DevGAMM

DevGAMM

Views:
3,018,317
Subscribers:
27,500
Videos:
1,726
Duration:
47:13:51:23

DevGAMM is a content creator on YouTube with over 27.5 thousand subscribers, publishing roughly 1.73 thousand videos which altogether total more than 3.02 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCgoMppmHUHU_3vxMD7oDG7g





Top 500 Most Controversial Videos by DevGAMM


Video TitleRatingCategoryGame
401.The 6 reasons your QA may think you are #@(₴ $0 / - Vladyslav Lykhatskyi, (Lead QA, Hologryp)5
402.Максим Бабичев (VK.com) - Рекомендации: кропотливый путь к успеху с игровой платформой VK5
403.Przemyslaw Solski (11 bit studios) - Winterhome must fall: Frostpunk scenario creative process5Frostpunk
404.The Power of Game and Music Collaborations: Reaching and Engaging the Masses / Alexey Zhdanovich5
405.Creating Believable NPCs in AAA games - Vasco Magalhães Pereira, AI Programmer (IO-Interactive)5
406.How to Pitch: The Frosted, Warshmallows, Torn Away, You Suck at Parking / #PublicPitch (2020)5Guide
407.How to approach the job search process in Polish gamedev? / Panel discussion5Discussion
408.Michalina from BoomBit joins DevGAMM in Gdańsk6
409.Wolf Lang (THREAKS) - Successful with the first game? The weird story of Beatbuddy5
410.Unity: A Hands-On Guide to Unity's New GUI System (DevGAMM Moscow 2014)5Guide
411.Crushing Investment Pitch Common Mistakes to Avoid / Kinga Waclawik Erebor Capital5
412.Евгений Козлов (Httpool) - Twitter: как найти во всём мире аудиторию для своей игры5
413.Flexis: Генерация новых идей для игр (Flash GAMM Kyiv 2011)5
414.True Token: Squire -- разрушитель легенд о HTML5 (Flash GAMM Kyiv 2012)5
415.Away3D: A million little triangles (Flash GAMM Kyiv 2012)5
416.Christopher Floyd (Indies Workshop, Radial Games) - Indies Workshop: Building a Co-Working Community5
417.Linnea Harrison's DevGAMM: Where Community Feels Like a Warm Hug5
418.Jakub Kukuryk invites to DevGAMM Vilnius 20246
419.Itai Edry (TabTale) - The Idea Factory – What it takes to create and manage a Super Casual studio5
420.Boosting revenue with smart Live Ops research - Stan Minasov, VP of Product (AppMagic)5
421.How to effectively integrate an IP/Brand into your game - Ismael Jorge Soler (Yodo1 Games)6Guide
422.DevGAMM Moscow 2014 - Interviews5
423.Away3D: Changing the script: Away3D coding with Typescript and WebGL (DevGAMM Kyiv 2013)5
424.#GameDesignReview. Orange Cast vs. Артем Волков5Review
425.7 блиц докладов по 5 минут на Flash GAMM Kyiv 20115
426.Адаптация мультипликационного арта для игр и издание по франшизе для детей (ВГТРК)6
427.Интеграция бренда в детские приложения: Ожидание/Реальность6
428.Stephen Lee's DevGAMM Journey: Passion & Commitment6
429.Ride the Storm: Navigating Through Unstable Periods / Katerina Rudko (Belka Games)6
430.Designing Real-time Dashboards to support eSports spectating / Sven Charleer6
431.Beyond Child's Play: Making Business on Roblox - Yaroslav Kravtsov, CEO & Co-Founder (Space Trace)8Roblox
432.AlternativaPlatform: Особенности производства графического контента с привлечением аутсорса6
433.Impact of strategic session. HR culture and trust / Kirill Goncharik (Nord Beaver)6
434.Games Jam Kanobu Awards Ceremony6
435.Target@Mail.ru: Как выгодно покупать аудиторию в свои приложения? (Flash GAMM Moscow 2013)6
436.Ted Ursu (Funtomic), Alexey Davydov (Flazm) - Bob the Robber6
437.Дмитрий Дука (NVIDIA) - NVIDIA Gameworks: библиотеки и инструменты6
438.Евгений Шкляр (Microsoft) - Особенности UI&UX для UWP под Windows 106
439.How to Self-fund a 20 Million Euro Space Action RPG - Michael Schade (ROCKFISH Games)9
440.Discussion panel: «Traffic Providers vs. Developers»6Discussion
441.How to Pitch: One Day More, Aeon Drive, Far Orion, You Suck at Parking / #PublicPitch (2020)6GuideAeon Drive
442.Dean Zhao (Perfect World Games) - Publishing in China: platforms, marketing and opportunities6Perfect World
443.Porting from A to Z / Anton Vinogradov (Samustai)6
444.Alexis Macklin (Greenlight Insights) - How VR is shaping future of eSports6League of Legends
445.Mozilla: Нативные игры и flash-игры на веб-платформе: Shumway, asm.js и WebGL (DevGAMM Kyiv 2013)6
446.SKAZKA: Потеря аудитории в соц играх и методики решения6
447.How to find promising mobile game niches - Stan Minasov (VP of Product, AppMagic)12Guide
448.Nelson Rodriguez (Akamai) - Preorders Are Your Problem6
449.Игры и LEGO: лицензионные игры про кубики в ритейле / Андрей Ивашенцев (Yode Group)6
450.Playtestix: Аналитика: как получить инсайты, не только цифры. (DevGAMM Minsk 2014)6
451.Carola Berens (EA DICE) - Life and Death on the Battlefield6Battlefield 1
452.Designing Cauldrons for 'Horizon Forbidden West' - Dennis Micka (Senior Game Designer, Guerrilla)8Horizon Forbidden West
453.True Token: Создание HTML5 игр для мобильных платформ (Flash GAMM)6
454.Your successful launch with Google AC / Daria Bogdanova (Google)6
455.RJ Games: Community: кому это нужно? (DevGAMM Kyiv 2013)6
456.The improbable choices that created 20 years of EVE Online - Bergur Finnbogason (CCP Games)8EVE Online
457.Discovering new UA sources and ways of lowered CPI / Fireside chat6
458.Мастер-класс AlternativaPlatform: 3D графика для flash игр (Flash GAMM)6
459.Linda Komsic from Square Enix invites to #DevGAMM Game Conference in Lisbon #lifeisstrange6
460.AI for Art Generation / Dave Savio (Artifactory.ai)6
461.Best practices on how to write and integrate dialogues in video games- Sarah Beaulieu (Ubisoft)11Vlog
462.Renatus: Коммерческий маркетинг для мобильных игровых приложений. (Flash GAMM Moscow 2013)6
463.AlternativaPlatform: Как геймификация помогает зарабатывать больше? (DevGAMM Kyiv 2013)6
464.Audience-Driven Entertainment: Next Frontier in Gaming / Christopher Hamilton (@genvidtechnologies)6Vlog
465.Discussion panel 1: Key game metrics and and effective resource management6Discussion
466.Andy Hess (Epic Games) - Introduction to Unreal Engine (Part 1)6Unreal
467.Interview with Alex Nichiporchik (Spil Games) @Flash GAMM Kyiv 20126Angry Birds
468.Ilari Kuittinen from #Housemarque invites to #DevGAMM Lisbon in November #returnal #exmachina6Returnal
469.UX / UI Craft community / Anna Magieva (King)6
470.Слава Лукьяненка (Wargaming.net) - Плейтесты: от AAA до III6
471.Christopher Hamilton (Genvid Technologies) – The Future of E-Sports and Interactive Livestreaming6Vlog
472.Игорь Пащенко (Facebook) - Facebook: правильная стратегия для ваших игр6
473.G5 Entertainment: Основные ошибки при работе с издателем. (DevGAMM Kyiv 2013)6
474.Scaling games with performance marketing / Daniel Rysan (SuperScale)7
475.Александр Белоцерковский (Microsoft) - Microsoft Azure - Облачный бэкенд для ваших игр7
476.DevGAMM Vibes: Henrique Olifiers' Unforgettable Moments9
477.Александра Радченко (Playtestix) - Адаптация к виртуальной реальности7
478.Why many educational games are not fun - And what to learn form that / Florian Friedrich7
479.Gabby Llanillo from Riot Games invites to #DevGAMM Game Conference #thelastofus #valorant7
480.Команда IzHard - OVIVO: от проекта на Джеме до победы в финале Microsoft Imagine Cup7OVIVO
481.Консолидации на рекламном рынке / Панельная дискуссия7
482.How Neuroscience revolutionizes User Research / Philipp Zent (Brainamics GmbH)7
483.Jonathan Joyce (Twitch) - Twitch Talk: The Dos and Don'ts of Broadcasting7
484.Триптих о саунд-дизайне от Strategic Music7
485.Игровая вселенная Wargaming.net: взаимодействие с игровым сообществом (DevGAMM Kyiv 2013)7
486.Chris Charla (ID@Xbox) - Taking full advantage of Game Pass and self-publishing on Xbox7Grand Theft Auto V
487.Olle Pridiuksson's DevGAMM Chronicles: Embracing the Inclusive Spirit8
488.#MarketingReview. Gatewalkers vs. Karina Lavushkina & Max Fomichev (Pixonic)7Review
489.Александр Подрезов (Bigpoint) - Баланс мобильных шутеров. Методология и подход7
490.Интервью с Максимом Донских (Game Insight) @ Flash GAMM Kyiv 20127
491.Dennis Micka from Guerrilla Games invites to #DevGAMM Lisbon 2023 #gamedev #horizonforbiddenwest7Horizon Forbidden West
492.Discussion Panel: Indie Developers Survival Guide7Discussion
493.#MarketingReview. Jupiter Moons: Mecha vs. Yaroslav Kadyshev (mrktng4)7ReviewJupiter Moons: Mecha
494.Applied Data Science for monetization: pitfalls and misconceptions / Vladislav Grozin (INCYMO.AI)7
495.Ciro Continisio (Unity Technologies) - UX and Interaction in Virtual Reality7
496.#GameDesignReview. JUMPY QUADS vs. Анна Керсар (AppQuantum)7Review
497.Why indie developers should consider hyper casual right now / Igor Gurenyov7
498.Дмитрий Андреев (Microsoft) - Глубокое погружение в DirectX 127
499.Play & Chat by GameShow7ShowDota 2
500.Gamasutra: The cheat codes for talking to the press and YouTubers. (DevGAMM Minsk 2014)7