Adam Millard - The Architect of Games

Adam Millard - The Architect of Games

Views:
50,816,846
Subscribers:
437,000
Videos:
132
Duration:
1:15:10:14
United Kingdom
United Kingdom

Adam Millard - The Architect of Games is a British YouTube channel which has at least 437 thousand subscribers, publishing 132 videos which altogether total at least 50.82 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCY3A_5R_m3PXCn5XDhvBBsg





Top 100 Videos With The Longest Duration by Adam Millard - The Architect of Games


Video TitleDurationCategoryGame
1.What Was Disco Elysium Actually About?1:11:06Disco Elysium
2.A Comprehensive Reading of Nier Automata [MASSIVE SPOILERS]1:00:39Nier: Automata
3.What is a Sonic anyway? A Sonic The Hedgehog retrospective47:10Sonic the Hedgehog
4.What Was Undertale Actually About?46:55Undertale
5.RPGs Were Never About Roleplaying26:30Final Fantasy VII Remake
6.Videogames Will Never Escape The Elements (and neither will you)25:59Final Fantasy VII Remake
7.Clones Aren't Killing Gaming - They're Saving It25:42Dark Souls
8.You Can Never Play The Same Game Twice25:41The Legend of Zelda: Breath of the Wild
9.How YOU Wrote Rimworld's Best Story25:24RimWorld
10.How "Good Design" Ruins Games25:13
11.Can A Game Be Too Realistic?24:59No Man's Sky
12.How Dark Souls (accidentally) Taught You Cowardice24:59Counter-Strike 2
13.H.P. Lovecraft Lives Inside Your Computer24:42Five Nights at Freddy's: Security Breach
14.Why Do We STILL Hate Tutorials?24:11TutorialFar Cry 3: Blood Dragon
15.The Forbidden Fun of Breaking Games24:03Final Fantasy VII Remake
16.Why Atomic Heart Fails To Live Up To Its Inspiration24:02Counter-Strike 2
17.Why Is It So Easy To Break Videogame Economies?23:43The Legend of Zelda: Breath of the Wild
18.Lethal Company Isn't a Horror Game - It's a Comedy23:39
19.Vampire Survivors Only Works Because We're Stupid23:33Deus Ex: Mankind Divided
20.20(23) Games You Should Have Played23:25Pseudoregalia
21.Why Videogames Want You To Fail23:24Dark Souls
22.Why Classes Are D&D's Best Idea23:21Final Fantasy VII Remake
23.What's So Difficult About Alternate Endings?23:20The Legend of Zelda: Breath of the Wild
24.Videogames Have A Creativity Problem (and it's not the one you think)23:17Minecraft
25.How Nostalgia Is Holding Games Back22:57The Legend of Zelda: Breath of the Wild
26.Terra Nil Claims It's A Reverse Citybuilder. It Isn't.22:52Terra Nil
27.How Tears Of The Kingdom Keeps You Playing Forever22:49The Legend of Zelda: Tears of the Kingdom
28.How To Make NPCs That Aren't Completely Annoying22:23GuideThe Elder Scrolls V: Skyrim
29.How The Best Game of 2021 Respects Your Time By Ending Too Soon21:59Final Fantasy VII Remake
30.Why The Hell Are There So Many Fishing Minigames?21:41The Legend of Zelda: Link's Awakening
31.How To Design An Unsolvable Problem21:41GuideCities: Skylines
32.20(22) Games You Should Have Played21:32FTL: Faster Than Light
33.What Does "Immersion" Actually Mean?21:19No Man's Sky
34.Why Tunic Hides Its Tutorial21:18TutorialTunic
35.Why Do We Love Hostile Worlds?21:12Deus Ex: Mankind Divided
36.How "Bad" Balance Can Be A Good Thing21:05Final Fantasy VII Remake
37.When Great Games Have Terrible Beginnings21:01Xenoblade Chronicles 2
38.Why The Best Open World Is A (slightly) Closed World21:01Elden Ring
39.Why Hitman Isn't A Stealth Game20:47Deus Ex: Human Revolution
40.Why The Longing Takes Four Hundred Days to Play20:45The Longing
41.20(20) Games You Should Have Played20:44Final Fantasy VII Remake
42.How Spelunky 2 Fixes Difficulty Levels20:32Spelunky 2
43.Is It Possible To Make Feeling Weak Fun?20:31Dark Souls
44.Why Can Master Chief Only Carry Two Guns?20:29The Legend of Zelda: Ocarina of Time
45.20(21) Games You Should Have Played20:11Genesis Noir
46.20(19) Games You Should Have Played20:01Nier: Automata
47.Why Wildermyth's Best Story Wasn't Written By Anyone19:52Wildermyth
48.What Does It Mean To Be A Metroidvania?19:46Super Metroid
49.Why Do So Many Games Have Tanks, Healers and DPS?19:41Guild Wars 2
50.The Secret To Resident Evil's Success19:38Resident Evil Village
51.How To Make RPG Combat More Interesting19:38Final Fantasy VII Remake
52.Why Don't Mystery Games Need Mechanics?19:37Tangle Tower
53.Why We're Wrong About Violence In Games19:19No Man's Sky
54.How Videogames Make The Ultimate Sacrifice19:03Darkest Dungeon
55.Finding True Freedom In Videogames18:45The Elder Scrolls V: Skyrim
56.What We Can Learn From A 2000 Year Old Puzzle18:36The Witness
57.What Makes a Great Deckbuilder?18:28Deus Ex: Human Revolution
58.Building Better Crafting Systems18:24Minecraft
59.Frog Fractions Is A Game About Fractions (And Nothing Else)18:18Frog Fractions
60.What Among Us Has In Common With Soviet Psychology18:14VlogAmong Us
61.What Makes Doom Eternal Different?18:13Doom Eternal
62.How Videogames Keep You Playing Forever18:09Deus Ex: Mankind Divided
63.How Storytelling Saved Psychonauts18:07Psychonauts
64.Starcraft 2- The Greatest RTS Ever17:51StarCraft II
65.In Defence Of Randomness17:49XCOM: Chimera Squad
66.Is It Possible To Fix Gaming Toxicity?17:32Hearthstone
67.20(17) Games You Should Have Played17:23What Remains of Edith Finch
68.20(18) Games You Should Have Played17:19Deltarune
69.How To Create A Legendary Sword Fighting Game17:18GuideThe Legend of Zelda: Breath of the Wild
70.Why Does Celeste Make Us Feel Anxious?17:16Celeste
71.Why Games Lie to You- The Fallacy of Fairness17:16XCOM 2
72.The Ugliest Videogame Ever Made16:58The Legend of Zelda: Ocarina of Time
73.How Games Communicate, Without Saying Anything16:56Metroid Prime
74.How Batman Takes Stealth Back to Basics16:50Batman: Arkham Asylum
75.What Is a System? And How Did They Save Zelda?16:46The Legend of Zelda: Breath of the Wild
76.Let's Talk About Talking- Fixing Mass Effect 216:40DiscussionMass Effect 2
77.Rediscovering the Joy of Exploration16:12Deus Ex: Mankind Divided
78.How Satisfactory Makes Work Fun16:10Factorio
79.Why Perfect Difficulty Is Impossible16:05Monster Hunter: World
80.The Life and Times of the Immersive Sim16:04The Elder Scrolls IV: Oblivion
81.How Outer Wilds Makes Running Out of Stuff Fun16:00Outer Wilds
82.Fixing Genre Fusions15:56Mass Effect 3
83.The Anatomy of a Bossfight15:55Deus Ex: Human Revolution
84.Engineering The Perfect Enemy15:52The Legend of Zelda: Breath of the Wild
85.How Platinum Design a Combat System15:51Nier: Automata
86.How to Fix Borderlands 3's Villains15:45Borderlands 3
87.Expressive Mechanics- Playing The Nintendo Way15:31Super Mario Galaxy 2
88.Do Interesting Decisions Create Interesting Games? Breaking Down Sid Meier15:30Civilization VI
89.Why Are Games So Hard To Balance?15:20Hearthstone
90.Why Are Explosive Barrels Always Red?15:20The Legend of Zelda: Breath of the Wild
91.The Four Fundamental Quests15:15Guild Wars 2
92.Leveling Up Progression Systems15:12Dark Souls
93.What Happened to Dawn of War 3?- When Good Sequels Go Bad14:59Warhammer 40,000: Dawn of War III
94.The Hidden Purpose of Hub Worlds14:57The Legend of Zelda: Breath of the Wild
95.Are Morality Systems Making Us Less Moral?14:54Frostpunk
96.Puzzles Vs Problems: A Two-Sided Genre14:40Portal
97.Difficulty By Design- X-COM 2's Endless Arms Race14:39XCOM 2
98.Should Games Always Be Accessible?14:27Enter the Gungeon
99.What Makes Video Game Stories Special?14:24The Legend of Zelda: Breath of the Wild
100.How Gameplay Loops Keep You Playing14:16Deus Ex: Mankind Divided