Sweden Game Arena

Sweden Game Arena

Views:
140,875
Subscribers:
1,520
Videos:
124
Duration:
3:15:37:04
Sweden
Sweden

Sweden Game Arena is a Swedish YouTube channel which has at least 1.52 thousand subscribers, publishing 124 videos which altogether total more than 140.88 thousand views.

Created on ● Channel Link: https://www.youtube.com/channel/UC_7ewxVm7lTBBeza27WFdSQ





Top 100 Most Liked Videos by Sweden Game Arena


Video TitleRatingCategoryGame
1.SGC21- Oskar Stålberg - Beyond Townscapers985
2.A Systemic Approach to Systemic Design - Mike Sellers332
3.SGC18: Emily Grace Buck - The Human Cost of Game Development: A Former Telltale Dev's Post-Mortem181
4.Lessons Learned - Chris Avellone131Planescape: Torment
5.SGC16: Warren Spector - A Philosophy of Game Design102Epic Mickey
6.SGC16: Chris Avellone - Cautionary Tales and (More) Design Lessons Learned91
7.The Indian Games Market: The Last Bastion for the Games Industry - Rajesh Rao66
8.Teaching to Fish - Raph Koster66
9.SGC21 -Rami Ismail - The Rami Talk58
10.Sweden Game Arena - Showreel43Show
11.The Multiplayer Classroom, Collateral Learning and You - Lee Sheldon38
12.Let's talk about - Hiring Game Devs31Discussion
13.SGC20: Walking trough the character creation process of Overwatch - The future of game tech28Overwatch 2
14.SGC16: David Gaider - A Practical Developer’s Guide to Inclusivity22GuideDragon Age: Inquisition
15.The Audio Implementation Arms Race: Implementation as a Weapon -Sally-Anne Kellaway22
16.SGC18: Petter Henriksson - 4 signs your publisher is stealing your money21
17.SGC18: Fernando Bevilacqua - Are you stressed or are you bored?21
18.Let's talk about - Running game projects19Discussion
19.SGC20: 3D Concept Art for Environment Production18
20.SGC21 - The Making of Planet of Lana32Planet of Lana
21.Panel - Welcome to the games industry!14
22.Creative Direction, Business Cases & Honest Feedback - Rami Ismail (Vlambeer)14
23.State of the Industry - An improvised panel with Rami Ismail, Armin Ibrisagic and Raph Koster13
24.SGC16: Joonas Turner - The Design of Tormentor X Punisher12Tormentor X Punisher
25.A PR and marketing primer for start-ups and indies - Sara Casen12
26.From 5 Vikings To 5 Million12
27.SGC16: Fredrik Wester - Marrying Business Strategy with Game Design12
28.An Introduction to Video Game PR - Quinn Wageman (TriplePoint)11
29.SGC21- Sanny Syberfeldt - Random Challenges11FTL: Faster Than Light
30.SGC18: Evgeni Puzankov - Accidental propaganda10
31.SGC16: Karen Collins - Video game history: What you should know and why you should care10
32.SGC21 - Arcade Berg - The Absolute But Subjective Truth9
33.SGC18: John Kalderon & Victor Jonsson - Budget 3D scanning for games9Apsulov: End of Gods
34.SGC18: Christy Dena - Worldbuilding our World8
35.SGC18: Daniel Lindholm - Workshop - Composing in a Flow state: No templates, no plans, just feelings8
36.SGC16: Hernan Lopez - Insights into South American game market8
37.Let's talk about - Working as a Game Dev8Discussion
38.SGC16: Manuel Kerssemakers - Resurrecting Renowned Explorers: Forging Success From A Failed Launch8Renowned Explorers: International Society
39.SGC16: Benjamin Glaser & Mikael Säker - A deep dive in the game engine Defold by King7
40.SGC16: Richard Bartle - Designers aren’t different enough7
41.Play it like Skövde - Games8
42.SGC16: Evgeni Puzankov - New ways of narrative design thinking7
43.SGC18: Narrative Panel / AMA7
44.SGC20: Direction, narrative & creativity - The road to writing a universe6
45.Markus Boberg The Problem With Multiplayer6
46.SGC20: Publishing for Startup6
47.SGC21- Marina Diez - Emotional Game Design6
48.SGC16: Ellen Beeman - Storysense: Creating emotional resonance5
49.SGC20: 3D artist: Finding your path5
50.SGC20: Pitch Your Game - Round 25
51.SGC18: Linnéa Harrison - Level art & design in VR: A New Perspective on Space5Budget Cuts
52.SGC18: Aleksander Kauch - Gears of Society: Programming Frostpunk5Frostpunk
53.SGC18: Elie Abraham - Ditch Toxic Systems So We Can Finally Love Video Game Romance4
54.SGC18: Audra McIver - Marketing your game in the 21st century4
55.SGC20: Finding the Fun: Prototyping for Game Development4
56.Free-to-Play - Pascal Luban4
57.SGC20: Get the business going - Tips and pitfalls4
58.Publishing and distribution - Stefan Weyl (2tainment)4
59.SGC20: Starting a game Company4
60.SGC20: Opening of Sweden Game Conference4
61.SGC16: Armin Ibrisagic - Predicting the future of the games industry3
62.SGC18: Jillian Mood - Leading Companies & Global Initiatives in the Game Industry3Leading Company
63.SGC18: Colin McComb - Kittens on Fire: Designing immersive storytelling3
64.Official Opening of SGA 2015 - Per Strömback & Dataspelbranchen3
65.SGC20: A quick chat with Dilaram Massimova3
66.SGC20: A quick chat with Atle Fägersten3Dota 2
67.SGC21 - Per Holmén Dahlin Startup Program Intro3
68.SGC18: Jupiter Hadley - Political Game Jam Games You've Never Heard Of3
69.Sweden Game Arena - The startup program3Ark: Survival Evolved
70.The World's Most Attractive Workplace - Joel Nyström3
71.SGC20: Pitch Your Game - Round 13
72.SGC18: Adam Palmquist - Game based learning in higher education3Changes
73.SGC20: Using chaos as a creative tool - Make the right noise to success3
74.Sweden Game Arena Presentation3
75.SGC16: Johan Örneblad - How to define, build and protect value in gaming companies3Guide
76.SGC16: Mitu Khandaker-Kokoris - A talk about procedural generation and personal expression3
77.SGC16: Kate Edwards - Developing The Game Industry We Deserve3
78.SGC21 - Panel - The Elephant In the Room2
79.SGC21 - Panel - Imposter Syndrom Panel3
80.SGC16: John Sharp - Making Videogames Inclusive2
81.Sweden Game Arena - Startup program2
82.SGC21- Linda Inghammar - The Art of Feedback2
83.SGC20: The Game Incubator2
84.SGC20: Skövde Academic Game Award (SAGA)2Dreams
85.Så kan utbildning och forskning göra Sverige till en världsledande dataspelsnation2
86.SGC20: Working from the outside2
87.SGC18: Josefin Westborg - How to apply personal narrative to political context2Guide
88.SGC18: Martin Kvale - Digital Nomad2
89.SGC16: St John Colon - Best practices for VR game development2
90.SGC16: Mikael Damberg - Sweden Game Conference 2016 Opening Speech1
91.SGC16: Daniela Harmsen - The secret of appealing games and tuning launched games1
92.SGC18: Kristian Lundquist - Serious Games & Creative Business Models1
93.Erik Nilsson The Art of Bloodhunt2
94.SGC18: Games and Politics - The panel1
95.SGC18: Annette Stavenow Eriksson & Tommy Persson - Objection! Reasons to use a video game lawyer1
96.SGC21- Panel - Music and Sound Making1
97.SGC16: Hear the board - A panel with Swedish Games Industry1
98.SGC18: Andrea Sacchi - Vanity at play1
99.SGC20: Breaking into the industry - All About That Reel1
100.SGC20: Game Developer Index - Game Developer Index Panel1