Sweden Game Arena

Sweden Game Arena

Views:
140,875
Subscribers:
1,520
Videos:
124
Duration:
3:15:37:04
Sweden
Sweden

Sweden Game Arena is a Swedish YouTube channel which has at least 1.52 thousand subscribers, publishing 124 videos which altogether total more than 140.88 thousand views.

Created on ● Channel Link: https://www.youtube.com/channel/UC_7ewxVm7lTBBeza27WFdSQ





Top 100 Videos With The Longest Duration by Sweden Game Arena


Video TitleDurationCategoryGame
1.SGC18: Daniel Lindholm - Workshop - Composing in a Flow state: No templates, no plans, just feelings2:04:19
2.SGC20: Direction, narrative & creativity - The road to writing a universe1:30:22
3.SGC20: Using chaos as a creative tool - Make the right noise to success1:19:45
4.SGC20: Walking trough the character creation process of Overwatch - The future of game tech1:15:11Overwatch 2
5.Kan dataspel säkra Sverige som framgångsrik IT-nation?1:11:41
6.SGC21 - Game Developer Index and Opening Panel1:09:42
7.Let's talk about - Running game projects1:09:32Discussion
8.SGC16: Inclusiveness panel1:09:14
9.Let's talk about - Working as a Game Dev1:07:35Discussion
10.Let's talk about - Hiring Game Devs1:05:56Discussion
11.Panel - Welcome to the games industry!1:05:32
12.SGC18: Games and Politics - The panel1:04:18
13.Creative Direction, Business Cases & Honest Feedback - Rami Ismail (Vlambeer)1:03:54
14.Så kan utbildning och forskning göra Sverige till en världsledande dataspelsnation1:03:29
15.SGC18: Narrative Panel / AMA1:02:17
16.SGC18: Emily Grace Buck - The Human Cost of Game Development: A Former Telltale Dev's Post-Mortem1:01:50
17.SGC21 -Rami Ismail - The Rami Talk57:56
18.Teaching to Fish - Raph Koster57:34
19.SGC18: Patrick Prax - Player creators as self-determined hedonists?56:57
20.SGC21- Panel -Is Your Project Viable56:06
21.SGC21 - Panel - Current Challenges For Indies55:58
22.SGC20: Breaking into the industry - All About That Reel55:47
23.SGC18: Rich Metson - Data is your most powerful weapon55:11
24.SGC18: Conference opening55:07
25.SGC18: Christy Dena - Worldbuilding our World54:49
26.SGC18: Aleksander Kauch - Gears of Society: Programming Frostpunk54:40Frostpunk
27.SGC21 - Panel - Compromising Art54:18League of Legends
28.SGC18: Alexey Izvalov - Players' demand of political component in mobile strategy games54:11
29.SGC20: Imposter's Guide to Game Design - Be the one to make the fun54:00Guide
30.Erik Nilsson The Art of Bloodhunt53:42
31.Markus Boberg The Problem With Multiplayer53:27
32.SGC21 - Panel - The Elephant In the Room53:16
33.SGC21- Linda Inghammar - The Art of Feedback52:58
34.SGC21- Sanny Syberfeldt - Random Challenges52:40FTL: Faster Than Light
35.SGC16: Hear the board - A panel with Swedish Games Industry52:38
36.SGC21- Oskar Stålberg - Beyond Townscapers52:01
37.SGC18: Audra McIver - Marketing your game in the 21st century51:45
38.SGC21 - Arcade Berg - The Absolute But Subjective Truth51:29
39.The Multiplayer Classroom, Collateral Learning and You - Lee Sheldon51:22
40.SGC18: Peter Fodor & Pär Hultgren - Growing a Niche Mobile Game From The North of Sweden51:05Journey
41.From 5 Vikings To 5 Million50:50
42.SGC21- Oda Tilset och Martin Kvale - Shouting Across Boarders49:52
43.SGC18: Kristian Lundquist - Serious Games & Creative Business Models49:37
44.Lessons Learned - Chris Avellone49:11Planescape: Torment
45.SGC18: Jillian Mood - Leading Companies & Global Initiatives in the Game Industry49:03Leading Company
46.SGC21 - Panel- Organic Or Accelerated Growth48:48Dota 2
47.SGC21- Panel - Music and Sound Making47:52
48.SGC18: Colin McComb - Kittens on Fire: Designing immersive storytelling47:29
49.SGC18: Annette Stavenow Eriksson & Tommy Persson - Objection! Reasons to use a video game lawyer47:28
50.SGC16: Kate Edwards - Developing The Game Industry We Deserve46:47
51.SGC18: Martin Kvale - Digital Nomad45:58
52.SGC18: Agnieszka Jakobson - Company culture: Epic battle45:49
53.SGC20: Pitch Your Game - Round 245:44
54.SGC18: Evgeni Puzankov - Accidental propaganda45:08
55.SGC18: Anna Jenelius - Saying that which is hard to say44:33
56.SGC20: Working from the outside44:30
57.SGC18: Elie Abraham - Ditch Toxic Systems So We Can Finally Love Video Game Romance44:01
58.SGC18: Josefin Westborg - How to apply personal narrative to political context43:20Guide
59.SGC18: Linnéa Harrison - Level art & design in VR: A New Perspective on Space43:17Budget Cuts
60.SGC21- Marina Diez - Emotional Game Design43:02
61.SGC18: Petter Henriksson - 4 signs your publisher is stealing your money41:36
62.SGC18: Mirjam Palosaari Eladhari - Bleed in, Bleed out: A design case in board game therapy41:33
63.SGC16: Manuel Kerssemakers - Resurrecting Renowned Explorers: Forging Success From A Failed Launch41:26Renowned Explorers: International Society
64.SGC18: Andrea Sacchi - Vanity at play41:10
65.SGC16: Fredrik Wester - Marrying Business Strategy with Game Design41:04
66.SGC16: David Gaider - A Practical Developer’s Guide to Inclusivity40:41GuideDragon Age: Inquisition
67.SGC20: Game Developer Index - Game Developer Index Panel40:16
68.SGC18: Adam Palmquist - Game based learning in higher education39:01Changes
69.SGC18: John Kalderon & Victor Jonsson - Budget 3D scanning for games38:54Apsulov: End of Gods
70.SGC20: Publishing for Startup38:49
71.SGC16: St John Colon - Best practices for VR game development38:38
72.Official Opening of SGA 2015 - Per Strömback & Dataspelbranchen38:21
73.SGC20: Pitch Your Game - Round 138:11
74.SGC16: Evgeni Puzankov - New ways of narrative design thinking37:58
75.SGC18: Fernando Bevilacqua - Are you stressed or are you bored?37:48
76.SGC20: Get the business going - Tips and pitfalls37:43
77.An Introduction to Video Game PR - Quinn Wageman (TriplePoint)37:42
78.SGC20: Opening of Sweden Game Conference36:22
79.SGC20: Starting a game Company35:58
80.SGC16: Warren Spector - A Philosophy of Game Design35:40Epic Mickey
81.A PR and marketing primer for start-ups and indies - Sara Casen35:29
82.SGC20: Sculpt or draw your career path34:24
83.SGC16: Chris Avellone - Cautionary Tales and (More) Design Lessons Learned34:13
84.SGC18: Johanna Nylander - Why dangerous games are bad for everyone33:34
85.Virtual Reality as a Gaming Platform - Tommy Palm33:12
86.SGC16: Armin Ibrisagic - Predicting the future of the games industry33:10
87.Free-to-Play - Pascal Luban33:08
88.SGC16: Johan Örneblad - How to define, build and protect value in gaming companies33:06Guide
89.SGC21 - Panel - Imposter Syndrom Panel32:59
90.The Audio Implementation Arms Race: Implementation as a Weapon -Sally-Anne Kellaway32:42
91.A Systemic Approach to Systemic Design - Mike Sellers32:39
92.SGC20: The Game Incubator32:36
93.SGC16: Benjamin Glaser & Mikael Säker - A deep dive in the game engine Defold by King31:55
94.SGC21 - The Making of Planet of Lana31:17Planet of Lana
95.SGC18: Jupiter Hadley - Political Game Jam Games You've Never Heard Of31:13
96.SGC18: Laura Bularca - Befriending the enemy: How to handle SJW commentary31:06GuideDota 2
97.SGC16: Richard Bartle - Designers aren’t different enough31:05
98.SGC16: Mitu Khandaker-Kokoris - A talk about procedural generation and personal expression30:48
99.SGC16: Hernan Lopez - Insights into South American game market30:45
100.SGC20: 3D Concept Art for Environment Production30:27