| 1. | GDS Prague 2025 - Slideshow | 204 | |
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| 2. | Indie Showcase - Saturday - GDS Prague | 384 | |
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| 3. | Indie Showcase GDS Friday | 387 | |
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| 4. | GAME Developers Session Prague 2024 – After Movie | 1,012 | |
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| 5. | Indie Showcase Saturday - GDS Prague | 741 | |
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| 6. | Indie Showcase Friday - GDS Prague | 659 | |
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| 7. | GAME Developers Session Prague 2023 – After Movie | 1,125 | |
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| 8. | GDS 2022: Benjamin Bauer – How to Create a Vision, Pillars & a Directio | 407 | |
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| 9. | GDS 2022: Otakar Nieder – Lag compensation techniques in physics driven game | 241 | |
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| 10. | GDS 2022: Ivan Buchta – Tanks, Soldiers and Explosions – Arma Reforger's Key Visual | 243 | | Arma Reforger
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| 11. | GDS 2022: Paul Barnett - Confessions of a Creative Director: Game making in the 21st Century | 266 | |
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| 12. | GDS Prague 2023 - Indie Expo | 325 | |
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| 13. | Indie Showcase Saturday - GDS Prague – živé vysílání | 688 | |
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| 14. | Indie Showcase Friday - GDS Prague – živé vysílání | 800 | |
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| 15. | GDS 2022: Daniel Vávra – How to invent, design and write a good quest | 9,659 | Guide | Kingdom Come: Deliverance
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| 16. | GDS 2022: Vladimír Geršl – The Last Oricru – Post Mortem | 414 | | The Last Oricru
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| 17. | GDS 2022: Leszek Szczepański – Ideals vs. Reality – Procedural Encounters in Horizon Forbidden West | 345 | | Horizon Forbidden West
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| 18. | GDS 2022: Pawel Miechowski – This War of Mine big summary: this time, from a political point of view | 247 | | This War of Mine
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| 19. | GDS 2022: Jakub Vavřík – How we (re)created Lost Heaven for Mafia:DE | 1,143 | | Mafia: Definitive Edition
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| 20. | GDS 2022 | 2,113 | |
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| 21. | Český herní průmysl v roce 2022 | 693 | |
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| 22. | GDS Jam 2021 showcase and announcement of the winners | 209 | |
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| 23. | GDS 2020: Carlos Andrés Rocha Silva - Cris Tales: innovating the JRPG | 111 | | Cris Tales
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| 24. | GDS 2020: Adam Sporka - Creating Music Sample by Sample | 276 | | Kingdom Come: Deliverance
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| 25. | GDS 2020: Matthijs van de Laar - Storytelling in an autonomous game world | 96 | |
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| 26. | GDS 2020: Don Daglow - Starting Your Project, Studio & Business Right | 201 | |
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| 27. | GDS 2020: Radim Jurda & Jan Chlup - The Making of Creaks | 438 | | Creaks
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| 28. | GDS 2020: Fawzi Mesmar - Effective Prototyping | 208 | |
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| 29. | GDS 2020: Kate Edwards - How Our Mental Health is Affected by Game Creation | 125 | |
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| 30. | GDS 2019: Martin Frývaldský - Financing and M&A in Gaming Industry | 517 | |
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| 31. | GDS 2019: Publishing Panel - Vladimír Geršl, Anton Ravin, Hans van Brakel, Lukáš Macura | 202 | |
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| 32. | GDS 2019: Daniel Němec - Keeping our Games 'Evergreen' | 146 | | Euro Truck Simulator 2
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| 33. | GDS 2019: Jarek Kolář - Pre-production Manifesto | 203 | |
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| 34. | GDS 2019: VR Panel - Vladimír Hrinčár, Dirk Van Welden, Tomasz Kaczmarczyk, Jakub Kučera | 110 | | Beat Saber
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| 35. | GDS 2019: Pawel Miechowski - PR and Communication in the Service of Marketing | 253 | |
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| 36. | GDS 2019: Daniel Vávra - Vzdělání, všechny smutky zahání | 9,982 | | Kingdom Come: Deliverance
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| 37. | GDS 2019: Tomasz Kaczmarczyk - Make Self-publishing Fun for Indies | 306 | |
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| 38. | GDS 2019: Ivan Buchta - Living with Livonia | 1,112 | |
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| 39. | GDS 2019: Kate Edwards - How to Improve the Public Perception of Games and Game Developers | 384 | |
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| 40. | GDS 2019: Michal Berlinger - The Making of Pilgrims | 1,223 | | Pilgrims
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| 41. | GDS 2019: Tsahi Liberman - Using Violent Games to Promote Peace and Tolerance | 414 | |
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| 42. | Game Developers Session 2019 - recap video | 1,540 | |
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| 43. | GDS 2018: Martin Pernica - Architecture of Your Code Matters! | 439 | |
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| 44. | GDS 2018: Jarek Kolář - Predicting Deadlines with Creative teams | 311 | | Mafia III
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| 45. | GDS 2018: Martin Klíma - Delivering Kingdom Come | 1,702 | | Kingdom Come: Deliverance
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| 46. | GDS 2018: Maciej Czerwonka: Simulating a Freezing Society | 358 | |
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| 47. | GDS 2018: Pavel Šebor - Stick to Your Guns | 322 | |
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| 48. | GDS 2018: Viktor Bocan - Bugs, Glitches and Open World | 2,895 | | Kingdom Come: Deliverance
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| 49. | GDS 2018: Jan Valta - Delivering Music for Kingdom Come | 1,479 | | Kingdom Come: Deliverance
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| 50. | GDS 2018: JP Van Seventer - Building a Game Ecosystem and Accelerating a Game Development Country | 173 | |
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| 51. | GDS 2018: Maarten de Koning - Stay in the Driver's Seat of Your Deal | 157 | |
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| 52. | GDS 2018: Ján Ilavský a Vladimír Hrinčár - Beat Saber Story | 739 | | Beat Saber
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| 53. | GDS 2017: Felix Bohatsch - Design, Development and Reception of Old Man's Journey [EN] | 602 | | Old Man's Journey
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| 54. | GDS 2017: Panel - Games Industry Support [EN] | 144 | |
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| 55. | GDS 2017: David Fernandez - Behind the Art of Monument Valley 2 [EN] | 200 | | Monument Valley 2
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| 56. | GDS 2017: Ivan Buchta - Geodata in Environments of Arma and DayZ [EN] | 498 | | DayZ
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| 57. | GDS 2017: Jonathan Blow - Keynote [EN] | 21,469 | |
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| 58. | GDS 2017: Patrik Sadloň - How to deliver a game world for a truck simulator [EN] | 214 | |
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| 59. | GDS 2017: Closing Ceremony - Indie Expo Awards [EN] | 54 | |
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| 60. | GDS 2017: Viktor Bocan - Honest Game Design [EN] | 3,845 | | Kingdom Come: Deliverance
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| 61. | GDS 2017: Ragnar Tørnquist - Building Games to Fit Your Studio [EN] | 816 | | Dreamfall Chapters
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| 62. | GDS 2017: Michal Harangozo - What the Hen!? Softlaunched & Selfpublished! [EN] | 71 | |
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| 63. | GDS 2017: Leszek Scczepański - Evolution of Game Systems in the Decima Engine [EN] | 911 | | Killzone: Shadow Fall
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| 64. | GDS 2017: Daniel Vávra - Where No Man has Gone Before [EN] | 3,830 | | Kingdom Come: Deliverance
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| 65. | GDS 2017: Adriaan de Jongh - The Making of Hidden Folks [EN] | 1,028 | | Hidden Folks
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| 66. | GDS 2016: Michał Staniszewski - Challenges of Porting Traditional Gaming Experience to VR | 311 | |
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| 67. | GDS 2016: Tim Toxopeus - Reviving a Dying Game | 985 | |
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| 68. | GDS 2016: Tyler Sigman - Designing Darkest Dungeon | 2,564 | | Darkest Dungeon
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| 69. | GDS 2016: Daniel Vávra - Jak jsme točili Kingdom Come The Movie | 49,410 | | Kingdom Come: Deliverance
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| 70. | GDS 2016: Viktor Bocan - RPG systémy a jak je dělat | 23,697 | | Kingdom Come: Deliverance
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| 71. | GDS 2016: Pawel Miechowski - This War of Mine - 2 Years After the Release | 1,162 | | This War of Mine
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| 72. | GDS 2016: Jaromír Plachý - Chuchel, příběh vývoje | 3,310 | | Chuchel
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| 73. | Game Developers Session 2016 - recap video | 3,566 | |
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| 74. | GDS 2015: Martin Jurášek, Alexandr Pavelek - Oblasti game designu a jejich rozvoj | 1,416 | |
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| 75. | GDS 2015: Filip Kraucher - Jak jsme se díky komunitě dostali na E3 a Gamescom. A nezbankrotovali | 3,394 | | Blackhole
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| 76. | GDS 2015: Adam Sporka - Adaptive Music in Kingdom Come: Deliverance [ENG] | 5,798 | | Kingdom Come: Deliverance
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| 77. | GDS 2015: Jousé Monchan - Double Game Narrative [ENG] | 931 | |
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| 78. | GDS 2015: Václav Blín, Adolf Lachman - Samorost 3: Grafika a animace | 5,168 | | Samorost 3
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| 79. | GDS 2015: Marek Rosa - Applying General AI in Space Engineers [ENG] | 2,077 | | Space Engineers
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| 80. | GDS 2015 Viktor Bocan: Středověký šerm z první osoby | 25,475 | | Kingdom Come: Deliverance
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| 81. | GDS 2015: Jarek Kolář - Writing Story for a Mobile F2P Shooter Dead Effect [ENG] | 1,499 | | Dead Effect
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| 82. | GDS 2015: Marek Rabas - Prvních 5 let Madfinger Games | 3,438 | | Shadowgun: Deadzone
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| 83. | GDS 2015: Dan Vávra - Praktický game design IV | 26,583 | | Kingdom Come: Deliverance
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| 84. | GDS 2014: Pawel Miechowski - Challenges of designing a serious game | 1,767 | | This War of Mine
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| 85. | GDS 2014: Otakar Nieder - Úvod do světa serious games | 1,825 | |
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| 86. | GDS 2014: Viktor Bocan - Umělá inteligence obyvatel otevřeného světa | 26,332 | | Kingdom Come: Deliverance
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| 87. | GDS 2014: Agnieszka Szóstak - The Good, The Bad and The PR | 2,706 | | The Witcher
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| 88. | GDS 2014: Dan Vávra - Practical Game Design III | 21,218 | | Kingdom Come: Deliverance
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| 89. | GDS 2014: Jakub Hussar - Práce s nulovým rozpočtem | 4,223 | |
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| 90. | GDS 2013: Ondřej Žára (Seznam.cz) - Psaní her v HTML5: Case study žánru „roguelike" | 2,837 | |
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| 91. | GDS 2013: Jozef Mitaľ (Cauldron) - Úskalia tvorby kinectovej hry | 577 | | Cauldron
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| 92. | GDS 2013: Jan Jirkovský (Dreadlocks) - Herní mechaniky | 1,604 | |
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| 93. | GDS 2013: Ján Ilavský (Hyperbolic Magnetism) - Leap Motion a jeho použitie v Unity 3D | 714 | |
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| 94. | GDS 2013: Vladislav Spevák (Mingle Games) - Jak získat peníze na indie hry? | 960 | |
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| 95. | GDS 2013: Martin Slavkov (Cauldron) - Fyzika v (FPS) hrách | 1,232 | | Cauldron
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| 96. | GDS 2013: Jakub Gemrot, Vít Šisler, Cyril Brom - Československo 38-89: Programujeme hru o historii | 924 | |
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| 97. | GDS 2013: Tomáš Slavíček - Vývoj her v C# a MonoGame pro iOS a Android | 1,496 | |
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| 98. | GDS 2013: Martin Boháč, Jakub Müller, Allodium - Rychlokurz MMO Gamedesignu | 1,317 | |
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| 99. | GDS 2013: František Fuka - Nezávislí vývojáři, naděje lidstva | 11,751 | |
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| 100. | Jan Kavan - Jak přežít crowdfunding | 2,295 | |
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