1. | GDS 2017: Michal Harangozo - What the Hen!? Softlaunched & Selfpublished! [EN] | 1 | |
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2. | GDS 2020: Carlos Andrés Rocha Silva - Cris Tales: innovating the JRPG | 1 | | Cris Tales
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3. | GDS 2017: Closing Ceremony - Indie Expo Awards [EN] | 1 | |
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4. | GDS 2019: Daniel Němec - Keeping our Games 'Evergreen' | 1 | | Euro Truck Simulator 2
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5. | GDS 2020: Fawzi Mesmar - Effective Prototyping | 2 | |
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6. | GDS 2012: Martin Procházka, Hammerware - Mobilní trh z hlediska vývojáře | 2 | |
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7. | GDS 2022: Pawel Miechowski – This War of Mine big summary: this time, from a political point of view | 3 | | This War of Mine
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8. | GDS Jam 2021 showcase and announcement of the winners | 2 | |
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9. | GDS 2019: VR Panel - Vladimír Hrinčár, Dirk Van Welden, Tomasz Kaczmarczyk, Jakub Kučera | 2 | | Beat Saber
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10. | GDS 2020: Kate Edwards - How Our Mental Health is Affected by Game Creation | 2 | |
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11. | GDS 2019: Publishing Panel - Vladimír Geršl, Anton Ravin, Hans van Brakel, Lukáš Macura | 2 | |
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12. | GDS 2013: Ján Ilavský (Hyperbolic Magnetism) - Leap Motion a jeho použitie v Unity 3D | 2 | |
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13. | GDS 2016: Michał Staniszewski - Challenges of Porting Traditional Gaming Experience to VR | 2 | |
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14. | GDS 2022: Ivan Buchta – Tanks, Soldiers and Explosions – Arma Reforger's Key Visual | 3 | | Arma Reforger
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15. | GDS 2017: David Fernandez - Behind the Art of Monument Valley 2 [EN] | 3 | | Monument Valley 2
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16. | GDS 2012: Štěpán Bechynský - Gimme your money aneb Windows Store | 3 | |
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17. | GDS 2018: JP Van Seventer - Building a Game Ecosystem and Accelerating a Game Development Country | 3 | |
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18. | GDS 2017: Panel - Games Industry Support [EN] | 3 | |
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19. | GDS 2022: Paul Barnett - Confessions of a Creative Director: Game making in the 21st Century | 6 | |
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20. | GDS 2022: Vladimír Geršl – The Last Oricru – Post Mortem | 7 | | The Last Oricru
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21. | GDS 2022 | 5 | |
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22. | GDS 2022: Otakar Nieder – Lag compensation techniques in physics driven game | 5 | |
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23. | GDS 2022: Benjamin Bauer – How to Create a Vision, Pillars & a Directio | 7 | |
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24. | GDS 2013: Martin Vaňo, Matěj Moravec - Mimpi post mortem | 4 | | Mimpi
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25. | GDS 2013: Mats-Olov Eriksson - Data @ King - Jak zvládáme analyzovat 100M DAU | 4 | |
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26. | GDS 2013: Jozef Mitaľ (Cauldron) - Úskalia tvorby kinectovej hry | 4 | | Cauldron
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27. | GDS 2012: Filip Hráček, Google - Googlí technologie a API (nejen) pro herní vývoj | 4 | |
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28. | GDS 2018: Maarten de Koning - Stay in the Driver's Seat of Your Deal | 4 | |
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29. | GDS 2019: Jarek Kolář - Pre-production Manifesto | 4 | |
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30. | GDS 2020: Matthijs van de Laar - Storytelling in an autonomous game world | 4 | |
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31. | GDS 2019: Tomasz Kaczmarczyk - Make Self-publishing Fun for Indies | 4 | |
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32. | GDS 2013: Tomáš Slavíček - Vývoj her v C# a MonoGame pro iOS a Android | 4 | |
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33. | GDS 2019: Pawel Miechowski - PR and Communication in the Service of Marketing | 4 | |
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34. | GDS 2022: Leszek Szczepański – Ideals vs. Reality – Procedural Encounters in Horizon Forbidden West | 10 | | Horizon Forbidden West
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35. | GDS 2019: Tsahi Liberman - Using Violent Games to Promote Peace and Tolerance | 5 | |
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36. | GDS 2017: Felix Bohatsch - Design, Development and Reception of Old Man's Journey [EN] | 6 | | Old Man's Journey
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37. | GDS 2012: Martin Zavřel, 2K Czech - Rozbor nejvýraznějších herních titulů roku 2012 | 6 | |
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38. | GDS 2013: Martin Zavřel - Jak se správně starat o tým i projekt | 6 | |
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39. | GDS 2022: Jakub Vavřík – How we (re)created Lost Heaven for Mafia:DE | 29 | | Mafia: Definitive Edition
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40. | GDS 2018: Jarek Kolář - Predicting Deadlines with Creative teams | 7 | | Mafia III
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41. | GDS 2013: Jakub Gemrot, Vít Šisler, Cyril Brom - Československo 38-89: Programujeme hru o historii | 7 | |
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42. | GDS 2013: Vladislav Spevák (Mingle Games) - Jak získat peníze na indie hry? | 7 | |
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43. | GDS 2015: Jousé Monchan - Double Game Narrative [ENG] | 8 | |
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44. | Indie Showcase Saturday - GDS Prague – živé vysílání | 16 | |
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45. | GDS 2017: Patrik Sadloň - How to deliver a game world for a truck simulator [EN] | 9 | |
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46. | GDS 2013: Jan Jirkovský (Dreadlocks) - Herní mechaniky | 9 | |
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47. | GDS 2017: Ivan Buchta - Geodata in Environments of Arma and DayZ [EN] | 9 | | DayZ
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48. | GDS 2018: Pavel Šebor - Stick to Your Guns | 10 | |
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49. | GDS 2020: Don Daglow - Starting Your Project, Studio & Business Right | 11 | |
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50. | GDS Prague 2023 - Indie Expo | 13 | |
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51. | GDS 2018: Martin Pernica - Architecture of Your Code Matters! | 10 | |
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52. | GDS 2015: Jarek Kolář - Writing Story for a Mobile F2P Shooter Dead Effect [ENG] | 11 | | Dead Effect
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53. | GDS 2020: Radim Jurda & Jan Chlup - The Making of Creaks | 12 | | Creaks
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54. | GDS 2012: Ondřej Hrabec - Typologie hráčů a herních stylů | 12 | Vlog |
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55. | GDS 2015: Martin Jurášek, Alexandr Pavelek - Oblasti game designu a jejich rozvoj | 12 | |
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56. | GDS 2019: Kate Edwards - How to Improve the Public Perception of Games and Game Developers | 12 | |
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57. | GDS 2013: Martin Slavkov (Cauldron) - Fyzika v (FPS) hrách | 12 | | Cauldron
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58. | Filip Hráček - Google Play Game Services pro Android, iOS a web | 13 | | Pou
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59. | GDS 2020: Adam Sporka - Creating Music Sample by Sample | 14 | | Kingdom Come: Deliverance
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60. | GDS 2017: Ragnar Tørnquist - Building Games to Fit Your Studio [EN] | 14 | | Dreamfall Chapters
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61. | GDS 2016: Tim Toxopeus - Reviving a Dying Game | 14 | |
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62. | GDS 2013: Martin Boháč, Jakub Müller, Allodium - Rychlokurz MMO Gamedesignu | 14 | |
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63. | GDS 2014: Pawel Miechowski - Challenges of designing a serious game | 15 | | This War of Mine
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64. | GDS 2017: Leszek Scczepański - Evolution of Game Systems in the Decima Engine [EN] | 15 | | Killzone: Shadow Fall
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65. | GDS 2012: Vladimír Geršl - Postmortem: Cabela's Dangerous Hunts 2013 | 16 | | Cabela's Dangerous Hunts 2013
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66. | GDS 2016: Pawel Miechowski - This War of Mine - 2 Years After the Release | 16 | | This War of Mine
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67. | Game Developers Session 2019 - recap video | 16 | |
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68. | GDS 2018: Maciej Czerwonka: Simulating a Freezing Society | 17 | |
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69. | GDS 2013: Vladimír Geršl - Efektivní indie tým | 17 | |
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70. | Indie Showcase Friday - GDS Prague – živé vysílání | 24 | |
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71. | GDS 2019: Martin Frývaldský - Financing and M&A in Gaming Industry | 18 | |
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72. | GDS 2018: Martin Klíma - Delivering Kingdom Come | 18 | | Kingdom Come: Deliverance
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73. | GDS 2018: Jan Valta - Delivering Music for Kingdom Come | 19 | | Kingdom Come: Deliverance
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74. | GDS 2013: Ondřej Žára (Seznam.cz) - Psaní her v HTML5: Case study žánru „roguelike" | 20 | |
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75. | GDS 2015: Marek Rosa - Applying General AI in Space Engineers [ENG] | 22 | | Space Engineers
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76. | GDS 2018: Ján Ilavský a Vladimír Hrinčár - Beat Saber Story | 25 | | Beat Saber
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77. | Český herní průmysl v roce 2022 | 26 | |
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78. | GDS 2014: Otakar Nieder - Úvod do světa serious games | 27 | |
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79. | GDS 2013: Vladimír Hrinčár, Ján Ilavský - Od nápadu až po release | 28 | |
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80. | GDS 2012: Martin Klíma - Proces a praxe aneb jak dodržovat plán a nepřekračovat rozpočet | 31 | |
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81. | GDS 2017: Adriaan de Jongh - The Making of Hidden Folks [EN] | 31 | | Hidden Folks
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82. | GDS 2013: Karel Mořický - Průzkum bojem - Sdílený vývoj Arma 3 | 32 | | ARMA 3
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83. | GDS 2016: Tyler Sigman - Designing Darkest Dungeon | 34 | | Darkest Dungeon
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84. | Game Developers Session 2016 - recap video | 34 | |
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85. | Jan Kavan - Jak přežít crowdfunding | 35 | |
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86. | GDS 2016: Jaromír Plachý - Chuchel, příběh vývoje | 37 | | Chuchel
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87. | GDS 2019: Ivan Buchta - Living with Livonia | 37 | |
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88. | GDS 2019: Michal Berlinger - The Making of Pilgrims | 37 | | Pilgrims
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89. | GDS 2014: Agnieszka Szóstak - The Good, The Bad and The PR | 42 | | The Witcher
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90. | GDS 2013: Panelová diskuse | 44 | | Kingdom Come: Deliverance
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91. | GDS 2013: Matouš Ježek - Od AAA k indie aneb cesta k vlastní hře | 44 | |
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92. | GDS 2012: Petr Záveský - Město, architektura a hra - návrh a vývoj open world prostředí | 51 | |
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93. | GDS 2015: Marek Rabas - Prvních 5 let Madfinger Games | 54 | | Shadowgun: Deadzone
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94. | GDS 2013: Marek Rosa - Vývoj Space Engineers (ENG subtitles) | 55 | | Space Engineers
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95. | GDS 2012: Pavel Šebor - Postmortem: Euro Truck Simulator 2 a Scania Truck Driving Simulator | 60 | | Euro Truck Simulator 2
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96. | GDS 2018: Viktor Bocan - Bugs, Glitches and Open World | 63 | | Kingdom Come: Deliverance
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97. | GDS 2012: Zuzana Kostićová - Ženy v počítačových hrách | 65 | |
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98. | GDS 2015: Václav Blín, Adolf Lachman - Samorost 3: Grafika a animace | 71 | | Samorost 3
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99. | GDS 2015: Adam Sporka - Adaptive Music in Kingdom Come: Deliverance [ENG] | 87 | | Kingdom Come: Deliverance
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100. | GDS 2022: Daniel Vávra – How to invent, design and write a good quest | 251 | Guide | Kingdom Come: Deliverance
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