Game Developers Session

Game Developers Session

Views:
632,095
Subscribers:
2,950
Videos:
125
Duration:
4:08:06:15

Game Developers Session is a YouTube channel which has roughly 2.95 thousand subscribers, with his content totaling at least 632.1 thousand views views across 125 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCVknqqP2I7wy2qpNkZj-hdA





Top 100 Most Controversial Videos by Game Developers Session


Video TitleRatingCategoryGame
1.GDS 2017: Michal Harangozo - What the Hen!? Softlaunched & Selfpublished! [EN]1
2.GDS 2020: Carlos Andrés Rocha Silva - Cris Tales: innovating the JRPG1Cris Tales
3.GDS 2017: Closing Ceremony - Indie Expo Awards [EN]1
4.GDS 2019: Daniel Němec - Keeping our Games 'Evergreen'1Euro Truck Simulator 2
5.GDS 2020: Fawzi Mesmar - Effective Prototyping2
6.GDS 2012: Martin Procházka, Hammerware - Mobilní trh z hlediska vývojáře2
7.GDS 2022: Pawel Miechowski – This War of Mine big summary: this time, from a political point of view3This War of Mine
8.GDS Jam 2021 showcase and announcement of the winners2
9.GDS 2019: VR Panel - Vladimír Hrinčár, Dirk Van Welden, Tomasz Kaczmarczyk, Jakub Kučera2Beat Saber
10.GDS 2020: Kate Edwards - How Our Mental Health is Affected by Game Creation2
11.GDS 2019: Publishing Panel - Vladimír Geršl, Anton Ravin, Hans van Brakel, Lukáš Macura2
12.GDS 2013: Ján Ilavský (Hyperbolic Magnetism) - Leap Motion a jeho použitie v Unity 3D2
13.GDS 2016: Michał Staniszewski - Challenges of Porting Traditional Gaming Experience to VR2
14.GDS 2022: Ivan Buchta – Tanks, Soldiers and Explosions – Arma Reforger's Key Visual3Arma Reforger
15.GDS 2017: David Fernandez - Behind the Art of Monument Valley 2 [EN]3Monument Valley 2
16.GDS 2012: Štěpán Bechynský - Gimme your money aneb Windows Store3
17.GDS 2018: JP Van Seventer - Building a Game Ecosystem and Accelerating a Game Development Country3
18.GDS 2017: Panel - Games Industry Support [EN]3
19.GDS 2022: Paul Barnett - Confessions of a Creative Director: Game making in the 21st Century6
20.GDS 2022: Vladimír Geršl – The Last Oricru – Post Mortem7The Last Oricru
21.GDS 20225
22.GDS 2022: Otakar Nieder – Lag compensation techniques in physics driven game5
23.GDS 2022: Benjamin Bauer – How to Create a Vision, Pillars & a Directio7
24.GDS 2013: Martin Vaňo, Matěj Moravec - Mimpi post mortem4Mimpi
25.GDS 2013: Mats-Olov Eriksson - Data @ King - Jak zvládáme analyzovat 100M DAU4
26.GDS 2013: Jozef Mitaľ (Cauldron) - Úskalia tvorby kinectovej hry4Cauldron
27.GDS 2012: Filip Hráček, Google - Googlí technologie a API (nejen) pro herní vývoj4
28.GDS 2018: Maarten de Koning - Stay in the Driver's Seat of Your Deal4
29.GDS 2019: Jarek Kolář - Pre-production Manifesto4
30.GDS 2020: Matthijs van de Laar - Storytelling in an autonomous game world4
31.GDS 2019: Tomasz Kaczmarczyk - Make Self-publishing Fun for Indies4
32.GDS 2013: Tomáš Slavíček - Vývoj her v C# a MonoGame pro iOS a Android4
33.GDS 2019: Pawel Miechowski - PR and Communication in the Service of Marketing4
34.GDS 2022: Leszek Szczepański – Ideals vs. Reality – Procedural Encounters in Horizon Forbidden West10Horizon Forbidden West
35.GDS 2019: Tsahi Liberman - Using Violent Games to Promote Peace and Tolerance5
36.GDS 2017: Felix Bohatsch - Design, Development and Reception of Old Man's Journey [EN]6Old Man's Journey
37.GDS 2012: Martin Zavřel, 2K Czech - Rozbor nejvýraznějších herních titulů roku 20126
38.GDS 2013: Martin Zavřel - Jak se správně starat o tým i projekt6
39.GDS 2022: Jakub Vavřík – How we (re)created Lost Heaven for Mafia:DE29Mafia: Definitive Edition
40.GDS 2018: Jarek Kolář - Predicting Deadlines with Creative teams7Mafia III
41.GDS 2013: Jakub Gemrot, Vít Šisler, Cyril Brom - Československo 38-89: Programujeme hru o historii7
42.GDS 2013: Vladislav Spevák (Mingle Games) - Jak získat peníze na indie hry?7
43.GDS 2015: Jousé Monchan - Double Game Narrative [ENG]8
44.Indie Showcase Saturday - GDS Prague – živé vysílání16
45.GDS 2017: Patrik Sadloň - How to deliver a game world for a truck simulator [EN]9
46.GDS 2013: Jan Jirkovský (Dreadlocks) - Herní mechaniky9
47.GDS 2017: Ivan Buchta - Geodata in Environments of Arma and DayZ [EN]9DayZ
48.GDS 2018: Pavel Šebor - Stick to Your Guns10
49.GDS 2020: Don Daglow - Starting Your Project, Studio & Business Right11
50.GDS Prague 2023 - Indie Expo13
51.GDS 2018: Martin Pernica - Architecture of Your Code Matters!10
52.GDS 2015: Jarek Kolář - Writing Story for a Mobile F2P Shooter Dead Effect [ENG]11Dead Effect
53.GDS 2020: Radim Jurda & Jan Chlup - The Making of Creaks12Creaks
54.GDS 2012: Ondřej Hrabec - Typologie hráčů a herních stylů12Vlog
55.GDS 2015: Martin Jurášek, Alexandr Pavelek - Oblasti game designu a jejich rozvoj12
56.GDS 2019: Kate Edwards - How to Improve the Public Perception of Games and Game Developers12
57.GDS 2013: Martin Slavkov (Cauldron) - Fyzika v (FPS) hrách12Cauldron
58.Filip Hráček - Google Play Game Services pro Android, iOS a web13Pou
59.GDS 2020: Adam Sporka - Creating Music Sample by Sample14Kingdom Come: Deliverance
60.GDS 2017: Ragnar Tørnquist - Building Games to Fit Your Studio [EN]14Dreamfall Chapters
61.GDS 2016: Tim Toxopeus - Reviving a Dying Game14
62.GDS 2013: Martin Boháč, Jakub Müller, Allodium - Rychlokurz MMO Gamedesignu14
63.GDS 2014: Pawel Miechowski - Challenges of designing a serious game15This War of Mine
64.GDS 2017: Leszek Scczepański - Evolution of Game Systems in the Decima Engine [EN]15Killzone: Shadow Fall
65.GDS 2012: Vladimír Geršl - Postmortem: Cabela's Dangerous Hunts 201316Cabela's Dangerous Hunts 2013
66.GDS 2016: Pawel Miechowski - This War of Mine - 2 Years After the Release16This War of Mine
67.Game Developers Session 2019 - recap video16
68.GDS 2018: Maciej Czerwonka: Simulating a Freezing Society17
69.GDS 2013: Vladimír Geršl - Efektivní indie tým17
70.Indie Showcase Friday - GDS Prague – živé vysílání24
71.GDS 2019: Martin Frývaldský - Financing and M&A in Gaming Industry18
72.GDS 2018: Martin Klíma - Delivering Kingdom Come18Kingdom Come: Deliverance
73.GDS 2018: Jan Valta - Delivering Music for Kingdom Come19Kingdom Come: Deliverance
74.GDS 2013: Ondřej Žára (Seznam.cz) - Psaní her v HTML5: Case study žánru „roguelike"20
75.GDS 2015: Marek Rosa - Applying General AI in Space Engineers [ENG]22Space Engineers
76.GDS 2018: Ján Ilavský a Vladimír Hrinčár - Beat Saber Story25Beat Saber
77.Český herní průmysl v roce 202226
78.GDS 2014: Otakar Nieder - Úvod do světa serious games27
79.GDS 2013: Vladimír Hrinčár, Ján Ilavský - Od nápadu až po release28
80.GDS 2012: Martin Klíma - Proces a praxe aneb jak dodržovat plán a nepřekračovat rozpočet31
81.GDS 2017: Adriaan de Jongh - The Making of Hidden Folks [EN]31Hidden Folks
82.GDS 2013: Karel Mořický - Průzkum bojem - Sdílený vývoj Arma 332ARMA 3
83.GDS 2016: Tyler Sigman - Designing Darkest Dungeon34Darkest Dungeon
84.Game Developers Session 2016 - recap video34
85.Jan Kavan - Jak přežít crowdfunding35
86.GDS 2016: Jaromír Plachý - Chuchel, příběh vývoje37Chuchel
87.GDS 2019: Ivan Buchta - Living with Livonia37
88.GDS 2019: Michal Berlinger - The Making of Pilgrims37Pilgrims
89.GDS 2014: Agnieszka Szóstak - The Good, The Bad and The PR42The Witcher
90.GDS 2013: Panelová diskuse44Kingdom Come: Deliverance
91.GDS 2013: Matouš Ježek - Od AAA k indie aneb cesta k vlastní hře44
92.GDS 2012: Petr Záveský - Město, architektura a hra - návrh a vývoj open world prostředí51
93.GDS 2015: Marek Rabas - Prvních 5 let Madfinger Games54Shadowgun: Deadzone
94.GDS 2013: Marek Rosa - Vývoj Space Engineers (ENG subtitles)55Space Engineers
95.GDS 2012: Pavel Šebor - Postmortem: Euro Truck Simulator 2 a Scania Truck Driving Simulator60Euro Truck Simulator 2
96.GDS 2018: Viktor Bocan - Bugs, Glitches and Open World63Kingdom Come: Deliverance
97.GDS 2012: Zuzana Kostićová - Ženy v počítačových hrách65
98.GDS 2015: Václav Blín, Adolf Lachman - Samorost 3: Grafika a animace71Samorost 3
99.GDS 2015: Adam Sporka - Adaptive Music in Kingdom Come: Deliverance [ENG]87Kingdom Come: Deliverance
100.GDS 2022: Daniel Vávra – How to invent, design and write a good quest251GuideKingdom Come: Deliverance