DevGAMM

DevGAMM

Views:
3,018,317
Subscribers:
27,500
Videos:
1,726
Duration:
47:13:51:23

DevGAMM is a content creator on YouTube with over 27.5 thousand subscribers, publishing roughly 1.73 thousand videos which altogether total more than 3.02 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCgoMppmHUHU_3vxMD7oDG7g





Top 400 Most Controversial Videos by DevGAMM


Video TitleRatingCategoryGame
301.Stephen Lee (6waves) - Mobile publishing and platforms landscape in Asia3
302.9 блиц-докладов по 5 минут на Flash GAMM Moscow 20123
303.Discussion Panel «Analytics, Advertising & Monetization in mobile games» (DevGAMM Kyiv 2013)3Discussion
304.Playtestix: Плейтест в кейсах и цифрах. «До-После», пути достижения, метрики (DevGAMM Kyiv 2013)3
305.How EVE Online's support team brings value with world class support - Davíð Einarsson (CCP Games)3EVE Online
306.How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Kokhan (NightCat Studios)3Show
307.Embedding and Empowering your QA - Gabby Llanillo (QA Supervisor, Riot Games)5
308.The Ethics of Sentient AI: Dilemmas of Delamain in Cyberpunk 2077 - Moritz Lehr (CD PROJEKT RED)5Cyberpunk 2077
309.Adobe Gaming Solutions from Enrique Duvós (Flash GAMM Moscow 2012)3
310.Adobe Workshop: AIR Native Extensions for Android and iOS (Flash GAMM Kyiv 2011)3
311.10 Must-Know Tips for Free-to-Play Game Distribution / Mariela Tzvetanova (Imperia Online)3Imperia Online
312.Matias Nicolas Rodriguez (Globant) – The hidden analytics of eSports3
313.Greg Smith, Gersh Payzer (Xbox/Mixer) - Game Design for Sub-Second Livestreaming3
314.PopAppFactory: Не детский бизнес на детских приложениях (DevGAMM Kyiv 2013)3
315.Imposter syndrome: how to overcome yourself - Sergei Belkov(Lead Game Designer, iLogos Game Studios)10Vlog
316.Making Games We Like aka Personal Biases in Game Design / Rok Mioč (Outfit7)4
317.Empowering UX/UI quality of event iterations - Andrii Taliashvili, Senior UX/UI Designer (Wargaming)10
318.Cloud Native Development Level Up for Smaller Teams / Yoyu Li (Infinite Whys)4
319.Nival Network: Оперирование глазами разработки: Эффективные коммуникации (DevGAMM Moscow 2014)4
320.One for all, all for one: co-marketing on Steam in 2023 / Panel discussion4Discussion
321.Ephemeral backend for your solid success: scaling to millions of players free of operational burden4
322.#GameDesignReview. School of Magic vs. Evgeniy Borodyanskiy (Nexters Boost)4Review
323.Live Ops and their importance for your game / Aleksandar Ivanov (Imperia Online JSC)4Imperia Online
324.Antony Douglas & Andy Touch (Unity Technologies) - Unity & VR4Vlog
325.CRM & Data: love or hate? / Anna Antonenko (Rovio Entertainment)4
326.Zac Litton (Telltale Games) - Optimization and automation in cross platform development4Batman: The Enemy Within
327.Unity: Чего стоит запуск браузерной игры на телефоне (Flash GAMM Moscow 2013)4
328.Agility is the Key: Power Up Your GameDev Project Management with Agile Practices! / Fireside Chat4
329.Dinamic Pixels: Удачный мобильный арт паззл из мелких деталей4
330.Game Lynch Kyiv 20134
331.Imre Jele (Bossa Studio) - Gamejamming to Success: Surgeon Simulator, Worlds Adrift and Beyond4Worlds Adrift
332.Versus Evil & Drop Bear Bytes: Collaboration Between Publishers and Developers / Fireside chat4Broken Roads
333.Cinematic Branching Narrative - Will Byles, Director, Dial M for Monkey5
334.Harmony Amidst Chaos: Building Inclusive Teams - Artem Shein, Project Manager (Strikerz Inc.)7
335.WillArk: Интересные факты о японской игровой индустрии. (Flash GAMM Moscow 2013)4
336.Playmous. Tap the Frog: развитие продукта от Flash до топов iOS и Android. (Flash GAMM Moscow 2013)4
337.Viewer-centric design for eSports & interactive streams / Christopher Hamilton (Genvid Technologies)4Vlog
338.StaalMedia: Designing Intelligence (DevGAMM Kyiv 2013)4
339.Arthur Chow (6waves) - Road to success in Japan4
340.John Krajewski (Strange Loop Games) - New Worlds: Getting Funding With Grants4Eco
341.CEO of 8Bit invites you to DevGAMM Gdańsk 20245
342.Sos Sosowski invites you to DevGAMM Gdańsk 20244
343.6 waves: Key metrics and benchmarks for Facebook games (Flash GAMM Moscow 2012)4
344.Namestorming: Tips to Help You Find a Lasting Identity - Diogo Vasconcelos (CEO, Nerd Monkeys)4Let's Play
345.Mike Rose (tinyBuild) - How Well Do Games Sell in 2015?4
346.Rob Bateman (Away 3D Fundation) - Cross Platform Animation with WebGL and AwayJS4
347.Cedric Bache (Neko Ent.) - Certification/Dev & Publishing on Wii U for an Indie Studio4Neko
348.FlashGameLicense system for indie developers and flash portals (Flash GAMM Kyiv 2011)4
349.Nizar Romdan (ARM) - ARM’s Technology Insight on the Future of Mobile Gaming Platforms4Vlog
350.Награждение победителей конкурса игр Flash GAMM Moscow 20124
351.How to make career decisions in the era of mass layoffs and crisis /Jelena Kotelova(Hypercell Games)4
352.Google: Как увеличить метрики монетизации и вовлеченнности в приложениях (DevGAMM Minsk 2014)4
353.How Audio Objects Improve Spatial Accuracy / Mads Maretty Sønderup (Audiokinetic)4
354.Moritz Lehr from CD PROJEKT RED invites to #DevGAMM Game Conference #cyberpunk20774
355.Is AI stealing our jobs? / Panel discussion4Discussion
356.How to game the Xbox system / Neil Holmes (Xbox)4Grand Theft Auto V
357.Branded Content: How to overcome players' immunity to advertising / Alex Brodsky (Playsense)4Let's Play
358.How Neuroscience revolutionizes User Research - Philipp Zent and Gustav Pastucha4
359.Game Roast preview (DevGAMM Vilnius 2022)4
360.How to Craft the Perfect Pitch / Nathan Sölbrandt (Xsolla)4Guide
361.Fireside Chat with Fawzi Mesmar (Electronic Arts) / DevRel.Events @ DevGAMM 20204
362.Empowering Women in Games: Maria Kameko's DevGAMM Insights5
363.Skill Gaming - Growth, Opportunities & Challanges / Priyank Badkul (Tripledot Fortune)5
364.How To Get From Dammtor Station to Grand Elysee Hotel @DevGAMM5Guide
365.Chelsea Blasko: Uniting through Open Conversations at DevGAMM5
366.Александр Щепилов (VK) - VK для игр и киберспорта5
367.Marmelade: кросплатформенные приложения (Flash GAMM)5
368.How to Pitch: The Frosted, Warshmallows, Torn Away, You Suck at Parking / #PublicPitch (2020)5Guide
369.Room8: Внедрение практик code review как важная составляющая успеха мобильного продукта5Review
370.Putting the Pieces Together For Launch / Andrew Kasbari (@unity), Omar Abdelwahed (@EastSideGames)​5
371.Михаил Юрчанка (4 I Lab) - Особенности геймдизайна в VR на хакатоне5Drunk or Dead
372.Animations queue based on dependency graphs / Viachaslau Kukhtsiuk (Glera Games)5
373.Pitching with Killer Demos / Jaroslav Stacevič (Nordcurrent)5
374.Boosting revenue with smart Live Ops research - Stan Minasov, VP of Product (AppMagic)5
375.Christopher Floyd (Indies Workshop, Radial Games) - Indies Workshop: Building a Co-Working Community5
376.Discussion panel 1: Team and project management (Flash GAMM Moscow 2013)5Discussion
377.Discussion panel: Instant games: new word in game industry?5Discussion
378.Mladen Vlašić (Google) - App User Acquisition Strategy Best Practice – Top Eleven5
379.Away3D: Changing the script: Away3D coding with Typescript and WebGL (DevGAMM Kyiv 2013)5
380.Itai Edry (TabTale) - The Idea Factory – What it takes to create and manage a Super Casual studio5
381.Круглый стол: Новые реальности и форм-факторы геймдева5
382.How to make your game stay relevant in a constantly evolving market? / Martynas Rekstys(Nordcurrent)5
383.Fireside chat with Mike Bithell (Bithell Games) by Vladimir Semykin (DTF)5The Solitaire Conspiracy
384.G5 Entertainment: Издание free-to-play игр на iOS и Android на опыте G5. (Flash GAMM Moscow 2013)5
385.Overcoming network latency in real-time multiplayer - Chris Hong (CosmoUniverse)6
386.DevGAMM Moscow 2014 - Interviews5
387.Rob Carr from Redhill Games invites to #DevGAMM Lisbon 2023 #reddeadredemption #gta55
388.Александр Солопов (Arzinger & Partners) – Можно создать рынок мечей или марсианских жуков. Но зачем?5
389.The 6 reasons your QA may think you are #@(₴ $0 / - Vladyslav Lykhatskyi, (Lead QA, Hologryp)5
390.Reversing the leaderboard - importance of seeing a person as a human / Michalina Milewicz Zalewska5
391.Linnea Harrison's DevGAMM: Where Community Feels Like a Warm Hug5
392.Mike Hines (Amazon) - Boosting Engagement with Competitive Games5
393.The Power of Game and Music Collaborations: Reaching and Engaging the Masses / Alexey Zhdanovich5
394.How embracing imperfection can make you a better gamedev - Afonso Ferreira (DECA Games)5
395.How We (and You!) Can Do Better / Panel discussion5Discussion
396.Jakub Kukuryk invites to DevGAMM Vilnius 20246
397.How to approach the job search process in Polish gamedev? / Panel discussion5Discussion
398.Kowloon Nights & Plethora Project: Collaboration Between Publishers and Developers / Fireside chat5
399.Виктор Кузьмин (Vizor Interactive) - Как собираются проекты в Vizor Interactive.5
400.How to effectively integrate an IP/Brand into your game - Ismael Jorge Soler (Yodo1 Games)6Guide