Sweden Game Arena

Sweden Game Arena

Views:
140,875
Subscribers:
1,520
Videos:
124
Duration:
3:15:37:04
Sweden
Sweden

Sweden Game Arena is a Swedish YouTube channel which has at least 1.52 thousand subscribers, publishing 124 videos which altogether total more than 140.88 thousand views.

Created on ● Channel Link: https://www.youtube.com/channel/UC_7ewxVm7lTBBeza27WFdSQ





All Videos by Sweden Game Arena



PublishedVideo TitleDurationViewsCategoryGame
2023-02-27Play it like Skövde - Games3:041,422
2022-04-07Sweden Game Arena - The startup program0:2053,423Ark: Survival Evolved
2022-04-07Sweden Game Arena - Startup program0:16125
2021-12-09SGC21 - Panel - Compromising Art54:18180League of Legends
2021-12-09SGC21 - Game Developer Index and Opening Panel1:09:4286
2021-12-09SGC21- Panel - Music and Sound Making47:52113
2021-12-09SGC21 - The Making of Planet of Lana31:171,717Planet of Lana
2021-12-09SGC21 - Panel - Current Challenges For Indies55:58150
2021-12-09Erik Nilsson The Art of Bloodhunt53:42100
2021-12-08From 5 Vikings To 5 Million50:50461
2021-12-08SGC21 - Panel- Organic Or Accelerated Growth48:4854Dota 2
2021-12-08SGC21 - Panel - Imposter Syndrom Panel32:59104
2021-12-08SGC21- Panel -Is Your Project Viable56:0691
2021-12-08SGC21 -Rami Ismail - The Rami Talk57:561,531
2021-12-08SGC21 - Panel - The Elephant In the Room53:16141
2021-12-08SGC21- Oskar Stålberg - Beyond Townscapers52:0123,101
2021-12-08SGC21 - Arcade Berg - The Absolute But Subjective Truth51:29193
2021-12-08Markus Boberg The Problem With Multiplayer53:27304
2021-12-08SGC21- Linda Inghammar - The Art of Feedback52:58102
2021-12-08SGC21- Marina Diez - Emotional Game Design43:02220
2021-12-08SGC21- Oda Tilset och Martin Kvale - Shouting Across Boarders49:5249
2021-11-29SGC21 - Per Holmén Dahlin Startup Program Intro23:3263
2021-11-29SGC21- Sanny Syberfeldt - Random Challenges52:40413FTL: Faster Than Light
2021-09-02Panel - Welcome to the games industry!1:05:32340
2021-04-29Let's talk about - Working as a Game Dev1:07:35289Discussion
2021-04-10Let's talk about - Running game projects1:09:32230Discussion
2021-02-28Let's talk about - Hiring Game Devs1:05:56502Discussion
2020-10-30SGC20: 3D Concept Art for Environment Production30:27517
2020-10-30SGC20: 3D artist: Finding your path23:58169
2020-10-30SGC20: A quick chat with Atle Fägersten25:0053Dota 2
2020-10-30SGC20: Breaking into the industry - All About That Reel55:47141
2020-10-30SGC20: Sweden Game Arena community18:2362
2020-10-30SGC20: Sculpt or draw your career path34:2466
2020-10-30SGC20: Using chaos as a creative tool - Make the right noise to success1:19:4597
2020-10-30SGC20: Working from the outside44:3067
2020-10-30SGC20: Game Developer Index - Game Developer Index Panel40:16113
2020-10-30SGC20: Get the business going - Tips and pitfalls37:4375
2020-10-30SGC20: Opening of Sweden Game Conference36:22280
2020-10-30SGC20: Pitch Your Game - Round 138:11189
2020-10-30SGC20: Pitch Your Game - Round 245:44237
2020-10-30SGC20: The Game Incubator32:36106
2020-10-30SGC20: A quick chat with Dilaram Massimova28:0776
2020-10-30SGC20: Imposter's Guide to Game Design - Be the one to make the fun54:0063Guide
2020-10-30SGC20: Finding the Fun: Prototyping for Game Development20:02132
2020-10-30SGC20: Skövde Academic Game Award (SAGA)23:25107Dreams
2020-10-30SGC20: Starting a game Company35:58114
2020-10-30SGC20: Walking trough the character creation process of Overwatch - The future of game tech1:15:11967Overwatch 2
2020-10-30SGC20: Direction, narrative & creativity - The road to writing a universe1:30:22101
2020-10-30SGC20: Publishing for Startup38:4965
2018-11-23SGC18: Audra McIver - Marketing your game in the 21st century51:45239
2018-11-23SGC18: Johanna Nylander - Why dangerous games are bad for everyone33:3479
2018-11-23SGC18: Kristian Lundquist - Serious Games & Creative Business Models49:3798
2018-11-16SGC18: Jillian Mood - Leading Companies & Global Initiatives in the Game Industry49:03151Leading Company
2018-11-16SGC18: Martin Kvale - Digital Nomad45:58121
2018-11-16SGC18: John Kalderon & Victor Jonsson - Budget 3D scanning for games38:54210Apsulov: End of Gods
2018-11-16SGC18: Games and Politics - The panel1:04:18163
2018-11-16SGC18: Rich Metson - Data is your most powerful weapon55:1188
2018-11-16SGC18: Peter Fodor & Pär Hultgren - Growing a Niche Mobile Game From The North of Sweden51:05153Journey
2018-11-16SGC18: Elie Abraham - Ditch Toxic Systems So We Can Finally Love Video Game Romance44:01200
2018-11-16SGC18: Emily Grace Buck - The Human Cost of Game Development: A Former Telltale Dev's Post-Mortem1:01:504,981
2018-11-16SGC18: Alexey Izvalov - Players' demand of political component in mobile strategy games54:1146
2018-11-16SGC18: Linnéa Harrison - Level art & design in VR: A New Perspective on Space43:17259Budget Cuts
2018-11-16SGC18: Jupiter Hadley - Political Game Jam Games You've Never Heard Of31:13139
2018-11-16SGC18: Colin McComb - Kittens on Fire: Designing immersive storytelling47:29181
2018-11-16SGC18: Annette Stavenow Eriksson & Tommy Persson - Objection! Reasons to use a video game lawyer47:2889
2018-11-16SGC18: Aleksander Kauch - Gears of Society: Programming Frostpunk54:40173Frostpunk
2018-11-16SGC18: Anna Jenelius - Saying that which is hard to say44:3355
2018-11-16SGC18: Narrative Panel / AMA1:02:17162
2018-11-16SGC18: Evgeni Puzankov - Accidental propaganda45:08145
2018-11-16SGC18: Daniel Lindholm - Workshop - Composing in a Flow state: No templates, no plans, just feelings2:04:19109
2018-11-16SGC18: Fernando Bevilacqua - Are you stressed or are you bored?37:48322
2018-11-16SGC18: Adam Palmquist - Game based learning in higher education39:01169Changes
2018-11-16SGC18: Agnieszka Jakobson - Company culture: Epic battle45:4942
2018-11-16SGC18: Amanda Warner - Fake It To Make It: A Game Design Study28:01124
2018-11-16SGC18: Christy Dena - Worldbuilding our World54:49313
2018-11-16SGC18: Laura Bularca - Befriending the enemy: How to handle SJW commentary31:06133GuideDota 2
2018-11-16SGC18: Andrea Sacchi - Vanity at play41:1077
2018-11-16SGC18: Patrick Prax - Player creators as self-determined hedonists?56:5754
2018-11-16SGC18: Conference opening55:07311
2018-11-16SGC18: Josefin Westborg - How to apply personal narrative to political context43:2059Guide
2018-11-16SGC18: Mirjam Palosaari Eladhari - Bleed in, Bleed out: A design case in board game therapy41:3363
2018-11-16SGC18: Petter Henriksson - 4 signs your publisher is stealing your money41:36846
2016-12-22SGC16: Warren Spector - A Philosophy of Game Design35:403,431Epic Mickey
2016-12-22SGC16: Karen Collins - Video game history: What you should know and why you should care28:24510
2016-12-22SGC16: Evgeni Puzankov - New ways of narrative design thinking37:58490
2016-12-20SGC16: Joonas Turner - The Design of Tormentor X Punisher28:40386Tormentor X Punisher
2016-12-20SGC16: Richard Bartle - Designers aren’t different enough31:05160
2016-12-20SGC16: Hear the board - A panel with Swedish Games Industry52:3895
2016-12-15SGC16: Armin Ibrisagic - Predicting the future of the games industry33:10188
2016-12-15SGC16: Benjamin Glaser & Mikael Säker - A deep dive in the game engine Defold by King31:55213
2016-12-15SGC16: Chris Avellone - Cautionary Tales and (More) Design Lessons Learned34:132,581
2016-12-13SGC16: Johan Örneblad - How to define, build and protect value in gaming companies33:06137Guide
2016-12-13SGC16: John Sharp - Making Videogames Inclusive30:1063
2016-12-13SGC16: Ellen Beeman - Storysense: Creating emotional resonance28:03258
2016-12-08SGC16: Inclusiveness panel1:09:1485
2016-12-08SGC16: Daniela Harmsen - The secret of appealing games and tuning launched games26:1647
2016-12-08SGC16: David Gaider - A Practical Developer’s Guide to Inclusivity40:41458GuideDragon Age: Inquisition
2016-12-06SGC16: Mitu Khandaker-Kokoris - A talk about procedural generation and personal expression30:48238
2016-12-06SGC16: Manuel Kerssemakers - Resurrecting Renowned Explorers: Forging Success From A Failed Launch41:2686Renowned Explorers: International Society
2016-12-06SGC16: Mikael Damberg - Sweden Game Conference 2016 Opening Speech8:57138