1. | Sweden Game Arena - The startup program | 53,423 | | Ark: Survival Evolved
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2. | SGC21- Oskar Stålberg - Beyond Townscapers | 23,101 | |
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3. | A Systemic Approach to Systemic Design - Mike Sellers | 8,845 | |
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4. | SGC18: Emily Grace Buck - The Human Cost of Game Development: A Former Telltale Dev's Post-Mortem | 4,981 | |
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5. | Lessons Learned - Chris Avellone | 4,287 | | Planescape: Torment
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6. | Teaching to Fish - Raph Koster | 3,565 | |
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7. | SGC16: Warren Spector - A Philosophy of Game Design | 3,431 | | Epic Mickey
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8. | The Indian Games Market: The Last Bastion for the Games Industry - Rajesh Rao | 3,048 | |
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9. | Sweden Game Arena - Showreel | 2,621 | Show |
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10. | SGC16: Chris Avellone - Cautionary Tales and (More) Design Lessons Learned | 2,581 | |
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11. | The Multiplayer Classroom, Collateral Learning and You - Lee Sheldon | 2,166 | |
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12. | The Audio Implementation Arms Race: Implementation as a Weapon -Sally-Anne Kellaway | 1,718 | |
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13. | SGC21 - The Making of Planet of Lana | 1,717 | | Planet of Lana
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14. | SGC21 -Rami Ismail - The Rami Talk | 1,531 | |
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15. | Play it like Skövde - Games | 1,422 | |
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16. | SGC20: Walking trough the character creation process of Overwatch - The future of game tech | 967 | | Overwatch 2
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17. | SGC18: Petter Henriksson - 4 signs your publisher is stealing your money | 846 | |
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18. | State of the Industry - An improvised panel with Rami Ismail, Armin Ibrisagic and Raph Koster | 812 | |
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19. | Creative Direction, Business Cases & Honest Feedback - Rami Ismail (Vlambeer) | 764 | |
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20. | An Introduction to Video Game PR - Quinn Wageman (TriplePoint) | 654 | |
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21. | SGC20: 3D Concept Art for Environment Production | 517 | |
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22. | SGC16: Karen Collins - Video game history: What you should know and why you should care | 510 | |
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23. | Let's talk about - Hiring Game Devs | 502 | Discussion |
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24. | SGC16: Evgeni Puzankov - New ways of narrative design thinking | 490 | |
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25. | A PR and marketing primer for start-ups and indies - Sara Casen | 487 | |
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26. | SGC16: Fredrik Wester - Marrying Business Strategy with Game Design | 478 | |
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27. | From 5 Vikings To 5 Million | 461 | |
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28. | SGC16: David Gaider - A Practical Developer’s Guide to Inclusivity | 458 | Guide | Dragon Age: Inquisition
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29. | SGC21- Sanny Syberfeldt - Random Challenges | 413 | | FTL: Faster Than Light
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30. | Publishing and distribution - Stefan Weyl (2tainment) | 387 | |
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31. | SGC16: Joonas Turner - The Design of Tormentor X Punisher | 386 | | Tormentor X Punisher
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32. | Free-to-Play - Pascal Luban | 349 | |
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33. | Official Opening of SGA 2015 - Per Strömback & Dataspelbranchen | 346 | |
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34. | Panel - Welcome to the games industry! | 340 | |
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35. | SGC18: Fernando Bevilacqua - Are you stressed or are you bored? | 322 | |
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36. | SGC18: Christy Dena - Worldbuilding our World | 313 | |
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37. | SGC18: Conference opening | 311 | |
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38. | Markus Boberg The Problem With Multiplayer | 304 | |
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39. | Let's talk about - Working as a Game Dev | 289 | Discussion |
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40. | SGC20: Opening of Sweden Game Conference | 280 | |
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41. | The World's Most Attractive Workplace - Joel Nyström | 275 | |
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42. | SGC18: Linnéa Harrison - Level art & design in VR: A New Perspective on Space | 259 | | Budget Cuts
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43. | SGC16: Ellen Beeman - Storysense: Creating emotional resonance | 258 | |
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44. | SGC18: Audra McIver - Marketing your game in the 21st century | 239 | |
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45. | SGC16: Mitu Khandaker-Kokoris - A talk about procedural generation and personal expression | 238 | |
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46. | SGC20: Pitch Your Game - Round 2 | 237 | |
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47. | Let's talk about - Running game projects | 230 | Discussion |
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48. | SGC21- Marina Diez - Emotional Game Design | 220 | |
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49. | SGC16: Benjamin Glaser & Mikael Säker - A deep dive in the game engine Defold by King | 213 | |
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50. | SGC18: John Kalderon & Victor Jonsson - Budget 3D scanning for games | 210 | | Apsulov: End of Gods
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51. | SGC18: Elie Abraham - Ditch Toxic Systems So We Can Finally Love Video Game Romance | 200 | |
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52. | SGC21 - Arcade Berg - The Absolute But Subjective Truth | 193 | |
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53. | SGC20: Pitch Your Game - Round 1 | 189 | |
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54. | SGC16: Armin Ibrisagic - Predicting the future of the games industry | 188 | |
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55. | SGC18: Colin McComb - Kittens on Fire: Designing immersive storytelling | 181 | |
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56. | SGC21 - Panel - Compromising Art | 180 | | League of Legends
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57. | SGC18: Aleksander Kauch - Gears of Society: Programming Frostpunk | 173 | | Frostpunk
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58. | SGC18: Adam Palmquist - Game based learning in higher education | 169 | | Changes
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59. | SGC20: 3D artist: Finding your path | 169 | |
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60. | SGC18: Games and Politics - The panel | 163 | |
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61. | SGC18: Narrative Panel / AMA | 162 | |
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62. | SGC16: Richard Bartle - Designers aren’t different enough | 160 | |
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63. | SGC18: Peter Fodor & Pär Hultgren - Growing a Niche Mobile Game From The North of Sweden | 153 | | Journey
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64. | SGC18: Jillian Mood - Leading Companies & Global Initiatives in the Game Industry | 151 | | Leading Company
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65. | SGC21 - Panel - Current Challenges For Indies | 150 | |
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66. | SGC18: Evgeni Puzankov - Accidental propaganda | 145 | |
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67. | SGC21 - Panel - The Elephant In the Room | 141 | |
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68. | SGC20: Breaking into the industry - All About That Reel | 141 | |
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69. | SGC18: Jupiter Hadley - Political Game Jam Games You've Never Heard Of | 139 | |
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70. | SGC16: Mikael Damberg - Sweden Game Conference 2016 Opening Speech | 138 | |
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71. | SGC16: Johan Örneblad - How to define, build and protect value in gaming companies | 137 | Guide |
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72. | SGC16: Hernan Lopez - Insights into South American game market | 137 | |
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73. | SGC18: Laura Bularca - Befriending the enemy: How to handle SJW commentary | 133 | Guide | Dota 2
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74. | SGC20: Finding the Fun: Prototyping for Game Development | 132 | |
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75. | Virtual Reality as a Gaming Platform - Tommy Palm | 126 | |
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76. | Sweden Game Arena Presentation | 125 | |
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77. | Sweden Game Arena - Startup program | 125 | |
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78. | SGC18: Amanda Warner - Fake It To Make It: A Game Design Study | 124 | |
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79. | Så kan utbildning och forskning göra Sverige till en världsledande dataspelsnation | 124 | |
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80. | SGC18: Martin Kvale - Digital Nomad | 121 | |
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81. | SGC20: Starting a game Company | 114 | |
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82. | SGC20: Game Developer Index - Game Developer Index Panel | 113 | |
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83. | SGC21- Panel - Music and Sound Making | 113 | |
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84. | SGC18: Daniel Lindholm - Workshop - Composing in a Flow state: No templates, no plans, just feelings | 109 | |
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85. | SGC20: Skövde Academic Game Award (SAGA) | 107 | | Dreams
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86. | SGC20: The Game Incubator | 106 | |
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87. | SGC21 - Panel - Imposter Syndrom Panel | 104 | |
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88. | SGC21- Linda Inghammar - The Art of Feedback | 102 | |
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89. | SGC20: Direction, narrative & creativity - The road to writing a universe | 101 | |
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90. | Erik Nilsson The Art of Bloodhunt | 100 | |
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91. | SGC18: Kristian Lundquist - Serious Games & Creative Business Models | 98 | |
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92. | SGC20: Using chaos as a creative tool - Make the right noise to success | 97 | |
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93. | SGC16: Hear the board - A panel with Swedish Games Industry | 95 | |
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94. | SGA 2016 Showreel | 94 | |
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95. | SGC16: Kate Edwards - Developing The Game Industry We Deserve | 93 | |
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96. | SGC21- Panel -Is Your Project Viable | 91 | |
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97. | SGC18: Annette Stavenow Eriksson & Tommy Persson - Objection! Reasons to use a video game lawyer | 89 | |
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98. | SGC18: Rich Metson - Data is your most powerful weapon | 88 | |
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99. | Kan dataspel säkra Sverige som framgångsrik IT-nation? | 88 | |
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100. | SGC21 - Game Developer Index and Opening Panel | 86 | |
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