301. | Mladen Vlašić (Google) - App User Acquisition Strategy Best Practice – Top Eleven | 5 | |
|
302. | Marmelade: кросплатформенные приложения (Flash GAMM) | 5 | |
|
303. | #GameDesignReview. Orange Cast vs. Артем Волков | 5 | Review |
|
304. | How to make your game stay relevant in a constantly evolving market? / Martynas Rekstys(Nordcurrent) | 5 | |
|
305. | Александр Солопов (Arzinger & Partners) – Можно создать рынок мечей или марсианских жуков. Но зачем? | 5 | |
|
306. | How embracing imperfection can make you a better gamedev - Afonso Ferreira (DECA Games) | 5 | |
|
307. | True Token: Squire -- разрушитель легенд о HTML5 (Flash GAMM Kyiv 2012) | 5 | |
|
308. | Mike Hines (Amazon) - Boosting Engagement with Competitive Games | 5 | |
|
309. | Kowloon Nights & Plethora Project: Collaboration Between Publishers and Developers / Fireside chat | 5 | |
|
310. | Crushing Investment Pitch Common Mistakes to Avoid / Kinga Waclawik Erebor Capital | 5 | |
|
311. | Fireside chat with Mike Bithell (Bithell Games) by Vladimir Semykin (DTF) | 5 | | The Solitaire Conspiracy
|
312. | How to Pitch: The Frosted, Warshmallows, Torn Away, You Suck at Parking / #PublicPitch (2020) | 5 | Guide |
|
313. | Dell Siefert (Blind Squirrel Games) - Finding the Game | 5 | |
|
314. | Rob Carr from Redhill Games invites to #DevGAMM Lisbon 2023 #reddeadredemption #gta5 | 5 | |
|
315. | Евгений Козлов (Httpool) - Twitter: как найти во всём мире аудиторию для своей игры | 5 | |
|
316. | The Time is Now to Embrace UGC / Shahar Sorek (Overwolf) | 5 | |
|
317. | Away3D: A million little triangles (Flash GAMM Kyiv 2012) | 5 | |
|
318. | Александр Щепилов (VK) - VK для игр и киберспорта | 5 | |
|
319. | The improbable choices that created 20 years of EVE Online - Bergur Finnbogason (CCP Games) | 8 | | EVE Online
|
320. | Discussion panel: «Traffic Providers vs. Developers» | 6 | Discussion |
|
321. | Playtestix: Аналитика: как получить инсайты, не только цифры. (DevGAMM Minsk 2014) | 6 | |
|
322. | Интеграция бренда в детские приложения: Ожидание/Реальность | 6 | |
|
323. | Andy Hess (Epic Games) - Introduction to Unreal Engine (Part 1) | 6 | | Unreal
|
324. | Discussion panel 1: Key game metrics and and effective resource management | 6 | Discussion |
|
325. | Mozilla: Нативные игры и flash-игры на веб-платформе: Shumway, asm.js и WebGL (DevGAMM Kyiv 2013) | 6 | |
|
326. | True Token: Создание HTML5 игр для мобильных платформ (Flash GAMM) | 6 | |
|
327. | Ride the Storm: Navigating Through Unstable Periods / Katerina Rudko (Belka Games) | 6 | |
|
328. | Stephen Lee's DevGAMM Journey: Passion & Commitment | 6 | |
|
329. | Linda Komsic from Square Enix invites to #DevGAMM Game Conference in Lisbon #lifeisstrange | 6 | |
|
330. | Designing Cauldrons for 'Horizon Forbidden West' - Dennis Micka (Senior Game Designer, Guerrilla) | 8 | | Horizon Forbidden West
|
331. | Игорь Пащенко (Facebook) - Facebook: правильная стратегия для ваших игр | 6 | |
|
332. | How to Self-fund a 20 Million Euro Space Action RPG - Michael Schade (ROCKFISH Games) | 9 | |
|
333. | Discovering new UA sources and ways of lowered CPI / Fireside chat | 6 | |
|
334. | Impact of strategic session. HR culture and trust / Kirill Goncharik (Nord Beaver) | 6 | |
|
335. | Renatus: Коммерческий маркетинг для мобильных игровых приложений. (Flash GAMM Moscow 2013) | 6 | |
|
336. | Your successful launch with Google AC / Daria Bogdanova (Google) | 6 | |
|
337. | Слава Лукьяненка (Wargaming.net) - Плейтесты: от AAA до III | 6 | |
|
338. | Alexis Macklin (Greenlight Insights) - How VR is shaping future of eSports | 6 | | League of Legends
|
339. | AI for Art Generation / Dave Savio (Artifactory.ai) | 6 | |
|
340. | RJ Games: Community: кому это нужно? (DevGAMM Kyiv 2013) | 6 | |
|
341. | G5 Entertainment: Основные ошибки при работе с издателем. (DevGAMM Kyiv 2013) | 6 | |
|
342. | Nelson Rodriguez (Akamai) - Preorders Are Your Problem | 6 | |
|
343. | AlternativaPlatform: Как геймификация помогает зарабатывать больше? (DevGAMM Kyiv 2013) | 6 | |
|
344. | Мастер-класс AlternativaPlatform: 3D графика для flash игр (Flash GAMM) | 6 | |
|
345. | Адаптация мультипликационного арта для игр и издание по франшизе для детей (ВГТРК) | 6 | |
|
346. | Beyond Child's Play: Making Business on Roblox - Yaroslav Kravtsov, CEO & Co-Founder (Space Trace) | 8 | | Roblox
|
347. | Porting from A to Z / Anton Vinogradov (Samustai) | 6 | |
|
348. | Ilari Kuittinen from #Housemarque invites to #DevGAMM Lisbon in November #returnal #exmachina | 6 | | Returnal
|
349. | Dean Zhao (Perfect World Games) - Publishing in China: platforms, marketing and opportunities | 6 | | Perfect World
|
350. | AlternativaPlatform: Особенности производства графического контента с привлечением аутсорса | 6 | |
|
351. | Best practices on how to write and integrate dialogues in video games- Sarah Beaulieu (Ubisoft) | 11 | Vlog |
|
352. | Евгений Шкляр (Microsoft) - Особенности UI&UX для UWP под Windows 10 | 6 | |
|
353. | Christopher Hamilton (Genvid Technologies) – The Future of E-Sports and Interactive Livestreaming | 6 | Vlog |
|
354. | How to Pitch: One Day More, Aeon Drive, Far Orion, You Suck at Parking / #PublicPitch (2020) | 6 | Guide | Aeon Drive
|
355. | Audience-Driven Entertainment: Next Frontier in Gaming / Christopher Hamilton (@genvidtechnologies) | 6 | Vlog |
|
356. | How to find promising mobile game niches - Stan Minasov (VP of Product, AppMagic) | 12 | Guide |
|
357. | Игры и LEGO: лицензионные игры про кубики в ритейле / Андрей Ивашенцев (Yode Group) | 6 | |
|
358. | Interview with Alex Nichiporchik (Spil Games) @Flash GAMM Kyiv 2012 | 6 | | Angry Birds
|
359. | SKAZKA: Потеря аудитории в соц играх и методики решения | 6 | |
|
360. | Дмитрий Дука (NVIDIA) - NVIDIA Gameworks: библиотеки и инструменты | 6 | |
|
361. | Ted Ursu (Funtomic), Alexey Davydov (Flazm) - Bob the Robber | 6 | |
|
362. | Target@Mail.ru: Как выгодно покупать аудиторию в свои приложения? (Flash GAMM Moscow 2013) | 6 | |
|
363. | Carola Berens (EA DICE) - Life and Death on the Battlefield | 6 | | Battlefield 1
|
364. | Games Jam Kanobu Awards Ceremony | 6 | |
|
365. | UX / UI Craft community / Anna Magieva (King) | 6 | |
|
366. | Designing Real-time Dashboards to support eSports spectating / Sven Charleer | 6 | |
|
367. | tinyBuild: Enjoy Game Animation and Be Better At It (DevGAMM Kyiv 2013) | 7 | |
|
368. | Awards Ceremony - DevGAMM Minsk 2014 | 7 | |
|
369. | #GameDesignReview. JUMPY QUADS vs. Анна Керсар (AppQuantum) | 7 | Review |
|
370. | Why indie developers should consider hyper casual right now / Igor Gurenyov | 7 | |
|
371. | Команда IzHard - OVIVO: от проекта на Джеме до победы в финале Microsoft Imagine Cup | 7 | | OVIVO
|
372. | Игорь Пащенко и Максим Слободянюк: Кейс c Facebook и Nika Entertainment | 7 | |
|
373. | Play & Chat by GameShow | 7 | Show | Dota 2
|
374. | Jonathan Joyce (Twitch) - Twitch Talk: The Dos and Don'ts of Broadcasting | 7 | |
|
375. | Ciro Continisio (Unity Technologies) - UX and Interaction in Virtual Reality | 7 | |
|
376. | How to pitch your game? / #PublicPitch Final (Spring 2021) | 7 | Guide |
|
377. | DevGAMM Turns 15: Martine Spaans' Unforgettable First Visit! | 7 | |
|
378. | Gamasutra: The cheat codes for talking to the press and YouTubers. (DevGAMM Minsk 2014) | 7 | |
|
379. | Консолидации на рекламном рынке / Панельная дискуссия | 7 | |
|
380. | Rovio Stars tips and tricks to game development (DevGAMM Kyiv 2013) | 7 | |
|
381. | #MarketingReview. Jupiter Moons: Mecha vs. Yaroslav Kadyshev (mrktng4) | 7 | Review | Jupiter Moons: Mecha
|
382. | Александр Подрезов (Bigpoint) - Баланс мобильных шутеров. Методология и подход | 7 | |
|
383. | Why many educational games are not fun - And what to learn form that / Florian Friedrich | 7 | |
|
384. | Applied Data Science for monetization: pitfalls and misconceptions / Vladislav Grozin (INCYMO.AI) | 7 | |
|
385. | Триптих о саунд-дизайне от Strategic Music | 7 | |
|
386. | DevGAMM Vibes: Henrique Olifiers' Unforgettable Moments | 9 | |
|
387. | Dennis Micka from Guerrilla Games invites to #DevGAMM Lisbon 2023 #gamedev #horizonforbiddenwest | 7 | | Horizon Forbidden West
|
388. | Fireside Chat with Sitara Shefta (No Brakes Games) / DevRel.Events @ DevGAMM 2020 | 7 | |
|
389. | Дмитрий Андреев (Microsoft) - Глубокое погружение в DirectX 12 | 7 | |
|
390. | Olle Pridiuksson's DevGAMM Chronicles: Embracing the Inclusive Spirit | 8 | |
|
391. | #MarketingReview. Разбор игр Gamedec и The Emperor's Own | 7 | Review | The Emperor's Own
|
392. | Александра Радченко (Playtestix) - Адаптация к виртуальной реальности | 7 | |
|
393. | Интервью с Максимом Донских (Game Insight) @ Flash GAMM Kyiv 2012 | 7 | |
|
394. | How Neuroscience revolutionizes User Research / Philipp Zent (Brainamics GmbH) | 7 | |
|
395. | Scaling games with performance marketing / Daniel Rysan (SuperScale) | 7 | |
|
396. | #MarketingReview. Gatewalkers vs. Karina Lavushkina & Max Fomichev (Pixonic) | 7 | Review |
|
397. | Александр Белоцерковский (Microsoft) - Microsoft Azure - Облачный бэкенд для ваших игр | 7 | |
|
398. | Chris Charla (ID@Xbox) - Taking full advantage of Game Pass and self-publishing on Xbox | 7 | | Grand Theft Auto V
|
399. | Discussion Panel: Indie Developers Survival Guide | 7 | Discussion |
|
400. | Gabby Llanillo from Riot Games invites to #DevGAMM Game Conference #thelastofus #valorant | 7 | |
|