2023-02-27 | Play it like Skövde - Games | 3:04 | 1,422 | |
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2022-04-07 | Sweden Game Arena - The startup program | 0:20 | 53,423 | | Ark: Survival Evolved
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2022-04-07 | Sweden Game Arena - Startup program | 0:16 | 125 | |
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2021-12-09 | SGC21 - Panel - Compromising Art | 54:18 | 180 | | League of Legends
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2021-12-09 | SGC21 - Game Developer Index and Opening Panel | 1:09:42 | 86 | |
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2021-12-09 | SGC21- Panel - Music and Sound Making | 47:52 | 113 | |
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2021-12-09 | SGC21 - The Making of Planet of Lana | 31:17 | 1,717 | | Planet of Lana
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2021-12-09 | SGC21 - Panel - Current Challenges For Indies | 55:58 | 150 | |
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2021-12-09 | Erik Nilsson The Art of Bloodhunt | 53:42 | 100 | |
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2021-12-08 | From 5 Vikings To 5 Million | 50:50 | 461 | |
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2021-12-08 | SGC21 - Panel- Organic Or Accelerated Growth | 48:48 | 54 | | Dota 2
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2021-12-08 | SGC21 - Panel - Imposter Syndrom Panel | 32:59 | 104 | |
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2021-12-08 | SGC21- Panel -Is Your Project Viable | 56:06 | 91 | |
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2021-12-08 | SGC21 -Rami Ismail - The Rami Talk | 57:56 | 1,531 | |
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2021-12-08 | SGC21 - Panel - The Elephant In the Room | 53:16 | 141 | |
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2021-12-08 | SGC21- Oskar Stålberg - Beyond Townscapers | 52:01 | 23,101 | |
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2021-12-08 | SGC21 - Arcade Berg - The Absolute But Subjective Truth | 51:29 | 193 | |
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2021-12-08 | Markus Boberg The Problem With Multiplayer | 53:27 | 304 | |
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2021-12-08 | SGC21- Linda Inghammar - The Art of Feedback | 52:58 | 102 | |
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2021-12-08 | SGC21- Marina Diez - Emotional Game Design | 43:02 | 220 | |
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2021-12-08 | SGC21- Oda Tilset och Martin Kvale - Shouting Across Boarders | 49:52 | 49 | |
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2021-11-29 | SGC21 - Per Holmén Dahlin Startup Program Intro | 23:32 | 63 | |
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2021-11-29 | SGC21- Sanny Syberfeldt - Random Challenges | 52:40 | 413 | | FTL: Faster Than Light
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2021-09-02 | Panel - Welcome to the games industry! | 1:05:32 | 340 | |
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2021-04-29 | Let's talk about - Working as a Game Dev | 1:07:35 | 289 | Discussion |
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2021-04-10 | Let's talk about - Running game projects | 1:09:32 | 230 | Discussion |
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2021-02-28 | Let's talk about - Hiring Game Devs | 1:05:56 | 502 | Discussion |
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2020-10-30 | SGC20: 3D Concept Art for Environment Production | 30:27 | 517 | |
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2020-10-30 | SGC20: 3D artist: Finding your path | 23:58 | 169 | |
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2020-10-30 | SGC20: A quick chat with Atle Fägersten | 25:00 | 53 | | Dota 2
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2020-10-30 | SGC20: Breaking into the industry - All About That Reel | 55:47 | 141 | |
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2020-10-30 | SGC20: Sweden Game Arena community | 18:23 | 62 | |
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2020-10-30 | SGC20: Sculpt or draw your career path | 34:24 | 66 | |
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2020-10-30 | SGC20: Using chaos as a creative tool - Make the right noise to success | 1:19:45 | 97 | |
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2020-10-30 | SGC20: Working from the outside | 44:30 | 67 | |
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2020-10-30 | SGC20: Game Developer Index - Game Developer Index Panel | 40:16 | 113 | |
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2020-10-30 | SGC20: Get the business going - Tips and pitfalls | 37:43 | 75 | |
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2020-10-30 | SGC20: Opening of Sweden Game Conference | 36:22 | 280 | |
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2020-10-30 | SGC20: Pitch Your Game - Round 1 | 38:11 | 189 | |
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2020-10-30 | SGC20: Pitch Your Game - Round 2 | 45:44 | 237 | |
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2020-10-30 | SGC20: The Game Incubator | 32:36 | 106 | |
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2020-10-30 | SGC20: A quick chat with Dilaram Massimova | 28:07 | 76 | |
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2020-10-30 | SGC20: Imposter's Guide to Game Design - Be the one to make the fun | 54:00 | 63 | Guide |
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2020-10-30 | SGC20: Finding the Fun: Prototyping for Game Development | 20:02 | 132 | |
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2020-10-30 | SGC20: Skövde Academic Game Award (SAGA) | 23:25 | 107 | | Dreams
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2020-10-30 | SGC20: Starting a game Company | 35:58 | 114 | |
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2020-10-30 | SGC20: Walking trough the character creation process of Overwatch - The future of game tech | 1:15:11 | 967 | | Overwatch 2
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2020-10-30 | SGC20: Direction, narrative & creativity - The road to writing a universe | 1:30:22 | 101 | |
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2020-10-30 | SGC20: Publishing for Startup | 38:49 | 65 | |
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2018-11-23 | SGC18: Audra McIver - Marketing your game in the 21st century | 51:45 | 239 | |
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2018-11-23 | SGC18: Johanna Nylander - Why dangerous games are bad for everyone | 33:34 | 79 | |
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2018-11-23 | SGC18: Kristian Lundquist - Serious Games & Creative Business Models | 49:37 | 98 | |
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2018-11-16 | SGC18: Jillian Mood - Leading Companies & Global Initiatives in the Game Industry | 49:03 | 151 | | Leading Company
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2018-11-16 | SGC18: Martin Kvale - Digital Nomad | 45:58 | 121 | |
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2018-11-16 | SGC18: John Kalderon & Victor Jonsson - Budget 3D scanning for games | 38:54 | 210 | | Apsulov: End of Gods
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2018-11-16 | SGC18: Games and Politics - The panel | 1:04:18 | 163 | |
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2018-11-16 | SGC18: Rich Metson - Data is your most powerful weapon | 55:11 | 88 | |
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2018-11-16 | SGC18: Peter Fodor & Pär Hultgren - Growing a Niche Mobile Game From The North of Sweden | 51:05 | 153 | | Journey
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2018-11-16 | SGC18: Elie Abraham - Ditch Toxic Systems So We Can Finally Love Video Game Romance | 44:01 | 200 | |
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2018-11-16 | SGC18: Emily Grace Buck - The Human Cost of Game Development: A Former Telltale Dev's Post-Mortem | 1:01:50 | 4,981 | |
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2018-11-16 | SGC18: Alexey Izvalov - Players' demand of political component in mobile strategy games | 54:11 | 46 | |
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2018-11-16 | SGC18: Linnéa Harrison - Level art & design in VR: A New Perspective on Space | 43:17 | 259 | | Budget Cuts
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2018-11-16 | SGC18: Jupiter Hadley - Political Game Jam Games You've Never Heard Of | 31:13 | 139 | |
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2018-11-16 | SGC18: Colin McComb - Kittens on Fire: Designing immersive storytelling | 47:29 | 181 | |
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2018-11-16 | SGC18: Annette Stavenow Eriksson & Tommy Persson - Objection! Reasons to use a video game lawyer | 47:28 | 89 | |
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2018-11-16 | SGC18: Aleksander Kauch - Gears of Society: Programming Frostpunk | 54:40 | 173 | | Frostpunk
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2018-11-16 | SGC18: Anna Jenelius - Saying that which is hard to say | 44:33 | 55 | |
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2018-11-16 | SGC18: Narrative Panel / AMA | 1:02:17 | 162 | |
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2018-11-16 | SGC18: Evgeni Puzankov - Accidental propaganda | 45:08 | 145 | |
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2018-11-16 | SGC18: Daniel Lindholm - Workshop - Composing in a Flow state: No templates, no plans, just feelings | 2:04:19 | 109 | |
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2018-11-16 | SGC18: Fernando Bevilacqua - Are you stressed or are you bored? | 37:48 | 322 | |
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2018-11-16 | SGC18: Adam Palmquist - Game based learning in higher education | 39:01 | 169 | | Changes
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2018-11-16 | SGC18: Agnieszka Jakobson - Company culture: Epic battle | 45:49 | 42 | |
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2018-11-16 | SGC18: Amanda Warner - Fake It To Make It: A Game Design Study | 28:01 | 124 | |
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2018-11-16 | SGC18: Christy Dena - Worldbuilding our World | 54:49 | 313 | |
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2018-11-16 | SGC18: Laura Bularca - Befriending the enemy: How to handle SJW commentary | 31:06 | 133 | Guide | Dota 2
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2018-11-16 | SGC18: Andrea Sacchi - Vanity at play | 41:10 | 77 | |
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2018-11-16 | SGC18: Patrick Prax - Player creators as self-determined hedonists? | 56:57 | 54 | |
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2018-11-16 | SGC18: Conference opening | 55:07 | 311 | |
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2018-11-16 | SGC18: Josefin Westborg - How to apply personal narrative to political context | 43:20 | 59 | Guide |
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2018-11-16 | SGC18: Mirjam Palosaari Eladhari - Bleed in, Bleed out: A design case in board game therapy | 41:33 | 63 | |
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2018-11-16 | SGC18: Petter Henriksson - 4 signs your publisher is stealing your money | 41:36 | 846 | |
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2016-12-22 | SGC16: Warren Spector - A Philosophy of Game Design | 35:40 | 3,431 | | Epic Mickey
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2016-12-22 | SGC16: Karen Collins - Video game history: What you should know and why you should care | 28:24 | 510 | |
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2016-12-22 | SGC16: Evgeni Puzankov - New ways of narrative design thinking | 37:58 | 490 | |
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2016-12-20 | SGC16: Joonas Turner - The Design of Tormentor X Punisher | 28:40 | 386 | | Tormentor X Punisher
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2016-12-20 | SGC16: Richard Bartle - Designers aren’t different enough | 31:05 | 160 | |
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2016-12-20 | SGC16: Hear the board - A panel with Swedish Games Industry | 52:38 | 95 | |
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2016-12-15 | SGC16: Armin Ibrisagic - Predicting the future of the games industry | 33:10 | 188 | |
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2016-12-15 | SGC16: Benjamin Glaser & Mikael Säker - A deep dive in the game engine Defold by King | 31:55 | 213 | |
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2016-12-15 | SGC16: Chris Avellone - Cautionary Tales and (More) Design Lessons Learned | 34:13 | 2,581 | |
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2016-12-13 | SGC16: Johan Örneblad - How to define, build and protect value in gaming companies | 33:06 | 137 | Guide |
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2016-12-13 | SGC16: John Sharp - Making Videogames Inclusive | 30:10 | 63 | |
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2016-12-13 | SGC16: Ellen Beeman - Storysense: Creating emotional resonance | 28:03 | 258 | |
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2016-12-08 | SGC16: Inclusiveness panel | 1:09:14 | 85 | |
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2016-12-08 | SGC16: Daniela Harmsen - The secret of appealing games and tuning launched games | 26:16 | 47 | |
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2016-12-08 | SGC16: David Gaider - A Practical Developer’s Guide to Inclusivity | 40:41 | 458 | Guide | Dragon Age: Inquisition
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2016-12-06 | SGC16: Mitu Khandaker-Kokoris - A talk about procedural generation and personal expression | 30:48 | 238 | |
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2016-12-06 | SGC16: Manuel Kerssemakers - Resurrecting Renowned Explorers: Forging Success From A Failed Launch | 41:26 | 86 | | Renowned Explorers: International Society
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2016-12-06 | SGC16: Mikael Damberg - Sweden Game Conference 2016 Opening Speech | 8:57 | 138 | |
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