2024-12-14 | Indie Showcase Saturday - GDS Prague | 0:00 | 635 | |
|
2024-12-13 | Indie Showcase Friday - GDS Prague | 0:00 | 603 | |
|
2024-09-12 | GAME Developers Session Prague 2023 – After Movie | 0:00 | 1,034 | |
|
2024-01-05 | GDS 2022: Benjamin Bauer – How to Create a Vision, Pillars & a Directio | 53:18 | 342 | |
|
2023-12-29 | GDS 2022: Otakar Nieder – Lag compensation techniques in physics driven game | 52:06 | 219 | |
|
2023-12-22 | GDS 2022: Ivan Buchta – Tanks, Soldiers and Explosions – Arma Reforger's Key Visual | 42:25 | 218 | | Arma Reforger
|
2023-12-15 | GDS 2022: Paul Barnett - Confessions of a Creative Director: Game making in the 21st Century | 56:36 | 221 | |
|
2023-12-11 | GDS Prague 2023 - Indie Expo | 1:25 | 314 | |
|
2023-12-09 | Indie Showcase Saturday - GDS Prague – živé vysílání | 4:17:16 | 671 | |
|
2023-12-08 | Indie Showcase Friday - GDS Prague – živé vysílání | 4:22:19 | 785 | |
|
2023-12-06 | GDS 2022: Daniel Vávra – How to invent, design and write a good quest | 1:02:13 | 9,273 | Guide | Kingdom Come: Deliverance
|
2023-12-02 | GDS 2022: Vladimír Geršl – The Last Oricru – Post Mortem | 48:09 | 400 | | The Last Oricru
|
2023-11-25 | GDS 2022: Leszek Szczepański – Ideals vs. Reality – Procedural Encounters in Horizon Forbidden West | 48:26 | 333 | | Horizon Forbidden West
|
2023-11-18 | GDS 2022: Pawel Miechowski – This War of Mine big summary: this time, from a political point of view | 1:06:58 | 244 | | This War of Mine
|
2023-11-11 | GDS 2022: Jakub Vavřík – How we (re)created Lost Heaven for Mafia:DE | 52:32 | 1,143 | | Mafia: Definitive Edition
|
2023-02-25 | GDS 2022 | 1:10 | 2,113 | |
|
2022-09-23 | Český herní průmysl v roce 2022 | 37:45 | 693 | |
|
2021-11-17 | GDS Jam 2021 showcase and announcement of the winners | 48:08 | 209 | |
|
2021-11-10 | GDS 2020: Carlos Andrés Rocha Silva - Cris Tales: innovating the JRPG | 17:42 | 111 | | Cris Tales
|
2021-11-08 | GDS 2020: Adam Sporka - Creating Music Sample by Sample | 21:32 | 276 | | Kingdom Come: Deliverance
|
2021-11-04 | GDS 2020: Matthijs van de Laar - Storytelling in an autonomous game world | 22:02 | 96 | |
|
2021-11-03 | GDS 2020: Don Daglow - Starting Your Project, Studio & Business Right | 57:40 | 201 | |
|
2021-10-31 | GDS 2020: Radim Jurda & Jan Chlup - The Making of Creaks | 1:16:57 | 438 | | Creaks
|
2021-10-29 | GDS 2020: Fawzi Mesmar - Effective Prototyping | 27:21 | 208 | |
|
2021-10-26 | GDS 2020: Kate Edwards - How Our Mental Health is Affected by Game Creation | 30:53 | 125 | |
|
2021-01-28 | GDS 2019: Martin Frývaldský - Financing and M&A in Gaming Industry | 42:50 | 517 | |
|
2021-01-26 | GDS 2019: Publishing Panel - Vladimír Geršl, Anton Ravin, Hans van Brakel, Lukáš Macura | 56:04 | 202 | |
|
2021-01-24 | GDS 2019: Daniel Němec - Keeping our Games 'Evergreen' | 45:37 | 146 | | Euro Truck Simulator 2
|
2021-01-23 | GDS 2019: Jarek Kolář - Pre-production Manifesto | 57:32 | 203 | |
|
2021-01-22 | GDS 2019: VR Panel - Vladimír Hrinčár, Dirk Van Welden, Tomasz Kaczmarczyk, Jakub Kučera | 51:53 | 110 | | Beat Saber
|
2020-11-18 | GDS 2019: Pawel Miechowski - PR and Communication in the Service of Marketing | 1:04:07 | 253 | |
|
2020-11-10 | GDS 2019: Daniel Vávra - Vzdělání, všechny smutky zahání | 53:18 | 9,982 | | Kingdom Come: Deliverance
|
2020-11-03 | GDS 2019: Tomasz Kaczmarczyk - Make Self-publishing Fun for Indies | 32:28 | 306 | |
|
2020-10-31 | GDS 2019: Ivan Buchta - Living with Livonia | 51:59 | 1,112 | |
|
2020-10-29 | GDS 2019: Kate Edwards - How to Improve the Public Perception of Games and Game Developers | 54:14 | 384 | |
|
2020-10-26 | GDS 2019: Michal Berlinger - The Making of Pilgrims | 45:06 | 1,223 | | Pilgrims
|
2020-10-22 | GDS 2019: Tsahi Liberman - Using Violent Games to Promote Peace and Tolerance | 35:26 | 414 | |
|
2020-10-07 | Game Developers Session 2019 - recap video | 1:07 | 1,540 | |
|
2019-10-22 | GDS 2018: Martin Pernica - Architecture of Your Code Matters! | 53:14 | 439 | |
|
2019-10-18 | GDS 2018: Jarek Kolář - Predicting Deadlines with Creative teams | 49:36 | 311 | | Mafia III
|
2019-10-13 | GDS 2018: Martin Klíma - Delivering Kingdom Come | 1:13:29 | 1,702 | | Kingdom Come: Deliverance
|
2019-10-10 | GDS 2018: Maciej Czerwonka: Simulating a Freezing Society | 54:45 | 358 | |
|
2019-10-02 | GDS 2018: Pavel Šebor - Stick to Your Guns | 55:59 | 322 | |
|
2019-09-30 | GDS 2018: Viktor Bocan - Bugs, Glitches and Open World | 58:39 | 2,895 | | Kingdom Come: Deliverance
|
2019-09-27 | GDS 2018: Jan Valta - Delivering Music for Kingdom Come | 55:14 | 1,479 | | Kingdom Come: Deliverance
|
2019-09-25 | GDS 2018: JP Van Seventer - Building a Game Ecosystem and Accelerating a Game Development Country | 25:19 | 173 | |
|
2019-09-18 | GDS 2018: Maarten de Koning - Stay in the Driver's Seat of Your Deal | 50:09 | 157 | |
|
2019-09-16 | GDS 2018: Ján Ilavský a Vladimír Hrinčár - Beat Saber Story | 51:44 | 739 | | Beat Saber
|
2018-10-03 | GDS 2017: Felix Bohatsch - Design, Development and Reception of Old Man's Journey [EN] | 55:29 | 602 | | Old Man's Journey
|
2018-10-03 | GDS 2017: Panel - Games Industry Support [EN] | 1:01:03 | 144 | |
|
2018-10-03 | GDS 2017: David Fernandez - Behind the Art of Monument Valley 2 [EN] | 52:03 | 200 | | Monument Valley 2
|
2018-10-03 | GDS 2017: Ivan Buchta - Geodata in Environments of Arma and DayZ [EN] | 40:08 | 498 | | DayZ
|
2018-10-03 | GDS 2017: Jonathan Blow - Keynote [EN] | 58:46 | 21,469 | |
|
2018-10-03 | GDS 2017: Patrik Sadloň - How to deliver a game world for a truck simulator [EN] | 18:58 | 214 | |
|
2018-10-03 | GDS 2017: Closing Ceremony - Indie Expo Awards [EN] | 13:01 | 54 | |
|
2018-10-03 | GDS 2017: Viktor Bocan - Honest Game Design [EN] | 52:28 | 3,845 | | Kingdom Come: Deliverance
|
2018-10-03 | GDS 2017: Ragnar Tørnquist - Building Games to Fit Your Studio [EN] | 55:19 | 816 | | Dreamfall Chapters
|
2018-10-03 | GDS 2017: Michal Harangozo - What the Hen!? Softlaunched & Selfpublished! [EN] | 47:19 | 71 | |
|
2018-10-03 | GDS 2017: Leszek Scczepański - Evolution of Game Systems in the Decima Engine [EN] | 47:22 | 911 | | Killzone: Shadow Fall
|
2018-10-03 | GDS 2017: Daniel Vávra - Where No Man has Gone Before [EN] | 50:21 | 3,830 | | Kingdom Come: Deliverance
|
2018-10-03 | GDS 2017: Adriaan de Jongh - The Making of Hidden Folks [EN] | 58:34 | 1,028 | | Hidden Folks
|
2017-10-06 | GDS 2016: Michał Staniszewski - Challenges of Porting Traditional Gaming Experience to VR | 42:03 | 311 | |
|
2017-10-04 | GDS 2016: Tim Toxopeus - Reviving a Dying Game | 23:55 | 985 | |
|
2017-01-05 | GDS 2016: Tyler Sigman - Designing Darkest Dungeon | 1:00:35 | 2,564 | | Darkest Dungeon
|
2017-01-03 | GDS 2016: Daniel Vávra - Jak jsme točili Kingdom Come The Movie | 59:31 | 49,410 | | Kingdom Come: Deliverance
|
2016-12-29 | GDS 2016: Viktor Bocan - RPG systémy a jak je dělat | 51:40 | 23,697 | | Kingdom Come: Deliverance
|
2016-12-28 | GDS 2016: Pawel Miechowski - This War of Mine - 2 Years After the Release | 48:19 | 1,162 | | This War of Mine
|
2016-12-27 | GDS 2016: Jaromír Plachý - Chuchel, příběh vývoje | 55:47 | 3,310 | | Chuchel
|
2016-12-14 | Game Developers Session 2016 - recap video | 2:49 | 3,566 | |
|
2016-02-11 | GDS 2015: Martin Jurášek, Alexandr Pavelek - Oblasti game designu a jejich rozvoj | 54:13 | 1,416 | |
|
2016-02-10 | GDS 2015: Filip Kraucher - Jak jsme se díky komunitě dostali na E3 a Gamescom. A nezbankrotovali | 27:45 | 3,394 | | Blackhole
|
2016-02-08 | GDS 2015: Adam Sporka - Adaptive Music in Kingdom Come: Deliverance [ENG] | 49:06 | 5,798 | | Kingdom Come: Deliverance
|
2016-02-07 | GDS 2015: Jousé Monchan - Double Game Narrative [ENG] | 39:37 | 931 | |
|
2016-02-06 | GDS 2015: Václav Blín, Adolf Lachman - Samorost 3: Grafika a animace | 56:07 | 5,168 | | Samorost 3
|
2016-02-04 | GDS 2015: Marek Rosa - Applying General AI in Space Engineers [ENG] | 55:00 | 2,077 | | Space Engineers
|
2016-02-01 | GDS 2015 Viktor Bocan: Středověký šerm z první osoby | 55:58 | 25,475 | | Kingdom Come: Deliverance
|
2016-01-31 | GDS 2015: Jarek Kolář - Writing Story for a Mobile F2P Shooter Dead Effect [ENG] | 48:14 | 1,499 | | Dead Effect
|
2016-01-30 | GDS 2015: Marek Rabas - Prvních 5 let Madfinger Games | 49:12 | 3,438 | | Shadowgun: Deadzone
|
2016-01-29 | GDS 2015: Dan Vávra - Praktický game design IV | 59:29 | 26,583 | | Kingdom Come: Deliverance
|
2015-02-25 | GDS 2014: Pawel Miechowski - Challenges of designing a serious game | 50:17 | 1,767 | | This War of Mine
|
2015-02-11 | GDS 2014: Otakar Nieder - Úvod do světa serious games | 53:54 | 1,825 | |
|
2015-01-14 | GDS 2014: Viktor Bocan - Umělá inteligence obyvatel otevřeného světa | 58:18 | 26,332 | | Kingdom Come: Deliverance
|
2015-01-11 | GDS 2014: Agnieszka Szóstak - The Good, The Bad and The PR | 47:26 | 2,706 | | The Witcher
|
2015-01-06 | GDS 2014: Dan Vávra - Practical Game Design III | 1:08:34 | 21,218 | | Kingdom Come: Deliverance
|
2014-12-30 | GDS 2014: Jakub Hussar - Práce s nulovým rozpočtem | 39:05 | 4,223 | |
|
2014-02-16 | GDS 2013: Ondřej Žára (Seznam.cz) - Psaní her v HTML5: Case study žánru „roguelike" | 44:38 | 2,837 | |
|
2014-02-16 | GDS 2013: Jozef Mitaľ (Cauldron) - Úskalia tvorby kinectovej hry | 1:12:16 | 577 | | Cauldron
|
2014-02-16 | GDS 2013: Jan Jirkovský (Dreadlocks) - Herní mechaniky | 56:48 | 1,604 | |
|
2014-02-16 | GDS 2013: Ján Ilavský (Hyperbolic Magnetism) - Leap Motion a jeho použitie v Unity 3D | 31:54 | 714 | |
|
2014-02-16 | GDS 2013: Vladislav Spevák (Mingle Games) - Jak získat peníze na indie hry? | 45:39 | 960 | |
|
2014-02-16 | GDS 2013: Martin Slavkov (Cauldron) - Fyzika v (FPS) hrách | 41:00 | 1,232 | | Cauldron
|
2014-02-16 | GDS 2013: Jakub Gemrot, Vít Šisler, Cyril Brom - Československo 38-89: Programujeme hru o historii | 59:14 | 924 | |
|
2014-02-16 | GDS 2013: Tomáš Slavíček - Vývoj her v C# a MonoGame pro iOS a Android | 48:38 | 1,496 | |
|
2014-02-16 | GDS 2013: Martin Boháč, Jakub Müller, Allodium - Rychlokurz MMO Gamedesignu | 1:08:24 | 1,317 | |
|
2014-02-12 | GDS 2013: František Fuka - Nezávislí vývojáři, naděje lidstva | 58:26 | 11,751 | |
|
2014-02-05 | Jan Kavan - Jak přežít crowdfunding | 48:35 | 2,295 | |
|
2014-02-03 | Filip Hráček - Google Play Game Services pro Android, iOS a web | 25:24 | 938 | | Pou
|
2014-02-01 | GDS 2013: Tomáš Blaho (Warhorse Studios) - Týmová práce herního programátora | 56:51 | 6,796 | | Kingdom Come: Deliverance
|
2014-01-28 | GDS 2013: Matouš Ježek - Od AAA k indie aneb cesta k vlastní hře | 49:31 | 3,105 | |
|
2014-01-28 | GDS 2013: Martin Zavřel - Jak se správně starat o tým i projekt | 26:11 | 1,297 | |
|