Sweden Game Arena

Sweden Game Arena

Views:
140,875
Subscribers:
1,520
Videos:
124
Duration:
3:15:37:04
Sweden
Sweden

Sweden Game Arena is a Swedish YouTube channel which has at least 1.52 thousand subscribers, publishing 124 videos which altogether total more than 140.88 thousand views.

Created on ● Channel Link: https://www.youtube.com/channel/UC_7ewxVm7lTBBeza27WFdSQ





Top 100 Videos With The Most Comments by Sweden Game Arena


Video TitleCommentsCategoryGame
1.SGC21- Oskar Stålberg - Beyond Townscapers19
2.SGC18: Emily Grace Buck - The Human Cost of Game Development: A Former Telltale Dev's Post-Mortem11
3.SGC16: Warren Spector - A Philosophy of Game Design11Epic Mickey
4.A Systemic Approach to Systemic Design - Mike Sellers9
5.The Audio Implementation Arms Race: Implementation as a Weapon -Sally-Anne Kellaway6
6.Teaching to Fish - Raph Koster5
7.Lessons Learned - Chris Avellone5Planescape: Torment
8.From 5 Vikings To 5 Million3
9.SGC21 - The Making of Planet of Lana3Planet of Lana
10.SGC18: Christy Dena - Worldbuilding our World2
11.SGC16: David Gaider - A Practical Developer’s Guide to Inclusivity2GuideDragon Age: Inquisition
12.SGC20: 3D Concept Art for Environment Production2
13.SGC18: Jupiter Hadley - Political Game Jam Games You've Never Heard Of2
14.SGC16: Chris Avellone - Cautionary Tales and (More) Design Lessons Learned2
15.SGC21 -Rami Ismail - The Rami Talk2
16.SGC18: Fernando Bevilacqua - Are you stressed or are you bored?2
17.SGC18: Laura Bularca - Befriending the enemy: How to handle SJW commentary2GuideDota 2
18.SGC21 - Per Holmén Dahlin Startup Program Intro1
19.The Multiplayer Classroom, Collateral Learning and You - Lee Sheldon1
20.SGC18: Aleksander Kauch - Gears of Society: Programming Frostpunk1Frostpunk
21.The Indian Games Market: The Last Bastion for the Games Industry - Rajesh Rao1
22.SGC16: John Sharp - Making Videogames Inclusive1
23.Free-to-Play - Pascal Luban1
24.SGC18: Audra McIver - Marketing your game in the 21st century1
25.SGC16: Fredrik Wester - Marrying Business Strategy with Game Design1
26.SGC16: Joonas Turner - The Design of Tormentor X Punisher1Tormentor X Punisher
27.SGC18: Linnéa Harrison - Level art & design in VR: A New Perspective on Space1Budget Cuts
28.Sweden Game Arena - Showreel1Show
29.SGC16: Evgeni Puzankov - New ways of narrative design thinking1
30.SGC20: Walking trough the character creation process of Overwatch - The future of game tech1Overwatch 2
31.State of the Industry - An improvised panel with Rami Ismail, Armin Ibrisagic and Raph Koster1
32.Play it like Skövde - Games1
33.SGC16: Hernan Lopez - Insights into South American game market1
34.SGC20: Pitch Your Game - Round 21
35.Sweden Game Arena - The startup program1Ark: Survival Evolved
36.Erik Nilsson The Art of Bloodhunt0
37.SGC18: Games and Politics - The panel0
38.Let's talk about - Running game projects0Discussion
39.SGC16: Inclusiveness panel0
40.SGC20: Get the business going - Tips and pitfalls0
41.SGC20: Sweden Game Arena community0
42.SGC21 - Arcade Berg - The Absolute But Subjective Truth0
43.SGC16: Hear the board - A panel with Swedish Games Industry0
44.SGC18: Elie Abraham - Ditch Toxic Systems So We Can Finally Love Video Game Romance0
45.Official Opening of SGA 2015 - Per Strömback & Dataspelbranchen0
46.SGC16: Benjamin Glaser & Mikael Säker - A deep dive in the game engine Defold by King0
47.SGC20: The Game Incubator0
48.SGC18: John Kalderon & Victor Jonsson - Budget 3D scanning for games0Apsulov: End of Gods
49.SGC18: Peter Fodor & Pär Hultgren - Growing a Niche Mobile Game From The North of Sweden0Journey
50.SGC18: Rich Metson - Data is your most powerful weapon0
51.SGC21- Oda Tilset och Martin Kvale - Shouting Across Boarders0
52.SGC20: Starting a game Company0
53.SGC18: Adam Palmquist - Game based learning in higher education0Changes
54.SGC18: Amanda Warner - Fake It To Make It: A Game Design Study0
55.SGC16: Richard Bartle - Designers aren’t different enough0
56.SGC18: Jillian Mood - Leading Companies & Global Initiatives in the Game Industry0Leading Company
57.A PR and marketing primer for start-ups and indies - Sara Casen0
58.SGC21- Linda Inghammar - The Art of Feedback0
59.SGC20: A quick chat with Dilaram Massimova0
60.SGC20: 3D artist: Finding your path0
61.SGC18: Alexey Izvalov - Players' demand of political component in mobile strategy games0
62.SGC21 - Game Developer Index and Opening Panel0
63.SGC18: Patrick Prax - Player creators as self-determined hedonists?0
64.SGA 2016 Showreel0
65.SGC20: Working from the outside0
66.SGC18: Anna Jenelius - Saying that which is hard to say0
67.SGC18: Petter Henriksson - 4 signs your publisher is stealing your money0
68.SGC16: Daniela Harmsen - The secret of appealing games and tuning launched games0
69.SGC20: Pitch Your Game - Round 10
70.SGC18: Kristian Lundquist - Serious Games & Creative Business Models0
71.SGC16: Ellen Beeman - Storysense: Creating emotional resonance0
72.SGC16: Manuel Kerssemakers - Resurrecting Renowned Explorers: Forging Success From A Failed Launch0Renowned Explorers: International Society
73.Sweden Game Arena Presentation0
74.SGC21 - Panel - Imposter Syndrom Panel0
75.SGC18: Martin Kvale - Digital Nomad0
76.SGC21 - Panel - Compromising Art0League of Legends
77.SGC20: Publishing for Startup0
78.Kan dataspel säkra Sverige som framgångsrik IT-nation?0
79.SGC21- Sanny Syberfeldt - Random Challenges0FTL: Faster Than Light
80.SGC18: Annette Stavenow Eriksson & Tommy Persson - Objection! Reasons to use a video game lawyer0
81.SGC21- Marina Diez - Emotional Game Design0
82.Panel - Welcome to the games industry!0
83.SGC20: Direction, narrative & creativity - The road to writing a universe0
84.SGC16: Mikael Damberg - Sweden Game Conference 2016 Opening Speech0
85.SGC18: Andrea Sacchi - Vanity at play0
86.SGC18: Colin McComb - Kittens on Fire: Designing immersive storytelling0
87.SGC20: Sculpt or draw your career path0
88.SGC16: Johan Örneblad - How to define, build and protect value in gaming companies0Guide
89.SGC20: Breaking into the industry - All About That Reel0
90.Publishing and distribution - Stefan Weyl (2tainment)0
91.SGC16: Kate Edwards - Developing The Game Industry We Deserve0
92.SGC18: Narrative Panel / AMA0
93.Virtual Reality as a Gaming Platform - Tommy Palm0
94.Sweden Game Arena - Startup program0
95.SGC20: A quick chat with Atle Fägersten0Dota 2
96.SGC21 - Panel- Organic Or Accelerated Growth0Dota 2
97.Creative Direction, Business Cases & Honest Feedback - Rami Ismail (Vlambeer)0
98.SGC16: Armin Ibrisagic - Predicting the future of the games industry0
99.SGC20: Imposter's Guide to Game Design - Be the one to make the fun0Guide
100.SGC20: Using chaos as a creative tool - Make the right noise to success0