Sweden Game Arena

Sweden Game Arena

Views:
140,875
Subscribers:
1,520
Videos:
124
Duration:
3:15:37:04
Sweden
Sweden

Sweden Game Arena is a Swedish YouTube channel which has at least 1.52 thousand subscribers, publishing 124 videos which altogether total more than 140.88 thousand views.

Created on ● Channel Link: https://www.youtube.com/channel/UC_7ewxVm7lTBBeza27WFdSQ





Top 100 Most Controversial Videos by Sweden Game Arena


Video TitleRatingCategoryGame
1.SGC20: Sweden Game Arena community0
2.SGC18: Peter Fodor & Pär Hultgren - Growing a Niche Mobile Game From The North of Sweden0Journey
3.SGC18: Johanna Nylander - Why dangerous games are bad for everyone0
4.SGC21 - Panel- Organic Or Accelerated Growth1Dota 2
5.SGC21- Oda Tilset och Martin Kvale - Shouting Across Boarders0
6.SGC20: Imposter's Guide to Game Design - Be the one to make the fun0Guide
7.SGC21 - Panel - Compromising Art0League of Legends
8.SGC21- Panel -Is Your Project Viable0
9.SGC18: Mirjam Palosaari Eladhari - Bleed in, Bleed out: A design case in board game therapy0
10.SGC21 - Game Developer Index and Opening Panel0
11.SGC18: Patrick Prax - Player creators as self-determined hedonists?0
12.SGC18: Amanda Warner - Fake It To Make It: A Game Design Study0
13.SGC16: Inclusiveness panel0
14.Virtual Reality as a Gaming Platform - Tommy Palm0
15.Kan dataspel säkra Sverige som framgångsrik IT-nation?0
16.SGC21 - Panel - Current Challenges For Indies0
17.SGA 2016 Showreel1
18.SGC21- Panel - Music and Sound Making1
19.SGC18: Games and Politics - The panel1
20.SGC18: Rich Metson - Data is your most powerful weapon1
21.SGC16: Mikael Damberg - Sweden Game Conference 2016 Opening Speech1
22.SGC16: Hear the board - A panel with Swedish Games Industry1
23.Erik Nilsson The Art of Bloodhunt2
24.SGC18: Conference opening1
25.SGC18: Kristian Lundquist - Serious Games & Creative Business Models1
26.SGC18: Laura Bularca - Befriending the enemy: How to handle SJW commentary1GuideDota 2
27.SGC20: Sculpt or draw your career path1
28.SGC16: Daniela Harmsen - The secret of appealing games and tuning launched games1
29.SGC20: Game Developer Index - Game Developer Index Panel1
30.SGC18: Annette Stavenow Eriksson & Tommy Persson - Objection! Reasons to use a video game lawyer1
31.SGC18: Alexey Izvalov - Players' demand of political component in mobile strategy games1
32.SGC20: Breaking into the industry - All About That Reel1
33.SGC18: Agnieszka Jakobson - Company culture: Epic battle1
34.SGC18: Andrea Sacchi - Vanity at play1
35.SGC18: Anna Jenelius - Saying that which is hard to say1
36.SGC21 - Panel - The Elephant In the Room2
37.SGC20: Skövde Academic Game Award (SAGA)2Dreams
38.Sweden Game Arena - Startup program2
39.SGC16: St John Colon - Best practices for VR game development2
40.SGC18: Josefin Westborg - How to apply personal narrative to political context2Guide
41.SGC16: John Sharp - Making Videogames Inclusive2
42.SGC21 - Panel - Imposter Syndrom Panel3
43.SGC21- Linda Inghammar - The Art of Feedback2
44.SGC20: Working from the outside2
45.Så kan utbildning och forskning göra Sverige till en världsledande dataspelsnation2
46.SGC20: The Game Incubator2
47.SGC18: Martin Kvale - Digital Nomad2
48.SGC18: Colin McComb - Kittens on Fire: Designing immersive storytelling3
49.Official Opening of SGA 2015 - Per Strömback & Dataspelbranchen3
50.SGC20: Pitch Your Game - Round 13
51.SGC18: Adam Palmquist - Game based learning in higher education3Changes
52.SGC20: A quick chat with Dilaram Massimova3
53.SGC16: Kate Edwards - Developing The Game Industry We Deserve3
54.SGC18: Jillian Mood - Leading Companies & Global Initiatives in the Game Industry3Leading Company
55.SGC16: Johan Örneblad - How to define, build and protect value in gaming companies3Guide
56.SGC21 - Per Holmén Dahlin Startup Program Intro3
57.Sweden Game Arena - The startup program3Ark: Survival Evolved
58.The World's Most Attractive Workplace - Joel Nyström3
59.SGC18: Jupiter Hadley - Political Game Jam Games You've Never Heard Of3
60.SGC16: Armin Ibrisagic - Predicting the future of the games industry3
61.SGC20: A quick chat with Atle Fägersten3Dota 2
62.SGC20: Using chaos as a creative tool - Make the right noise to success3
63.Sweden Game Arena Presentation3
64.SGC16: Mitu Khandaker-Kokoris - A talk about procedural generation and personal expression3
65.Free-to-Play - Pascal Luban4
66.SGC18: Audra McIver - Marketing your game in the 21st century4
67.SGC20: Get the business going - Tips and pitfalls4
68.SGC20: Finding the Fun: Prototyping for Game Development4
69.Publishing and distribution - Stefan Weyl (2tainment)4
70.SGC20: Opening of Sweden Game Conference4
71.SGC18: Elie Abraham - Ditch Toxic Systems So We Can Finally Love Video Game Romance4
72.SGC20: Starting a game Company4
73.SGC16: Ellen Beeman - Storysense: Creating emotional resonance5
74.SGC18: Linnéa Harrison - Level art & design in VR: A New Perspective on Space5Budget Cuts
75.SGC20: 3D artist: Finding your path5
76.SGC20: Pitch Your Game - Round 25
77.SGC18: Aleksander Kauch - Gears of Society: Programming Frostpunk5Frostpunk
78.SGC20: Publishing for Startup6
79.SGC21- Marina Diez - Emotional Game Design6
80.SGC20: Direction, narrative & creativity - The road to writing a universe6
81.Markus Boberg The Problem With Multiplayer6
82.SGC16: Benjamin Glaser & Mikael Säker - A deep dive in the game engine Defold by King7
83.SGC16: Evgeni Puzankov - New ways of narrative design thinking7
84.Play it like Skövde - Games8
85.SGC16: Richard Bartle - Designers aren’t different enough7
86.SGC18: Narrative Panel / AMA7
87.SGC18: Christy Dena - Worldbuilding our World8
88.SGC18: Daniel Lindholm - Workshop - Composing in a Flow state: No templates, no plans, just feelings8
89.SGC16: Manuel Kerssemakers - Resurrecting Renowned Explorers: Forging Success From A Failed Launch8Renowned Explorers: International Society
90.SGC16: Hernan Lopez - Insights into South American game market8
91.Let's talk about - Working as a Game Dev8Discussion
92.SGC21 - Arcade Berg - The Absolute But Subjective Truth9
93.SGC18: John Kalderon & Victor Jonsson - Budget 3D scanning for games9Apsulov: End of Gods
94.SGC18: Evgeni Puzankov - Accidental propaganda10
95.SGC16: Karen Collins - Video game history: What you should know and why you should care10
96.SGC21- Sanny Syberfeldt - Random Challenges11FTL: Faster Than Light
97.An Introduction to Video Game PR - Quinn Wageman (TriplePoint)11
98.A PR and marketing primer for start-ups and indies - Sara Casen12
99.SGC16: Fredrik Wester - Marrying Business Strategy with Game Design12
100.From 5 Vikings To 5 Million12