Sweden Game Arena

Sweden Game Arena

Views:
140,875
Subscribers:
1,520
Videos:
124
Duration:
3:15:37:04
Sweden
Sweden

Sweden Game Arena is a Swedish YouTube channel which has at least 1.52 thousand subscribers, publishing 124 videos which altogether total more than 140.88 thousand views.

Created on ● Channel Link: https://www.youtube.com/channel/UC_7ewxVm7lTBBeza27WFdSQ





Top 100 Most Viewed Videos by Sweden Game Arena


Video TitleViewsCategoryGame
1.Sweden Game Arena - The startup program53,423Ark: Survival Evolved
2.SGC21- Oskar Stålberg - Beyond Townscapers23,101
3.A Systemic Approach to Systemic Design - Mike Sellers8,845
4.SGC18: Emily Grace Buck - The Human Cost of Game Development: A Former Telltale Dev's Post-Mortem4,981
5.Lessons Learned - Chris Avellone4,287Planescape: Torment
6.Teaching to Fish - Raph Koster3,565
7.SGC16: Warren Spector - A Philosophy of Game Design3,431Epic Mickey
8.The Indian Games Market: The Last Bastion for the Games Industry - Rajesh Rao3,048
9.Sweden Game Arena - Showreel2,621Show
10.SGC16: Chris Avellone - Cautionary Tales and (More) Design Lessons Learned2,581
11.The Multiplayer Classroom, Collateral Learning and You - Lee Sheldon2,166
12.The Audio Implementation Arms Race: Implementation as a Weapon -Sally-Anne Kellaway1,718
13.SGC21 - The Making of Planet of Lana1,717Planet of Lana
14.SGC21 -Rami Ismail - The Rami Talk1,531
15.Play it like Skövde - Games1,422
16.SGC20: Walking trough the character creation process of Overwatch - The future of game tech967Overwatch 2
17.SGC18: Petter Henriksson - 4 signs your publisher is stealing your money846
18.State of the Industry - An improvised panel with Rami Ismail, Armin Ibrisagic and Raph Koster812
19.Creative Direction, Business Cases & Honest Feedback - Rami Ismail (Vlambeer)764
20.An Introduction to Video Game PR - Quinn Wageman (TriplePoint)654
21.SGC20: 3D Concept Art for Environment Production517
22.SGC16: Karen Collins - Video game history: What you should know and why you should care510
23.Let's talk about - Hiring Game Devs502Discussion
24.SGC16: Evgeni Puzankov - New ways of narrative design thinking490
25.A PR and marketing primer for start-ups and indies - Sara Casen487
26.SGC16: Fredrik Wester - Marrying Business Strategy with Game Design478
27.From 5 Vikings To 5 Million461
28.SGC16: David Gaider - A Practical Developer’s Guide to Inclusivity458GuideDragon Age: Inquisition
29.SGC21- Sanny Syberfeldt - Random Challenges413FTL: Faster Than Light
30.Publishing and distribution - Stefan Weyl (2tainment)387
31.SGC16: Joonas Turner - The Design of Tormentor X Punisher386Tormentor X Punisher
32.Free-to-Play - Pascal Luban349
33.Official Opening of SGA 2015 - Per Strömback & Dataspelbranchen346
34.Panel - Welcome to the games industry!340
35.SGC18: Fernando Bevilacqua - Are you stressed or are you bored?322
36.SGC18: Christy Dena - Worldbuilding our World313
37.SGC18: Conference opening311
38.Markus Boberg The Problem With Multiplayer304
39.Let's talk about - Working as a Game Dev289Discussion
40.SGC20: Opening of Sweden Game Conference280
41.The World's Most Attractive Workplace - Joel Nyström275
42.SGC18: Linnéa Harrison - Level art & design in VR: A New Perspective on Space259Budget Cuts
43.SGC16: Ellen Beeman - Storysense: Creating emotional resonance258
44.SGC18: Audra McIver - Marketing your game in the 21st century239
45.SGC16: Mitu Khandaker-Kokoris - A talk about procedural generation and personal expression238
46.SGC20: Pitch Your Game - Round 2237
47.Let's talk about - Running game projects230Discussion
48.SGC21- Marina Diez - Emotional Game Design220
49.SGC16: Benjamin Glaser & Mikael Säker - A deep dive in the game engine Defold by King213
50.SGC18: John Kalderon & Victor Jonsson - Budget 3D scanning for games210Apsulov: End of Gods
51.SGC18: Elie Abraham - Ditch Toxic Systems So We Can Finally Love Video Game Romance200
52.SGC21 - Arcade Berg - The Absolute But Subjective Truth193
53.SGC20: Pitch Your Game - Round 1189
54.SGC16: Armin Ibrisagic - Predicting the future of the games industry188
55.SGC18: Colin McComb - Kittens on Fire: Designing immersive storytelling181
56.SGC21 - Panel - Compromising Art180League of Legends
57.SGC18: Aleksander Kauch - Gears of Society: Programming Frostpunk173Frostpunk
58.SGC18: Adam Palmquist - Game based learning in higher education169Changes
59.SGC20: 3D artist: Finding your path169
60.SGC18: Games and Politics - The panel163
61.SGC18: Narrative Panel / AMA162
62.SGC16: Richard Bartle - Designers aren’t different enough160
63.SGC18: Peter Fodor & Pär Hultgren - Growing a Niche Mobile Game From The North of Sweden153Journey
64.SGC18: Jillian Mood - Leading Companies & Global Initiatives in the Game Industry151Leading Company
65.SGC21 - Panel - Current Challenges For Indies150
66.SGC18: Evgeni Puzankov - Accidental propaganda145
67.SGC21 - Panel - The Elephant In the Room141
68.SGC20: Breaking into the industry - All About That Reel141
69.SGC18: Jupiter Hadley - Political Game Jam Games You've Never Heard Of139
70.SGC16: Mikael Damberg - Sweden Game Conference 2016 Opening Speech138
71.SGC16: Johan Örneblad - How to define, build and protect value in gaming companies137Guide
72.SGC16: Hernan Lopez - Insights into South American game market137
73.SGC18: Laura Bularca - Befriending the enemy: How to handle SJW commentary133GuideDota 2
74.SGC20: Finding the Fun: Prototyping for Game Development132
75.Virtual Reality as a Gaming Platform - Tommy Palm126
76.Sweden Game Arena Presentation125
77.Sweden Game Arena - Startup program125
78.SGC18: Amanda Warner - Fake It To Make It: A Game Design Study124
79.Så kan utbildning och forskning göra Sverige till en världsledande dataspelsnation124
80.SGC18: Martin Kvale - Digital Nomad121
81.SGC20: Starting a game Company114
82.SGC20: Game Developer Index - Game Developer Index Panel113
83.SGC21- Panel - Music and Sound Making113
84.SGC18: Daniel Lindholm - Workshop - Composing in a Flow state: No templates, no plans, just feelings109
85.SGC20: Skövde Academic Game Award (SAGA)107Dreams
86.SGC20: The Game Incubator106
87.SGC21 - Panel - Imposter Syndrom Panel104
88.SGC21- Linda Inghammar - The Art of Feedback102
89.SGC20: Direction, narrative & creativity - The road to writing a universe101
90.Erik Nilsson The Art of Bloodhunt100
91.SGC18: Kristian Lundquist - Serious Games & Creative Business Models98
92.SGC20: Using chaos as a creative tool - Make the right noise to success97
93.SGC16: Hear the board - A panel with Swedish Games Industry95
94.SGA 2016 Showreel94
95.SGC16: Kate Edwards - Developing The Game Industry We Deserve93
96.SGC21- Panel -Is Your Project Viable91
97.SGC18: Annette Stavenow Eriksson & Tommy Persson - Objection! Reasons to use a video game lawyer89
98.SGC18: Rich Metson - Data is your most powerful weapon88
99.Kan dataspel säkra Sverige som framgångsrik IT-nation?88
100.SGC21 - Game Developer Index and Opening Panel86