1. | SGC21- Oskar Stålberg - Beyond Townscapers | 19 | |
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2. | SGC18: Emily Grace Buck - The Human Cost of Game Development: A Former Telltale Dev's Post-Mortem | 11 | |
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3. | SGC16: Warren Spector - A Philosophy of Game Design | 11 | | Epic Mickey
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4. | A Systemic Approach to Systemic Design - Mike Sellers | 9 | |
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5. | The Audio Implementation Arms Race: Implementation as a Weapon -Sally-Anne Kellaway | 6 | |
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6. | Teaching to Fish - Raph Koster | 5 | |
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7. | Lessons Learned - Chris Avellone | 5 | | Planescape: Torment
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8. | From 5 Vikings To 5 Million | 3 | |
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9. | SGC21 - The Making of Planet of Lana | 3 | | Planet of Lana
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10. | SGC18: Christy Dena - Worldbuilding our World | 2 | |
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11. | SGC16: David Gaider - A Practical Developer’s Guide to Inclusivity | 2 | Guide | Dragon Age: Inquisition
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12. | SGC20: 3D Concept Art for Environment Production | 2 | |
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13. | SGC18: Jupiter Hadley - Political Game Jam Games You've Never Heard Of | 2 | |
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14. | SGC16: Chris Avellone - Cautionary Tales and (More) Design Lessons Learned | 2 | |
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15. | SGC21 -Rami Ismail - The Rami Talk | 2 | |
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16. | SGC18: Fernando Bevilacqua - Are you stressed or are you bored? | 2 | |
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17. | SGC18: Laura Bularca - Befriending the enemy: How to handle SJW commentary | 2 | Guide | Dota 2
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18. | SGC21 - Per Holmén Dahlin Startup Program Intro | 1 | |
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19. | The Multiplayer Classroom, Collateral Learning and You - Lee Sheldon | 1 | |
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20. | SGC18: Aleksander Kauch - Gears of Society: Programming Frostpunk | 1 | | Frostpunk
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21. | The Indian Games Market: The Last Bastion for the Games Industry - Rajesh Rao | 1 | |
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22. | SGC16: John Sharp - Making Videogames Inclusive | 1 | |
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23. | Free-to-Play - Pascal Luban | 1 | |
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24. | SGC18: Audra McIver - Marketing your game in the 21st century | 1 | |
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25. | SGC16: Fredrik Wester - Marrying Business Strategy with Game Design | 1 | |
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26. | SGC16: Joonas Turner - The Design of Tormentor X Punisher | 1 | | Tormentor X Punisher
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27. | SGC18: Linnéa Harrison - Level art & design in VR: A New Perspective on Space | 1 | | Budget Cuts
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28. | Sweden Game Arena - Showreel | 1 | Show |
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29. | SGC16: Evgeni Puzankov - New ways of narrative design thinking | 1 | |
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30. | SGC20: Walking trough the character creation process of Overwatch - The future of game tech | 1 | | Overwatch 2
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31. | State of the Industry - An improvised panel with Rami Ismail, Armin Ibrisagic and Raph Koster | 1 | |
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32. | Play it like Skövde - Games | 1 | |
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33. | SGC16: Hernan Lopez - Insights into South American game market | 1 | |
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34. | SGC20: Pitch Your Game - Round 2 | 1 | |
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35. | Sweden Game Arena - The startup program | 1 | | Ark: Survival Evolved
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36. | Erik Nilsson The Art of Bloodhunt | 0 | |
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37. | SGC18: Games and Politics - The panel | 0 | |
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38. | Let's talk about - Running game projects | 0 | Discussion |
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39. | SGC16: Inclusiveness panel | 0 | |
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40. | SGC20: Get the business going - Tips and pitfalls | 0 | |
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41. | SGC20: Sweden Game Arena community | 0 | |
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42. | SGC21 - Arcade Berg - The Absolute But Subjective Truth | 0 | |
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43. | SGC16: Hear the board - A panel with Swedish Games Industry | 0 | |
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44. | SGC18: Elie Abraham - Ditch Toxic Systems So We Can Finally Love Video Game Romance | 0 | |
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45. | Official Opening of SGA 2015 - Per Strömback & Dataspelbranchen | 0 | |
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46. | SGC16: Benjamin Glaser & Mikael Säker - A deep dive in the game engine Defold by King | 0 | |
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47. | SGC20: The Game Incubator | 0 | |
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48. | SGC18: John Kalderon & Victor Jonsson - Budget 3D scanning for games | 0 | | Apsulov: End of Gods
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49. | SGC18: Peter Fodor & Pär Hultgren - Growing a Niche Mobile Game From The North of Sweden | 0 | | Journey
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50. | SGC18: Rich Metson - Data is your most powerful weapon | 0 | |
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51. | SGC21- Oda Tilset och Martin Kvale - Shouting Across Boarders | 0 | |
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52. | SGC20: Starting a game Company | 0 | |
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53. | SGC18: Adam Palmquist - Game based learning in higher education | 0 | | Changes
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54. | SGC18: Amanda Warner - Fake It To Make It: A Game Design Study | 0 | |
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55. | SGC16: Richard Bartle - Designers aren’t different enough | 0 | |
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56. | SGC18: Jillian Mood - Leading Companies & Global Initiatives in the Game Industry | 0 | | Leading Company
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57. | A PR and marketing primer for start-ups and indies - Sara Casen | 0 | |
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58. | SGC21- Linda Inghammar - The Art of Feedback | 0 | |
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59. | SGC20: A quick chat with Dilaram Massimova | 0 | |
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60. | SGC20: 3D artist: Finding your path | 0 | |
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61. | SGC18: Alexey Izvalov - Players' demand of political component in mobile strategy games | 0 | |
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62. | SGC21 - Game Developer Index and Opening Panel | 0 | |
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63. | SGC18: Patrick Prax - Player creators as self-determined hedonists? | 0 | |
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64. | SGA 2016 Showreel | 0 | |
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65. | SGC20: Working from the outside | 0 | |
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66. | SGC18: Anna Jenelius - Saying that which is hard to say | 0 | |
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67. | SGC18: Petter Henriksson - 4 signs your publisher is stealing your money | 0 | |
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68. | SGC16: Daniela Harmsen - The secret of appealing games and tuning launched games | 0 | |
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69. | SGC20: Pitch Your Game - Round 1 | 0 | |
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70. | SGC18: Kristian Lundquist - Serious Games & Creative Business Models | 0 | |
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71. | SGC16: Ellen Beeman - Storysense: Creating emotional resonance | 0 | |
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72. | SGC16: Manuel Kerssemakers - Resurrecting Renowned Explorers: Forging Success From A Failed Launch | 0 | | Renowned Explorers: International Society
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73. | Sweden Game Arena Presentation | 0 | |
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74. | SGC21 - Panel - Imposter Syndrom Panel | 0 | |
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75. | SGC18: Martin Kvale - Digital Nomad | 0 | |
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76. | SGC21 - Panel - Compromising Art | 0 | | League of Legends
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77. | SGC20: Publishing for Startup | 0 | |
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78. | Kan dataspel säkra Sverige som framgångsrik IT-nation? | 0 | |
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79. | SGC21- Sanny Syberfeldt - Random Challenges | 0 | | FTL: Faster Than Light
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80. | SGC18: Annette Stavenow Eriksson & Tommy Persson - Objection! Reasons to use a video game lawyer | 0 | |
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81. | SGC21- Marina Diez - Emotional Game Design | 0 | |
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82. | Panel - Welcome to the games industry! | 0 | |
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83. | SGC20: Direction, narrative & creativity - The road to writing a universe | 0 | |
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84. | SGC16: Mikael Damberg - Sweden Game Conference 2016 Opening Speech | 0 | |
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85. | SGC18: Andrea Sacchi - Vanity at play | 0 | |
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86. | SGC18: Colin McComb - Kittens on Fire: Designing immersive storytelling | 0 | |
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87. | SGC20: Sculpt or draw your career path | 0 | |
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88. | SGC16: Johan Örneblad - How to define, build and protect value in gaming companies | 0 | Guide |
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89. | SGC20: Breaking into the industry - All About That Reel | 0 | |
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90. | Publishing and distribution - Stefan Weyl (2tainment) | 0 | |
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91. | SGC16: Kate Edwards - Developing The Game Industry We Deserve | 0 | |
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92. | SGC18: Narrative Panel / AMA | 0 | |
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93. | Virtual Reality as a Gaming Platform - Tommy Palm | 0 | |
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94. | Sweden Game Arena - Startup program | 0 | |
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95. | SGC20: A quick chat with Atle Fägersten | 0 | | Dota 2
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96. | SGC21 - Panel- Organic Or Accelerated Growth | 0 | | Dota 2
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97. | Creative Direction, Business Cases & Honest Feedback - Rami Ismail (Vlambeer) | 0 | |
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98. | SGC16: Armin Ibrisagic - Predicting the future of the games industry | 0 | |
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99. | SGC20: Imposter's Guide to Game Design - Be the one to make the fun | 0 | Guide |
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100. | SGC20: Using chaos as a creative tool - Make the right noise to success | 0 | |
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