1. | SGC21- Oskar Stålberg - Beyond Townscapers | 985 | |
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2. | A Systemic Approach to Systemic Design - Mike Sellers | 332 | |
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3. | SGC18: Emily Grace Buck - The Human Cost of Game Development: A Former Telltale Dev's Post-Mortem | 181 | |
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4. | Lessons Learned - Chris Avellone | 131 | | Planescape: Torment
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5. | SGC16: Warren Spector - A Philosophy of Game Design | 102 | | Epic Mickey
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6. | SGC16: Chris Avellone - Cautionary Tales and (More) Design Lessons Learned | 91 | |
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7. | The Indian Games Market: The Last Bastion for the Games Industry - Rajesh Rao | 66 | |
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8. | Teaching to Fish - Raph Koster | 66 | |
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9. | SGC21 -Rami Ismail - The Rami Talk | 58 | |
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10. | Sweden Game Arena - Showreel | 43 | Show |
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11. | The Multiplayer Classroom, Collateral Learning and You - Lee Sheldon | 38 | |
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12. | Let's talk about - Hiring Game Devs | 31 | Discussion |
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13. | SGC20: Walking trough the character creation process of Overwatch - The future of game tech | 28 | | Overwatch 2
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14. | SGC16: David Gaider - A Practical Developer’s Guide to Inclusivity | 22 | Guide | Dragon Age: Inquisition
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15. | The Audio Implementation Arms Race: Implementation as a Weapon -Sally-Anne Kellaway | 22 | |
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16. | SGC18: Petter Henriksson - 4 signs your publisher is stealing your money | 21 | |
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17. | SGC18: Fernando Bevilacqua - Are you stressed or are you bored? | 21 | |
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18. | Let's talk about - Running game projects | 19 | Discussion |
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19. | SGC20: 3D Concept Art for Environment Production | 18 | |
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20. | SGC21 - The Making of Planet of Lana | 32 | | Planet of Lana
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21. | Panel - Welcome to the games industry! | 14 | |
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22. | Creative Direction, Business Cases & Honest Feedback - Rami Ismail (Vlambeer) | 14 | |
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23. | State of the Industry - An improvised panel with Rami Ismail, Armin Ibrisagic and Raph Koster | 13 | |
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24. | SGC16: Joonas Turner - The Design of Tormentor X Punisher | 12 | | Tormentor X Punisher
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25. | A PR and marketing primer for start-ups and indies - Sara Casen | 12 | |
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26. | From 5 Vikings To 5 Million | 12 | |
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27. | SGC16: Fredrik Wester - Marrying Business Strategy with Game Design | 12 | |
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28. | An Introduction to Video Game PR - Quinn Wageman (TriplePoint) | 11 | |
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29. | SGC21- Sanny Syberfeldt - Random Challenges | 11 | | FTL: Faster Than Light
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30. | SGC18: Evgeni Puzankov - Accidental propaganda | 10 | |
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31. | SGC16: Karen Collins - Video game history: What you should know and why you should care | 10 | |
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32. | SGC21 - Arcade Berg - The Absolute But Subjective Truth | 9 | |
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33. | SGC18: John Kalderon & Victor Jonsson - Budget 3D scanning for games | 9 | | Apsulov: End of Gods
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34. | SGC18: Christy Dena - Worldbuilding our World | 8 | |
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35. | SGC18: Daniel Lindholm - Workshop - Composing in a Flow state: No templates, no plans, just feelings | 8 | |
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36. | SGC16: Hernan Lopez - Insights into South American game market | 8 | |
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37. | Let's talk about - Working as a Game Dev | 8 | Discussion |
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38. | SGC16: Manuel Kerssemakers - Resurrecting Renowned Explorers: Forging Success From A Failed Launch | 8 | | Renowned Explorers: International Society
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39. | SGC16: Benjamin Glaser & Mikael Säker - A deep dive in the game engine Defold by King | 7 | |
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40. | SGC16: Richard Bartle - Designers aren’t different enough | 7 | |
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41. | Play it like Skövde - Games | 8 | |
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42. | SGC16: Evgeni Puzankov - New ways of narrative design thinking | 7 | |
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43. | SGC18: Narrative Panel / AMA | 7 | |
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44. | SGC20: Direction, narrative & creativity - The road to writing a universe | 6 | |
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45. | Markus Boberg The Problem With Multiplayer | 6 | |
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46. | SGC20: Publishing for Startup | 6 | |
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47. | SGC21- Marina Diez - Emotional Game Design | 6 | |
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48. | SGC16: Ellen Beeman - Storysense: Creating emotional resonance | 5 | |
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49. | SGC20: 3D artist: Finding your path | 5 | |
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50. | SGC20: Pitch Your Game - Round 2 | 5 | |
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51. | SGC18: Linnéa Harrison - Level art & design in VR: A New Perspective on Space | 5 | | Budget Cuts
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52. | SGC18: Aleksander Kauch - Gears of Society: Programming Frostpunk | 5 | | Frostpunk
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53. | SGC18: Elie Abraham - Ditch Toxic Systems So We Can Finally Love Video Game Romance | 4 | |
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54. | SGC18: Audra McIver - Marketing your game in the 21st century | 4 | |
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55. | SGC20: Finding the Fun: Prototyping for Game Development | 4 | |
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56. | Free-to-Play - Pascal Luban | 4 | |
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57. | SGC20: Get the business going - Tips and pitfalls | 4 | |
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58. | Publishing and distribution - Stefan Weyl (2tainment) | 4 | |
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59. | SGC20: Starting a game Company | 4 | |
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60. | SGC20: Opening of Sweden Game Conference | 4 | |
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61. | SGC16: Armin Ibrisagic - Predicting the future of the games industry | 3 | |
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62. | SGC18: Jillian Mood - Leading Companies & Global Initiatives in the Game Industry | 3 | | Leading Company
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63. | SGC18: Colin McComb - Kittens on Fire: Designing immersive storytelling | 3 | |
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64. | Official Opening of SGA 2015 - Per Strömback & Dataspelbranchen | 3 | |
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65. | SGC20: A quick chat with Dilaram Massimova | 3 | |
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66. | SGC20: A quick chat with Atle Fägersten | 3 | | Dota 2
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67. | SGC21 - Per Holmén Dahlin Startup Program Intro | 3 | |
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68. | SGC18: Jupiter Hadley - Political Game Jam Games You've Never Heard Of | 3 | |
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69. | Sweden Game Arena - The startup program | 3 | | Ark: Survival Evolved
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70. | The World's Most Attractive Workplace - Joel Nyström | 3 | |
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71. | SGC20: Pitch Your Game - Round 1 | 3 | |
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72. | SGC18: Adam Palmquist - Game based learning in higher education | 3 | | Changes
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73. | SGC20: Using chaos as a creative tool - Make the right noise to success | 3 | |
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74. | Sweden Game Arena Presentation | 3 | |
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75. | SGC16: Johan Örneblad - How to define, build and protect value in gaming companies | 3 | Guide |
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76. | SGC16: Mitu Khandaker-Kokoris - A talk about procedural generation and personal expression | 3 | |
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77. | SGC16: Kate Edwards - Developing The Game Industry We Deserve | 3 | |
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78. | SGC21 - Panel - The Elephant In the Room | 2 | |
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79. | SGC21 - Panel - Imposter Syndrom Panel | 3 | |
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80. | SGC16: John Sharp - Making Videogames Inclusive | 2 | |
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81. | Sweden Game Arena - Startup program | 2 | |
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82. | SGC21- Linda Inghammar - The Art of Feedback | 2 | |
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83. | SGC20: The Game Incubator | 2 | |
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84. | SGC20: Skövde Academic Game Award (SAGA) | 2 | | Dreams
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85. | Så kan utbildning och forskning göra Sverige till en världsledande dataspelsnation | 2 | |
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86. | SGC20: Working from the outside | 2 | |
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87. | SGC18: Josefin Westborg - How to apply personal narrative to political context | 2 | Guide |
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88. | SGC18: Martin Kvale - Digital Nomad | 2 | |
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89. | SGC16: St John Colon - Best practices for VR game development | 2 | |
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90. | SGC16: Mikael Damberg - Sweden Game Conference 2016 Opening Speech | 1 | |
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91. | SGC16: Daniela Harmsen - The secret of appealing games and tuning launched games | 1 | |
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92. | SGC18: Kristian Lundquist - Serious Games & Creative Business Models | 1 | |
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93. | Erik Nilsson The Art of Bloodhunt | 2 | |
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94. | SGC18: Games and Politics - The panel | 1 | |
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95. | SGC18: Annette Stavenow Eriksson & Tommy Persson - Objection! Reasons to use a video game lawyer | 1 | |
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96. | SGC21- Panel - Music and Sound Making | 1 | |
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97. | SGC16: Hear the board - A panel with Swedish Games Industry | 1 | |
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98. | SGC18: Andrea Sacchi - Vanity at play | 1 | |
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99. | SGC20: Breaking into the industry - All About That Reel | 1 | |
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100. | SGC20: Game Developer Index - Game Developer Index Panel | 1 | |
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