| 401. | How to effectively integrate an IP/Brand into your game - Ismael Jorge Soler (Yodo1 Games) | 6 | Guide |
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| 402. | Away3D: A million little triangles (Flash GAMM Kyiv 2012) | 5 | |
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| 403. | Discussion panel 1: Team and project management (Flash GAMM Moscow 2013) | 5 | Discussion |
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| 404. | #GameDesignReview. Orange Cast vs. Артем Волков | 5 | Review |
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| 405. | How We (and You!) Can Do Better / Panel discussion | 5 | Discussion |
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| 406. | Максим Бабичев (VK.com) - Рекомендации: кропотливый путь к успеху с игровой платформой VK | 5 | |
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| 407. | 7 блиц докладов по 5 минут на Flash GAMM Kyiv 2011 | 5 | |
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| 408. | Виктор Кузьмин (Vizor Interactive) - Как собираются проекты в Vizor Interactive. | 5 | |
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| 409. | Linnea Harrison's DevGAMM: Where Community Feels Like a Warm Hug | 5 | |
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| 410. | G5 Entertainment: Издание free-to-play игр на iOS и Android на опыте G5. (Flash GAMM Moscow 2013) | 5 | |
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| 411. | How To Get From Dammtor Station to Grand Elysee Hotel @DevGAMM | 5 | Guide |
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| 412. | Fireside chat with Mike Bithell (Bithell Games) by Vladimir Semykin (DTF) | 5 | | The Solitaire Conspiracy
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| 413. | Room8: Внедрение практик code review как важная составляющая успеха мобильного продукта | 5 | Review |
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| 414. | Александр Солопов (Arzinger & Partners) – Можно создать рынок мечей или марсианских жуков. Но зачем? | 5 | |
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| 415. | Mike Hines (Amazon) - Boosting Engagement with Competitive Games | 5 | |
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| 416. | SKAZKA: Потеря аудитории в соц играх и методики решения | 6 | |
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| 417. | How to find promising mobile game niches - Stan Minasov (VP of Product, AppMagic) | 12 | Guide |
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| 418. | Linda Komsic from Square Enix invites to #DevGAMM Game Conference in Lisbon #lifeisstrange | 6 | |
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| 419. | Carola Berens (EA DICE) - Life and Death on the Battlefield | 6 | | Battlefield 1
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| 420. | Playtestix: Аналитика: как получить инсайты, не только цифры. (DevGAMM Minsk 2014) | 6 | |
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| 421. | Адаптация мультипликационного арта для игр и издание по франшизе для детей (ВГТРК) | 6 | |
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| 422. | Интеграция бренда в детские приложения: Ожидание/Реальность | 6 | |
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| 423. | The improbable choices that created 20 years of EVE Online - Bergur Finnbogason (CCP Games) | 8 | | EVE Online
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| 424. | Renatus: Коммерческий маркетинг для мобильных игровых приложений. (Flash GAMM Moscow 2013) | 6 | |
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| 425. | True Token: Создание HTML5 игр для мобильных платформ (Flash GAMM) | 6 | |
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| 426. | AlternativaPlatform: Особенности производства графического контента с привлечением аутсорса | 6 | |
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| 427. | AI for Art Generation / Dave Savio (Artifactory.ai) | 6 | |
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| 428. | Beyond Child's Play: Making Business on Roblox - Yaroslav Kravtsov, CEO & Co-Founder (Space Trace) | 8 | | Roblox
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| 429. | Discussion panel 1: Key game metrics and and effective resource management | 6 | Discussion |
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| 430. | AlternativaPlatform: Как геймификация помогает зарабатывать больше? (DevGAMM Kyiv 2013) | 6 | |
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| 431. | Discussion panel: «Traffic Providers vs. Developers» | 6 | Discussion |
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| 432. | Target@Mail.ru: Как выгодно покупать аудиторию в свои приложения? (Flash GAMM Moscow 2013) | 6 | |
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| 433. | Dean Zhao (Perfect World Games) - Publishing in China: platforms, marketing and opportunities | 6 | | Perfect World
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| 434. | Stephen Lee's DevGAMM Journey: Passion & Commitment | 6 | |
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| 435. | Best practices on how to write and integrate dialogues in video games- Sarah Beaulieu (Ubisoft) | 11 | Vlog |
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| 436. | Mozilla: Нативные игры и flash-игры на веб-платформе: Shumway, asm.js и WebGL (DevGAMM Kyiv 2013) | 6 | |
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| 437. | Ilari Kuittinen from #Housemarque invites to #DevGAMM Lisbon in November #returnal #exmachina | 6 | | Returnal
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| 438. | Porting from A to Z / Anton Vinogradov (Samustai) | 6 | |
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| 439. | Audience-Driven Entertainment: Next Frontier in Gaming / Christopher Hamilton (@genvidtechnologies) | 6 | Vlog |
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| 440. | How to Pitch: One Day More, Aeon Drive, Far Orion, You Suck at Parking / #PublicPitch (2020) | 6 | Guide | Aeon Drive
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| 441. | Christopher Hamilton (Genvid Technologies) – The Future of E-Sports and Interactive Livestreaming | 6 | Vlog |
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| 442. | Игры и LEGO: лицензионные игры про кубики в ритейле / Андрей Ивашенцев (Yode Group) | 6 | |
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| 443. | Interview with Alex Nichiporchik (Spil Games) @Flash GAMM Kyiv 2012 | 6 | | Angry Birds
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| 444. | UX / UI Craft community / Anna Magieva (King) | 6 | |
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| 445. | How to Self-fund a 20 Million Euro Space Action RPG - Michael Schade (ROCKFISH Games) | 9 | |
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| 446. | Слава Лукьяненка (Wargaming.net) - Плейтесты: от AAA до III | 6 | |
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| 447. | Andy Hess (Epic Games) - Introduction to Unreal Engine (Part 1) | 6 | | Unreal
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| 448. | Alexis Macklin (Greenlight Insights) - How VR is shaping future of eSports | 6 | | League of Legends
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| 449. | Игорь Пащенко (Facebook) - Facebook: правильная стратегия для ваших игр | 6 | |
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| 450. | Your successful launch with Google AC / Daria Bogdanova (Google) | 6 | |
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| 451. | Nelson Rodriguez (Akamai) - Preorders Are Your Problem | 6 | |
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| 452. | G5 Entertainment: Основные ошибки при работе с издателем. (DevGAMM Kyiv 2013) | 6 | |
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| 453. | Евгений Шкляр (Microsoft) - Особенности UI&UX для UWP под Windows 10 | 6 | |
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| 454. | Designing Cauldrons for 'Horizon Forbidden West' - Dennis Micka (Senior Game Designer, Guerrilla) | 8 | | Horizon Forbidden West
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| 455. | Дмитрий Дука (NVIDIA) - NVIDIA Gameworks: библиотеки и инструменты | 6 | |
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| 456. | Ride the Storm: Navigating Through Unstable Periods / Katerina Rudko (Belka Games) | 6 | |
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| 457. | RJ Games: Community: кому это нужно? (DevGAMM Kyiv 2013) | 6 | |
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| 458. | Designing Real-time Dashboards to support eSports spectating / Sven Charleer | 6 | |
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| 459. | Impact of strategic session. HR culture and trust / Kirill Goncharik (Nord Beaver) | 6 | |
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| 460. | Мастер-класс AlternativaPlatform: 3D графика для flash игр (Flash GAMM) | 6 | |
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| 461. | Games Jam Kanobu Awards Ceremony | 6 | |
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| 462. | Discovering new UA sources and ways of lowered CPI / Fireside chat | 6 | |
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| 463. | Ted Ursu (Funtomic), Alexey Davydov (Flazm) - Bob the Robber | 6 | |
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| 464. | Gabby Llanillo from Riot Games invites to #DevGAMM Game Conference #thelastofus #valorant | 7 | |
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| 465. | Александр Подрезов (Bigpoint) - Баланс мобильных шутеров. Методология и подход | 7 | |
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| 466. | Консолидации на рекламном рынке / Панельная дискуссия | 7 | |
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| 467. | Scaling games with performance marketing / Daniel Rysan (SuperScale) | 7 | |
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| 468. | How to pitch your game? / #PublicPitch Final (Spring 2021) | 7 | Guide |
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| 469. | Дмитрий Андреев (Microsoft) - Глубокое погружение в DirectX 12 | 7 | |
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| 470. | Why many educational games are not fun - And what to learn form that / Florian Friedrich | 7 | |
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| 471. | Chris Charla (ID@Xbox) - Taking full advantage of Game Pass and self-publishing on Xbox | 7 | | Grand Theft Auto V
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| 472. | Игорь Пащенко и Максим Слободянюк: Кейс c Facebook и Nika Entertainment | 7 | |
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| 473. | Awards Ceremony - DevGAMM Minsk 2014 | 7 | |
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| 474. | Александр Белоцерковский (Microsoft) - Microsoft Azure - Облачный бэкенд для ваших игр | 7 | |
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| 475. | tinyBuild: Enjoy Game Animation and Be Better At It (DevGAMM Kyiv 2013) | 7 | |
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| 476. | DevGAMM Turns 15: Martine Spaans' Unforgettable First Visit! | 7 | |
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| 477. | #MarketingReview. Jupiter Moons: Mecha vs. Yaroslav Kadyshev (mrktng4) | 7 | Review | Jupiter Moons: Mecha
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| 478. | Why indie developers should consider hyper casual right now / Igor Gurenyov | 7 | |
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| 479. | Команда IzHard - OVIVO: от проекта на Джеме до победы в финале Microsoft Imagine Cup | 7 | | OVIVO
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| 480. | Александра Радченко (Playtestix) - Адаптация к виртуальной реальности | 7 | |
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| 481. | Rovio Stars tips and tricks to game development (DevGAMM Kyiv 2013) | 7 | |
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| 482. | Триптих о саунд-дизайне от Strategic Music | 7 | |
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| 483. | Gamasutra: The cheat codes for talking to the press and YouTubers. (DevGAMM Minsk 2014) | 7 | |
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| 484. | #MarketingReview. Разбор игр Gamedec и The Emperor's Own | 7 | Review | The Emperor's Own
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| 485. | Ciro Continisio (Unity Technologies) - UX and Interaction in Virtual Reality | 7 | |
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| 486. | #MarketingReview. Gatewalkers vs. Karina Lavushkina & Max Fomichev (Pixonic) | 7 | Review |
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| 487. | Jonathan Joyce (Twitch) - Twitch Talk: The Dos and Don'ts of Broadcasting | 7 | |
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| 488. | Fireside Chat with Sitara Shefta (No Brakes Games) / DevRel.Events @ DevGAMM 2020 | 7 | |
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| 489. | How Neuroscience revolutionizes User Research / Philipp Zent (Brainamics GmbH) | 7 | |
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| 490. | Discussion Panel: Indie Developers Survival Guide | 7 | Discussion |
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| 491. | Интервью с Максимом Донских (Game Insight) @ Flash GAMM Kyiv 2012 | 7 | |
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| 492. | #GameDesignReview. JUMPY QUADS vs. Анна Керсар (AppQuantum) | 7 | Review |
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| 493. | DevGAMM Vibes: Henrique Olifiers' Unforgettable Moments | 9 | |
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| 494. | Olle Pridiuksson's DevGAMM Chronicles: Embracing the Inclusive Spirit | 8 | |
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| 495. | Play & Chat by GameShow | 7 | Show | Dota 2
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| 496. | Игровая вселенная Wargaming.net: взаимодействие с игровым сообществом (DevGAMM Kyiv 2013) | 7 | |
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| 497. | Dennis Micka from Guerrilla Games invites to #DevGAMM Lisbon 2023 #gamedev #horizonforbiddenwest | 7 | | Horizon Forbidden West
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| 498. | Applied Data Science for monetization: pitfalls and misconceptions / Vladislav Grozin (INCYMO.AI) | 7 | |
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| 499. | Персоны года 2016 (при поддержке DTF.ru) | 8 | | Dota 2
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| 500. | DevGAMM Fortune Teller | 8 | |
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