Nights & Plethora Project: Collaboration Between Publishers and Developers / Fireside chat | 5 | |
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| 399. | Виктор Кузьмин (Vizor Interactive) - Как собираются проекты в Vizor Interactive. | 5 | |
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| 400. | How to effectively integrate an IP/Brand into your game - Ismael Jorge Soler (Yodo1 Games) | 6 | Guide |
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