2024-06-17 | Lighting Nodebook | Geometry Light | 4:51 | 607 | |
|
2024-06-17 | Terrain Nodebook | Heightfield Project | 5:50 | 121 | |
|
2024-06-17 | Lighting Nodebook | Light Filter Library | 6:57 | 275 | |
|
2024-06-17 | Lighting Nodebook | LPE Tags | 6:26 | 202 | |
|
2024-06-17 | Terrain Nodebook | Heightfield Scatter | 16:24 | 428 | |
|
2024-06-17 | Lighting Nodebook | Light | 7:39 | 151 | |
|
2024-06-17 | Terrain Nodebook | Shallow Water Solver | 13:53 | 1,180 | |
|
2024-06-17 | Lighting Nodebook | Light Linker | 5:02 | 237 | |
|
2024-06-17 | Terrain Nodebook | HeightField Mask by Feature | 10:19 | 184 | |
|
2024-06-17 | Terrain Nodebook | HeightField Erode | 14:40 | 473 | |
|
2024-06-13 | Houdini 20.5 Sneak Peek | 8:11 | 55,605 | |
|
2024-05-31 | Houdini Fur Lookdev | 12 Fur Pattern Textures | 2:37 | 888 | |
|
2024-05-31 | Houdini Fur Lookdev | Render 06 | 1:28 | 1,695 | |
|
2024-05-31 | Houdini Fur Lookdev | Getting Started | 8:17 | 1,464 | |
|
2024-05-31 | Houdini Fur Lookdev | Render 05 | 1:03 | 1,164 | |
|
2024-05-31 | Houdini Fur Lookdev | 14 Presentation Setup | 9:09 | 11 | |
|
2024-05-31 | Houdini Fur Lookdev | Overview | 1:45 | 160 | |
|
2024-05-31 | Houdini Fur Lookdev | 02 Melanin Research | 6:33 | 118 | |
|
2024-05-31 | Houdini Fur Lookdev | 08 Scene Setup and Layout | 12:48 | 39 | |
|
2024-05-31 | Houdini Fur Lookdev | 10 Grooming Fur | 6:26 | 27 | |
|
2024-05-31 | Houdini Fur Lookdev | 11 Melanin Value Adjustments | 9:59 | 80 | |
|
2024-05-31 | Houdini Fur Lookdev | 09 Rendering Properties and Camera Setup | 8:36 | 8 | |
|
2024-05-31 | Houdini Fur Lookdev | Render 04 | 1:03 | 23 | |
|
2024-05-31 | Houdini Fur Lookdev | 07 Lookdev Tool Overview | 12:57 | 10 | |
|
2024-05-31 | Houdini Fur Lookdev | 13 Melanin Layering Using Textures | 13:25 | 12 | |
|
2024-05-31 | Houdini Fur Lookdev | 15 Presentation Renders | 7:03 | 32 | |
|
2024-05-31 | Houdini Fur Lookdev | 05 Fur Layer Node Setup | 13:00 | 24 | |
|
2024-05-31 | Houdini Fur Lookdev | 04 Melanin Node Setup | 8:13 | 24 | |
|
2024-05-31 | Houdini Fur Lookdev | 06 Karma Fur Shading Properties | 7:00 | 1 | |
|
2024-05-31 | Houdini Fur Lookdev | 01 Photo Reference | 4:57 | 107 | |
|
2024-05-31 | Houdini Fur Lookdev | 03 Hair Structure | 2:44 | 36 | |
|
2024-05-31 | Houdini Fur Lookdev | Render 01 | 0:50 | 161 | |
|
2024-05-31 | Houdini Fur Lookdev | Render 02 | 2:05 | 24 | |
|
2024-05-31 | Houdini Fur Lookdev | Render 03 | 1:54 | 0 | |
|
2024-05-24 | AXIS Studios | 15 Years of Houdini | Houdini Connect | 8:48 | 3,965 | |
|
2024-05-14 | EPC Project GROT Procedural Ruins Part2 Flesh | 55:42 | 617 | |
|
2024-05-14 | EPC Project GROT Lava Terrains | 40:20 | 342 | |
|
2024-05-14 | EPC | Project GROT | Rock Displacement | 34:59 | 291 | |
|
2024-05-14 | EPC Project GROT Procedural Ruins Part1 Fracturing | 36:39 | 1,217 | |
|
2024-05-14 | Project GROT | Overview | 35:25 | 5,115 | |
|
2024-05-07 | 27. Wall Roto | 17:49 | 224 | |
|
2024-05-07 | 22. Compositing: Shadows | 40:19 | 1,110 | |
|
2024-05-07 | 7. Helicopter Fracturing Top Rotor | 12:19 | 560 | |
|
2024-05-07 | 21. Compositing: Setting Up | 12:08 | 370 | |
|
2024-05-07 | 3. Project & Asset Walkthrough | 11:19 | 1,096 | Walkthrough |
|
2024-05-07 | 9. Helicopter Fracturing Metal | 15:22 | 422 | |
|
2024-05-07 | 2. Project Folders & Files | 1:26 | 769 | |
|
2024-05-07 | 11. RPG Motion Blur, RBD Constraints and Configure | 14:55 | 538 | |
|
2024-05-07 | 18. Dust From Falling Pieces | 19:34 | 1,118 | |
|
2024-05-07 | 30. Rendered Comp | 0:47 | 3,027 | |
|
2024-05-07 | 16. Debris Fire & Smoke | 33:57 | 24 | |
|
2024-05-07 | 8. Helicopter Fracturing Rear Rotor | 7:35 | 27 | |
|
2024-05-07 | 4. RPG & Building Preparation | 13:49 | 41 | |
|
2024-05-07 | 29. Tech Fixes | 45:13 | 11 | |
|
2024-05-07 | 20. Rendering Setup | 9:44 | 35 | |
|
2024-05-07 | 28. Film Grain | 17:07 | 39 | |
|
2024-05-07 | 5. Lighting & LOPs Test | 4:31 | 35 | |
|
2024-05-07 | 19. Dust From Building Impacts | 13:06 | 16 | |
|
2024-05-07 | 15. Explosion: Pyro Solver & LOPs Test | 16:51 | 42 | |
|
2024-05-07 | 12. Custom Velocity, RBD Solver & Caching | 24:48 | 16 | |
|
2024-05-07 | 10. Helicopter Fracturing - Assembly & Motion Blur test | 10:05 | 34 | |
|
2024-05-07 | 25. Compositing: Explosions | 4:08 | 13 | |
|
2024-05-07 | 13. PDG Wedging and LOPs Test | 5:52 | 30 | |
|
2024-05-07 | 26. Lens Distortion | 19:49 | 17 | |
|
2024-05-07 | 17. Helicopter Downwash & Dust | 26:02 | 72 | |
|
2024-05-07 | 6. Helicopter Fracturing Glass | 11:44 | 34 | |
|
2024-05-07 | 14. Explosion: Set Up | 15:50 | 223 | |
|
2024-05-07 | 24. Compositing: Helicopter | 13:46 | 16 | |
|
2024-05-07 | 23. Compositing: Pyro Renders | 19:04 | 31 | |
|
2024-05-07 | 1. Shot Brief | 2:37 | 544 | |
|
2024-05-03 | Gone in 60 Frames - Condensed Storytelling using the power of Houdini | The Marmalade | FMX HIVE... | 50:42 | 1,816 | |
|
2024-05-03 | Make Like A Tree & Leave - Crafting time-lapse VFX with Houdini | ETC | FMX HIVE 2024 | 43:03 | 1,157 | |
|
2024-05-03 | AIAIAI - Don't You Worry (Yet) | Entagma | FMX HIVE 2024 | 56:39 | 962 | |
|
2024-05-03 | KineFX - APEX Rigging and Skinning with ML Deformer | Wave VFX | FMX HIVE 2024 | 39:26 | 3,846 | |
|
2024-05-03 | Crossing the Andes | El Ranchito | FMX HIVE 2024 | 44:44 | 594 | |
|
2024-05-03 | Creating Large-Scale Bespoke FXs at Volume for Destiny 2 Lightfall | AXIS Studios | FMX HIVE 2024 | 44:26 | 468 | | Destiny 2
|
2024-05-03 | Crowd Dynamics Unleashed: Behind the scenes of Asterix with USD | Superprod | FMX HIVE 2024 | 28:37 | 418 | |
|
2024-05-03 | Integrating Virtual and Post Production in 'Comandante' | Bottleship | FMX HIVE 2024 | 53:40 | 221 | |
|
2024-05-03 | USD Rendertime Procedurals in Production | RISE Visual Effects Studios | FMX HIVE 2024 | 36:29 | 797 | |
|
2024-05-03 | KineFX - Rigging and Animation in Turbulence | Tumblehead | FMX HIVE 2024 | 39:40 | 971 | |
|
2024-05-03 | Get Sh** Done : How to nail Commercial Product Ads | Baked Creative | FMX HIVE 2024 | 36:34 | 1,371 | |
|
2024-05-03 | RenderMan: The Latest and Greatest from Pixar | Pixar | FMX HIVE 2024 | 28:02 | 907 | |
|
2024-05-03 | Building Natural and Controllable Decay Maps | DoubleJump Academy | FMX HIVE 2024 | 48:33 | 531 | |
|
2024-05-03 | Houdini, an Ecosystem to Nurture Creativity and Knowledge | DNEG | FMX HIVE 2024 | 37:58 | 599 | |
|
2024-05-03 | Houdini Hustle: Delivering VFX shots as an Generalist Duo | Stereocolor | FMX HIVE 2024 | 31:08 | 993 | |
|
2024-05-03 | Bending the Elements: The Making Of Avatar The Last Airbender | Untold Studios | FMX HIVE 2024 | 41:52 | 469 | | Avatar: The Last Airbender
|
2024-05-02 | Infected and Cordyceps - CFX for The Last Of Us | Storm Studios | FMX HIVE 2024 | 51:06 | 2,323 | |
|
2024-04-17 | From Vision to Visualization: Human-Centric Tools in Houdini | SAUVAGE.TV | OFFF HIVE 2024 | 33:36 | 1,723 | |
|
2024-04-17 | Master Vellum: The Ultimate Cheat Sheet You NEED! | Paul Esteves | OFFF HIVE 2024 | 32:06 | 4,369 | |
|
2024-04-17 | USD and Solaris in a Real-time Pipeline for Indie Studios and Freelancers| Paul Booth | OFFF HIV... | 32:58 | 1,569 | |
|
2024-04-17 | Building Complexity from Simplicity | Marco Rossi | OFFF HIVE 2024 | 33:28 | 2,204 | |
|
2024-04-17 | Really Short Bits & Very Large Pieces| Jakub Spacek | OFFF HIVE 2024 | 44:16 | 2,043 | |
|
2024-04-17 | Take Your Renders to the Next Level! | Bastian J. Schiffer | OFFF HIVE 2024 | 44:54 | 3,024 | |
|
2024-04-17 | XK studio: Morphing Reality | XK studio | OFFF HIVE 2024 | 57:41 | 17,075 | |
|
2024-04-17 | Natural Materials in Houdini | Brickland | OFFF HIVE 2024 | 35:51 | 3,451 | |
|
2024-04-10 | Caelus | SideFX Labs | 03 | Towers | 35:30 | 728 | |
|
2024-04-10 | Caelus | SideFX Labs | 05 | Buildings 2 | 28:26 | 1,075 | |
|
2024-04-10 | Caelus | SideFX Labs | 04 | Buildings 1 | 38:42 | 1,060 | |
|
2024-04-10 | Caelus | SideFX Labs | 06 | Terrain | 20:43 | 1,331 | |
|
2024-04-10 | Caelus | SideFX Labs | 01 | Introduction | 1:35 | 3,379 | |
|