Game Developers Session

Game Developers Session

Views:
634,950
Subscribers:
2,990
Videos:
129
Duration:
4:08:06:15

Game Developers Session is a YouTube channel which has roughly 2.99 thousand subscribers, with his content totaling at least 634.95 thousand views views across 129 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCVknqqP2I7wy2qpNkZj-hdA





Top 100 Most Viewed Videos by Game Developers Session


Video TitleViewsCategoryGame
1.GDS Prague 2025 - Slideshow204
2.Indie Showcase - Saturday - GDS Prague384
3.Indie Showcase GDS Friday387
4.GAME Developers Session Prague 2024 – After Movie1,012
5.Indie Showcase Saturday - GDS Prague741
6.Indie Showcase Friday - GDS Prague659
7.GAME Developers Session Prague 2023 – After Movie1,125
8.GDS 2022: Benjamin Bauer – How to Create a Vision, Pillars & a Directio407
9.GDS 2022: Otakar Nieder – Lag compensation techniques in physics driven game241
10.GDS 2022: Ivan Buchta – Tanks, Soldiers and Explosions – Arma Reforger's Key Visual243Arma Reforger
11.GDS 2022: Paul Barnett - Confessions of a Creative Director: Game making in the 21st Century266
12.GDS Prague 2023 - Indie Expo325
13.Indie Showcase Saturday - GDS Prague – živé vysílání688
14.Indie Showcase Friday - GDS Prague – živé vysílání800
15.GDS 2022: Daniel Vávra – How to invent, design and write a good quest9,659GuideKingdom Come: Deliverance
16.GDS 2022: Vladimír Geršl – The Last Oricru – Post Mortem414The Last Oricru
17.GDS 2022: Leszek Szczepański – Ideals vs. Reality – Procedural Encounters in Horizon Forbidden West345Horizon Forbidden West
18.GDS 2022: Pawel Miechowski – This War of Mine big summary: this time, from a political point of view247This War of Mine
19.GDS 2022: Jakub Vavřík – How we (re)created Lost Heaven for Mafia:DE1,143Mafia: Definitive Edition
20.GDS 20222,113
21.Český herní průmysl v roce 2022693
22.GDS Jam 2021 showcase and announcement of the winners209
23.GDS 2020: Carlos Andrés Rocha Silva - Cris Tales: innovating the JRPG111Cris Tales
24.GDS 2020: Adam Sporka - Creating Music Sample by Sample276Kingdom Come: Deliverance
25.GDS 2020: Matthijs van de Laar - Storytelling in an autonomous game world96
26.GDS 2020: Don Daglow - Starting Your Project, Studio & Business Right201
27.GDS 2020: Radim Jurda & Jan Chlup - The Making of Creaks438Creaks
28.GDS 2020: Fawzi Mesmar - Effective Prototyping208
29.GDS 2020: Kate Edwards - How Our Mental Health is Affected by Game Creation125
30.GDS 2019: Martin Frývaldský - Financing and M&A in Gaming Industry517
31.GDS 2019: Publishing Panel - Vladimír Geršl, Anton Ravin, Hans van Brakel, Lukáš Macura202
32.GDS 2019: Daniel Němec - Keeping our Games 'Evergreen'146Euro Truck Simulator 2
33.GDS 2019: Jarek Kolář - Pre-production Manifesto203
34.GDS 2019: VR Panel - Vladimír Hrinčár, Dirk Van Welden, Tomasz Kaczmarczyk, Jakub Kučera110Beat Saber
35.GDS 2019: Pawel Miechowski - PR and Communication in the Service of Marketing253
36.GDS 2019: Daniel Vávra - Vzdělání, všechny smutky zahání9,982Kingdom Come: Deliverance
37.GDS 2019: Tomasz Kaczmarczyk - Make Self-publishing Fun for Indies306
38.GDS 2019: Ivan Buchta - Living with Livonia1,112
39.GDS 2019: Kate Edwards - How to Improve the Public Perception of Games and Game Developers384
40.GDS 2019: Michal Berlinger - The Making of Pilgrims1,223Pilgrims
41.GDS 2019: Tsahi Liberman - Using Violent Games to Promote Peace and Tolerance414
42.Game Developers Session 2019 - recap video1,540
43.GDS 2018: Martin Pernica - Architecture of Your Code Matters!439
44.GDS 2018: Jarek Kolář - Predicting Deadlines with Creative teams311Mafia III
45.GDS 2018: Martin Klíma - Delivering Kingdom Come1,702Kingdom Come: Deliverance
46.GDS 2018: Maciej Czerwonka: Simulating a Freezing Society358
47.GDS 2018: Pavel Šebor - Stick to Your Guns322
48.GDS 2018: Viktor Bocan - Bugs, Glitches and Open World2,895Kingdom Come: Deliverance
49.GDS 2018: Jan Valta - Delivering Music for Kingdom Come1,479Kingdom Come: Deliverance
50.GDS 2018: JP Van Seventer - Building a Game Ecosystem and Accelerating a Game Development Country173
51.GDS 2018: Maarten de Koning - Stay in the Driver's Seat of Your Deal157
52.GDS 2018: Ján Ilavský a Vladimír Hrinčár - Beat Saber Story739Beat Saber
53.GDS 2017: Felix Bohatsch - Design, Development and Reception of Old Man's Journey [EN]602Old Man's Journey
54.GDS 2017: Panel - Games Industry Support [EN]144
55.GDS 2017: David Fernandez - Behind the Art of Monument Valley 2 [EN]200Monument Valley 2
56.GDS 2017: Ivan Buchta - Geodata in Environments of Arma and DayZ [EN]498DayZ
57.GDS 2017: Jonathan Blow - Keynote [EN]21,469
58.GDS 2017: Patrik Sadloň - How to deliver a game world for a truck simulator [EN]214
59.GDS 2017: Closing Ceremony - Indie Expo Awards [EN]54
60.GDS 2017: Viktor Bocan - Honest Game Design [EN]3,845Kingdom Come: Deliverance
61.GDS 2017: Ragnar Tørnquist - Building Games to Fit Your Studio [EN]816Dreamfall Chapters
62.GDS 2017: Michal Harangozo - What the Hen!? Softlaunched & Selfpublished! [EN]71
63.GDS 2017: Leszek Scczepański - Evolution of Game Systems in the Decima Engine [EN]911Killzone: Shadow Fall
64.GDS 2017: Daniel Vávra - Where No Man has Gone Before [EN]3,830Kingdom Come: Deliverance
65.GDS 2017: Adriaan de Jongh - The Making of Hidden Folks [EN]1,028Hidden Folks
66.GDS 2016: Michał Staniszewski - Challenges of Porting Traditional Gaming Experience to VR311
67.GDS 2016: Tim Toxopeus - Reviving a Dying Game985
68.GDS 2016: Tyler Sigman - Designing Darkest Dungeon2,564Darkest Dungeon
69.GDS 2016: Daniel Vávra - Jak jsme točili Kingdom Come The Movie49,410Kingdom Come: Deliverance
70.GDS 2016: Viktor Bocan - RPG systémy a jak je dělat23,697Kingdom Come: Deliverance
71.GDS 2016: Pawel Miechowski - This War of Mine - 2 Years After the Release1,162This War of Mine
72.GDS 2016: Jaromír Plachý - Chuchel, příběh vývoje3,310Chuchel
73.Game Developers Session 2016 - recap video3,566
74.GDS 2015: Martin Jurášek, Alexandr Pavelek - Oblasti game designu a jejich rozvoj1,416
75.GDS 2015: Filip Kraucher - Jak jsme se díky komunitě dostali na E3 a Gamescom. A nezbankrotovali3,394Blackhole
76.GDS 2015: Adam Sporka - Adaptive Music in Kingdom Come: Deliverance [ENG]5,798Kingdom Come: Deliverance
77.GDS 2015: Jousé Monchan - Double Game Narrative [ENG]931
78.GDS 2015: Václav Blín, Adolf Lachman - Samorost 3: Grafika a animace5,168Samorost 3
79.GDS 2015: Marek Rosa - Applying General AI in Space Engineers [ENG]2,077Space Engineers
80.GDS 2015 Viktor Bocan: Středověký šerm z první osoby25,475Kingdom Come: Deliverance
81.GDS 2015: Jarek Kolář - Writing Story for a Mobile F2P Shooter Dead Effect [ENG]1,499Dead Effect
82.GDS 2015: Marek Rabas - Prvních 5 let Madfinger Games3,438Shadowgun: Deadzone
83.GDS 2015: Dan Vávra - Praktický game design IV26,583Kingdom Come: Deliverance
84.GDS 2014: Pawel Miechowski - Challenges of designing a serious game1,767This War of Mine
85.GDS 2014: Otakar Nieder - Úvod do světa serious games1,825
86.GDS 2014: Viktor Bocan - Umělá inteligence obyvatel otevřeného světa26,332Kingdom Come: Deliverance
87.GDS 2014: Agnieszka Szóstak - The Good, The Bad and The PR2,706The Witcher
88.GDS 2014: Dan Vávra - Practical Game Design III21,218Kingdom Come: Deliverance
89.GDS 2014: Jakub Hussar - Práce s nulovým rozpočtem4,223
90.GDS 2013: Ondřej Žára (Seznam.cz) - Psaní her v HTML5: Case study žánru „roguelike"2,837
91.GDS 2013: Jozef Mitaľ (Cauldron) - Úskalia tvorby kinectovej hry577Cauldron
92.GDS 2013: Jan Jirkovský (Dreadlocks) - Herní mechaniky1,604
93.GDS 2013: Ján Ilavský (Hyperbolic Magnetism) - Leap Motion a jeho použitie v Unity 3D714
94.GDS 2013: Vladislav Spevák (Mingle Games) - Jak získat peníze na indie hry?960
95.GDS 2013: Martin Slavkov (Cauldron) - Fyzika v (FPS) hrách1,232Cauldron
96.GDS 2013: Jakub Gemrot, Vít Šisler, Cyril Brom - Československo 38-89: Programujeme hru o historii924
97.GDS 2013: Tomáš Slavíček - Vývoj her v C# a MonoGame pro iOS a Android1,496
98.GDS 2013: Martin Boháč, Jakub Müller, Allodium - Rychlokurz MMO Gamedesignu1,317
99.GDS 2013: František Fuka - Nezávislí vývojáři, naděje lidstva11,751
100.Jan Kavan - Jak přežít crowdfunding2,295