Game Developers Session

Game Developers Session

Views:
632,095
Subscribers:
2,950
Videos:
125
Duration:
4:08:06:15

Game Developers Session is a YouTube channel which has roughly 2.95 thousand subscribers, with his content totaling at least 632.1 thousand views views across 125 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCVknqqP2I7wy2qpNkZj-hdA





All Videos by Game Developers Session



PublishedVideo TitleDurationViewsCategoryGame
2024-12-14Indie Showcase Saturday - GDS Prague0:00635
2024-12-13Indie Showcase Friday - GDS Prague0:00603
2024-09-12GAME Developers Session Prague 2023 – After Movie0:001,034
2024-01-05GDS 2022: Benjamin Bauer – How to Create a Vision, Pillars & a Directio53:18342
2023-12-29GDS 2022: Otakar Nieder – Lag compensation techniques in physics driven game52:06219
2023-12-22GDS 2022: Ivan Buchta – Tanks, Soldiers and Explosions – Arma Reforger's Key Visual42:25218Arma Reforger
2023-12-15GDS 2022: Paul Barnett - Confessions of a Creative Director: Game making in the 21st Century56:36221
2023-12-11GDS Prague 2023 - Indie Expo1:25314
2023-12-09Indie Showcase Saturday - GDS Prague – živé vysílání4:17:16671
2023-12-08Indie Showcase Friday - GDS Prague – živé vysílání4:22:19785
2023-12-06GDS 2022: Daniel Vávra – How to invent, design and write a good quest1:02:139,273GuideKingdom Come: Deliverance
2023-12-02GDS 2022: Vladimír Geršl – The Last Oricru – Post Mortem48:09400The Last Oricru
2023-11-25GDS 2022: Leszek Szczepański – Ideals vs. Reality – Procedural Encounters in Horizon Forbidden West48:26333Horizon Forbidden West
2023-11-18GDS 2022: Pawel Miechowski – This War of Mine big summary: this time, from a political point of view1:06:58244This War of Mine
2023-11-11GDS 2022: Jakub Vavřík – How we (re)created Lost Heaven for Mafia:DE52:321,143Mafia: Definitive Edition
2023-02-25GDS 20221:102,113
2022-09-23Český herní průmysl v roce 202237:45693
2021-11-17GDS Jam 2021 showcase and announcement of the winners48:08209
2021-11-10GDS 2020: Carlos Andrés Rocha Silva - Cris Tales: innovating the JRPG17:42111Cris Tales
2021-11-08GDS 2020: Adam Sporka - Creating Music Sample by Sample21:32276Kingdom Come: Deliverance
2021-11-04GDS 2020: Matthijs van de Laar - Storytelling in an autonomous game world22:0296
2021-11-03GDS 2020: Don Daglow - Starting Your Project, Studio & Business Right57:40201
2021-10-31GDS 2020: Radim Jurda & Jan Chlup - The Making of Creaks1:16:57438Creaks
2021-10-29GDS 2020: Fawzi Mesmar - Effective Prototyping27:21208
2021-10-26GDS 2020: Kate Edwards - How Our Mental Health is Affected by Game Creation30:53125
2021-01-28GDS 2019: Martin Frývaldský - Financing and M&A in Gaming Industry42:50517
2021-01-26GDS 2019: Publishing Panel - Vladimír Geršl, Anton Ravin, Hans van Brakel, Lukáš Macura56:04202
2021-01-24GDS 2019: Daniel Němec - Keeping our Games 'Evergreen'45:37146Euro Truck Simulator 2
2021-01-23GDS 2019: Jarek Kolář - Pre-production Manifesto57:32203
2021-01-22GDS 2019: VR Panel - Vladimír Hrinčár, Dirk Van Welden, Tomasz Kaczmarczyk, Jakub Kučera51:53110Beat Saber
2020-11-18GDS 2019: Pawel Miechowski - PR and Communication in the Service of Marketing1:04:07253
2020-11-10GDS 2019: Daniel Vávra - Vzdělání, všechny smutky zahání53:189,982Kingdom Come: Deliverance
2020-11-03GDS 2019: Tomasz Kaczmarczyk - Make Self-publishing Fun for Indies32:28306
2020-10-31GDS 2019: Ivan Buchta - Living with Livonia51:591,112
2020-10-29GDS 2019: Kate Edwards - How to Improve the Public Perception of Games and Game Developers54:14384
2020-10-26GDS 2019: Michal Berlinger - The Making of Pilgrims45:061,223Pilgrims
2020-10-22GDS 2019: Tsahi Liberman - Using Violent Games to Promote Peace and Tolerance35:26414
2020-10-07Game Developers Session 2019 - recap video1:071,540
2019-10-22GDS 2018: Martin Pernica - Architecture of Your Code Matters!53:14439
2019-10-18GDS 2018: Jarek Kolář - Predicting Deadlines with Creative teams49:36311Mafia III
2019-10-13GDS 2018: Martin Klíma - Delivering Kingdom Come1:13:291,702Kingdom Come: Deliverance
2019-10-10GDS 2018: Maciej Czerwonka: Simulating a Freezing Society54:45358
2019-10-02GDS 2018: Pavel Šebor - Stick to Your Guns55:59322
2019-09-30GDS 2018: Viktor Bocan - Bugs, Glitches and Open World58:392,895Kingdom Come: Deliverance
2019-09-27GDS 2018: Jan Valta - Delivering Music for Kingdom Come55:141,479Kingdom Come: Deliverance
2019-09-25GDS 2018: JP Van Seventer - Building a Game Ecosystem and Accelerating a Game Development Country25:19173
2019-09-18GDS 2018: Maarten de Koning - Stay in the Driver's Seat of Your Deal50:09157
2019-09-16GDS 2018: Ján Ilavský a Vladimír Hrinčár - Beat Saber Story51:44739Beat Saber
2018-10-03GDS 2017: Felix Bohatsch - Design, Development and Reception of Old Man's Journey [EN]55:29602Old Man's Journey
2018-10-03GDS 2017: Panel - Games Industry Support [EN]1:01:03144
2018-10-03GDS 2017: David Fernandez - Behind the Art of Monument Valley 2 [EN]52:03200Monument Valley 2
2018-10-03GDS 2017: Ivan Buchta - Geodata in Environments of Arma and DayZ [EN]40:08498DayZ
2018-10-03GDS 2017: Jonathan Blow - Keynote [EN]58:4621,469
2018-10-03GDS 2017: Patrik Sadloň - How to deliver a game world for a truck simulator [EN]18:58214
2018-10-03GDS 2017: Closing Ceremony - Indie Expo Awards [EN]13:0154
2018-10-03GDS 2017: Viktor Bocan - Honest Game Design [EN]52:283,845Kingdom Come: Deliverance
2018-10-03GDS 2017: Ragnar Tørnquist - Building Games to Fit Your Studio [EN]55:19816Dreamfall Chapters
2018-10-03GDS 2017: Michal Harangozo - What the Hen!? Softlaunched & Selfpublished! [EN]47:1971
2018-10-03GDS 2017: Leszek Scczepański - Evolution of Game Systems in the Decima Engine [EN]47:22911Killzone: Shadow Fall
2018-10-03GDS 2017: Daniel Vávra - Where No Man has Gone Before [EN]50:213,830Kingdom Come: Deliverance
2018-10-03GDS 2017: Adriaan de Jongh - The Making of Hidden Folks [EN]58:341,028Hidden Folks
2017-10-06GDS 2016: Michał Staniszewski - Challenges of Porting Traditional Gaming Experience to VR42:03311
2017-10-04GDS 2016: Tim Toxopeus - Reviving a Dying Game23:55985
2017-01-05GDS 2016: Tyler Sigman - Designing Darkest Dungeon1:00:352,564Darkest Dungeon
2017-01-03GDS 2016: Daniel Vávra - Jak jsme točili Kingdom Come The Movie59:3149,410Kingdom Come: Deliverance
2016-12-29GDS 2016: Viktor Bocan - RPG systémy a jak je dělat51:4023,697Kingdom Come: Deliverance
2016-12-28GDS 2016: Pawel Miechowski - This War of Mine - 2 Years After the Release48:191,162This War of Mine
2016-12-27GDS 2016: Jaromír Plachý - Chuchel, příběh vývoje55:473,310Chuchel
2016-12-14Game Developers Session 2016 - recap video2:493,566
2016-02-11GDS 2015: Martin Jurášek, Alexandr Pavelek - Oblasti game designu a jejich rozvoj54:131,416
2016-02-10GDS 2015: Filip Kraucher - Jak jsme se díky komunitě dostali na E3 a Gamescom. A nezbankrotovali27:453,394Blackhole
2016-02-08GDS 2015: Adam Sporka - Adaptive Music in Kingdom Come: Deliverance [ENG]49:065,798Kingdom Come: Deliverance
2016-02-07GDS 2015: Jousé Monchan - Double Game Narrative [ENG]39:37931
2016-02-06GDS 2015: Václav Blín, Adolf Lachman - Samorost 3: Grafika a animace56:075,168Samorost 3
2016-02-04GDS 2015: Marek Rosa - Applying General AI in Space Engineers [ENG]55:002,077Space Engineers
2016-02-01GDS 2015 Viktor Bocan: Středověký šerm z první osoby55:5825,475Kingdom Come: Deliverance
2016-01-31GDS 2015: Jarek Kolář - Writing Story for a Mobile F2P Shooter Dead Effect [ENG]48:141,499Dead Effect
2016-01-30GDS 2015: Marek Rabas - Prvních 5 let Madfinger Games49:123,438Shadowgun: Deadzone
2016-01-29GDS 2015: Dan Vávra - Praktický game design IV59:2926,583Kingdom Come: Deliverance
2015-02-25GDS 2014: Pawel Miechowski - Challenges of designing a serious game50:171,767This War of Mine
2015-02-11GDS 2014: Otakar Nieder - Úvod do světa serious games53:541,825
2015-01-14GDS 2014: Viktor Bocan - Umělá inteligence obyvatel otevřeného světa58:1826,332Kingdom Come: Deliverance
2015-01-11GDS 2014: Agnieszka Szóstak - The Good, The Bad and The PR47:262,706The Witcher
2015-01-06GDS 2014: Dan Vávra - Practical Game Design III1:08:3421,218Kingdom Come: Deliverance
2014-12-30GDS 2014: Jakub Hussar - Práce s nulovým rozpočtem39:054,223
2014-02-16GDS 2013: Ondřej Žára (Seznam.cz) - Psaní her v HTML5: Case study žánru „roguelike"44:382,837
2014-02-16GDS 2013: Jozef Mitaľ (Cauldron) - Úskalia tvorby kinectovej hry1:12:16577Cauldron
2014-02-16GDS 2013: Jan Jirkovský (Dreadlocks) - Herní mechaniky56:481,604
2014-02-16GDS 2013: Ján Ilavský (Hyperbolic Magnetism) - Leap Motion a jeho použitie v Unity 3D31:54714
2014-02-16GDS 2013: Vladislav Spevák (Mingle Games) - Jak získat peníze na indie hry?45:39960
2014-02-16GDS 2013: Martin Slavkov (Cauldron) - Fyzika v (FPS) hrách41:001,232Cauldron
2014-02-16GDS 2013: Jakub Gemrot, Vít Šisler, Cyril Brom - Československo 38-89: Programujeme hru o historii59:14924
2014-02-16GDS 2013: Tomáš Slavíček - Vývoj her v C# a MonoGame pro iOS a Android48:381,496
2014-02-16GDS 2013: Martin Boháč, Jakub Müller, Allodium - Rychlokurz MMO Gamedesignu1:08:241,317
2014-02-12GDS 2013: František Fuka - Nezávislí vývojáři, naděje lidstva58:2611,751
2014-02-05Jan Kavan - Jak přežít crowdfunding48:352,295
2014-02-03Filip Hráček - Google Play Game Services pro Android, iOS a web25:24938Pou
2014-02-01GDS 2013: Tomáš Blaho (Warhorse Studios) - Týmová práce herního programátora56:516,796Kingdom Come: Deliverance
2014-01-28GDS 2013: Matouš Ježek - Od AAA k indie aneb cesta k vlastní hře49:313,105
2014-01-28GDS 2013: Martin Zavřel - Jak se správně starat o tým i projekt26:111,297